227 lines
17 KiB
Lua
227 lines
17 KiB
Lua
if game.CoreGui.Version<3 then return end local a a=function(b,c)while not b:
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FindFirstChild(c)do b.ChildAdded:wait()end return b:FindFirstChild(c)end local b
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b=function(c,d)while not c[d]do c.Changed:wait()end end local c,d,e,f=script.
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Parent,'gear',true,game:GetService'CoreGui':FindFirstChild'RobloxGui'assert(f)
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local g=a(f,'ControlFrame')local h,i=a(g,'BackpackButton'),a(f,'Backpack')a(f,
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'CurrentLoadout')a(f.CurrentLoadout,'TempSlot')a(f.CurrentLoadout.TempSlot,
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'SlotNumber')a(c,'Background')local j,k=c.Background,nil k=function()local l=
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false pcall(function()l=Game:GetService'UserInputService'.TouchEnabled end)
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return l end local l l=function(m)a(m,'HealthGUI')a(m['HealthGUI'],'tray')local
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n=m['HealthGUI']['tray']n.Position=UDim2.new(0.5,-85,1,-26)end local m m=
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function(n,o)a(n,'HealthGUI')a(n['HealthGUI'],'tray')local p=n['HealthGUI'][
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'tray']p.Visible=o end a(game,'Players')b(game.Players,'LocalPlayer')local n=
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game.Players.LocalPlayer a(n,'PlayerGui')Spawn(function()return l(n.PlayerGui)
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end)while not(n.Character~=nil)do wait(0.03)end local o=a(n.Character,'Humanoid'
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)o.Died:connect(function()h.Visible=false end)a(game,'LocalBackpack')game.
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LocalBackpack:SetOldSchoolBackpack(false)a(c.Parent,'Backpack')local p=c.Parent.
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Backpack local q=a(p,'CoreScripts/BackpackScripts/BackpackManager')local r,s,t,u
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,v=a(q,'BackpackOpenEvent'),a(q,'BackpackCloseEvent'),a(q,'TabClickedEvent'),
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true,10 if f.AbsoluteSize.Y<=320 then v=4 end local w,x,y,z=nil,nil,false,1.18
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local A,B,C,D,E,F,G=UDim2.new(1*z,0,1*z,0),UDim2.new(1,0,1,0),true,0.5,false,{},
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{}for H=1,v do G[H]='empty'end local H,I=false,nil I=function()if p then return
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p.Visible end return false end local J,K K=function(L,M,N)if M~=nil then M:
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disconnect()end if L==true and N then return J(N,false)end end local L L=
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function()for M=0,9 do game:GetService'GuiService':AddKey(tostring(M))end end
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local M M=function()return pcall(function()for N=0,9 do game:GetService
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'GuiService':RemoveKey(tostring(N))end end)end local N N=function()if game.
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Players['LocalPlayer']and game.Players.LocalPlayer['Character']and(game.Players.
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LocalPlayer.Character~=nil)and(game.Players.LocalPlayer.Character.Parent~=nil)
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then return true end return false end local O O=function(P)local Q for R=1,#G do
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if G[R]==P and(P.Parent~=nil)then Q=R break end end if Q then do local R=G[Q]if
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R.GearReference.Value then if R.GearReference.Value.Parent==game.Players.
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LocalPlayer.Character then R.GearReference.Value.Parent=game.Players.LocalPlayer
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.Backpack end if R.GearReference.Value:IsA'HopperBin'and R.GearReference.Value.
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Active then R.GearReference.Value:Disable()R.GearReference.Value.Active=false
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end end end G[Q]='empty'delay(0,function()return P:remove()end)return Spawn(
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function()while I()do wait(0.03)end a(n,'Backpack')local R=true for S=1,#G do if
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G[S]~='empty'then R=false end end if R then if#n.Backpack:GetChildren()<1 then h
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.Visible=false else h.Position=UDim2.new(0.5,-60,1,-44)end j.Visible=false end
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end)end end local P P=function(Q,R)local S if not R then for T=1,#G do if G[T]==
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'empty'then S=T break end end if S==1 and G[1]~='empty'then Q:remove()return end
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else S=R local T=1 for U=1,#G do if G[U]=='empty'then T=U break end end for U=T,
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S+1,-1 do G[U]=G[U-1]do local V if U==10 then V='0'else V=U end G[U].SlotNumber.
