Improve deploy workflow and corescript formatting
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parent
c21248b3e6
commit
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@ -1,3 +1,3 @@
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[tools]
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[tools]
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darklua = "seaofvoices/darklua@0.9.0"
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darklua = "seaofvoices/darklua@0.9.0"
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yue = "pigpigyyy/Yuescript@0.17.5"
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yue = "pigpigyyy/Yuescript@0.17.6"
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@ -218,7 +218,7 @@ while true
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if delta ~= 0
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if delta ~= 0
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coroutine.resume coroutine.create(billboardHealthChange), delta
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coroutine.resume coroutine.create(billboardHealthChange), delta
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--delta *= .01
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--delta *= 0.01
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--health += delta * s * Humanoid.MaxHealth
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--health += delta * s * Humanoid.MaxHealth
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health = Humanoid.Health + delta * s
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health = Humanoid.Health + delta * s
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924
yue/48488235.yue
924
yue/48488235.yue
File diff suppressed because it is too large
Load Diff
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@ -83,7 +83,7 @@ GetTerrainForMouse = (mouse) ->
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cell
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cell
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-- setup helper functions
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-- setup helper functions
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insertBoundingBoxOverlapVector = Vector3.new 0.3, 0.3, 0.3 -- we can still stamp if our character extrudes into the target stamping space by .3 or fewer units
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insertBoundingBoxOverlapVector = Vector3.new 0.3, 0.3, 0.3 -- we can still stamp if our character extrudes into the target stamping space by 0.3 or fewer units
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-- rotates a model by yAngle radians about the global y-axis
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-- rotates a model by yAngle radians about the global y-axis
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rotatePartAndChildren = (part, rotCF, offsetFromOrigin) ->
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rotatePartAndChildren = (part, rotCF, offsetFromOrigin) ->
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@ -384,7 +384,7 @@ isBlocker = (part) -> -- returns whether or not we want to cancel the stamp beca
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isBlocker part.Parent
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isBlocker part.Parent
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-- helper function to determine if a character can be pushed upwards by a certain amount
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-- helper function to determine if a character can be pushed upwards by a certain amount
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-- character is 5 studs tall, we'll check a 1.5 x 1.5 x 4.5 box around char, with center .5 studs below torsocenter
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-- character is 5 studs tall, we'll check a 1.5 x 1.5 x 4.5 box around char, with center 0.5 studs below torsocenter
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spaceAboveCharacter = (charTorso, newTorsoY, stampData) ->
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spaceAboveCharacter = (charTorso, newTorsoY, stampData) ->
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partsAboveChar = game.Workspace\FindPartsInRegion3(
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partsAboveChar = game.Workspace\FindPartsInRegion3(
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Region3.new(
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Region3.new(
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@ -456,7 +456,7 @@ findConfigAtMouseTarget = (Mouse, stampData) ->
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mouseHitInWorld = Vector3.new if Mouse
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mouseHitInWorld = Vector3.new if Mouse
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Mouse.Hit.x, Mouse.Hit.y, Mouse.Hit.z
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Mouse.Hit.x, Mouse.Hit.y, Mouse.Hit.z
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else
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else
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0, 0, 0
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0, 0, 0
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local cellPos
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local cellPos
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@ -1255,7 +1255,7 @@ t.SetupStamperDragger = (modelToStamp, Mouse, StampInModel, AllowedStampRegion,
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DoStamperMouseMove Mouse
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DoStamperMouseMove Mouse
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elseif key == "c" -- try to expand our high scalability dragger dimension
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elseif key == "c" -- try to expand our high scalability dragger dimension
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with HighScalabilityLine
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with HighScalabilityLine
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if .InternalLine and
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if .InternalLine and
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.InternalLine.magnitude > 0 and
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.InternalLine.magnitude > 0 and
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.Dimensions < 3
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.Dimensions < 3
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@ -1269,8 +1269,8 @@ t.SetupStamperDragger = (modelToStamp, Mouse, StampInModel, AllowedStampRegion,
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resetHighScalabilityLine = ->
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resetHighScalabilityLine = ->
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if HighScalabilityLine
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if HighScalabilityLine
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HighScalabilityLine.Start = nil
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HighScalabilityLine.Start = \
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HighScalabilityLine.End = nil
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HighScalabilityLine.End = \
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HighScalabilityLine.InternalLine = nil
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HighScalabilityLine.InternalLine = nil
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HighScalabilityLine.NewHint = true
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HighScalabilityLine.NewHint = true
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