print"[Mercury]: Loaded Host corescript" local placeId,sleeptime,access,url,killID,deathID,timeout,injectScriptAssetID,servicesUrl,libraryRegistrationScriptAssetID pcall(function() return game:GetService"ScriptContext":AddStarterScript(injectScriptAssetID) end) game:GetService"RunService":Run() local waitForChild waitForChild=function(parent,childName) while true do local child=parent:findFirstChild(childName) if child then return child end parent.ChildAdded:wait() end end local getKillerOfHumanoidIfStillInGame getKillerOfHumanoidIfStillInGame=function(humanoid) local tag=humanoid:findFirstChild"creator" if tag then local killer=tag.Value if killer.Parent then return killer end end end local onDied onDied=function(victim,humanoid) local killer, victorId=getKillerOfHumanoidIfStillInGame(humanoid),0 if killer then victorId=killer.userId print("STAT: kill by "..tostring(victorId).." of "..tostring(victim.userId)) game:HttpGet(tostring(url).."/Game/Knockouts.ashx?UserID="..tostring(victorId).."&"..tostring(access)) end print("STAT: death of "..tostring(victim.userId).." by "..tostring(victorId)) return game:HttpGet(tostring(url).."/Game/Wipeouts.ashx?UserID="..tostring(victim.userId).."&"..tostring(access)) end pcall(function() settings().Network.UseInstancePacketCache=true end) pcall(function() settings().Network.UsePhysicsPacketCache=true end) pcall(function() settings()["Task Scheduler"].PriorityMethod=Enum.PriorityMethod.AccumulatedError end) settings().Network.PhysicsSend=Enum.PhysicsSendMethod.ErrorComputation2 settings().Network.ExperimentalPhysicsEnabled=true settings().Network.WaitingForCharacterLogRate=100 pcall(function() return settings().Diagnostics:LegacyScriptMode() end) url="_BASE_URL" local scriptContext=game:GetService"ScriptContext" pcall(function() return scriptContext:AddStarterScript(libraryRegistrationScriptAssetID) end) scriptContext.ScriptsDisabled=true game:GetService"ChangeHistoryService":SetEnabled(false) local ns=game:GetService"NetworkServer" if(url~=nil)then pcall(function() return game:GetService"Players":SetAbuseReportUrl(tostring(url).."/Report/Games.ashx") end) pcall(function() return game:GetService"ScriptInformationProvider":SetAssetUrl(tostring(url).."/Asset/") end) pcall(function() return game:GetService"ContentProvider":SetBaseUrl(tostring(url).."/") end) if(access~=nil)then do local _with_0=game:GetService"BadgeService" _with_0:SetAwardBadgeUrl(tostring(url).."/Game/Badge/AwardBadge.ashx?UserID=%d&BadgeID=%d&PlaceID=%d&"..tostring(access)) _with_0:SetHasBadgeUrl(tostring(url).."/Game/Badge/HasBadge.ashx?UserID=%d&BadgeID=%d&"..tostring(access)) _with_0:SetIsBadgeDisabledUrl(tostring(url).."/Game/Badge/IsBadgeDisabled.ashx?BadgeID=%d&PlaceID=%d&"..tostring(access)) end do local _with_0=game:GetService"FriendService" _with_0:SetMakeFriendUrl(tostring(servicesUrl).."/Friend/CreateFriend?firstUserId=%d&secondUserId=%d&"..tostring(access)) _with_0:SetBreakFriendUrl(tostring(servicesUrl).."/Friend/BreakFriend?firstUserId=%d&secondUserId=%d&"..tostring(access)) _with_0:SetGetFriendsUrl(tostring(servicesUrl).."/Friend/AreFriends?userId=%d&"..tostring(access)) end end game:GetService"BadgeService":SetIsBadgeLegalUrl"" do local _with_0=game:GetService"InsertService" _with_0:SetBaseSetsUrl(tostring(url).."/Game/Tools/InsertAsset.ashx?nsets=10&type=base") _with_0:SetUserSetsUrl(tostring(url).."/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d") _with_0:SetCollectionUrl(tostring(url).."/Game/Tools/InsertAsset.ashx?sid=%d") _with_0:SetAssetUrl(tostring(url).."/Asset/?id=%d") _with_0:SetAssetVersionUrl(tostring(url).."/Asset/?assetversionid=%d") end pcall(function() return loadfile(tostring(url).."/Game/LoadPlaceInfo.ashx?PlaceId="..tostring(placeId))() end) pcall(function() if access then return loadfile(tostring(url).."/Game/PlaceSpecificScript.ashx?PlaceId="..tostring(placeId).."&"..tostring(access))() end end) end pcall(function() return game:GetService"NetworkServer":SetIsPlayerAuthenticationRequired(true) end) settings().Diagnostics.LuaRamLimit=0 if(placeId~=nil)and(killID~=nil)and(deathID~=nil)and(url~=nil)then local createDeathMonitor createDeathMonitor=function(player) if player.Character then local humanoid=waitForChild(player.Character,"Humanoid") return humanoid.Died:connect(function() return onDied(player,humanoid) end) end end game:GetService"Players".ChildAdded:connect(function(player) createDeathMonitor(player) return player.Changed:connect(function(property) if property=="Character"then return createDeathMonitor(player) end end) end) end game:GetService"Players".PlayerAdded:connect(function(player) print("Player "..tostring(player.userId).." added") if url and access and placeId and player and player.userId then game:HttpGet(tostring(url).."/Game/ClientPresence.ashx?action=connect&"..tostring(access).."&PlaceID="..tostring(placeId).."&UserID="..tostring(player.userId)) return game:HttpGet(tostring(url).."/Game/PlaceVisit.ashx?UserID="..tostring(player.userId).."&AssociatedPlaceID="..tostring(placeId).."&"..tostring(access)) end end) game:GetService"Players".PlayerRemoving:connect(function(player) print("Player "..tostring(player.userId).." leaving") if url and access and placeId and player and player.userId then return game:HttpGet(tostring(url).."/Game/ClientPresence.ashx?action=disconnect&"..tostring(access).."&PlaceID="..tostring(placeId).."&UserID="..tostring(player.userId)) end end) if(placeId~=nil)and(url~=nil)then wait() game:Load(tostring(url).."/asset/?id="..tostring(placeId)) end if _MAP_LOCATION_EXISTS then wait() game:Load"_MAP_LOCATION" end ns:Start(_SERVER_PORT,sleeptime) game:GetService"Visit":SetPing("_SERVER_PRESENCE_URL",30) if timeout then scriptContext:SetTimeout(timeout) end scriptContext.ScriptsDisabled=false local reset=";mc" return game.Players.PlayerAdded:connect(function(player) return player.Chatted:connect(function(msg) if msg==reset then if player.Character then player.Character.Humanoid.Health=0 end end end) end)