2013/luau/89449008.luau

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-- CoreGui.RobloxGui.Backpack.CoreScripts/BackpackScripts/Back (1?)
print "[Mercury]: Loaded corescript 89449008"
local Players = game:GetService "Players"
local StarterGui = game:GetService "StarterGui"
local UserInputService = game:GetService "UserInputService"
local News = require "../Modules/New"
local New = News.New
local Hydrate = News.Hydrate
-- A couple of necessary functions
local function waitForChild(instance: Instance, name: string)
while not instance:FindFirstChild(name) do
print("Waiting for ...", instance, name)
instance.ChildAdded:wait()
end
return instance:FindFirstChild(name)
end
local function waitForProperty(instance: Instance, property: string)
while not instance[property] do
instance.Changed:wait()
end
end
local function IsTouchDevice()
local touchEnabled = false
pcall(function()
touchEnabled = UserInputService.TouchEnabled
end)
return touchEnabled
end
waitForChild(game, "Players")
waitForProperty(Players, "LocalPlayer")
local player = Players.LocalPlayer
local RbxGui, _ = LoadLibrary "RbxGui"
if not RbxGui then
print "could not find RbxGui!"
return
end
--- Begin Locals
local StaticTabName = "gear"
local backpack = script.Parent
local backpackItems: { Tool | HopperBin } = {}
local buttons = {}
local debounce = false
local browsingMenu = false
local mouseEnterCons = {}
local mouseClickCons = {}
local characterChildAddedCon, characterChildRemovedCon, backpackAddCon
local playerBackpack = waitForChild(player, "Backpack")
waitForChild(backpack, "Tabs")
waitForChild(backpack, "Gear")
local gearPreview = waitForChild(backpack.Gear, "GearPreview")
local scroller = waitForChild(backpack.Gear, "GearGridScrollingArea")
local currentLoadout = waitForChild(backpack.Parent, "CurrentLoadout")
local grid = waitForChild(backpack.Gear, "GearGrid")
local gearButton = waitForChild(grid, "GearButton")
local swapSlot = waitForChild(backpack, "SwapSlot")
local backpackManager =
waitForChild(backpack, "CoreScripts/BackpackScripts/BackpackManager")
local backpackOpenEvent = waitForChild(backpackManager, "BackpackOpenEvent")
local backpackCloseEvent = waitForChild(backpackManager, "BackpackCloseEvent")
local tabClickedEvent = waitForChild(backpackManager, "TabClickedEvent")
local resizeEvent = waitForChild(backpackManager, "ResizeEvent")
local searchRequestedEvent =
waitForChild(backpackManager, "SearchRequestedEvent")
local tellBackpackReadyFunc = waitForChild(backpackManager, "BackpackReady")
-- creating scroll bar early as to make sure items get placed correctly
local scrollFrame, scrollUp, scrollDown, recalculateScroll =
RbxGui.CreateScrollingFrame(nil, "grid", Vector2.new(6, 6))
scrollFrame.Position = UDim2.new(0, 0, 0, 30)
scrollFrame.Size = UDim2.new(1, 0, 1, -30)
scrollFrame.Parent = backpack.Gear.GearGrid
New "Frame" {
Name = "ScrollBar",
BackgroundTransparency = 0.9,
BackgroundColor3 = Color3.new(1, 1, 1),
BorderSizePixel = 0,
Size = UDim2.new(0, 17, 1, -36),
Position = UDim2.new(0, 0, 0, 18),
Parent = scroller,
}
scrollDown.Position = UDim2.new(0, 0, 1, -17)
scrollUp.Parent = scroller
scrollDown.Parent = scroller
local scrollFrameLoadout, scrollUpLoadout, scrollDownLoadout, recalculateScrollLoadout =
RbxGui.CreateScrollingFrame()
Hydrate(scrollFrameLoadout) {
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(1, 0, 1, 0),
Parent = backpack.Gear.GearLoadouts.LoadoutsList,
}
for i = 1, 4 do
New "TextButton" {
RobloxLocked = true,
Name = "LoadoutButton",
Font = Enum.Font.ArialBold,
FontSize = Enum.FontSize.Size14,
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(1, 0, 0, 32),
Style = Enum.ButtonStyle.RobloxButton,
Text = "Loadout #" .. i,
TextColor3 = Color3.new(1, 1, 1),
Parent = scrollFrameLoadout,
