643 lines
16 KiB
Plaintext
643 lines
16 KiB
Plaintext
--!strict
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-- CoreGui.RobloxGui.CoreScripts/MainBotChatScript
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print "[Mercury]: Loaded corescript 39250920"
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local News = require "../Modules/New"
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local New = News.New
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local Hydrate = News.Hydrate
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local CoreGui = game:GetService "CoreGui"
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local Chat = game:GetService "Chat"
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local InsertService = game:GetService "InsertService"
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local RunService = game:GetService "RunService"
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local function waitForProperty(instance, name: string)
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while not instance[name] do
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instance.Changed:wait()
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end
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end
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local function waitForChild(instance: Instance, name: string)
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while not instance:FindFirstChild(name) do
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instance.ChildAdded:wait()
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return instance:FindFirstChild(name)
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end
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return nil
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end
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local mainFrame: Frame & {
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Tail: ImageLabel,
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}
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local choices = {}
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local lastChoice
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local choiceMap = {}
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local currentConversationDialog, currentConversationPartner, currentAbortDialogScript
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local tooFarAwayMessage = "You are too far away to chat!"
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local tooFarAwaySize = 300
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local characterWanderedOffMessage = "Chat ended because you walked away"
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local characterWanderedOffSize = 350
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local conversationTimedOut = "Chat ended because you didn't reply"
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local conversationTimedOutSize = 350
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local player, chatNotificationGui, messageDialog, timeoutScript, reenableDialogScript
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local dialogMap = {}
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local dialogConnections = {}
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waitForChild(game, "CoreGui")
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waitForChild(CoreGui, "RobloxGui")
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local MercuryGui = CoreGui:FindFirstChild "RobloxGui" :: ScreenGui & {
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ControlFrame: Frame,
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}
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local gui = MercuryGui:FindFirstChild "ControlFrame" or MercuryGui
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local function currentTone()
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if currentConversationDialog then
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return currentConversationDialog.Tone
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end
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return Enum.DialogTone.Neutral
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end
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local function createChatNotificationGui()
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chatNotificationGui = New "BillboardGui" {
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Name = "ChatNotificationGui",
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ExtentsOffset = Vector3.new(0, 1, 0),
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Size = UDim2.new(4, 0, 5.42857122, 0),
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SizeOffset = Vector2.new(0, 0),
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StudsOffset = Vector3.new(0.4, 4.3, 0),
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Enabled = true,
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RobloxLocked = true,
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Active = true,
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New "ImageLabel" {
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Name = "Image",
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Active = false,
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BackgroundTransparency = 1,
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Position = UDim2.new(0, 0, 0, 0),
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Size = UDim2.new(1, 0, 1, 0),
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Image = "",
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RobloxLocked = true,
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Parent = chatNotificationGui,
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New "ImageButton" {
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Name = "Button",
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AutoButtonColor = false,
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Position = UDim2.new(0.0879999995, 0, 0.0529999994, 0),
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Size = UDim2.new(0.829999983, 0, 0.460000008, 0),
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Image = "",
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BackgroundTransparency = 1,
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RobloxLocked = true,
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},
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},
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}
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end
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local function getChatColor(tone)
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if tone == Enum.DialogTone.Friendly then
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return Enum.ChatColor.Green
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elseif tone == Enum.DialogTone.Enemy then
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return Enum.ChatColor.Red
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end
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return Enum.ChatColor.Blue
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end
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local function resetColor(frame, tone)
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if tone == Enum.DialogTone.Neutral then
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frame.BackgroundColor3 = Color3.new(0 / 255, 0 / 255, 179 / 255)
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frame.Number.TextColor3 = Color3.new(45 / 255, 142 / 255, 245 / 255)
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elseif tone == Enum.DialogTone.Friendly then
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frame.BackgroundColor3 = Color3.new(0 / 255, 77 / 255, 0 / 255)
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frame.Number.TextColor3 = Color3.new(0 / 255, 190 / 255, 0 / 255)
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elseif tone == Enum.DialogTone.Enemy then
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frame.BackgroundColor3 = Color3.new(140 / 255, 0 / 255, 0 / 255)
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frame.Number.TextColor3 = Color3.new(255 / 255, 88 / 255, 79 / 255)
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end
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end
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local function styleChoices(tone)
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for _, obj in pairs(choices) do
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resetColor(obj, tone)
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end
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resetColor(lastChoice, tone)
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end
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local function styleMainFrame(tone)
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if tone == Enum.DialogTone.Neutral then
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mainFrame.Style = Enum.FrameStyle.ChatBlue
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mainFrame.Tail.Image =
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"rbxasset://textures/chatBubble_botBlue_tailRight.png"
