--!strict -- Render script for meshes local ThumbnailGenerator = game:GetService "ThumbnailGenerator" local RenderModule = require "../Modules/Render" local Render = RenderModule(_BASE_URL, "_PING_URL", _THUMBNAIL_KEY) -- avoid ambiguous syntax after compilation local New = require("../Modules/New").New print(`[{game.JobId}] Starting new render for {_RENDER_TYPE} Id {_ASSET_ID}`) New "Part" { Parent = workspace, New "SpecialMesh" { MeshId = `{_BASE_URL}/asset?id={_ASSET_ID}`, }, } local click = ThumbnailGenerator:Click("PNG", 1024, 1024, true, true) -- crop it print(`[{game.JobId}] Successfully rendered mesh`) Render.Upload(`Completed\n{click}`)