Improve deploy workflow and corescript formatting

This commit is contained in:
Lewin Kelly 2023-07-13 05:34:07 +01:00
parent c21248b3e6
commit a6389f4f40
4 changed files with 472 additions and 468 deletions

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@ -1,3 +1,3 @@
[tools] [tools]
darklua = "seaofvoices/darklua@0.9.0" darklua = "seaofvoices/darklua@0.9.0"
yue = "pigpigyyy/Yuescript@0.17.5" yue = "pigpigyyy/Yuescript@0.17.6"

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@ -218,7 +218,7 @@ while true
if delta ~= 0 if delta ~= 0
coroutine.resume coroutine.create(billboardHealthChange), delta coroutine.resume coroutine.create(billboardHealthChange), delta
--delta *= .01 --delta *= 0.01
--health += delta * s * Humanoid.MaxHealth --health += delta * s * Humanoid.MaxHealth
health = Humanoid.Health + delta * s health = Humanoid.Health + delta * s

File diff suppressed because it is too large Load Diff

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@ -83,7 +83,7 @@ GetTerrainForMouse = (mouse) ->
cell cell
-- setup helper functions -- setup helper functions
insertBoundingBoxOverlapVector = Vector3.new 0.3, 0.3, 0.3 -- we can still stamp if our character extrudes into the target stamping space by .3 or fewer units insertBoundingBoxOverlapVector = Vector3.new 0.3, 0.3, 0.3 -- we can still stamp if our character extrudes into the target stamping space by 0.3 or fewer units
-- rotates a model by yAngle radians about the global y-axis -- rotates a model by yAngle radians about the global y-axis
rotatePartAndChildren = (part, rotCF, offsetFromOrigin) -> rotatePartAndChildren = (part, rotCF, offsetFromOrigin) ->
@ -384,7 +384,7 @@ isBlocker = (part) -> -- returns whether or not we want to cancel the stamp beca
isBlocker part.Parent isBlocker part.Parent
-- helper function to determine if a character can be pushed upwards by a certain amount -- helper function to determine if a character can be pushed upwards by a certain amount
-- character is 5 studs tall, we'll check a 1.5 x 1.5 x 4.5 box around char, with center .5 studs below torsocenter -- character is 5 studs tall, we'll check a 1.5 x 1.5 x 4.5 box around char, with center 0.5 studs below torsocenter
spaceAboveCharacter = (charTorso, newTorsoY, stampData) -> spaceAboveCharacter = (charTorso, newTorsoY, stampData) ->
partsAboveChar = game.Workspace\FindPartsInRegion3( partsAboveChar = game.Workspace\FindPartsInRegion3(
Region3.new( Region3.new(
@ -456,7 +456,7 @@ findConfigAtMouseTarget = (Mouse, stampData) ->
mouseHitInWorld = Vector3.new if Mouse mouseHitInWorld = Vector3.new if Mouse
Mouse.Hit.x, Mouse.Hit.y, Mouse.Hit.z Mouse.Hit.x, Mouse.Hit.y, Mouse.Hit.z
else else
0, 0, 0 0, 0, 0
local cellPos local cellPos
@ -1255,7 +1255,7 @@ t.SetupStamperDragger = (modelToStamp, Mouse, StampInModel, AllowedStampRegion,
DoStamperMouseMove Mouse DoStamperMouseMove Mouse
elseif key == "c" -- try to expand our high scalability dragger dimension elseif key == "c" -- try to expand our high scalability dragger dimension
with HighScalabilityLine with HighScalabilityLine
if .InternalLine and if .InternalLine and
.InternalLine.magnitude > 0 and .InternalLine.magnitude > 0 and
.Dimensions < 3 .Dimensions < 3
@ -1269,8 +1269,8 @@ t.SetupStamperDragger = (modelToStamp, Mouse, StampInModel, AllowedStampRegion,
resetHighScalabilityLine = -> resetHighScalabilityLine = ->
if HighScalabilityLine if HighScalabilityLine
HighScalabilityLine.Start = nil HighScalabilityLine.Start = \
HighScalabilityLine.End = nil HighScalabilityLine.End = \
HighScalabilityLine.InternalLine = nil HighScalabilityLine.InternalLine = nil
HighScalabilityLine.NewHint = true HighScalabilityLine.NewHint = true