--!strict --[[ Stores 'sensible default' properties to be applied to instances created by the New function. ]] return { BillboardGui = { Active = true, }, Frame = { BackgroundColor3 = Color3.new(1, 1, 1), BorderColor3 = Color3.new(0, 0, 0), BorderSizePixel = 0, }, TextLabel = { BackgroundColor3 = Color3.new(1, 1, 1), BorderColor3 = Color3.new(0, 0, 0), BorderSizePixel = 0, Font = Enum.Font.SourceSans, Text = "", TextColor3 = Color3.new(0, 0, 0), FontSize = Enum.FontSize.Size14, }, TextButton = { BackgroundColor3 = Color3.new(1, 1, 1), BorderColor3 = Color3.new(0, 0, 0), BorderSizePixel = 0, AutoButtonColor = false, Font = Enum.Font.SourceSans, Text = "", TextColor3 = Color3.new(0, 0, 0), FontSize = Enum.FontSize.Size14, }, TextBox = { BackgroundColor3 = Color3.new(1, 1, 1), BorderColor3 = Color3.new(0, 0, 0), BorderSizePixel = 0, ClearTextOnFocus = false, Font = Enum.Font.SourceSans, Text = "", TextColor3 = Color3.new(0, 0, 0), FontSize = Enum.FontSize.Size14, }, ImageLabel = { BackgroundColor3 = Color3.new(1, 1, 1), BorderColor3 = Color3.new(0, 0, 0), BorderSizePixel = 0, }, ImageButton = { BackgroundColor3 = Color3.new(1, 1, 1), BorderColor3 = Color3.new(0, 0, 0), BorderSizePixel = 0, AutoButtonColor = false, }, SpawnLocation = { Duration = 0, }, Part = { Anchored = true, Size = Vector3.new(1, 1, 1), FrontSurface = Enum.SurfaceType.Smooth, BackSurface = Enum.SurfaceType.Smooth, LeftSurface = Enum.SurfaceType.Smooth, RightSurface = Enum.SurfaceType.Smooth, TopSurface = Enum.SurfaceType.Smooth, BottomSurface = Enum.SurfaceType.Smooth, }, TrussPart = { Anchored = true, Size = Vector3.new(2, 2, 2), FrontSurface = Enum.SurfaceType.Smooth, BackSurface = Enum.SurfaceType.Smooth, LeftSurface = Enum.SurfaceType.Smooth, RightSurface = Enum.SurfaceType.Smooth, TopSurface = Enum.SurfaceType.Smooth, BottomSurface = Enum.SurfaceType.Smooth, }, CornerWedgePart = { Anchored = true, Size = Vector3.new(1, 1, 1), FrontSurface = Enum.SurfaceType.Smooth, BackSurface = Enum.SurfaceType.Smooth, LeftSurface = Enum.SurfaceType.Smooth, RightSurface = Enum.SurfaceType.Smooth, TopSurface = Enum.SurfaceType.Smooth, BottomSurface = Enum.SurfaceType.Smooth, }, VehicleSeat = { Anchored = true, Size = Vector3.new(1, 1, 1), FrontSurface = Enum.SurfaceType.Smooth, BackSurface = Enum.SurfaceType.Smooth, LeftSurface = Enum.SurfaceType.Smooth, RightSurface = Enum.SurfaceType.Smooth, TopSurface = Enum.SurfaceType.Smooth, BottomSurface = Enum.SurfaceType.Smooth, }, }