Port more corescripts and edit some
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@ -1556,7 +1556,7 @@ function RecreateScoreColumns(ptable)
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MaxSizeColumn = 0
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MaxSizeColumn = 0
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-- for each entry in this player table
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-- for each entry in this player table
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for i, entry in ipairs(ptable) do
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for _, entry in ipairs(ptable) do
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local panel = entry["Frame"]
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local panel = entry["Frame"]
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local tplayer = entry["Player"]
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local tplayer = entry["Player"]
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-- if this panel does not have an element named after this stat
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-- if this panel does not have an element named after this stat
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@ -167,7 +167,7 @@ CreateTextButtons = function(frame, buttons, yPos, ySize)
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if obj == button then
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if obj == button then
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obj.Style = Enum.ButtonStyle.RobloxButtonDefault
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obj.Style = Enum.ButtonStyle.RobloxButtonDefault
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else
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else
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obj.Style = objEnum.ButtonStyle.RobloxButton
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obj.Style = Enum.ButtonStyle.RobloxButton
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end
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end
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end
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end
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end
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end
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@ -213,7 +213,7 @@ CreateTextButtons = (frame, buttons, yPos, ySize) ->
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obj.Style = if obj == button
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obj.Style = if obj == button
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Enum.ButtonStyle.RobloxButtonDefault
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Enum.ButtonStyle.RobloxButtonDefault
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else
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else
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objEnum.ButtonStyle.RobloxButton
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Enum.ButtonStyle.RobloxButton
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for _, obj in ipairs buttons
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for _, obj in ipairs buttons
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1939
yue/48488235.yue
1939
yue/48488235.yue
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