Load renders for render queue in admin panel, and rerender on rerender button clicked on user page
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commit
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@ -8851,10 +8851,10 @@ declare class DataModel extends ServiceProvider
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function GetObjectsAsync(self, url: Content): { Instance }
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function GetObjectsList(self, urls: { any }): { any }
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function GetPlaySessionId(self): string
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function HttpGet(self, url: string, httpRequestType: EnumHttpRequestType?): string
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function HttpGetAsync(self, url: string, httpRequestType: EnumHttpRequestType?): string
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function HttpPost(self, url: string, data: string, contentType: string?, httpRequestType: EnumHttpRequestType?): string
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function HttpPostAsync(self, url: string, data: string, contentType: string?, httpRequestType: EnumHttpRequestType?): string
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function HttpGet(self, url: string, synchronous: boolean, httpRequestType: EnumHttpRequestType?, doNotAllowDiabolicalMode: boolean?): string
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function HttpGetAsync(self, url: string, synchronous: boolean, httpRequestType: EnumHttpRequestType?, doNotAllowDiabolicalMode: boolean?): string
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function HttpPost(self, url: string, data: string, synchronous: boolean, contentType: string?, httpRequestType: EnumHttpRequestType?, doNotAllowDiabolicalMode: boolean?): string
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function HttpPostAsync(self, url: string, data: string, synchronous: boolean, contentType: string?, httpRequestType: EnumHttpRequestType?, doNotAllowDiabolicalMode: boolean?): string
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function InsertObjectsAndJoinIfLegacyAsync(self, url: Content): { Instance }
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function IsContentLoaded(self): boolean
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function IsLoaded(self): boolean
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@ -32,9 +32,8 @@ game:HttpPost(
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.. "&RenderJobID="
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.. game.JobId,
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'{"Status": 1}',
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synchronous,
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"text/plain",
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true
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true,
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"text/plain"
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)
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local player = game:GetService("Players"):CreateLocalPlayer(0)
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@ -32,7 +32,7 @@ game:HttpPost(
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.. "&RenderJobID="
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.. game.JobId,
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'{"Status": 1}',
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synchronous,
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true,
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"text/plain",
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true
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)
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@ -70,8 +70,7 @@ while true do
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.. game.JobId,
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result,
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true,
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"text/plain",
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true
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"text/plain"
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)
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end)
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if not ok then
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