Improve corescript and other file formatting and compile in action workflow

This commit is contained in:
Lewin Kelly 2023-05-18 01:16:31 +01:00
parent 0c3b3efb9c
commit f0418c013a
14 changed files with 323 additions and 326 deletions

View File

@ -421,25 +421,25 @@ Image='rbxasset://textures/ui/closeButton.png'end)if s then local v=a(
FontSize.Size18,Size=UDim2.new(0,100,0,50),Position=UDim2.new(0.5,-50,1,-50)})if FontSize.Size18,Size=UDim2.new(0,100,0,50),Position=UDim2.new(0.5,-50,1,-50)})if
r then v.MouseButton1Click:connect(function()return r()end)end v.Parent=t end r then v.MouseButton1Click:connect(function()return r()end)end v.Parent=t end
local v=a('Frame','ContentFrame',{BackgroundTransparency=1,Position=UDim2.new(0, local v=a('Frame','ContentFrame',{BackgroundTransparency=1,Position=UDim2.new(0,
0,0,25),Parent=t})if s then v.Size=UDim2.new(1,0,1,-75)else v.Size=UDim2.new(1,0 0,0,25),Parent=t})v.Size=UDim2.new(1,0,1,(function()if s then return-75 else
,1,-22)end local w,x x=function()if t.Visible and t.Parent then local y=math. return-22 end end)())local w,x x=function()if t.Visible and t.Parent then local
min(t.Parent.AbsoluteSize.X,t.Parent.AbsoluteSize.Y)return q(200,y)end end t. y=math.min(t.Parent.AbsoluteSize.X,t.Parent.AbsoluteSize.Y)return q(200,y)end
Changed:connect(function(y)if y=='Parent'then if(w~=nil)then w:disconnect()w=nil end t.Changed:connect(function(y)if y=='Parent'then if(w~=nil)then w:disconnect(
end if t.Parent and t.Parent:IsA'GuiObject'then w=t.Parent.Changed:connect( )w=nil end if t.Parent and t.Parent:IsA'GuiObject'then w=t.Parent.Changed:
function(z)if z=='AbsoluteSize'then wait()return x()end end)x()end end if y== connect(function(z)if z=='AbsoluteSize'then wait()return x()end end)x()end end
'Visible'then return x()end end)return t,v end b.CreateTextTutorialPage=function if y=='Visible'then return x()end end)return t,v end b.CreateTextTutorialPage=
(p,q,r)local s,t,u,v=nil,nil,a('TextLabel',{BackgroundTransparency=1,TextColor3= function(p,q,r)local s,t,u,v=nil,nil,a('TextLabel',{BackgroundTransparency=1,
Color3.new(1,1,1),Text=q,TextWrap=true,TextXAlignment=Enum.TextXAlignment.Left, TextColor3=Color3.new(1,1,1),Text=q,TextWrap=true,TextXAlignment=Enum.
TextYAlignment=Enum.TextYAlignment.Center,Font=Enum.Font.Arial,FontSize=Enum. TextXAlignment.Left,TextYAlignment=Enum.TextYAlignment.Center,Font=Enum.Font.
FontSize.Size14,Size=UDim2.new(1,0,1,0)}),nil v=function(w,x)local y=j(w,x, Arial,FontSize=Enum.FontSize.Size14,Size=UDim2.new(1,0,1,0)}),nil v=function(w,x
function(y)s.Size=UDim2.new(0,y,0,y)return u.TextFits end)s.Size=UDim2.new(0,y,0 )local y=j(w,x,function(y)s.Size=UDim2.new(0,y,0,y)return u.TextFits end)s.Size=
,y)s.Position=UDim2.new(0.5,-y/2,0.5,-y/2)end s,t=o(p,v,r)u.Parent=t return s UDim2.new(0,y,0,y)s.Position=UDim2.new(0.5,-y/2,0.5,-y/2)end s,t=o(p,v,r)u.
end b.CreateImageTutorialPage=function(p,q,r,s,t,u)local v,w,x,y=nil,nil,a( Parent=t return s end b.CreateImageTutorialPage=function(p,q,r,s,t,u)local v,w,x
'ImageLabel',{BackgroundTransparency=1,Image=q,Size=UDim2.new(0,r,0,s),Position= ,y=nil,nil,a('ImageLabel',{BackgroundTransparency=1,Image=q,Size=UDim2.new(0,r,0
UDim2.new(0.5,-r/2,0.5,-s/2)}),nil y=function(z,A)local B=j(z,A,function(B) ,s),Position=UDim2.new(0.5,-r/2,0.5,-s/2)}),nil y=function(z,A)local B=j(z,A,
return B>=r and B>=s end)if B>=r and B>=s then x.Size=UDim2.new(0,r,0,s)x. function(B)return B>=r and B>=s end)if B>=r and B>=s then x.Size=UDim2.new(0,r,0
Position=UDim2.new(0.5,-r/2,0.5,-s/2)else if r>s then x.Size=UDim2.new(1,0,s/r,0 ,s)x.Position=UDim2.new(0.5,-r/2,0.5,-s/2)else if r>s then x.Size=UDim2.new(1,0,
)x.Position=UDim2.new(0,0,0.5-(s/r)/2,0)else x.Size=UDim2.new(r/s,0,1,0)x. s/r,0)x.Position=UDim2.new(0,0,0.5-(s/r)/2,0)else x.Size=UDim2.new(r/s,0,1,0)x.
Position=UDim2.new(0.5-(r/s)/2,0,0,0)end end B=B+50 v.Size=UDim2.new(0,B,0,B)v. Position=UDim2.new(0.5-(r/s)/2,0,0,0)end end B=B+50 v.Size=UDim2.new(0,B,0,B)v.
Position=UDim2.new(0.5,-B/2,0.5,-B/2)end v,w=o(p,y,t,u)x.Parent=w return v end b Position=UDim2.new(0.5,-B/2,0.5,-B/2)end v,w=o(p,y,t,u)x.Parent=w return v end b
.AddTutorialPage=function(p,q)local r,s=p.TransitionFrame,p.CurrentTutorialPage .AddTutorialPage=function(p,q)local r,s=p.TransitionFrame,p.CurrentTutorialPage
@ -692,35 +692,35 @@ BackgroundTransparency=1 end end)p.MouseButton1Click:connect(function()if ad~=au
then return ar(au,tostring(at))end end)return au end for at=1,#ag do local au= then return ar(au,tostring(at))end end)return au end for at=1,#ag do local au=
as(ag[at])if ag[at]=='Grass'then ad=au au.BackgroundTransparency=0 end au.Parent as(ag[at])if ag[at]=='Grass'then ad=au au.BackgroundTransparency=0 end au.Parent
=an end local at at=function(au)if not au then return end if ah==au then return =an end local at at=function(au)if not au then return end if ah==au then return
end local p,q=aj(au),an:GetChildren()for r=1,#q do if q[r].Name== end local p,q=aj(au),an:GetChildren()for r=1,#q do if(q[r].Name==
'Plastic (blue)'and p=='Plastic (blue)'then ar(q[r],p)return end if q[r].Name== 'Plastic (blue)'and p=='Plastic (blue)')or(q[r].Name=='Plastic (red)'and p==
'Plastic (red)'and p=='Plastic (red)'then ar(q[r],p)return end if string.find(q[ 'Plastic (red)')or string.find(q[r].Name,p)then ar(q[r],p)return end end end ae.
r].Name,p)then ar(q[r],p)return end end end ae.Changed:connect(function(au)if au Changed:connect(function(au)if au=='AbsoluteSize'then return aq()end end)aq()
=='AbsoluteSize'then return aq()end end)aq()return ae,ac,at end b. return ae,ac,at end b.CreateLoadingFrame=function(aa,ab,ac)game:GetService
CreateLoadingFrame=function(aa,ab,ac)game:GetService'ContentProvider':Preload 'ContentProvider':Preload'http://www.roblox.com/asset/?id=35238053'local ad=a(
'http://www.roblox.com/asset/?id=35238053'local ad=a('Frame','LoadingFrame',{ 'Frame','LoadingFrame',{Style=Enum.FrameStyle.RobloxRound,Size=(function()if ab
Style=Enum.FrameStyle.RobloxRound,Size=(function()if ab then return ab else then return ab else return UDim2.new(0,300,0,160)end end)(),Position=(function()
return UDim2.new(0,300,0,160)end end)(),Position=(function()if ac then return ac if ac then return ac else return UDim2.new(0.5,-150,0.5,-80)end end)(),a(
else return UDim2.new(0.5,-150,0.5,-80)end end)(),a('TextLabel','loadingName',{ 'TextLabel','loadingName',{BackgroundTransparency=1,Size=UDim2.new(1,0,0,18),
BackgroundTransparency=1,Size=UDim2.new(1,0,0,18),Position=UDim2.new(0,0,0,2), Position=UDim2.new(0,0,0,2),Font=Enum.Font.Arial,Text=aa,TextColor3=Color3.new(1
Font=Enum.Font.Arial,Text=aa,TextColor3=Color3.new(1,1,1),TextStrokeTransparency ,1,1),TextStrokeTransparency=1,FontSize=Enum.FontSize.Size18})})local ae=a(
=1,FontSize=Enum.FontSize.Size18})})local ae=a('Frame','LoadingBar',{ 'Frame','LoadingBar',{BackgroundColor3=Color3.new(0,0,0),BorderColor3=Color3.
BackgroundColor3=Color3.new(0,0,0),BorderColor3=Color3.new(0.30980392156862746, new(0.30980392156862746,0.30980392156862746,0.30980392156862746),Position=UDim2.
0.30980392156862746,0.30980392156862746),Position=UDim2.new(0,0,0,41),Size=UDim2 new(0,0,0,41),Size=UDim2.new(1,0,0,30),Parent=ad})local af,ag,ah=a('ImageLabel',
.new(1,0,0,30),Parent=ad})local af,ag,ah=a('ImageLabel','LoadingGreenBar',{Image 'LoadingGreenBar',{Image='http://www.roblox.com/asset/?id=35238053',Position=
='http://www.roblox.com/asset/?id=35238053',Position=UDim2.new(0,0,0,0),Size= UDim2.new(0,0,0,0),Size=UDim2.new(0,0,1,0),Visible=false,Parent=ae}),a(
UDim2.new(0,0,1,0),Visible=false,Parent=ae}),a('TextLabel','LoadingPercent',{ 'TextLabel','LoadingPercent',{BackgroundTransparency=1,Position=UDim2.new(0,0,1,
BackgroundTransparency=1,Position=UDim2.new(0,0,1,0),Size=UDim2.new(1,0,0,14), 0),Size=UDim2.new(1,0,0,14),Font=Enum.Font.Arial,Text='0%',FontSize=Enum.
Font=Enum.Font.Arial,Text='0%',FontSize=Enum.FontSize.Size14,TextColor3=Color3. FontSize.Size14,TextColor3=Color3.new(1,1,1),Parent=ae}),a('TextButton',
new(1,1,1),Parent=ae}),a('TextButton','CancelButton',{Position=UDim2.new(0.5,-60 'CancelButton',{Position=UDim2.new(0.5,-60,1,-40),Size=UDim2.new(0,120,0,40),
,1,-40),Size=UDim2.new(0,120,0,40),Font=Enum.Font.Arial,FontSize=Enum.FontSize. Font=Enum.Font.Arial,FontSize=Enum.FontSize.Size18,TextColor3=Color3.new(1,1,1),
Size18,TextColor3=Color3.new(1,1,1),Text='Cancel',Style=Enum.ButtonStyle. Text='Cancel',Style=Enum.ButtonStyle.RobloxButton,Parent=ad})local ai=a(
RobloxButton,Parent=ad})local ai=a('BindableEvent','CancelButtonClicked',{Parent 'BindableEvent','CancelButtonClicked',{Parent=ah})ah.MouseButton1Click:connect(
=ah})ah.MouseButton1Click:connect(function()return ai:Fire()end)local aj aj= function()return ai:Fire()end)local aj aj=function(ak,al,am)if ak and type(ak~=
function(ak,al,am)if ak and type(ak~='number')then error( 'number')then error('updateLoadingGuiPercent expects number as argument, got '..
'updateLoadingGuiPercent expects number as argument, got '..tostring(type(ak)).. tostring(type(ak))..' instead')end local an if ak<0 then an=UDim2.new(0,0,1,0)
' instead')end local an if ak<0 then an=UDim2.new(0,0,1,0)elseif ak>1 then an= elseif ak>1 then an=UDim2.new(1,0,1,0)else an=UDim2.new(ak,0,1,0)end if al then
UDim2.new(1,0,1,0)else an=UDim2.new(ak,0,1,0)end if al then if not am then error if not am then error
[[updateLoadingGuiPercent is set to tween new percentage, but got no tween time length! Please pass this in as third argument]] [[updateLoadingGuiPercent is set to tween new percentage, but got no tween time length! Please pass this in as third argument]]
end if an.X.Scale>0 then af.Visible=true return af:TweenSize(an,Enum. end if an.X.Scale>0 then af.Visible=true return af:TweenSize(an,Enum.
EasingDirection.Out,Enum.EasingStyle.Quad,am,true)else return af:TweenSize(an, EasingDirection.Out,Enum.EasingStyle.Quad,am,true)else return af:TweenSize(an,

