Fixes for rendering, place load command, and autopilot asset creation for versions > 1
This commit is contained in:
parent
48b73a181c
commit
fd5cc15ff6
|
|
@ -15,7 +15,7 @@ New "Part" {
|
|||
},
|
||||
}
|
||||
|
||||
local click = ThumbnailGenerator:Click("PNG", 1024, 1024, true)
|
||||
local click = ThumbnailGenerator:Click("PNG", 1024, 1024, true, true) -- crop it
|
||||
|
||||
print(`[{game.JobId}] Successfully rendered mesh`)
|
||||
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ for _, object in pairs(game:GetObjects(`{_BASE_URL}/asset?id={_ASSET_ID}`)) do
|
|||
end)
|
||||
end
|
||||
|
||||
local click = ThumbnailGenerator:Click("PNG", 1024, 1024, true, true) -- crop it (?)
|
||||
local click = ThumbnailGenerator:Click("PNG", 1024, 1024, true, true) -- crop it
|
||||
|
||||
print(`[{game.JobId}] Rendered model`)
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue