--!strict -- Render script for models (and hats) local ThumbnailGenerator = game:GetService "ThumbnailGenerator" local RenderModule = require "../Modules/Render" local Render = RenderModule(_BASE_URL, "_PING_URL", _THUMBNAIL_KEY) -- avoid ambiguous syntax after compilation print(`[{game.JobId}] Starting new render for {_RENDER_TYPE} Id {_ASSET_ID}`) for _, object in pairs(game:GetObjects(`{_BASE_URL}/asset?id={_ASSET_ID}`)) do pcall(function() object.Parent = workspace end) end local click = ThumbnailGenerator:Click("PNG", 1024, 1024, true, true) -- crop it print(`[{game.JobId}] Rendered model`) Render.Upload(`Completed\n{click}`)