View File

@ -442,164 +442,164 @@ bX=function()bt(al)table.sort(al,ba)for bY,bZ in ipairs(al)do ao[bY]=bZ['Frame']
end for b_=#al+1,#ao,1 do ao[b_]=nil end return bb()end local bY bY=function() end for b_=#al+1,#ao,1 do ao[b_]=nil end return bb()end local bY bY=function()
while aJ do m'in neutral team lock'wait()end aJ=true an['Frame']:Destroy()an=nil while aJ do m'in neutral team lock'wait()end aJ=true an['Frame']:Destroy()an=nil
bS()aJ=false end local bZ bZ=function(b_,b0)table.remove(b_['MyPlayers'],b0)if bS()aJ=false end local bZ bZ=function(b_,b0)table.remove(b_['MyPlayers'],b0)if
b_==an and#b_['MyPlayers']==0 then return bY()end end local b_ b_=function(b0)if b_==an and#b_['MyPlayers']==0 then return bY()end end local b_=5 b_=5 local b0
b0['MyTeam']then for b1,b2 in ipairs(b0['MyTeam']['MyPlayers'])do if b2['Player' b0=function(b1)if b1['MyTeam']then for b2,b3 in ipairs(b1['MyTeam']['MyPlayers']
]==b0['Player']then bZ(b0['MyTeam'],b1)return end end elseif an then for b1,b2 )do if b3['Player']==b1['Player']then bZ(b1['MyTeam'],b2)return end end elseif
in ipairs(an['MyPlayers'])do if b2['Player']==b0['Player']then bZ(an,b1)return an then for b2,b3 in ipairs(an['MyPlayers'])do if b3['Player']==b1['Player']then
end end end end local b0 b0=function(b1,b2)b_(b2)table.insert(b1['MyPlayers'],b2 bZ(an,b2)return end end end end local b1 b1=function(b2,b3)b0(b3)table.insert(b2
)b2['MyTeam']=b1 if b1['IsHidden']then b1['Frame'].Parent=H bR()end b1[ ['MyPlayers'],b3)b3['MyTeam']=b2 if b2['IsHidden']then b2['Frame'].Parent=H bR()
'IsHidden']=false end local b1 b1=function()while aJ do m end b2['IsHidden']=false end local b2 b2=function()while aJ do m
'in neutral team 2 lock'wait()end aJ=true local b2=Instance.new'Team'b2. 'in neutral team 2 lock'wait()end aJ=true local b3=Instance.new'Team'b3.
TeamColor=BrickColor.new'White'b2.Name='Neutral'local b3={}b3['MyTeam']=b2 b3[ TeamColor=BrickColor.new'White'b3.Name='Neutral'local b4={}b4['MyTeam']=b3 b4[
'MyPlayers']={}b3['Frame']=Q:Clone()n(n(b3['Frame'],'TitleFrame'),'Title').Text= 'MyPlayers']={}b4['Frame']=Q:Clone()n(n(b4['Frame'],'TitleFrame'),'Title').Text=
b2.Name b3['Frame'].TitleFrame.Position=UDim2.new(b3['Frame'].TitleFrame. b3.Name b4['Frame'].TitleFrame.Position=UDim2.new(b4['Frame'].TitleFrame.
Position.X.Scale,b3['Frame'].TitleFrame.Position.X.Offset,0.1,0)b3['Frame']. Position.X.Scale,b4['Frame'].TitleFrame.Position.X.Offset,0.1,0)b4['Frame'].
TitleFrame.Size=UDim2.new(b3['Frame'].TitleFrame.Size.X.Scale,b3['Frame']. TitleFrame.Size=UDim2.new(b4['Frame'].TitleFrame.Size.X.Scale,b4['Frame'].
TitleFrame.Size.X.Offset,0.8,0)b3['Frame'].TitleFrame.Title.Font='ArialBold'b3[ TitleFrame.Size.X.Offset,0.8,0)b4['Frame'].TitleFrame.Title.Font='ArialBold'b4[
'Frame'].Position=UDim2.new(1,0,(#ao*b3['Frame'].Size.Y.Scale),0)n(b3['Frame'], 'Frame'].Position=UDim2.new(1,0,(#ao*b4['Frame'].Size.Y.Scale),0)n(b4['Frame'],
'ClickListener').MouseButton1Down:connect(function(b4,b5)return bP(b3,b4,b5)end) 'ClickListener').MouseButton1Down:connect(function(b5,b6)return bP(b4,b5,b6)end)
b3['Frame'].ClickListener.BackgroundColor3=Color3.new(1,1,1)b3['Frame']. b4['Frame'].ClickListener.BackgroundColor3=Color3.new(1,1,1)b4['Frame'].
ClickListener.BackgroundTransparency=0.7 b3['Frame'].ClickListener. ClickListener.BackgroundTransparency=0.7 b4['Frame'].ClickListener.
AutoButtonColor=false b3['AutoHide']=true b3['IsHidden']=true for b4,b5 in AutoButtonColor=false b4['AutoHide']=true b4['IsHidden']=true for b5,b6 in
pairs(al)do if b5['Player'].Neutral or not b5['MyTeam']then b0(b3,b5)end end if# pairs(al)do if b6['Player'].Neutral or not b6['MyTeam']then b1(b4,b6)end end if#
b3['MyPlayers']>0 then an=b3 bb()bg()end aJ=false end local b2 b2=function(b3) b4['MyPlayers']>0 then an=b4 bb()bg()end aJ=false end local b3 b3=function(b4)
b_(b3)local b4=false for b5,b6 in ipairs(am)do if b6['MyTeam'].TeamColor==b3[ b0(b4)local b5=false for b6,b7 in ipairs(am)do if b7['MyTeam'].TeamColor==b4[
'Player'].TeamColor then b0(b6,b3)b4=true end end if not b4 and#(game.Teams: 'Player'].TeamColor then b1(b7,b4)b5=true end end if not b5 and#(game.Teams:
GetTeams())>0 then m(tostring(b3['Player'].Name)..' could not find team')b3[ GetTeams())>0 then m(tostring(b4['Player'].Name)..' could not find team')b4[
'MyTeam']=nil if not an then return b1()else return b0(an,b3)end end end local 'MyTeam']=nil if not an then return b2()else return b1(an,b4)end end end local
b3 b3=function(b4,b5)while aI do m'in playerchanged lock'wait( b4 b4=function(b5,b6)while aI do m'in playerchanged lock'wait(
3.333333333333333E-2)end aI=true if b5=='Neutral'then if b4['Player'].Neutral 3.333333333333333E-2)end aI=true if b6=='Neutral'then if b5['Player'].Neutral
and#game.Teams:GetTeams()>0 then m(tostring(b4['Player'].Name).. and#game.Teams:GetTeams()>0 then m(tostring(b5['Player'].Name)..
' setting to neutral')b_(b4)b4['MyTeam']=nil if not an then m(tostring(b4[ ' setting to neutral')b0(b5)b5['MyTeam']=nil if not an then m(tostring(b5[
'Player'].Name)..' creating neutral team')b1()else m(tostring(b4['Player'].Name) 'Player'].Name)..' creating neutral team')b2()else m(tostring(b5['Player'].Name)
..' adding to neutral team')b0(an,b4)end elseif#(game.Teams:GetTeams())>0 then ..' adding to neutral team')b1(an,b5)end elseif#(game.Teams:GetTeams())>0 then
m(tostring(b4['Player'].Name)..' has been set non-neutral')b2(b4)end bg()elseif m(tostring(b5['Player'].Name)..' has been set non-neutral')b3(b5)end bg()elseif
b5=='TeamColor'and not b4['Player'].Neutral and b4['Player']~=b4['MyTeam']then b6=='TeamColor'and not b5['Player'].Neutral and b5['Player']~=b5['MyTeam']then
m(tostring(b4['Player'].Name)..' setting to new team')b2(b4)bg()elseif b5== m(tostring(b5['Player'].Name)..' setting to new team')b3(b5)bg()elseif b6==
'Name'or b5=='MembershipType'then b4['Frame']:FindFirstChild'BCLabel'.Image=h(b4 'Name'or b6=='MembershipType'then b5['Frame']:FindFirstChild'BCLabel'.Image=h(b5
['Player'].MembershipType,b4['Player'].Name)b4['Frame'].Name=b4['Player'].Name ['Player'].MembershipType,b5['Player'].Name)b5['Frame'].Name=b5['Player'].Name
b4['Frame'].TitleFrame.Title.Text=b4['Player'].Name if b4['Frame'].BCLabel.Image b5['Frame'].TitleFrame.Title.Text=b5['Player'].Name if b5['Frame'].BCLabel.Image
~=''then b4['Frame'].TitleFrame.Title.Position=UDim2.new(0.01,30,0.1,0)end if b4 ~=''then b5['Frame'].TitleFrame.Title.Position=UDim2.new(0.01,30,0.1,0)end if b5
['Player']==p then b4['Frame'].TitleFrame.DropShadow.Text=b4['Player'].Name bT( ['Player']==p then b5['Frame'].TitleFrame.DropShadow.Text=b5['Player'].Name bT(
b4['Player'].Name)end bg()end aI=false end local b4 b4=function(b5)while aD do b5['Player'].Name)end bg()end aI=false end local b5 b5=function(b6)while aD do
m('waiting to insert '..tostring(b5.Name))wait(3.333333333333333E-2)end aD=true m('waiting to insert '..tostring(b6.Name))wait(3.333333333333333E-2)end aD=true
local b6=Q:Clone()n(n(b6,'TitleFrame'),'Title').Text=b5.Name b6.Position=UDim2. local b7=Q:Clone()n(n(b7,'TitleFrame'),'Title').Text=b6.Name b7.Position=UDim2.
new(1,0,(#ao*b6.Size.Y.Scale),0)local b7=a7(b5)b6:FindFirstChild'BCLabel'.Image= new(1,0,(#ao*b7.Size.Y.Scale),0)local b8=a7(b6)b7:FindFirstChild'BCLabel'.Image=
h(b5.MembershipType,b5.Name)b6:FindFirstChild'FriendLabel'.Image=i(b7)b6.Name=b5 h(b6.MembershipType,b6.Name)b7:FindFirstChild'FriendLabel'.Image=i(b8)b7.Name=b6
.Name n(n(b6,'TitleFrame'),'Title').Text=b5.Name b6.FriendLabel.Position=b6. .Name n(n(b7,'TitleFrame'),'Title').Text=b6.Name b7.FriendLabel.Position=b7.
FriendLabel.Position+UDim2.new(0,17,0,0)b6.TitleFrame.Title.Position=b6. FriendLabel.Position+UDim2.new(0,17,0,0)b7.TitleFrame.Title.Position=b7.
TitleFrame.Title.Position+UDim2.new(0,17,0,0)if b6:FindFirstChild'FriendLabel'. TitleFrame.Title.Position+UDim2.new(0,17,0,0)if b7:FindFirstChild'FriendLabel'.
Image~=''then b6.TitleFrame.Title.Position=b6.TitleFrame.Title.Position+UDim2. Image~=''then b7.TitleFrame.Title.Position=b7.TitleFrame.Title.Position+UDim2.
new(0,17,0,0)end if b5.Name==p.Name then b6.TitleFrame.Title.Font='ArialBold'b6. new(0,17,0,0)end if b6.Name==p.Name then b7.TitleFrame.Title.Font='ArialBold'b7.
PlayerScore.Font='ArialBold'bT(b5.Name)do local b8=b6.TitleFrame.Title:Clone()b8 PlayerScore.Font='ArialBold'bT(b6.Name)do local b9=b7.TitleFrame.Title:Clone()b9
.TextColor3=Color3.new(0,0,0)b8.TextTransparency=0 b8.ZIndex=2 b8.Position=b6. .TextColor3=Color3.new(0,0,0)b9.TextTransparency=0 b9.ZIndex=2 b9.Position=b7.
