-- Start Game print "[Mercury]: Loaded Host corescript" local InsertService = game:GetService "InsertService" local BadgeService = game:GetService "BadgeService" local ScriptContext = game:GetService "ScriptContext" local RunService = game:GetService "RunService" local ScriptInformationProvider = game:GetService "ScriptInformationProvider" :: ScriptInformationProvider local ChangeHistoryService = game:GetService "ChangeHistoryService" local ContentProvider = game:GetService "ContentProvider" local Players = game:GetService "Players" local Visit = game:GetService "Visit" -- establish this peer as the Server local NetworkServer = game:GetService "NetworkServer" RunService:Run() local url = _BASE_URL -- can't use the BaseUrl module because ContentProvider.BaseUrl isn't set yet -----------------------------------"CUSTOM" SHARED CODE---------------------------------- settings().Network.UseInstancePacketCache = true settings().Network.UsePhysicsPacketCache = true -- pcall(function() -- settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.FIFO -- end) settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError --settings().Network.PhysicsSend = 1 -- 1==RoundRobin settings().Network.PhysicsSend = Enum.PhysicsSendMethod.ErrorComputation2 settings().Network.ExperimentalPhysicsEnabled = true settings().Network.WaitingForCharacterLogRate = 100 settings().Diagnostics:LegacyScriptMode() -----------------------------------START GAME SHARED SCRIPT------------------------------ -- pcall(function() -- ScriptContext:AddStarterScript(libraryRegistrationScriptAssetID) -- end) ScriptContext.ScriptsDisabled = true -- game:SetPlaceId(nil, false) ChangeHistoryService:SetEnabled(false) pcall(function() Players:SetAbuseReportUrl(url .. "/Report/Games.ashx") end) pcall(function() ScriptInformationProvider:SetAssetUrl(url .. "/Asset/") end) pcall(function() ContentProvider:SetBaseUrl(url .. "/") end) BadgeService:SetIsBadgeLegalUrl "" InsertService:SetBaseSetsUrl( url .. "/Game/Tools/InsertAsset.ashx?nsets=10&type=base" ) InsertService:SetUserSetsUrl( url .. "/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d" ) InsertService:SetCollectionUrl(url .. "/Game/Tools/InsertAsset.ashx?sid=%d") InsertService:SetAssetUrl(url .. "/asset?id=%d") InsertService:SetAssetVersionUrl(url .. "/Asset/?assetversionid=%d") pcall(function() NetworkServer:SetIsPlayerAuthenticationRequired(true) end) settings().Diagnostics.LuaRamLimit = 0 Players.PlayerAdded:connect(function(player) print(`Player {player.userId} added`) end) Players.PlayerRemoving:connect(function(player) print(`Player {player.userId} leaving`) end) if _MAP_LOCATION_EXISTS then -- yield so that file load happens in the heartbeat thread RunService.Heartbeat:wait() -- load the game game:Load(_MAP_LOCATION) end -- Now start the connection NetworkServer:Start(_SERVER_PORT) Visit:SetPing(_SERVER_PRESENCE_URL, 30) ScriptContext.ScriptsDisabled = false -- yimy stuff Players.PlayerAdded:connect(function(player) player.Chatted:connect(function(msg) if msg == ";mc" and player.Character then player.Character.Humanoid.Health = 0 end end) end)