Some corescript formatting fixes
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2ee432487e
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@ -17,7 +17,7 @@ local NetworkServer = game:GetService "NetworkServer"
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RunService:Run()
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local url = _BASE_URL
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local url = _BASE_URL -- can't use the BaseUrl module because ContentProvider.BaseUrl isn't set yet
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-----------------------------------"CUSTOM" SHARED CODE----------------------------------
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@ -45,28 +45,26 @@ ScriptContext.ScriptsDisabled = true
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-- game:SetPlaceId(nil, false)
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ChangeHistoryService:SetEnabled(false)
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if url ~= nil then
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pcall(function()
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Players:SetAbuseReportUrl(`{url}/Report/Games.ashx`)
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end)
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pcall(function()
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ScriptInformationProvider:SetAssetUrl(`{url}/Asset/`)
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end)
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pcall(function()
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ContentProvider:SetBaseUrl(`{url}/`)
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end)
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pcall(function()
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Players:SetAbuseReportUrl(url .. "/Report/Games.ashx")
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end)
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pcall(function()
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ScriptInformationProvider:SetAssetUrl(url .. "/Asset/")
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end)
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pcall(function()
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ContentProvider:SetBaseUrl(url .. "/")
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end)
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BadgeService:SetIsBadgeLegalUrl ""
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InsertService:SetBaseSetsUrl(
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url .. "/Game/Tools/InsertAsset.ashx?nsets=10&type=base"
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)
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InsertService:SetUserSetsUrl(
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url .. "/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d"
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)
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InsertService:SetCollectionUrl(url .. "/Game/Tools/InsertAsset.ashx?sid=%d")
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InsertService:SetAssetUrl(url .. "/asset?id=%d")
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InsertService:SetAssetVersionUrl(url .. "/Asset/?assetversionid=%d")
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end
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BadgeService:SetIsBadgeLegalUrl ""
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InsertService:SetBaseSetsUrl(
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url .. "/Game/Tools/InsertAsset.ashx?nsets=10&type=base"
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)
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InsertService:SetUserSetsUrl(
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url .. "/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d"
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)
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InsertService:SetCollectionUrl(url .. "/Game/Tools/InsertAsset.ashx?sid=%d")
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InsertService:SetAssetUrl(url .. "/asset?id=%d")
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InsertService:SetAssetVersionUrl(url .. "/Asset/?assetversionid=%d")
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pcall(function()
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NetworkServer:SetIsPlayerAuthenticationRequired(true)
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@ -18,10 +18,6 @@ pcall(function()
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game:SetPlaceId(_PLACE_ID, false)
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end)
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-- if we are on a touch device, no blocking http calls allowed! This can cause a crash on iOS
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-- In general we need a long term strategy to remove blocking http calls from all platforms
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-- local isTouchDevice = UserInputService.TouchEnabled
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settings()["Game Options"].CollisionSoundEnabled = true
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pcall(function()
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settings().Rendering.EnableFRM = true
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@ -35,8 +31,6 @@ pcall(function()
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Enum.EnviromentalPhysicsThrottle.DefaultAuto
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end)
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-- arguments ---------------------------------------
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-- (there aren't any)
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local threadSleepTime = 15
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-- local test = _IS_STUDIO_JOIN -- unused
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@ -121,7 +115,6 @@ local function requestCharacter(replicator)
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if not ok then
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reportError(err)
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return
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end
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end
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@ -172,15 +165,16 @@ local function onConnectionRejected()
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end
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local function onPlayerIdled(idleTime)
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if idleTime > 20 * 60 then
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setMessage(
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string.format(
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"You were disconnected for being idle %d minutes",