TitleFrame.Title.Position+UDim2.new(0,1,0,1)b8.Name='DropShadow'b8.Parent=b6. TitleFrame.Title.Position+UDim2.new(0,1,0,1)b9.Name='DropShadow'b9.Parent=b7.
TitleFrame end end b6.TitleFrame.Title.Font='ArialBold'b6.Parent=H b6: TitleFrame end end b7.TitleFrame.Title.Font='ArialBold'b7.Parent=H b7:
TweenPosition(UDim2.new(0.5,0,(#ao*b6.Size.Y.Scale),0),'Out','Linear',c,true)bb( TweenPosition(UDim2.new(0.5,0,(#ao*b7.Size.Y.Scale),0),'Out','Linear',c,true)bb(
)local b8={}b8['Frame']=b6 b8['Player']=b5 b8['ID']=ak ak=ak+1 table.insert(al, )local b9={}b9['Frame']=b7 b9['Player']=b6 b9['ID']=ak ak=ak+1 table.insert(al,
b8)if#am~=0 then if b5.Neutral then b8['MyTeam']=nil if not an then b1()else b0( b9)if#am~=0 then if b6.Neutral then b9['MyTeam']=nil if not an then b2()else b1(
an,b8)end else local b9=false for ca,cb in ipairs(am)do if cb['MyTeam']. an,b9)end else local ca=false for cb,cc in ipairs(am)do if cc['MyTeam'].
TeamColor==b5.TeamColor then b0(cb,b8)b8['MyTeam']=cb b9=true end end if not b9 TeamColor==b6.TeamColor then b1(cc,b9)b9['MyTeam']=cc ca=true end end if not ca
then b8['MyTeam']=nil if not an then b1()else b0(an,b8)end b8['MyTeam']=an end then b9['MyTeam']=nil if not an then b2()else b1(an,b9)end b9['MyTeam']=an end
end end if b5:FindFirstChild'leaderstats'then bU(b8)end b5.ChildAdded:connect( end end if b6:FindFirstChild'leaderstats'then bU(b9)end b6.ChildAdded:connect(
function(b9)if b9.Name=='leaderstats'then while aD do m function(ca)if ca.Name=='leaderstats'then while aD do m
'in adding leaderstats lock'wait(3.333333333333333E-2)end aD=true bU(b8)aD=false 'in adding leaderstats lock'wait(3.333333333333333E-2)end aD=true bU(b9)aD=false
end end)b5.ChildRemoved:connect(function(b9)if b5==p and b9.Name=='leaderstats' end end)b6.ChildRemoved:connect(function(ca)if b6==p and ca.Name=='leaderstats'
then return bV(b9,b8)end end)b5.Changed:connect(function(b9)return b3(b8,b9)end) then return bV(ca,b9)end end)b6.Changed:connect(function(ca)return b4(b9,ca)end)
local b9=n(b6,'ClickListener')b9.Active=true b9.MouseButton1Down:connect( local ca=n(b7,'ClickListener')ca.Active=true ca.MouseButton1Down:connect(
function(ca,cb)return bW(b8,ca,cb)end)bR()bg()aD=false end local b5 b5=function( function(cb,cc)return bW(b9,cb,cc)end)bR()bg()aD=false end local b6 b6=function(
b6)while aD do m'in removing player frame lock'wait(3.333333333333333E-2)end aD= b7)while aD do m'in removing player frame lock'wait(3.333333333333333E-2)end aD=
true local b7 for b8,b9 in ipairs(al)do if b6==b9['Player']then if I.Parent==b9[ true local b8 for b9,ca in ipairs(al)do if b7==ca['Player']then if I.Parent==ca[
'Frame']then I.Parent=nil end b9['Frame']:Destroy()b7=b9['MyTeam']table.remove( 'Frame']then I.Parent=nil end ca['Frame']:Destroy()b8=ca['MyTeam']table.remove(
al,b8)end end if b7 then for ca,cb in ipairs(b7['MyPlayers'])do if cb['Player'] al,b9)end end if b8 then for cb,cc in ipairs(b8['MyPlayers'])do if cc['Player']
==b6 then bZ(b7,ca)end end end bS()bb()bg()aD=false end o.ChildRemoved:connect( ==b7 then bZ(b8,cb)end end end bS()bb()bg()aD=false end o.ChildRemoved:connect(
b5)local b6 b6=function(b7,b8)local b9=0 if an and not an['IsHidden']then for ca b6)local b7 b7=function(b8,b9)local ca=0 if an and not an['IsHidden']then for cb
,cb in ipairs(an['MyPlayers'])do b9=b9+1 b8[b9]=cb['Frame']end b9=b9+1 b8[b9]=an ,cc in ipairs(an['MyPlayers'])do ca=ca+1 b9[ca]=cc['Frame']end ca=ca+1 b9[ca]=an
['Frame']end for ca,cb in ipairs(b7)do if not cb['IsHidden']then for cc,cd in ['Frame']end for cb,cc in ipairs(b8)do if not cc['IsHidden']then for cd,ce in
ipairs(cb.MyPlayers)do b9=b9+1 b8[b9]=cd['Frame']end b9=b9+1 b8[b9]=cb['Frame'] ipairs(cc.MyPlayers)do ca=ca+1 b9[ca]=ce['Frame']end ca=ca+1 b9[ca]=cc['Frame']
end end for cc=b9+1,#b8,1 do b8[cc]=nil end end local b7 b7=function(b8,b9)if b8 end end for cd=ca+1,#b9,1 do b9[cd]=nil end end local b8 b8=function(b9,ca)if b9
['TeamScore']==b9['TeamScore']then return b8['ID']<b9['ID']end if not b8[ ['TeamScore']==ca['TeamScore']then return b9['ID']<ca['ID']end if not b9[
'TeamScore']then return false end if not b9['TeamScore']then return true end 'TeamScore']then return false end if not ca['TeamScore']then return true end
return b8['TeamScore']<b9['TeamScore']end local b8 b8=function(b9)for ca=1,#aj,1 return b9['TeamScore']<ca['TeamScore']end local b9 b9=function(ca)for cb=1,#aj,1
do local cb,cc=aj[ca],0 for cd,ce in ipairs(b9['MyPlayers'])do local cf=ce[ do local cc,cd=aj[cb],0 for ce,cf in ipairs(ca['MyPlayers'])do local cg=cf[
'Player']:FindFirstChild(ce['Player'].leaderstats:FindFirstChild(cb['Name']))if 'Player']:FindFirstChild(cf['Player'].leaderstats:FindFirstChild(cc['Name']))if
cf and not cf:IsA'StringValue'then cc=cc+bp((ce['Player'].leaderstats)[cb['Name' cg and not cg:IsA'StringValue'then cd=cd+bp((cf['Player'].leaderstats)[cc['Name'
]])end end if b9['Frame']:FindFirstChild(cb['Name'])then b9['Frame'][cb['Name']] ]])end end if ca['Frame']:FindFirstChild(cc['Name'])then ca['Frame'][cc['Name']]
.Text=tostring(cc)end end return bb()end local b9 b9=function(ca)for cb,cc in .Text=tostring(cd)end end return bb()end local ca ca=function(cb)for cc,cd in
ipairs(ca)do table.sort(cc['MyPlayers'],ba)b8(cc)end return table.sort(ca,b7)end ipairs(cb)do table.sort(cd['MyPlayers'],ba)b9(cd)end return table.sort(cb,b8)end
local ca ca=function()bt(al)b9(am)if an then b8(an)end return b6(am,ao)end local local cb cb=function()bt(al)ca(am)if an then b9(an)end return b7(am,ao)end local
cb cb=function(cc,cd)return Delay(0.5,function()m('friend status changed for: ' cc cc=function(cd,ce)return Delay(0.5,function()m('friend status changed for: '
..tostring(cc.Name)..' '..tostring(cd)..' vs '..tostring(a7(cc)))for ce,cf in ..tostring(cd.Name)..' '..tostring(ce)..' vs '..tostring(a7(cd)))for cf,cg in
ipairs(al)do if cf['Player']==cc then local cg=i(cd)if cg==''and cf['Frame']. ipairs(al)do if cg['Player']==cd then local ch=i(ce)if ch==''and cg['Frame'].
FriendLabel.Image~=''then cf['Frame'].TitleFrame.Title.Position=cf['Frame']. FriendLabel.Image~=''then cg['Frame'].TitleFrame.Title.Position=cg['Frame'].
TitleFrame.Title.Position-UDim2.new(0,17,0,0)elseif cg~=''and cf['Frame']. TitleFrame.Title.Position-UDim2.new(0,17,0,0)elseif ch~=''and cg['Frame'].
FriendLabel.Image==''then cf['Frame'].TitleFrame.Title.Position=cf['Frame']. FriendLabel.Image==''then cg['Frame'].TitleFrame.Title.Position=cg['Frame'].
TitleFrame.Title.Position+UDim2.new(0,17,0,0)m('confirmed status: '..tostring(cc TitleFrame.Title.Position+UDim2.new(0,17,0,0)m('confirmed status: '..tostring(cd
.Name))end cf['Frame'].FriendLabel.Image=cg return end end end)end p. .Name))end cg['Frame'].FriendLabel.Image=ch return end end end)end p.
FriendStatusChanged:connect(cb)local cc cc=function(cd,ce)n(cd['Frame'], FriendStatusChanged:connect(cc)local cd cd=function(ce,cf)n(ce['Frame'],
'PlayerScore').Text=tostring(ce)cd['TeamScore']=ce end local cd cd=function(ce, 'PlayerScore').Text=tostring(cf)ce['TeamScore']=cf end local ce ce=function(cf,
cf)if cf.Name=='AutoHide'then ce['AutoHide']=true elseif cf.Name=='TeamScore' cg)if cg.Name=='AutoHide'then cf['AutoHide']=true elseif cg.Name=='TeamScore'
then n(ce['Frame'],'PlayerScore').Text=tostring(cf.Value)ce['TeamScore']=cf. then n(cf['Frame'],'PlayerScore').Text=tostring(cg.Value)cf['TeamScore']=cg.
Value return cf.Changed:connect(function()return cc(ce,cf.Value)end)end end Value return cg.Changed:connect(function()return cd(cf,cg.Value)end)end end
local ce ce=function(cf,cg)if cg.Name=='AutoHide'then cf['AutoHide']=false local cf cf=function(cg,ch)if ch.Name=='AutoHide'then cg['AutoHide']=false
elseif cg.Name=='TeamScore'then n(cf['Frame'],'PlayerScore').Text=''cf[ elseif ch.Name=='TeamScore'then n(cg['Frame'],'PlayerScore').Text=''cg[
'TeamScore']=nil end end local cf cf=function(cg)while aD do m 'TeamScore']=nil end end local cg cg=function(ch)while aD do m
'in removing team frame lock'wait(3.333333333333333E-2)end aD=true local ch for 'in removing team frame lock'wait(3.333333333333333E-2)end aD=true local ci for
ci,cj in ipairs(am)do if cg==cj['MyTeam']then ch=cj cj['Frame']:Destroy()table. cj,ck in ipairs(am)do if ch==ck['MyTeam']then ci=ck ck['Frame']:Destroy()table.
remove(am,ci)end end if#am==0 then m'removeteamframe, remove neutral'if an then remove(am,cj)end end if#am==0 then m'removeteamframe, remove neutral'if an then
bY()end end for ck,cl in ipairs(ch['MyPlayers'])do bZ(ch,ck)b3(cl,'TeamColor') bY()end end for cl,cm in ipairs(ci['MyPlayers'])do bZ(ci,cl)b4(cm,'TeamColor')