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Text=V G[U].SlotNumberDownShadow.Text=V G[U].SlotNumberUpShadow.Text=V end end
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end G[S]=Q if S~=v then if type(tostring(S))=='string'then local T=tostring(S)Q.
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SlotNumber.Text=T Q.SlotNumberDownShadow.Text=T Q.SlotNumberUpShadow.Text=T end
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else Q.SlotNumber.Text='0'Q.SlotNumberDownShadow.Text='0'Q.SlotNumberUpShadow.
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Text='0'end Q.Visible=true local T=Q.Kill.Changed:connect(function(T)return K(T,
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con,Q)end)end J=function(Q,R,S,T)if R then P(Q,T)else O(Q)end if Q~='empty'then
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Q.ZIndex=1 end end local Q Q=function(R,S)if R:FindFirstChild'RobloxBuildTool'
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then return end if R:IsA'Tool'or R:IsA'HopperBin'then for T=1,#G do if G[T]~=
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'empty'and G[T].GearReference.Value==R then if not(S~=nil)then G[T].Kill.Value=
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true return false elseif R.Parent==n.Character then G[T].Selected=true return
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true elseif R.Parent==n.Backpack then if R:IsA'Tool'or R:IsA'HopperBin'then G[T]
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.Selected=false end return true end G[T].Kill.Value=true return false end end
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end end local R R=function(S)local T=n.Character:GetChildren()for U=1,#T do if(T
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[U]:IsA'Tool'or T[U]:IsA'HopperBin')and T[U]~=S then if T[U]:IsA'Tool'then T[U].
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Parent=n.Backpack end if T[U]:IsA'HopperBin'then T[U]:Disable()end end end end
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local S S=function(T,U)if not T then return end if T.Size.Y.Scale<=1 then return
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end if T.Selected then return end if not T.Parent then return end local V=U if
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not(V~=nil)or type(V)~='number'then V=D/5 end if T:FindFirstChild'Highlight'then
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T.Highlight.Visible=false end if T:IsA'ImageButton'or T:IsA'TextButton'then T.
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ZIndex=1 local W,X=-(B.X.Scale-T.Size.X.Scale)/2,-(B.Y.Scale-T.Size.Y.Scale)/2
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return T:TweenSizeAndPosition(B,UDim2.new(T.Position.X.Scale+W,T.Position.X.
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Offset,T.Position.Y.Scale+X,T.Position.Y.Offset),Enum.EasingDirection.Out,Enum.
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EasingStyle.Quad,V,C)end end local T T=function(U)if U.Size.Y.Scale>1 then
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return end if not U.Parent then return end if not U.Selected then return end for
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V=1,#G do if G[V]=='empty'then break end if G[V]~=U then S(G[V])end end if not C
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then return end if U:FindFirstChild'Highlight'then U.Highlight.Visible=true end
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if U:IsA'ImageButton'or U:IsA'TextButton'then U.ZIndex=5 local V,W=-(A.X.Scale-U
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.Size.X.Scale)/2,-(A.Y.Scale-U.Size.Y.Scale)/2 return U:TweenSizeAndPosition(A,
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UDim2.new(U.Position.X.Scale+V,U.Position.X.Offset,U.Position.Y.Scale+W,U.
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Position.Y.Offset),Enum.EasingDirection.Out,Enum.EasingStyle.Quad,D/5,C)end end
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local U U=function(V,W)if not W then return end W:ToggleSelect()if G[V]=='empty'
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then return end if not W.Active then G[V].Selected=false return S(G[V])else G[V]
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.Selected=true return T(G[V])end end local V V=function(W)if not G[W]then return
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end local X=G[W].GearReference.Value if not(X~=nil)then return end R(X)local Y=W
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if W==0 then Y=10 end for Z=1,#G do if G[Z]and G[Z]~='empty'and Z~=Y then S(G[Z]
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)do local _=G[Z]_.Selected=false if _.GearReference and _.GearReference.Value
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and _.GearReference.Value:IsA'HopperBin'and _.GearReference.Value.Active then _.