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elseif tone == Enum.DialogTone.Friendly then
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mainFrame.Style = Enum.FrameStyle.ChatGreen
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mainFrame.Tail.Image =
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"rbxasset://textures/chatBubble_botGreen_tailRight.png"
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elseif tone == Enum.DialogTone.Enemy then
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mainFrame.Style = Enum.FrameStyle.ChatRed
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mainFrame.Tail.Image =
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"rbxasset://textures/chatBubble_botRed_tailRight.png"
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end
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styleChoices(tone)
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end
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local function setChatNotificationTone(notificationGui, purpose, tone)
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if tone == Enum.DialogTone.Neutral then
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notificationGui.Image.Image =
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"rbxasset://textures/chatBubble_botBlue_notify_bkg.png"
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elseif tone == Enum.DialogTone.Friendly then
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notificationGui.Image.Image =
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"rbxasset://textures/chatBubble_botGreen_notify_bkg.png"
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elseif tone == Enum.DialogTone.Enemy then
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notificationGui.Image.Image =
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"rbxasset://textures/chatBubble_botRed_notify_bkg.png"
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end
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if purpose == Enum.DialogPurpose.Quest then
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notificationGui.Image.Button.Image =
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"rbxasset://textures/chatBubble_bot_notify_bang.png"
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elseif purpose == Enum.DialogPurpose.Help then
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notificationGui.Image.Button.Image =
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"rbxasset://textures/chatBubble_bot_notify_question.png"
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elseif purpose == Enum.DialogPurpose.Shop then
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notificationGui.Image.Button.Image =
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"rbxasset://textures/chatBubble_bot_notify_money.png"
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end
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end
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local function createMessageDialog()
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messageDialog = New "Frame" {
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Name = "DialogScriptMessage",
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Style = Enum.FrameStyle.RobloxRound,
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Visible = false,
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New "TextLabel" {
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Name = "Text",
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Position = UDim2.new(0, 0, 0, -1),
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Size = UDim2.new(1, 0, 1, 0),
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FontSize = Enum.FontSize.Size14,
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BackgroundTransparency = 1,
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TextColor3 = Color3.new(1, 1, 1),
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RobloxLocked = true,
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},
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}
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end
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local function showMessage(msg: string, size: number)
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Hydrate(messageDialog) {
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Size = UDim2.new(0, size, 0, 40),
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Position = UDim2.new(0.5, -size / 2, 0.5, -40),
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Visible = true,
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}
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messageDialog.Text.Text = msg
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wait(2)
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messageDialog.Visible = false
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end
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local function variableDelay(str)
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local length = math.min(string.len(str), 100)
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wait(0.75 + (length / 50))
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end
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local function highlightColor(frame, tone)
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if tone == Enum.DialogTone.Neutral then
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frame.BackgroundColor3 = Color3.new(2 / 255, 108 / 255, 255 / 255)
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frame.Number.TextColor3 = Color3.new(1, 1, 1)
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elseif tone == Enum.DialogTone.Friendly then
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frame.BackgroundColor3 = Color3.new(0 / 255, 128 / 255, 0 / 255)
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frame.Number.TextColor3 = Color3.new(1, 1, 1)
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elseif tone == Enum.DialogTone.Enemy then
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frame.BackgroundColor3 = Color3.new(204 / 255, 0 / 255, 0 / 255)
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frame.Number.TextColor3 = Color3.new(1, 1, 1)
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end
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end
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local function endDialog()
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if currentAbortDialogScript then
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currentAbortDialogScript:Remove()
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currentAbortDialogScript = nil
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end
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local dialog = currentConversationDialog
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currentConversationDialog = nil
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if dialog and dialog.InUse then
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local reenableScript = reenableDialogScript:Clone()
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reenableScript.archivable = false
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reenableScript.Disabled = false
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reenableScript.Parent = dialog
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end
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for dialog2, gui2 in pairs(dialogMap) do
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if dialog2 and gui2 then
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gui2.Enabled = not dialog2.InUse
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end
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end
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currentConversationPartner = nil
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end
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local function wanderDialog()
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print "[Mercury]: Dialog wander"
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mainFrame.Visible = false
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endDialog()
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showMessage(characterWanderedOffMessage, characterWanderedOffSize)
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end
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local function timeoutDialog()
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print "[Mercury]: Dialog timeout"
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mainFrame.Visible = false
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endDialog()
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showMessage(conversationTimedOut, conversationTimedOutSize)
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end
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local function normalEndDialog()
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print "[Mercury]: Dialog done"
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endDialog()
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end
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local function sanitiseMessage(msg)
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if string.len(msg) == 0 then
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return "..."
