From 73c8c3fc7ff3ff10023f650a59ad513b0f1d4a7d Mon Sep 17 00:00:00 2001 From: Lewin Kelly Date: Wed, 26 Apr 2023 13:32:00 +0100 Subject: [PATCH] Remove some formatting from join and visit corescripts --- processed/join.lua | 28 +++++++++++++--------------- processed/visit.lua | 8 +++----- 2 files changed, 16 insertions(+), 20 deletions(-) diff --git a/processed/join.lua b/processed/join.lua index 8890268..4820153 100644 --- a/processed/join.lua +++ b/processed/join.lua @@ -1,6 +1,5 @@ -print "[Mercury]: Loaded Join corescript" -- functions -------------------------- -function onPlayerAdded(_) +function onPlayerAdded(player) -- override end @@ -12,7 +11,7 @@ end) -- if we are on a touch device, no blocking http calls allowed! This can cause a crash on iOS -- In general we need a long term strategy to remove blocking http calls from all platforms --- local isTouchDevice = Game:GetService("UserInputService").TouchEnabled +local isTouchDevice = Game:GetService("UserInputService").TouchEnabled settings()["Game Options"].CollisionSoundEnabled = true pcall(function() @@ -88,7 +87,7 @@ pcall(function() game:GetService("Players"):SetChatStyle(Enum.ChatStyle.ClassicAndBubble) end) --- local waitingForCharacter = false +local waitingForCharacter = false pcall(function() if settings().Network.MtuOverride == 0 then settings().Network.MtuOverride = 1400 @@ -97,8 +96,8 @@ end) -- globals ----------------------------------------- -local client = game:GetService "NetworkClient" -local visit = game:GetService "Visit" +client = game:GetService "NetworkClient" +visit = game:GetService "Visit" -- functions --------------------------------------- function setMessage(message) @@ -111,7 +110,7 @@ function setMessage(message) end end -function showErrorWindow(message, _, _) +function showErrorWindow(message, errorType, errorCategory) game:SetMessage(message) end @@ -126,7 +125,7 @@ function reportError(err, message) end -- called when the client connection closes -function onDisconnection(_, lostConnection) +function onDisconnection(peer, lostConnection) if lostConnection then showErrorWindow("You have lost the connection to the game", "LostConnection", "LostConnection") else @@ -140,7 +139,7 @@ function requestCharacter(replicator) connection = player.Changed:connect(function(property) if property == "Character" then game:ClearMessage() - -- waitingForCharacter = false + waitingForCharacter = false connection:disconnect() end end) @@ -150,7 +149,7 @@ function requestCharacter(replicator) local success, err = pcall(function() replicator:RequestCharacter() setMessage "Waiting for character" - -- waitingForCharacter = true + waitingForCharacter = true end) if not success then @@ -160,8 +159,8 @@ function requestCharacter(replicator) end -- called when the client connection is established -function onConnectionAccepted(_, replicator) - -- connectResolved = true +function onConnectionAccepted(url, replicator) + connectResolved = true local waitingForMarker = true @@ -205,14 +204,13 @@ function onConnectionFailed(_, error) showErrorWindow("Failed to connect to the Game. (ID=" .. error .. ")", "ID" .. error, "Other") end -local connectionFailed -- called when the client connection is rejected function onConnectionRejected() connectionFailed:disconnect() showErrorWindow("This game is not available. Please try another", "WrongVersion", "WrongVersion") end -local idled = false +idled = false function onPlayerIdled(time) if time > 20 * 60 then showErrorWindow(string.format("You were disconnected for being idle %d minutes", time / 60), "Idle", "Idle") @@ -237,7 +235,7 @@ local success, err = pcall(function() connectionFailed = client.ConnectionFailed:connect(onConnectionFailed) client.Ticket = "" - local playerConnectSucces, player = pcall(function() + playerConnectSucces, player = pcall(function() return client:PlayerConnect(_USER_ID, "_SERVER_ADDRESS", _SERVER_PORT, 0, threadSleepTime) end) if not playerConnectSucces then diff --git a/processed/visit.lua b/processed/visit.lua index 2965bf8..159223a 100644 --- a/processed/visit.lua +++ b/processed/visit.lua @@ -1,4 +1,3 @@ -print "[Mercury]: Loaded Visit corescript" -- Prepended to Edit.lua and Visit.lua and Studio.lua and PlaySolo.lua-- if true then @@ -13,7 +12,7 @@ else end end -local visit = game:GetService "Visit" +visit = game:GetService "Visit" local message = Instance.new "Message" message.Parent = workspace @@ -92,7 +91,6 @@ workspace:SetPhysicsThrottleEnabled(true) local addedBuildTools = false local screenGui = game:GetService("CoreGui"):FindFirstChild "RobloxGui" -local player function doVisit() message.Text = "Loading Game" if false then @@ -117,7 +115,7 @@ function doVisit() player = game:GetService("Players"):CreateLocalPlayer(0) end player.CharacterAppearance = "" - local propExists, canAutoLoadChar = false, false + local propExists, canAutoLoadChar = false propExists = pcall(function() canAutoLoadChar = game.Players.CharacterAutoLoads end) @@ -144,7 +142,7 @@ function doVisit() end end -local success, err = pcall(doVisit) +success, err = pcall(doVisit) if not addedBuildTools then local playerName = Instance.new "StringValue"