end bS()bg()aD=false end local cg cg=function(ch,ck)if ck=='Name'then n(n(ch[ end bS()bg()aD=false end local ch ch=function(ci,cl)if cl=='Name'then n(n(ci[
'Frame'],'TitleFrame'),'Title').Text=ch['MyTeam'].Name elseif ck=='TeamColor' 'Frame'],'TitleFrame'),'Title').Text=ci['MyTeam'].Name elseif cl=='TeamColor'
then ch['Frame'].ClickListener.BackgroundColor3=ch['MyTeam'].TeamColor.Color for then ci['Frame'].ClickListener.BackgroundColor3=ci['MyTeam'].TeamColor.Color for
cl,cm in pairs(am)do if cm['MyTeam'].TeamColor==ch['MyTeam']then cf(ch['MyTeam'] cm,cn in pairs(am)do if cn['MyTeam'].TeamColor==ci['MyTeam']then cg(ci['MyTeam']
)end end ch['MyPlayers']={}for cn,co in pairs(al)do b2(co)end return bg()end end )end end ci['MyPlayers']={}for co,cp in pairs(al)do b3(cp)end return bg()end end
local ch ch=function(ck)while aD do m'in adding team frame lock'wait( local ci ci=function(cl)while aD do m'in adding team frame lock'wait(
3.333333333333333E-2)end aD=true local cn={}cn['MyTeam']=ck cn['MyPlayers']={}cn 3.333333333333333E-2)end aD=true local co={}co['MyTeam']=cl co['MyPlayers']={}co
['Frame']=Q:Clone()n(n(cn['Frame'],'TitleFrame'),'Title').Text=ck.Name cn[ ['Frame']=Q:Clone()n(n(co['Frame'],'TitleFrame'),'Title').Text=cl.Name co[
'Frame'].TitleFrame.Title.Font='ArialBold'cn['Frame'].TitleFrame.Title.FontSize= 'Frame'].TitleFrame.Title.Font='ArialBold'co['Frame'].TitleFrame.Title.FontSize=
'Size18'cn['Frame'].TitleFrame.Position=UDim2.new(cn['Frame'].TitleFrame. 'Size18'co['Frame'].TitleFrame.Position=UDim2.new(co['Frame'].TitleFrame.
Position.X.Scale,cn['Frame'].TitleFrame.Position.X.Offset,0.1,0)cn['Frame']. Position.X.Scale,co['Frame'].TitleFrame.Position.X.Offset,0.1,0)co['Frame'].
TitleFrame.Size=UDim2.new(cn['Frame'].TitleFrame.Size.X.Scale,cn['Frame']. TitleFrame.Size=UDim2.new(co['Frame'].TitleFrame.Size.X.Scale,co['Frame'].
TitleFrame.Size.X.Offset,0.8,0)cn['Frame'].Position=UDim2.new(1,0,(#ao*cn[ TitleFrame.Size.X.Offset,0.8,0)co['Frame'].Position=UDim2.new(1,0,(#ao*co[
'Frame'].Size.Y.Scale),0)n(cn['Frame'],'ClickListener').MouseButton1Down: 'Frame'].Size.Y.Scale),0)n(co['Frame'],'ClickListener').MouseButton1Down:
connect(function(co,cp)return bP(cn,co,cp)end)cn['Frame'].ClickListener. connect(function(cp,cq)return bP(co,cp,cq)end)co['Frame'].ClickListener.
BackgroundColor3=ck.TeamColor.Color cn['Frame'].ClickListener. BackgroundColor3=cl.TeamColor.Color co['Frame'].ClickListener.
BackgroundTransparency=0.7 cn['Frame'].ClickListener.AutoButtonColor=false ak=ak BackgroundTransparency=0.7 co['Frame'].ClickListener.AutoButtonColor=false ak=ak
+1 cn['ID']=ak cn['AutoHide']=false if ck:FindFirstChild'AutoHide'then cn[ +1 co['ID']=ak co['AutoHide']=false if cl:FindFirstChild'AutoHide'then co[
'AutoHide']=true end if ck:FindFirstChild'TeamScore'then cd(cn,ck.TeamScore)end 'AutoHide']=true end if cl:FindFirstChild'TeamScore'then ce(co,cl.TeamScore)end
ck.ChildAdded:connect(function(co)return cd(cn,co)end)ck.ChildRemoved:connect( cl.ChildAdded:connect(function(cp)return ce(co,cp)end)cl.ChildRemoved:connect(
function(co)return ce(cn,co)end)ck.Changed:connect(function(co)return cg(cn,co) function(cp)return cf(co,cp)end)cl.Changed:connect(function(cp)return ch(co,cp)
end)for co,cp in pairs(al)do if not cp['Player'].Neutral and cp['Player']. end)for cp,cq in pairs(al)do if not cq['Player'].Neutral and cq['Player'].
TeamColor==ck.TeamColor then b0(cn,cp)end end cn['IsHidden']=false if not cn[ TeamColor==cl.TeamColor then b1(co,cq)end end co['IsHidden']=false if not co[
'AutoHide']or#cn['MyPlayers']>0 then cn['Frame'].Parent=H cn['Frame']: 'AutoHide']or#co['MyPlayers']>0 then co['Frame'].Parent=H co['Frame']:
TweenPosition(UDim2.new(0.5,0,(#ao*cn['Frame'].Size.Y.Scale),0),'Out','Linear',c TweenPosition(UDim2.new(0.5,0,(#ao*co['Frame'].Size.Y.Scale),0),'Out','Linear',c
,true)bR()else cn['IsHidden']=true cn['Frame'].Parent=nil end table.insert(am,cn ,true)bR()else co['IsHidden']=true co['Frame'].Parent=nil end table.insert(am,co
)bb()bg()if#am==1 and not an then b1()end aD=false end local ck ck=function(cn) )bb()bg()if#am==1 and not an then b2()end aD=false end local cl cl=function(co)
return ch(cn)end local cn cn=function(co)return cf(co)end bg=function()while aF return ci(co)end local co co=function(cp)return cg(cp)end bg=function()while aF
do m'in baseupdate lock'wait(3.333333333333333E-2)end aF=true bw()if#am==0 and do m'in baseupdate lock'wait(3.333333333333333E-2)end aF=true bw()if#am==0 and
not an then bX()else ca()end for co,cp in ipairs(ao)do if not(cp.Parent~=nil) not an then bX()else cb()end for cp,cq in ipairs(ao)do if not(cq.Parent~=nil)
then cp:TweenPosition(UDim2.new(0.5,0,((#ao-co)*cp.Size.Y.Scale),0),'Out', then cq:TweenPosition(UDim2.new(0.5,0,((#ao-cp)*cq.Size.Y.Scale),0),'Out',
'Linear',c,true)end end if not M.Value and#ao>ag then bz()end bb()bL()bz()bN()aF 'Linear',c,true)end end if not M.Value and#ao>ag then bz()end bb()bL()bz()bN()aF
=false end game.GuiService:AddKey'\t'local co=time()game.GuiService.KeyPressed: =false end game.GuiService:AddKey'\t'local cp=time()game.GuiService.KeyPressed:
connect(function(cp)if cp=='\t'then m'caught tab key'local cq,cr=pcall(function( connect(function(cq)if cq=='\t'then m'caught tab key'local cr,cs=pcall(function(
)return game.GuiService.IsModalDialog end)if cq==false or(cq and cr==false)then )return game.GuiService.IsModalDialog end)if cr==false or(cr and cs==false)then
if time()-co>0.4 then co=time()if O.Value then if not N.Value then r: if time()-cp>0.4 then cp=time()if O.Value then if not N.Value then r:
TweenPosition(UDim2.new(0,0,0,0),'Out','Linear',c*1.2,true)N.Value=true else r: TweenPosition(UDim2.new(0,0,0,0),'Out','Linear',c*1.2,true)N.Value=true else r:
TweenPosition(UDim2.new(ax.X.Scale,ax.X.Offset-10,0,0),'Out','Linear',c*1.2,true TweenPosition(UDim2.new(ax.X.Scale,ax.X.Offset-10,0,0),'Out','Linear',c*1.2,true
)N.Value=false M.Value=true end else return by()end end end end end)local cp cp= )N.Value=false M.Value=true end else return by()end end end end end)local cq cq=
function(cq)return b4(cq)end local cq cq=function(cr)if cr:IsA'Player'then function(cr)return b5(cr)end local cr cr=function(cs)if cs:IsA'Player'then
return Spawn(function()return cp(cr)end)else return be()end end local cr cr= return Spawn(function()return cq(cs)end)else return be()end end local cs cs=
function(cs,ct)if cs==Enum.CoreGuiType.All or cs==Enum.CoreGuiType.PlayerList function(ct,cu)if ct==Enum.CoreGuiType.All or ct==Enum.CoreGuiType.PlayerList
then s.Visible=ct end end local cs cs=function(ct)if ct:IsA'Team'then return ck( then s.Visible=cu end end local ct ct=function(cu)if cu:IsA'Team'then return cl(
ct)else return be()end end local ct ct=function(cu)if cu:IsA'Team'then return cu)else return be()end end local cu cu=function(cv)if cv:IsA'Team'then return
cn(cu)else return be()end end pcall(function()cr(Enum.CoreGuiType.PlayerList, co(cv)else return be()end end pcall(function()cs(Enum.CoreGuiType.PlayerList,
Game.StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.PlayerList))return Game. Game.StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.PlayerList))return Game.
StarterGui.CoreGuiChangedSignal:connect(cr)end)while not game:GetService'Teams' StarterGui.CoreGuiChangedSignal:connect(cs)end)while not game:GetService'Teams'
do wait(3.333333333333333E-2)m'Waiting For Teams'end for cu,cv in pairs(game. do wait(3.333333333333333E-2)m'Waiting For Teams'end for cv,cw in pairs(game.
Teams:GetTeams())do ck(cv)end for cw,cx in pairs(o:GetPlayers())do Spawn( Teams:GetTeams())do cl(cw)end for cx,cy in pairs(o:GetPlayers())do Spawn(
function()return cp(cx)end)end game.Teams.ChildAdded:connect(cs)game.Teams. function()return cq(cy)end)end game.Teams.ChildAdded:connect(ct)game.Teams.
ChildRemoved:connect(ct)o.ChildAdded:connect(cq)a6()P.Value=true bg()wait(2)aS= ChildRemoved:connect(cu)o.ChildAdded:connect(cr)a6()P.Value=true bg()wait(2)aS=
not not game.Workspace:FindFirstChild'PSVariable'if p.Name=='newplayerlistisbad' not not game.Workspace:FindFirstChild'PSVariable'if p.Name=='newplayerlistisbad'
or p.Name=='imtotallyadmin'then ad.Parent=r return Spawn(function()while true do or p.Name=='imtotallyadmin'then ad.Parent=r return Spawn(function()while true do
local cy=''for cz,cA in pairs(game.Players:GetPlayers())do cy=cy..' '..tostring( local cz=''for cA,cB in pairs(game.Players:GetPlayers())do cz=cz..' '..tostring(
cA.Name)end ae.Text=cy wait(0.5)end end)end cB.Name)end ae.Text=cz wait(0.5)end end)end

