local a,b,c,d,e,f,g,h,i,j=Game:GetService'ContextActionService',Game:GetService 'UserInputService'.TouchEnabled,{},{},nil,nil, 'http://www.banland.xyz/asset/?id=97166756', 'http://www.banland.xyz/asset/?id=97166444',{},{[1]=UDim2.new(0,123,0,70),[2]= UDim2.new(0,30,0,60),[3]=UDim2.new(0,180,0,160),[4]=UDim2.new(0,85,0,-25),[5]= UDim2.new(0,185,0,-25),[6]=UDim2.new(0,185,0,260),[7]=UDim2.new(0,216,0,65)} local k=#j Game:GetService'ContentProvider':Preload(g)Game:GetService 'ContentProvider':Preload(h)while not Game.Players do wait()end while not Game. Players.LocalPlayer do wait()end function createContextActionGui()if not e and b then e=Instance.new'ScreenGui'e.Name='ContextActionGui'f=Instance.new'Frame'f. BackgroundTransparency=1 f.Size=UDim2.new(0.3,0,0.5,0)f.Position=UDim2.new(0.7,0 ,0.5,0)f.Name='ContextButtonFrame'f.Parent=e end end function contextButtonDown( l,m,n)if m.UserInputType==Enum.UserInputType.Touch then l.Image=g a: CallFunction(n,Enum.UserInputState.Begin,m)end end function contextButtonMoved(l ,m,n)if m.UserInputType==Enum.UserInputType.Touch then l.Image=g a:CallFunction( n,Enum.UserInputState.Change,m)end end function contextButtonUp(l,m,n)l.Image=h if m.UserInputType==Enum.UserInputType.Touch and m.UserInputState==Enum. UserInputState.End then a:CallFunction(n,Enum.UserInputState.End,m)end end function isSmallScreenDevice()return Game:GetService'GuiService': GetScreenResolution().y<=320 end function createNewButton(l,m)local n=Instance. new'ImageButton'n.Name='ContextActionButton'n.BackgroundTransparency=1 n.Size= UDim2.new(0,90,0,90)n.Active=true if isSmallScreenDevice()then n.Size=UDim2.new( 0,70,0,70)end n.Image=h n.Parent=f local o=nil Game:GetService'UserInputService' .InputEnded:connect(function(p)i[p]=nil end)n.InputBegan:connect(function(p)if i [p]then return end if p.UserInputState==Enum.UserInputState.Begin and o==nil then o=p contextButtonDown(n,p,l)end end)n.InputChanged:connect(function(p)if i[ p]then return end if o~=p then return end contextButtonMoved(n,p,l)end)n. InputEnded:connect(function(p)if i[p]then return end if o~=p then return end o= nil i[p]=true contextButtonUp(n,p,l)end)local p=Instance.new'ImageLabel'p.Name= 'ActionIcon'p.Position=UDim2.new(0.175,0,0.175,0)p.Size=UDim2.new(0.65,0,0.65,0) p.BackgroundTransparency=1 if m['image']and type(m['image'])=='string'then p. Image=m['image']end p.Parent=n local q=Instance.new'TextLabel'q.Name= 'ActionTitle'q.Size=UDim2.new(1,0,1,0)q.BackgroundTransparency=1 q.Font=Enum. Font.SourceSansBold q.TextColor3=Color3.new(1,1,1)q.TextStrokeTransparency=0 q. FontSize=Enum.FontSize.Size18 q.TextWrapped=true q.Text=''if m['title']and type( m['title'])=='string'then q.Text=m['title']end q.Parent=n return n end function createButton(l,m)local n,o=createNewButton(l,m),nil for p=1,#d do if d[p]== 'empty'then o=p break end end if not o then o=#d+1 end if o>k then return end d[ o]=n c[l]['button']=n n.Position=j[o]n.Parent=f if e and e.Parent==nil then e. Parent=Game.Players.LocalPlayer.PlayerGui end end function removeAction(l)if not c[l]then return end local m=c[l]['button']if m then m.Parent=nil for n=1,#d do if d[n]==m then d[n]='empty'break end end m:Destroy()end c[l]=nil end function addAction(l,m,n)if c[l]then removeAction(l)end c[l]={n}if m and b then createContextActionGui()createButton(l,n)end end a.BoundActionChanged:connect( function(l,m,n)if c[l]and n then local o=c[l]['button']if o then if m=='image' then o.ActionIcon.Image=n[m]elseif m=='title'then o.ActionTitle.Text=n[m]elseif m=='position'then o.Position=n[m]end end end end)a.BoundActionAdded:connect( function(l,m,n)addAction(l,m,n)end)a.BoundActionRemoved:connect(function(l,m) removeAction(l)end)a.GetActionButtonEvent:connect(function(l)if c[l]then a: FireActionButtonFoundSignal(l,c[l]['button'])end end)local l=a: GetAllBoundActionInfo()for m,n in pairs(l)do addAction(m,n['createTouchButton'], n)end