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GearReference.Value:ToggleSelect()end end end end if X:IsA'HopperBin'then return
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U(W,X)else if X.Parent==n.Character then X.Parent=n.Backpack if G[W]~='empty'
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then G[W].Selected=false return S(G[W])end else X.Parent=n.Character G[W].
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Selected=true return T(G[W])end end end local W W=function(X)local Y if X=='0'
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then Y=10 else Y=tonumber(X)end if not(Y~=nil)then return end if G[Y]~='empty'
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then return V(Y)end end local X X=function()for Y=1,#G do if G[Y]=='empty'then
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break end if G[Y]~=button then S(G[Y],0.1)end end end local Y Y=function()while
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y do wait()end end local Z Z=function(_,aa,ab)if(_.x>aa.x and _.x<(aa.x+ab.x))or
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(_.y>aa.y and _.y<(aa.y+ab.y))then return true end return false end local aa aa=
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function(ab,_)local ac=_:GetChildren()if#ac==1 then if ac[1]:FindFirstChild
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'SlotNumber'then local ad,ae=tonumber(ac[1].SlotNumber.Text),tonumber(ab.
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SlotNumber.Text)if ad==0 then ad=10 end if ae==0 then ae=10 end G[ad]=ab G[ae]=
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ac[1]ac[1].SlotNumber.Text=ab.SlotNumber.Text ac[1].SlotNumberDownShadow.Text=ab
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.SlotNumber.Text ac[1].SlotNumberUpShadow.Text=ab.SlotNumber.Text local af=
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string.sub(_.Name,5)ab.SlotNumber.Text=af ab.SlotNumberDownShadow.Text=af ab.
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SlotNumberUpShadow.Text=af ab.Position=UDim2.new(ab.Position.X.Scale,0,ab.
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Position.Y.Scale,0)ac[1].Position=UDim2.new(ac[1].Position.X.Scale,0,ac[1].
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Position.Y.Scale,0)ac[1].Parent=ab.Parent ab.Parent=_ end else local ad=
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tonumber(ab.SlotNumber.Text)if ad==0 then ad=10 end G[ad]='empty'local ae=string
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.sub(_.Name,5)ab.SlotNumber.Text=ae ab.SlotNumberDownShadow.Text=ae ab.
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SlotNumberUpShadow.Text=ae local af=tonumber(ab.SlotNumber.Text)if af==0 then af
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=10 end G[af]=ab ab.Position=UDim2.new(ab.Position.X.Scale,0,ab.Position.Y.Scale
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,0)ab.Parent=_ end end local ab ab=function(ac,ad,ae)local af,_=Vector2.new(ad,
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ae),ac.Parent local ag=_.Parent:GetChildren()for ah=1,#ag do if ag[ah]:IsA
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'Frame'and Z(af,ag[ah].AbsolutePosition,ag[ah].AbsoluteSize)then aa(ac,ag[ah])
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return true end end if(ad<_.AbsolutePosition.x or ad>(_.AbsolutePosition.x+_.
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AbsoluteSize.x))or(ae<_.AbsolutePosition.y or ae>(_.AbsolutePosition.y+_.
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AbsoluteSize.y))then J(ac,false)return false else if dragBeginPos then ac.
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Position=dragBeginPos end return-1 end end local ac ac=function(ad)for ae=1,#G
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do if G[ae]=='empty'then break end do local af=G[ae]if af.GearReference.Value
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and af.GearReference.Value~=ad then if af.GearReference.Value:IsA'HopperBin'then
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af.GearReference.Value:Disable()elseif af.GearReference.Value:IsA'Tool'then af.