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end
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return msg
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end
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local function presentDialogChoices(talkingPart, dialogChoices)
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if not currentConversationDialog then
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return
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end
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currentConversationPartner = talkingPart
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local sortedDialogChoices: { DialogChoice } = {}
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for _, obj in pairs(dialogChoices) do
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if obj:IsA "DialogChoice" then
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table.insert(sortedDialogChoices, obj)
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end
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end
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table.sort(sortedDialogChoices, function(a, b)
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return a.Name < b.Name
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end)
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if #sortedDialogChoices == 0 then
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normalEndDialog()
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return
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end
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local pos = 1
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local yPosition = 0
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choiceMap = {}
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for _, obj in pairs(choices) do
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obj.Visible = false
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end
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for _, obj in pairs(sortedDialogChoices) do
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if pos <= #choices then
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--3 lines is the maximum, set it to that temporarily
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choices[pos].Size = UDim2.new(1, 0, 0, 24 * 3)
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choices[pos].UserPrompt.Text = obj.UserDialog
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local height = math.ceil(choices[pos].UserPrompt.TextBounds.Y / 24)
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* 24
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choices[pos].Position = UDim2.new(0, 0, 0, yPosition)
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choices[pos].Size = UDim2.new(1, 0, 0, height)
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choices[pos].Visible = true
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choiceMap[choices[pos]] = obj
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yPosition += height
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pos += 1
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end
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end
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lastChoice.Position = UDim2.new(0, 0, 0, yPosition)
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lastChoice.Number.Text = pos .. ")"
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mainFrame.Size = UDim2.new(0, 350, 0, yPosition + 24 + 32)
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mainFrame.Position = UDim2.new(0, 20, 0, -mainFrame.Size.Y.Offset - 20)
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styleMainFrame(currentTone())
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mainFrame.Visible = true
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end
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local function renewKillswitch(dialog)
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if currentAbortDialogScript then
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currentAbortDialogScript:Remove()
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currentAbortDialogScript = nil
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end
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currentAbortDialogScript = Hydrate(timeoutScript:Clone()) {
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archivable = false,
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Disabled = false,
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Parent = dialog,
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}
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end
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local function selectChoice(choice)
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renewKillswitch(currentConversationDialog)
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local localPlayer = game.Players.LocalPlayer
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--First hide the Gui
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mainFrame.Visible = false
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if choice == lastChoice then
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Chat:Chat(
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localPlayer.Character,
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"Goodbye!",
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getChatColor(currentTone())
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)
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normalEndDialog()
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else
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local dialogChoice = choiceMap[choice]
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Chat:Chat(
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localPlayer.Character,
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sanitiseMessage(dialogChoice.UserDialog),
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getChatColor(currentTone())
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)
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wait(1)
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currentConversationDialog:SignalDialogChoiceSelected(
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player,
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dialogChoice
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)
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Chat:Chat(
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currentConversationPartner,
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sanitiseMessage(dialogChoice.ResponseDialog),
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getChatColor(currentTone())
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)
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variableDelay(dialogChoice.ResponseDialog)
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presentDialogChoices(
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currentConversationPartner,
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dialogChoice:GetChildren()
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)
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end
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end
