Add corescript ID at top of each file for debugging
This commit is contained in:
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6b2ca1f213
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print("[Mercury]: Loaded corescript 107893730")
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local New
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New = function(className, name, props)
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if not (props ~= nil) then
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print("[Mercury]: Loaded corescript 152908679")
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local New
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New = function(className, name, props)
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if not (props ~= nil) then
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print("[Mercury]: Loaded corescript 153556783")
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local New
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New = function(className, name, props)
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if not (props ~= nil) then
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print("[Mercury]: Loaded corescript 157877000")
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local Create = assert(LoadLibrary("RbxUtility")).Create
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local gui = script.Parent:FindFirstChild("ControlFrame") or script.Parent
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local Dev_Container = Create("Frame")({
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print("[Mercury]: Loaded corescript 36868950")
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local controlFrame = script.Parent:FindFirstChild("ControlFrame")
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if not controlFrame then
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return
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print("[Mercury]: Loaded corescript 37801172")
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local scriptContext = game:GetService("ScriptContext")
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local touchEnabled = false
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pcall(function()
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print("[Mercury]: Loaded corescript 38037565")
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local New
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New = function(className, name, props)
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if not (props ~= nil) then
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print("[Mercury]: Loaded corescript 39250920")
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local New
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New = function(className, name, props)
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if not (props ~= nil) then
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print("[Mercury]: Loaded corescript 45284430")
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local t = { }
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local New
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New = function(className, name, props)
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print("[Mercury]: Loaded corescript 45374389")
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local t = { }
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t.Foo = function()
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return print("foo")
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print("[Mercury]: Loaded corescript 46295863")
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local New
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New = function(className, name, props)
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if not (props ~= nil) then
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print("[Mercury]: Loaded corescript 48488235")
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local ADMINS = {
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taskmanager = 1,
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Heliodex = 1,
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print("[Mercury]: Loaded corescript 48488398")
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local waitForProperty
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waitForProperty = function(instance, property)
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while not instance[property] do
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print("[Mercury]: Loaded corescript 48488451")
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local New
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New = function(className, name, props)
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if not (props ~= nil) then
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print("[Mercury]: Loaded corescript 53878047")
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if game.CoreGui.Version < 3 then
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return
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end
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print("[Mercury]: Loaded corescript 53878057")
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if game.CoreGui.Version < 3 then
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return
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end
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print("[Mercury]: Loaded corescript 60595411")
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local t = { }
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local New
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New = function(className, name, props)
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print("[Mercury]: Loaded corescript 60595695")
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local deepakTestingPlace = 3569749
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local sc = game:GetService("ScriptContext")
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local tries = 0
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print("[Mercury]: Loaded corescript 73157242")
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local t = { }
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local PlaneIntersection
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PlaneIntersection = function(vectorPos)
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print("[Mercury]: Loaded corescript 89449008")
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local New
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New = function(className, name, props)
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if not (props ~= nil) then
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print("[Mercury]: Loaded corescript 89449093")
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if game.CoreGui.Version < 7 then
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return
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end
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print("[Mercury]: Loaded corescript 97188756")
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local forceChatGUI = false
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local WaitForChild
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WaitForChild = function(parent, childName)
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import "macros" as { $ }
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$load $FILE
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-- this script creates the gui and sends the web requests for in game purchase prompts
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-- Heliodex's basic New function (basically a simplified version of melt)
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import "macros" as { $ }
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$load $FILE
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-- ContextActionTouch.lua
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-- Created by Ben Tkacheff
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-- this script controls ui and firing of lua functions that are bound in ContextActionService for touch inputs
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import "macros" as { $ }
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$load $FILE
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-- This is responsible for all touch controls we show (as of this writing, only on iOS)
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-- this includes character move thumbsticks, and buttons for jump, use of items, camera, etc.
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-- Written by Ben Tkacheff, Roblox 2013
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import "macros" as { $ }
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$load $FILE
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--Include
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Create = assert(LoadLibrary "RbxUtility").Create
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import "macros" as { $ }
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$load $FILE
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controlFrame = script.Parent\FindFirstChild "ControlFrame"
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return if not controlFrame
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import "macros" as { $ }
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$load $FILE
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-- Creates all neccessary scripts for the gui on initial load, everything except build tools
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-- Created by Ben T. 10/29/10
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-- Please note that these are loaded in a specific order to diminish errors/perceived load time by user
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import "macros" as { $ }
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$load $FILE
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-- Heliodex's basic New function (basically a simplified version of melt)
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New = (className, name, props) ->
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if not props? -- no name was provided
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import "macros" as { $ }
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$load $FILE
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-- Heliodex's basic New function (basically a simplified version of melt)
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New = (className, name, props) ->
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if not props? -- no name was provided
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import "macros" as { $ }
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$load $FILE
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t = {}
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-- Heliodex's basic New function (basically a simplified version of melt)
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import "macros" as { $ }
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$load $FILE
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t = {}
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t.Foo = -> print "foo"
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import "macros" as { $ }
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$load $FILE
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-- Heliodex's basic New function (basically a simplified version of melt)
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New = (className, name, props) ->
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if not props? -- no name was provided
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import "macros" as { $ }
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$load $FILE
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--new playerlist by Zach Lindblad (fusroblox)
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--contact him for any revisions/issues
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--------------------
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import "macros" as { $ }
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$load $FILE
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waitForProperty = (instance, property) ->
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until instance[property]
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instance.Changed\wait!
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import "macros" as { $ }
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$load $FILE
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-- Heliodex's basic New function (basically a simplified version of melt)
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New = (className, name, props) ->
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if not props? -- no name was provided
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import "macros" as { $ }
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$load $FILE
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-- This script creates almost all gui elements found in the backpack (warning: there are a lot!)
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-- TODO: automate this process
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import "macros" as { $ }
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$load $FILE
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return if game.CoreGui.Version < 3
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-- peace out if we aren't using the right client
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import "macros" as { $ }
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$load $FILE
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t = {}
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-- Heliodex's basic New function (basically a simplified version of melt)
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import "macros" as { $ }
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$load $FILE
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-- Library Registration Script
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-- This script is used to register RbxLua libraries on game servers, so game scripts have
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-- access to all of the libraries (otherwise only local scripts do)
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import "macros" as { $ }
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$load $FILE
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t = {}
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-- waitForChild = (instance, name) ->
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import "macros" as { $ }
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$load $FILE
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-- Heliodex's basic New function (basically a simplified version of melt)
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New = (className, name, props) ->
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if not props? -- no name was provided
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import "macros" as { $ }
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$load $FILE
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-- This script manages context switches in the backpack (Gear to Wardrobe, etc.) and player state changes. Also manages global functions across different tabs (currently only search)
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return if game.CoreGui.Version < 7
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-- peace out if we aren't using the right client
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import "macros" as { $ }
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$load $FILE
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--[[
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//FileName: ChatScript.LUA
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//Written by: Sorcus
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export macro load = (file) ->
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"print \"[Mercury]: Loaded corescript #{file\sub 8, -6}\""
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