}
end
New "Frame" {
Name = "ScrollBarLoadout",
BackgroundTransparency = 0.9,
BackgroundColor3 = Color3.new(1, 1, 1),
BorderSizePixel = 0,
Size = UDim2.new(0, 17, 1, -36),
Position = UDim2.new(0, 0, 0, 18),
Parent = backpack.Gear.GearLoadouts.GearLoadoutsScrollingArea,
}
scrollDownLoadout.Position = UDim2.new(0, 0, 1, -17)
scrollUpLoadout.Parent = backpack.Gear.GearLoadouts.GearLoadoutsScrollingArea
scrollDownLoadout.Parent = backpack.Gear.GearLoadouts.GearLoadoutsScrollingArea
-- Begin Functions
local function removeFromMap(map, object)
for i = 1, #map do
if map[i] == object then
table.remove(map, i)
break
end
end
end
local function robloxLock(instance)
instance.RobloxLocked = true
local children = instance:GetChildren()
if children then
for _, child in ipairs(children) do
robloxLock(child)
end
end
end
local function buttonClick(button)
if button:FindFirstChild "UnequipContextMenu" and not button.Active then
button.UnequipContextMenu.Visible = true
browsingMenu = true
end
end
local function previewGear(button)
if not browsingMenu then
gearPreview.Visible = false
gearPreview.GearImage.Image = button.Image
gearPreview.GearStats.GearName.Text = button.GearReference.Value.Name
end
end
local function findEmptySlot()
local smallestNum
local loadout = currentLoadout:GetChildren()
for i = 1, #loadout do
if loadout[i]:IsA "Frame" and #loadout[i]:GetChildren() <= 0 then
local frameNum = tonumber(string.sub(loadout[i].Name, 5))
if frameNum == 0 then
frameNum = 10
end
if not smallestNum or (smallestNum > frameNum) then
smallestNum = frameNum
end
end
end
return smallestNum == 10 and 0 or smallestNum
end
local function inLoadout(gear)
local children = currentLoadout:GetChildren()
for i = 1, #children do
if children[i]:IsA "Frame" then
local button = children[i]:GetChildren()
if
#button > 0
and button[1].GearReference.Value
and button[1].GearReference.Value == gear
then
return true
end
end
end
return false
end
local function updateGridActive()
for _, v in pairs(backpackItems) do
if buttons[v] then
local gear
local gearRef = buttons[v]:FindFirstChild "GearReference"
if gearRef then
gear = gearRef.Value
end
if (not gear) or inLoadout(gear) then
buttons[v].Active = false
else
buttons[v].Active = true
end
end
end
end
local function swapGearSlot(slot, newGearButton)
if not swapSlot.Value then -- signal loadout to swap a gear out
swapSlot.Slot.Value = slot
swapSlot.GearButton.Value = newGearButton
swapSlot.Value = true
updateGridActive()
end
end
local function checkForSwap(button, x, y)
local loadoutChildren = currentLoadout:GetChildren()
for i = 1, #loadoutChildren do
if
loadoutChildren[i]:IsA "Frame"
and string.find(loadoutChildren[i].Name, "Slot")
then
if
x >= loadoutChildren[i].AbsolutePosition.x
and x
<= (loadoutChildren[i].AbsolutePosition.x + loadoutChildren[i].AbsoluteSize.x)
then
if
y >= loadoutChildren[i].AbsolutePosition.y
and y
<= (loadoutChildren[i].AbsolutePosition.y + loadoutChildren[i].AbsoluteSize.y)
then
local slot =
tonumber(string.sub(loadoutChildren[i].Name, 5))
swapGearSlot(slot, button)
return true
end
end
end
end
return false
end
local function unequipGear(physGear)
physGear.Parent = playerBackpack
updateGridActive()
end
local function highlight(button)
button.TextColor3 = Color3.new(0, 0, 0)
button.BackgroundColor3 = Color3.new(0.8, 0.8, 0.8)
end
local function clearHighlight(button)
button.TextColor3 = Color3.new(1, 1, 1)
button.BackgroundColor3 = Color3.new(0, 0, 0)
end
local function UnequipGearMenuClick(element, menu)
if type(element.Action) ~= "number" then
return
end
local num = element.Action
if num == 1 then -- remove from loadout
unequipGear(menu.Parent.GearReference.Value)
local inventoryButton = menu.Parent
local gearToUnequip = inventoryButton.GearReference.Value
