commit
a8df71e9e4
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@ -3226,7 +3226,8 @@ declare class PathWaypoint
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end
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declare class CFrame
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LookVector: Vector3
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lookVector: Vector3
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LookVector: Vector3 -- ?
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Position: Vector3
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RightVector: Vector3
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Rotation: CFrame
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@ -5661,6 +5662,9 @@ declare class InsertService extends Instance
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function LoadLocalAsset(self, assetPath: string): Instance
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function LoadPackageAsset(self, url: Content): { Instance }
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function LoadPackageAssetAsync(self, url: Content): { Instance }
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function SetAssetUrl(self, assetUrl: Content): nil
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function SetAssetVersionUrl(self, assetVersionUrl: Content): nil
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end
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declare class JointInstance extends Instance
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@ -54,8 +54,8 @@ ContentProvider:SetThreadPool(16)
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InsertService:SetBaseSetsUrl "http://banland.xyz/game/tools/insertasset?nsets=10&type=base"
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InsertService:SetUserSetsUrl "http://banland.xyz/game/tools/insertasset?nsets=20&type=user&userid=%d"
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InsertService:SetCollectionUrl "http://banland.xyz/game/tools/insertasset?sid=%d"
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InsertService:SetAssetUrl "http://banland.xyz/Asset/?id=%d"
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InsertService:SetAssetVersionUrl "http://banland.xyz/Asset/?assetversionid=%d"
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InsertService:SetAssetUrl "http://banland.xyz/asset?id=%d"
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InsertService:SetAssetVersionUrl "http://banland.xyz/asset?assetversionid=%d"
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pcall(function()
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SocialService:SetFriendUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d"
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@ -51,10 +51,36 @@ if gear then
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player.Character.Torso["Right Shoulder"].CurrentAngle = math.rad(90)
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end
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local click = ThumbnailGenerator:Click("PNG", 420, 420, true)
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local clickBody = ThumbnailGenerator:Click("PNG", 840, 840, true)
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local result = '{"Status": "Completed", "Click": "' .. tostring(click) .. '"}'
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print("[" .. game.JobId .. "] Successfully rendered, moving on...")
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print("[" .. game.JobId .. "] Rendered bodyshot")
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player.Character.Torso["Right Shoulder"].CurrentAngle = 0
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-- Headshot Camera
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local FOV = 52.5
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local CameraAngle = player.Character.Head.CFrame
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local CameraPosition = CameraAngle
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+ CFrame.Angles(0, math.pi, 0).lookVector.unit * 2.75
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local Camera = Instance.new "Camera"
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Camera.Name = "ThumbnailCamera"
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Camera.CameraType = Enum.CameraType.Scriptable
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Camera.CoordinateFrame = CFrame.new(CameraPosition.p, CameraAngle.p)
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Camera.FieldOfView = FOV
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Camera.Parent = player.Character
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workspace.CurrentCamera = Camera
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local clickHead = ThumbnailGenerator:Click("PNG", 300, 300, true)
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local result = '{"Status": "Completed", "ClickBody": "'
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.. tostring(clickBody)
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.. '", "ClickHead": "'
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.. tostring(clickHead)
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.. '"}'
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print("[" .. game.JobId .. "] Rendered headshot")
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while true do
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local ok, err = pcall(function()
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@ -14,10 +14,8 @@ local ScriptContext = game:GetService "ScriptContext"
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pcall(function()
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ContentProvider:SetBaseUrl(baseUrl)
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InsertService:SetAssetUrl(baseUrl .. "/asset/assetfetch?id=%d")
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InsertService:SetAssetVersionUrl(
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baseUrl .. "/asset/assetfetch?assetversionid=%d"
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)
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InsertService:SetAssetUrl(baseUrl .. "/asset?id=%d")
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InsertService:SetAssetVersionUrl(baseUrl .. "/asset?assetversionid=%d")
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end)
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HttpService.HttpEnabled = true
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@ -46,6 +44,8 @@ local player = game:GetService("Players"):CreateLocalPlayer(0)
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player.CharacterAppearance = baseUrl
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.. "/api/render/characterasset?id="
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.. assetId
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.. "&apiKey="
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.. thumbnailKey
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player:LoadCharacter(false)
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-- Raise up the character's arm if they have gear.
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