From 4ef87acda427575bcee617c58ee592bd3cfacb9b Mon Sep 17 00:00:00 2001 From: Lewin Kelly Date: Mon, 14 Aug 2023 16:09:52 +0100 Subject: [PATCH] Replace Yuescript corescripts with their original versions due to issues with Yuescript compiler --- aftman.toml | 2 +- compile.sh | 8 +- lua/107893730.lua | 1296 ++++++++++++++ lua/152908679.lua | 278 +++ lua/153556783.lua | 647 +++++++ lua/157877000.lua | 1025 +++++++++++ lua/36868950.lua | 110 ++ lua/37801172.lua | 108 ++ lua/38037565.lua | 239 +++ lua/39250920.lua | 588 +++++++ lua/45284430.lua | 4120 +++++++++++++++++++++++++++++++++++++++++++++ lua/45374389.lua | 20 + lua/46295863.lua | 2417 ++++++++++++++++++++++++++ lua/48488235.lua | 3229 +++++++++++++++++++++++++++++++++++ lua/48488398.lua | 354 ++++ lua/48488451.lua | 72 + lua/53878047.lua | 959 +++++++++++ lua/53878057.lua | 1257 ++++++++++++++ lua/59002209.lua | 0 lua/60595411.lua | 1067 ++++++++++++ lua/60595695.lua | 26 + lua/73157242.lua | 2544 ++++++++++++++++++++++++++++ lua/89449008.lua | 952 +++++++++++ lua/89449093.lua | 476 ++++++ lua/97188756.lua | 1789 ++++++++++++++++++++ lua/host.lua | 201 +++ lua/join.lua | 226 +++ lua/studio.lua | 60 + lua/visit.lua | 127 ++ yue/107893730.yue | 1142 ------------- yue/152908679.yue | 247 --- yue/153556783.yue | 578 ------- yue/157877000.yue | 875 ---------- yue/36868950.yue | 125 -- yue/37801172.yue | 101 -- yue/38037565.yue | 230 --- yue/39250920.yue | 519 ------ yue/45284430.yue | 3636 --------------------------------------- yue/45374389.yue | 17 - yue/46295863.yue | 2257 ------------------------- yue/48488235.yue | 3083 --------------------------------- yue/48488398.yue | 295 ---- yue/48488451.yue | 90 - yue/53878047.yue | 859 ---------- yue/53878057.yue | 1068 ------------ yue/59002209.yue | 2 - yue/60595411.yue | 965 ----------- yue/60595695.yue | 29 - yue/73157242.yue | 2338 ------------------------- yue/89449008.yue | 821 --------- yue/89449093.yue | 412 ----- yue/97188756.yue | 1690 ------------------- yue/host.yue | 221 --- yue/join.yue | 269 --- yue/macros.yue | 4 - yue/studio.yue | 49 - yue/visit.yue | 147 -- 57 files changed, 24190 insertions(+), 22076 deletions(-) create mode 100644 lua/107893730.lua create mode 100644 lua/152908679.lua create mode 100644 lua/153556783.lua create mode 100644 lua/157877000.lua create mode 100644 lua/36868950.lua create mode 100644 lua/37801172.lua create mode 100644 lua/38037565.lua create mode 100644 lua/39250920.lua create mode 100644 lua/45284430.lua create mode 100644 lua/45374389.lua create mode 100644 lua/46295863.lua create mode 100644 lua/48488235.lua create mode 100644 lua/48488398.lua create mode 100644 lua/48488451.lua create mode 100644 lua/53878047.lua create mode 100644 lua/53878057.lua create mode 100644 lua/59002209.lua create mode 100644 lua/60595411.lua create mode 100644 lua/60595695.lua create mode 100644 lua/73157242.lua create mode 100644 lua/89449008.lua create mode 100644 lua/89449093.lua create mode 100644 lua/97188756.lua create mode 100644 lua/host.lua create mode 100644 lua/join.lua create mode 100644 lua/studio.lua create mode 100644 lua/visit.lua delete mode 100644 yue/107893730.yue delete mode 100644 yue/152908679.yue delete mode 100644 yue/153556783.yue delete mode 100644 yue/157877000.yue delete mode 100644 yue/36868950.yue delete mode 100644 yue/37801172.yue delete mode 100644 yue/38037565.yue delete mode 100644 yue/39250920.yue delete mode 100644 yue/45284430.yue delete mode 100644 yue/45374389.yue delete mode 100644 yue/46295863.yue delete mode 100644 yue/48488235.yue delete mode 100644 yue/48488398.yue delete mode 100644 yue/48488451.yue delete mode 100644 yue/53878047.yue delete mode 100644 yue/53878057.yue delete mode 100644 yue/59002209.yue delete mode 100644 yue/60595411.yue delete mode 100644 yue/60595695.yue delete mode 100644 yue/73157242.yue delete mode 100644 yue/89449008.yue delete mode 100644 yue/89449093.yue delete mode 100644 yue/97188756.yue delete mode 100644 yue/host.yue delete mode 100644 yue/join.yue delete mode 100644 yue/macros.yue delete mode 100644 yue/studio.yue delete mode 100644 yue/visit.yue diff --git a/aftman.toml b/aftman.toml index 2df42eb..fb250cc 100644 --- a/aftman.toml +++ b/aftman.toml @@ -1,3 +1,3 @@ [tools] darklua = "seaofvoices/darklua@0.10.2" -yue = "pigpigyyy/Yuescript@0.17.14" +stylua = "JohnnyMorganz/StyLua@0.18.1" diff --git a/compile.sh b/compile.sh index 96feaaa..1017991 100644 --- a/compile.sh +++ b/compile.sh @@ -1,13 +1,9 @@ -yue ./yue - echo "Processing corescripts..." -for file in yue/[0-9]*.lua; do +for file in lua/[0-9]*.lua; do darklua process -c dense.json5 $file processed/$(basename "$file") done echo "Processing other corescripts..." -for file in yue/[a-z]*.lua; do +for file in lua/[a-z]*.lua; do darklua process -c lines.json5 $file processed/$(basename "$file") done - -rm -f ./yue/*.lua diff --git a/lua/107893730.lua b/lua/107893730.lua new file mode 100644 index 0000000..94c3211 --- /dev/null +++ b/lua/107893730.lua @@ -0,0 +1,1296 @@ +-- this script creates the gui and sends the web requests for in game purchase prompts + +-- wait for important items to appear +while not Game do + wait(0.1) +end +while not game:GetService "MarketplaceService" do + wait(0.1) +end +while not game:FindFirstChild "CoreGui" do + wait(0.1) +end +while not game.CoreGui:FindFirstChild "RobloxGui" do + wait(0.1) +end + +-------------------------------- Global Variables ---------------------------------------- +-- utility variables +local RbxUtility = nil +local baseUrl = game:GetService("ContentProvider").BaseUrl:lower() + +-- data variables +local currentProductInfo, currentAssetId, currentCurrencyType, currentCurrencyAmount, currentEquipOnPurchase, currentProductId, currentServerResponseTable +local checkingPlayerFunds = false +local openBCUpSellWindowConnection = nil +local purchasingConsumable = false +local enableBrowserWindowClosedEvent = true + +-- gui variables +local openBuyCurrencyWindowConnection = nil +local currentlyPrompting = false +local purchaseDialog = nil +local tweenTime = 0.3 +local showPosition = UDim2.new(0.5, -330, 0.5, -200) +local hidePosition = UDim2.new(0.5, -330, 1, 25) +local isSmallScreen = nil +local spinning = false +local spinnerIcons = nil +local smallScreenThreshold = 450 + +-- user facing images +local assetUrls = {} +local assetUrl = "http://www.roblox.com/Asset/?id=" +local errorImageUrl = assetUrl .. "42557901" +table.insert(assetUrls, errorImageUrl) +local buyImageUrl = assetUrl .. "104651457" +table.insert(assetUrls, buyImageUrl) +local buyImageDownUrl = assetUrl .. "104651515" +table.insert(assetUrls, buyImageDownUrl) +local buyImageDisabledUrl = assetUrl .. "104651532" +table.insert(assetUrls, buyImageDisabledUrl) +local cancelButtonImageUrl = assetUrl .. "104651592" +table.insert(assetUrls, cancelButtonImageUrl) +local cancelButtonDownUrl = assetUrl .. "104651639" +table.insert(assetUrls, cancelButtonDownUrl) +local okButtonUrl = assetUrl .. "104651665" +table.insert(assetUrls, okButtonUrl) +local okButtonPressedrl = assetUrl .. "104651707" +table.insert(assetUrls, okButtonPressedrl) +local freeButtonImageUrl = assetUrl .. "104651733" +table.insert(assetUrls, freeButtonImageUrl) +local freeButtonImageDownUrl = assetUrl .. "104651761" +table.insert(assetUrls, freeButtonImageDownUrl) +local tixIcon = assetUrl .. "102481431" +table.insert(assetUrls, tixIcon) +local robuxIcon = assetUrl .. "102481419" +table.insert(assetUrls, robuxIcon) + +-- user facing string +local buyHeaderText = "Buy" +local takeHeaderText = "Take" +local buyFailedHeaderText = "An Error Occurred" + +local errorPurchasesDisabledText = "in-game purchases are disabled" +local errorPurchasesUnknownText = "Roblox is performing maintenance" + +local purchaseSucceededText = "Your purchase of itemName succeeded!" +local purchaseFailedText = + "Your purchase of itemName failed because errorReason. Your account has not been charged. Please try again soon." +local productPurchaseText = "Would you like to buy 'itemName' for currencyType currencyAmount?" +local freeItemPurchaseText = "Would you like to take the assetType 'itemName' for FREE?" +local freeItemBalanceText = "Your balance of Robux or Tix will not be affected by this transaction." + +-------------------------------- End Global Variables ---------------------------------------- + +----------------------------- Util Functions --------------------------------------------- +function getSecureApiBaseUrl() + local secureApiUrl = baseUrl + secureApiUrl = string.gsub(secureApiUrl, "http", "https") + secureApiUrl = string.gsub(secureApiUrl, "www", "api") + return secureApiUrl +end + +function getRbxUtility() + if not RbxUtility then + RbxUtility = LoadLibrary "RbxUtility" + end + return RbxUtility +end + +function preloadAssets() + for i = 1, #assetUrls do + game:GetService("ContentProvider"):Preload(assetUrls[i]) + end +end +----------------------------- End Util Functions --------------------------------------------- + +-------------------------------- Accept/Decline Functions -------------------------------------- +function removeCurrentPurchaseInfo() + currentAssetId = nil + currentCurrencyType = nil + currentCurrencyAmount = nil + currentEquipOnPurchase = nil + currentProductId = nil + currentProductInfo = nil + currentServerResponseTable = nil + + checkingPlayerFunds = false +end + +function closePurchasePrompt() + purchaseDialog:TweenPosition( + hidePosition, + Enum.EasingDirection.Out, + Enum.EasingStyle.Quad, + tweenTime, + true, + function() + game.GuiService:RemoveCenterDialog(purchaseDialog) + hidePurchasing() + purchaseDialog.Visible = false + currentlyPrompting = false + end + ) +end + +function userPurchaseActionsEnded(isSuccess) + checkingPlayerFunds = false + + if isSuccess then -- show the user we bought the item successfully, when they close this dialog we will call signalPromptEnded + local newPurchasedSucceededText = + string.gsub(purchaseSucceededText, "itemName", tostring(currentProductInfo["Name"])) + purchaseDialog.BodyFrame.ItemPreview.ItemDescription.Text = newPurchasedSucceededText + setButtonsVisible(purchaseDialog.BodyFrame.OkPurchasedButton) + hidePurchasing() + else -- otherwise we didn't purchase, no need to show anything, just signal and close dialog + signalPromptEnded(isSuccess) + end +end + +function signalPromptEnded(isSuccess) + closePurchasePrompt() + if purchasingConsumable then + game:GetService("MarketplaceService") + :SignalPromptProductPurchaseFinished(game.Players.LocalPlayer.userId, currentProductId, isSuccess) + else + game:GetService("MarketplaceService") + :SignalPromptPurchaseFinished(game.Players.LocalPlayer, currentAssetId, isSuccess) + end + removeCurrentPurchaseInfo() +end + +-- make sure our gui displays the proper purchase data, and set the productid we will try and buy if use specifies a buy action +function updatePurchasePromptData(_) + local newItemDescription = "" + + -- id to use when we request a purchase + if not currentProductId then + currentProductId = currentProductInfo["ProductId"] + end + + if isFreeItem() then + newItemDescription = string.gsub(freeItemPurchaseText, "itemName", tostring(currentProductInfo["Name"])) + newItemDescription = + string.gsub(newItemDescription, "assetType", tostring(assetTypeToString(currentProductInfo["AssetTypeId"]))) + setHeaderText(takeHeaderText) + else -- otherwise item costs something, so different prompt + newItemDescription = string.gsub(productPurchaseText, "itemName", tostring(currentProductInfo["Name"])) + newItemDescription = + string.gsub(newItemDescription, "currencyType", tostring(currencyTypeToString(currentCurrencyType))) + newItemDescription = string.gsub(newItemDescription, "currencyAmount", tostring(currentCurrencyAmount)) + setHeaderText(buyHeaderText) + end + + purchaseDialog.BodyFrame.ItemPreview.ItemDescription.Text = newItemDescription + + if purchasingConsumable then + purchaseDialog.BodyFrame.ItemPreview.Image = baseUrl + .. "thumbs/asset.ashx?assetid=" + .. tostring(currentProductInfo["IconImageAssetId"]) + .. "&x=100&y=100&format=png" + else + purchaseDialog.BodyFrame.ItemPreview.Image = baseUrl + .. "thumbs/asset.ashx?assetid=" + .. tostring(currentAssetId) + .. "&x=100&y=100&format=png" + end +end + +function doPlayerFundsCheck(checkIndefinitely) + if checkingPlayerFunds then + local canPurchase, insufficientFunds = canPurchaseItem() -- check again to see if we can buy item + if canPurchase and insufficientFunds then -- wait a bit and try a few more times + local retries = 1000 + while (retries > 0 or checkIndefinitely) and insufficientFunds and checkingPlayerFunds and canPurchase do + wait(1 / 10) + canPurchase, insufficientFunds = canPurchaseItem() + retries = retries - 1 + end + end + if canPurchase and not insufficientFunds then + -- we can buy item! set our buttons up and we will exit this loop + setButtonsVisible( + purchaseDialog.BodyFrame.BuyButton, + purchaseDialog.BodyFrame.CancelButton, + purchaseDialog.BodyFrame.AfterBalanceButton + ) + end + end +end + +function showPurchasePrompt() + local canPurchase, insufficientFunds, notRightBC, override, descText = canPurchaseItem() + + if canPurchase then + updatePurchasePromptData() + + if override and descText then + purchaseDialog.BodyFrame.ItemPreview.ItemDescription.Text = descText + purchaseDialog.BodyFrame.AfterBalanceButton.Visible = false + end + game.GuiService:AddCenterDialog( + purchaseDialog, + Enum.CenterDialogType.ModalDialog, + --ShowFunction + function() + -- set the state for our buttons + purchaseDialog.Visible = true + if isFreeItem() then + setButtonsVisible( + purchaseDialog.BodyFrame.FreeButton, + purchaseDialog.BodyFrame.CancelButton, + purchaseDialog.BodyFrame.AfterBalanceButton + ) + elseif notRightBC then + purchaseDialog.BodyFrame.AfterBalanceButton.Text = + "You require an upgrade to your Builders Club membership to purchase this item. Click here to upgrade." + if not openBCUpSellWindowConnection then + openBCUpSellWindowConnection = purchaseDialog.BodyFrame.AfterBalanceButton.MouseButton1Click:connect( + function() + if + purchaseDialog.BodyFrame.AfterBalanceButton.Text + == "You require an upgrade to your Builders Club membership to purchase this item. Click here to upgrade." + then + openBCUpSellWindow() + end + end + ) + end + setButtonsVisible( + purchaseDialog.BodyFrame.BuyDisabledButton, + purchaseDialog.BodyFrame.CancelButton, + purchaseDialog.BodyFrame.AfterBalanceButton + ) + elseif insufficientFunds then + setButtonsVisible( + purchaseDialog.BodyFrame.BuyDisabledButton, + purchaseDialog.BodyFrame.CancelButton, + purchaseDialog.BodyFrame.AfterBalanceButton + ) + elseif override then + setButtonsVisible(purchaseDialog.BodyFrame.BuyDisabledButton, purchaseDialog.BodyFrame.CancelButton) -- , purchaseDialog.BodyFrame.AfterBalanceButton) + else + setButtonsVisible(purchaseDialog.BodyFrame.BuyButton, purchaseDialog.BodyFrame.CancelButton) -- , purchaseDialog.BodyFrame.AfterBalanceButton) + end + + purchaseDialog:TweenPosition( + showPosition, + Enum.EasingDirection.Out, + Enum.EasingStyle.Quad, + tweenTime, + true + ) + + if canPurchase and insufficientFunds and not enableBrowserWindowClosedEvent then + checkingPlayerFunds = true + doPlayerFundsCheck(true) + end + end, + --HideFunction + function() + purchaseDialog.Visible = false + end + ) + else -- we failed in prompting a purchase, do a decline + doDeclinePurchase() + end +end + +-- given an asset id, this function will grab that asset from the website, and return the first "Tool" object found inside it +function getToolAssetID(assetID) + local newTool = game:GetService("InsertService"):LoadAsset(assetID) + if not newTool then + return nil + end + + if newTool:IsA "Tool" then + return newTool + end + + local toolChildren = newTool:GetChildren() + for i = 1, #toolChildren do + if toolChildren[i]:IsA "Tool" then + return toolChildren[i] + end + end + return nil +end + +-- the user tried to purchase by clicking the purchase button, but something went wrong. +-- let them know their account was not charged, and that they do not own the item yet. +function purchaseFailed(inGamePurchasesDisabled) + local name = "Item" + if currentProductInfo then + name = currentProductInfo["Name"] + end + + local newPurchasedFailedText = string.gsub(purchaseFailedText, "itemName", tostring(name)) + if inGamePurchasesDisabled then + newPurchasedFailedText = + string.gsub(newPurchasedFailedText, "errorReason", tostring(errorPurchasesDisabledText)) + else + newPurchasedFailedText = string.gsub(newPurchasedFailedText, "errorReason", tostring(errorPurchasesUnknownText)) + end + + purchaseDialog.BodyFrame.ItemPreview.ItemDescription.Text = newPurchasedFailedText + purchaseDialog.BodyFrame.ItemPreview.Image = errorImageUrl + + setButtonsVisible(purchaseDialog.BodyFrame.OkButton) + + setHeaderText(buyFailedHeaderText) + + hidePurchasing() +end + +-- user has specified they want to buy an item, now try to attempt to buy it for them +function doAcceptPurchase(_) + showPurchasing() -- shows a purchasing ui (shows spinner) + + local startTime = tick() + + -- http call to do the purchase + local response = "none" + local url = nil + + -- consumables need to use a different url + if purchasingConsumable then + url = getSecureApiBaseUrl() + .. "marketplace/submitpurchase?productId=" + .. tostring(currentProductId) + .. "¤cyTypeId=" + .. tostring(currencyEnumToInt(currentCurrencyType)) + .. "&expectedUnitPrice=" + .. tostring(currentCurrencyAmount) + .. "&placeId=" + .. tostring(Game.PlaceId) + else + url = getSecureApiBaseUrl() + .. "marketplace/purchase?productId=" + .. tostring(currentProductId) + .. "¤cyTypeId=" + .. tostring(currencyEnumToInt(currentCurrencyType)) + .. "&purchasePrice=" + .. tostring(currentCurrencyAmount) + .. "&locationType=Game" + .. "&locationId=" + .. Game.PlaceId + end + + local success, reason = ypcall(function() + response = game:HttpPostAsync(url, "RobloxPurchaseRequest") + end) + + -- debug output for us (found in the logs from local) + print("doAcceptPurchase success from ypcall is ", success, "reason is", reason) + + if (tick() - startTime) < 1 then + wait(1) -- allow the purchasing waiting dialog to at least be readable (otherwise it might flash, looks bad)... + end + + -- check to make sure purchase actually happened on the web end + if response == "none" or response == nil or response == "" then + print("did not get a proper response from web on purchase of", currentAssetId, currentProductId) + purchaseFailed() + return + end + + -- parse our response, decide how to react + response = getRbxUtility().DecodeJSON(response) + + if response then + if response["success"] == false then + if response["status"] ~= "AlreadyOwned" then + print("web return response of fail on purchase of", currentAssetId, currentProductId) + purchaseFailed((response["status"] == "EconomyDisabled")) + return + end + end + else + print("web return response of non parsable JSON on purchase of", currentAssetId) + purchaseFailed() + return + end + + -- check to see if this item was bought, and if we want to equip it (also need to make sure the asset type was gear) + if currentEquipOnPurchase and success and currentAssetId and tonumber(currentProductInfo["AssetTypeId"]) == 19 then + local tool = getToolAssetID(tonumber(currentAssetId)) + if tool then + tool.Parent = game.Players.LocalPlayer.Backpack + end + end + + if purchasingConsumable then + if not response["receipt"] then + print("tried to buy productId, but no receipt returned. productId was", currentProductId) + purchaseFailed() + return + end + Game:GetService("MarketplaceService") + :SignalClientPurchaseSuccess( + tostring(response["receipt"]), + game.Players.LocalPlayer.userId, + currentProductId + ) + else + userPurchaseActionsEnded(success) + end +end + +-- user pressed the cancel button, just remove all purchasing prompts +function doDeclinePurchase() + userPurchaseActionsEnded(false) +end +-------------------------------- End Accept/Decline Functions -------------------------------------- + +---------------------------------------------- Currency Functions --------------------------------------------- +-- enums have no implicit conversion to numbers in lua, has to have a function to do this +function currencyEnumToInt(currencyEnum) + if currencyEnum == Enum.CurrencyType.Robux or currencyEnum == Enum.CurrencyType.Default then + return 1 + elseif currencyEnum == Enum.CurrencyType.Tix then + return 2 + end +end + +-- oi, this is ugly +function assetTypeToString(assetType) + if assetType == 1 then + return "Image" + elseif assetType == 2 then + return "T-Shirt" + elseif assetType == 3 then + return "Audio" + elseif assetType == 4 then + return "Mesh" + elseif assetType == 5 then + return "Lua" + elseif assetType == 6 then + return "HTML" + elseif assetType == 7 then + return "Text" + elseif assetType == 8 then + return "Hat" + elseif assetType == 9 then + return "Place" + elseif assetType == 10 then + return "Model" + elseif assetType == 11 then + return "Shirt" + elseif assetType == 12 then + return "Pants" + elseif assetType == 13 then + return "Decal" + elseif assetType == 16 then + return "Avatar" + elseif assetType == 17 then + return "Head" + elseif assetType == 18 then + return "Face" + elseif assetType == 19 then + return "Gear" + elseif assetType == 21 then + return "Badge" + elseif assetType == 22 then + return "Group Emblem" + elseif assetType == 24 then + return "Animation" + elseif assetType == 25 then + return "Arms" + elseif assetType == 26 then + return "Legs" + elseif assetType == 27 then + return "Torso" + elseif assetType == 28 then + return "Right Arm" + elseif assetType == 29 then + return "Left Arm" + elseif assetType == 30 then + return "Left Leg" + elseif assetType == 31 then + return "Right Leg" + elseif assetType == 32 then + return "Package" + elseif assetType == 33 then + return "YouTube Video" + elseif assetType == 34 then + return "Game Pass" + elseif assetType == 0 then + return "Product" + end + + return "" +end + +function currencyTypeToString(currencyType) + if currencyType == Enum.CurrencyType.Tix then + return "Tix" + else + return "R$" + end +end + +-- figure out what currency to use based on the currency you can actually sell the item in and what the script specified +function setCurrencyAmountAndType(priceInRobux, priceInTix) + if currentCurrencyType == Enum.CurrencyType.Default or currentCurrencyType == Enum.CurrencyType.Robux then -- sell for default (user doesn't care) or robux + if priceInRobux ~= nil and priceInRobux ~= 0 then -- we can sell for robux + currentCurrencyAmount = priceInRobux + currentCurrencyType = Enum.CurrencyType.Robux + else -- have to use tix + currentCurrencyAmount = priceInTix + currentCurrencyType = Enum.CurrencyType.Tix + end + elseif currentCurrencyType == Enum.CurrencyType.Tix then -- we want to sell for tix + if priceInTix ~= nil and priceInTix ~= 0 then -- we can sell for tix + currentCurrencyAmount = priceInTix + currentCurrencyType = Enum.CurrencyType.Tix + else -- have to use robux + currentCurrencyAmount = priceInRobux + currentCurrencyType = Enum.CurrencyType.Robux + end + else + return false + end + + if currentCurrencyAmount == nil then + return false + end + + return true +end + +-- will get the player's balance of robux and tix, return in a table +function getPlayerBalance() + local playerBalance = nil + local success, errorCode = ypcall(function() + playerBalance = game:HttpGetAsync(getSecureApiBaseUrl() .. "currency/balance") + end) + if not success then + print("Get player balance failed because", errorCode) + return nil + end + + if playerBalance == "" then + return nil + end + + playerBalance = getRbxUtility().DecodeJSON(playerBalance) + + return playerBalance +end + +-- should open an external default browser window to this url +function openBuyCurrencyWindow() + checkingPlayerFunds = true + game:GetService("GuiService"):OpenBrowserWindow(baseUrl .. "Upgrades/Robux.aspx") +end + +function openBCUpSellWindow() + Game:GetService("GuiService"):OpenBrowserWindow(baseUrl .. "Upgrades/BuildersClubMemberships.aspx") +end + +-- set up the gui text at the bottom of the prompt (alerts user to how much money they will have left, or if they need to buy more to buy the item) +function updateAfterBalanceText(playerBalance, notRightBc) + if isFreeItem() then + purchaseDialog.BodyFrame.AfterBalanceButton.Text = freeItemBalanceText + return true, false + end + + local keyWord = nil + if currentCurrencyType == Enum.CurrencyType.Robux then + keyWord = "robux" + elseif currentCurrencyType == Enum.CurrencyType.Tix then + keyWord = "tickets" + end + + if not keyWord then + return false + end + + local playerBalanceNumber = tonumber(playerBalance[keyWord]) + if not playerBalanceNumber then + return false + end + + local afterBalanceNumber = playerBalanceNumber - currentCurrencyAmount + + -- check to see if we have enough of the desired currency to allow a purchase, if not we need to prompt user to buy robux + if not notRightBc then + if afterBalanceNumber < 0 and keyWord == "robux" then + if openBuyCurrencyWindowConnection == nil then + openBuyCurrencyWindowConnection = + purchaseDialog.BodyFrame.AfterBalanceButton.MouseButton1Click:connect(openBuyCurrencyWindow) + end + purchaseDialog.BodyFrame.AfterBalanceButton.Text = "You need " + .. currencyTypeToString(currentCurrencyType) + .. " " + .. tostring(-afterBalanceNumber) + .. " more to buy this, click here to purchase more." + return true, true + elseif afterBalanceNumber < 0 and keyWord == "tickets" then + purchaseDialog.BodyFrame.AfterBalanceButton.Text = "You need " + .. tostring(-afterBalanceNumber) + .. " " + .. currencyTypeToString(currentCurrencyType) + .. " more to buy this item." + return true, true -- user can't buy more tickets, so we say fail the transaction (maybe instead we can prompt them to trade currency???) + end + end + + -- this ensures that we only have one connection to openBuyCurrencyWindow at a time (otherwise might open multiple browser windows) + if openBuyCurrencyWindowConnection then + openBuyCurrencyWindowConnection:disconnect() + openBuyCurrencyWindowConnection = nil + end + purchaseDialog.BodyFrame.AfterBalanceButton.Text = "Your balance after this transaction will be " + .. currencyTypeToString(currentCurrencyType) + .. " " + .. tostring(afterBalanceNumber) + .. "." + return true, false +end + +function isFreeItem() + -- if both of these are true, then the item is free, just prompt user if they want to take one + return currentProductInfo + and currentProductInfo["IsForSale"] == true + and currentProductInfo["IsPublicDomain"] == true +end +---------------------------------------------- End Currency Functions --------------------------------------------- + +---------------------------------------------- Data Functions ----------------------------------------------------- + +-- more enum to int fun! +function membershipTypeToNumber(membership) + if membership == Enum.MembershipType.None then + return 0 + elseif membership == Enum.MembershipType.BuildersClub then + return 1 + elseif membership == Enum.MembershipType.TurboBuildersClub then + return 2 + elseif membership == Enum.MembershipType.OutrageousBuildersClub then + return 3 + end + + return -1 +end + +-- This functions checks to make sure the purchase is even possible, if not it returns false and we don't prompt user (some situations require user feedback when we won't prompt) +function canPurchaseItem() + -- first we see if player already owns the asset/get the productinfo + local playerOwnsAsset = false + local notRightBc = false + local descText = nil + local success = false + + if purchasingConsumable then + local currentProductInfoRaw = nil + success = ypcall(function() + currentProductInfoRaw = Game:HttpGetAsync( + getSecureApiBaseUrl() .. "marketplace/productDetails?productid=" .. tostring(currentProductId) + ) + end) + if success then + currentProductInfo = getRbxUtility().DecodeJSON(currentProductInfoRaw) + end + else + success = ypcall(function() + currentProductInfo = game:GetService("MarketplaceService"):GetProductInfo(currentAssetId) + end) + end + + if currentProductInfo == nil or not success then + descText = "In-game sales are temporarily disabled. Please try again later." + return true, nil, nil, true, descText + end + + if not purchasingConsumable then + if not currentAssetId then + print "current asset id is nil, this should always have a value" + return false + end + if currentAssetId <= 0 then + print "current asset id is negative, this should always be positive" + return false + end + + local success, errorCode = ypcall(function() + playerOwnsAsset = game:HttpGetAsync( + getSecureApiBaseUrl() + .. "ownership/hasAsset?userId=" + .. tostring(game.Players.LocalPlayer.userId) + .. "&assetId=" + .. tostring(currentAssetId) + ) + end) + + if