local loadoutChildren = currentLoadout:GetChildren()
local slot = -1
for i = 1, #loadoutChildren do
if loadoutChildren[i]:IsA "Frame" then
local button = loadoutChildren[i]:GetChildren()
if
button[1]
and button[1].GearReference.Value == gearToUnequip
then
slot = button[1].SlotNumber.Text
break
end
end
end
swapGearSlot(slot, nil)
end
end
local function clearPreview()
gearPreview.GearImage.Image = ""
gearPreview.GearStats.GearName.Text = ""
end
local function getGearContextMenu()
local gearContextMenu = New "Frame" {
Active = true,
Name = "UnequipContextMenu",
Size = UDim2.new(0, 115, 0, 70),
Position = UDim2.new(0, -16, 0, -16),
BackgroundTransparency = 1,
Visible = false,
}
local gearContextMenuButton = New "TextButton" {
Name = "UnequipContextMenuButton",
Text = "",
Style = Enum.ButtonStyle.RobloxButtonDefault,
ZIndex = 8,
Size = UDim2.new(1, 0, 1, -20),
Visible = true,
Parent = gearContextMenu,
}
local elementHeight = 12
local contextMenuElements = {}
local contextMenuElementsName = { "Remove Hotkey" }
for i = 1, #contextMenuElementsName do
local element = {}
element.Type = "Button"
element.Text = contextMenuElementsName[i]
element.Action = i
element.DoIt = UnequipGearMenuClick
table.insert(contextMenuElements, element)
end
for i, contextElement in ipairs(contextMenuElements) do
local element = contextElement
if element.Type == "Button" then
local button = New "TextButton" {
Name = "UnequipContextButton" .. i,
BackgroundColor3 = Color3.new(0, 0, 0),
BorderSizePixel = 0,
TextXAlignment = Enum.TextXAlignment.Left,
Text = " " .. contextElement.Text,
Font = Enum.Font.Arial,
FontSize = Enum.FontSize.Size14,
Size = UDim2.new(1, 8, 0, elementHeight),
Position = UDim2.new(0, 0, 0, elementHeight * i),
TextColor3 = Color3.new(1, 1, 1),
ZIndex = 9,
Parent = gearContextMenuButton,
}
if not IsTouchDevice() then
button.MouseButton1Click:connect(function()
if button.Active and not gearContextMenu.Parent.Active then
pcall(function()
element.DoIt(element, gearContextMenu)
end)
browsingMenu = false
gearContextMenu.Visible = false
clearHighlight(button)
clearPreview()
end
end)
button.MouseEnter:connect(function()
if button.Active and gearContextMenu.Parent.Active then
highlight(button)
end
end)
button.MouseLeave:connect(function()
if button.Active and gearContextMenu.Parent.Active then
clearHighlight(button)
end
end)
end
contextElement.Button = button
contextElement.Element = button
elseif element.Type == "Label" then
local frame = Instance.new "Frame"
frame.Name = "ContextLabel" .. i
frame.BackgroundTransparency = 1
frame.Size = UDim2.new(1, 8, 0, elementHeight)
element.Label1 = New "TextLabel" {
Name = "Text1",
BackgroundTransparency = 1,
BackgroundColor3 = Color3.new(1, 1, 1),
BorderSizePixel = 0,
TextXAlignment = Enum.TextXAlignment.Left,
Font = Enum.Font.ArialBold,
FontSize = Enum.FontSize.Size14,
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(0.5, 0, 1, 0),
TextColor3 = Color3.new(1, 1, 1),
ZIndex = 9,
Parent = frame,
}
if element.GetText2 then
element.Label2 = New "TextLabel" {
Name = "Text2",
BackgroundTransparency = 1,
BackgroundColor3 = Color3.new(1, 1, 1),
BorderSizePixel = 0,
TextXAlignment = Enum.TextXAlignment.Right,
Font = Enum.Font.Arial,
FontSize = Enum.FontSize.Size14,
Position = UDim2.new(0.5, 0, 0, 0),
Size = UDim2.new(0.5, 0, 1, 0),
TextColor3 = Color3.new(1, 1, 1),
ZIndex = 9,
Parent = frame,
}
end
frame.Parent = gearContextMenuButton
element.Label = frame
element.Element = frame
end
end
gearContextMenu.ZIndex = 4
gearContextMenu.MouseLeave:connect(function()
browsingMenu = false
gearContextMenu.Visible = false
clearPreview()
end)
robloxLock(gearContextMenu)
return gearContextMenu
end
local function resizeGrid()
for _, v in pairs(backpackItems) do
if not v:FindFirstChild "RobloxBuildTool" then