View File

@ -144,38 +144,37 @@ connect(function(as)return V()end)wait()return al(v:GetChildren())end local ar
ar=function()if p~=nil then p:disconnect()end if q~=nil then q:disconnect()end ar=function()if p~=nil then p:disconnect()end if q~=nil then q:disconnect()end
if r~=nil then return r:disconnect()end return nil end local as as=function(Z) if r~=nil then return r:disconnect()end return nil end local as as=function(Z)
return Z:gsub('^%s*(.-)%s*$','%1')end local Z Z=function(at)local au={}for av,aw return Z:gsub('^%s*(.-)%s*$','%1')end local Z Z=function(at)local au={}for av,aw
in pairs(j)do if k[aw]then local ax=string.lower(k[aw].GearReference.Value.Name) in pairs(j)do if k[aw]then local ax=as(string.lower(k[aw].GearReference.Value.
ax=as(ax)for ay=1,#at do if string.match(ax,at[ay])then table.insert(au,k[aw]) Name))for ay=1,#at do if string.match(ax,at[ay])then table.insert(au,k[aw])break
break end end end end return au end local at at=function(au)if type(au)~= end end end end return au end local at at=function(au)if type(au)~='string'then
'string'then return end local av={}for aw in string.gmatch(au,'[^%s]+')do if return end local av={}for aw in string.gmatch(au,'[^%s]+')do if string.len(aw)>0
string.len(aw)>0 then table.insert(av,aw)end end return av end local au au= then table.insert(av,aw)end end return av end local au au=function(av)if not i.
function(av)if not i.Gear.Visible then return end local aw,ax=at(av),nil if aw Gear.Visible then return end local aw,ax=at(av),nil if aw and(#aw>0)then ax=aw
and(#aw>0)then ax=aw else ax=nil end if not(aw~=nil)then ak()return end local ay else ax=nil end if not(aw~=nil)then ak()return end local ay=Z(ax)return aj(ay)
=Z(ax)return aj(ay)end local av av=function()while#k>0 do table.remove(k)end k={ end local av av=function()while#k>0 do table.remove(k)end k={}while#j>0 do table
}while#j>0 do table.remove(j)end j={}local aw=w.ScrollingFrame:GetChildren()for .remove(j)end j={}local aw=w.ScrollingFrame:GetChildren()for ax=1,#aw do aw[ax]:
ax=1,#aw do aw[ax]:remove()end end local aw aw=function(ax,ay)if ax==Enum. remove()end end local aw aw=function(ax,ay)if ax==Enum.CoreGuiType.Backpack or
CoreGuiType.Backpack or ax==Enum.CoreGuiType.All then if not ay then i.Gear. ax==Enum.CoreGuiType.All then if not ay then i.Gear.Visible=false end end end
Visible=false end end end local ax=e.Backpack:GetChildren()for ay=1,#ax do ai(ax local ax=e.Backpack:GetChildren()for ay=1,#ax do ai(ax[ay])end D.Event:connect(
[ay])end D.Event:connect(function(ay)if l then return end l=true wait()ah()ag()l function(ay)if l then return end l=true wait()ah()ag()l=false end)v.ChildAdded:
=false end)v.ChildAdded:connect(function(ay)return ap(ay,false)end)v. connect(function(ay)return ap(ay,false)end)v.ChildRemoved:connect(function(ay)
ChildRemoved:connect(function(ay)return ap(ay,true)end)v.DescendantAdded: return ap(ay,true)end)v.DescendantAdded:connect(function(ay)if not i.Visible and
connect(function(ay)if not i.Visible and(ay:IsA'ImageButton'or ay:IsA (ay:IsA'ImageButton'or ay:IsA'TextButton')then return al(v:GetChildren())end end
'TextButton')then return al(v:GetChildren())end end)v.DescendantRemoving: )v.DescendantRemoving:connect(function(ay)if not i.Visible and(ay:IsA
connect(function(ay)if not i.Visible and(ay:IsA'ImageButton'or ay:IsA 'ImageButton'or ay:IsA'TextButton')then wait()return al(v:GetChildren())end end)
'TextButton')then wait()return al(v:GetChildren())end end)w.MouseEnter:connect( w.MouseEnter:connect(function()return S()end)w.MouseLeave:connect(function()
function()return S()end)w.MouseLeave:connect(function()return S()end)e. return S()end)e.CharacterRemoving:connect(function()ar()return av()end)e.
CharacterRemoving:connect(function()ar()return av()end)e.CharacterAdded:connect( CharacterAdded:connect(function()return aq()end)e.ChildAdded:connect(function(ay
function()return aq()end)e.ChildAdded:connect(function(ay)if ay:IsA'Backpack' )if ay:IsA'Backpack'then s=ay if r~=nil then r:disconnect()end r=game.Players.
then s=ay if r~=nil then r:disconnect()end r=game.Players.LocalPlayer.Backpack. LocalPlayer.Backpack.ChildAdded:connect(function(az)return ai(az)end)end end)y.
ChildAdded:connect(function(az)return ai(az)end)end end)y.Changed:connect( Changed:connect(function()if not y.Value then return V()end end)local ay=v:
function()if not y.Value then return V()end end)local ay=v:GetChildren()for az=1 GetChildren()for az=1,#ay do if ay[az]:IsA'Frame'and string.find(ay[az].Name,
,#ay do if ay[az]:IsA'Frame'and string.find(ay[az].Name,'Slot')then ay[az]. 'Slot')then ay[az].ChildRemoved:connect(function()return V()end)ay[az].
ChildRemoved:connect(function()return V()end)ay[az].ChildAdded:connect(function( ChildAdded:connect(function()return V()end)end end pcall(function()aw(Enum.
)return V()end)end end pcall(function()aw(Enum.CoreGuiType.Backpack,Game. CoreGuiType.Backpack,Game.StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.Backpack
StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.Backpack))return Game.StarterGui. ))return Game.StarterGui.CoreGuiChangedSignal:connect(aw)end)ah()ag()ay=v:
CoreGuiChangedSignal:connect(aw)end)ah()ag()ay=v:GetChildren()for az=1,#ay do GetChildren()for az=1,#ay do ap(ay[az],false)end if not i.Visible then al(v:
ap(ay[az],false)end if not i.Visible then al(v:GetChildren())end if not(p~=nil) GetChildren())end if not(p~=nil)and game.Players.LocalPlayer['Character']then
and game.Players.LocalPlayer['Character']then aq()end if not r then r=game. aq()end if not r then r=game.Players.LocalPlayer.Backpack.ChildAdded:connect(
Players.LocalPlayer.Backpack.ChildAdded:connect(function(az)return ai(az)end)end function(az)return ai(az)end)end A.Event:connect(am)B.Event:connect(an)C.Event:
A.Event:connect(am)B.Event:connect(an)C.Event:connect(ao)E.Event:connect(au) connect(ao)E.Event:connect(au)return O()
return O()

View File

@ -204,14 +204,14 @@ setHeaderText = (text) ->
assetTypeToString = (assetType) -> assetTypeToString = (assetType) ->
switch assetType switch assetType
when 1 then "Image" when 1 then "Image"
when 2 then "T-Shirt" when 2 then "T-Shirt"
when 3 then "Audio" when 3 then "Audio"
when 4 then "Mesh" when 4 then "Mesh"
when 5 then "Lua" when 5 then "Lua"
when 6 then "HTML" when 6 then "HTML"
when 7 then "Text" when 7 then "Text"
when 8 then "Hat" when 8 then "Hat"
when 9 then "Place" when 9 then "Place"
when 10 then "Model" when 10 then "Model"
when 11 then "Shirt" when 11 then "Shirt"
when 12 then "Pants" when 12 then "Pants"
@ -233,7 +233,7 @@ assetTypeToString = (assetType) ->
when 32 then "Package" when 32 then "Package"
when 33 then "YouTube Video" when 33 then "YouTube Video"
when 34 then "Game Pass" when 34 then "Game Pass"
when 0 then "Product" when 0 then "Product"
else "" else ""
currencyTypeToString = (currencyType) -> currencyTypeToString = (currencyType) ->

View File

@ -173,7 +173,7 @@ createButton = (actionName, functionInfoTable) ->
local position local position
for i = 1, #buttonVector do for i = 1, #buttonVector do
if buttonVector[i] == "empty" then if buttonVector[i] == "empty"
position = i position = i
break break
@ -189,7 +189,7 @@ createButton = (actionName, functionInfoTable) ->
button.Position = buttonPositionTable[position] button.Position = buttonPositionTable[position]
button.Parent = buttonFrame button.Parent = buttonFrame
if buttonScreenGui and not buttonScreenGui.Parent? then if buttonScreenGui and not buttonScreenGui.Parent?
buttonScreenGui.Parent = Game.Players.LocalPlayer.PlayerGui buttonScreenGui.Parent = Game.Players.LocalPlayer.PlayerGui
removeAction = (actionName) -> removeAction = (actionName) ->

View File

@ -12,7 +12,7 @@ New = (className, name, props) ->
local parent local parent
for k, v in pairs props for k, v in pairs props
if type(k) == "string" then if type(k) == "string"
if k == "Parent" if k == "Parent"
parent = v parent = v
else else

View File

@ -16,7 +16,7 @@ New = (className, name, props) ->
local parent local parent
for k, v in pairs props for k, v in pairs props
if type(k) == "string" then if type(k) == "string"
if k == "Parent" if k == "Parent"
parent = v parent = v
else else

View File

@ -12,7 +12,7 @@ New = (className, name, props) ->
local parent local parent
for k, v in pairs props for k, v in pairs props
if type(k) == "string" then if type(k) == "string"
if k == "Parent" if k == "Parent"
parent = v parent = v
else else

View File

@ -12,7 +12,7 @@ New = (className, name, props) ->
local parent local parent
for k, v in pairs props for k, v in pairs props
if type(k) == "string" then if type(k) == "string"
if k == "Parent" if k == "Parent"
parent = v parent = v
else else