not success then + print("could not tell if player owns asset because", errorCode) + return false + end + + if playerOwnsAsset == true or playerOwnsAsset == "true" then + descText = "You already own this item." + return true, nil, nil, true, descText + end + end + + purchaseDialog.BodyFrame.AfterBalanceButton.Visible = true + + -- next we parse through product info and see if we can purchase + + if type(currentProductInfo) ~= "table" then + currentProductInfo = getRbxUtility().DecodeJSON(currentProductInfo) + end + + if not currentProductInfo then + descText = "Could not get product info. Please try again later." + return true, nil, nil, true, descText + end + + if currentProductInfo["IsForSale"] == false and currentProductInfo["IsPublicDomain"] == false then + descText = "This item is no longer for sale." + return true, nil, nil, true, descText + end + + -- now we start talking money, making sure we are going to be able to purchase this + if + not setCurrencyAmountAndType( + tonumber(currentProductInfo["PriceInRobux"]), + tonumber(currentProductInfo["PriceInTickets"]) + ) + then + descText = "We could retrieve the price of the item correctly. Please try again later." + return true, nil, nil, true, descText + end + + local playerBalance = getPlayerBalance() + if not playerBalance then + descText = "Could not retrieve your balance. Please try again later." + return true, nil, nil, true, descText + end + + if + tonumber(currentProductInfo["MinimumMembershipLevel"]) + > membershipTypeToNumber(game.Players.LocalPlayer.MembershipType) + then + notRightBc = true + end + + local updatedBalance, insufficientFunds = updateAfterBalanceText(playerBalance, notRightBc) + + if notRightBc then + purchaseDialog.BodyFrame.AfterBalanceButton.Active = true + return true, insufficientFunds, notRightBc, false + end + + if currentProductInfo["ContentRatingTypeId"] == 1 then + if game.Players.LocalPlayer:GetUnder13() then + descText = "Your account is under 13 so purchase of this item is not allowed." + return true, nil, nil, true, descText + end + end + + if + (currentProductInfo["IsLimited"] == true or currentProductInfo["IsLimitedUnique"] == true) + and ( + currentProductInfo["Remaining"] == "" + or currentProductInfo["Remaining"] == 0 + or currentProductInfo["Remaining"] == nil + ) + then + descText = "All copies of this item have been sold out! Try buying from other users on the website." + return true, nil, nil, true, descText + end + + if not updatedBalance then + descText = "Could not update your balance. Please check back after some time." + return true, nil, nil, true, descText + end + + -- we use insufficient funds to display a prompt to buy more robux + purchaseDialog.BodyFrame.AfterBalanceButton.Active = true + return true, insufficientFunds +end + +-- function computeSpaceString(pLabel) +-- local nString = " " +-- local tempSpaceLabel = Instance.new "TextButton" +-- tempSpaceLabel.Size = UDim2.new(0, pLabel.AbsoluteSize.X, 0, pLabel.AbsoluteSize.Y) +-- tempSpaceLabel.FontSize = pLabel.FontSize +-- tempSpaceLabel.Parent = pLabel.Parent +-- tempSpaceLabel.BackgroundTransparency = 1 +-- tempSpaceLabel.Text = nString +-- tempSpaceLabel.Name = "SpaceButton" + +-- while tempSpaceLabel.TextBounds.X < pLabel.TextBounds.X do +-- nString = nString .. " " +-- tempSpaceLabel.Text = nString +-- end +-- nString = nString .. " " +-- tempSpaceLabel.Text = "" +-- return nString +-- end + +---------------------------------------------- End Data Functions ----------------------------------------------------- + +---------------------------------------------- Gui Functions ---------------------------------------------- +function startSpinner() + spinning = true + Spawn(function() + local spinPos = 0 + while spinning do + local pos = 0 + + while pos < 8 do + if pos == spinPos or pos == ((spinPos + 1) % 8) then + spinnerIcons[pos + 1].Image = "http://www.roblox.com/Asset/?id=45880668" + else + spinnerIcons[pos + 1].Image = "http://www.roblox.com/Asset/?id=45880710" + end + + pos = pos + 1 + end + spinPos = (spinPos + 1) % 8 + wait(1 / 15) + end + end) +end + +function stopSpinner() + spinning = false +end + +-- convenience method to say exactly what buttons should be visible (all others are not!) +function setButtonsVisible(...) + local args = { ... } + local argCount = select("#", ...) + + local bodyFrameChildren = purchaseDialog.BodyFrame:GetChildren() + for i = 1, #bodyFrameChildren do + if bodyFrameChildren[i]:IsA "GuiButton" then + bodyFrameChildren[i].Visible = false + for j = 1, argCount do + if bodyFrameChildren[i] == args[j] then + bodyFrameChildren[i].Visible = true + break + end + end + end + end +end + +-- used for the "Purchasing..." frame +function createSpinner(size, position, parent) + local spinnerFrame = Instance.new "Frame" + spinnerFrame.Name = "Spinner" + spinnerFrame.Size = size + spinnerFrame.Position = position + spinnerFrame.BackgroundTransparency = 1 + spinnerFrame.ZIndex = 10 + spinnerFrame.Parent = parent + + spinnerIcons = {} + local spinnerNum = 1 + while spinnerNum <= 8 do + local spinnerImage = Instance.new "ImageLabel" + spinnerImage.Name = "Spinner" .. spinnerNum + spinnerImage.Size = UDim2.new(0, 16, 0, 16) + spinnerImage.Position = UDim2.new( + 0.5 + 0.3 * math.cos(math.rad(45 * spinnerNum)), + -8, + 0.5 + 0.3 * math.sin(math.rad(45 * spinnerNum)), + -8 + ) + spinnerImage.BackgroundTransparency = 1 + spinnerImage.ZIndex = 10 + spinnerImage.Image = "http://www.roblox.com/Asset/?id=45880710" + spinnerImage.Parent = spinnerFrame + + spinnerIcons[spinnerNum] = spinnerImage + spinnerNum = spinnerNum + 1 + end +end + +-- all the gui init. Would be nice if this didn't have to be a script +function createPurchasePromptGui() + purchaseDialog = Instance.new "Frame" + purchaseDialog.Name = "PurchaseFrame" + purchaseDialog.Size = UDim2.new(0, 660, 0, 400) + purchaseDialog.Position = hidePosition + purchaseDialog.Visible = false + purchaseDialog.BackgroundColor3 = Color3.new(141 / 255, 141 / 255, 141 / 255) + purchaseDialog.BorderColor3 = Color3.new(204 / 255, 204 / 255, 204 / 255) + purchaseDialog.Parent = game.CoreGui.RobloxGui + + local bodyFrame = Instance.new "Frame" + bodyFrame.Name = "BodyFrame" + bodyFrame.Size = UDim2.new(1, 0, 1, -60) + bodyFrame.Position = UDim2.new(0, 0, 0, 60) + bodyFrame.BackgroundColor3 = Color3.new(67 / 255, 67 / 255, 67 / 255) + bodyFrame.BorderSizePixel = 0 + bodyFrame.ZIndex = 8 + bodyFrame.Parent = purchaseDialog + + local titleLabel = createTextObject("TitleLabel", "Buy Item", "TextLabel", Enum.FontSize.Size48) + titleLabel.ZIndex = 8 + titleLabel.Size = UDim2.new(1, 0, 0, 60) + local titleBackdrop = titleLabel:Clone() + titleBackdrop.Name = "TitleBackdrop" + titleBackdrop.TextColor3 = Color3.new(32 / 255, 32 / 255, 32 / 255) + titleBackdrop.BackgroundTransparency = 0.0 + titleBackdrop.BackgroundColor3 = Color3.new(54 / 255, 96 / 255, 171 / 255) + titleBackdrop.Position = UDim2.new(0, 0, 0, -2) + titleBackdrop.ZIndex = 8 + titleBackdrop.Parent = purchaseDialog + titleLabel.Parent = purchaseDialog + + local distanceBetweenButtons = 90 + + local cancelButton = createImageButton "CancelButton" + cancelButton.Position = UDim2.new(0.5, (distanceBetweenButtons / 2), 1, -120) + cancelButton.BackgroundTransparency = 1 + cancelButton.BorderSizePixel = 0 + cancelButton.Parent = bodyFrame + cancelButton.Modal = true + cancelButton.ZIndex = 8 + cancelButton.Image = cancelButtonImageUrl + cancelButton.MouseButton1Down:connect(function() + cancelButton.Image = cancelButtonDownUrl + end) + cancelButton.MouseButton1Up:connect(function() + cancelButton.Image = cancelButtonImageUrl + end) + cancelButton.MouseLeave:connect(function() + cancelButton.Image = cancelButtonImageUrl + end) + cancelButton.MouseButton1Click:connect(doDeclinePurchase) + + local buyButton = createImageButton "BuyButton" + buyButton.Position = UDim2.new(0.5, -153 - (distanceBetweenButtons / 2), 1, -120) + buyButton.BackgroundTransparency = 1 + buyButton.BorderSizePixel = 0 + buyButton.Image = buyImageUrl + buyButton.ZIndex = 8 + buyButton.MouseButton1Down:connect(function() + buyButton.Image = buyImageDownUrl + end) + buyButton.MouseButton1Up:connect(function() + buyButton.Image = buyImageUrl + end) + buyButton.MouseLeave:connect(function() + buyButton.Image = buyImageUrl + end) + buyButton.Parent = bodyFrame + + local buyDisabledButton = buyButton:Clone() + buyDisabledButton.Name = "BuyDisabledButton" + buyDisabledButton.AutoButtonColor = false + buyDisabledButton.Visible = false + buyDisabledButton.Active = false + buyDisabledButton.Image = buyImageDisabledUrl + buyDisabledButton.ZIndex = 8 + buyDisabledButton.Parent = bodyFrame + + local freeButton = buyButton:Clone() + freeButton.BackgroundTransparency = 1 + freeButton.Name = "FreeButton" + freeButton.Visible = false + freeButton.ZIndex = 8 + freeButton.Image = freeButtonImageUrl + freeButton.MouseButton1Down:connect(function() + freeButton.Image = freeButtonImageDownUrl + end) + freeButton.MouseButton1Up:connect(function() + freeButton.Image = freeButtonImageUrl + end) + freeButton.MouseLeave:connect(function() + freeButton.Image = freeButtonImageUrl + end) + freeButton.Parent = bodyFrame + + local okButton = buyButton:Clone() + okButton.Name = "OkButton" + okButton.BackgroundTransparency = 1 + okButton.Visible = false + okButton.Position = UDim2.new(0.5, -okButton.Size.X.Offset / 2, 1, -120) + okButton.Modal = true + okButton.Image = okButtonUrl + okButton.ZIndex = 8 + okButton.MouseButton1Down:connect(function() + okButton.Image = okButtonPressedrl + end) + okButton.MouseButton1Up:connect(function() + okButton.Image = okButtonUrl + end) + okButton.MouseLeave:connect(function() + okButton.Image = okButtonUrl + end) + okButton.Parent = bodyFrame + + local okPurchasedButton = okButton:Clone() + okPurchasedButton.ZIndex = 8 + okPurchasedButton.Name = "OkPurchasedButton" + okPurchasedButton.MouseButton1Down:connect(function() + okPurchasedButton.Image = okButtonPressedrl + end) + okPurchasedButton.MouseButton1Up:connect(function() + okPurchasedButton.Image = okButtonUrl + end) + okPurchasedButton.MouseLeave:connect(function() + okPurchasedButton.Image = okButtonUrl + end) + okPurchasedButton.Parent = bodyFrame + + okButton.MouseButton1Click:connect(function() + userPurchaseActionsEnded(false) + end) + okPurchasedButton.MouseButton1Click:connect(function() + if purchasingConsumable then + userPurchaseProductActionsEnded(true) + else + signalPromptEnded(true) + end + end) + buyButton.MouseButton1Click:connect(function() + doAcceptPurchase(Enum.CurrencyType.Robux) + end) + freeButton.MouseButton1Click:connect(function() + doAcceptPurchase(false) + end) + + local itemPreview = Instance.new "ImageLabel" + itemPreview.Name = "ItemPreview" + itemPreview.BackgroundColor3 = Color3.new(32 / 255, 32 / 255, 32 / 255) + itemPreview.BorderColor3 = Color3.new(141 / 255, 141 / 255, 141 / 255) + itemPreview.Position = UDim2.new(0, 30, 0, 20) + itemPreview.Size = UDim2.new(0, 180, 0, 180) + itemPreview.ZIndex = 9 + itemPreview.Parent = bodyFrame + + local itemDescription = createTextObject( + "ItemDescription", + "Would you like to buy the 'itemName' for currencyType currencyAmount?", + "TextLabel", + Enum.FontSize.Size24 + ) + itemDescription.Position = UDim2.new(1, 20, 0, 0) + itemDescription.Size = UDim2.new(0, 410, 1, 0) + itemDescription.ZIndex = 8 + itemDescription.Parent = itemPreview + + local afterBalanceButton = createTextObject( + "AfterBalanceButton", + "Place holder text ip sum lorem dodo ashs", + "TextButton", + Enum.FontSize.Size24 + ) + afterBalanceButton.AutoButtonColor = false + afterBalanceButton.TextColor3 = Color3.new(222 / 255, 59 / 255, 30 / 255) + afterBalanceButton.Position = UDim2.new(0, 5, 1, -55) + afterBalanceButton.Size = UDim2.new(1, -10, 0, 50) + afterBalanceButton.ZIndex = 8 + afterBalanceButton.Parent = bodyFrame + + local purchasingFrame = Instance.new "Frame" + purchasingFrame.Name = "PurchasingFrame" + purchasingFrame.Size = UDim2.new(1, 0, 1, 0) + purchasingFrame.BackgroundColor3 = Color3.new(0, 0, 0) + purchasingFrame.BackgroundTransparency = 0.2 + purchasingFrame.BorderSizePixel = 0 + purchasingFrame.ZIndex = 9 + purchasingFrame.Visible = false + purchasingFrame.Active = true + purchasingFrame.Parent = purchaseDialog + + local purchasingLabel = createTextObject("PurchasingLabel", "Purchasing...", "TextLabel", Enum.FontSize.Size48) + purchasingLabel.Size = UDim2.new(1, 0, 1, 0) + purchasingLabel.ZIndex = 10 + purchasingLabel.Parent = purchasingFrame + + createSpinner(UDim2.new(0, 50, 0, 50), UDim2.new(0.5, -25, 0.5, 30), purchasingLabel) +end + +-- next two functions control the "Purchasing..." overlay +function showPurchasing() + startSpinner() + purchaseDialog.PurchasingFrame.Visible = true +end + +function hidePurchasing() + purchaseDialog.PurchasingFrame.Visible = false + stopSpinner() +end + +-- next 2 functions are convenienvce creation functions for guis +function createTextObject(name, text, type, size) + local textLabel = Instance.new(type) + textLabel.Font = Enum.Font.ArialBold + textLabel.TextColor3 = Color3.new(217 / 255, 217 / 255, 217 / 255) + textLabel.TextWrapped = true + textLabel.Name = name + textLabel.Text = text + textLabel.BackgroundTransparency = 1 + textLabel.BorderSizePixel = 0 + textLabel.FontSize = size + + return textLabel +end + +function createImageButton(name) + local imageButton = Instance.new "ImageButton" + imageButton.Size = UDim2.new(0, 153, 0, 46) + imageButton.Name = name + return imageButton +end + +function setHeaderText(text) + purchaseDialog.TitleLabel.Text = text + purchaseDialog.TitleBackdrop.Text = text +end + +function cutSizeInHalfRecursive(_) + -- todo: change the gui size based on how much space we have + --[[changeSize(instance,0.5) + + local children = instance:GetChildren() + for i = 1, #children do + cutSizeInHalfRecursive(children[i]) + end]] +end + +function doubleSizeRecursive(_) + -- todo: change the gui size based on how much space we have + --[[changeSize(instance,2) + + local children = instance:GetChildren() + for i = 1, #children do + doubleSizeRecursive(children[i]) + end]] +end + +function modifyForSmallScreen() + cutSizeInHalfRecursive(purchaseDialog) +end + +function modifyForLargeScreen() + doubleSizeRecursive(purchaseDialog) +end + +-- depending on screen size, we need to change the gui +function changeGuiToScreenSize(smallScreen) + if smallScreen then + modifyForSmallScreen() + else + modifyForLargeScreen() + end +end + +function doPurchasePrompt(player, assetId, equipIfPurchased, currencyType, productId) + if not purchaseDialog then + createPurchasePromptGui() + end + + if player == game.Players.LocalPlayer then + if currentlyPrompting then + return + end + + currentlyPrompting = true + + currentAssetId = assetId + currentProductId = productId + currentCurrencyType = currencyType + currentEquipOnPurchase = equipIfPurchased + + purchasingConsumable = (currentProductId ~= nil) + + showPurchasePrompt() + end +end + +function userPurchaseProductActionsEnded(userIsClosingDialog) + checkingPlayerFunds = false + + if userIsClosingDialog then + closePurchasePrompt() + if currentServerResponseTable then + local isPurchased = false + if tostring(currentServerResponseTable["isValid"]):lower() == "true" then + isPurchased = true + end + + Game:GetService("MarketplaceService"):SignalPromptProductPurchaseFinished( + tonumber(currentServerResponseTable["playerId"]), + tonumber(currentServerResponseTable["productId"]), + isPurchased + ) + else + print "Something went wrong, no currentServerResponseTable" + end + removeCurrentPurchaseInfo() + else + local newPurchasedSucceededText = + string.gsub(purchaseSucceededText, "itemName", tostring(currentProductInfo["Name"])) + purchaseDialog.BodyFrame.ItemPreview.ItemDescription.Text = newPurchasedSucceededText + setButtonsVisible(purchaseDialog.BodyFrame.OkPurchasedButton) + hidePurchasing() + end +end + +function doProcessServerPurchaseResponse(serverResponseTable) + if not serverResponseTable then + print "Server response table was nil, cancelling purchase" + purchaseFailed() + return + end + + if + serverResponseTable["playerId"] + and tonumber(serverResponseTable["playerId"]) == game.Players.LocalPlayer.userId + then + currentServerResponseTable = serverResponseTable + userPurchaseProductActionsEnded(false) + end +end + +---------------------------------------------- End Gui Functions ---------------------------------------------- + +---------------------------------------------- Script Event start/initialization ---------------------------------------------- +preloadAssets() + +game:GetService("MarketplaceService").PromptProductPurchaseRequested + :connect(function(player, productId, equipIfPurchased, currencyType) + doPurchasePrompt(player, nil, equipIfPurchased, currencyType, productId) + end) + +Game:GetService("MarketplaceService").PromptPurchaseRequested + :connect(function(player, assetId, equipIfPurchased, currencyType) + doPurchasePrompt(player, assetId, equipIfPurchased, currencyType, nil) + end) + +Game:GetService("MarketplaceService").ServerPurchaseVerification:connect(function(serverResponseTable) + doProcessServerPurchaseResponse(serverResponseTable) +end) + +if enableBrowserWindowClosedEvent then + Game:GetService("GuiService").BrowserWindowClosed:connect(function() + doPlayerFundsCheck(false) + end) +end + +Game.CoreGui.RobloxGui.Changed:connect(function() + local nowIsSmallScreen = (game.CoreGui.RobloxGui.AbsoluteSize.Y <= smallScreenThreshold) + if nowIsSmallScreen and not isSmallScreen then + changeGuiToScreenSize(true) + elseif not nowIsSmallScreen and isSmallScreen then + changeGuiToScreenSize(false) + end + + isSmallScreen = nowIsSmallScreen +end) + +isSmallScreen = (game.CoreGui.RobloxGui.AbsoluteSize.Y <= smallScreenThreshold) +if isSmallScreen then + changeGuiToScreenSize(true) +end diff --git a/lua/152908679.lua b/lua/152908679.lua new file mode 100644 index 0000000..ee0d5a7 --- /dev/null +++ b/lua/152908679.lua @@ -0,0 +1,278 @@ +-- ContextActionTouch.lua +-- 2014, created by Ben Tkacheff +-- this script controls ui and firing of lua functions that are bound in ContextActionService for touch inputs +-- Essentially a user can bind a lua function to a key code, input type (mousebutton1 etc.) and this + +-- Variables +local contextActionService = Game:GetService "ContextActionService" +local isTouchDevice = Game:GetService("UserInputService").TouchEnabled +local functionTable = {} +local buttonVector = {} +local buttonScreenGui = nil +local buttonFrame = nil + +local ContextDownImage = "http://www.banland.xyz/asset/?id=97166756" +local ContextUpImage = "http://www.banland.xyz/asset/?id=97166444" + +local oldTouches = {} + +local buttonPositionTable = { + [1] = UDim2.new(0, 123, 0, 70), + [2] = UDim2.new(0, 30, 0, 60), + [3] = UDim2.new(0, 180, 0, 160), + [4] = UDim2.new(0, 85, 0, -25), + [5] = UDim2.new(0, 185, 0, -25), + [6] = UDim2.new(0, 185, 0, 260), + [7] = UDim2.new(0, 216, 0, 65), +} +local maxButtons = #buttonPositionTable + +-- Preload images +Game:GetService("ContentProvider"):Preload(ContextDownImage) +Game:GetService("ContentProvider"):Preload(ContextUpImage) + +while not Game.Players do + wait() +end + +while not Game.Players.LocalPlayer do + wait() +end + +function createContextActionGui() + if not buttonScreenGui and isTouchDevice then + buttonScreenGui = Instance.new "ScreenGui" + buttonScreenGui.Name = "ContextActionGui" + + buttonFrame = Instance.new "Frame" + buttonFrame.BackgroundTransparency = 1 + buttonFrame.Size = UDim2.new(0.3, 0, 0.5, 0) + buttonFrame.Position = UDim2.new(0.7, 0, 0.5, 0) + buttonFrame.Name = "ContextButtonFrame" + buttonFrame.Parent = buttonScreenGui + end +end + +-- functions +-- function setButtonSizeAndPosition(object) +-- local buttonSize = 55 +-- local xOffset = 10 +-- local yOffset = 95 + +-- -- todo: better way to determine mobile sized screens +-- local onSmallScreen = (game.CoreGui.RobloxGui.AbsoluteSize.X < 600) +-- if not onSmallScreen then +-- buttonSize = 85 +-- xOffset = 40 +-- end + +-- object.Size = UDim2.new(0, buttonSize, 0, buttonSize) +-- end + +function contextButtonDown(button, inputObject, actionName) + if inputObject.UserInputType == Enum.UserInputType.Touch then + button.Image = ContextDownImage + contextActionService:CallFunction(actionName, Enum.UserInputState.Begin, inputObject) + end +end + +function contextButtonMoved(button, inputObject, actionName) + if inputObject.UserInputType == Enum.UserInputType.Touch then + button.Image = ContextDownImage + contextActionService:CallFunction(actionName, Enum.UserInputState.Change, inputObject) + end +end + +function contextButtonUp(button, inputObject, actionName) + button.Image = ContextUpImage + if + inputObject.UserInputType == Enum.UserInputType.Touch + and inputObject.UserInputState == Enum.UserInputState.End + then + contextActionService:CallFunction(actionName, Enum.UserInputState.End, inputObject) + end +end + +function isSmallScreenDevice() + return Game:GetService("GuiService"):GetScreenResolution().y <= 320 +end + +function createNewButton(actionName, functionInfoTable) + local contextButton = Instance.new "ImageButton" + contextButton.Name = "ContextActionButton" + contextButton.BackgroundTransparency = 1 + contextButton.Size = UDim2.new(0, 90, 0, 90) + contextButton.Active = true + if isSmallScreenDevice() then + contextButton.Size = UDim2.new(0, 70, 0, 70) + end + contextButton.Image = ContextUpImage + contextButton.Parent = buttonFrame + + local currentButtonTouch = nil + + Game:GetService("UserInputService").InputEnded:connect(function(inputObject) + oldTouches[inputObject] = nil + end) + contextButton.InputBegan:connect(function(inputObject) + if oldTouches[inputObject] then + return + end + + if inputObject.UserInputState == Enum.UserInputState.Begin and currentButtonTouch == nil then + currentButtonTouch = inputObject + contextButtonDown(contextButton, inputObject, actionName) + end + end) + contextButton.InputChanged:connect(function(inputObject) + if oldTouches[inputObject] then + return + end + if currentButtonTouch ~= inputObject then + return + end + + contextButtonMoved(contextButton, inputObject, actionName) + end) + contextButton.InputEnded:connect(function(inputObject) + if oldTouches[inputObject] then + return + end + if currentButtonTouch ~= inputObject then + return + end + + currentButtonTouch = nil + oldTouches[inputObject] = true + contextButtonUp(contextButton, inputObject, actionName) + end) + + local actionIcon = Instance.new "ImageLabel" + actionIcon.Name = "ActionIcon" + actionIcon.Position = UDim2.new(0.175, 0, 0.175, 0) + actionIcon.Size = UDim2.new(0.65, 0, 0.65, 0) + actionIcon.BackgroundTransparency = 1 + if functionInfoTable["image"] and type(functionInfoTable["image"]) == "string" then + actionIcon.Image = functionInfoTable["image"] + end + actionIcon.Parent = contextButton + + local actionTitle = Instance.new "TextLabel" + actionTitle.Name = "ActionTitle" + actionTitle.Size = UDim2.new(1, 0, 1, 0) + actionTitle.BackgroundTransparency = 1 + actionTitle.Font = Enum.Font.SourceSansBold + actionTitle.TextColor3 = Color3.new(1, 1, 1) + actionTitle.TextStrokeTransparency = 0 + actionTitle.FontSize = Enum.FontSize.Size18 + actionTitle.TextWrapped = true + actionTitle.Text = "" + if functionInfoTable["title"] and type(functionInfoTable["title"]) == "string" then + actionTitle.Text = functionInfoTable["title"] + end + actionTitle.Parent = contextButton + + return contextButton +end + +function createButton(actionName, functionInfoTable) + local button = createNewButton(actionName, functionInfoTable) + + local position = nil + for i = 1, #buttonVector do + if buttonVector[i] == "empty" then + position = i + break + end + end + + if not position then + position = #buttonVector + 1 + end + + if position > maxButtons then + return -- todo: let user know we have too many buttons already? + end + + buttonVector[position] = button + functionTable[actionName]["button"] = button + + button.Position = buttonPositionTable[position] + button.Parent = buttonFrame + + if buttonScreenGui and buttonScreenGui.Parent == nil then + buttonScreenGui.Parent = Game.Players.LocalPlayer.PlayerGui + end +end + +function removeAction(actionName) + if not functionTable[actionName] then + return + end + + local actionButton = functionTable[actionName]["button"] + + if actionButton then + actionButton.Parent = nil + + for i = 1, #buttonVector do + if buttonVector[i] == actionButton then + buttonVector[i] = "empty" + break + end + end + + actionButton:Destroy() + end + + functionTable[actionName] = nil +end + +function addAction(actionName, createTouchButton, functionInfoTable) + if functionTable[actionName] then + removeAction(actionName) + end + functionTable[actionName] = { functionInfoTable } + if createTouchButton and isTouchDevice then + createContextActionGui() + createButton(actionName, functionInfoTable) + end +end + +-- Connections +contextActionService.BoundActionChanged:connect(function(actionName, changeName, changeTable) + if functionTable[actionName] and changeTable then + local button = functionTable[actionName]["button"] + if button then + if changeName == "image" then + button.ActionIcon.Image = changeTable[changeName] + elseif changeName == "title" then + button.ActionTitle.Text = changeTable[changeName] + -- elseif changeName == "description" then + -- -- todo: add description to menu + elseif changeName == "position" then + button.Position = changeTable[changeName] + end + end + end +end) + +contextActionService.BoundActionAdded:connect(function(actionName, createTouchButton, functionInfoTable) + addAction(actionName, createTouchButton, functionInfoTable) +end) + +contextActionService.BoundActionRemoved:connect(function(actionName, _) + removeAction(actionName) +end) + +contextActionService.GetActionButtonEvent:connect(function(actionName) + if functionTable[actionName] then + contextActionService:FireActionButtonFoundSignal(actionName, functionTable[actionName]["button"]) + end +end) + +-- make sure any bound data before we setup connections is handled +local boundActions = contextActionService:GetAllBoundActionInfo() +for actionName, actionData in pairs(boundActions) do + addAction(actionName, actionData["createTouchButton"], actionData) +end diff --git a/lua/153556783.lua b/lua/153556783.lua new file mode 100644 index 0000000..61509bf --- /dev/null +++ b/lua/153556783.lua @@ -0,0 +1,647 @@ +-- This is responsible for all touch controls we show (as of this writing, only on iOS) +-- this includes character move thumbsticks, and buttons for jump, use of items, camera, etc. +-- Written by Ben Tkacheff, 2013 + +-- obligatory stuff to make sure we don't access nil data +while not Game do + wait() +end +while not Game:FindFirstChild "Players" do + wait() +end +while not Game.Players.LocalPlayer do + wait() +end +while not Game:FindFirstChild "CoreGui" do + wait() +end +while not Game.CoreGui:FindFirstChild "RobloxGui" do + wait() +end + +local userInputService = Game:GetService "UserInputService" +local success = pcall(function() + userInputService:IsLuaTouchControls() +end) +if not success then + script:Destroy() +end + +---------------------------------------------------------------------------- +---------------------------------------------------------------------------- +-- Variables +local screenResolution = Game:GetService("GuiService"):GetScreenResolution() +function isSmallScreenDevice() + return screenResolution.y <= 320 +end + +local localPlayer = Game.Players.LocalPlayer +local thumbstickSize = 120 +if isSmallScreenDevice() then + thumbstickSize = 70 +end + +local touchControlsSheet = "rbxasset://textures/ui/TouchControlsSheet.png" +local ThumbstickDeadZone = 5 +local ThumbstickMaxPercentGive = 0.92 +local thumbstickTouches = {} + +local jumpButtonSize = 90 +if isSmallScreenDevice() then + jumpButtonSize = 70 +end +local oldJumpTouches = {} +local currentJumpTouch = nil + +local CameraRotateSensitivity = 0.007 +local CameraRotateDeadZone = CameraRotateSensitivity * 16 +local CameraZoomSensitivity = 0.03 +local PinchZoomDelay = 0.2 +local cameraTouch = nil + +-- make sure all of our images are good to go +Game:GetService("ContentProvider"):Preload(touchControlsSheet) + +---------------------------------------------------------------------------- +---------------------------------------------------------------------------- +-- Functions + +function DistanceBetweenTwoPoints(point1, point2) + local dx = point2.x - point1.x + local dy = point2.y - point1.y + return math.sqrt((dx * dx) + (dy * dy)) +end + +function transformFromCenterToTopLeft(pointToTranslate, guiObject) + return UDim2.new( + 0, + pointToTranslate.x - guiObject.AbsoluteSize.x / 2, + 0, + pointToTranslate.y - guiObject.AbsoluteSize.y / 2 + ) +end + +function rotatePointAboutLocation(pointToRotate, pointToRotateAbout, radians) + local sinAnglePercent = math.sin(radians) + local cosAnglePercent = math.cos(radians) + + local transformedPoint = pointToRotate + + -- translate point back to origin: + transformedPoint = Vector2.new(transformedPoint.x - pointToRotateAbout.x, transformedPoint.y - pointToRotateAbout.y) + + -- rotate point + local xNew = transformedPoint.x * cosAnglePercent - transformedPoint.y * sinAnglePercent + local yNew = transformedPoint.x * sinAnglePercent + transformedPoint.y * cosAnglePercent + + -- translate point back: + transformedPoint = Vector2.new(xNew + pointToRotateAbout.x, yNew + pointToRotateAbout.y) + + return transformedPoint +end + +function dotProduct(v1, v2) + return ((v1.x * v2.x) + (v1.y * v2.y)) +end + +function stationaryThumbstickTouchMove(thumbstickFrame, thumbstickOuter, touchLocation) + local thumbstickOuterCenterPosition = Vector2.new( + thumbstickOuter.Position.X.Offset + thumbstickOuter.AbsoluteSize.x / 2, + thumbstickOuter.Position.Y.Offset + thumbstickOuter.AbsoluteSize.y / 2 + ) + local centerDiff = DistanceBetweenTwoPoints(touchLocation, thumbstickOuterCenterPosition) + + -- thumbstick is moving outside our region, need to cap its distance + if centerDiff > (thumbstickSize / 2) then + local thumbVector = Vector2.new( + touchLocation.x - thumbstickOuterCenterPosition.x, + touchLocation.y - thumbstickOuterCenterPosition.y + ) + local normal = thumbVector.unit + if normal.x == math.nan or normal.x == math.inf then + normal = Vector2.new(0, normal.y) + end + if normal.y == math.nan or normal.y == math.inf then + normal = Vector2.new(normal.x, 0) + end + + local newThumbstickInnerPosition = thumbstickOuterCenterPosition + (normal * (thumbstickSize / 2)) + thumbstickFrame.Position = transformFromCenterToTopLeft(newThumbstickInnerPosition, thumbstickFrame) + else + thumbstickFrame.Position = transformFromCenterToTopLeft(touchLocation, thumbstickFrame) + end + + return Vector2.new( + thumbstickFrame.Position.X.Offset - thumbstickOuter.Position.X.Offset, + thumbstickFrame.Position.Y.Offset - thumbstickOuter.Position.Y.Offset + ) +end + +function followThumbstickTouchMove(thumbstickFrame, thumbstickOuter, touchLocation) + local thumbstickOuterCenter = Vector2.new( + thumbstickOuter.Position.X.Offset + thumbstickOuter.AbsoluteSize.x / 2, + thumbstickOuter.Position.Y.Offset + thumbstickOuter.AbsoluteSize.y / 2 + ) + + -- thumbstick is moving outside our region, need to position outer thumbstick texture carefully (to make look and feel like actual joystick controller) + if DistanceBetweenTwoPoints(touchLocation, thumbstickOuterCenter) > thumbstickSize / 2 then + local thumbstickInnerCenter = Vector2.new( + thumbstickFrame.Position.X.Offset + thumbstickFrame.AbsoluteSize.x / 2, + thumbstickFrame.Position.Y.Offset + thumbstickFrame.AbsoluteSize.y / 2 + ) + local movementVectorUnit = + Vector2.new(touchLocation.x - thumbstickInnerCenter.x, touchLocation.y - thumbstickInnerCenter.y).unit + + local outerToInnerVectorCurrent = Vector2.new( + thumbstickInnerCenter.x - thumbstickOuterCenter.x, + thumbstickInnerCenter.y - thumbstickOuterCenter.y + ) + local outerToInnerVectorCurrentUnit = outerToInnerVectorCurrent.unit + local movementVector = + Vector2.new(touchLocation.x - thumbstickInnerCenter.x, touchLocation.y - thumbstickInnerCenter.y) + + -- First, find the angle between the new thumbstick movement vector, + -- and the vector between thumbstick inner and thumbstick outer. + -- We will use this to pivot thumbstick outer around thumbstick inner, gives a nice joystick feel + local crossOuterToInnerWithMovement = (outerToInnerVectorCurrentUnit.x * movementVectorUnit.y) + - (outerToInnerVectorCurrentUnit.y * movementVectorUnit.x) + local angle = + math.atan2(crossOuterToInnerWithMovement, dotProduct(outerToInnerVectorCurrentUnit, movementVectorUnit)) + local anglePercent = angle * math.min(movementVector.magnitude / outerToInnerVectorCurrent.magnitude, 1.0) + + -- If angle is significant, rotate about the inner thumbsticks current center + if math.abs(anglePercent) > 0.00001 then + local outerThumbCenter = + rotatePointAboutLocation(thumbstickOuterCenter, thumbstickInnerCenter, anglePercent) + thumbstickOuter.Position = + transformFromCenterToTopLeft(Vector2.new(outerThumbCenter.x, outerThumbCenter.y), thumbstickOuter) + end + + -- now just translate outer thumbstick to make sure it stays nears inner thumbstick + thumbstickOuter.Position = UDim2.new( + 0, + thumbstickOuter.Position.X.Offset + movementVector.x, + 0, + thumbstickOuter.Position.Y.Offset + movementVector.y + ) + end + + thumbstickFrame.Position = transformFromCenterToTopLeft(touchLocation, thumbstickFrame) + + -- a bit of error checking to make sure thumbsticks stay close to eachother + local thumbstickFramePosition = Vector2.new(thumbstickFrame.Position.X.Offset, thumbstickFrame.Position.Y.Offset) + local thumbstickOuterPosition = Vector2.new(thumbstickOuter.Position.X.Offset, thumbstickOuter.Position.Y.Offset) + if DistanceBetweenTwoPoints(thumbstickFramePosition, thumbstickOuterPosition) > thumbstickSize / 2 then + local vectorWithLength = (thumbstickOuterPosition - thumbstickFramePosition).unit * thumbstickSize / 2 + thumbstickOuter.Position = UDim2.new( + 0, + thumbstickFramePosition.x + vectorWithLength.x, + 0, + thumbstickFramePosition.y + vectorWithLength.y + ) + end + + return Vector2.new( + thumbstickFrame.Position.X.Offset - thumbstickOuter.Position.X.Offset, + thumbstickFrame.Position.Y.Offset - thumbstickOuter.Position.Y.Offset + ) +end + +function movementOutsideDeadZone(movementVector) + return ((math.abs(movementVector.x) > ThumbstickDeadZone) or (math.abs(movementVector.y) > ThumbstickDeadZone)) +end + +function constructThumbstick(defaultThumbstickPos, updateFunction, stationaryThumbstick) + local thumbstickFrame = Instance.new "Frame" + thumbstickFrame.Name = "ThumbstickFrame" + thumbstickFrame.Active = true + thumbstickFrame.Size = UDim2.new(0, thumbstickSize, 0, thumbstickSize) + thumbstickFrame.Position = defaultThumbstickPos + thumbstickFrame.BackgroundTransparency = 1 + + local outerThumbstick = Instance.new "ImageLabel" + outerThumbstick.Name = "OuterThumbstick" + outerThumbstick.Image = touchControlsSheet + outerThumbstick.ImageRectOffset = Vector2.new(0, 0) + outerThumbstick.ImageRectSize = Vector2.new(220, 220) + outerThumbstick.BackgroundTransparency = 1 + outerThumbstick.Size = UDim2.new(0, thumbstickSize, 0, thumbstickSize) + outerThumbstick.Position = defaultThumbstickPos + outerThumbstick.Parent = Game.CoreGui.RobloxGui + + local innerThumbstick = Instance.new "ImageLabel" + innerThumbstick.Name = "InnerThumbstick" + innerThumbstick.Image = touchControlsSheet + innerThumbstick.ImageRectOffset = Vector2.new(220, 0) + innerThumbstick.ImageRectSize = Vector2.new(111, 111) + innerThumbstick.BackgroundTransparency = 1 + innerThumbstick.Size = UDim2.new(0, thumbstickSize / 2, 0, thumbstickSize / 2) + innerThumbstick.Position = UDim2.new( + 0, + thumbstickFrame.Size.X.Offset / 2 - thumbstickSize / 4, + 0, + thumbstickFrame.Size.Y.Offset / 2 - thumbstickSize / 4 + ) + innerThumbstick.Parent = thumbstickFrame + innerThumbstick.ZIndex = 2 + + local thumbstickTouch = nil + local userInputServiceTouchMovedCon = nil + local userInputSeviceTouchEndedCon = nil + + local startInputTracking = function(inputObject) + if thumbstickTouch then + return + end + if inputObject == cameraTouch then + return + end + if inputObject == currentJumpTouch then + return + end + if inputObject.UserInputType ~= Enum.UserInputType.Touch then + return + end + + thumbstickTouch = inputObject + table.insert(thumbstickTouches, thumbstickTouch) + + thumbstickFrame.Position = transformFromCenterToTopLeft(thumbstickTouch.Position, thumbstickFrame) + outerThumbstick.Position = thumbstickFrame.Position + + userInputServiceTouchMovedCon = userInputService.TouchMoved:connect(function(movedInput) + if movedInput == thumbstickTouch then + local movementVector = nil + if stationaryThumbstick then + movementVector = stationaryThumbstickTouchMove( + thumbstickFrame, + outerThumbstick, + Vector2.new(movedInput.Position.x, movedInput.Position.y) + ) + else + movementVector = followThumbstickTouchMove( + thumbstickFrame, + outerThumbstick, + Vector2.new(movedInput.Position.x, movedInput.Position.y) + ) + end + + if updateFunction then + updateFunction(movementVector, outerThumbstick.Size.X.Offset / 2) + end + end + end) + userInputSeviceTouchEndedCon = userInputService.TouchEnded:connect(function(endedInput) + if endedInput == thumbstickTouch then + if updateFunction then + updateFunction(Vector2.new(0, 0), 1) + end + + userInputSeviceTouchEndedCon:disconnect() + userInputServiceTouchMovedCon:disconnect() + + thumbstickFrame.Position = defaultThumbstickPos + outerThumbstick.Position = defaultThumbstickPos + + for i, object in pairs(thumbstickTouches) do + if object == thumbstickTouch then + table.remove(thumbstickTouches, i) + break + end + end + thumbstickTouch = nil + end + end) + end + + userInputService.Changed:connect(function(prop) + if prop == "ModalEnabled" then + thumbstickFrame.Visible = not userInputService.ModalEnabled + outerThumbstick.Visible = not userInputService.ModalEnabled + end + end) + + thumbstickFrame.InputBegan:connect(startInputTracking) + return thumbstickFrame +end + +function setupCharacterMovement(parentFrame) + local lastMovementVector, lastMaxMovement = nil + local moveCharacterFunc = localPlayer.MoveCharacter + local moveCharacterFunction = function(movementVector, maxMovement) + if localPlayer then + if movementOutsideDeadZone(movementVector) then + lastMovementVector = movementVector + lastMaxMovement = maxMovement + -- sometimes rounding error will not allow us to go max speed at some + -- thumbstick angles, fix this with a bit of fudging near 100% throttle + if movementVector.magnitude / maxMovement > ThumbstickMaxPercentGive then + maxMovement = movementVector.magnitude - 1 + end + moveCharacterFunc(localPlayer, movementVector, maxMovement) + else + lastMovementVector = Vector2.new(0, 0) + lastMaxMovement = 1 + moveCharacterFunc(localPlayer, lastMovementVector, lastMaxMovement) + end + end + end + + local thumbstickPos = UDim2.new(0, thumbstickSize / 2, 1, -thumbstickSize * 1.75) + if isSmallScreenDevice() then + thumbstickPos = UDim2.new(0, (thumbstickSize / 2) - 10, 1, -thumbstickSize - 20) + end + local characterThumbstick = constructThumbstick(thumbstickPos, moveCharacterFunction, false) + characterThumbstick.Name = "CharacterThumbstick" + characterThumbstick.Parent = parentFrame + + local refreshCharacterMovement = function() + if localPlayer and moveCharacterFunc and lastMovementVector and lastMaxMovement then + moveCharacterFunc(localPlayer, lastMovementVector, lastMaxMovement) + end + end + return refreshCharacterMovement +end + +function setupJumpButton(parentFrame) + local jumpButton = Instance.new "ImageButton" + jumpButton.Name = "JumpButton" + jumpButton.BackgroundTransparency = 1 + jumpButton.Image = touchControlsSheet + jumpButton.ImageRectOffset = Vector2.new(176, 222) + jumpButton.ImageRectSize = Vector2.new(174, 174) + jumpButton.Size = UDim2.new(0, jumpButtonSize, 0, jumpButtonSize) + if isSmallScreenDevice() then + jumpButton.Position = UDim2.new(1, -(jumpButtonSize * 2.25), 1, -jumpButtonSize - 20) + else + jumpButton.Position = UDim2.new(1, -(jumpButtonSize * 2.75), 1, -jumpButtonSize - 120) + end + + local playerJumpFunc = localPlayer.JumpCharacter + + local doJumpLoop = function() + while currentJumpTouch do + if localPlayer then + playerJumpFunc(localPlayer) + end + wait(1 / 60) + end + end + + jumpButton.InputBegan:connect(function(inputObject) + if inputObject.UserInputType ~= Enum.UserInputType.Touch then + return + end + if currentJumpTouch then + return + end + if inputObject == cameraTouch then + return + end + for _, touch in pairs(oldJumpTouches) do + if touch == inputObject then + return + end + end + + currentJumpTouch = inputObject + jumpButton.ImageRectOffset = Vector2.new(0, 222) + jumpButton.ImageRectSize = Vector2.new(174, 174) + doJumpLoop() + end) + jumpButton.InputEnded:connect(function(inputObject) + if inputObject.UserInputType ~= Enum.UserInputType.Touch then + return + end + + jumpButton.ImageRectOffset = Vector2.new(176, 222) + jumpButton.ImageRectSize = Vector2.new(174, 174) + + if inputObject == currentJumpTouch then + table.insert(oldJumpTouches, currentJumpTouch) + currentJumpTouch = nil + end + end) + userInputService.InputEnded:connect(function(globalInputObject) + for i, touch in pairs(oldJumpTouches) do + if touch == globalInputObject then + table.remove(oldJumpTouches, i) + break + end + end + end) + + userInputService.Changed:connect(function(prop) + if prop == "ModalEnabled" then + jumpButton.Visible = not userInputService.ModalEnabled + end + end) + + jumpButton.Parent = parentFrame +end + +function isTouchUsedByJumpButton(touch) + if touch == currentJumpTouch then + return true + end + for _, touchToCompare in pairs(oldJumpTouches) do + if touch == touchToCompare then + return true + end + end + + return false +end + +function isTouchUsedByThumbstick(touch) + for _, touchToCompare in pairs(thumbstickTouches) do + if touch == touchToCompare then + return true + end + end + + return false +end + +function setupCameraControl(parentFrame, refreshCharacterMoveFunc) + local lastPos = nil + local hasRotatedCamera = false + local rotateCameraFunc = userInputService.RotateCamera + + local pinchTime = -1 + local shouldPinch = false + local lastPinchScale = nil + local zoomCameraFunc = userInputService.ZoomCamera + local pinchTouches = {} + local pinchFrame = nil + + local resetCameraRotateState = function() + cameraTouch = nil + hasRotatedCamera = false + lastPos = nil + end + + local resetPinchState = function() + pinchTouches = {} + lastPinchScale = nil + shouldPinch = false + pinchFrame:Destroy() + pinchFrame = nil + end + + local startPinch = function(firstTouch, secondTouch) + -- track pinching in new frame + if pinchFrame then + pinchFrame:Destroy() + end -- make sure we didn't track in any mud + pinchFrame = Instance.new "Frame" + pinchFrame.Name = "PinchFrame" + pinchFrame.BackgroundTransparency = 1 + pinchFrame.Parent = parentFrame + pinchFrame.Size = UDim2.new(1, 0, 1, 0) + + pinchFrame.InputChanged:connect(function(inputObject) + if not shouldPinch then + resetPinchState() + return + end + resetCameraRotateState() + + if lastPinchScale == nil then -- first pinch move, just set up scale + if inputObject == firstTouch then + lastPinchScale = (inputObject.Position - secondTouch.Position).magnitude + firstTouch = inputObject + elseif inputObject == secondTouch then + lastPinchScale = (inputObject.Position - firstTouch.Position).magnitude + secondTouch = inputObject + end + else -- we are now actually pinching, do comparison to last pinch size + local newPinchDistance = 0 + if inputObject == firstTouch then + newPinchDistance = (inputObject.Position - secondTouch.Position).magnitude + firstTouch = inputObject + elseif inputObject == secondTouch then + newPinchDistance = (inputObject.Position - firstTouch.Position).magnitude + secondTouch = inputObject + end + if newPinchDistance ~= 0 then + local pinchDiff = newPinchDistance - lastPinchScale + if pinchDiff ~= 0 then + zoomCameraFunc(userInputService, (pinchDiff * CameraZoomSensitivity)) + end + lastPinchScale = newPinchDistance + end + end + end) + pinchFrame.InputEnded:connect(function(inputObject) -- pinch is over, destroy all + if inputObject == firstTouch or inputObject == secondTouch then + resetPinchState() + end + end) + end + + local pinchGestureReceivedTouch = function(inputObject) + if #pinchTouches < 1 then + table.insert(pinchTouches, inputObject) + pinchTime = tick() + shouldPinch = false + elseif #pinchTouches == 1 then + shouldPinch = ((tick() - pinchTime) <= PinchZoomDelay) + + if shouldPinch then + table.insert(pinchTouches, inputObject) + startPinch(pinchTouches[1], pinchTouches[2]) + else -- shouldn't ever get here, but just in case + pinchTouches = {} + end + end + end + + parentFrame.InputBegan:connect(function(inputObject) + if inputObject.UserInputType ~= Enum.UserInputType.Touch then + return + end + if isTouchUsedByJumpButton(inputObject) then + return + end + + local usedByThumbstick = isTouchUsedByThumbstick(inputObject) + if not usedByThumbstick then + pinchGestureReceivedTouch(inputObject) + end + + if cameraTouch == nil and not usedByThumbstick then + cameraTouch = inputObject + lastPos = Vector2.new(cameraTouch.Position.x, cameraTouch.Position.y) + -- lastTick = tick() + end + end) + userInputService.InputChanged:connect(function(inputObject) + if inputObject.UserInputType ~= Enum.UserInputType.Touch then + return + end + if cameraTouch ~= inputObject then + return + end + + local newPos = Vector2.new(cameraTouch.Position.x, cameraTouch.Position.y) + local touchDiff = (lastPos - newPos) * CameraRotateSensitivity + + -- first time rotating outside deadzone, just setup for next changed event + if not hasRotatedCamera and (touchDiff.magnitude > CameraRotateDeadZone) then + hasRotatedCamera = true + lastPos = newPos + end + + -- fire everytime after we have rotated out of deadzone + if hasRotatedCamera and (lastPos ~= newPos) then + rotateCameraFunc(userInputService, touchDiff) + refreshCharacterMoveFunc() + lastPos = newPos + end + end) + userInputService.InputEnded:connect(function(inputObject) + if cameraTouch == inputObject or cameraTouch == nil then + resetCameraRotateState() + end + + for i, touch in pairs(pinchTouches) do + if touch == inputObject then + table.remove(pinchTouches, i) + end + end + end) +end + +function setupTouchControls() + local touchControlFrame = Instance.new "Frame" + touchControlFrame.Name = "TouchControlFrame" + touchControlFrame.Size = UDim2.new(1, 0, 1, 0) + touchControlFrame.BackgroundTransparency = 1 + touchControlFrame.Parent = Game.CoreGui.RobloxGui + + local refreshCharacterMoveFunc = setupCharacterMovement(touchControlFrame) + setupJumpButton(touchControlFrame) + setupCameraControl(touchControlFrame, refreshCharacterMoveFunc) + + userInputService.ProcessedEvent:connect(function(inputObject, processed) + if not processed then + return + end + + -- kill camera pan if the touch is used by some user controls + if inputObject == cameraTouch and inputObject.UserInputState == Enum.UserInputState.Begin then + cameraTouch = nil + end + end) +end + +---------------------------------------------------------------------------- +---------------------------------------------------------------------------- +-- Start of Script + +if true then --userInputService:IsLuaTouchControls() then + setupTouchControls() +else + script:Destroy() +end diff --git a/lua/157877000.lua b/lua/157877000.lua new file mode 100644 index 0000000..0bc6726 --- /dev/null +++ b/lua/157877000.lua @@ -0,0 +1,1025 @@ +--Include +local Create = assert(LoadLibrary "RbxUtility").Create + +-- A Few Script Globals +local gui +if script.Parent:FindFirstChild "ControlFrame" then + gui = script.Parent:FindFirstChild "ControlFrame" +else + gui = script.Parent +end + +-- Dev-Console Root + +local Dev_Container = Create "Frame" { + Name = "DevConsoleContainer", + Parent = gui, + BackgroundColor3 = Color3.new(0, 0, 0), + BackgroundTransparency = 0.9, + Position = UDim2.new(0, 100, 0, 10), + Size = UDim2.new(0.5, 20, 0.5, 20), + Visible = false, +} + +local ToggleConsole = Create "BindableFunction" { + Name = "ToggleDevConsole", + Parent = gui, +} + +local devConsoleInitialized = false +function initializeDeveloperConsole() + if devConsoleInitialized then + return + end + devConsoleInitialized = true + + ---Dev-Console Variables + local LOCAL_CONSOLE = 1 + local SERVER_CONSOLE = 2 + + local MAX_LIST_SIZE = 1000 + + local minimumSize = Vector2.new(245, 180) + local currentConsole = LOCAL_CONSOLE + + local localMessageList = {} + local serverMessageList = {} + + local localOffset = 0 + local serverOffset = 0 + + local errorToggleOn = true + local warningToggleOn = true + local infoToggleOn = true + local outputToggleOn = true + local wordWrapToggleOn = false + + local textHolderSize = 0 + + local frameNumber = 0 + + --Create Dev-Console + + local Dev_Body = Create "Frame" { + Name = "Body", + Parent = Dev_Container, + BackgroundColor3 = Color3.new(0, 0, 0), + BackgroundTransparency = 0.5, + Position = UDim2.new(0, 0, 0, 21), + Size = UDim2.new(1, 0, 1, -25), + } + + local Dev_OptionsHolder = Create "Frame" { + Name = "OptionsHolder", + Parent = Dev_Body, + BackgroundColor3 = Color3.new(0, 0, 0), + BackgroundTransparency = 1, + Position = UDim2.new(0, 220, 0, 0), + Size = UDim2.new(1, -255, 0, 24), + ClipsDescendants = true, + } + + local Dev_OptionsBar = Create "Frame" { + Name = "OptionsBar", + Parent = Dev_OptionsHolder, + BackgroundColor3 = Color3.new(0, 0, 0), + BackgroundTransparency = 1, + Position = UDim2.new(0, -250, 0, 4), + Size = UDim2.new(0, 234, 0, 18), + } + + local Dev_ErrorToggleFilter = Create "TextButton" { + Name = "ErrorToggleButton", + Parent = Dev_OptionsBar, + BackgroundColor3 = Color3.new(0, 0, 0), + BorderColor3 = Color3.new(1, 0, 0), + Position = UDim2.new(0, 115, 0, 0), + Size = UDim2.new(0, 18, 0, 18), + Font = "SourceSansBold", + FontSize = Enum.FontSize.Size14, + Text = "", + TextColor3 = Color3.new(1, 0, 0), + } + + Create "Frame" { + Name = "CheckFrame", + Parent = Dev_ErrorToggleFilter, + BackgroundColor3 = Color3.new(1, 0, 0), + BorderColor3 = Color3.new(1, 0, 0), + Position = UDim2.new(0, 4, 0, 4), + Size = UDim2.new(0, 10, 0, 10), + } + + local Dev_InfoToggleFilter = Create "TextButton" { + Name = "InfoToggleButton", + Parent = Dev_OptionsBar, + BackgroundColor3 = Color3.new(0, 0, 0), + BorderColor3 = Color3.new(0.4, 0.5, 1.0), + Position = UDim2.new(0, 65, 0, 0), + Size = UDim2.new(0, 18, 0, 18), + Font = "SourceSansBold", + FontSize = Enum.FontSize.Size14, + Text = "", + TextColor3 = Color3.new(0.4, 0.5, 1.0), + } + + Create "Frame" { + Name = "CheckFrame", + Parent = Dev_InfoToggleFilter, + BackgroundColor3 = Color3.new(0.4, 0.5, 1.0), + BorderColor3 = Color3.new(0.4, 0.5, 1.0), + Position = UDim2.new(0, 4, 0, 4), + Size = UDim2.new(0, 10, 0, 10), + } + + local Dev_OutputToggleFilter = Create "TextButton" { + Name = "OutputToggleButton", + Parent = Dev_OptionsBar, + BackgroundColor3 = Color3.new(0, 0, 0), + BorderColor3 = Color3.new(1, 1, 1.0), + Position = UDim2.new(0, 40, 0, 0), + Size = UDim2.new(0, 18, 0, 18), + Font = "SourceSansBold", + FontSize = Enum.FontSize.Size14, + Text = "", + TextColor3 = Color3.new(1, 1, 1.0), + } + + Create "Frame" { + Name = "CheckFrame", + Parent = Dev_OutputToggleFilter, + BackgroundColor3 = Color3.new(1, 1, 1.0), + BorderColor3 = Color3.new(1, 1, 1.0), + Position = UDim2.new(0, 4, 0, 4), + Size = UDim2.new(0, 10, 0, 10), + } + + local Dev_WarningToggleFilter = Create "TextButton" { + Name = "WarningToggleButton", + Parent = Dev_OptionsBar, + BackgroundColor3 = Color3.new(0, 0, 0), + BorderColor3 = Color3.new(1, 0.6, 0.4), + Position = UDim2.new(0, 90, 0, 0), + Size = UDim2.new(0, 18, 0, 18), + Font = "SourceSansBold", + FontSize = Enum.FontSize.Size14, + Text = "", + TextColor3 = Color3.new(1, 0.6, 0.4), + } + + Create "Frame" { + Name = "CheckFrame", + Parent = Dev_WarningToggleFilter, + BackgroundColor3 = Color3.new(1, 0.6, 0.4), + BorderColor3 = Color3.new(1, 0.6, 0.4), + Position = UDim2.new(0, 4, 0, 4), + Size = UDim2.new(0, 10, 0, 10), + } + + local Dev_WordWrapToggle = Create "TextButton" { + Name = "WordWrapToggleButton", + Parent = Dev_OptionsBar, + BackgroundColor3 = Color3.new(0, 0, 0), + BorderColor3 = Color3.new(0.8, 0.8, 0.8), + Position = UDim2.new(0, 215, 0, 0), + Size = UDim2.new(0, 18, 0, 18), + Font = "SourceSansBold", + FontSize = Enum.FontSize.Size14, + Text = "", + TextColor3 = Color3.new(0.8, 0.8, 0.8), + } + + Create "Frame" { + Name = "CheckFrame", + Parent = Dev_WordWrapToggle, + BackgroundColor3 = Color3.new(0.8, 0.8, 0.8), + BorderColor3 = Color3.new(0.8, 0.8, 0.8), + Position = UDim2.new(0, 4, 0, 4), + Size = UDim2.new(0, 10, 0, 10), + Visible = false, + } + + Create "TextLabel" { + Name = "Filter", + Parent = Dev_OptionsBar, + BackgroundTransparency = 1, + Position = UDim2.new(0, 0, 0, 0), + Size = UDim2.new(0, 40, 0, 18), + Font = "SourceSansBold", + FontSize = Enum.FontSize.Size14, + Text = "Filter", + TextColor3 = Color3.new(1, 1, 1), + } + + Create "TextLabel" { + Name = "WordWrap", + Parent = Dev_OptionsBar, + BackgroundTransparency = 1, + Position = UDim2.new(0, 150, 0, 0), + Size = UDim2.new(0, 50, 0, 18), + Font = "SourceSansBold", + FontSize = Enum.FontSize.Size14, + Text = "Word Wrap", + TextColor3 = Color3.new(1, 1, 1), + } + + local Dev_ScrollBar = Create "Frame" { + Name = "ScrollBar", + Parent = Dev_Body, + BackgroundColor3 = Color3.new(0, 0, 0), + BackgroundTransparency = 0.9, + Position = UDim2.new(1, -20, 0, 26), + Size = UDim2.new(0, 20, 1, -50), + Visible = false, + } + + local Dev_ScrollArea = Create "Frame" { + Name = "ScrollArea", + Parent = Dev_ScrollBar, + BackgroundTransparency = 1, + Position = UDim2.new(0, 0, 0, 23), + Size = UDim2.new(1, 0, 1, -46), + } + + local Dev_Handle = Create "ImageButton" { + Name = "Handle", + Parent = Dev_ScrollArea, + BackgroundColor3 = Color3.new(0, 0, 0), + BackgroundTransparency = 0.5, + Position = UDim2.new(0, 0, 0.2, 0), + Size = UDim2.new(0, 20, 0, 40), + } + + Create "ImageLabel" { + Name = "ImageLabel", + Parent = Dev_Handle, + BackgroundTransparency = 1, + Position = UDim2.new(0, 0, 0.5, -8), + Rotation = 180, + Size = UDim2.new(1, 0, 0, 16), + Image = "http://www.roblox.com/Asset?id=151205881", + } + + local Dev_DownButton = Create "ImageButton" { + Name = "Down", + Parent = Dev_ScrollBar, + BackgroundColor3 = Color3.new(0, 0, 0), + BackgroundTransparency = 0.5, + Position = UDim2.new(0, 0, 1, -20), + Size = UDim2.new(0, 20, 0, 20), + } + + Create "ImageLabel" { + Name = "ImageLabel", + Parent = Dev_DownButton, + BackgroundTransparency = 1, + Position = UDim2.new(0, 3, 0, 3), + Size = UDim2.new(0, 14, 0, 14), + Rotation = 180, + Image = "http://www.roblox.com/Asset?id=151205813", + } + + local Dev_UpButton = Create "ImageButton" { + Name = "Up", + Parent = Dev_ScrollBar, + BackgroundColor3 = Color3.new(0, 0, 0), + BackgroundTransparency = 0.5, + Position = UDim2.new(0, 0, 0, 0), + Size = UDim2.new(0, 20, 0, 20), + } + + Create "ImageLabel" { + Name = "ImageLabel", + Parent = Dev_UpButton, + BackgroundTransparency = 1, + Position = UDim2.new(0, 3, 0, 3), + Size = UDim2.new(0, 14, 0, 14), + Image = "http://www.roblox.com/Asset?id=151205813", + } + + local Dev_TextBox = Create "Frame" { + Name = "TextBox", + Parent = Dev_Body, + BackgroundColor3 = Color3.new(0, 0, 0), + BackgroundTransparency = 0.6, + Position = UDim2.new(0, 2, 0, 26), + Size = UDim2.new(1, -4, 1, -28), + ClipsDescendants = true, + } + + local Dev_TextHolder = Create "Frame" { + Name = "TextHolder", + Parent = Dev_TextBox, + BackgroundTransparency = 1, + Position = UDim2.new(0, 0, 0, 0), + Size = UDim2.new(1, 0, 1, 0), + } + + local Dev_OptionsButton = Create "ImageButton" { + Name = "OptionsButton", + Parent = Dev_Body, + BackgroundColor3 = Color3.new(0, 0, 0), + BackgroundTransparency = 1, + Position = UDim2.new(0, 200, 0, 2), + Size = UDim2.new(0, 20, 0, 20), + } + + Create "ImageLabel" { + Name = "ImageLabel", + Parent = Dev_OptionsButton, + BackgroundTransparency = 1, + Position = UDim2.new(0, 0, 0, 0), + Size = UDim2.new(1, 0, 1, 0), + Rotation = 0, + Image = "http://www.roblox.com/Asset?id=152093917", + } + + local Dev_ResizeButton = Create "ImageButton" { + Name = "ResizeButton", + Parent = Dev_Body, + BackgroundColor3 = Color3.new(0, 0, 0), + BackgroundTransparency = 0.5, + Position = UDim2.new(1, -20, 1, -20), + Size = UDim2.new(0, 20, 0, 20), + } + + Create "ImageLabel" { + Name = "ImageLabel", + Parent = Dev_ResizeButton, + BackgroundTransparency = 1, + Position = UDim2.new(0, 6, 0, 6), + Size = UDim2.new(0.8, 0, 0.8, 0), + Rotation = 135, + Image = "http://www.roblox.com/Asset?id=151205813", + } + + Create "TextButton" { + Name = "LocalConsole", + Parent = Dev_Body, + BackgroundColor3 = Color3.new(0, 0, 0), + BackgroundTransparency = 0.6, + Position = UDim2.new(0, 7, 0, 5), + Size = UDim2.new(0, 90, 0, 20), + Font = "SourceSansBold", + FontSize = Enum.FontSize.Size14, + Text = "Local Console", + TextColor3 = Color3.new(1, 1, 1), + TextYAlignment = Enum.TextYAlignment.Center, + } + + Create "TextButton" { + Name = "ServerConsole", + Parent = Dev_Body, + BackgroundColor3 = Color3.new(0, 0, 0), + BackgroundTransparency = 0.8, + Position = UDim2.new(0, 102, 0, 5), + Size = UDim2.new(0, 90, 0, 17), + Font = "SourceSansBold", + FontSize = Enum.FontSize.Size14, + Text = "Server