if not buttons[v] then
local buttonClone = Hydrate(gearButton:clone()) {
Parent = grid.ScrollingFrame,
Visible = true,
Image = v.TextureId,
}
if v.TextureId == "" then
buttonClone.GearText.Text = v.Name
end
buttonClone.GearReference.Value = v
buttonClone.Draggable = true
buttons[v] = buttonClone
if not IsTouchDevice() then
local unequipMenu = getGearContextMenu()
unequipMenu.Visible = false
unequipMenu.Parent = buttonClone
end
local beginPos
buttonClone.DragBegin:connect(function(value)
waitForChild(buttonClone, "Background")
buttonClone.Background.ZIndex = 10
buttonClone.ZIndex = 10
beginPos = value
end)
buttonClone.DragStopped:connect(function(x, y)
waitForChild(buttonClone, "Background")
buttonClone.Background.ZIndex = 1
buttonClone.ZIndex = 2
if beginPos ~= buttonClone.Position then
if not checkForSwap(buttonClone, x, y) then
buttonClone:TweenPosition(
beginPos,
Enum.EasingDirection.Out,
Enum.EasingStyle.Quad,
0.5,
true
)
buttonClone.Draggable = false
delay(0.5, function()
buttonClone.Draggable = true
end)
else
buttonClone.Position = beginPos
end
end
end)
local clickTime = tick()
mouseEnterCons[buttonClone] = buttonClone.MouseEnter:connect(
function()
previewGear(buttonClone)
end
)
mouseClickCons[buttonClone] = buttonClone.MouseButton1Click:connect(
function()
local newClickTime = tick()
if
buttonClone.Active
and (newClickTime - clickTime) < 0.5
then
local slot = findEmptySlot()
if slot then
buttonClone.ZIndex = 1
swapGearSlot(slot, buttonClone)
end
else
buttonClick(buttonClone)
end
clickTime = newClickTime
end
)
end
end
end
recalculateScroll()
end
local function resize()
local size = gearPreview.AbsoluteSize.Y > gearPreview.AbsoluteSize.X
and gearPreview.AbsoluteSize.X * 0.75
or gearPreview.AbsoluteSize.Y * 0.75
waitForChild(gearPreview, "GearImage")
gearPreview.GearImage.Size = UDim2.new(0, size, 0, size)
gearPreview.GearImage.Position =
UDim2.new(0, gearPreview.AbsoluteSize.X / 2 - size / 2, 0.75, -size)
resizeGrid()
end
local function addToGrid(child: Tool | HopperBin)
if
not (child:IsA "Tool" or child:IsA "HopperBin")
or child:FindFirstChild "RobloxBuildTool"
then
return
end
for _, v in pairs(backpackItems) do -- check to see if we already have this gear registered
if v == child then
return
end
end
table.insert(backpackItems, child)
local changeCon = child.Changed:connect(function(prop)
if prop == "Name" and buttons[child] and buttons[child].Image == "" then
buttons[child].GearText.Text = child.Name
end
end)
local ancestryCon
ancestryCon = child.AncestryChanged:connect(function()
local thisObject
for _, v in pairs(backpackItems) do
if v == child then
thisObject = v
break
end
end
waitForProperty(player, "Character")
waitForChild(player, "Backpack")
if
child.Parent ~= player.Backpack
and child.Parent ~= player.Character
then
if ancestryCon then
ancestryCon:disconnect()
end
if changeCon then
changeCon:disconnect()
end
for _, v in pairs(backpackItems) do
if v == thisObject then
if mouseEnterCons[buttons[v]] then
mouseEnterCons[buttons[v]]:disconnect()
end
if mouseClickCons[buttons[v]] then
mouseClickCons[buttons[v]]:disconnect()
end
buttons[v].Parent = nil
buttons[v] = nil
break
end
end
removeFromMap(backpackItems, thisObject)
end
resizeGrid()
updateGridActive()
end)
resizeGrid()
end
local function showPartialGrid(subset)
for _, v in pairs(buttons) do
v.Parent = nil
end
if subset then
for _, v in pairs(subset) do
v.Parent = grid.ScrollingFrame
end
end
recalculateScroll()
end
local function showEntireGrid()
for _, v in pairs(buttons) do
v.Parent = grid.ScrollingFrame
end
recalculateScroll()
end
local function centerGear(loadoutChildren)
local gearButtons = {}
local lastSlotAdd
for i = 1, #loadoutChildren do
if
loadoutChildren[i]:IsA "Frame"
and #loadoutChildren[i]:GetChildren() > 0