View File

@ -12,7 +12,7 @@ New = (className, name, props) ->
local parent local parent
for k, v in pairs props for k, v in pairs props
if type(k) == "string" then if type(k) == "string"
if k == "Parent" if k == "Parent"
parent = v parent = v
else else
@ -1855,12 +1855,12 @@ t.AutoTruncateTextObject = (textLabel) ->
--Shrink the text --Shrink the text
textSize = binaryGrow 0, len, (pos) -> textSize = binaryGrow 0, len, (pos) ->
if pos == 0 textLabel.Text = if pos == 0
textLabel.Text = "~" "~"
else else
textLabel.Text = string.sub(text, 1, pos) .. "~" string.sub(text, 1, pos) .. "~"
return textLabel.TextFits textLabel.TextFits
shortText = string.sub(text, 1, textSize) .. "~" shortText = string.sub(text, 1, textSize) .. "~"
textLabel.Text = shortText textLabel.Text = shortText
@ -1874,7 +1874,7 @@ t.AutoTruncateTextObject = (textLabel) ->
--Okay, now try to binary shrink it back down --Okay, now try to binary shrink it back down
fullLabelSize = binaryShrink textLabel.AbsoluteSize.X, fullLabel.AbsoluteSize.X, (size) -> fullLabelSize = binaryShrink textLabel.AbsoluteSize.X, fullLabel.AbsoluteSize.X, (size) ->
fullLabel.Size = UDim2.new 0, size, 1, 0 fullLabel.Size = UDim2.new 0, size, 1, 0
return fullLabel.TextFits fullLabel.TextFits
fullLabel.Size = UDim2.new 0, fullLabelSize + 6, 1, 0 fullLabel.Size = UDim2.new 0, fullLabelSize + 6, 1, 0
@ -1906,7 +1906,7 @@ t.AutoTruncateTextObject = (textLabel) ->
checkForResize! checkForResize!
return textLabel, changeText textLabel, changeText
TransitionTutorialPages = (fromPage, toPage, transitionFrame, currentPageValue) -> TransitionTutorialPages = (fromPage, toPage, transitionFrame, currentPageValue) ->
@ -2107,10 +2107,10 @@ CreateBasicTutorialPage = (name, handleResize, skipTutorial, giveDoneButton) ->
Position: UDim2.new 0, 0, 0, 25 Position: UDim2.new 0, 0, 0, 25
Parent: frame Parent: frame
innerFrame.Size = if giveDoneButton innerFrame.Size = UDim2.new 1, 0, 1, if giveDoneButton
UDim2.new 1, 0, 1, -75 -75
else else
UDim2.new 1, 0, 1, -22 -22
local parentConnection local parentConnection
@ -2141,7 +2141,7 @@ CreateBasicTutorialPage = (name, handleResize, skipTutorial, giveDoneButton) ->
basicHandleResize! basicHandleResize!
return frame, innerFrame frame, innerFrame
t.CreateTextTutorialPage = (name, text, skipTutorialFunc) -> t.CreateTextTutorialPage = (name, text, skipTutorialFunc) ->
@ -3179,19 +3179,13 @@ t.CreateTerrainMaterialSelector = (size, position) ->
matName = getNameFromEnum newMaterialType matName = getNameFromEnum newMaterialType
buttons = scrollFrame\GetChildren! buttons = scrollFrame\GetChildren!
for i = 1, #buttons for i = 1, #buttons
if buttons[i].Name == "Plastic (blue)" and matName == "Plastic (blue)" if (buttons[i].Name == "Plastic (blue)" and matName == "Plastic (blue)") or
(buttons[i].Name == "Plastic (red)" and matName == "Plastic (red)") or
string.find buttons[i].Name, matName
goToNewMaterial buttons[i], matName goToNewMaterial buttons[i], matName
return return
if buttons[i].Name == "Plastic (red)" and matName == "Plastic (red)"
goToNewMaterial buttons[i], matName
return
if string.find buttons[i].Name, matName
goToNewMaterial buttons[i], matName
return
frame.Changed\connect (prop) -> frame.Changed\connect (prop) ->
if prop == "AbsoluteSize" if prop == "AbsoluteSize"
recalculateScroll! recalculateScroll!

View File

@ -12,7 +12,7 @@ New = (className, name, props) ->
local parent local parent
for k, v in pairs props for k, v in pairs props
if type(k) == "string" then if type(k) == "string"
if k == "Parent" if k == "Parent"
parent = v parent = v
else else

