229 lines
6.0 KiB
Plaintext
229 lines
6.0 KiB
Plaintext
--!strict
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print "[Mercury]: Loaded Join corescript"
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local InsertService = game:GetService "InsertService"
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local ChangeHistoryService = game:GetService "ChangeHistoryService"
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local ContentProvider = game:GetService "ContentProvider"
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local Players = game:GetService "Players"
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local Client = game:GetService "NetworkClient"
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local Visit = game:GetService "Visit"
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local BaseUrl = require "../Modules/BaseUrl"
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local path = BaseUrl.path
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local player: Player
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local connectionFailed: RBXScriptConnection
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pcall(function()
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game:SetPlaceId(_PLACE_ID, false)
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end)
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settings()["Game Options"].CollisionSoundEnabled = true
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pcall(function()
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settings().Rendering.EnableFRM = true
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end)
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pcall(function()
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settings()["Task Scheduler"].PriorityMethod =
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Enum.PriorityMethod.AccumulatedError
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end)
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pcall(function()
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settings().Physics.PhysicsEnvironmentalThrottle =
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Enum.EnviromentalPhysicsThrottle.DefaultAuto
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end)
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local threadSleepTime = 15
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-- local test = _IS_STUDIO_JOIN -- unused
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print "! Joining game '_PLACE_ID' place _PLACE_ID at _SERVER_ADDRESS"
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ChangeHistoryService:SetEnabled(false)
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ContentProvider:SetThreadPool(16)
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InsertService:SetBaseSetsUrl(path "game/tools/insertasset?nsets=10&type=base")
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InsertService:SetUserSetsUrl(
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path "game/tools/insertasset?nsets=20&type=user&userid=%d"
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)
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InsertService:SetCollectionUrl(path "game/tools/insertasset?sid=%d")
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InsertService:SetAssetUrl(path "asset?id=%d")
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InsertService:SetAssetVersionUrl(path "asset?assetversionid=%d")
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pcall(function()
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game:SetCreatorId(_CREATOR_ID, Enum.CreatorType.User)
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end)
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-- Bubble chat. This is all-encapsulated to allow us to turn it off with a config setting
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pcall(function()
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Players:SetChatStyle(Enum.ChatStyle.ClassicAndBubble)
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end)
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-- functions ---------------------------------------
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local loadingState = 0
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local function setLoadingMessage(message: string)
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local dots = ""
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loadingState += 1
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local currentLoadingState = loadingState
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Spawn(function()
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while loadingState == currentLoadingState do
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game:SetMessage(message .. dots)
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wait(0.3)
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dots ..= "."
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if dots == "...." then
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dots = ""
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end
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end
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end)
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end
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local function setMessage(message: string)
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loadingState += 1
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game:SetMessage(message)
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end
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local function reportError(err)
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print("***ERROR*** " .. err)
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Visit:SetUploadUrl ""
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Client:Disconnect()
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wait(4)
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setMessage("Error: " .. err)
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end
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-- called when the client connection closes
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local function onDisconnection(_, lostConnection)
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setMessage(
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lostConnection and "You have lost the connection to the game"
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or "This game has shut down"
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)
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end
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local function requestCharacter(replicator)
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-- prepare code for when the Character appears
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local connection: RBXScriptConnection
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connection = player.Changed:connect(function(property)
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if property == "Character" then
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loadingState += 1
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game:ClearMessage()
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connection:disconnect()
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end
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end)
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setLoadingMessage "Requesting character"
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local ok, err = pcall(function()
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replicator:RequestCharacter()
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setLoadingMessage "Waiting for character"
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end)
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if not ok then
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reportError(err)
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end
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end
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-- called when the client connection is established
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local function onConnectionAccepted(_, rep: Instance)
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local replicator = rep :: NetworkReplicator
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local waitingForMarker = true
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local ok, err = pcall(function()
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Visit:SetPing("_PING_URL", 30)
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loadingState += 1
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game:SetMessageBrickCount()
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replicator.Disconnection:connect(onDisconnection)
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-- Wait for a marker to return before creating the Player
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local marker = replicator:SendMarker() :: NetworkMarker
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marker.Received:connect(function()
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waitingForMarker = false
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requestCharacter(replicator)
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end)
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end)
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if not ok then
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reportError(err)
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return
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end
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-- TODO: report marker progress
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while waitingForMarker do
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workspace:ZoomToExtents()
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wait(0.5)
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end
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end
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-- called when the client connection fails
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local function onConnectionFailed(_, code: number, reason: string)
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setMessage(`Failed to connect to the place. (ID {code}, {reason})`)
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end
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-- called when the client connection is rejected
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local function onConnectionRejected()
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connectionFailed:disconnect()
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setMessage "This place is not available. Please try another"
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end
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local function onPlayerIdled(idleTime)
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if idleTime < 20 * 60 then
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return
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end
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setMessage(
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string.format(
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"You were disconnected for being idle %d minutes",
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idleTime / 60
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)
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)
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Client:Disconnect()
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end
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-- main ------------------------------------------------------------
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settings().Diagnostics:LegacyScriptMode()
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local ok, err = pcall(function()
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game:SetRemoteBuildMode(true)
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setLoadingMessage "Connecting to server"
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Client.ConnectionAccepted:connect(onConnectionAccepted)
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Client.ConnectionRejected:connect(onConnectionRejected)
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connectionFailed = Client.ConnectionFailed:connect(onConnectionFailed)
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Client.Ticket = ""
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player = Client:PlayerConnect(
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_USER_ID,
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"_SERVER_ADDRESS",
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_SERVER_PORT,
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0,
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threadSleepTime
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) :: Player
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player:SetSuperSafeChat(false)
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pcall(function()
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player:SetUnder13(false)
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end)
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pcall(function()
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player:SetMembershipType(_MEMBERSHIP_TYPE)
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end)
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pcall(function()
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player:SetAccountAge(1)
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end)
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player.Idled:connect(onPlayerIdled)
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pcall(function()
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player.Name = [========[_USER_NAME]========]
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end)
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player.CharacterAppearance = "_CHAR_APPEARANCE"
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Visit:SetUploadUrl ""
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end)
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if not ok then
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reportError(err)
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end
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pcall(function()
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game:SetScreenshotInfo ""
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end)
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pcall(function()
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game:SetVideoInfo '<?xml version="1.0"?><entry xmlns="http://w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/" xmlns:yt="http://gdata.youtube.com/schemas/2007"><media:group><media:title type="plain"><![CDATA[Mercury Place]]></media:title><media:description type="plain"><![CDATA[ For more games visit https://mercury2.com]]></media:description><media:category scheme="http://gdata.youtube.com/schemas/2007/categories.cat">Games</media:category><media:keywords>Mercury, video, free game, online virtual world</media:keywords></media:group></entry>'
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end)
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-- use single quotes here because the video info string may have unescaped double quotes
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