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idleTime / 60
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)
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)
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Client:Disconnect()
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if idleTime < 20 * 60 then
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return
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end
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setMessage(
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string.format(
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"You were disconnected for being idle %d minutes",
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idleTime / 60
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)
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)
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Client:Disconnect()
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end
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-- main ------------------------------------------------------------
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@ -229,6 +223,6 @@ pcall(function()
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game:SetScreenshotInfo ""
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end)
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pcall(function()
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game:SetVideoInfo '<?xml version="1.0"?><entry xmlns="http://w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/" xmlns:yt="http://gdata.youtube.com/schemas/2007"><media:group><media:title type="plain"><![CDATA[Mercury Place]]></media:title><media:description type="plain"><![CDATA[ For more games visit http://banland.xyz]]></media:description><media:category scheme="http://gdata.youtube.com/schemas/2007/categories.cat">Games</media:category><media:keywords>Mercury, video, free game, online virtual world</media:keywords></media:group></entry>'
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game:SetVideoInfo '<?xml version="1.0"?><entry xmlns="http://w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/" xmlns:yt="http://gdata.youtube.com/schemas/2007"><media:group><media:title type="plain"><![CDATA[Mercury Place]]></media:title><media:description type="plain"><![CDATA[ For more games visit https://mercury2.com]]></media:description><media:category scheme="http://gdata.youtube.com/schemas/2007/categories.cat">Games</media:category><media:keywords>Mercury, video, free game, online virtual world</media:keywords></media:group></entry>'
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end)
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-- use single quotes here because the video info string may have unescaped double quotes
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@ -5,7 +5,7 @@ local ThumbnailGenerator =
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game:GetService "ThumbnailGenerator" :: ThumbnailGenerator
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local RenderModule = require "../Modules/Render"
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local SetupAvatar = require "../Modules/Render/SetupAvatar"
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local Render = RenderModule(_BASE_URL, _PING_URL, _THUMBNAIL_KEY) -- avoid ambiguous syntax after compilation
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local Render = RenderModule(_BASE_URL, "_PING_URL", _THUMBNAIL_KEY) -- avoid ambiguous syntax after compilation
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local New = require("../Modules/New").New
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local player = SetupAvatar(
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@ -4,7 +4,7 @@
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local ThumbnailGenerator = game:GetService "ThumbnailGenerator"
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local RenderModule = require "../Modules/Render"
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local SetupAvatar = require "../Modules/Render/SetupAvatar"
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local Render = RenderModule(_BASE_URL, _PING_URL, _THUMBNAIL_KEY) -- avoid ambiguous syntax after compilation
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local Render = RenderModule(_BASE_URL, "_PING_URL", _THUMBNAIL_KEY) -- avoid ambiguous syntax after compilation
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SetupAvatar(
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_BASE_URL,
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@ -3,7 +3,7 @@
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local ThumbnailGenerator = game:GetService "ThumbnailGenerator"
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local RenderModule = require "../Modules/Render"
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local Render = RenderModule(_BASE_URL, _PING_URL, _THUMBNAIL_KEY) -- avoid ambiguous syntax after compilation
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local Render = RenderModule(_BASE_URL, "_PING_URL", _THUMBNAIL_KEY) -- avoid ambiguous syntax after compilation
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local New = require("../Modules/New").New
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print(`[{game.JobId}] Starting new render for {_RENDER_TYPE} Id {_ASSET_ID}`)
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@ -3,7 +3,7 @@
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local ThumbnailGenerator = game:GetService "ThumbnailGenerator"
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local RenderModule = require "../Modules/Render"
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local Render = RenderModule(_BASE_URL, _PING_URL, _THUMBNAIL_KEY) -- avoid ambiguous syntax after compilation
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local Render = RenderModule(_BASE_URL, "_PING_URL", _THUMBNAIL_KEY) -- avoid ambiguous syntax after compilation
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print(`[{game.JobId}] Starting new render for {_RENDER_TYPE} Id {_ASSET_ID}`)
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@ -48,7 +48,7 @@ InsertService:SetUserSetsUrl(
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)
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InsertService:SetCollectionUrl(path "game/tools/insertasset?sid=%d")
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InsertService:SetAssetUrl(path "asset?id=%d")
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InsertService:SetAssetVersionUrl(path "Asset/?assetversionid=%d")
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InsertService:SetAssetVersionUrl(path "asset?assetversionid=%d")
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pcall(function()
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SocialService:SetFriendUrl(
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