View File

@ -181,7 +181,7 @@ New = (className, name, props) ->
--[[ --[[
makes a full sized background for a guiobject makes a full sized background for a guiobject
@Args: @Args:
imgName asset name of image to fill background imgName asset name of image to fill background
@Return: background gui object @Return: background gui object
--]] --]]
MakeBackgroundGuiObj = (imgName) -> MakeBackgroundGuiObj = (imgName) ->
@ -197,7 +197,7 @@ Color3I = (r, g, b) -> Color3.new r / 255, g / 255, b / 255
--[[ --[[
Gets correct icon for builder's club status to display by name Gets correct icon for builder's club status to display by name
@Args: @Args:
membershipType Enum of membership status membershipType Enum of membership status
@Return: string of image asset @Return: string of image asset
--]] --]]
getMembershipTypeIcon = (membershipType, playerName) -> getMembershipTypeIcon = (membershipType, playerName) ->
@ -234,10 +234,10 @@ getFriendStatusIcon = (friendStatus) ->
--[[ --[[
Utility function to create buttons for the popup menus Utility function to create buttons for the popup menus
@Args: @Args:
nparent what to parent this button to nparent what to parent this button to
ntext text to put on this button ntext text to put on this button
index number index of this entry in menu index number index of this entry in menu
last is this the last element of the popup menu last is this the last element of the popup menu
@Return: a popup menu button @Return: a popup menu button
--]] --]]
MakePopupButton = (nparent, ntext, index, last) -> MakePopupButton = (nparent, ntext, index, last) ->
@ -288,8 +288,8 @@ debugprint = (str) ->
--[[ --[[
obligatory wait for child function obligatory wait for child function
@Args: @Args:
parent Parent object to look for child in parent Parent object to look for child in
child name of child object to look for child name of child object to look for
@Return: object waited for @Return: object waited for
--]] --]]
WaitForChild = (parent, child) -> WaitForChild = (parent, child) ->
@ -946,11 +946,11 @@ AbsoluteToPercent = (x, y) ->
tweens property of element from starta to enda over length of time tweens property of element from starta to enda over length of time
Warning: should be put in a Spawn call Warning: should be put in a Spawn call
@Args: @Args:
element textobject to tween transparency on element textobject to tween transparency on
propName propName
starta alpha to start tweening starta alpha to start tweening
enda alpha to end tweening on enda alpha to end tweening on
length how many seconds to spend tweening length how many seconds to spend tweening
--]] --]]
TweenProperty = (obj, propName, inita, enda, length) -> TweenProperty = (obj, propName, inita, enda, length) ->
startTime = tick! startTime = tick!
@ -965,9 +965,9 @@ TweenProperty = (obj, propName, inita, enda, length) ->
replace with some sort of global input catching A.S.A. FREAKING P. replace with some sort of global input catching A.S.A. FREAKING P.
creates a fullsize gui element to catch next mouse up event completeing a click creates a fullsize gui element to catch next mouse up event completeing a click
@Args: @Args:
frameParent Object to parent fullscreen gui to frameParent Object to parent fullscreen gui to
polledFunction function to call on mouse moved events in this gui polledFunction function to call on mouse moved events in this gui
exitFunction function to call when click event is fired exitFunction function to call when click event is fired
--]] --]]
WaitForClick = (frameParent, polledFunction, exitFunction) -> WaitForClick = (frameParent, polledFunction, exitFunction) ->
@ -1010,8 +1010,8 @@ WaitForClick = (frameParent, polledFunction, exitFunction) ->
Note: these privilege levels seem completely arbitrary, but no documentation exists Note: these privilege levels seem completely arbitrary, but no documentation exists
this is all from the old player list, really weird this is all from the old player list, really weird
@Args: @Args:
rank Integer rank value for player rank Integer rank value for player
@Return Normalized integer value for rank? @Return Normalized integer value for rank?
--]] --]]
-- GetPrivilegeType = (rank) -> -- GetPrivilegeType = (rank) ->
-- if rank <= PrivilegeLevel["Banned"] -- if rank <= PrivilegeLevel["Banned"]
@ -1030,8 +1030,8 @@ WaitForClick = (frameParent, polledFunction, exitFunction) ->
Note: Very odd that I have to use loops with this instead of directly setting the rank Note: Very odd that I have to use loops with this instead of directly setting the rank
but no documentation for personal server service exists but no documentation for personal server service exists
@Args: @Args:
player player to change rank of player player to change rank of
nrank new integer rank to give player nrank new integer rank to give player
--]] --]]
SetPrivilegeRank = (player, nrank) -> SetPrivilegeRank = (player, nrank) ->
while player.PersonalServerRank < nrank while player.PersonalServerRank < nrank
@ -1044,7 +1044,7 @@ assetid = "http://www.roblox.com/asset/?id="
--[[ --[[
Highlights current rank of this player in the popup menu Highlights current rank of this player in the popup menu
@Args: @Args:
player Player to check for rank on player Player to check for rank on
--]] --]]
HighlightMyRank = (player, BanPlayerButton, VisitorButton, MemberButton, AdminButton) -> HighlightMyRank = (player, BanPlayerButton, VisitorButton, MemberButton, AdminButton) ->
BanPlayerButton.Image = assetid .. Images["LightPopupMid"] BanPlayerButton.Image = assetid .. Images["LightPopupMid"]
@ -1065,8 +1065,8 @@ HighlightMyRank = (player, BanPlayerButton, VisitorButton, MemberButton, AdminBu
--[[ --[[
called when player selects new privilege level from popup menu called when player selects new privilege level from popup menu
@Args: @Args:
player player to set privileges on player player to set privileges on
nlevel new privilege level for this player nlevel new privilege level for this player
--]] --]]
OnPrivilegeLevelSelect = (player, nlevel, BanPlayerButton, VisitorButton, MemberButton, AdminButton) -> OnPrivilegeLevelSelect = (player, nlevel, BanPlayerButton, VisitorButton, MemberButton, AdminButton) ->
debugprint "setting privilege level" debugprint "setting privilege level"
@ -1158,17 +1158,17 @@ InitReportAbuse = ->
--[[ --[[
gets enum val of friend status, uses pcall for some reason?(from old playerlist) gets enum val of friend status, uses pcall for some reason?(from old playerlist)
@Args: @Args:
player player object to check if friends with player player object to check if friends with
@Return: enum of friend status @Return: enum of friend status
--]] --]]
GetFriendStatus = (player) -> GetFriendStatus = (player) ->
if player == game.Players.LocalPlayer if player == game.Players.LocalPlayer
return Enum.FriendStatus.NotFriend Enum.FriendStatus.NotFriend
else else
success, result = try success, result = try
game.Players.LocalPlayer\GetFriendStatus player game.Players.LocalPlayer\GetFriendStatus player
return if success if success
result result
else else
Enum.FriendStatus.NotFriend Enum.FriendStatus.NotFriend
@ -1266,8 +1266,8 @@ local BaseUpdate
--[[ --[[
doing WAAY too much here, for optimization update only your team doing WAAY too much here, for optimization update only your team
@Args: @Args:
playerEntry Entry of player who had a stat change playerEntry Entry of player who had a stat change
property Name of stat changed property Name of stat changed
--]] --]]
StatChanged = (_, _) -> --playerEntry, property) StatChanged = (_, _) -> --playerEntry, property)
-- if playerEntry['MyTeam'] -- if playerEntry['MyTeam']
@ -1296,8 +1296,8 @@ local UpdateMaximize
if stat is a string value, crashes the leaderboard if stat is a string value, crashes the leaderboard
Note: change crash to a 'tabify' leaderboard later Note: change crash to a 'tabify' leaderboard later
@Args: @Args:
nchild new child value to leaderstats nchild new child value to leaderstats
playerEntry entry this stat was added to playerEntry entry this stat was added to
--]] --]]
StatAdded = (nchild, playerEntry) -> StatAdded = (nchild, playerEntry) ->
-- dont re - add a leaderstat I alreday have -- dont re - add a leaderstat I alreday have
@ -1367,8 +1367,8 @@ DoesStatExist = (statName, exception) ->