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GearReference.Value.Parent=game.Players.LocalPlayer.Backpack end af.Selected=
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false end end end end local ad ad=function(ae,af)if ae and ae:FindFirstChild
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'ToolTipLabel'and ae.ToolTipLabel:IsA'TextLabel'and not k()then ae.ToolTipLabel.
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Text=tostring(af)local ag=ae.ToolTipLabel.TextBounds.X+6 ae.ToolTipLabel.Size=
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UDim2.new(0,ag,0,20)ae.ToolTipLabel.Position=UDim2.new(0.5,-ag/2,0,-30)ae.
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ToolTipLabel.Visible=true end end local ae ae=function(af,ag)if af and af:
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FindFirstChild'ToolTipLabel'and af.ToolTipLabel:IsA'TextLabel'then af.
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ToolTipLabel.Visible=false end end local af af=function(ag)for ah=1,#F do if F[
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ah]==ag then table.remove(F,ah)F[ah]=nil end end end local ag ag=function(ah,_,
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ai,aj)Y()y=true if ah:FindFirstChild'RobloxBuildTool'then y=false return end if
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not ah:IsA'Tool'and not ah:IsA'HopperBin'then y=false return end if not ai then
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for ak=1,#G do if G[ak]~='empty'and G[ak].GearReference.Value==ah then y=false
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return end end end local ak=c.TempSlot:clone()ak.Name=ah.Name ak.GearImage.Image
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=ah.TextureId if ak.GearImage.Image==''then ak.GearText.Text=ah.Name end ak.
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GearReference.Value=ah ak.MouseEnter:connect(function()if ak.GearReference and
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ak.GearReference.Value['ToolTip']and ak.GearReference.Value.ToolTip~=''then
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return ad(ak,ak.GearReference.Value.ToolTip)end end)ak.MouseLeave:connect(
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function()if ak.GearReference and ak.GearReference.Value['ToolTip']and ak.
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GearReference.Value.ToolTip~=''then return ae(ak,ak.GearReference.Value.ToolTip)
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end end)ak.RobloxLocked=true local al=-1 if not ai then for am=1,#G do if G[am]
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=='empty'then al=am break end end else al=ai end if al==-1 then y=false return
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end local am=al%10 local an=c:FindFirstChild('Slot'..tostring(am))ak.Parent=an
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if aj then local ao,ap=aj.AbsolutePosition,ak.AbsolutePosition local aq=ao-ap ak
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.Position=UDim2.new(ak.Position.X.Scale,aq.x,ak.Position.Y.Scale,aq.y)ak.ZIndex=
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4 end J(ak,(function()if ai then return true,_,ai else return true end end)())if
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not(ak.Parent~=nil)then y=false return end if _ then ak.Selected=true ac(ah)
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delay(D+0.01,function()if ak:FindFirstChild'GearReference'and((ak.GearReference.
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Value:IsA'Tool'and ak.GearReference.Value.Parent==n.Character)or(ak.
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GearReference.Value:IsA'HopperBin'and ak.GearReference.Value.Active==true))then
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return T(ak)end end)end local ao,ap,aq,ar,as,at,au ap=ak.MouseButton1Click:
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connect(function()if N()then if not ak.Draggable then return W(ak.SlotNumber.
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Text)end end end)ar=ak.MouseEnter:connect(function()if p.Visible then ak.
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Draggable=true end end)au=ak.DragBegin:connect(function(av)ao=av ak.ZIndex=7
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local aw=ak:GetChildren()for ax=1,#aw do if aw[ax]:IsA'TextLabel'then if string.
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find(aw[ax].Name,'Shadow')then aw[ax].ZIndex=8 else aw[ax].ZIndex=9 end elseif
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aw[ax]:IsA'Frame'or aw[ax]:IsA'ImageLabel'then aw[ax].ZIndex=7 end end end)at=ak
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.DragStopped:connect(function(av,aw)if ak.Selected then ak.ZIndex=4 else ak.