Console", + TextColor3 = Color3.new(1, 1, 1), + TextYAlignment = Enum.TextYAlignment.Center, + } + + local Dev_TitleBar = Create "Frame" { + Name = "TitleBar", + Parent = Dev_Container, + BackgroundColor3 = Color3.new(0, 0, 0), + BackgroundTransparency = 0.5, + Position = UDim2.new(0, 0, 0, 0), + Size = UDim2.new(1, 0, 0, 20), + } + + local Dev_CloseButton = Create "ImageButton" { + Name = "CloseButton", + Parent = Dev_TitleBar, + BackgroundColor3 = Color3.new(0, 0, 0), + BackgroundTransparency = 0.5, + Position = UDim2.new(1, -20, 0, 0), + Size = UDim2.new(0, 20, 0, 20), + } + + Create "ImageLabel" { + Parent = Dev_CloseButton, + BackgroundColor3 = Color3.new(0, 0, 0), + BackgroundTransparency = 1, + Position = UDim2.new(0, 3, 0, 3), + Size = UDim2.new(0, 14, 0, 14), + Image = "http://www.roblox.com/Asset?id=151205852", + } + + Create "TextButton" { + Name = "TextButton", + Parent = Dev_TitleBar, + BackgroundColor3 = Color3.new(0, 0, 0), + BackgroundTransparency = 0.5, + Position = UDim2.new(0, 0, 0, 0), + Size = UDim2.new(1, -23, 1, 0), + Text = "", + } + + Create "TextLabel" { + Name = "TitleText", + Parent = Dev_TitleBar, + BackgroundTransparency = 1, + Position = UDim2.new(0, 0, 0, 0), + Size = UDim2.new(0, 185, 0, 20), + Font = "SourceSansBold", + FontSize = Enum.FontSize.Size18, + -- Text = "Server Console", + TextColor3 = Color3.new(1, 1, 1), + Text = "Roblox Developer Console", + TextYAlignment = Enum.TextYAlignment.Top, + } + + ---Saved Mouse Information + local previousMousePos = nil + local pPos = nil + + local previousMousePosResize = nil + local pSize = nil + + local previousMousePosScroll = nil + + local pScrollHandle = nil + + local pOffset = nil + + local scrollUpIsDown = false + local scrollDownIsDown = false + + function clean() + previousMousePos = nil + pPos = nil + previousMousePosResize = nil + pSize = nil + previousMousePosScroll = nil + pScrollHandle = nil + pOffset = nil + scrollUpIsDown = false + scrollDownIsDown = false + end + + ---Handle Dev-Console Position + function refreshConsolePosition(x, y) + if not previousMousePos then + return + end + + local delta = Vector2.new(x, y) - previousMousePos + Dev_Container.Position = UDim2.new(0, pPos.X + delta.X, 0, pPos.Y + delta.Y) + end + + Dev_TitleBar.TextButton.MouseButton1Down:connect(function(x, y) + previousMousePos = Vector2.new(x, y) + pPos = Dev_Container.AbsolutePosition + end) + + Dev_TitleBar.TextButton.MouseButton1Up:connect(function(_, _) + clean() + end) + + ---Handle Dev-Console Size + function refreshConsoleSize(x, y) + if not previousMousePosResize then + return + end + + local delta = Vector2.new(x, y) - previousMousePosResize + Dev_Container.Size = + UDim2.new(0, math.max(pSize.X + delta.X, minimumSize.X), 0, math.max(pSize.Y + delta.Y, minimumSize.Y)) + end + Dev_Container.Body.ResizeButton.MouseButton1Down:connect(function(x, y) + previousMousePosResize = Vector2.new(x, y) + pSize = Dev_Container.AbsoluteSize + end) + + Dev_Container.Body.ResizeButton.MouseButton1Up:connect(function(_, _) + clean() + end) + + ---Handle Dev-Console Close Button + Dev_TitleBar.CloseButton.MouseButton1Down:connect(function(_, _) + Dev_Container.Visible = false + end) + + Dev_Container.TitleBar.CloseButton.MouseButton1Up:connect(function() + clean() + end) + + local optionsHidden = true + local animating = false + --Options + function startAnimation() + if animating then + return + end + animating = true + + repeat + if optionsHidden then + frameNumber = frameNumber - 1 + else + frameNumber = frameNumber + 1 + end + + local x = frameNumber / 5 + local smoothStep = x * x * (3 - (2 * x)) + Dev_OptionsButton.ImageLabel.Rotation = smoothStep * 5 * 9 + Dev_OptionsBar.Position = UDim2.new(0, (smoothStep * 5 * 50) - 250, 0, 4) + + wait() + if (frameNumber <= 0 and optionsHidden) or (frameNumber >= 5 and not optionsHidden) then + animating = false + end + until not animating + end + + Dev_OptionsButton.MouseButton1Down:connect(function(_, _) + optionsHidden = not optionsHidden + startAnimation() + end) + + --Scroll Position + + function changeOffset(value) + if currentConsole == LOCAL_CONSOLE then + localOffset = localOffset + value + elseif currentConsole == SERVER_CONSOLE then + serverOffset = serverOffset + value + end + + repositionList() + end + + --Refresh Dev-Console Text + function refreshTextHolderForReal() + local childMessages = Dev_TextHolder:GetChildren() + + local messageList + + if currentConsole == LOCAL_CONSOLE then + messageList = localMessageList + elseif currentConsole == SERVER_CONSOLE then + messageList = serverMessageList + end + + local posOffset = 0 + + for i = 1, #childMessages do + childMessages[i].Visible = false + end + + for i = 1, #messageList do + local message + + local movePosition = false + + if i > #childMessages then + message = Create "TextLabel" { + Name = "Message", + Parent = Dev_TextHolder, + BackgroundTransparency = 1, + TextXAlignment = "Left", + Size = UDim2.new(1, 0, 0, 14), + FontSize = "Size10", + ZIndex = 1, + } + movePosition = true + else + message = childMessages[i] + end + + if + (outputToggleOn or messageList[i].Type ~= Enum.MessageType.MessageOutput) + and (infoToggleOn or messageList[i].Type ~= Enum.MessageType.MessageInfo) + and (warningToggleOn or messageList[i].Type ~= Enum.MessageType.MessageWarning) + and (errorToggleOn or messageList[i].Type ~= Enum.MessageType.MessageError) + then + message.TextWrapped = wordWrapToggleOn + message.Size = UDim2.new(0.98, 0, 0, 2000) + message.Parent = Dev_Container + message.Text = messageList[i].Time .. " -- " .. messageList[i].Message + + message.Size = UDim2.new(0.98, 0, 0, message.TextBounds.Y) + message.Position = UDim2.new(0, 5, 0, posOffset) + message.Parent = Dev_TextHolder + posOffset = posOffset + message.TextBounds.Y + + if movePosition then + if + (currentConsole == LOCAL_CONSOLE and localOffset > 0) + or (currentConsole == SERVER_CONSOLE and serverOffset > 0) + then + changeOffset(message.TextBounds.Y) + end + end + + message.Visible = true + + if messageList[i].Type == Enum.MessageType.MessageError then + message.TextColor3 = Color3.new(1, 0, 0) + elseif messageList[i].Type == Enum.MessageType.MessageInfo then + message.TextColor3 = Color3.new(0.4, 0.5, 1) + elseif messageList[i].Type == Enum.MessageType.MessageWarning then + message.TextColor3 = Color3.new(1, 0.6, 0.4) + else + message.TextColor3 = Color3.new(1, 1, 1) + end + end + end + + textHolderSize = posOffset + end + + -- Refreshing the textholder every 0.1 (if needed) is good enough, surely fast enough + -- We don't want it to update 50x in a tick because there are 50 messages in that tick + -- (Whenever for one reason or another a lot of output comes in, it can lag + -- This will make it behave better in a situation of a lot of output comming in) + local refreshQueued = false + function refreshTextHolder() + if refreshQueued then + return + end + Delay(0.1, function() + refreshQueued = false + refreshTextHolderForReal() + end) + refreshQueued = true + end + + --Handle Dev-Console Scrollbar + + local inside = 0 + function holdingUpButton() + if scrollUpIsDown then + return + end + scrollUpIsDown = true + wait(0.6) + inside = inside + 1 + while scrollUpIsDown and inside < 2 do + wait() + changeOffset(12) + end + inside = inside - 1 + end + + function holdingDownButton() + if scrollDownIsDown then + return + end + scrollDownIsDown = true + wait(0.6) + inside = inside + 1 + while scrollDownIsDown and inside < 2 do + wait() + changeOffset(-12) + end + inside = inside - 1 + end + + Dev_Container.Body.ScrollBar.Up.MouseButton1Click:connect(function() + changeOffset(10) + end) + + Dev_Container.Body.ScrollBar.Up.MouseButton1Down:connect(function() + changeOffset(10) + holdingUpButton() + end) + + Dev_Container.Body.ScrollBar.Up.MouseButton1Up:connect(function() + clean() + end) + + Dev_Container.Body.ScrollBar.Down.MouseButton1Down:connect(function() + changeOffset(-10) + holdingDownButton() + end) + + Dev_Container.Body.ScrollBar.Down.MouseButton1Up:connect(function() + clean() + end) + + function handleScroll(x, y) + if not previousMousePosScroll then + return + end + + local delta = (Vector2.new(x, y) - previousMousePosScroll).Y + + local backRatio = 1 - (Dev_Container.Body.TextBox.AbsoluteSize.Y / Dev_TextHolder.AbsoluteSize.Y) + + local movementSize = Dev_ScrollArea.AbsoluteSize.Y - Dev_ScrollArea.Handle.AbsoluteSize.Y + local normalDelta = math.max(math.min(delta, movementSize), 0 - movementSize) + local normalRatio = normalDelta / movementSize + + local textMovementSize = (backRatio * Dev_TextHolder.AbsoluteSize.Y) + local offsetChange = textMovementSize * normalRatio + + if currentConsole == LOCAL_CONSOLE then + localOffset = pOffset - offsetChange + elseif currentConsole == SERVER_CONSOLE then + serverOffset = pOffset - offsetChange + end + end + + Dev_ScrollArea.Handle.MouseButton1Down:connect(function(x, y) + previousMousePosScroll = Vector2.new(x, y) + pScrollHandle = Dev_ScrollArea.Handle.AbsolutePosition + if currentConsole == LOCAL_CONSOLE then + pOffset = localOffset + elseif currentConsole == SERVER_CONSOLE then + pOffset = serverOffset + end + end) + + Dev_ScrollArea.Handle.MouseButton1Up:connect(function(_, _) + clean() + end) + + local function existsInsideContainer(container, x, y) + local pos = container.AbsolutePosition + local size = container.AbsoluteSize + if x < pos.X or x > pos.X + size.X or y < pos.y or y > pos.y + size.y then + return false + end + return true + end + + --Refresh Dev-Console Message Positions + function repositionList() + if currentConsole == LOCAL_CONSOLE then + localOffset = math.min(math.max(localOffset, 0), textHolderSize - Dev_Container.Body.TextBox.AbsoluteSize.Y) + Dev_TextHolder.Size = UDim2.new(1, 0, 0, textHolderSize) + elseif currentConsole == SERVER_CONSOLE then + serverOffset = + math.min(math.max(serverOffset, 0), textHolderSize - Dev_Container.Body.TextBox.AbsoluteSize.Y) + Dev_TextHolder.Size = UDim2.new(1, 0, 0, textHolderSize) + end + + local ratio = Dev_Container.Body.TextBox.AbsoluteSize.Y / Dev_TextHolder.AbsoluteSize.Y + + if ratio >= 1 then + Dev_Container.Body.ScrollBar.Visible = false + Dev_Container.Body.TextBox.Size = UDim2.new(1, -4, 1, -28) + + if currentConsole == LOCAL_CONSOLE or currentConsole == SERVER_CONSOLE then + Dev_TextHolder.Position = UDim2.new(0, 0, 1, 0 - textHolderSize) + end + else + Dev_Container.Body.ScrollBar.Visible = true + Dev_Container.Body.TextBox.Size = UDim2.new(1, -25, 1, -28) + + local backRatio = 1 - ratio + local offsetRatio + + if currentConsole == LOCAL_CONSOLE then + offsetRatio = localOffset / Dev_TextHolder.AbsoluteSize.Y + elseif currentConsole == SERVER_CONSOLE then + offsetRatio = serverOffset / Dev_TextHolder.AbsoluteSize.Y + end + + local topRatio = math.max(0, backRatio - offsetRatio) + + local scrollHandleSize = math.max(Dev_ScrollArea.AbsoluteSize.Y * ratio, 21) + + local scrollRatio = scrollHandleSize / Dev_ScrollArea.AbsoluteSize.Y + local ratioConversion = (1 - scrollRatio) / (1 - ratio) + + local topScrollRatio = topRatio * ratioConversion + + local sPos = math.min( + Dev_ScrollArea.AbsoluteSize.Y * topScrollRatio, + Dev_ScrollArea.AbsoluteSize.Y - scrollHandleSize + ) + + Dev_ScrollArea.Handle.Size = UDim2.new(1, 0, 0, scrollHandleSize) + Dev_ScrollArea.Handle.Position = UDim2.new(0, 0, 0, sPos) + + if currentConsole == LOCAL_CONSOLE then + Dev_TextHolder.Position = UDim2.new(0, 0, 1, 0 - textHolderSize + localOffset) + elseif currentConsole == SERVER_CONSOLE then + Dev_TextHolder.Position = UDim2.new(0, 0, 1, 0 - textHolderSize + serverOffset) + end + end + end + + -- Easy, fast, and working nicely + local function numberWithZero(num) + return (num < 10 and "0" or "") .. num + end + + local str = "%s:%s:%s" + + function ConvertTimeStamp(timeStamp) + local localTime = timeStamp - os.time() + math.floor(tick()) + local dayTime = localTime % 86400 + + local hour = math.floor(dayTime / 3600) + + dayTime = dayTime - (hour * 3600) + local minute = math.floor(dayTime / 60) + + dayTime = dayTime - (minute * 60) + + local h = numberWithZero(hour) + local m = numberWithZero(minute) + local s = numberWithZero(dayTime) + + return str:format(h, m, s) + end + + --Filter + + Dev_OptionsBar.ErrorToggleButton.MouseButton1Down:connect(function(_, _) + errorToggleOn = not errorToggleOn + Dev_OptionsBar.ErrorToggleButton.CheckFrame.Visible = errorToggleOn + refreshTextHolder() + repositionList() + end) + + Dev_OptionsBar.WarningToggleButton.MouseButton1Down:connect(function(_, _) + warningToggleOn = not warningToggleOn + Dev_OptionsBar.WarningToggleButton.CheckFrame.Visible = warningToggleOn + refreshTextHolder() + repositionList() + end) + + Dev_OptionsBar.InfoToggleButton.MouseButton1Down:connect(function(_, _) + infoToggleOn = not infoToggleOn + Dev_OptionsBar.InfoToggleButton.CheckFrame.Visible = infoToggleOn + refreshTextHolder() + repositionList() + end) + + Dev_OptionsBar.OutputToggleButton.MouseButton1Down:connect(function(_, _) + outputToggleOn = not outputToggleOn + Dev_OptionsBar.OutputToggleButton.CheckFrame.Visible = outputToggleOn + refreshTextHolder() + repositionList() + end) + + Dev_OptionsBar.WordWrapToggleButton.MouseButton1Down:connect(function(_, _) + wordWrapToggleOn = not wordWrapToggleOn + Dev_OptionsBar.WordWrapToggleButton.CheckFrame.Visible = wordWrapToggleOn + refreshTextHolder() + repositionList() + end) + + ---Dev-Console Message Functionality + function AddLocalMessage(str, messageType, timeStamp) + localMessageList[#localMessageList + 1] = + { Message = str, Time = ConvertTimeStamp(timeStamp), Type = messageType } + while #localMessageList > MAX_LIST_SIZE do + table.remove(localMessageList, 1) + end + + refreshTextHolder() + + repositionList() + end + + function AddServerMessage(str, messageType, timeStamp) + serverMessageList[#serverMessageList + 1] = + { Message = str, Time = ConvertTimeStamp(timeStamp), Type = messageType } + while #serverMessageList > MAX_LIST_SIZE do + table.remove(serverMessageList, 1) + end + + refreshTextHolder() + + repositionList() + end + + --Handle Dev-Console Local/Server Buttons + Dev_Container.Body.LocalConsole.MouseButton1Click:connect(function(_, _) + if currentConsole == SERVER_CONSOLE then + currentConsole = LOCAL_CONSOLE + local localConsole = Dev_Container.Body.LocalConsole + local serverConsole = Dev_Container.Body.ServerConsole + + localConsole.Size = UDim2.new(0, 90, 0, 20) + serverConsole.Size = UDim2.new(0, 90, 0, 17) + localConsole.BackgroundTransparency = 0.6 + serverConsole.BackgroundTransparency = 0.8 + + if game:FindFirstChild "Players" and game.Players["LocalPlayer"] then + local mouse = game.Players.LocalPlayer:GetMouse() + refreshConsolePosition(mouse.X, mouse.Y) + refreshConsoleSize(mouse.X, mouse.Y) + handleScroll(mouse.X, mouse.Y) + end + + refreshTextHolder() + repositionList() + end + end) + + Dev_Container.Body.LocalConsole.MouseButton1Up:connect(function() + clean() + end) + + local serverHistoryRequested = false + + Dev_Container.Body.ServerConsole.MouseButton1Click:connect(function(_, _) + if not serverHistoryRequested then + serverHistoryRequested = true + game:GetService("LogService"):RequestServerOutput() + end + + if currentConsole == LOCAL_CONSOLE then + currentConsole = SERVER_CONSOLE + local localConsole = Dev_Container.Body.LocalConsole + local serverConsole = Dev_Container.Body.ServerConsole + + serverConsole.Size = UDim2.new(0, 90, 0, 20) + localConsole.Size = UDim2.new(0, 90, 0, 17) + serverConsole.BackgroundTransparency = 0.6 + localConsole.BackgroundTransparency = 0.8 + + if game:FindFirstChild "Players" and game.Players["LocalPlayer"] then + local mouse = game.Players.LocalPlayer:GetMouse() + refreshConsolePosition(mouse.X, mouse.Y) + refreshConsoleSize(mouse.X, mouse.Y) + handleScroll(mouse.X, mouse.Y) + end + + refreshTextHolder() + repositionList() + end + end) + + ---Extra Mouse Handlers for Dev-Console + Dev_Container.Body.ServerConsole.MouseButton1Up:connect(function() + clean() + end) + + if game:FindFirstChild "Players" and game.Players["LocalPlayer"] then + local LocalMouse = game.Players.LocalPlayer:GetMouse() + LocalMouse.Move:connect(function() + if not Dev_Container.Visible then + return + end + local mouse = game.Players.LocalPlayer:GetMouse() + refreshConsolePosition(mouse.X, mouse.Y) + refreshConsoleSize(mouse.X, mouse.Y) + handleScroll(mouse.X, mouse.Y) + + refreshTextHolder() + repositionList() + end) + + LocalMouse.Button1Up:connect(function() + clean() + end) + + LocalMouse.WheelForward:connect(function() + if not Dev_Container.Visible then + return + end + if existsInsideContainer(Dev_Container, LocalMouse.X, LocalMouse.Y) then + changeOffset(10) + end + end) + + LocalMouse.WheelBackward:connect(function() + if not Dev_Container.Visible then + return + end + if existsInsideContainer(Dev_Container, LocalMouse.X, LocalMouse.Y) then + changeOffset(-10) + end + end) + end + + Dev_ScrollArea.Handle.MouseButton1Down:connect(function() + repositionList() + end) + + ---Populate Dev-Console with dummy messages + + local history = game:GetService("LogService"):GetLogHistory() + + for i = 1, #history do + AddLocalMessage(history[i].message, history[i].messageType, history[i].timestamp) + end + + game:GetService("LogService").MessageOut:connect(function(message, messageType) + AddLocalMessage(message, messageType, os.time()) + end) + + game:GetService("LogService").ServerMessageOut:connect(AddServerMessage) +end + +local currentlyToggling = false +function ToggleConsole.OnInvoke() + if currentlyToggling then + return + end + + currentlyToggling = true + initializeDeveloperConsole() + Dev_Container.Visible = not Dev_Container.Visible + currentlyToggling = false +end diff --git a/lua/36868950.lua b/lua/36868950.lua new file mode 100644 index 0000000..455d653 --- /dev/null +++ b/lua/36868950.lua @@ -0,0 +1,110 @@ +local controlFrame = script.Parent:FindFirstChild "ControlFrame" + +if not controlFrame then + return +end + +local bottomLeftControl = controlFrame:FindFirstChild "BottomLeftControl" +local bottomRightControl = controlFrame:FindFirstChild "BottomRightControl" + +local frameTip = Instance.new "TextLabel" +frameTip.Name = "ToolTip" +frameTip.Text = "" +frameTip.Font = Enum.Font.ArialBold +frameTip.FontSize = Enum.FontSize.Size12 +frameTip.TextColor3 = Color3.new(1, 1, 1) +frameTip.BorderSizePixel = 0 +frameTip.ZIndex = 10 +frameTip.Size = UDim2.new(2, 0, 1, 0) +frameTip.Position = UDim2.new(1, 0, 0, 0) +frameTip.BackgroundColor3 = Color3.new(0, 0, 0) +frameTip.BackgroundTransparency = 1 +frameTip.TextTransparency = 1 +frameTip.TextWrap = true + +local inside = Instance.new "BoolValue" +inside.Name = "inside" +inside.Value = false +inside.Parent = frameTip + +function setUpListeners(frameToListen) + local fadeSpeed = 0.1 + frameToListen.Parent.MouseEnter:connect(function() + if frameToListen:FindFirstChild "inside" then + frameToListen.inside.Value = true + wait(1.2) + if frameToListen.inside.Value then + while frameToListen.inside.Value and frameToListen.BackgroundTransparency > 0 do + frameToListen.BackgroundTransparency = frameToListen.BackgroundTransparency - fadeSpeed + frameToListen.TextTransparency = frameToListen.TextTransparency - fadeSpeed + wait() + end + end + end + end) + function killTip(killFrame) + killFrame.inside.Value = false + killFrame.BackgroundTransparency = 1 + killFrame.TextTransparency = 1 + end + frameToListen.Parent.MouseLeave:connect(function() + killTip(frameToListen) + end) + frameToListen.Parent.MouseButton1Click:connect(function() + killTip(frameToListen) + end) +end + +function createSettingsButtonTip(parent) + if parent == nil then + parent = bottomLeftControl:FindFirstChild "SettingsButton" + end + + local toolTip = frameTip:clone() + toolTip.RobloxLocked = true + toolTip.Text = "Settings/Leave Game" + toolTip.Position = UDim2.new(0, 0, 0, -18) + toolTip.Size = UDim2.new(0, 120, 0, 20) + toolTip.Parent = parent + setUpListeners(toolTip) +end + +wait(5) -- make sure we are loaded in, won't need tool tips for first 5 seconds anyway + +---------------- set up Bottom Left Tool Tips ------------------------- + +local bottomLeftChildren = bottomLeftControl:GetChildren() + +for i = 1, #bottomLeftChildren do + if bottomLeftChildren[i].Name == "Exit" then + local exitTip = frameTip:clone() + exitTip.RobloxLocked = true + exitTip.Text = "Leave Place" + exitTip.Position = UDim2.new(0, 0, -1, 0) + exitTip.Size = UDim2.new(1, 0, 1, 0) + exitTip.Parent = bottomLeftChildren[i] + setUpListeners(exitTip) + elseif bottomLeftChildren[i].Name == "SettingsButton" then + createSettingsButtonTip(bottomLeftChildren[i]) + end +end + +---------------- set up Bottom Right Tool Tips ------------------------- + +local bottomRightChildren = bottomRightControl:GetChildren() + +for i = 1, #bottomRightChildren do + if bottomRightChildren[i].Name:find "Camera" ~= nil then + local cameraTip = frameTip:clone() + cameraTip.RobloxLocked = true + cameraTip.Text = "Camera View" + if bottomRightChildren[i].Name:find "Zoom" then + cameraTip.Position = UDim2.new(-1, 0, -1.5) + else + cameraTip.Position = UDim2.new(0, 0, -1.5, 0) + end + cameraTip.Size = UDim2.new(2, 0, 1.25, 0) + cameraTip.Parent = bottomRightChildren[i] + setUpListeners(cameraTip) + end +end diff --git a/lua/37801172.lua b/lua/37801172.lua new file mode 100644 index 0000000..79efa68 --- /dev/null +++ b/lua/37801172.lua @@ -0,0 +1,108 @@ +-- Creates all neccessary scripts for the gui on initial load, everything except build tools +-- Created by Ben T. 10/29/10 +-- Please note that these are loaded in a specific order to diminish errors/perceived load time by user +local scriptContext = game:GetService "ScriptContext" +local touchEnabled = false +pcall(function() + touchEnabled = game:GetService("UserInputService").TouchEnabled +end) + +-- library registration +scriptContext:AddCoreScript(60595695, scriptContext, "/Libraries/LibraryRegistration/LibraryRegistration") + +local function waitForChild(instance, name) + while not instance:FindFirstChild(name) do + instance.ChildAdded:wait() + end +end +-- local function waitForProperty(instance, property) +-- while not instance[property] do +-- instance.Changed:wait() +-- end +-- end + +-- Responsible for tracking logging items +local scriptContext = game:GetService "ScriptContext" +scriptContext:AddCoreScript(59002209, scriptContext, "CoreScripts/Sections") + +waitForChild(game:GetService "CoreGui", "RobloxGui") +local screenGui = game:GetService("CoreGui"):FindFirstChild "RobloxGui" + +if not touchEnabled then + -- ToolTipper (creates tool tips for gui) + scriptContext:AddCoreScript(36868950, screenGui, "CoreScripts/ToolTip") + -- SettingsScript + scriptContext:AddCoreScript(46295863, screenGui, "CoreScripts/Settings") +else + scriptContext:AddCoreScript(153556783, screenGui, "CoreScripts/TouchControls") +end + +-- MainBotChatScript +scriptContext:AddCoreScript(39250920, screenGui, "CoreScripts/MainBotChatScript") + +-- Popup Script +scriptContext:AddCoreScript(48488451, screenGui, "CoreScripts/PopupScript") +-- Friend Notification Script (probably can use this script to expand out to other notifications) +scriptContext:AddCoreScript(48488398, screenGui, "CoreScripts/NotificationScript") +-- Chat script +scriptContext:AddCoreScript(97188756, screenGui, "CoreScripts/ChatScript") +-- Purchase Prompt Script +scriptContext:AddCoreScript(107893730, screenGui, "CoreScripts/PurchasePromptScript") + +if not touchEnabled or screenGui.AbsoluteSize.Y > 600 then + -- New Player List + scriptContext:AddCoreScript(48488235, screenGui, "CoreScripts/PlayerListScript") +else + delay(5, function() + if screenGui.AbsoluteSize.Y >= 600 then + -- New Player List + scriptContext:AddCoreScript(48488235, screenGui, "CoreScripts/PlayerListScript") + end + end) +end + +if game.CoreGui.Version >= 3 and game.PlaceId ~= 130815926 then --todo: remove placeid hack for halloween + -- Backpack Builder, creates most of the backpack gui + scriptContext:AddCoreScript(53878047, screenGui, "CoreScripts/BackpackScripts/BackpackBuilder") + + waitForChild(screenGui, "CurrentLoadout") + waitForChild(screenGui, "Backpack") + local Backpack = screenGui.Backpack + + -- Manager handles all big backpack state changes, other scripts subscribe to this and do things accordingly + if game.CoreGui.Version >= 7 then + scriptContext:AddCoreScript(89449093, Backpack, "CoreScripts/BackpackScripts/BackpackManager") + end + + -- Backpack Gear (handles all backpack gear tab stuff) + game:GetService("ScriptContext"):AddCoreScript(89449008, Backpack, "CoreScripts/BackpackScripts/BackpackGear") + -- Loadout Script, used for gear hotkeys + scriptContext:AddCoreScript(53878057, screenGui.CurrentLoadout, "CoreScripts/BackpackScripts/LoadoutScript") + if game.CoreGui.Version >= 8 then + -- Wardrobe script handles all character dressing operations + scriptContext:AddCoreScript(-1, Backpack, "CoreScripts/BackpackScripts/BackpackWardrobe") + end +end + +local IsPersonalServer = not not game.Workspace:FindFirstChild "PSVariable" +if IsPersonalServer then + game:GetService("ScriptContext"):AddCoreScript(64164692, game.Players.LocalPlayer, "BuildToolManager") +end +game.Workspace.ChildAdded:connect(function(nchild) + if nchild.Name == "PSVariable" and nchild:IsA "BoolValue" then + IsPersonalServer = true + game:GetService("ScriptContext"):AddCoreScript(64164692, game.Players.LocalPlayer, "BuildToolManager") + end +end) + +if touchEnabled then -- touch devices don't use same control frame + -- only used for touch device button generation + scriptContext:AddCoreScript(152908679, screenGui, "CoreScripts/ContextActionTouch") + + waitForChild(screenGui, "ControlFrame") + waitForChild(screenGui.ControlFrame, "BottomLeftControl") + screenGui.ControlFrame.BottomLeftControl.Visible = false + + waitForChild(screenGui.ControlFrame, "TopLeftControl") + screenGui.ControlFrame.TopLeftControl.Visible = false +end diff --git a/lua/38037565.lua b/lua/38037565.lua new file mode 100644 index 0000000..ea37dbe --- /dev/null +++ b/lua/38037565.lua @@ -0,0 +1,239 @@ +local damageGuiWidth = 5.0 +local damageGuiHeight = 5.0 + +function waitForChild(parent, childName) + local child = parent:findFirstChild(childName) + if child then + return child + end + while true do + child = parent.ChildAdded:wait() + if child.Name == childName then + return child + end + end +end + +-- declarations +local Figure = script.Parent +local Humanoid = waitForChild(Figure, "Humanoid") +local Torso = waitForChild(Figure, "Torso") + +local config = Figure:FindFirstChild "PlayerStats" + +local inCharTag = Instance.new "BoolValue" +inCharTag.Name = "InCharTag" + +local hider = Instance.new "BoolValue" +hider.Name = "RobloxBuildTool" + +local currentChildren +local backpackTools + +if config == nil then + config = Instance.new "Configuration" + config.Parent = Figure + config.Name = "PlayerStats" +end + +local myHealth = config:FindFirstChild "MaxHealth" +if myHealth == nil then + myHealth = Instance.new "NumberValue" + myHealth.Parent = config + myHealth.Value = 100 + myHealth.Name = "MaxHealth" +end + +Humanoid.MaxHealth = myHealth.Value +Humanoid.Health = myHealth.Value + +function onMaxHealthChange() + Humanoid.MaxHealth = myHealth.Value + Humanoid.Health = myHealth.Value +end + +myHealth.Changed:connect(onMaxHealthChange) + +--Humanoid.MaxHealth = myHealth.Value +--Humanoid.Health = Humanoid.MaxHealth + +local vPlayer = game.Players:GetPlayerFromCharacter(script.Parent) +local dotGui = vPlayer.PlayerGui:FindFirstChild "DamageOverTimeGui" +if dotGui == nil then + dotGui = Instance.new "BillboardGui" + dotGui.Name = "DamageOverTimeGui" + dotGui.Parent = vPlayer.PlayerGui + dotGui.Adornee = script.Parent:FindFirstChild "Head" + dotGui.Active = true + dotGui.size = UDim2.new(damageGuiWidth, 0, damageGuiHeight, 0.0) + dotGui.StudsOffset = Vector3.new(0, 2.0, 0.0) +end + +print "newHealth declarations finished" + +function billboardHealthChange(dmg) + local textLabel = Instance.new "TextLabel" + if dmg > 0 then + textLabel.Text = tostring(dmg) + textLabel.TextColor3 = Color3.new(0, 1, 0) + else + textLabel.Text = tostring(dmg) + textLabel.TextColor3 = Color3.new(1, 0, 1) + end + textLabel.size = UDim2.new(1, 0, 1, 0.0) + textLabel.Active = true + textLabel.FontSize = 6 + textLabel.BackgroundTransparency = 1 + textLabel.Parent = dotGui + + for t = 1, 10 do + wait(0.1) + textLabel.TextTransparency = t / 10 + textLabel.Position = UDim2.new(0, 0, 0, -t * 5) + textLabel.FontSize = 6 - t * 0.6 + end + + textLabel:remove() +end + +function setMaxHealth() + --print(Humanoid.Health) + if myHealth.Value >= 0 then + Humanoid.MaxHealth = myHealth.Value + print(Humanoid.MaxHealth) + if Humanoid.Health > Humanoid.MaxHealth then + Humanoid.Health = Humanoid.MaxHealth + end + end +end + +myHealth.Changed:connect(setMaxHealth) + +-- Visual