then calls statchanged to resize frame then calls statchanged to resize frame
if playerEntry==localplayer, will remove from scorenames if playerEntry==localplayer, will remove from scorenames
@Args: @Args:
nchild ___value to be removed nchild ___value to be removed
playerEntry entry of player value is being removed from playerEntry entry of player value is being removed from
--]] --]]
StatRemoved = (nchild, playerEntry) -> StatRemoved = (nchild, playerEntry) ->
while AddingStatLock while AddingStatLock
@ -2175,7 +2175,7 @@ ScreenGui.Changed\connect UpdateHeaderNameSize
called only when the leaderstats object is added to a given player entry called only when the leaderstats object is added to a given player entry
removes old stats, adds any existing stats, and sets up listeners for new stats removes old stats, adds any existing stats, and sets up listeners for new stats
@Args: @Args:
playerEntry A reference to the ENTRY(table) of the player who had leaderstats added playerEntry A reference to the ENTRY(table) of the player who had leaderstats added
--]] --]]
LeaderstatsAdded = (playerEntry) -> LeaderstatsAdded = (playerEntry) ->
--RemoveAllStats playerEntry --RemoveAllStats playerEntry
@ -2194,8 +2194,8 @@ LeaderstatsAdded = (playerEntry) ->
called when leaderstats object is removed from play in player entry called when leaderstats object is removed from play in player entry
Note: may not be needed, might be able to just rely on leaderstats added Note: may not be needed, might be able to just rely on leaderstats added
@Args: @Args:
oldLeaderstats leaderstats object to be removed oldLeaderstats leaderstats object to be removed
playerEntry A reference to the ENTRY(table) of the player playerEntry A reference to the ENTRY(table) of the player
--]] --]]
LeaderstatsRemoved = (_, playerEntry) -> LeaderstatsRemoved = (_, playerEntry) ->
while AddingFrameLock while AddingFrameLock
@ -2210,7 +2210,7 @@ LeaderstatsRemoved = (_, playerEntry) ->
Called when a player entry in the leaderboard is clicked Called when a player entry in the leaderboard is clicked
either will highlight entry and start the drag event, or open a popup menu either will highlight entry and start the drag event, or open a popup menu
@Args: @Args:
entry the player entry clicked entry the player entry clicked
--]] --]]
OnPlayerEntrySelect = (entry, startx, starty) -> OnPlayerEntrySelect = (entry, startx, starty) ->
if not InPopupWaitForClick if not InPopupWaitForClick
@ -2248,8 +2248,8 @@ RemoveNeutralTeam = ->
--[[ --[[
removes a single player from a given team (not usually called directly) removes a single player from a given team (not usually called directly)
@Args: @Args:
teamEntry team entry to remove player from teamEntry team entry to remove player from
index index of player in 'MyPlayers' list to remove index index of player in 'MyPlayers' list to remove
--]] --]]
RemovePlayerFromTeam = (teamEntry, index) -> RemovePlayerFromTeam = (teamEntry, index) ->
table.remove teamEntry["MyPlayers"], index table.remove teamEntry["MyPlayers"], index
@ -2260,8 +2260,13 @@ RemovePlayerFromTeam = (teamEntry, index) ->
--[[ --[[
finds previous team this player was on, and if it exists calls removeplayerfromteam finds previous team this player was on, and if it exists calls removeplayerfromteam
@Args @Args
entry Player entry entry Player entry
--]] --]]
test = 5
test = 5
FindRemovePlayerFromTeam = (entry) -> FindRemovePlayerFromTeam = (entry) ->
if entry["MyTeam"] if entry["MyTeam"]
for j, oldEntry in ipairs entry["MyTeam"]["MyPlayers"] for j, oldEntry in ipairs entry["MyTeam"]["MyPlayers"]
@ -2279,8 +2284,8 @@ FindRemovePlayerFromTeam = (entry) ->
adds player entry entry to teamentry adds player entry entry to teamentry
removes them from any previous team removes them from any previous team
@Args: @Args:
teamEntry entry of team to add player to teamEntry entry of team to add player to
entry player entry to add to this team entry player entry to add to this team
--]] --]]
AddPlayerToTeam = (teamEntry, entry) -> AddPlayerToTeam = (teamEntry, entry) ->
FindRemovePlayerFromTeam entry FindRemovePlayerFromTeam entry
@ -2368,8 +2373,8 @@ SetPlayerToTeam = (entry) ->
called when any children of player changes called when any children of player changes
handles 'Neutral', teamColor, Name and MembershipType changes handles 'Neutral', teamColor, Name and MembershipType changes
@Args @Args
entry Player entry changed entry Player entry changed
property name of property changed property name of property changed
--]] --]]
PlayerChanged = (entry, property) -> PlayerChanged = (entry, property) ->
while PlayerChangedLock while PlayerChangedLock
@ -2421,7 +2426,7 @@ PlayerChanged = (entry, property) ->
inits their player frame and player entry, assigns them to a team if possible, inits their player frame and player entry, assigns them to a team if possible,
and hooks up their leaderstats and hooks up their leaderstats
@Args: @Args:
nplayer new player object to insert nplayer new player object to insert
--]] --]]
InsertPlayerFrame = (nplayer) -> InsertPlayerFrame = (nplayer) ->
while AddingFrameLock while AddingFrameLock
@ -2577,8 +2582,8 @@ Players.ChildRemoved\connect RemovePlayerFrame
turns a list of team entries with sub lists of players into a single ordered turns a list of team entries with sub lists of players into a single ordered
list, in the correct order,and of the correct length list, in the correct order,and of the correct length
@Args: @Args:
tframes the team entries to unroll tframes the team entries to unroll
outframes the list to unroll these entries into outframes the list to unroll these entries into
--]] --]]
UnrollTeams = (tframes, outframes) -> UnrollTeams = (tframes, outframes) ->
numEntries = 0 numEntries = 0
@ -2622,7 +2627,7 @@ TeamSortFunc = (a, b) ->
--[[ --[[
adds up all the score of this team's players to form the team score adds up all the score of this team's players to form the team score
@Args: @Args:
team team entry to sum the scores of team team entry to sum the scores of
--]] --]]
AddTeamScores = (team) -> AddTeamScores = (team) ->
for j = 1, #ScoreNames, 1 for j = 1, #ScoreNames, 1
@ -2643,7 +2648,7 @@ AddTeamScores = (team) ->
consider adding lock with wait for performance consider adding lock with wait for performance
sorts each of the team's player lists induvidually, adds up the team scores. sorts each of the team's player lists induvidually, adds up the team scores.
@Args: @Args:
tentries table of team entries tentries table of team entries
--]] --]]
SortTeams = (tentries) -> SortTeams = (tentries) ->
for _, val in ipairs tentries for _, val in ipairs tentries
@ -2719,7 +2724,7 @@ TeamChildRemoved = (entry, nchild) ->
--[[ --[[
removes team from team list removes team from team list
@Args: @Args:
nteam Teamobject to remove nteam Teamobject to remove
--]] --]]
RemoveTeamFrame = (nteam) -> RemoveTeamFrame = (nteam) ->
while AddingFrameLock while AddingFrameLock
@ -2771,7 +2776,7 @@ TeamChanged = (entry, property) ->
adds any players intended for this team,Creates neutral team if this is the first team added adds any players intended for this team,Creates neutral team if this is the first team added
Note: might be best to break this into multiple functions to simplify Note: might be best to break this into multiple functions to simplify
@Args: @Args:
nteam new team object added nteam new team object added
--]] --]]
InsertTeamFrame = (nteam) -> InsertTeamFrame = (nteam) ->
while AddingFrameLock while AddingFrameLock

View File

@ -12,7 +12,7 @@ New = (className, name, props) ->
local parent local parent
for k, v in pairs props for k, v in pairs props
if type(k) == "string" then if type(k) == "string"
if k == "Parent" if k == "Parent"
parent = v parent = v
else else

View File

@ -671,8 +671,7 @@ filterGear = (terms) ->
filteredGear = {} filteredGear = {}
for _, v in pairs backpackItems for _, v in pairs backpackItems
if buttons[v] if buttons[v]
gearString = string.lower buttons[v].GearReference.Value.Name gearString = trim string.lower buttons[v].GearReference.Value.Name
gearString = trim gearString
for i = 1, #terms for i = 1, #terms
if string.match gearString, terms[i] if string.match gearString, terms[i]
table.insert filteredGear, buttons[v] table.insert filteredGear, buttons[v]