2013/luau/visit.luau

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print "[Mercury]: Loaded Visit corescript"
local ChangeHistoryService = game:GetService "ChangeHistoryService"
local InsertService = game:GetService "InsertService"
local Players = game:GetService "Players"
local RunService = game:GetService "RunService"
local ScriptInformationProvider =
game:GetService "ScriptInformationProvider" :: ScriptInformationProvider
local SocialService = game:GetService "SocialService" :: SocialService
local ContentProvider = game:GetService "ContentProvider"
local GamePassService = game:GetService "GamePassService"
local Visit = game:GetService "Visit"
local BaseUrl = require "../Modules/BaseUrl"
local path = BaseUrl.path
local player
-- Prepended to Edit.lua and Visit.lua and Studio.lua and PlaySolo.lua--
pcall(function()
game:SetPlaceId(_PLACE_ID)
end)
local message = Instance.new "Message"
message.Parent = workspace
message.archivable = false
ScriptInformationProvider:SetAssetUrl(path "Asset/")
ContentProvider:SetThreadPool(16)
pcall(function()
InsertService:SetFreeModelUrl(
path "game/tools/insertasset?type=fm&q=%s&pg=%d&rs=%d"
)
end) -- Used for free model search (insert tool)
pcall(function()
InsertService:SetFreeDecalUrl(
path "game/tools/insertasset?type=fd&q=%s&pg=%d&rs=%d"
)
end) -- Used for free decal search (insert tool)
settings().Diagnostics:LegacyScriptMode()
InsertService:SetBaseSetsUrl(path "game/tools/insertasset?nsets=10&type=base")
InsertService:SetUserSetsUrl(
path "game/tools/insertasset?nsets=20&type=user&userid=%d"
)
InsertService:SetCollectionUrl(path "game/tools/insertasset?sid=%d")
InsertService:SetAssetUrl(path "asset?id=%d")
InsertService:SetAssetVersionUrl(path "asset?assetversionid=%d")
pcall(function()
SocialService:SetFriendUrl(
path "Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d"
)
end)
pcall(function()
SocialService:SetBestFriendUrl(
path "Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d"
)
end)
pcall(function()
SocialService:SetGroupUrl(
path "Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d"
)
end)
pcall(function()
SocialService:SetGroupRankUrl(
path "Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d"
)
end)
pcall(function()
SocialService:SetGroupRoleUrl(
path "Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d"
)
end)
pcall(function()
GamePassService:SetPlayerHasPassUrl(
path "Game/GamePass/GamePassHandler.ashx?Action=HasPass&UserID=%d&PassID=%d"
)
end)
pcall(function()
game:SetCreatorId(0, Enum.CreatorType.User)
end)
pcall(function()
game:SetScreenshotInfo ""
end)
pcall(function()
game:SetVideoInfo ""
end)
pcall(function()
settings().Rendering.EnableFRM = true
end)
pcall(function()
settings()["Task Scheduler"].PriorityMethod =
Enum.PriorityMethod.AccumulatedError
end)
ChangeHistoryService:SetEnabled(false)
pcall(function()
Players:SetBuildUserPermissionsUrl(
path "Game/BuildActionPermissionCheck.ashx?assetId=0&userId=%d&isSolo=true"
)
end)
workspace:SetPhysicsThrottleEnabled(true)
local ok, err = pcall(function()
message.Text = "Loading Game"
pcall(function()
Visit:SetUploadUrl ""
end)
message.Text = "Running"
RunService:Run()
message.Text = "Creating Player"
player = Players:CreateLocalPlayer(0)
player.CharacterAppearance = ""
local propExists, canAutoLoadChar = false, false
propExists = pcall(function()
canAutoLoadChar = Players.CharacterAutoLoads
end)
if (propExists and canAutoLoadChar) or not propExists then
player:LoadCharacter()
end
message.Text = "Setting GUI"
player:SetSuperSafeChat(true)
pcall(function()
player:SetMembershipType(Enum.MembershipType.None)
end)
pcall(function()
player:SetAccountAge(0)
end)
end)
if ok then
message.Parent = nil
else
print(err)
wait(5)
message.Text = "Error on visit: " .. err
end