function waitForProperty(instance, property) while not instance[property] do instance.Changed:wait() end end function waitForChild(instance, name) while not instance:FindFirstChild(name) do instance.ChildAdded:wait() end end waitForProperty(game.Players, "LocalPlayer") waitForChild(script.Parent, "Popup") waitForChild(script.Parent.Popup, "AcceptButton") script.Parent.Popup.AcceptButton.Modal = true local localPlayer = game.Players.LocalPlayer local teleportUI = nil local friendRequestBlacklist = {} local teleportEnabled = true local makePopupInvisible = function() if script.Parent.Popup then script.Parent.Popup.Visible = false end end function makeFriend(fromPlayer, toPlayer) local popup = script.Parent:FindFirstChild "Popup" if popup == nil then return end -- there is no popup! if popup.Visible then return end -- currently popping something, abort! if friendRequestBlacklist[fromPlayer] then return end -- previously cancelled friend request, we don't want it! popup.PopupText.Text = "Accept Friend Request from " .. tostring(fromPlayer.Name) .. "?" popup.PopupImage.Image = "http://www.roblox.com/thumbs/avatar.ashx?userId=" .. tostring(fromPlayer.userId) .. "&x=352&y=352" showTwoButtons() popup.Visible = true popup.AcceptButton.Text = "Accept" popup.DeclineButton.Text = "Decline" popup:TweenSize(UDim2.new(0, 330, 0, 350), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, 1, true) local yesCon, noCon yesCon = popup.AcceptButton.MouseButton1Click:connect(function() popup.Visible = false toPlayer:RequestFriendship(fromPlayer) if yesCon then yesCon:disconnect() end if noCon then noCon:disconnect() end popup:TweenSize( UDim2.new(0, 0, 0, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, 1, true, makePopupInvisible() ) end) noCon = popup.DeclineButton.MouseButton1Click:connect(function() popup.Visible = false toPlayer:RevokeFriendship(fromPlayer) friendRequestBlacklist[fromPlayer] = true print "pop up blacklist" if yesCon then yesCon:disconnect() end if noCon then noCon:disconnect() end popup:TweenSize( UDim2.new(0, 0, 0, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, 1, true, makePopupInvisible() ) end) end game.Players.FriendRequestEvent:connect(function(fromPlayer, toPlayer, event) -- if this doesn't involve me, then do nothing if fromPlayer ~= localPlayer and toPlayer ~= localPlayer then return end if fromPlayer == localPlayer then if event == Enum.FriendRequestEvent.Accept then game:GetService("GuiService"):SendNotification( "You are Friends", "With " .. toPlayer.Name .. "!", "http://www.roblox.com/thumbs/avatar.ashx?userId=" .. tostring(toPlayer.userId) .. "&x=48&y=48", 5, function() end ) end elseif toPlayer == localPlayer then if event == Enum.FriendRequestEvent.Issue then if friendRequestBlacklist[fromPlayer] then return end -- previously cancelled friend request, we don't want it! game:GetService("GuiService"):SendNotification( "Friend Request", "From " .. fromPlayer.Name, "http://www.roblox.com/thumbs/avatar.ashx?userId=" .. tostring(fromPlayer.userId) .. "&x=48&y=48", 8, function() makeFriend(fromPlayer, toPlayer) end ) elseif event == Enum.FriendRequestEvent.Accept then game:GetService("GuiService"):SendNotification( "You are Friends", "With " .. fromPlayer.Name .. "!", "http://www.roblox.com/thumbs/avatar.ashx?userId=" .. tostring(fromPlayer.userId) .. "&x=48&y=48", 5, function() end ) end end end) function showOneButton() local popup = script.Parent:FindFirstChild "Popup" if popup then popup.OKButton.Visible = true popup.DeclineButton.Visible = false popup.AcceptButton.Visible = false end end function showTwoButtons() local popup = script.Parent:FindFirstChild "Popup" if popup then popup.OKButton.Visible = false popup.DeclineButton.Visible = true popup.AcceptButton.Visible = true end end function showTeleportUI(message, timer) if teleportUI ~= nil then teleportUI:Remove() end waitForChild(localPlayer, "PlayerGui") teleportUI = Instance.new "Message" teleportUI.Text = message teleportUI.Parent = localPlayer.PlayerGui if timer > 0 then wait(timer) teleportUI:Remove() end end function onTeleport(teleportState, _, _) if game:GetService("TeleportService").CustomizedTeleportUI == false then if teleportState == Enum.TeleportState.Started then showTeleportUI("Teleport started...", 0) elseif teleportState == Enum.TeleportState.WaitingForServer then showTeleportUI("Requesting server...", 0) elseif teleportState == Enum.TeleportState.InProgress then showTeleportUI("Teleporting...", 0) elseif teleportState == Enum.TeleportState.Failed then showTeleportUI("Teleport failed. Insufficient privileges or target place does not exist.", 3) end end end if teleportEnabled then localPlayer.OnTeleport:connect(onTeleport) game:GetService("TeleportService").ErrorCallback = function(message) local popup = script.Parent:FindFirstChild "Popup" showOneButton() popup.PopupText.Text = message local clickCon clickCon = popup.OKButton.MouseButton1Click:connect(function() game:GetService("TeleportService"):TeleportCancel() if clickCon then clickCon:disconnect() end game.GuiService:RemoveCenterDialog(script.Parent:FindFirstChild "Popup") popup:TweenSize( UDim2.new(0, 0, 0, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, 1, true, makePopupInvisible() ) end) game.GuiService:AddCenterDialog( script.Parent:FindFirstChild "Popup", Enum.CenterDialogType.QuitDialog, --ShowFunction function() showOneButton() script.Parent:FindFirstChild("Popup").Visible = true popup:TweenSize(UDim2.new(0, 330, 0, 350), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, 1, true) end, --HideFunction function() popup:TweenSize( UDim2.new(0, 0, 0, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, 1, true, makePopupInvisible() ) end ) end game:GetService("TeleportService").ConfirmationCallback = function(message, placeId, spawnName) local popup = script.Parent:FindFirstChild "Popup" popup.PopupText.Text = message popup.PopupImage.Image = "" local yesCon, noCon local function killCons() if yesCon then yesCon:disconnect() end if noCon then noCon:disconnect() end game.GuiService:RemoveCenterDialog(script.Parent:FindFirstChild "Popup") popup:TweenSize( UDim2.new(0, 0, 0, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, 1, true, makePopupInvisible() ) end yesCon = popup.AcceptButton.MouseButton1Click:connect(function() killCons() local success, err = pcall(function() game:GetService("TeleportService"):TeleportImpl(placeId, spawnName) end) if not success then showOneButton() popup.PopupText.Text = err local clickCon clickCon = popup.OKButton.MouseButton1Click:connect(function() if clickCon then clickCon:disconnect() end game.GuiService:RemoveCenterDialog(script.Parent:FindFirstChild "Popup") popup:TweenSize( UDim2.new(0, 0, 0, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, 1, true, makePopupInvisible() ) end) game.GuiService:AddCenterDialog( script.Parent:FindFirstChild "Popup", Enum.CenterDialogType.QuitDialog, --ShowFunction function() showOneButton() script.Parent:FindFirstChild("Popup").Visible = true popup:TweenSize( UDim2.new(0, 330, 0, 350), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, 1, true ) end, --HideFunction function() popup:TweenSize( UDim2.new(0, 0, 0, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, 1, true, makePopupInvisible() ) end ) end end) noCon = popup.DeclineButton.MouseButton1Click:connect(function() killCons() pcall(function() game:GetService("TeleportService"):TeleportCancel() end) end) local centerDialogSuccess = pcall(function() game.GuiService:AddCenterDialog( script.Parent:FindFirstChild "Popup", Enum.CenterDialogType.QuitDialog, --ShowFunction function() showTwoButtons() popup.AcceptButton.Text = "Leave" popup.DeclineButton.Text = "Stay" script.Parent:FindFirstChild("Popup").Visible = true popup:TweenSize( UDim2.new(0, 330, 0, 350), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, 1, true ) end, --HideFunction function() popup:TweenSize( UDim2.new(0, 0, 0, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, 1, true, makePopupInvisible() ) end ) end) if centerDialogSuccess == false then script.Parent:FindFirstChild("Popup").Visible = true popup.AcceptButton.Text = "Leave" popup.DeclineButton.Text = "Stay" popup:TweenSize(UDim2.new(0, 330, 0, 350), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, 1, true) end return true end end