-- Start Game print "[Mercury]: Loaded Host corescript" local InsertService = game:GetService "InsertService" local BadgeService = game:GetService "BadgeService" local ScriptContext = game:GetService "ScriptContext" local RunService = game:GetService "RunService" local ScriptInformationProvider = game:GetService "ScriptInformationProvider" local ChangeHistoryService = game:GetService "ChangeHistoryService" local ContentProvider = game:GetService "ContentProvider" local Players = game:GetService "Players" local Visit = game:GetService "Visit" -- establish this peer as the Server local NetworkServer = game:GetService "NetworkServer" -- StartGame -- RunService:Run() -- REQUIRES: StartGanmeSharedArgs.txt -- REQUIRES: MonitorGameStatus.txt local url = _BASE_URL -----------------------------------"CUSTOM" SHARED CODE---------------------------------- pcall(function() settings().Network.UseInstancePacketCache = true end) pcall(function() settings().Network.UsePhysicsPacketCache = true end) --pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.FIFO end) pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end) --settings().Network.PhysicsSend = 1 -- 1==RoundRobin settings().Network.PhysicsSend = Enum.PhysicsSendMethod.ErrorComputation2 settings().Network.ExperimentalPhysicsEnabled = true settings().Network.WaitingForCharacterLogRate = 100 pcall(function() settings().Diagnostics:LegacyScriptMode() end) -----------------------------------START GAME SHARED SCRIPT------------------------------ -- pcall(function() -- ScriptContext:AddStarterScript(libraryRegistrationScriptAssetID) -- end) ScriptContext.ScriptsDisabled = true -- game:SetPlaceId(nil, false) ChangeHistoryService:SetEnabled(false) if url ~= nil then pcall(function() Players:SetAbuseReportUrl(`{url}/Report/Games.ashx`) end) pcall(function() ScriptInformationProvider:SetAssetUrl(`{url}/Asset/`) end) pcall(function() ContentProvider:SetBaseUrl(`{url}/`) end) BadgeService:SetIsBadgeLegalUrl "" InsertService:SetBaseSetsUrl( `{url}/Game/Tools/InsertAsset.ashx?nsets=10&type=base` ) InsertService:SetUserSetsUrl( `{url}/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d` ) InsertService:SetCollectionUrl(`{url}/Game/Tools/InsertAsset.ashx?sid=%d`) InsertService:SetAssetUrl(`{url}/asset?id=%d`) InsertService:SetAssetVersionUrl(`{url}/Asset/?assetversionid=%d`) end pcall(function() NetworkServer:SetIsPlayerAuthenticationRequired(true) end) settings().Diagnostics.LuaRamLimit = 0 Players.PlayerAdded:connect(function(player) print(`Player {player.userId} added`) end) Players.PlayerRemoving:connect(function(player) print(`Player {player.userId} leaving`) end) if _MAP_LOCATION_EXISTS then -- yield so that file load happens in the heartbeat thread RunService.Heartbeat:wait() -- load the game game:Load(_MAP_LOCATION) end -- Now start the connection NetworkServer:Start(_SERVER_PORT) Visit:SetPing(_SERVER_PRESENCE_URL, 30) -- if timeout then -- ScriptContext:SetTimeout(timeout) -- end ScriptContext.ScriptsDisabled = false -- delay(1, function() -- loadfile(`{url}/analytics/GamePerfMonitor.ashx`)(game.JobId, placeId) -- end) -- yimy stuff local reset = ";mc" game.Players.PlayerAdded:connect(function(player) player.Chatted:connect(function(msg) if msg == reset and player.Character then player.Character.Humanoid.Health = 0 end end) end)