then
if loadoutChildren[i].Name == "Slot0" then
lastSlotAdd = loadoutChildren[i]
else
table.insert(gearButtons, loadoutChildren[i])
end
end
end
if lastSlotAdd then
table.insert(gearButtons, lastSlotAdd)
end
local startPos = (1 - (#gearButtons * 0.1)) / 2
for i = 1, #gearButtons do
gearButtons[i]:TweenPosition(
UDim2.new(startPos + ((i - 1) * 0.1), 0, 0, 0),
Enum.EasingDirection.Out,
Enum.EasingStyle.Quad,
0.25,
true
)
end
end
local function backpackOpenHandler(currentTab)
if currentTab and currentTab ~= StaticTabName then
backpack.Gear.Visible = false
return
end
backpack.Gear.Visible = true
updateGridActive()
resizeGrid()
resize()
tellBackpackReadyFunc:Invoke()
end
local function backpackCloseHandler(currentTab)
if currentTab and currentTab ~= StaticTabName then
backpack.Gear.Visible = false
return
end
backpack.Gear.Visible = false
resizeGrid()
resize()
tellBackpackReadyFunc:Invoke()
end
local function tabClickHandler(tabName)
if tabName == StaticTabName then
backpackOpenHandler(tabName)
else
backpackCloseHandler(tabName)
end
end
local function loadoutCheck(
child: Instance & {
GearReference: ObjectValue,
},
selectState
)
if not child:IsA "ImageButton" then
return
end
for _, v in pairs(backpackItems) do
if buttons[v] then
if
child:FindFirstChild "GearReference"
and buttons[v]:FindFirstChild "GearReference"
and buttons[v].GearReference.Value
== child.GearReference.Value
then
buttons[v].Active = selectState
break
end
end
end
end
-- local function removeAllEquippedGear(physGear)
-- local stuff = player.Character:GetChildren()
-- for i = 1, #stuff do
-- if
-- (stuff[i]:IsA "Tool" or stuff[i]:IsA "HopperBin")
-- and stuff[i] ~= physGear
-- then
-- stuff[i].Parent = playerBackpack
-- end
-- end
-- end
-- local function equipGear(physGear)
-- removeAllEquippedGear(physGear)
-- physGear.Parent = player.Character
-- updateGridActive()
-- end
local function setupCharacterConnections()
if backpackAddCon then
backpackAddCon:disconnect()
end
backpackAddCon = Players.LocalPlayer.Backpack.ChildAdded:connect(
function(child)
addToGrid(child)
end
)
-- make sure we get all the children
local backpackChildren = Players.LocalPlayer.Backpack:GetChildren()
for i = 1, #backpackChildren do
addToGrid(backpackChildren[i])
end
if characterChildAddedCon then
characterChildAddedCon:disconnect()
end
characterChildAddedCon = Players.LocalPlayer.Character.ChildAdded:connect(
function(child)
addToGrid(child)
updateGridActive()
end
)
if characterChildRemovedCon then
characterChildRemovedCon:disconnect()
end
characterChildRemovedCon = Players.LocalPlayer.Character.ChildRemoved:connect(
function(_)
updateGridActive()
end
)
wait()
centerGear(currentLoadout:GetChildren())
end
function removeCharacterConnections()
if characterChildAddedCon then
characterChildAddedCon:disconnect()
end
if characterChildRemovedCon then
characterChildRemovedCon:disconnect()
end
if backpackAddCon then
backpackAddCon:disconnect()
end
end
local function trim(s)
return (string.gsub(s, "^%s*(.-)%s*$", "%1"))
end
local function filterGear(terms)
local filteredGear = {}
for _, v in pairs(backpackItems) do
local button = buttons[v]
if button then
local gearString = string.lower(button.GearReference.Value.Name)
gearString = trim(gearString)
for i = 1, #terms do
if string.match(gearString, terms[i]) then
table.insert(filteredGear, button)
break
end
end
end
end
return filteredGear
end
local function splitByWhitespace(text)
if type(text) ~= "string" then
return nil
end
local terms = {}
for token in string.gmatch(text, "[^%s]+") do
if string.len(token) > 0 then
table.insert(terms, token)
end
end
return terms
end
local function showSearchGear(searchTerms)
if not backpack.Gear.Visible then
return
end -- currently not active tab
local searchTermTable = splitByWhitespace(searchTerms)