Effects -- + +local fireEffect = Instance.new "Fire" +fireEffect.Heat = 0.1 +fireEffect.Size = 3.0 +fireEffect.Name = "FireEffect" +fireEffect.Enabled = false +-- + +-- regeneration +while true do + local s = wait(1) + local health = Humanoid.Health + if health > 0 then -- and health < Humanoid.MaxHealth then + local delta = 0 + if config then + local regen = config:FindFirstChild "Regen" + local poison = config:FindFirstChild "Poison" + local ice = config:FindFirstChild "Ice" + local fire = config:FindFirstChild "Fire" + local stun = config:FindFirstChild "Stun" + if regen then + delta = delta + regen.Value.X + if regen.Value.Y >= 0 then + regen.Value = Vector3.new(regen.Value.X + regen.Value.Z, regen.Value.Y - s, regen.Value.Z) -- maybe have 3rd parameter be an increaser/decreaser? + elseif regen.Value.Y == -1 then + regen.Value = Vector3.new(regen.Value.X + regen.Value.Z, -1, regen.Value.Z) + else + regen:remove() + end -- infinity is -1 + end + if poison then + delta = delta - poison.Value.X + if poison.Value.Y >= 0 then + poison.Value = Vector3.new(poison.Value.X + poison.Value.Z, poison.Value.Y - s, poison.Value.Z) + elseif poison.Value.Y == -1 then + poison.Value = Vector3.new(poison.Value.X + poison.Value.Z, -1, poison.Value.Z) + else + poison:remove() + end -- infinity is -1 + end + + if ice then + --print("IN ICE") + delta = delta - ice.Value.X + if ice.Value.Y >= 0 then + ice.Value = Vector3.new(ice.Value.X, ice.Value.Y - s, ice.Value.Z) + else + ice:remove() + end + end + + if fire then + fireEffect.Enabled = true + fireEffect.Parent = Figure.Torso + delta = delta - fire.Value.X + if fire.Value.Y >= 0 then + fire.Value = Vector3.new(fire.Value.X, fire.Value.Y - s, fire.Value.Z) + else + fire:remove() + fireEffect.Enabled = false + fireEffect.Parent = nil + end + end + + if stun then + if stun.Value > 0 then + Torso.Anchored = true + currentChildren = script.Parent:GetChildren() + backpackTools = game.Players:GetPlayerFromCharacter(script.Parent).Backpack:GetChildren() + for i = 1, #currentChildren do + if currentChildren[i].className == "Tool" then + inCharTag:Clone().Parent = currentChildren[i] + print(backpackTools) + table.insert(backpackTools, currentChildren[i]) + end + end + for i = 1, #backpackTools do + if backpackTools[i]:FindFirstChild "RobloxBuildTool" == nil then + hider:Clone().Parent = backpackTools[i] + backpackTools[i].Parent = game.Lighting + end + end + wait(0.2) + for i = 1, #backpackTools do + backpackTools[i].Parent = game.Players:GetPlayerFromCharacter(script.Parent).Backpack + end + stun.Value = stun.Value - s + else + Torso.Anchored = false + for i = 1, #backpackTools do + local rbTool = backpackTools[i]:FindFirstChild "RobloxBuildTool" + if rbTool then + rbTool:Remove() + end + backpackTools[i].Parent = game.Lighting + end + wait(0.2) + for i = 1, #backpackTools do + local wasInChar = backpackTools[i]:FindFirstChild "InCharTag" + if wasInChar then + wasInChar:Remove() + backpackTools[i].Parent = script.Parent + else + backpackTools[i].Parent = game.Players:GetPlayerFromCharacter(script.Parent).Backpack + end + end + stun:Remove() + end + end + + if delta ~= 0 then + coroutine.resume(coroutine.create(billboardHealthChange), delta) + end + --delta = delta * .01 + end + --health = health + delta * s * Humanoid.MaxHealth + + health = Humanoid.Health + delta * s + if health * 1.01 < Humanoid.MaxHealth then + Humanoid.Health = health + --myHealth.Value = math.floor(Humanoid.Health) + elseif delta > 0 then + Humanoid.Health = Humanoid.MaxHealth + --myHealth.Value = Humanoid.Health + end + end +end diff --git a/lua/39250920.lua b/lua/39250920.lua new file mode 100644 index 0000000..0f1f30a --- /dev/null +++ b/lua/39250920.lua @@ -0,0 +1,588 @@ +function waitForProperty(instance, name) + while not instance[name] do + instance.Changed:wait() + end +end + +function waitForChild(instance, name) + while not instance:FindFirstChild(name) do + instance.ChildAdded:wait() + end +end + +local mainFrame +local choices = {} +local lastChoice +local choiceMap = {} +local currentConversationDialog +local currentConversationPartner +local currentAbortDialogScript + +local tooFarAwayMessage = "You are too far away to chat!" +local tooFarAwaySize = 300 +local characterWanderedOffMessage = "Chat ended because you walked away" +local characterWanderedOffSize = 350 +local conversationTimedOut = "Chat ended because you didn't reply" +local conversationTimedOutSize = 350 + +local player +local chatNotificationGui +local messageDialog +local timeoutScript +local reenableDialogScript +local dialogMap = {} +local dialogConnections = {} + +local gui = nil +waitForChild(game, "CoreGui") +waitForChild(game.CoreGui, "RobloxGui") +if game.CoreGui.RobloxGui:FindFirstChild "ControlFrame" then + gui = game.CoreGui.RobloxGui.ControlFrame +else + gui = game.CoreGui.RobloxGui +end + +function currentTone() + if currentConversationDialog then + return currentConversationDialog.Tone + else + return Enum.DialogTone.Neutral + end +end + +function createChatNotificationGui() + chatNotificationGui = Instance.new "BillboardGui" + chatNotificationGui.Name = "ChatNotificationGui" + chatNotificationGui.ExtentsOffset = Vector3.new(0, 1, 0) + chatNotificationGui.Size = UDim2.new(4, 0, 5.42857122, 0) + chatNotificationGui.SizeOffset = Vector2.new(0, 0) + chatNotificationGui.StudsOffset = Vector3.new(0.4, 4.3, 0) + chatNotificationGui.Enabled = true + chatNotificationGui.RobloxLocked = true + chatNotificationGui.Active = true + + local image = Instance.new "ImageLabel" + image.Name = "Image" + image.Active = false + image.BackgroundTransparency = 1 + image.Position = UDim2.new(0, 0, 0, 0) + image.Size = UDim2.new(1, 0, 1, 0) + image.Image = "" + image.RobloxLocked = true + image.Parent = chatNotificationGui + + local button = Instance.new "ImageButton" + button.Name = "Button" + button.AutoButtonColor = false + button.Position = UDim2.new(0.0879999995, 0, 0.0529999994, 0) + button.Size = UDim2.new(0.829999983, 0, 0.460000008, 0) + button.Image = "" + button.BackgroundTransparency = 1 + button.RobloxLocked = true + button.Parent = image +end + +function getChatColor(tone) + if tone == Enum.DialogTone.Neutral then + return Enum.ChatColor.Blue + elseif tone == Enum.DialogTone.Friendly then + return Enum.ChatColor.Green + elseif tone == Enum.DialogTone.Enemy then + return Enum.ChatColor.Red + end +end + +function styleChoices(tone) + for _, obj in pairs(choices) do + resetColor(obj, tone) + end + resetColor(lastChoice, tone) +end + +function styleMainFrame(tone) + if tone == Enum.DialogTone.Neutral then + mainFrame.Style = Enum.FrameStyle.ChatBlue + mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botBlue_tailRight.png" + elseif tone == Enum.DialogTone.Friendly then + mainFrame.Style = Enum.FrameStyle.ChatGreen + mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botGreen_tailRight.png" + elseif tone == Enum.DialogTone.Enemy then + mainFrame.Style = Enum.FrameStyle.ChatRed + mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botRed_tailRight.png" + end + + styleChoices(tone) +end +function setChatNotificationTone(gui, purpose, tone) + if tone == Enum.DialogTone.Neutral then + gui.Image.Image = "rbxasset://textures/chatBubble_botBlue_notify_bkg.png" + elseif tone == Enum.DialogTone.Friendly then + gui.Image.Image = "rbxasset://textures/chatBubble_botGreen_notify_bkg.png" + elseif tone == Enum.DialogTone.Enemy then + gui.Image.Image = "rbxasset://textures/chatBubble_botRed_notify_bkg.png" + end + if purpose == Enum.DialogPurpose.Quest then + gui.Image.Button.Image = "rbxasset://textures/chatBubble_bot_notify_bang.png" + elseif purpose == Enum.DialogPurpose.Help then + gui.Image.Button.Image = "rbxasset://textures/chatBubble_bot_notify_question.png" + elseif purpose == Enum.DialogPurpose.Shop then + gui.Image.Button.Image = "rbxasset://textures/chatBubble_bot_notify_money.png" + end +end + +function createMessageDialog() + messageDialog = Instance.new "Frame" + messageDialog.Name = "DialogScriptMessage" + messageDialog.Style = Enum.FrameStyle.RobloxRound + messageDialog.Visible = false + + local text = Instance.new "TextLabel" + text.Name = "Text" + text.Position = UDim2.new(0, 0, 0, -1) + text.Size = UDim2.new(1, 0, 1, 0) + text.FontSize = Enum.FontSize.Size14 + text.BackgroundTransparency = 1 + text.TextColor3 = Color3.new(1, 1, 1) + text.RobloxLocked = true + text.Parent = messageDialog +end + +function showMessage(msg, size) + messageDialog.Text.Text = msg + messageDialog.Size = UDim2.new(0, size, 0, 40) + messageDialog.Position = UDim2.new(0.5, -size / 2, 0.5, -40) + messageDialog.Visible = true + wait(2) + messageDialog.Visible = false +end + +function variableDelay(str) + local length = math.min(string.len(str), 100) + wait(0.75 + ((length / 75) * 1.5)) +end + +function resetColor(frame, tone) + if tone == Enum.DialogTone.Neutral then + frame.BackgroundColor3 = Color3.new(0 / 255, 0 / 255, 179 / 255) + frame.Number.TextColor3 = Color3.new(45 / 255, 142 / 255, 245 / 255) + elseif tone == Enum.DialogTone.Friendly then + frame.BackgroundColor3 = Color3.new(0 / 255, 77 / 255, 0 / 255) + frame.Number.TextColor3 = Color3.new(0 / 255, 190 / 255, 0 / 255) + elseif tone == Enum.DialogTone.Enemy then + frame.BackgroundColor3 = Color3.new(140 / 255, 0 / 255, 0 / 255) + frame.Number.TextColor3 = Color3.new(255 / 255, 88 / 255, 79 / 255) + end +end + +function highlightColor(frame, tone) + if tone == Enum.DialogTone.Neutral then + frame.BackgroundColor3 = Color3.new(2 / 255, 108 / 255, 255 / 255) + frame.Number.TextColor3 = Color3.new(1, 1, 1) + elseif tone == Enum.DialogTone.Friendly then + frame.BackgroundColor3 = Color3.new(0 / 255, 128 / 255, 0 / 255) + frame.Number.TextColor3 = Color3.new(1, 1, 1) + elseif tone == Enum.DialogTone.Enemy then + frame.BackgroundColor3 = Color3.new(204 / 255, 0 / 255, 0 / 255) + frame.Number.TextColor3 = Color3.new(1, 1, 1) + end +end + +function endDialog() + if currentAbortDialogScript then + currentAbortDialogScript:Remove() + currentAbortDialogScript = nil + end + + local dialog = currentConversationDialog + currentConversationDialog = nil + if dialog and dialog.InUse then + local reenableScript = reenableDialogScript:Clone() + reenableScript.archivable = false + reenableScript.Disabled = false + reenableScript.Parent = dialog + end + + for dialog, gui in pairs(dialogMap) do + if dialog and gui then + gui.Enabled = not dialog.InUse + end + end + + currentConversationPartner = nil +end + +function wanderDialog() + print "Wander" + mainFrame.Visible = false + endDialog() + showMessage(characterWanderedOffMessage, characterWanderedOffSize) +end + +function timeoutDialog() + print "Timeout" + mainFrame.Visible = false + endDialog() + showMessage(conversationTimedOut, conversationTimedOutSize) +end +function normalEndDialog() + print "Done" + endDialog() +end + +function sanitizeMessage(msg) + if string.len(msg) == 0 then + return "..." + else + return msg + end +end + +function selectChoice(choice) + renewKillswitch(currentConversationDialog) + + --First hide the Gui + mainFrame.Visible = false + if choice == lastChoice then + game.Chat:Chat(game.Players.LocalPlayer.Character, "Goodbye!", getChatColor(currentTone())) + + normalEndDialog() + else + local dialogChoice = choiceMap[choice] + + game.Chat:Chat( + game.Players.LocalPlayer.Character, + sanitizeMessage(dialogChoice.UserDialog), + getChatColor(currentTone()) + ) + wait(1) + currentConversationDialog:SignalDialogChoiceSelected(player, dialogChoice) + game.Chat:Chat( + currentConversationPartner, + sanitizeMessage(dialogChoice.ResponseDialog), + getChatColor(currentTone()) + ) + + variableDelay(dialogChoice.ResponseDialog) + presentDialogChoices(currentConversationPartner, dialogChoice:GetChildren()) + end +end + +function newChoice(numberText) + local frame = Instance.new "TextButton" + frame.BackgroundColor3 = Color3.new(0 / 255, 0 / 255, 179 / 255) + frame.AutoButtonColor = false + frame.BorderSizePixel = 0 + frame.Text = "" + frame.MouseEnter:connect(function() + highlightColor(frame, currentTone()) + end) + frame.MouseLeave:connect(function() + resetColor(frame, currentTone()) + end) + frame.MouseButton1Click:connect(function() + selectChoice(frame) + end) + frame.RobloxLocked = true + + local number = Instance.new "TextLabel" + number.Name = "Number" + number.TextColor3 = Color3.new(127 / 255, 212 / 255, 255 / 255) + number.Text = numberText + number.FontSize = Enum.FontSize.Size14 + number.BackgroundTransparency = 1 + number.Position = UDim2.new(0, 4, 0, 2) + number.Size = UDim2.new(0, 20, 0, 24) + number.TextXAlignment = Enum.TextXAlignment.Left + number.TextYAlignment = Enum.TextYAlignment.Top + number.RobloxLocked = true + number.Parent = frame + + local prompt = Instance.new "TextLabel" + prompt.Name = "UserPrompt" + prompt.BackgroundTransparency = 1 + prompt.TextColor3 = Color3.new(1, 1, 1) + prompt.FontSize = Enum.FontSize.Size14 + prompt.Position = UDim2.new(0, 28, 0, 2) + prompt.Size = UDim2.new(1, -32, 1, -4) + prompt.TextXAlignment = Enum.TextXAlignment.Left + prompt.TextYAlignment = Enum.TextYAlignment.Top + prompt.TextWrap = true + prompt.RobloxLocked = true + prompt.Parent = frame + + return frame +end +function initialize(parent) + choices[1] = newChoice "1)" + choices[2] = newChoice "2)" + choices[3] = newChoice "3)" + choices[4] = newChoice "4)" + + lastChoice = newChoice "5)" + lastChoice.UserPrompt.Text = "Goodbye!" + lastChoice.Size = UDim2.new(1, 0, 0, 28) + + mainFrame = Instance.new "Frame" + mainFrame.Name = "UserDialogArea" + mainFrame.Size = UDim2.new(0, 350, 0, 200) + mainFrame.Style = Enum.FrameStyle.ChatBlue + mainFrame.Visible = false + + local imageLabel = Instance.new "ImageLabel" + imageLabel.Name = "Tail" + imageLabel.Size = UDim2.new(0, 62, 0, 53) + imageLabel.Position = UDim2.new(1, 8, 0.25) + imageLabel.Image = "rbxasset://textures/chatBubble_botBlue_tailRight.png" + imageLabel.BackgroundTransparency = 1 + imageLabel.RobloxLocked = true + imageLabel.Parent = mainFrame + + for _, obj in pairs(choices) do + obj.RobloxLocked = true + obj.Parent = mainFrame + end + lastChoice.RobloxLocked = true + lastChoice.Parent = mainFrame + + mainFrame.RobloxLocked = true + mainFrame.Parent = parent +end + +function presentDialogChoices(talkingPart, dialogChoices) + if not currentConversationDialog then + return + end + + currentConversationPartner = talkingPart + local sortedDialogChoices = {} + for _, obj in pairs(dialogChoices) do + if obj:IsA "DialogChoice" then + table.insert(sortedDialogChoices, obj) + end + end + table.sort(sortedDialogChoices, function(a, b) + return a.Name < b.Name + end) + + if #sortedDialogChoices == 0 then + normalEndDialog() + return + end + + local pos = 1 + local yPosition = 0 + choiceMap = {} + for _, obj in pairs(choices) do + obj.Visible = false + end + + for _, obj in pairs(sortedDialogChoices) do + if pos <= #choices then + --3 lines is the maximum, set it to that temporarily + choices[pos].Size = UDim2.new(1, 0, 0, 24 * 3) + choices[pos].UserPrompt.Text = obj.UserDialog + local height = math.ceil(choices[pos].UserPrompt.TextBounds.Y / 24) * 24 + + choices[pos].Position = UDim2.new(0, 0, 0, yPosition) + choices[pos].Size = UDim2.new(1, 0, 0, height) + choices[pos].Visible = true + + choiceMap[choices[pos]] = obj + + yPosition = yPosition + height + pos = pos + 1 + end + end + + lastChoice.Position = UDim2.new(0, 0, 0, yPosition) + lastChoice.Number.Text = pos .. ")" + + mainFrame.Size = UDim2.new(0, 350, 0, yPosition + 24 + 32) + mainFrame.Position = UDim2.new(0, 20, 0, -mainFrame.Size.Y.Offset - 20) + styleMainFrame(currentTone()) + mainFrame.Visible = true +end + +function doDialog(dialog) + while not Instance.Lock(dialog, player) do + wait() + end + + if dialog.InUse then + Instance.Unlock(dialog) + return + else + dialog.InUse = true + Instance.Unlock(dialog) + end + + currentConversationDialog = dialog + game.Chat:Chat(dialog.Parent, dialog.InitialPrompt, getChatColor(dialog.Tone)) + variableDelay(dialog.InitialPrompt) + + presentDialogChoices(dialog.Parent, dialog:GetChildren()) +end + +function renewKillswitch(dialog) + if currentAbortDialogScript then + currentAbortDialogScript:Remove() + currentAbortDialogScript = nil + end + + currentAbortDialogScript = timeoutScript:Clone() + currentAbortDialogScript.archivable = false + currentAbortDialogScript.Disabled = false + currentAbortDialogScript.Parent = dialog +end + +function checkForLeaveArea() + while currentConversationDialog do + if + currentConversationDialog.Parent + and ( + player:DistanceFromCharacter(currentConversationDialog.Parent.Position) + >= currentConversationDialog.ConversationDistance + ) + then + wanderDialog() + end + wait(1) + end +end + +function startDialog(dialog) + if dialog.Parent and dialog.Parent:IsA "BasePart" then + if player:DistanceFromCharacter(dialog.Parent.Position) >= dialog.ConversationDistance then + showMessage(tooFarAwayMessage, tooFarAwaySize) + return + end + + for dialog, gui in pairs(dialogMap) do + if dialog and gui then + gui.Enabled = false + end + end + + renewKillswitch(dialog) + + delay(1, checkForLeaveArea) + doDialog(dialog) + end +end + +function removeDialog(dialog) + if dialogMap[dialog] then + dialogMap[dialog]:Remove() + dialogMap[dialog] = nil + end + if dialogConnections[dialog] then + dialogConnections[dialog]:disconnect() + dialogConnections[dialog] = nil + end +end + +function addDialog(dialog) + if dialog.Parent then + if dialog.Parent:IsA "BasePart" then + local chatGui = chatNotificationGui:clone() + chatGui.Enabled = not dialog.InUse + chatGui.Adornee = dialog.Parent + chatGui.RobloxLocked = true + chatGui.Parent = game.CoreGui + chatGui.Image.Button.MouseButton1Click:connect(function() + startDialog(dialog) + end) + setChatNotificationTone(chatGui, dialog.Purpose, dialog.Tone) + + dialogMap[dialog] = chatGui + + dialogConnections[dialog] = dialog.Changed:connect(function(prop) + if prop == "Parent" and dialog.Parent then + --This handles the reparenting case, seperate from removal case + removeDialog(dialog) + addDialog(dialog) + elseif prop == "InUse" then + chatGui.Enabled = not currentConversationDialog and not dialog.InUse + if dialog == currentConversationDialog then + timeoutDialog() + end + elseif prop == "Tone" or prop == "Purpose" then + setChatNotificationTone(chatGui, dialog.Purpose, dialog.Tone) + end + end) + else -- still need to listen to parent changes even if current parent is not a BasePart + dialogConnections[dialog] = dialog.Changed:connect(function(prop) + if prop == "Parent" and dialog.Parent then + --This handles the reparenting case, seperate from removal case + removeDialog(dialog) + addDialog(dialog) + end + end) + end + end +end + +function fetchScripts() + local model = game:GetService("InsertService"):LoadAsset(39226062) + if type(model) == "string" then -- load failed, lets try again + wait(0.1) + model = game:GetService("InsertService"):LoadAsset(39226062) + end + if type(model) == "string" then -- not going to work, lets bail + return + end + + waitForChild(model, "TimeoutScript") + timeoutScript = model.TimeoutScript + waitForChild(model, "ReenableDialogScript") + reenableDialogScript = model.ReenableDialogScript +end + +function onLoad() + waitForProperty(game.Players, "LocalPlayer") + player = game.Players.LocalPlayer + waitForProperty(player, "Character") + + --print("Fetching Scripts") + fetchScripts() + + --print("Creating Guis") + createChatNotificationGui() + + --print("Creating MessageDialog") + createMessageDialog() + messageDialog.RobloxLocked = true + messageDialog.Parent = gui + + --print("Waiting for BottomLeftControl") + waitForChild(gui, "BottomLeftControl") + + --print("Initializing Frame") + local frame = Instance.new "Frame" + frame.Name = "DialogFrame" + frame.Position = UDim2.new(0, 0, 0, 0) + frame.Size = UDim2.new(0, 0, 0, 0) + frame.BackgroundTransparency = 1 + frame.RobloxLocked = true + frame.Parent = gui.BottomLeftControl + initialize(frame) + + --print("Adding Dialogs") + game.CollectionService.ItemAdded:connect(function(obj) + if obj:IsA "Dialog" then + addDialog(obj) + end + end) + game.CollectionService.ItemRemoved:connect(function(obj) + if obj:IsA "Dialog" then + removeDialog(obj) + end + end) + for _, obj in pairs(game.CollectionService:GetCollection "Dialog") do + if obj:IsA "Dialog" then + addDialog(obj) + end + end +end + +onLoad() diff --git a/lua/45284430.lua b/lua/45284430.lua new file mode 100644 index 0000000..5bf7042 --- /dev/null +++ b/lua/45284430.lua @@ -0,0 +1,4120 @@ +local t = {} + +local function ScopedConnect(parentInstance, instance, event, signalFunc, syncFunc, removeFunc) + local eventConnection = nil + + --Connection on parentInstance is scoped by parentInstance (when destroyed, it goes away) + local tryConnect = function() + if game:IsAncestorOf(parentInstance) then + --Entering the world, make sure we are connected/synced + if not eventConnection then + eventConnection = instance[event]:connect(signalFunc) + if syncFunc then + syncFunc() + end + end + else + --Probably leaving the world, so disconnect for now + if eventConnection then + eventConnection:disconnect() + if removeFunc then + removeFunc() + end + end + end + end + + --Hook it up to ancestryChanged signal + local connection = parentInstance.AncestryChanged:connect(tryConnect) + + --Now connect us if we're already in the world + tryConnect() + + return connection +end + +local function getScreenGuiAncestor(instance) + local localInstance = instance + while localInstance and not localInstance:IsA "ScreenGui" do + localInstance = localInstance.Parent + end + return localInstance +end + +local function CreateButtons(frame, buttons, yPos, ySize) + local buttonNum = 1 + local buttonObjs = {} + for _, obj in ipairs(buttons) do + local button = Instance.new "TextButton" + button.Name = "Button" .. buttonNum + button.Font = Enum.Font.Arial + button.FontSize = Enum.FontSize.Size18 + button.AutoButtonColor = true + button.Modal = true + if obj["Style"] then + button.Style = obj.Style + else + button.Style = Enum.ButtonStyle.RobloxButton + end + button.Text = obj.Text + button.TextColor3 = Color3.new(1, 1, 1) + button.MouseButton1Click:connect(obj.Function) + button.Parent = frame + buttonObjs[buttonNum] = button + + buttonNum = buttonNum + 1 + end + local numButtons = buttonNum - 1 + + if numButtons == 1 then + frame.Button1.Position = UDim2.new(0.35, 0, yPos.Scale, yPos.Offset) + frame.Button1.Size = UDim2.new(0.4, 0, ySize.Scale, ySize.Offset) + elseif numButtons == 2 then + frame.Button1.Position = UDim2.new(0.1, 0, yPos.Scale, yPos.Offset) + frame.Button1.Size = UDim2.new(0.8 / 3, 0, ySize.Scale, ySize.Offset) + + frame.Button2.Position = UDim2.new(0.55, 0, yPos.Scale, yPos.Offset) + frame.Button2.Size = UDim2.new(0.35, 0, ySize.Scale, ySize.Offset) + elseif numButtons >= 3 then + local spacing = 0.1 / numButtons + local buttonSize = 0.9 / numButtons + + buttonNum = 1 + while buttonNum <= numButtons do + buttonObjs[buttonNum].Position = + UDim2.new(spacing * buttonNum + (buttonNum - 1) * buttonSize, 0, yPos.Scale, yPos.Offset) + buttonObjs[buttonNum].Size = UDim2.new(buttonSize, 0, ySize.Scale, ySize.Offset) + buttonNum = buttonNum + 1 + end + end +end + +local function setSliderPos(newAbsPosX, slider, sliderPosition, bar, steps) + local newStep = steps - 1 --otherwise we really get one more step than we want + local relativePosX = math.min(1, math.max(0, (newAbsPosX - bar.AbsolutePosition.X) / bar.AbsoluteSize.X)) + local wholeNum, remainder = math.modf(relativePosX * newStep) + if remainder > 0.5 then + wholeNum = wholeNum + 1 + end + relativePosX = wholeNum / newStep + + local result = math.ceil(relativePosX * newStep) + if sliderPosition.Value ~= (result + 1) then --only update if we moved a step + sliderPosition.Value = result + 1 + slider.Position = + UDim2.new(relativePosX, -slider.AbsoluteSize.X / 2, slider.Position.Y.Scale, slider.Position.Y.Offset) + end +end + +local function cancelSlide(areaSoak) + areaSoak.Visible = false + if areaSoakMouseMoveCon then + areaSoakMouseMoveCon:disconnect() + end +end + +t.CreateStyledMessageDialog = function(title, message, style, buttons) + local frame = Instance.new "Frame" + frame.Size = UDim2.new(0.5, 0, 0, 165) + frame.Position = UDim2.new(0.25, 0, 0.5, -72.5) + frame.Name = "MessageDialog" + frame.Active = true + frame.Style = Enum.FrameStyle.RobloxRound + + local styleImage = Instance.new "ImageLabel" + styleImage.Name = "StyleImage" + styleImage.BackgroundTransparency = 1 + styleImage.Position = UDim2.new(0, 5, 0, 15) + if style == "error" or style == "Error" then + styleImage.Size = UDim2.new(0, 71, 0, 71) + styleImage.Image = "http://www.roblox.com/asset?id=42565285" + elseif style == "notify" or style == "Notify" then + styleImage.Size = UDim2.new(0, 71, 0, 71) + styleImage.Image = "http://www.roblox.com/asset?id=42604978" + elseif style == "confirm" or style == "Confirm" then + styleImage.Size = UDim2.new(0, 74, 0, 76) + styleImage.Image = "http://www.roblox.com/asset?id=42557901" + else + return t.CreateMessageDialog(title, message, buttons) + end + styleImage.Parent = frame + + local titleLabel = Instance.new "TextLabel" + titleLabel.Name = "Title" + titleLabel.Text = title + titleLabel.TextStrokeTransparency = 0 + titleLabel.BackgroundTransparency = 1 + titleLabel.TextColor3 = Color3.new(221 / 255, 221 / 255, 221 / 255) + titleLabel.Position = UDim2.new(0, 80, 0, 0) + titleLabel.Size = UDim2.new(1, -80, 0, 40) + titleLabel.Font = Enum.Font.ArialBold + titleLabel.FontSize = Enum.FontSize.Size36 + titleLabel.TextXAlignment = Enum.TextXAlignment.Center + titleLabel.TextYAlignment = Enum.TextYAlignment.Center + titleLabel.Parent = frame + + local messageLabel = Instance.new "TextLabel" + messageLabel.Name = "Message" + messageLabel.Text = message + messageLabel.TextStrokeTransparency = 0 + messageLabel.TextColor3 = Color3.new(221 / 255, 221 / 255, 221 / 255) + messageLabel.Position = UDim2.new(0.025, 80, 0, 45) + messageLabel.Size = UDim2.new(0.95, -80, 0, 55) + messageLabel.BackgroundTransparency = 1 + messageLabel.Font = Enum.Font.Arial + messageLabel.FontSize = Enum.FontSize.Size18 + messageLabel.TextWrap = true + messageLabel.TextXAlignment = Enum.TextXAlignment.Left + messageLabel.TextYAlignment = Enum.TextYAlignment.Top + messageLabel.Parent = frame + + CreateButtons(frame, buttons, UDim.new(0, 105), UDim.new(0, 40)) + + return frame +end + +t.CreateMessageDialog = function(title, message, buttons) + local frame = Instance.new "Frame" + frame.Size = UDim2.new(0.5, 0, 0.5, 0) + frame.Position = UDim2.new(0.25, 0, 0.25, 0) + frame.Name = "MessageDialog" + frame.Active = true + frame.Style = Enum.FrameStyle.RobloxRound + + local titleLabel = Instance.new "TextLabel" + titleLabel.Name = "Title" + titleLabel.Text = title + titleLabel.BackgroundTransparency = 1 + titleLabel.TextColor3 = Color3.new(221 / 255, 221 / 255, 221 / 255) + titleLabel.Position = UDim2.new(0, 0, 0, 0) + titleLabel.Size = UDim2.new(1, 0, 0.15, 0) + titleLabel.Font = Enum.Font.ArialBold + titleLabel.FontSize = Enum.FontSize.Size36 + titleLabel.TextXAlignment = Enum.TextXAlignment.Center + titleLabel.TextYAlignment = Enum.TextYAlignment.Center + titleLabel.Parent = frame + + local messageLabel = Instance.new "TextLabel" + messageLabel.Name = "Message" + messageLabel.Text = message + messageLabel.TextColor3 = Color3.new(221 / 255, 221 / 255, 221 / 255) + messageLabel.Position = UDim2.new(0.025, 0, 0.175, 0) + messageLabel.Size = UDim2.new(0.95, 0, 0.55, 0) + messageLabel.BackgroundTransparency = 1 + messageLabel.Font = Enum.Font.Arial + messageLabel.FontSize = Enum.FontSize.Size18 + messageLabel.TextWrap = true + messageLabel.TextXAlignment = Enum.TextXAlignment.Left + messageLabel.TextYAlignment = Enum.TextYAlignment.Top + messageLabel.Parent = frame + + CreateButtons(frame, buttons, UDim.new(0.8, 0), UDim.new(0.15, 0)) + + return frame +end + +t.CreateDropDownMenu = function(items, onSelect, forRoblox) + local width = UDim.new(0, 100) + local height = UDim.new(0, 32) + + local frame = Instance.new "Frame" + frame.Name = "DropDownMenu" + frame.BackgroundTransparency = 1 + frame.Size = UDim2.new(width, height) + + local dropDownMenu = Instance.new "TextButton" + dropDownMenu.Name = "DropDownMenuButton" + dropDownMenu.TextWrap = true + dropDownMenu.TextColor3 = Color3.new(1, 1, 1) + dropDownMenu.Text = "Choose One" + dropDownMenu.Font = Enum.Font.ArialBold + dropDownMenu.FontSize = Enum.FontSize.Size18 + dropDownMenu.TextXAlignment = Enum.TextXAlignment.Left + dropDownMenu.TextYAlignment = Enum.TextYAlignment.Center + dropDownMenu.BackgroundTransparency = 1 + dropDownMenu.AutoButtonColor = true + dropDownMenu.Style = Enum.ButtonStyle.RobloxButton + dropDownMenu.Size = UDim2.new(1, 0, 1, 0) + dropDownMenu.Parent = frame + dropDownMenu.ZIndex = 2 + + local dropDownIcon = Instance.new "ImageLabel" + dropDownIcon.Name = "Icon" + dropDownIcon.Active = false + dropDownIcon.Image = "http://www.roblox.com/asset/?id=45732894" + dropDownIcon.BackgroundTransparency = 1 + dropDownIcon.Size = UDim2.new(0, 11, 0, 6) + dropDownIcon.Position = UDim2.new(1, -11, 0.5, -2) + dropDownIcon.Parent = dropDownMenu + dropDownIcon.ZIndex = 2 + + local itemCount = #items + local dropDownItemCount = #items + local useScrollButtons = false + if dropDownItemCount > 6 then + useScrollButtons = true + dropDownItemCount = 6 + end + + local droppedDownMenu = Instance.new "TextButton" + droppedDownMenu.Name = "List" + droppedDownMenu.Text = "" + droppedDownMenu.BackgroundTransparency = 1 + --droppedDownMenu.AutoButtonColor = true + droppedDownMenu.Style = Enum.ButtonStyle.RobloxButton + droppedDownMenu.Visible = false + droppedDownMenu.Active = true --Blocks clicks + droppedDownMenu.Position = UDim2.new(0, 0, 0, 0) + droppedDownMenu.Size = UDim2.new(1, 0, (1 + dropDownItemCount) * 0.8, 0) + droppedDownMenu.Parent = frame + droppedDownMenu.ZIndex = 2 + + local choiceButton = Instance.new "TextButton" + choiceButton.Name = "ChoiceButton" + choiceButton.BackgroundTransparency = 1 + choiceButton.BorderSizePixel = 0 + choiceButton.Text = "ReplaceMe" + choiceButton.TextColor3 = Color3.new(1, 1, 1) + choiceButton.TextXAlignment = Enum.TextXAlignment.Left + choiceButton.TextYAlignment = Enum.TextYAlignment.Center + choiceButton.BackgroundColor3 = Color3.new(1, 1, 1) + choiceButton.Font = Enum.Font.Arial + choiceButton.FontSize = Enum.FontSize.Size18 + if useScrollButtons then + choiceButton.Size = UDim2.new(1, -13, 0.8 / ((dropDownItemCount + 1) * 0.8), 0) + else + choiceButton.Size = UDim2.new(1, 0, 0.8 / ((dropDownItemCount + 1) * 0.8), 0) + end + choiceButton.TextWrap = true + choiceButton.ZIndex = 2 + + local areaSoak = Instance.new "TextButton" + areaSoak.Name = "AreaSoak" + areaSoak.Text = "" + areaSoak.BackgroundTransparency = 1 + areaSoak.Active = true + areaSoak.Size = UDim2.new(1, 0, 1, 0) + areaSoak.Visible = false + areaSoak.ZIndex = 3 + + local dropDownSelected = false + + local scrollUpButton + local scrollDownButton + local scrollMouseCount = 0 + + local setZIndex = function(baseZIndex) + droppedDownMenu.ZIndex = baseZIndex + 1 + if scrollUpButton then + scrollUpButton.ZIndex = baseZIndex + 3 + end + if scrollDownButton then + scrollDownButton.ZIndex = baseZIndex + 3 + end + + local children = droppedDownMenu:GetChildren() + if children then + for _, child in ipairs(children) do + if child.Name == "ChoiceButton" then + child.ZIndex = baseZIndex + 2 + elseif child.Name == "ClickCaptureButton" then + child.ZIndex = baseZIndex + end + end + end + end + + local scrollBarPosition = 1 + local updateScroll = function() + if scrollUpButton then + scrollUpButton.Active = scrollBarPosition > 1 + end + if scrollDownButton then + scrollDownButton.Active = scrollBarPosition + dropDownItemCount <= itemCount + end + + local children = droppedDownMenu:GetChildren() + if not children then + return + end + + local childNum = 1 + for _, obj in ipairs(children) do + if obj.Name == "ChoiceButton" then + if childNum < scrollBarPosition or childNum >= scrollBarPosition + dropDownItemCount then + obj.Visible = false + else + obj.Position = + UDim2.new(0, 0, ((childNum - scrollBarPosition + 1) * 0.8) / ((dropDownItemCount + 1) * 0.8), 0) + obj.Visible = true + end + obj.TextColor3 = Color3.new(1, 1, 1) + obj.BackgroundTransparency = 1 + + childNum = childNum + 1 + end + end + end + local toggleVisibility = function() + dropDownSelected = not dropDownSelected + + areaSoak.Visible = not areaSoak.Visible + dropDownMenu.Visible = not dropDownSelected + droppedDownMenu.Visible = dropDownSelected + if dropDownSelected then + setZIndex(4) + else + setZIndex(2) + end + if useScrollButtons then + updateScroll() + end + end + droppedDownMenu.MouseButton1Click:connect(toggleVisibility) + + local updateSelection = function(text) + local foundItem = false + local children = droppedDownMenu:GetChildren() + local childNum = 1 + if children then + for _, obj in ipairs(children) do + if obj.Name == "ChoiceButton" then + if obj.Text == text then + obj.Font = Enum.Font.ArialBold + foundItem = true + scrollBarPosition = childNum + else + obj.Font = Enum.Font.Arial + end + childNum = childNum + 1 + end + end + end + if not text then + dropDownMenu.Text = "Choose One" + scrollBarPosition = 1 + else + if not foundItem then + error("Invalid Selection Update -- " .. text) + end + + if scrollBarPosition + dropDownItemCount > itemCount + 1 then + scrollBarPosition = itemCount - dropDownItemCount + 1 + end + + dropDownMenu.Text = text + end + end + + local function scrollDown() + if scrollBarPosition + dropDownItemCount <= itemCount then + scrollBarPosition = scrollBarPosition + 1 + updateScroll() + return true + end + return false + end + local function scrollUp() + if scrollBarPosition > 1 then + scrollBarPosition = scrollBarPosition - 1 + updateScroll() + return true + end + return false + end + + if useScrollButtons then + --Make some scroll buttons + scrollUpButton = Instance.new "ImageButton" + scrollUpButton.Name = "ScrollUpButton" + scrollUpButton.BackgroundTransparency = 1 + scrollUpButton.Image = "rbxasset://textures/ui/scrollbuttonUp.png" + scrollUpButton.Size = UDim2.new(0, 17, 0, 17) + scrollUpButton.Position = UDim2.new(1, -11, (1 * 0.8) / ((dropDownItemCount + 1) * 0.8), 0) + scrollUpButton.MouseButton1Click:connect(function() + scrollMouseCount = scrollMouseCount + 1 + end) + scrollUpButton.MouseLeave:connect(function() + scrollMouseCount = scrollMouseCount + 1 + end) + scrollUpButton.MouseButton1Down:connect(function() + scrollMouseCount = scrollMouseCount + 1 + + scrollUp() + local val = scrollMouseCount + wait(0.5) + while val == scrollMouseCount do + if scrollUp() == false then + break + end + wait(0.1) + end + end) + + scrollUpButton.Parent = droppedDownMenu + + scrollDownButton = Instance.new "ImageButton" + scrollDownButton.Name = "ScrollDownButton" + scrollDownButton.BackgroundTransparency = 1 + scrollDownButton.Image = "rbxasset://textures/ui/scrollbuttonDown.png" + scrollDownButton.Size = UDim2.new(0, 17, 0, 17) + scrollDownButton.Position = UDim2.new(1, -11, 1, -11) + scrollDownButton.Parent = droppedDownMenu + scrollDownButton.MouseButton1Click:connect(function() + scrollMouseCount = scrollMouseCount + 1 + end) + scrollDownButton.MouseLeave:connect(function() + scrollMouseCount = scrollMouseCount + 1 + end) + scrollDownButton.MouseButton1Down:connect(function() + scrollMouseCount = scrollMouseCount + 1 + + scrollDown() + local val = scrollMouseCount + wait(0.5) + while val == scrollMouseCount do + if scrollDown() == false then + break + end + wait(0.1) + end + end) + + local scrollbar = Instance.new "ImageLabel" + scrollbar.Name = "ScrollBar" + scrollbar.Image = "rbxasset://textures/ui/scrollbar.png" + scrollbar.BackgroundTransparency = 1 + scrollbar.Size = UDim2.new(0, 18, (dropDownItemCount * 0.8) / ((dropDownItemCount + 1) * 0.8), -17 - 11 - 4) + scrollbar.Position = UDim2.new(1, -11, (1 * 0.8) / ((dropDownItemCount + 1) * 0.8), 17 + 2) + scrollbar.Parent = droppedDownMenu + end + + for _, item in ipairs(items) do + -- needed to maintain local scope for items in event listeners below + local button = choiceButton:clone() + if forRoblox then + button.RobloxLocked = true + end + button.Text = item + button.Parent = droppedDownMenu + button.MouseButton1Click:connect(function() + --Remove Highlight + button.TextColor3 = Color3.new(1, 1, 1) + button.BackgroundTransparency = 1 + + updateSelection(item) + onSelect(item) + + toggleVisibility() + end) + button.MouseEnter:connect(function() + --Add Highlight + button.TextColor3 = Color3.new(0, 0, 0) + button.BackgroundTransparency = 0 + end) + + button.MouseLeave:connect(function() + --Remove Highlight + button.TextColor3 = Color3.new(1, 1, 1) + button.BackgroundTransparency = 1 + end) + end + + --This does the initial layout of the buttons + updateScroll() + + frame.AncestryChanged:connect(function(_, parent) + if parent == nil then + areaSoak.Parent = nil + else + areaSoak.Parent = getScreenGuiAncestor(frame) + end + end) + + dropDownMenu.MouseButton1Click:connect(toggleVisibility) + areaSoak.MouseButton1Click:connect(toggleVisibility) + return frame, updateSelection +end + +t.CreatePropertyDropDownMenu = function(instance, property, enum) + local items = enum:GetEnumItems() + local names = {} + local nameToItem = {} + for i, obj in ipairs(items) do + names[i] = obj.Name + nameToItem[obj.Name] = obj + end + + local frame + local updateSelection + frame, updateSelection = t.CreateDropDownMenu(names, function(text) + instance[property] = nameToItem[text] + end) + + ScopedConnect(frame, instance, "Changed", function(prop) + if prop == property then + updateSelection(instance[property].Name) + end + end, function() + updateSelection(instance[property].Name) + end) + + return frame +end + +t.GetFontHeight = function(font, fontSize) + if font == nil or fontSize == nil then + error "Font and FontSize must be non-nil" + end + + if font == Enum.Font.Legacy then + if fontSize == Enum.FontSize.Size8 then + return 12 + elseif fontSize == Enum.FontSize.Size9 then + return 14 + elseif fontSize == Enum.FontSize.Size10 then + return 15 + elseif fontSize == Enum.FontSize.Size11 then + return 17 + elseif fontSize == Enum.FontSize.Size12 then + return 18 + elseif fontSize == Enum.FontSize.Size14 then + return 21 + elseif fontSize == Enum.FontSize.Size18 then + return 27 + elseif fontSize == Enum.FontSize.Size24 then + return 36 + elseif fontSize == Enum.FontSize.Size36 then + return 54 + elseif fontSize == Enum.FontSize.Size48 then + return 72 + else + error "Unknown FontSize" + end + elseif font == Enum.Font.Arial or font == Enum.Font.ArialBold then + if fontSize == Enum.FontSize.Size8 then + return 8 + elseif fontSize == Enum.FontSize.Size9 then + return 9 + elseif fontSize == Enum.FontSize.Size10 then + return 10 + elseif fontSize == Enum.FontSize.Size11 then + return 11 + elseif fontSize == Enum.FontSize.Size12 then + return 12 + elseif fontSize == Enum.FontSize.Size14 then + return 14 + elseif fontSize == Enum.FontSize.Size18 then + return 18 + elseif fontSize == Enum.FontSize.Size24 then + return 24 + elseif fontSize == Enum.FontSize.Size36 then + return 36 + elseif fontSize == Enum.FontSize.Size48 then + return 48 + else + error "Unknown FontSize" + end + else + error("Unknown Font " .. font) + end +end + +local function layoutGuiObjectsHelper(frame, guiObjects, settingsTable) + local totalPixels = frame.AbsoluteSize.Y + local pixelsRemaining = frame.AbsoluteSize.Y + for _, child in ipairs(guiObjects) do + if child:IsA "TextLabel" or child:IsA "TextButton" then + local isLabel = child:IsA "TextLabel" + if isLabel then + pixelsRemaining = pixelsRemaining - settingsTable["TextLabelPositionPadY"] + else + pixelsRemaining = pixelsRemaining - settingsTable["TextButtonPositionPadY"] + end + child.Position = + UDim2.new(child.Position.X.Scale, child.Position.X.Offset, 0, totalPixels - pixelsRemaining) + child.Size = UDim2.new(child.Size.X.Scale, child.Size.X.Offset, 0, pixelsRemaining) + + if child.TextFits and child.TextBounds.Y < pixelsRemaining then + child.Visible = true + if isLabel then + child.Size = UDim2.new( + child.Size.X.Scale, + child.Size.X.Offset, + 0, + child.TextBounds.Y + settingsTable["TextLabelSizePadY"] + ) + else + child.Size = UDim2.new( + child.Size.X.Scale, + child.Size.X.Offset, + 0, + child.TextBounds.Y + settingsTable["TextButtonSizePadY"] + ) + end + + while not child.TextFits do + child.Size = UDim2.new(child.Size.X.Scale, child.Size.X.Offset, 0, child.AbsoluteSize.Y + 1) + end + pixelsRemaining = pixelsRemaining - child.AbsoluteSize.Y + + if isLabel then + pixelsRemaining = pixelsRemaining - settingsTable["TextLabelPositionPadY"] + else + pixelsRemaining = pixelsRemaining - settingsTable["TextButtonPositionPadY"] + end + else + child.Visible = false + pixelsRemaining = -1 + end + else + --GuiObject + child.Position = + UDim2.new(child.Position.X.Scale, child.Position.X.Offset, 0, totalPixels - pixelsRemaining) + pixelsRemaining = pixelsRemaining - child.AbsoluteSize.Y + child.Visible = (pixelsRemaining >= 0) + end + end +end + +t.LayoutGuiObjects = function(frame, guiObjects, settingsTable) + if not frame:IsA "GuiObject" then + error "Frame must be a GuiObject" + end + for _, child in ipairs(guiObjects) do + if not child:IsA "GuiObject" then + error "All elements that are layed out must be of type GuiObject" + end + end + + if not settingsTable then + settingsTable = {} + end + + if not settingsTable["TextLabelSizePadY"] then + settingsTable["TextLabelSizePadY"] = 0 + end + if not settingsTable["TextLabelPositionPadY"] then + settingsTable["TextLabelPositionPadY"] = 0 + end + if not settingsTable["TextButtonSizePadY"] then + settingsTable["TextButtonSizePadY"] = 12 + end + if not settingsTable["TextButtonPositionPadY"] then + settingsTable["TextButtonPositionPadY"] = 2 + end + + --Wrapper frame takes care of styled objects + local wrapperFrame = Instance.new "Frame" + wrapperFrame.Name = "WrapperFrame" + wrapperFrame.BackgroundTransparency = 1 + wrapperFrame.Size = UDim2.new(1, 0, 1, 0) + wrapperFrame.Parent = frame + + for _, child in ipairs(guiObjects) do + child.Parent = wrapperFrame + end + + local recalculate = function() + wait() + layoutGuiObjectsHelper(wrapperFrame, guiObjects, settingsTable) + end + + frame.Changed:connect(function(prop) + if prop == "AbsoluteSize" then + --Wait a heartbeat for it to sync in + recalculate(nil) + end + end) + frame.AncestryChanged:connect(recalculate) + + layoutGuiObjectsHelper(wrapperFrame, guiObjects, settingsTable) +end + +t.CreateSlider = function(steps, width, position) + local sliderGui = Instance.new "Frame" + sliderGui.Size = UDim2.new(1, 0, 1, 0) + sliderGui.BackgroundTransparency = 1 + sliderGui.Name = "SliderGui" + + local sliderSteps = Instance.new "IntValue" + sliderSteps.Name = "SliderSteps" + sliderSteps.Value = steps + sliderSteps.Parent = sliderGui + + local areaSoak = Instance.new "TextButton" + areaSoak.Name = "AreaSoak" + areaSoak.Text = "" + areaSoak.BackgroundTransparency = 1 + areaSoak.Active = false + areaSoak.Size = UDim2.new(1, 0, 1, 0) + areaSoak.Visible = false + areaSoak.ZIndex = 4 + + sliderGui.AncestryChanged:connect(function(_, parent) + if parent == nil then + areaSoak.Parent = nil + else + areaSoak.Parent = getScreenGuiAncestor(sliderGui) + end + end) + + local sliderPosition = Instance.new "IntValue" + sliderPosition.Name = "SliderPosition" + sliderPosition.Value = 0 + sliderPosition.Parent = sliderGui + + local bar = Instance.new "TextButton" + bar.Text = "" + bar.AutoButtonColor = false + bar.Name = "Bar" + bar.BackgroundColor3 = Color3.new(0, 0, 0) + if type(width) == "number" then + bar.Size = UDim2.new(0, width, 0, 5) + else + bar.Size = UDim2.new(0, 200, 0, 5) + end + bar.BorderColor3 = Color3.new(95 / 255, 95 / 255, 95 / 255) + bar.ZIndex = 2 + bar.Parent = sliderGui + + if + position["X"] + and position["X"]["Scale"] + and position["X"]["Offset"] + and position["Y"] + and position["Y"]["Scale"] + and position["Y"]["Offset"] + then + bar.Position = position + end + + local slider = Instance.new "ImageButton" + slider.Name = "Slider" + slider.BackgroundTransparency = 1 + slider.Image = "rbxasset://textures/ui/Slider.png" + slider.Position = UDim2.new(0, 0, 0.5, -10) + slider.Size = UDim2.new(0, 20, 0, 20) + slider.ZIndex = 3 + slider.Parent = bar + + local areaSoakMouseMoveCon = nil + + areaSoak.MouseLeave:connect(function() + if areaSoak.Visible then + cancelSlide(areaSoak) + end + end) + areaSoak.MouseButton1Up:connect(function() + if areaSoak.Visible then + cancelSlide(areaSoak) + end + end) + + slider.MouseButton1Down:connect(function() + areaSoak.Visible = true + if areaSoakMouseMoveCon then + areaSoakMouseMoveCon:disconnect() + end + areaSoakMouseMoveCon = areaSoak.MouseMoved:connect(function(x, _) + setSliderPos(x, slider, sliderPosition, bar, steps) + end) + end) + + slider.MouseButton1Up:connect(function() + cancelSlide(areaSoak) + end) + + sliderPosition.Changed:connect(function(_) + sliderPosition.Value = math.min(steps, math.max(1, sliderPosition.Value)) + local relativePosX = (sliderPosition.Value - 1) / (steps - 1) + slider.Position = + UDim2.new(relativePosX, -slider.AbsoluteSize.X / 2, slider.Position.Y.Scale, slider.Position.Y.Offset) + end) + + bar.MouseButton1Down:connect(function(x, _) + setSliderPos(x, slider, sliderPosition, bar, steps) + end) + + return sliderGui, sliderPosition, sliderSteps +end + +t.CreateTrueScrollingFrame = function() + local lowY = nil + local highY = nil + + local dragCon = nil + local upCon = nil + + local internalChange = false + + local descendantsChangeConMap = {} + + local scrollingFrame = Instance.new "Frame" + scrollingFrame.Name = "ScrollingFrame" + scrollingFrame.Active = true + scrollingFrame.Size = UDim2.new(1, 0, 1, 0) + scrollingFrame.ClipsDescendants = true + + local controlFrame = Instance.new "Frame" + controlFrame.Name = "ControlFrame" + controlFrame.BackgroundTransparency = 1 + controlFrame.Size = UDim2.new(0, 18, 1, 0) + controlFrame.Position = UDim2.new(1, -20, 0, 0) + controlFrame.Parent = scrollingFrame + + local scrollBottom = Instance.new "BoolValue" + scrollBottom.Value = false + scrollBottom.Name = "ScrollBottom" + scrollBottom.Parent = controlFrame + + local scrollUp = Instance.new "BoolValue" + scrollUp.Value = false + scrollUp.Name = "scrollUp" + scrollUp.Parent = controlFrame + + local scrollUpButton = Instance.new "TextButton" + scrollUpButton.Name = "ScrollUpButton" + scrollUpButton.Text = "" + scrollUpButton.AutoButtonColor = false + scrollUpButton.BackgroundColor3 = Color3.new(0, 0, 0) + scrollUpButton.BorderColor3 = Color3.new(1, 1, 1) + scrollUpButton.BackgroundTransparency = 0.5 + scrollUpButton.Size = UDim2.new(0, 18, 0, 18) + scrollUpButton.ZIndex = 2 + scrollUpButton.Parent = controlFrame + for i = 1, 6 do + local triFrame = Instance.new "Frame" + triFrame.BorderColor3 = Color3.new(1, 1, 1) + triFrame.Name = "tri" .. tostring(i) + triFrame.ZIndex = 3 + triFrame.BackgroundTransparency = 0.5 + triFrame.Size = UDim2.new(0, 12 - ((i - 1) * 2), 0, 0) + triFrame.Position = UDim2.new(0, 3 + (i - 1), 0.5, 2 - (i - 1)) + triFrame.Parent = scrollUpButton + end + scrollUpButton.MouseEnter:connect(function() + scrollUpButton.BackgroundTransparency = 0.1 + local upChildren = scrollUpButton:GetChildren() + for i = 1, #upChildren do + upChildren[i].BackgroundTransparency = 0.1 + end + end) + scrollUpButton.MouseLeave:connect(function() + scrollUpButton.BackgroundTransparency = 0.5 + local upChildren = scrollUpButton:GetChildren() + for i = 1, #upChildren do + upChildren[i].BackgroundTransparency = 0.5 + end + end) + + local scrollDownButton = scrollUpButton:clone() + scrollDownButton.Name = "ScrollDownButton" + scrollDownButton.Position = UDim2.new(0, 0, 1, -18) + local downChildren = scrollDownButton:GetChildren() + for i = 1, #downChildren do + downChildren[i].Position = UDim2.new(0, 3 + (i - 1), 0.5, -2 + (i - 1)) + end + scrollDownButton.MouseEnter:connect(function() + scrollDownButton.BackgroundTransparency = 0.1 + local downChildren = scrollDownButton:GetChildren() + for i = 1, #downChildren do + downChildren[i].BackgroundTransparency = 0.1 + end + end) + scrollDownButton.MouseLeave:connect(function() + scrollDownButton.BackgroundTransparency = 0.5 + local downChildren = scrollDownButton:GetChildren() + for i = 1, #downChildren do + downChildren[i].BackgroundTransparency = 0.5 + end + end) + scrollDownButton.Parent = controlFrame + + local scrollTrack = Instance.new "Frame" + scrollTrack.Name = "ScrollTrack" + scrollTrack.BackgroundTransparency = 1 + scrollTrack.Size = UDim2.new(0, 18, 1, -38) + scrollTrack.Position = UDim2.new(0, 0, 0, 19) + scrollTrack.Parent = controlFrame + + local scrollbar = Instance.new "TextButton" + scrollbar.BackgroundColor3 = Color3.new(0, 0, 0) + scrollbar.BorderColor3 = Color3.new(1, 1, 1) + scrollbar.BackgroundTransparency = 0.5 + scrollbar.AutoButtonColor = false + scrollbar.Text = "" + scrollbar.Active = true + scrollbar.Name = "ScrollBar" + scrollbar.ZIndex = 2 + scrollbar.BackgroundTransparency = 0.5 + scrollbar.Size = UDim2.new(0, 18, 0.1, 0) + scrollbar.Position = UDim2.new(0, 0, 0, 0) + scrollbar.Parent = scrollTrack + + local scrollNub = Instance.new "Frame" + scrollNub.Name = "ScrollNub" + scrollNub.BorderColor3 = Color3.new(1, 1, 1) + scrollNub.Size = UDim2.new(0, 10, 0, 0) + scrollNub.Position = UDim2.new(0.5, -5, 0.5, 0) + scrollNub.ZIndex = 2 + scrollNub.BackgroundTransparency = 0.5 + scrollNub.Parent = scrollbar + + local newNub = scrollNub:clone() + newNub.Position = UDim2.new(0.5, -5, 0.5, -2) + newNub.Parent = scrollbar + + local lastNub = scrollNub:clone() + lastNub.Position = UDim2.new(0.5, -5, 0.5, 2) + lastNub.Parent = scrollbar + + scrollbar.MouseEnter:connect(function() + scrollbar.BackgroundTransparency = 0.1 + scrollNub.BackgroundTransparency = 0.1 + newNub.BackgroundTransparency = 0.1 + lastNub.BackgroundTransparency = 0.1 + end) + scrollbar.MouseLeave:connect(function() + scrollbar.BackgroundTransparency = 0.5 + scrollNub.BackgroundTransparency = 0.5 + newNub.BackgroundTransparency = 0.5 + lastNub.BackgroundTransparency = 0.5 + end) + + local mouseDrag = Instance.new "ImageButton" + mouseDrag.Active = false + mouseDrag.Size = UDim2.new(1.5, 0, 1.5, 0) + mouseDrag.AutoButtonColor = false + mouseDrag.BackgroundTransparency = 1 + mouseDrag.Name = "mouseDrag" + mouseDrag.Position = UDim2.new(-0.25, 0, -0.25, 0) + mouseDrag.ZIndex = 10 + + local function positionScrollBar(_, y, offset) + local oldPos = scrollbar.Position + + if y < scrollTrack.AbsolutePosition.y then + scrollbar.Position = UDim2.new(scrollbar.Position.X.Scale, scrollbar.Position.X.Offset, 0, 0) + return (oldPos ~= scrollbar.Position) + end + + local relativeSize = scrollbar.AbsoluteSize.Y / scrollTrack.AbsoluteSize.Y + + if y > (scrollTrack.AbsolutePosition.y + scrollTrack.AbsoluteSize.y) then + scrollbar.Position = UDim2.new(scrollbar.Position.X.Scale, scrollbar.Position.X.Offset, 1 - relativeSize, 0) + return (oldPos ~= scrollbar.Position) + end + local newScaleYPos = (y - scrollTrack.AbsolutePosition.y - offset) / scrollTrack.AbsoluteSize.y + if newScaleYPos + relativeSize > 1 then + newScaleYPos = 1 - relativeSize + scrollBottom.Value = true + scrollUp.Value = false + elseif newScaleYPos <= 0 then + newScaleYPos = 0 + scrollUp.Value = true + scrollBottom.Value = false + else + scrollUp.Value = false + scrollBottom.Value = false + end + scrollbar.Position = UDim2.new(scrollbar.Position.X.Scale, scrollbar.Position.X.Offset, newScaleYPos, 0) + + return (oldPos ~= scrollbar.Position) + end + + local function drillDownSetHighLow(instance) + if not instance or not instance:IsA "GuiObject" then + return + end + if instance == controlFrame then + return + end + if instance:IsDescendantOf(controlFrame) then + return + end + if not instance.Visible then + return + end + + if (lowY and lowY > instance.AbsolutePosition.Y) or not lowY then + lowY = instance.AbsolutePosition.Y + end + if (highY and highY < (instance.AbsolutePosition.Y + instance.AbsoluteSize.Y)) or not highY then + highY = instance.AbsolutePosition.Y + instance.AbsoluteSize.Y + end + local children = instance:GetChildren() + for i = 1, #children do + drillDownSetHighLow(children[i]) + end + end + + local function resetHighLow() + local firstChildren = scrollingFrame:GetChildren() + + for i = 1, #firstChildren do + drillDownSetHighLow(firstChildren[i]) + end + end + + local function recalculate() + internalChange = true + + local percentFrame = 0 + if scrollbar.Position.Y.Scale > 0 then + if scrollbar.Visible then + percentFrame = scrollbar.Position.Y.Scale + / ((scrollTrack.AbsoluteSize.Y - scrollbar.AbsoluteSize.Y) / scrollTrack.AbsoluteSize.Y) + else + percentFrame = 0 + end + end + if percentFrame > 0.99 then + percentFrame = 1 + end + + local hiddenYAmount = (scrollingFrame.AbsoluteSize.Y - (highY - lowY)) * percentFrame + + local guiChildren = scrollingFrame:GetChildren() + for i = 1, #guiChildren do + if guiChildren[i] ~= controlFrame then + guiChildren[i].Position = UDim2.new( + guiChildren[i].Position.X.Scale, + guiChildren[i].Position.X.Offset, + 0, + math.ceil(guiChildren[i].AbsolutePosition.Y) - math.ceil(lowY) + hiddenYAmount + ) + end + end + + lowY = nil + highY = nil + resetHighLow() + internalChange = false + end + + local function setSliderSizeAndPosition() + if not highY or not lowY then + return + end + + local totalYSpan = math.abs(highY - lowY) + if totalYSpan == 0 then + scrollbar.Visible = false + scrollDownButton.Visible = false + scrollUpButton.Visible = false + + if dragCon then + dragCon:disconnect() + dragCon = nil + end + if upCon then + upCon:disconnect() + upCon = nil + end + return + end + + local percentShown = scrollingFrame.AbsoluteSize.Y / totalYSpan + if percentShown >= 1 then + scrollbar.Visible = false + scrollDownButton.Visible = false + scrollUpButton.Visible = false + recalculate() + else + scrollbar.Visible = true + scrollDownButton.Visible = true + scrollUpButton.Visible = true + + scrollbar.Size = UDim2.new(scrollbar.Size.X.Scale, scrollbar.Size.X.Offset, percentShown, 0) + end + + local percentPosition = (scrollingFrame.AbsolutePosition.Y - lowY) / totalYSpan + scrollbar.Position = UDim2.new( + scrollbar.Position.X.Scale, + scrollbar.Position.X.Offset, + percentPosition, + -scrollbar.AbsoluteSize.X / 2 + ) + + if scrollbar.AbsolutePosition.y < scrollTrack.AbsolutePosition.y then + scrollbar.Position = UDim2.new(scrollbar.Position.X.Scale, scrollbar.Position.X.Offset, 0, 0) + end + + if + (scrollbar.AbsolutePosition.y + scrollbar.AbsoluteSize.Y) + > (scrollTrack.AbsolutePosition.y + scrollTrack.AbsoluteSize.y) + then + local relativeSize = scrollbar.AbsoluteSize.Y / scrollTrack.AbsoluteSize.Y + scrollbar.Position = UDim2.new(scrollbar.Position.X.Scale, scrollbar.Position.X.Offset, 1 - relativeSize, 0) + end + end + + local buttonScrollAmountPixels = 7 + local reentrancyGuardScrollUp = false + local function doScrollUp() + if reentrancyGuardScrollUp then + return + end + + reentrancyGuardScrollUp = true + if positionScrollBar(0, scrollbar.AbsolutePosition.Y - buttonScrollAmountPixels, 0) then + recalculate() + end + reentrancyGuardScrollUp = false + end + + local reentrancyGuardScrollDown = false + local function doScrollDown() + if reentrancyGuardScrollDown then + return + end + + reentrancyGuardScrollDown = true + if positionScrollBar(0, scrollbar.AbsolutePosition.Y + buttonScrollAmountPixels, 0) then + recalculate() + end + reentrancyGuardScrollDown = false + end + + local function scrollUp(mouseYPos) + if scrollUpButton.Active then + local scrollStamp = tick() + local current = scrollStamp + local upCon + upCon = mouseDrag.MouseButton1Up:connect(function() + scrollStamp = tick() + mouseDrag.Parent = nil + upCon:disconnect() + end) + mouseDrag.Parent = getScreenGuiAncestor(scrollbar) + doScrollUp() + wait(0.2) + local t = tick() + local w = 0.1 + while scrollStamp == current do + doScrollUp() + if mouseYPos and mouseYPos > scrollbar.AbsolutePosition.y then + break + end + if not scrollUpButton.Active then + break + end + if tick() - t > 5 then + w = 0 + elseif tick() - t > 2 then + w = 0.06 + end + wait(w) + end + end + end + + local function scrollDown(mouseYPos) + if scrollDownButton.Active then + local scrollStamp = tick() + local current = scrollStamp + local downCon + downCon = mouseDrag.MouseButton1Up:connect(function() + scrollStamp = tick() + mouseDrag.Parent = nil + downCon:disconnect() + end) + mouseDrag.Parent = getScreenGuiAncestor(scrollbar) + doScrollDown() + wait(0.2) + local t = tick() + local w = 0.1 + while scrollStamp == current do + doScrollDown() + if mouseYPos and mouseYPos < (scrollbar.AbsolutePosition.y + scrollbar.AbsoluteSize.x) then + break + end + if not scrollDownButton.Active then + break + end + if tick() - t > 5 then + w = 0 + elseif tick() - t > 2 then + w = 0.06 + end + wait(w) + end + end + end + + scrollbar.MouseButton1Down:connect(function(_, y) + if scrollbar.Active then + local scrollStamp = tick() + local mouseOffset = y - scrollbar.AbsolutePosition.y + if dragCon then + dragCon:disconnect() + dragCon = nil + end + if upCon then + upCon:disconnect() + upCon = nil + end + local reentrancyGuardMouseScroll = false + dragCon = mouseDrag.MouseMoved:connect(function(x, y) + if reentrancyGuardMouseScroll then + return + end + + reentrancyGuardMouseScroll = true + if positionScrollBar(x, y, mouseOffset) then + recalculate() + end + reentrancyGuardMouseScroll = false + end) + upCon = mouseDrag.MouseButton1Up:connect(function() + scrollStamp = tick() + mouseDrag.Parent = nil + dragCon:disconnect() + dragCon = nil + upCon:disconnect() + drag = nil + end) + mouseDrag.Parent = getScreenGuiAncestor(scrollbar) + end + end) + + local scrollMouseCount = 0 + + scrollUpButton.MouseButton1Down:connect(function() + scrollUp() + end) + scrollDownButton.MouseButton1Down:connect(function() + scrollDown() + end) + + local function scrollTick() + scrollStamp = tick() + end + + scrollUpButton.MouseButton1Up:connect(scrollTick) + scrollDownButton.MouseButton1Up:connect(scrollTick) + scrollbar.MouseButton1Up:connect(scrollTick) + + -- local function heightCheck(instance) + -- if (highY and (instance.AbsolutePosition.Y + instance.AbsoluteSize.Y) > highY) or not highY then + -- highY = instance.AbsolutePosition.Y + instance.AbsoluteSize.Y + -- end + -- setSliderSizeAndPosition() + -- end + + local function highLowRecheck() + local oldLowY = lowY + local oldHighY = highY + lowY = nil + highY = nil + resetHighLow() + + if (lowY ~= oldLowY) or (highY ~= oldHighY) then + setSliderSizeAndPosition() + end + end + + local function descendantChanged(this, prop) + if internalChange then + return + end + if not this.Visible then + return + end + + if prop == "Size" or prop == "Position" then + wait() + highLowRecheck() + end + end + + scrollingFrame.DescendantAdded:connect(function(instance) + if not instance:IsA "GuiObject" then + return + end + + if instance.Visible then + wait() -- wait a heartbeat for sizes to reconfig + highLowRecheck() + end + + descendantsChangeConMap[instance] = instance.Changed:connect(function(prop) + descendantChanged(instance, prop) + end) + end) + + scrollingFrame.DescendantRemoving:connect(function(instance) + if not instance:IsA "GuiObject" then + return + end + if descendantsChangeConMap[instance] then + descendantsChangeConMap[instance]:disconnect() + descendantsChangeConMap[instance] = nil + end + wait() -- wait a heartbeat for sizes to reconfig + highLowRecheck() + end) + + scrollingFrame.Changed:connect(function(prop) + if prop == "AbsoluteSize" then + if not highY or not lowY then + return + end + + highLowRecheck() + setSliderSizeAndPosition() + end + end) + + return scrollingFrame, controlFrame +end + +t.CreateScrollingFrame = function(orderList, scrollStyle) + local frame = Instance.new "Frame" + frame.Name = "ScrollingFrame" + frame.BackgroundTransparency = 1 + frame.Size = UDim2.new(1, 0, 1, 0) + + local scrollUpButton = Instance.new "ImageButton" + scrollUpButton.Name = "ScrollUpButton" + scrollUpButton.BackgroundTransparency = 1 + scrollUpButton.Image = "rbxasset://textures/ui/scrollbuttonUp.png" + scrollUpButton.Size = UDim2.new(0, 17, 0, 17) + + local scrollDownButton = Instance.new "ImageButton" + scrollDownButton.Name = "ScrollDownButton" + scrollDownButton.BackgroundTransparency = 1 + scrollDownButton.Image = "rbxasset://textures/ui/scrollbuttonDown.png" + scrollDownButton.Size = UDim2.new(0, 17, 0, 17) + + local scrollbar = Instance.new "ImageButton" + scrollbar.Name = "ScrollBar" + scrollbar.Image = "rbxasset://textures/ui/scrollbar.png" + scrollbar.BackgroundTransparency = 1 + scrollbar.Size = UDim2.new(0, 18, 0, 150) + + local scrollStamp = 0 + + local scrollDrag = Instance.new "ImageButton" + scrollDrag.Image = "http://www.roblox.com/asset/?id=61367186" + scrollDrag.Size = UDim2.new(1, 0, 0, 16) + scrollDrag.BackgroundTransparency = 1 + scrollDrag.Name = "ScrollDrag" + scrollDrag.Active = true + scrollDrag.Parent = scrollbar + + local mouseDrag = Instance.new "ImageButton" + mouseDrag.Active = false + mouseDrag.Size = UDim2.new(1.5, 0, 1.5, 0) + mouseDrag.AutoButtonColor = false + mouseDrag.BackgroundTransparency = 1 + mouseDrag.Name = "mouseDrag" + mouseDrag.Position = UDim2.new(-0.25, 0, -0.25, 0) + mouseDrag.ZIndex = 10 + + local style = "simple" + if scrollStyle and tostring(scrollStyle) then + style = scrollStyle + end + + local scrollPosition = 1 + local rowSize = 0 + local howManyDisplayed = 0 + + local layoutGridScrollBar = function() + howManyDisplayed = 0 + local guiObjects = {} + if orderList then + for _, child in ipairs(orderList) do + if child.Parent == frame then + table.insert(guiObjects, child) + end + end + else + local children = frame:GetChildren() + if children then + for _, child in ipairs(children) do + if child:IsA "GuiObject" then + table.insert(guiObjects, child) + end + end + end + end + if #guiObjects == 0 then + scrollUpButton.Active = false + scrollDownButton.Active = false + scrollDrag.Active = false + scrollPosition = 1 + return + end + + if scrollPosition > #guiObjects then + scrollPosition = #guiObjects + end + + if scrollPosition < 1 then + scrollPosition = 1 + end + + local totalPixelsY = frame.AbsoluteSize.Y + local pixelsRemainingY = frame.AbsoluteSize.Y + + local totalPixelsX = frame.AbsoluteSize.X + + local xCounter = 0 + local rowSizeCounter = 0 + local setRowSize = true + + local pixelsBelowScrollbar = 0 + local pos = #guiObjects + + local currentRowY = 0 + + pos = scrollPosition + --count up from current scroll position to fill out grid + while pos <= #guiObjects and pixelsBelowScrollbar < totalPixelsY do + xCounter = xCounter + guiObjects[pos].AbsoluteSize.X + --previous pos was the end of a row + if xCounter >= totalPixelsX then + pixelsBelowScrollbar = pixelsBelowScrollbar + currentRowY + currentRowY = 0 + xCounter = guiObjects[pos].AbsoluteSize.X + end + if guiObjects[pos].AbsoluteSize.Y > currentRowY then + currentRowY = guiObjects[pos].AbsoluteSize.Y + end + pos = pos + 1 + end + --Count wherever current row left off + pixelsBelowScrollbar = pixelsBelowScrollbar + currentRowY + currentRowY = 0 + + pos = scrollPosition - 1 + xCounter = 0 + + --objects with varying X,Y dimensions can rarely cause minor errors + --rechecking every new scrollPosition is necessary to avoid 100% of errors + + --count backwards from current scrollPosition to see if we can add more rows + while pixelsBelowScrollbar + currentRowY < totalPixelsY and pos >= 1 do + xCounter = xCounter + guiObjects[pos].AbsoluteSize.X + rowSizeCounter = rowSizeCounter + 1 + if xCounter >= totalPixelsX then + rowSize = rowSizeCounter - 1 + rowSizeCounter = 0 + xCounter = guiObjects[pos].AbsoluteSize.X + if pixelsBelowScrollbar + currentRowY <= totalPixelsY then + --It fits, so back up our scroll position + pixelsBelowScrollbar = pixelsBelowScrollbar + currentRowY + if scrollPosition <= rowSize then + scrollPosition = 1 + break + else + scrollPosition = scrollPosition - rowSize + end + currentRowY = 0 + else + break + end + end + + if guiObjects[pos].AbsoluteSize.Y > currentRowY then + currentRowY = guiObjects[pos].AbsoluteSize.Y + end + + pos = pos - 1 + end + + --Do check last time if pos = 0 + if (pos == 0) and (pixelsBelowScrollbar + currentRowY <= totalPixelsY) then + scrollPosition = 1 + end + + xCounter = 0 + --pos = scrollPosition + rowSizeCounter = 0 + setRowSize = true + local lastChildSize = 0 + + local xOffset, yOffset = 0 + if guiObjects[1] then + yOffset = math.ceil(math.floor(math.fmod(totalPixelsY, guiObjects[1].AbsoluteSize.X)) / 2) + xOffset = math.ceil(math.floor(math.fmod(totalPixelsX, guiObjects[1].AbsoluteSize.Y)) / 2) + end + + for i, child in ipairs(guiObjects) do + if i < scrollPosition then + --print("Hiding " .. child.Name) + child.Visible = false + else + if pixelsRemainingY < 0 then + --print("Out of Space " .. child.Name) + child.Visible = false + else + --print("Laying out " .. child.Name) + --GuiObject + if setRowSize then + rowSizeCounter = rowSizeCounter + 1 + end + if xCounter + child.AbsoluteSize.X >= totalPixelsX then + if setRowSize then + rowSize = rowSizeCounter - 1 + setRowSize = false + end + xCounter = 0 + pixelsRemainingY = pixelsRemainingY - child.AbsoluteSize.Y + end + child.Position = UDim2.new( + child.Position.X.Scale, + xCounter + xOffset, + 0, + totalPixelsY - pixelsRemainingY + yOffset + ) + xCounter = xCounter + child.AbsoluteSize.X + child.Visible = ((pixelsRemainingY - child.AbsoluteSize.Y) >= 0) + if child.Visible then + howManyDisplayed = howManyDisplayed + 1 + end + lastChildSize = child.AbsoluteSize + end + end + end + + scrollUpButton.Active = (scrollPosition > 1) + if lastChildSize == 0 then + scrollDownButton.Active = false + else + scrollDownButton.Active = ((pixelsRemainingY - lastChildSize.Y) < 0) + end + scrollDrag.Active = #guiObjects > howManyDisplayed + scrollDrag.Visible = scrollDrag.Active + end + + local layoutSimpleScrollBar = function() + local guiObjects = {} + howManyDisplayed = 0 + + if orderList then + for _, child in ipairs(orderList) do + if child.Parent == frame then + table.insert(guiObjects, child) + end + end + else + local children = frame:GetChildren() + if children then + for _, child in ipairs(children) do + if child:IsA "GuiObject" then + table.insert(guiObjects, child) + end + end + end + end + if #guiObjects == 0 then + scrollUpButton.Active = false + scrollDownButton.Active = false + scrollDrag.Active = false + scrollPosition = 1 + return + end + + if scrollPosition > #guiObjects then + scrollPosition = #guiObjects + end + + local totalPixels = frame.AbsoluteSize.Y + local pixelsRemaining = frame.AbsoluteSize.Y + + local pixelsBelowScrollbar = 0 + local pos = #guiObjects + while pixelsBelowScrollbar < totalPixels and pos >= 1 do + if pos >= scrollPosition then + pixelsBelowScrollbar = pixelsBelowScrollbar + guiObjects[pos].AbsoluteSize.Y + else + if pixelsBelowScrollbar + guiObjects[pos].AbsoluteSize.Y <= totalPixels then + --It fits, so back up our scroll position + pixelsBelowScrollbar = pixelsBelowScrollbar + guiObjects[pos].AbsoluteSize.Y + if scrollPosition <= 1 then + scrollPosition = 1 + break + else + --local ("Backing up ScrollPosition from -- " ..scrollPosition) + scrollPosition = scrollPosition - 1 + end + else + break + end + end + pos = pos - 1 + end + + pos = scrollPosition + for i, child in ipairs(guiObjects) do + if i < scrollPosition then + --print("Hiding " .. child.Name) + child.Visible = false + else + if pixelsRemaining < 0 then + --print("Out of Space " .. child.Name) + child.Visible = false + else + --print("Laying out " .. child.Name) + --GuiObject + child.Position = + UDim2.new(child.Position.X.Scale, child.Position.X.Offset, 0, totalPixels - pixelsRemaining) + pixelsRemaining = pixelsRemaining - child.AbsoluteSize.Y + if pixelsRemaining >= 0 then + child.Visible = true + howManyDisplayed = howManyDisplayed + 1 + else + child.Visible = false + end + end + end + end + scrollUpButton.Active = (scrollPosition > 1) + scrollDownButton.Active = (pixelsRemaining < 0) + scrollDrag.Active = #guiObjects > howManyDisplayed + scrollDrag.Visible = scrollDrag.Active + end + + local moveDragger = function() + local guiObjects = 0 + local children = frame:GetChildren() + if children then + for _, child in ipairs(children) do + if child:IsA "GuiObject" then + guiObjects = guiObjects + 1 + end + end + end + + if not scrollDrag.Parent then + return + end + + local dragSizeY = scrollDrag.Parent.AbsoluteSize.y * (1 / (guiObjects - howManyDisplayed + 1)) + if dragSizeY < 16 then + dragSizeY = 16 + end + scrollDrag.Size = + UDim2.new(scrollDrag.Size.X.Scale, scrollDrag.Size.X.Offset, scrollDrag.Size.Y.Scale, dragSizeY) + + local relativeYPos = (scrollPosition - 1) / (guiObjects - howManyDisplayed) + if relativeYPos > 1 then + relativeYPos = 1 + elseif relativeYPos < 0 then + relativeYPos = 0 + end + local absYPos = 0 + + if relativeYPos ~= 0 then + absYPos = (relativeYPos * scrollbar.AbsoluteSize.y) - (relativeYPos * scrollDrag.AbsoluteSize.y) + end + + scrollDrag.Position = + UDim2.new(scrollDrag.Position.X.Scale, scrollDrag.Position.X.Offset, scrollDrag.Position.Y.Scale, absYPos) + end + + local reentrancyGuard = false + local recalculate = function() + if reentrancyGuard then + return + end + reentrancyGuard = true + wait() + local success, err = nil + if style == "grid" then + success, err = pcall(function() + layoutGridScrollBar() + end) + elseif style == "simple" then + success, err = pcall(function() + layoutSimpleScrollBar() + end) + end + if not success then + print(err) + end + moveDragger() + reentrancyGuard = false + end + + local doScrollUp = function() + scrollPosition = scrollPosition - rowSize + if scrollPosition < 1 then + scrollPosition = 1 + end + recalculate(nil) + end + + local doScrollDown = function() + scrollPosition = scrollPosition + rowSize + recalculate(nil) + end + + local scrollUp = function(mouseYPos) + if scrollUpButton.Active then + scrollStamp = tick() + local current = scrollStamp + local upCon + upCon = mouseDrag.MouseButton1Up:connect(function() + scrollStamp = tick() + mouseDrag.Parent = nil + upCon:disconnect() + end) + mouseDrag.Parent = getScreenGuiAncestor(scrollbar) + doScrollUp() + wait(0.2) + local t = tick() + local w = 0.1 + while scrollStamp == current do + doScrollUp() + if mouseYPos and mouseYPos > scrollDrag.AbsolutePosition.y then + break + end + if not scrollUpButton.Active then + break + end + if tick() - t > 5 then + w = 0 + elseif tick() - t > 2 then + w = 0.06 + end + wait(w) + end + end + end + + local scrollDown = function(mouseYPos) + if scrollDownButton.Active then + scrollStamp = tick() + local current = scrollStamp + local downCon + downCon = mouseDrag.MouseButton1Up:connect(function() + scrollStamp = tick() + mouseDrag.Parent = nil + downCon:disconnect() + end) + mouseDrag.Parent = getScreenGuiAncestor(scrollbar) + doScrollDown() + wait(0.2) + local t = tick() + local w = 0.1 + while scrollStamp == current do + doScrollDown() + if mouseYPos and mouseYPos < (scrollDrag.AbsolutePosition.y + scrollDrag.AbsoluteSize.x) then + break + end + if not scrollDownButton.Active then + break + end + if tick() - t > 5 then + w = 0 + elseif tick() - t > 2 then + w = 0.06 + end + wait(w) + end + end + end + + -- local y = 0 + scrollDrag.MouseButton1Down:connect(function(_, y) + if scrollDrag.Active then + scrollStamp = tick() + local mouseOffset = y - scrollDrag.AbsolutePosition.y + local dragCon + local upCon + dragCon = mouseDrag.MouseMoved:connect(function(_, y) + local barAbsPos = scrollbar.AbsolutePosition.y + local barAbsSize = scrollbar.AbsoluteSize.y + + local dragAbsSize = scrollDrag.AbsoluteSize.y + local barAbsOne = barAbsPos + barAbsSize - dragAbsSize + y = y - mouseOffset + y = y < barAbsPos and barAbsPos or y > barAbsOne and barAbsOne or y + y = y - barAbsPos + + local guiObjects = 0 + local children = frame:GetChildren() + if children then + for _, child in ipairs(children) do + if child:IsA "GuiObject" then + guiObjects = guiObjects + 1 + end + end + end + + local doublePercent = y / (barAbsSize - dragAbsSize) + local rowDiff = rowSize + local totalScrollCount = guiObjects - (howManyDisplayed - 1) + local newScrollPosition = math.floor((doublePercent * totalScrollCount) + 0.5) + rowDiff + if newScrollPosition < scrollPosition then + rowDiff = -rowDiff + end + + if newScrollPosition < 1 then + newScrollPosition = 1 + end + + scrollPosition = newScrollPosition + recalculate(nil) + end) + upCon = mouseDrag.MouseButton1Up:connect(function() + scrollStamp = tick() + mouseDrag.Parent = nil + dragCon:disconnect() + dragCon = nil + upCon:disconnect() + drag = nil + end) + mouseDrag.Parent = getScreenGuiAncestor(scrollbar) + end + end) + + local scrollMouseCount = 0 + + scrollUpButton.MouseButton1Down:connect(function() + scrollUp() + end) + scrollUpButton.MouseButton1Up:connect(function() + scrollStamp = tick() + end) + + scrollDownButton.MouseButton1Up:connect(function() + scrollStamp = tick() + end) + scrollDownButton.MouseButton1Down:connect(function() + scrollDown() + end) + + scrollbar.MouseButton1Up:connect(function() + scrollStamp = tick() + end) + scrollbar.MouseButton1Down:connect(function(_, y) + if y > (scrollDrag.AbsoluteSize.y + scrollDrag.AbsolutePosition.y) then + scrollDown(y) + elseif y < scrollDrag.AbsolutePosition.y then + scrollUp(y) + end + end) + + frame.ChildAdded:connect(function() + recalculate(nil) + end) + + frame.ChildRemoved:connect(function() + recalculate(nil) + end) + + frame.Changed:connect(function(prop) + if prop == "AbsoluteSize" then + --Wait a heartbeat for it to sync in + recalculate(nil) + end + end) + frame.AncestryChanged:connect(function() + recalculate(nil) + end) + + return frame, scrollUpButton, scrollDownButton, recalculate, scrollbar +end +local function binaryGrow(min, max, fits) + if min > max then + return min + end + local biggestLegal = min + + while min <= max do + local mid = min + math.floor((max - min) / 2) + if fits(mid) and (biggestLegal == nil or biggestLegal < mid) then + biggestLegal = mid + + --Try growing + min = mid + 1 + else + --Doesn't fit, shrink + max = mid - 1 + end + end + return biggestLegal +end + +local function binaryShrink(min, max, fits) + if min > max then + return min + end + local smallestLegal = max + + while min <= max do + local mid = min + math.floor((max - min) / 2) + if fits(mid) and (smallestLegal == nil or smallestLegal > mid) then + smallestLegal = mid + + --It fits, shrink + max = mid - 1 + else + --Doesn't fit, grow + min = mid + 1 + end + end + return smallestLegal +end + +local function getGuiOwner(instance) + while instance ~= nil do + if instance:IsA "ScreenGui" or instance:IsA "BillboardGui" then + return instance + end + instance = instance.Parent + end + return nil +end + +t.AutoTruncateTextObject = function(textLabel) + local text = textLabel.Text + + local fullLabel = textLabel:Clone() + fullLabel.Name = "Full" .. textLabel.Name + fullLabel.BorderSizePixel = 0 + fullLabel.BackgroundTransparency = 0 + fullLabel.Text = text + fullLabel.TextXAlignment = Enum.TextXAlignment.Center + fullLabel.Position = UDim2.new(0, -3, 0, 0) + fullLabel.Size = UDim2.new(0, 100, 1, 0) + fullLabel.Visible = false + fullLabel.Parent = textLabel + + local shortText = nil + local mouseEnterConnection = nil + local mouseLeaveConnection = nil + + local checkForResize = function() + if getGuiOwner(textLabel) == nil then + return + end + textLabel.Text = text + if textLabel.TextFits then + --Tear down the rollover if it is active + if mouseEnterConnection then + mouseEnterConnection:disconnect() + mouseEnterConnection = nil + end + if mouseLeaveConnection then + mouseLeaveConnection:disconnect() + mouseLeaveConnection = nil + end + else + local len = string.len(text) + textLabel.Text = text .. "~" + + --Shrink the text + local textSize = binaryGrow(0, len, function(pos) + if pos == 0 then + textLabel.Text = "~" + else + textLabel.Text = string.sub(text, 1, pos) .. "~" + end + return textLabel.TextFits + end) + shortText = string.sub(text, 1, textSize) .. "~" + textLabel.Text = shortText + + --Make sure the fullLabel fits + if not fullLabel.TextFits then + --Already too small, grow it really bit to start + fullLabel.Size = UDim2.new(0, 10000, 1, 0) + end + + --Okay, now try to binary shrink it back down + local fullLabelSize = binaryShrink(textLabel.AbsoluteSize.X, fullLabel.AbsoluteSize.X, function(size) + fullLabel.Size = UDim2.new(0, size, 1, 0) + return fullLabel.TextFits + end) + fullLabel.Size = UDim2.new(0, fullLabelSize + 6, 1, 0) + + --Now setup the rollover effects, if they are currently off + if mouseEnterConnection == nil then + mouseEnterConnection = textLabel.MouseEnter:connect(function() + fullLabel.ZIndex = textLabel.ZIndex + 1 + fullLabel.Visible = true + --textLabel.Text = "" + end) + end + if mouseLeaveConnection == nil then + mouseLeaveConnection = textLabel.MouseLeave:connect(function() + fullLabel.Visible = false + --textLabel.Text = shortText + end) + end + end + end + textLabel.AncestryChanged:connect(checkForResize) + textLabel.Changed:connect(function(prop) + if prop == "AbsoluteSize" then + checkForResize() + end + end) + + checkForResize() + + local function changeText(newText) + text = newText + fullLabel.Text = text + checkForResize() + end + + return textLabel, changeText +end + +local function TransitionTutorialPages(fromPage, toPage, transitionFrame, currentPageValue) + if fromPage then + fromPage.Visible = false + if transitionFrame.Visible == false then + transitionFrame.Size = fromPage.Size + transitionFrame.Position = fromPage.Position + end + else + if transitionFrame.Visible == false then + transitionFrame.Size = UDim2.new(0, 50, 0, 50) + transitionFrame.Position = UDim2.new(0.5, -25, 0.5, -25) + end + end + transitionFrame.Visible = true + currentPageValue.Value = nil + + local newSize, newPosition + if toPage then + --Make it visible so it resizes + toPage.Visible = true + + newSize = toPage.Size + newPosition = toPage.Position + + toPage.Visible = false + else + newSize = UDim2.new(0, 50, 0, 50) + newPosition = UDim2.new(0.5, -25, 0.5, -25) + end + transitionFrame:TweenSizeAndPosition( + newSize, + newPosition, + Enum.EasingDirection.InOut, + Enum.EasingStyle.Quad, + 0.3, + true, + function(state) + if state == Enum.TweenStatus.Completed then + transitionFrame.Visible = false + if toPage then + toPage.Visible = true + currentPageValue.Value = toPage + end + end + end + ) +end + +t.CreateTutorial = function(name, tutorialKey, createButtons) + local frame = Instance.new "Frame" + frame.Name = "Tutorial-" .. name + frame.BackgroundTransparency = 1 + frame.Size = UDim2.new(0.6, 0, 0.6, 0) + frame.Position = UDim2.new(0.2, 0, 0.2, 0) + + local transitionFrame = Instance.new "Frame" + transitionFrame.Name = "TransitionFrame" + transitionFrame.Style = Enum.FrameStyle.RobloxRound + transitionFrame.Size = UDim2.new(0.6, 0, 0.6, 0) + transitionFrame.Position = UDim2.new(0.2, 0, 0.2, 0) + transitionFrame.Visible = false + transitionFrame.Parent = frame + + local currentPageValue = Instance.new "ObjectValue" + currentPageValue.Name = "CurrentTutorialPage" + currentPageValue.Value = nil + currentPageValue.Parent = frame + + local boolValue = Instance.new "BoolValue" + boolValue.Name = "Buttons" + boolValue.Value = createButtons + boolValue.Parent = frame + + local pages = Instance.new "Frame" + pages.Name = "Pages" + pages.BackgroundTransparency = 1 + pages.Size = UDim2.new(1, 0, 1, 0) + pages.Parent = frame + + local function getVisiblePageAndHideOthers() + local visiblePage = nil + local children = pages:GetChildren() + if children then + for _, child in ipairs(children) do + if child.Visible then + if visiblePage then + child.Visible = false + else + visiblePage = child + end + end + end + end + return visiblePage + end + + local showTutorial = function(alwaysShow) + if alwaysShow or UserSettings().GameSettings:GetTutorialState(tutorialKey) == false then + print("Showing tutorial-", tutorialKey) + local currentTutorialPage = getVisiblePageAndHideOthers() + + local firstPage = pages:FindFirstChild "TutorialPage1" + if firstPage then + TransitionTutorialPages(currentTutorialPage, firstPage, transitionFrame, currentPageValue) + else + error "Could not find TutorialPage1" + end + end + end + + local dismissTutorial = function() + local currentTutorialPage = getVisiblePageAndHideOthers() + + if currentTutorialPage then + TransitionTutorialPages(currentTutorialPage, nil, transitionFrame, currentPageValue) + end + + UserSettings().GameSettings:SetTutorialState(tutorialKey, true) + end + + local gotoPage = function(pageNum) + local page = pages:FindFirstChild("TutorialPage" .. pageNum) + local currentTutorialPage = getVisiblePageAndHideOthers() + TransitionTutorialPages(currentTutorialPage, page, transitionFrame, currentPageValue) + end + + return frame, showTutorial, dismissTutorial, gotoPage +end + +local function CreateBasicTutorialPage(name, handleResize, skipTutorial, giveDoneButton) + local frame = Instance.new "Frame" + frame.Name = "TutorialPage" + frame.Style = Enum.FrameStyle.RobloxRound + frame.Size = UDim2.new(0.6, 0, 0.6, 0) + frame.Position = UDim2.new(0.2, 0, 0.2, 0) + frame.Visible = false + + local frameHeader = Instance.new "TextLabel" + frameHeader.Name = "Header" + frameHeader.Text = name + frameHeader.BackgroundTransparency = 1 + frameHeader.FontSize = Enum.FontSize.Size24 + frameHeader.Font = Enum.Font.ArialBold + frameHeader.TextColor3 = Color3.new(1, 1, 1) + frameHeader.TextXAlignment = Enum.TextXAlignment.Center + frameHeader.TextWrap = true + frameHeader.Size = UDim2.new(1, -55, 0, 22) + frameHeader.Position = UDim2.new(0, 0, 0, 0) + frameHeader.Parent = frame + + local skipButton = Instance.new "ImageButton" + skipButton.Name = "SkipButton" + skipButton.AutoButtonColor = false + skipButton.BackgroundTransparency = 1 + skipButton.Image = "rbxasset://textures/ui/closeButton.png" + skipButton.MouseButton1Click:connect(function() + skipTutorial() + end) + skipButton.MouseEnter:connect(function() + skipButton.Image = "rbxasset://textures/ui/closeButton_dn.png" + end) + skipButton.MouseLeave:connect(function() + skipButton.Image = "rbxasset://textures/ui/closeButton.png" + end) + skipButton.Size = UDim2.new(0, 25, 0, 25) + skipButton.Position = UDim2.new(1, -25, 0, 0) + skipButton.Parent = frame + + if giveDoneButton then + local doneButton = Instance.new "TextButton" + doneButton.Name = "DoneButton" + doneButton.Style = Enum.ButtonStyle.RobloxButtonDefault + doneButton.Text = "Done" + doneButton.TextColor3 = Color3.new(1, 1, 1) + doneButton.Font = Enum.Font.ArialBold + doneButton.FontSize = Enum.FontSize.Size18 + doneButton.Size = UDim2.new(0, 100, 0, 50) + doneButton.Position = UDim2.new(0.5, -50, 1, -50) + + if skipTutorial then + doneButton.MouseButton1Click:connect(function() + skipTutorial() + end) + end + + doneButton.Parent = frame + end + + local innerFrame = Instance.new "Frame" + innerFrame.Name = "ContentFrame" + innerFrame.BackgroundTransparency = 1 + innerFrame.Position = UDim2.new(0, 0, 0, 25) + innerFrame.Parent = frame + + local nextButton = Instance.new "TextButton" + nextButton.Name = "NextButton" + nextButton.Text = "Next" + nextButton.TextColor3 = Color3.new(1, 1, 1) + nextButton.Font = Enum.Font.Arial + nextButton.FontSize = Enum.FontSize.Size18 + nextButton.Style = Enum.ButtonStyle.RobloxButtonDefault + nextButton.Size = UDim2.new(0, 80, 0, 32) + nextButton.Position = UDim2.new(0.5, 5, 1, -32) + nextButton.Active = false + nextButton.Visible = false + nextButton.Parent = frame + + local prevButton = Instance.new "TextButton" + prevButton.Name = "PrevButton" + prevButton.Text = "Previous" + prevButton.TextColor3 = Color3.new(1, 1, 1) + prevButton.Font = Enum.Font.Arial + prevButton.FontSize = Enum.FontSize.Size18 + prevButton.Style = Enum.ButtonStyle.RobloxButton + prevButton.Size = UDim2.new(0, 80, 0, 32) + prevButton.Position = UDim2.new(0.5, -85, 1, -32) + prevButton.Active = false + prevButton.Visible = false + prevButton.Parent = frame + + if giveDoneButton then + innerFrame.Size = UDim2.new(1, 0, 1, -75) + else + innerFrame.Size = UDim2.new(1, 0, 1, -22) + end + + local parentConnection = nil + + local function basicHandleResize() + if frame.Visible and frame.Parent then + local maxSize = math.min(frame.Parent.AbsoluteSize.X, frame.Parent.AbsoluteSize.Y) + handleResize(200, maxSize) + end + end + + frame.Changed:connect(function(prop) + if prop == "Parent" then + if parentConnection ~= nil then + parentConnection:disconnect() + parentConnection = nil + end + if frame.Parent and frame.Parent:IsA "GuiObject" then + parentConnection = frame.Parent.Changed:connect(function(parentProp) + if parentProp == "AbsoluteSize" then + wait() + basicHandleResize() + end + end) + basicHandleResize() + end + end + + if prop == "Visible" then + basicHandleResize() + end + end) + + return frame, innerFrame +end + +t.CreateTextTutorialPage = function(name, text, skipTutorialFunc) + local frame = nil + local contentFrame = nil + + local textLabel = Instance.new "TextLabel" + textLabel.BackgroundTransparency = 1 + textLabel.TextColor3 = Color3.new(1, 1, 1) + textLabel.Text = text + textLabel.TextWrap = true + textLabel.TextXAlignment = Enum.TextXAlignment.Left + textLabel.TextYAlignment = Enum.TextYAlignment.Center + textLabel.Font = Enum.Font.Arial + textLabel.FontSize = Enum.FontSize.Size14 + textLabel.Size = UDim2.new(1, 0, 1, 0) + + local function handleResize(minSize, maxSize) + local size = binaryShrink(minSize, maxSize, function(size) + frame.Size = UDim2.new(0, size, 0, size) + return textLabel.TextFits + end) + frame.Size = UDim2.new(0, size, 0, size) + frame.Position = UDim2.new(0.5, -size / 2, 0.5, -size / 2) + end + + frame, contentFrame = CreateBasicTutorialPage(name, handleResize, skipTutorialFunc) + textLabel.Parent = contentFrame + + return frame +end + +t.CreateImageTutorialPage = function(name, imageAsset, x, y, skipTutorialFunc, giveDoneButton) + local frame = nil + local contentFrame = nil + + local imageLabel = Instance.new "ImageLabel" + imageLabel.BackgroundTransparency = 1 + imageLabel.Image = imageAsset + imageLabel.Size = UDim2.new(0, x, 0, y) + imageLabel.Position = UDim2.new(0.5, -x / 2, 0.5, -y / 2) + + local function