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ZIndex=3 end local ax=ak:GetChildren()for ay=1,#ax do if ax[ay]:IsA'TextLabel'
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then if string.find(ax[ay].Name,'Shadow')then ax[ay].ZIndex=3 else ax[ay].ZIndex
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=4 end elseif ax[ay]:IsA'Frame'or ax[ay]:IsA'ImageLabel'then ax[ay].ZIndex=2 end
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end return ab(ak,av,aw)end)as=ak.MouseLeave:connect(function()ak.Draggable=false
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end)aq=ak.AncestryChanged:connect(function()if ak.Parent and ak.Parent.Parent==c
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then return end if ap~=nil then ap:disconnect()end if aq~=nil then aq:
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disconnect()end if ar~=nil then ar:disconnect()end if as~=nil then as:
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disconnect()end if at~=nil then at:disconnect()end if au~=nil then return au:
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disconnect()end return nil end)local av,aw av=ah.AncestryChanged:connect(
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function(ax,ay)if not Q(ax,ay)then if av~=nil then av:disconnect()end if aw~=nil
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then aw:disconnect()end return af(ah)elseif ay==game.Players.LocalPlayer.
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Backpack then return S(ak)end end)aw=ah.Changed:connect(function(ax)if ax==
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'Name'then if ak and ak.GearImage.Image==''then ak.GearText.Text=ah.Name end
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elseif ax=='Active'then if ah and ah:IsA'HopperBin'then if not ah.Active then ak
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.Selected=false return S(ak)end end elseif ax=='TextureId'then ak.GearImage.
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Image=ah.TextureId end end)y=false return Spawn(function()while I()do wait(0.03)
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end for ax=1,#G do if G[ax]~='empty'then h.Position=UDim2.new(0.5,-60,1,-108)if
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e then h.Visible=true j.Visible=true end end end end)end local ah ah=function(ai
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)if not ai:IsA'Tool'or not ai:IsA'HopperBin'then return end local aj for ak=1,#F
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do if F[ak]and F[ak]==ai then return end if not F[ak]then aj=ak end end if aj
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then F[aj]=ai elseif#F<1 then F[1]=ai else F[#F+1]=ai end end local ai ai=
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function()local aj=c:GetChildren()for ak=1,#aj do if aj[ak]:IsA'Frame'then aj[ak
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].BackgroundTransparency=0.5 local al=tonumber(string.sub(aj[ak].Name,5))if al==
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0 then al=10 end if f.AbsoluteSize.Y<=320 then aj[ak]:TweenPosition(UDim2.new(0,
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(al-1)*60,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quad,0.25,true)else aj[
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ak]:TweenPosition(UDim2.new((al-1)/10,0,0,0),Enum.EasingDirection.Out,Enum.
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EasingStyle.Quad,0.25,true)end end end end local aj aj=function()local ak,al,am=
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c:GetChildren(),{},nil for an=1,#ak do if ak[an]:IsA'Frame'then if#ak[an]:
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GetChildren()>0 then if ak[an].Name=='Slot0'then am=ak[an]else table.insert(al,
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ak[an])end end ak[an].BackgroundTransparency=1 end end if am then table.insert(
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al,am)end local an=(1-(#al*0.1))/2 for ao=1,#al do if f.AbsoluteSize.Y<=320 then
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an=0.5-(#al*0.333)/2 al[ao]:TweenPosition(UDim2.new(an+(ao-1)*0.33,0,0,0),Enum.
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EasingDirection.Out,Enum.EasingStyle.Quad,0.25,true)else al[ao]:TweenPosition(
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UDim2.new(an+((ao-1)*0.1),0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quad,
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0.25,true)end end end local ak ak=function()H=true if u then return ai()end end
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local al al=function()if not u then return aj()end end local am am=function()if
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x~=nil then x:disconnect()end x=nil x=n.Backpack.ChildAdded:connect(function(an)
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if not E then E=true if e then h.Visible=true j.Visible=true end end ag(an)
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return ah(an)end)end local an an=function(ao)ag(ao,true)return ah(ao)end local
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ao ao=function()c.Visible=true end local ap ap=function()c.Visible=false end
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local aq aq=function(ar)u=ar if ar then return ak()else return al()end end local
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ar ar=function(as,at)if as==Enum.CoreGuiType.Backpack or as==Enum.CoreGuiType.
