Formatting improvement etc
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@ -5,23 +5,32 @@ print "[Mercury]: Loaded corescript 60595695"
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-- This script is used to register RbxLua libraries on game servers, so game scripts have
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-- access to all of the libraries (otherwise only local scripts do)
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local sc = game:GetService "ScriptContext"
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local tries = 0
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local ScriptContext
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while not sc and tries < 3 do
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tries += 1
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sc = game:GetService "ScriptContext"
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for i = 1, 4 do
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ScriptContext = game:GetService "ScriptContext"
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if ScriptContext then
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break
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end
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wait(0.2)
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end
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if sc then
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sc:RegisterLibrary("Libraries/RbxFusion", "10000001")
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sc:RegisterLibrary("Libraries/RbxRed", "10000002")
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sc:RegisterLibrary("Libraries/RbxGui", "45284430")
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sc:RegisterLibrary("Libraries/RbxGear", "45374389")
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sc:RegisterLibrary("Libraries/RbxUtility", "60595411")
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sc:RegisterLibrary("Libraries/RbxStamper", "73157242")
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sc:LibraryRegistrationComplete()
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local function RegisterLibraries(t: { [string]: number })
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for name, id in pairs(t) do
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ScriptContext:RegisterLibrary(`Libraries/Rbx{name}`, tostring(id))
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end
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end
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if ScriptContext then
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RegisterLibraries {
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Fusion = 10000001,
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Red = 10000002,
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Gui = 45284430,
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Gear = 45374389,
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Utility = 60595411,
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Stamper = 73157242,
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}
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ScriptContext:LibraryRegistrationComplete()
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else
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print "failed to find script context, libraries did not load"
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end
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@ -1148,8 +1148,8 @@ function Chat:UpdateChat(cPlayer, message)
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end
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end
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function Chat:RecalculateSpacing()
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--[[for i = 1, #self.MessageQueue do
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-- function Chat:RecalculateSpacing()
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--[[for i = 1, #self.MessageQueue do
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local pLabel = self.MessageQueue[i]['Player']
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local mLabel = self.MessageQueue[i]['Message']
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@ -1166,7 +1166,7 @@ function Chat:RecalculateSpacing()
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Chat:UpdateQueue(self.MessageQueue[i], diff)
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end ]]
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end
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-- end
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-- function Chat:ApplyFilter(str)
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-- --[[for _, word in pair(self.Filter_List) do
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@ -1316,7 +1316,7 @@ function Chat:ScreenSizeChanged()
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while self.Frame.AbsoluteSize.Y > 120 do
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self.Frame.Size -= UDim2.new(0, 0, 0.005, 0)
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end
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Chat:RecalculateSpacing()
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-- Chat:RecalculateSpacing()
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end
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function Chat:FindButtonTree(scButton, rootList)
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@ -93,7 +93,6 @@ end)
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-- functions ---------------------------------------
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local loadingState = 0
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local function setLoadingMessage(message: string)
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-- todo: animated "..."
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local dots = ""
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loadingState += 1
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local currentLoadingState = loadingState
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