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local function newChoice(numberText)
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local frame = New "TextButton" {
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BackgroundColor3 = Color3.new(0 / 255, 0 / 255, 179 / 255),
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AutoButtonColor = false,
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BorderSizePixel = 0,
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Text = "",
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RobloxLocked = true,
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New "TextLabel" {
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Name = "Number",
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TextColor3 = Color3.new(127 / 255, 212 / 255, 255 / 255),
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Text = numberText,
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FontSize = Enum.FontSize.Size14,
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BackgroundTransparency = 1,
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Position = UDim2.new(0, 4, 0, 2),
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Size = UDim2.new(0, 20, 0, 24),
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TextXAlignment = Enum.TextXAlignment.Left,
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TextYAlignment = Enum.TextYAlignment.Top,
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RobloxLocked = true,
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},
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New "TextLabel" {
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Name = "UserPrompt",
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BackgroundTransparency = 1,
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TextColor3 = Color3.new(1, 1, 1),
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FontSize = Enum.FontSize.Size14,
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Position = UDim2.new(0, 28, 0, 2),
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Size = UDim2.new(1, -32, 1, -4),
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TextXAlignment = Enum.TextXAlignment.Left,
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TextYAlignment = Enum.TextYAlignment.Top,
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TextWrapped = true,
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RobloxLocked = true,
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},
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}
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frame.MouseEnter:connect(function()
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highlightColor(frame, currentTone())
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end)
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frame.MouseLeave:connect(function()
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resetColor(frame, currentTone())
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end)
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frame.MouseButton1Click:connect(function()
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selectChoice(frame)
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end)
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return frame
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end
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local function initialize(parent)
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choices[1] = newChoice "1)"
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choices[2] = newChoice "2)"
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choices[3] = newChoice "3)"
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choices[4] = newChoice "4)"
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lastChoice = newChoice "5)"
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lastChoice.UserPrompt.Text = "Goodbye!"
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lastChoice.Size = UDim2.new(1, 0, 0, 28)
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mainFrame = New "Frame" {
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Name = "UserDialogArea",
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Size = UDim2.new(0, 350, 0, 200),
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Style = Enum.FrameStyle.ChatBlue,
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Visible = false,
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RobloxLocked = true,
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New "ImageLabel" {
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Name = "Tail",
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Size = UDim2.new(0, 62, 0, 53),
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Position = UDim2.new(1, 8, 0.25),
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Image = "rbxasset://textures/chatBubble_botBlue_tailRight.png",
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BackgroundTransparency = 1,
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RobloxLocked = true,
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},
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}
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for _, obj in pairs(choices) do
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obj.RobloxLocked = true
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obj.Parent = mainFrame
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end
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lastChoice.RobloxLocked = true
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mainFrame.Parent = parent
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lastChoice.Parent = mainFrame
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end
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local function doDialog(dialog: Dialog)
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local il = Instance.Lock(dialog, player) -- does this even do anything in 2013
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print("for instance", il)
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while not il do
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RunService.Heartbeat:wait()
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il = Instance.Lock(dialog, player)
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print("for instance", il)
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end
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print("testin", dialog)
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if dialog.InUse then
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Instance.Unlock(dialog)
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return
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end
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dialog.InUse = true
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Instance.Unlock(dialog)
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currentConversationDialog = dialog
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Chat:Chat(
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dialog.Parent,
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dialog.InitialPrompt,
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getChatColor(dialog.Tone)
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)