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All then h.Visible=at j.Visible=at e=at if at then L()else M()end end if as==
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Enum.CoreGuiType.Health or as==Enum.CoreGuiType.All then return m(game.Players.
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LocalPlayer.PlayerGui,at)end end L()pcall(function()ar(Enum.CoreGuiType.Backpack
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,Game.StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.Backpack))ar(Enum.
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CoreGuiType.Health,Game.StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.Health))
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return Game.StarterGui.CoreGuiChangedSignal:connect(ar)end)wait()a(n,'Backpack')
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b(n,'Character')delay(1,function()local as=n.Backpack:GetChildren()local at=math
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.min(10,#as)for au=1,at do if e then h.Visible=true j.Visible=true end ag(as[au]
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,false)end return am()end)delay(2,function()if not H then if f.AbsoluteSize.Y<=
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320 then local as=c:GetChildren()for at=1,#as do local au=tonumber(string.sub(as
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[at].Name,5,string.len(as[at].Name)))if type(au)=='number'then as[at].Position=
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UDim2.new(0,(au-1)*60,0,0)end end end end return wait(0.25)end)n.ChildAdded:
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connect(function(as)if as:IsA'PlayerGui'then return l(as)end end)b(n,'Character'
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)for as,at in ipairs(n.Character:GetChildren())do an(at)end w=n.Character.
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ChildAdded:connect(function(au)return an(au)end)a(n.Character,'Humanoid')local
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au=n.Character.Humanoid.Died:connect(function()do local au=humanoidDiedCon if au
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~=nil then au:disconnect()end end humanoidDiedCon=nil ap()if x~=nil then x:
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disconnect()end x=nil H=false end)n.CharacterRemoving:connect(function()for av=1
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,#G do if G[av]~='empty'then G[av].Parent=nil G[av]='empty'end end end)n.
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CharacterAdded:connect(function()b(game.Players,'LocalPlayer')n=game.Players.
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LocalPlayer a(n,'Backpack')delay(1,function()local av=n.Backpack:GetChildren()
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local aw=math.min(10,#av)for ax=1,aw do if e then h.Visible=true j.Visible=true
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end ag(av[ax],false)end return am()end)ao()if w~=nil then w:disconnect()end w=n.
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Character.ChildAdded:connect(function(av)return ag(av,true)end)a(n.Character,
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'Humanoid')if i.Visible then r:Fire()end au=n.Character.Humanoid.Died:connect(
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function()if e then h.Visible=false j.Visible=false end E=false ap()if au~=nil
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then au:disconnect()end au=nil if x~=nil then x:disconnect()end x=nil end)a(n,
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'PlayerGui')l(n.PlayerGui)return delay(2,function()if(not H)and(f.AbsoluteSize.Y
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<=320)then local av=c:GetChildren()for aw=1,#av do local ax=tonumber(string.sub(
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av[aw].Name,5,string.len(av[aw].Name)))if type(ax)=='number'then av[aw].Position
|
|
=UDim2.new(0,(ax-1)*60,0,0)end end end return wait(0.25)end)end)a(p,'SwapSlot')p
|
|
.SwapSlot.Changed:connect(function()if p.SwapSlot.Value then local av=p.SwapSlot
|
|
local aw=av.Slot.Value if aw==0 then aw=10 end if G[aw]then J(G[aw],false)end if
|
|
av.GearButton.Value then ag(av.GearButton.Value.GearReference.Value,false,aw)end
|
|
p.SwapSlot.Value=false end end)game:GetService'GuiService'.KeyPressed:connect(
|
|
function(av)if N()then return W(av)end end)r.Event:connect(ak)s.Event:connect(aj
|
|
)return t.Event:connect(function(av)return aq(av==d)end) |