local currSearchTerms
if searchTermTable and (#searchTermTable > 0) then
currSearchTerms = searchTermTable
else
currSearchTerms = nil
end
if searchTermTable == nil then
showEntireGrid()
return
end
local filteredButtons = filterGear(currSearchTerms)
showPartialGrid(filteredButtons)
end
local function nukeBackpack()
while #buttons > 0 do
table.remove(buttons)
end
buttons = {}
while #backpackItems > 0 do
table.remove(backpackItems)
end
backpackItems = {}
local scrollingFrameChildren = grid.ScrollingFrame:GetChildren()
for i = 1, #scrollingFrameChildren do
scrollingFrameChildren[i]:remove()
end
end
local function coreGuiChanged(coreGuiType, enabled)
if
coreGuiType == Enum.CoreGuiType.Backpack
or coreGuiType == Enum.CoreGuiType.All
then
if not enabled then
backpack.Gear.Visible = false
end
end
end
local backpackChildren = player.Backpack:GetChildren()
for i = 1, #backpackChildren do
addToGrid(backpackChildren[i])
end
------------------------- Start Lifelong Connections -----------------------
resizeEvent.Event:connect(function(_)
if debounce then
return
end
debounce = true
wait()
resize()
resizeGrid()
debounce = false
end)
currentLoadout.ChildAdded:connect(function(child)
loadoutCheck(child, false)
end)
currentLoadout.ChildRemoved:connect(function(child)
loadoutCheck(child, true)
end)
currentLoadout.DescendantAdded:connect(function(descendant)
if
not backpack.Visible
and (descendant:IsA "ImageButton" or descendant:IsA "TextButton")
then
centerGear(currentLoadout:GetChildren())
end
end)
currentLoadout.DescendantRemoving:connect(function(descendant)
if
not backpack.Visible
and (descendant:IsA "ImageButton" or descendant:IsA "TextButton")
then
wait()
centerGear(currentLoadout:GetChildren())
end
end)
grid.MouseEnter:connect(clearPreview)
grid.MouseLeave:connect(clearPreview)
player.CharacterRemoving:connect(function()
removeCharacterConnections()
nukeBackpack()
end)
player.CharacterAdded:connect(function()
setupCharacterConnections()
end)
player.ChildAdded:connect(function(child)
if child:IsA "Backpack" then
playerBackpack = child
if backpackAddCon then
backpackAddCon:disconnect()
end
backpackAddCon = Players.LocalPlayer.Backpack.ChildAdded:connect(
function(child2)
addToGrid(child2)
end
)
end
end)
swapSlot.Changed:connect(function()
if not swapSlot.Value then
updateGridActive()
end
end)
local loadoutChildren = currentLoadout:GetChildren()
for i = 1, #loadoutChildren do
if
loadoutChildren[i]:IsA "Frame"
and string.find(loadoutChildren[i].Name, "Slot")
then
loadoutChildren[i].ChildRemoved:connect(function()
updateGridActive()
end)
loadoutChildren[i].ChildAdded:connect(function()
updateGridActive()
end)
end
end
------------------------- End Lifelong Connections -----------------------
pcall(function()
coreGuiChanged(
Enum.CoreGuiType.Backpack,
StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.Backpack)
)
StarterGui.CoreGuiChangedSignal:connect(coreGuiChanged)
end)
resize()
resizeGrid()
-- make sure any items in the loadout are accounted for in inventory
loadoutChildren = currentLoadout:GetChildren()
for i = 1, #loadoutChildren do
loadoutCheck(loadoutChildren[i], false)
end
if not backpack.Visible then
centerGear(currentLoadout:GetChildren())
end
-- make sure that inventory is listening to gear reparenting
if characterChildAddedCon == nil and Players.LocalPlayer.Character then
setupCharacterConnections()
end
if not backpackAddCon then
backpackAddCon = Players.LocalPlayer.Backpack.ChildAdded:connect(
function(child)
addToGrid(child)
end
)
end
backpackOpenEvent.Event:connect(backpackOpenHandler)
backpackCloseEvent.Event:connect(backpackCloseHandler)
tabClickedEvent.Event:connect(tabClickHandler)
searchRequestedEvent.Event:connect(showSearchGear)
recalculateScrollLoadout()