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variableDelay(dialog.InitialPrompt)
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presentDialogChoices(dialog.Parent, dialog:GetChildren())
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end
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local function checkForLeaveArea()
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while currentConversationDialog do
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if
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currentConversationDialog.Parent
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and (
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player:DistanceFromCharacter(
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currentConversationDialog.Parent.Position
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) >= currentConversationDialog.ConversationDistance
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)
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then
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wanderDialog()
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end
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wait(1)
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end
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end
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local function startDialog(dialog: Dialog)
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if dialog.Parent and dialog.Parent:IsA "BasePart" then
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if
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player:DistanceFromCharacter(dialog.Parent.Position)
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>= dialog.ConversationDistance
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then
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showMessage(tooFarAwayMessage, tooFarAwaySize)
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return
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end
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for dialog2, gui2 in pairs(dialogMap) do
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if dialog2 and gui2 then
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gui2.Enabled = false
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end
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end
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renewKillswitch(dialog)
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delay(1, checkForLeaveArea)
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doDialog(dialog)
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end
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end
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local function removeDialog(dialog: Dialog)
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if dialogMap[dialog] then
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dialogMap[dialog]:Remove()
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dialogMap[dialog] = nil
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end
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if dialogConnections[dialog] then
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dialogConnections[dialog]:disconnect()
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dialogConnections[dialog] = nil
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end
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end
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local function addDialog(dialog: Dialog)
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if dialog.Parent then
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if dialog.Parent:IsA "BasePart" then
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local chatGui = Hydrate(chatNotificationGui:Clone()) {
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Enabled = not dialog.InUse,
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Adornee = dialog.Parent,
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RobloxLocked = true,
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Parent = CoreGui,
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}
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chatGui.Image.Button.MouseButton1Click:connect(function()
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startDialog(dialog)
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end)
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setChatNotificationTone(chatGui, dialog.Purpose, dialog.Tone)
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dialogMap[dialog] = chatGui
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dialogConnections[dialog] = dialog.Changed:connect(function(prop)
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if prop == "Parent" and dialog.Parent then
|
|
--This handles the reparenting case, seperate from removal case
|
|
removeDialog(dialog)
|
|
addDialog(dialog)
|
|
elseif prop == "InUse" then
|
|
chatGui.Enabled = not currentConversationDialog
|
|
and not dialog.InUse
|
|
if dialog == currentConversationDialog then
|
|
timeoutDialog()
|
|
end
|
|
elseif prop == "Tone" or prop == "Purpose" then
|
|
setChatNotificationTone(
|
|
chatGui,
|
|
dialog.Purpose,
|
|
dialog.Tone
|
|
)
|
|
end
|
|
end)
|
|
else -- still need to listen to parent changes even if current parent is not a BasePart
|
|
dialogConnections[dialog] = dialog.Changed:connect(function(prop)
|
|
if prop == "Parent" and dialog.Parent then
|
|
--This handles the reparenting case, seperate from removal case
|
|
removeDialog(dialog)
|
|
addDialog(dialog)
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
end
|
|
|
|
local function fetchScripts()
|
|
local model = InsertService:LoadAsset(39226062)
|
|
if type(model) == "string" then -- load failed, lets try again
|
|
wait(0.1)
|
|
model = InsertService:LoadAsset(39226062)
|
|
end
|
|
if type(model) == "string" then -- not going to work, lets bail
|
|
return
|
|
end
|
|
|
|
waitForChild(model, "TimeoutScript")
|
|
timeoutScript = model.TimeoutScript
|
|
waitForChild(model, "ReenableDialogScript")
|
|
reenableDialogScript = model.ReenableDialogScript
|
|
end
|
|
|
|
local function onLoad()
|
|
waitForProperty(game.Players, "LocalPlayer")
|
|
player = game.Players.LocalPlayer
|
|
waitForProperty(player, "Character")
|
|
|
|
-- print "Fetching Scripts"
|
|
fetchScripts()
|
|
|
|
-- print "Creating Guis"
|
|
createChatNotificationGui()
|
|
|
|
-- print "Creating MessageDialog"
|
|
createMessageDialog()
|
|
messageDialog.RobloxLocked = true
|
|
messageDialog.Parent = gui
|
|
|
|
-- print "Waiting for BottomLeftControl"
|
|
waitForChild(gui, "BottomLeftControl")
|
|
|
|
-- print "Initializing Frame"
|
|
local frame = New "Frame" {
|
|
Name = "DialogFrame",
|
|
Position = UDim2.new(0, 0, 0, 0),
|
|
Size = UDim2.new(0, 0, 0, 0),
|
|
BackgroundTransparency = 1,
|
|
RobloxLocked = true,
|
|
Parent = gui.BottomLeftControl,
|
|
}
|
|
initialize(frame)
|
|
|
|
-- print "Adding Dialogs"
|
|
game.CollectionService.ItemAdded:connect(function(obj)
|
|
if obj:IsA "Dialog" then
|
|
addDialog(obj)
|
|
end
|
|
end)
|
|
game.CollectionService.ItemRemoved:connect(function(obj)
|
|
if obj:IsA "Dialog" then
|
|
removeDialog(obj)
|
|
end
|
|
end)
|
|
for _, obj in pairs(game.CollectionService:GetCollection "Dialog") do
|
|
if obj:IsA "Dialog" then
|
|
addDialog(obj)
|
|
end
|
|
end
|
|
end
|
|
|
|
onLoad()
|