handleResize(minSize, maxSize) + local size = binaryShrink(minSize, maxSize, function(size) + return size >= x and size >= y + end) + if size >= x and size >= y then + imageLabel.Size = UDim2.new(0, x, 0, y) + imageLabel.Position = UDim2.new(0.5, -x / 2, 0.5, -y / 2) + else + if x > y then + --X is limiter, so + imageLabel.Size = UDim2.new(1, 0, y / x, 0) + imageLabel.Position = UDim2.new(0, 0, 0.5 - (y / x) / 2, 0) + else + --Y is limiter + imageLabel.Size = UDim2.new(x / y, 0, 1, 0) + imageLabel.Position = UDim2.new(0.5 - (x / y) / 2, 0, 0, 0) + end + end + size = size + 50 + frame.Size = UDim2.new(0, size, 0, size) + frame.Position = UDim2.new(0.5, -size / 2, 0.5, -size / 2) + end + + frame, contentFrame = CreateBasicTutorialPage(name, handleResize, skipTutorialFunc, giveDoneButton) + imageLabel.Parent = contentFrame + + return frame +end + +t.AddTutorialPage = function(tutorial, tutorialPage) + local transitionFrame = tutorial.TransitionFrame + local currentPageValue = tutorial.CurrentTutorialPage + + if not tutorial.Buttons.Value then + tutorialPage.NextButton.Parent = nil + tutorialPage.PrevButton.Parent = nil + end + + local children = tutorial.Pages:GetChildren() + if children and #children > 0 then + tutorialPage.Name = "TutorialPage" .. (#children + 1) + local previousPage = children[#children] + if not previousPage:IsA "GuiObject" then + error "All elements under Pages must be GuiObjects" + end + + if tutorial.Buttons.Value then + if previousPage.NextButton.Active then + error "NextButton already Active on previousPage, please only add pages with RbxGui.AddTutorialPage function" + end + previousPage.NextButton.MouseButton1Click:connect(function() + TransitionTutorialPages(previousPage, tutorialPage, transitionFrame, currentPageValue) + end) + previousPage.NextButton.Active = true + previousPage.NextButton.Visible = true + + if tutorialPage.PrevButton.Active then + error "PrevButton already Active on tutorialPage, please only add pages with RbxGui.AddTutorialPage function" + end + tutorialPage.PrevButton.MouseButton1Click:connect(function() + TransitionTutorialPages(tutorialPage, previousPage, transitionFrame, currentPageValue) + end) + tutorialPage.PrevButton.Active = true + tutorialPage.PrevButton.Visible = true + end + + tutorialPage.Parent = tutorial.Pages + else + --First child + tutorialPage.Name = "TutorialPage1" + tutorialPage.Parent = tutorial.Pages + end +end + +t.CreateSetPanel = + function(userIdsForSets, objectSelected, dialogClosed, size, position, showAdminCategories, useAssetVersionId) + if not userIdsForSets then + error "CreateSetPanel: userIdsForSets (first arg) is nil, should be a table of number ids" + end + if type(userIdsForSets) ~= "table" and type(userIdsForSets) ~= "userdata" then + error( + "CreateSetPanel: userIdsForSets (first arg) is of type " + .. type(userIdsForSets) + .. ", should be of type table or userdata" + ) + end + if not objectSelected then + error "CreateSetPanel: objectSelected (second arg) is nil, should be a callback function!" + end + if type(objectSelected) ~= "function" then + error( + "CreateSetPanel: objectSelected (second arg) is of type " + .. type(objectSelected) + .. ", should be of type function!" + ) + end + if dialogClosed and type(dialogClosed) ~= "function" then + error( + "CreateSetPanel: dialogClosed (third arg) is of type " + .. type(dialogClosed) + .. ", should be of type function!" + ) + end + + if showAdminCategories == nil then -- by default, don't show beta sets + showAdminCategories = false + end + + local arrayPosition = 1 + local insertButtons = {} + local insertButtonCons = {} + local contents = nil + local setGui = nil + + -- used for water selections + local waterForceDirection = "NegX" + local waterForce = "None" + local waterGui, waterTypeChangedEvent = nil + + local Data = {} + Data.CurrentCategory = nil + Data.Category = {} + local SetCache = {} + + local userCategoryButtons = nil + + local buttonWidth = 64 + local buttonHeight = buttonWidth + + local SmallThumbnailUrl = nil + local LargeThumbnailUrl = nil + local BaseUrl = game:GetService("ContentProvider").BaseUrl:lower() + + if useAssetVersionId then + LargeThumbnailUrl = BaseUrl .. "Game/Tools/ThumbnailAsset.ashx?fmt=png&wd=420&ht=420&assetversionid=" + SmallThumbnailUrl = BaseUrl .. "Game/Tools/ThumbnailAsset.ashx?fmt=png&wd=75&ht=75&assetversionid=" + else + LargeThumbnailUrl = BaseUrl .. "Game/Tools/ThumbnailAsset.ashx?fmt=png&wd=420&ht=420&aid=" + SmallThumbnailUrl = BaseUrl .. "Game/Tools/ThumbnailAsset.ashx?fmt=png&wd=75&ht=75&aid=" + end + + local function drillDownSetZIndex(parent, index) + local children = parent:GetChildren() + for i = 1, #children do + if children[i]:IsA "GuiObject" then + children[i].ZIndex = index + end + drillDownSetZIndex(children[i], index) + end + end + + -- for terrain stamping + local currTerrainDropDownFrame = nil + local terrainShapes = + { "Block", "Vertical Ramp", "Corner Wedge", "Inverse Corner Wedge", "Horizontal Ramp", "Auto-Wedge" } + local terrainShapeMap = {} + for i = 1, #terrainShapes do + terrainShapeMap[terrainShapes[i]] = i - 1 + end + terrainShapeMap[terrainShapes[#terrainShapes]] = 6 + + local function createWaterGui() + local waterForceDirections = { "NegX", "X", "NegY", "Y", "NegZ", "Z" } + local waterForces = { "None", "Small", "Medium", "Strong", "Max" } + + local waterFrame = Instance.new "Frame" + waterFrame.Name = "WaterFrame" + waterFrame.Style = Enum.FrameStyle.RobloxSquare + waterFrame.Size = UDim2.new(0, 150, 0, 110) + waterFrame.Visible = false + + local waterForceLabel = Instance.new "TextLabel" + waterForceLabel.Name = "WaterForceLabel" + waterForceLabel.BackgroundTransparency = 1 + waterForceLabel.Size = UDim2.new(1, 0, 0, 12) + waterForceLabel.Font = Enum.Font.ArialBold + waterForceLabel.FontSize = Enum.FontSize.Size12 + waterForceLabel.TextColor3 = Color3.new(1, 1, 1) + waterForceLabel.TextXAlignment = Enum.TextXAlignment.Left + waterForceLabel.Text = "Water Force" + waterForceLabel.Parent = waterFrame + + local waterForceDirLabel = waterForceLabel:Clone() + waterForceDirLabel.Name = "WaterForceDirectionLabel" + waterForceDirLabel.Text = "Water Force Direction" + waterForceDirLabel.Position = UDim2.new(0, 0, 0, 50) + waterForceDirLabel.Parent = waterFrame + + local waterTypeChangedEvent = Instance.new "BindableEvent" + waterTypeChangedEvent.Name = "WaterTypeChangedEvent" + waterTypeChangedEvent.Parent = waterFrame + + local waterForceDirectionSelectedFunc = function(newForceDirection) + waterForceDirection = newForceDirection + waterTypeChangedEvent:Fire { waterForce, waterForceDirection } + end + local waterForceSelectedFunc = function(newForce) + waterForce = newForce + waterTypeChangedEvent:Fire { waterForce, waterForceDirection } + end + + local waterForceDirectionDropDown, forceWaterDirectionSelection = + t.CreateDropDownMenu(waterForceDirections, waterForceDirectionSelectedFunc) + waterForceDirectionDropDown.Size = UDim2.new(1, 0, 0, 25) + waterForceDirectionDropDown.Position = UDim2.new(0, 0, 1, 3) + forceWaterDirectionSelection "NegX" + waterForceDirectionDropDown.Parent = waterForceDirLabel + + local waterForceDropDown, forceWaterForceSelection = + t.CreateDropDownMenu(waterForces, waterForceSelectedFunc) + forceWaterForceSelection "None" + waterForceDropDown.Size = UDim2.new(1, 0, 0, 25) + waterForceDropDown.Position = UDim2.new(0, 0, 1, 3) + waterForceDropDown.Parent = waterForceLabel + + return waterFrame, waterTypeChangedEvent + end + + -- Helper Function that contructs gui elements + local function createSetGui() + local setGui = Instance.new "ScreenGui" + setGui.Name = "SetGui" + + local setPanel = Instance.new "Frame" + setPanel.Name = "SetPanel" + setPanel.Active = true + setPanel.BackgroundTransparency = 1 + if position then + setPanel.Position = position + else + setPanel.Position = UDim2.new(0.2, 29, 0.1, 24) + end + if size then + setPanel.Size = size + else + setPanel.Size = UDim2.new(0.6, -58, 0.64, 0) + end + setPanel.Style = Enum.FrameStyle.RobloxRound + setPanel.ZIndex = 6 + setPanel.Parent = setGui + + -- Children of SetPanel + local itemPreview = Instance.new "Frame" + itemPreview.Name = "ItemPreview" + itemPreview.BackgroundTransparency = 1 + itemPreview.Position = UDim2.new(0.8, 5, 0.085, 0) + itemPreview.Size = UDim2.new(0.21, 0, 0.9, 0) + itemPreview.ZIndex = 6 + itemPreview.Parent = setPanel + + -- Children of ItemPreview + local textPanel = Instance.new "Frame" + textPanel.Name = "TextPanel" + textPanel.BackgroundTransparency = 1 + textPanel.Position = UDim2.new(0, 0, 0.45, 0) + textPanel.Size = UDim2.new(1, 0, 0.55, 0) + textPanel.ZIndex = 6 + textPanel.Parent = itemPreview + + -- Children of TextPanel + local rolloverText = Instance.new "TextLabel" + rolloverText.Name = "RolloverText" + rolloverText.BackgroundTransparency = 1 + rolloverText.Size = UDim2.new(1, 0, 0, 48) + rolloverText.ZIndex = 6 + rolloverText.Font = Enum.Font.ArialBold + rolloverText.FontSize = Enum.FontSize.Size24 + rolloverText.Text = "" + rolloverText.TextColor3 = Color3.new(1, 1, 1) + rolloverText.TextWrap = true + rolloverText.TextXAlignment = Enum.TextXAlignment.Left + rolloverText.TextYAlignment = Enum.TextYAlignment.Top + rolloverText.Parent = textPanel + + local largePreview = Instance.new "ImageLabel" + largePreview.Name = "LargePreview" + largePreview.BackgroundTransparency = 1 + largePreview.Image = "" + largePreview.Size = UDim2.new(1, 0, 0, 170) + largePreview.ZIndex = 6 + largePreview.Parent = itemPreview + + local sets = Instance.new "Frame" + sets.Name = "Sets" + sets.BackgroundTransparency = 1 + sets.Position = UDim2.new(0, 0, 0, 5) + sets.Size = UDim2.new(0.23, 0, 1, -5) + sets.ZIndex = 6 + sets.Parent = setPanel + + -- Children of Sets + local line = Instance.new "Frame" + line.Name = "Line" + line.BackgroundColor3 = Color3.new(1, 1, 1) + line.BackgroundTransparency = 0.7 + line.BorderSizePixel = 0 + line.Position = UDim2.new(1, -3, 0.06, 0) + line.Size = UDim2.new(0, 3, 0.9, 0) + line.ZIndex = 6 + line.Parent = sets + + local setsLists, controlFrame = t.CreateTrueScrollingFrame() + setsLists.Size = UDim2.new(1, -6, 0.94, 0) + setsLists.Position = UDim2.new(0, 0, 0.06, 0) + setsLists.BackgroundTransparency = 1 + setsLists.Name = "SetsLists" + setsLists.ZIndex = 6 + setsLists.Parent = sets + drillDownSetZIndex(controlFrame, 7) + + local setsHeader = Instance.new "TextLabel" + setsHeader.Name = "SetsHeader" + setsHeader.BackgroundTransparency = 1 + setsHeader.Size = UDim2.new(0, 47, 0, 24) + setsHeader.ZIndex = 6 + setsHeader.Font = Enum.Font.ArialBold + setsHeader.FontSize = Enum.FontSize.Size24 + setsHeader.Text = "Sets" + setsHeader.TextColor3 = Color3.new(1, 1, 1) + setsHeader.TextXAlignment = Enum.TextXAlignment.Left + setsHeader.TextYAlignment = Enum.TextYAlignment.Top + setsHeader.Parent = sets + + local cancelButton = Instance.new "TextButton" + cancelButton.Name = "CancelButton" + cancelButton.Position = UDim2.new(1, -32, 0, -2) + cancelButton.Size = UDim2.new(0, 34, 0, 34) + cancelButton.Style = Enum.ButtonStyle.RobloxButtonDefault + cancelButton.ZIndex = 6 + cancelButton.Text = "" + cancelButton.Modal = true + cancelButton.Parent = setPanel + + -- Children of Cancel Button + local cancelImage = Instance.new "ImageLabel" + cancelImage.Name = "CancelImage" + cancelImage.BackgroundTransparency = 1 + cancelImage.Image = "http://www.roblox.com/asset?id=54135717" + cancelImage.Position = UDim2.new(0, -2, 0, -2) + cancelImage.Size = UDim2.new(0, 16, 0, 16) + cancelImage.ZIndex = 6 + cancelImage.Parent = cancelButton + + return setGui + end + + local function createSetButton(text) + local setButton = Instance.new "TextButton" + + if text then + setButton.Text = text + else + setButton.Text = "" + end + + setButton.AutoButtonColor = false + setButton.BackgroundTransparency = 1 + setButton.BackgroundColor3 = Color3.new(1, 1, 1) + setButton.BorderSizePixel = 0 + setButton.Size = UDim2.new(1, -5, 0, 18) + setButton.ZIndex = 6 + setButton.Visible = false + setButton.Font = Enum.Font.Arial + setButton.FontSize = Enum.FontSize.Size18 + setButton.TextColor3 = Color3.new(1, 1, 1) + setButton.TextXAlignment = Enum.TextXAlignment.Left + + return setButton + end + + local function buildSetButton(name, setId, _, _, _) + local button = createSetButton(name) + button.Text = name + button.Name = "SetButton" + button.Visible = true + + local setValue = Instance.new "IntValue" + setValue.Name = "SetId" + setValue.Value = setId + setValue.Parent = button + + local setName = Instance.new "StringValue" + setName.Name = "SetName" + setName.Value = name + setName.Parent = button + + return button + end + + local function processCategory(sets) + local setButtons = {} + local numSkipped = 0 + for i = 1, #sets do + if not showAdminCategories and sets[i].Name == "Beta" then + numSkipped = numSkipped + 1 + else + setButtons[i - numSkipped] = + buildSetButton(sets[i].Name, sets[i].CategoryId, sets[i].ImageAssetId, i - numSkipped, #sets) + end + end + return setButtons + end + + local function handleResize() + wait() -- neccessary to insure heartbeat happened + + local itemPreview = setGui.SetPanel.ItemPreview + + itemPreview.LargePreview.Size = UDim2.new(1, 0, 0, itemPreview.AbsoluteSize.X) + itemPreview.LargePreview.Position = UDim2.new(0.5, -itemPreview.LargePreview.AbsoluteSize.X / 2, 0, 0) + itemPreview.TextPanel.Position = UDim2.new(0, 0, 0, itemPreview.LargePreview.AbsoluteSize.Y) + itemPreview.TextPanel.Size = + UDim2.new(1, 0, 0, itemPreview.AbsoluteSize.Y - itemPreview.LargePreview.AbsoluteSize.Y) + end + + local function makeInsertAssetButton() + local insertAssetButtonExample = Instance.new "Frame" + insertAssetButtonExample.Name = "InsertAssetButtonExample" + insertAssetButtonExample.Position = UDim2.new(0, 128, 0, 64) + insertAssetButtonExample.Size = UDim2.new(0, 64, 0, 64) + insertAssetButtonExample.BackgroundTransparency = 1 + insertAssetButtonExample.ZIndex = 6 + insertAssetButtonExample.Visible = false + + local assetId = Instance.new "IntValue" + assetId.Name = "AssetId" + assetId.Value = 0 + assetId.Parent = insertAssetButtonExample + + local assetName = Instance.new "StringValue" + assetName.Name = "AssetName" + assetName.Value = "" + assetName.Parent = insertAssetButtonExample + + local button = Instance.new "TextButton" + button.Name = "Button" + button.Text = "" + button.Style = Enum.ButtonStyle.RobloxButton + button.Position = UDim2.new(0.025, 0, 0.025, 0) + button.Size = UDim2.new(0.95, 0, 0.95, 0) + button.ZIndex = 6 + button.Parent = insertAssetButtonExample + + local buttonImage = Instance.new "ImageLabel" + buttonImage.Name = "ButtonImage" + buttonImage.Image = "" + buttonImage.Position = UDim2.new(0, -7, 0, -7) + buttonImage.Size = UDim2.new(1, 14, 1, 14) + buttonImage.BackgroundTransparency = 1 + buttonImage.ZIndex = 7 + buttonImage.Parent = button + + local configIcon = buttonImage:clone() + configIcon.Name = "ConfigIcon" + configIcon.Visible = false + configIcon.Position = UDim2.new(1, -23, 1, -24) + configIcon.Size = UDim2.new(0, 16, 0, 16) + configIcon.Image = "" + configIcon.ZIndex = 6 + configIcon.Parent = insertAssetButtonExample + + return insertAssetButtonExample + end + + local function showLargePreview(insertButton) + if insertButton:FindFirstChild "AssetId" then + delay(0, function() + game:GetService("ContentProvider"):Preload( + LargeThumbnailUrl .. tostring(insertButton.AssetId.Value) + ) + setGui.SetPanel.ItemPreview.LargePreview.Image = LargeThumbnailUrl + .. tostring(insertButton.AssetId.Value) + end) + end + if insertButton:FindFirstChild "AssetName" then + setGui.SetPanel.ItemPreview.TextPanel.RolloverText.Text = insertButton.AssetName.Value + end + end + + local function selectTerrainShape(shape) + if currTerrainDropDownFrame then + objectSelected( + tostring(currTerrainDropDownFrame.AssetName.Value), + tonumber(currTerrainDropDownFrame.AssetId.Value), + shape + ) + end + end + + local function createTerrainTypeButton(name, parent) + local dropDownTextButton = Instance.new "TextButton" + dropDownTextButton.Name = name .. "Button" + dropDownTextButton.Font = Enum.Font.ArialBold + dropDownTextButton.FontSize = Enum.FontSize.Size14 + dropDownTextButton.BorderSizePixel = 0 + dropDownTextButton.TextColor3 = Color3.new(1, 1, 1) + dropDownTextButton.Text = name + dropDownTextButton.TextXAlignment = Enum.TextXAlignment.Left + dropDownTextButton.BackgroundTransparency = 1 + dropDownTextButton.ZIndex = parent.ZIndex + 1 + dropDownTextButton.Size = UDim2.new(0, parent.Size.X.Offset - 2, 0, 16) + dropDownTextButton.Position = UDim2.new(0, 1, 0, 0) + + dropDownTextButton.MouseEnter:connect(function() + dropDownTextButton.BackgroundTransparency = 0 + dropDownTextButton.TextColor3 = Color3.new(0, 0, 0) + end) + + dropDownTextButton.MouseLeave:connect(function() + dropDownTextButton.BackgroundTransparency = 1 + dropDownTextButton.TextColor3 = Color3.new(1, 1, 1) + end) + + dropDownTextButton.MouseButton1Click:connect(function() + dropDownTextButton.BackgroundTransparency = 1 + dropDownTextButton.TextColor3 = Color3.new(1, 1, 1) + if dropDownTextButton.Parent and dropDownTextButton.Parent:IsA "GuiObject" then + dropDownTextButton.Parent.Visible = false + end + selectTerrainShape(terrainShapeMap[dropDownTextButton.Text]) + end) + + return dropDownTextButton + end + + local function createTerrainDropDownMenu(zIndex) + local dropDown = Instance.new "Frame" + dropDown.Name = "TerrainDropDown" + dropDown.BackgroundColor3 = Color3.new(0, 0, 0) + dropDown.BorderColor3 = Color3.new(1, 0, 0) + dropDown.Size = UDim2.new(0, 200, 0, 0) + dropDown.Visible = false + dropDown.ZIndex = zIndex + dropDown.Parent = setGui + + for i = 1, #terrainShapes do + local shapeButton = createTerrainTypeButton(terrainShapes[i], dropDown) + shapeButton.Position = UDim2.new(0, 1, 0, (i - 1) * shapeButton.Size.Y.Offset) + shapeButton.Parent = dropDown + dropDown.Size = UDim2.new(0, 200, 0, dropDown.Size.Y.Offset + shapeButton.Size.Y.Offset) + end + + dropDown.MouseLeave:connect(function() + dropDown.Visible = false + end) + end + + local function createDropDownMenuButton(parent) + local dropDownButton = Instance.new "ImageButton" + dropDownButton.Name = "DropDownButton" + dropDownButton.Image = "http://www.roblox.com/asset/?id=67581509" + dropDownButton.BackgroundTransparency = 1 + dropDownButton.Size = UDim2.new(0, 16, 0, 16) + dropDownButton.Position = UDim2.new(1, -24, 0, 6) + dropDownButton.ZIndex = parent.ZIndex + 2 + dropDownButton.Parent = parent + + if not setGui:FindFirstChild "TerrainDropDown" then + createTerrainDropDownMenu(8) + end + + dropDownButton.MouseButton1Click:connect(function() + setGui.TerrainDropDown.Visible = true + setGui.TerrainDropDown.Position = UDim2.new(0, parent.AbsolutePosition.X, 0, parent.AbsolutePosition.Y) + currTerrainDropDownFrame = parent + end) + end + + local function buildInsertButton() + local insertButton = makeInsertAssetButton() + insertButton.Name = "InsertAssetButton" + insertButton.Visible = true + + if Data.Category[Data.CurrentCategory].SetName == "High Scalability" then + createDropDownMenuButton(insertButton) + end + + local lastEnter = nil + local mouseEnterCon = insertButton.MouseEnter:connect(function() + lastEnter = insertButton + delay(0.1, function() + if lastEnter == insertButton then + showLargePreview(insertButton) + end + end) + end) + return insertButton, mouseEnterCon + end + + local function realignButtonGrid(columns) + local x = 0 + local y = 0 + for i = 1, #insertButtons do + insertButtons[i].Position = UDim2.new(0, buttonWidth * x, 0, buttonHeight * y) + x = x + 1 + if x >= columns then + x = 0 + y = y + 1 + end + end + end + + local function setInsertButtonImageBehavior(insertFrame, visible, name, assetId) + if visible then + insertFrame.AssetName.Value = name + insertFrame.AssetId.Value = assetId + local newImageUrl = SmallThumbnailUrl .. assetId + if newImageUrl ~= insertFrame.Button.ButtonImage.Image then + delay(0, function() + game:GetService("ContentProvider"):Preload(SmallThumbnailUrl .. assetId) + insertFrame.Button.ButtonImage.Image = SmallThumbnailUrl .. assetId + end) + end + table.insert( + insertButtonCons, + insertFrame.Button.MouseButton1Click:connect(function() + -- special case for water, show water selection gui + local isWaterSelected = (name == "Water") + and (Data.Category[Data.CurrentCategory].SetName == "High Scalability") + waterGui.Visible = isWaterSelected + if isWaterSelected then + objectSelected(name, tonumber(assetId), nil) + else + objectSelected(name, tonumber(assetId)) + end + end) + ) + insertFrame.Visible = true + else + insertFrame.Visible = false + end + end + + local function loadSectionOfItems(setGui, rows, columns) + local pageSize = rows * columns + + if arrayPosition > #contents then + return + end + + local origArrayPos = arrayPosition + + for _ = 1, pageSize + 1 do + if arrayPosition >= #contents + 1 then + break + end + + local buttonCon + insertButtons[arrayPosition], buttonCon = buildInsertButton() + table.insert(insertButtonCons, buttonCon) + insertButtons[arrayPosition].Parent = setGui.SetPanel.ItemsFrame + arrayPosition = arrayPosition + 1 + end + realignButtonGrid(columns) + + -- local indexCopy = origArrayPos + for index = origArrayPos, arrayPosition do + if insertButtons[index] then + if contents[index] then + -- we don't want water to have a drop down button + if contents[index].Name == "Water" then + if Data.Category[Data.CurrentCategory].SetName == "High Scalability" then + insertButtons[index]:FindFirstChild("DropDownButton", true):Destroy() + end + end + + local assetId + if useAssetVersionId then + assetId = contents[index].AssetVersionId + else + assetId = contents[index].AssetId + end + setInsertButtonImageBehavior(insertButtons[index], true, contents[index].Name, assetId) + else + break + end + else + break + end + -- indexCopy = index + end + end + + local function setSetIndex() + Data.Category[Data.CurrentCategory].Index = 0 + + local rows = 7 + local columns = math.floor(setGui.SetPanel.ItemsFrame.AbsoluteSize.X / buttonWidth) + + contents = Data.Category[Data.CurrentCategory].Contents + if contents then + -- remove our buttons and their connections + for i = 1, #insertButtons do + insertButtons[i]:remove() + end + for i = 1, #insertButtonCons do + if insertButtonCons[i] then + insertButtonCons[i]:disconnect() + end + end + insertButtonCons = {} + insertButtons = {} + + arrayPosition = 1 + loadSectionOfItems(setGui, rows, columns) + end + end + + local function selectSet(button, setName, setId, _) + if button and Data.Category[Data.CurrentCategory] ~= nil then + if button ~= Data.Category[Data.CurrentCategory].Button then + Data.Category[Data.CurrentCategory].Button = button + + if SetCache[setId] == nil then + SetCache[setId] = game:GetService("InsertService"):GetCollection(setId) + end + Data.Category[Data.CurrentCategory].Contents = SetCache[setId] + + Data.Category[Data.CurrentCategory].SetName = setName + Data.Category[Data.CurrentCategory].SetId = setId + end + setSetIndex() + end + end + + local function selectCategoryPage(buttons, _) + if buttons ~= Data.CurrentCategory then + if Data.CurrentCategory then + for _, button in pairs(Data.CurrentCategory) do + button.Visible = false + end + end + + Data.CurrentCategory = buttons + if Data.Category[Data.CurrentCategory] == nil then + Data.Category[Data.CurrentCategory] = {} + if #buttons > 0 then + selectSet(buttons[1], buttons[1].SetName.Value, buttons[1].SetId.Value, 0) + end + else + Data.Category[Data.CurrentCategory].Button = nil + selectSet( + Data.Category[Data.CurrentCategory].ButtonFrame, + Data.Category[Data.CurrentCategory].SetName, + Data.Category[Data.CurrentCategory].SetId, + Data.Category[Data.CurrentCategory].Index + ) + end + end + end + + local function selectCategory(category) + selectCategoryPage(category, 0) + end + + local function resetAllSetButtonSelection() + local setButtons = setGui.SetPanel.Sets.SetsLists:GetChildren() + for i = 1, #setButtons do + if setButtons[i]:IsA "TextButton" then + setButtons[i].Selected = false + setButtons[i].BackgroundTransparency = 1 + setButtons[i].TextColor3 = Color3.new(1, 1, 1) + setButtons[i].BackgroundColor3 = Color3.new(1, 1, 1) + end + end + end + + local function populateSetsFrame() + local currRow = 0 + for i = 1, #userCategoryButtons do + local button = userCategoryButtons[i] + button.Visible = true + button.Position = UDim2.new(0, 5, 0, currRow * button.Size.Y.Offset) + button.Parent = setGui.SetPanel.Sets.SetsLists + + if i == 1 then -- we will have this selected by default, so show it + button.Selected = true + button.BackgroundColor3 = Color3.new(0, 204 / 255, 0) + button.TextColor3 = Color3.new(0, 0, 0) + button.BackgroundTransparency = 0 + end + + button.MouseEnter:connect(function() + if not button.Selected then + button.BackgroundTransparency = 0 + button.TextColor3 = Color3.new(0, 0, 0) + end + end) + button.MouseLeave:connect(function() + if not button.Selected then + button.BackgroundTransparency = 1 + button.TextColor3 = Color3.new(1, 1, 1) + end + end) + button.MouseButton1Click:connect(function() + resetAllSetButtonSelection() + button.Selected = not button.Selected + button.BackgroundColor3 = Color3.new(0, 204 / 255, 0) + button.TextColor3 = Color3.new(0, 0, 0) + button.BackgroundTransparency = 0 + selectSet(button, button.Text, userCategoryButtons[i].SetId.Value, 0) + end) + + currRow = currRow + 1 + end + + local buttons = setGui.SetPanel.Sets.SetsLists:GetChildren() + + -- set first category as loaded for default + if buttons then + for i = 1, #buttons do + if buttons[i]:IsA "TextButton" then + selectSet(buttons[i], buttons[i].Text, userCategoryButtons[i].SetId.Value, 0) + selectCategory(userCategoryButtons) + break + end + end + end + end + + setGui = createSetGui() + waterGui, waterTypeChangedEvent = createWaterGui() + waterGui.Position = UDim2.new(0, 55, 0, 0) + waterGui.Parent = setGui + setGui.Changed:connect(function(prop) -- this resizes the preview image to always be the right size + if prop == "AbsoluteSize" then + handleResize() + setSetIndex() + end + end) + + local scrollFrame, controlFrame = t.CreateTrueScrollingFrame() + scrollFrame.Size = UDim2.new(0.54, 0, 0.85, 0) + scrollFrame.Position = UDim2.new(0.24, 0, 0.085, 0) + scrollFrame.Name = "ItemsFrame" + scrollFrame.ZIndex = 6 + scrollFrame.Parent = setGui.SetPanel + scrollFrame.BackgroundTransparency = 1 + + drillDownSetZIndex(controlFrame, 7) + + controlFrame.Parent = setGui.SetPanel + controlFrame.Position = UDim2.new(0.76, 5, 0, 0) + + local debounce = false + controlFrame.ScrollBottom.Changed:connect(function(_) + if controlFrame.ScrollBottom.Value == true then + if debounce then + return + end + debounce = true + loadSectionOfItems(setGui, rows, columns) + debounce = false + end + end) + + local userData = {} + for id = 1, #userIdsForSets do + local newUserData = game:GetService("InsertService"):GetUserSets(userIdsForSets[id]) + if newUserData and #newUserData > 2 then + -- start at #3 to skip over My Decals and My Models for each account + for category = 3, #newUserData do + if newUserData[category].Name == "High Scalability" then -- we want high scalability parts to show first + table.insert(userData, 1, newUserData[category]) + else + table.insert(userData, newUserData[category]) + end + end + end + end + if userData then + userCategoryButtons = processCategory(userData) + end + + rows = math.floor(setGui.SetPanel.ItemsFrame.AbsoluteSize.Y / buttonHeight) + columns = math.floor(setGui.SetPanel.ItemsFrame.AbsoluteSize.X / buttonWidth) + + populateSetsFrame() + + --[[local insertPanelCloseCon = ]] + setGui.SetPanel.CancelButton.MouseButton1Click:connect(function() + setGui.SetPanel.Visible = false + if dialogClosed then + dialogClosed() + end + end) + + local setVisibilityFunction = function(visible) + if visible then + setGui.SetPanel.Visible = true + else + setGui.SetPanel.Visible = false + end + end + + local getVisibilityFunction = function() + if setGui then + if setGui:FindFirstChild "SetPanel" then + return setGui.SetPanel.Visible + end + end + + return false + end + + return setGui, setVisibilityFunction, getVisibilityFunction, waterTypeChangedEvent + end + +t.CreateTerrainMaterialSelector = function(size, position) + local terrainMaterialSelectionChanged = Instance.new "BindableEvent" + terrainMaterialSelectionChanged.Name = "TerrainMaterialSelectionChanged" + + local selectedButton = nil + + local frame = Instance.new "Frame" + frame.Name = "TerrainMaterialSelector" + if size then + frame.Size = size + else + frame.Size = UDim2.new(0, 245, 0, 230) + end + if position then + frame.Position = position + end + frame.BorderSizePixel = 0 + frame.BackgroundColor3 = Color3.new(0, 0, 0) + frame.Active = true + + terrainMaterialSelectionChanged.Parent = frame + + local waterEnabled = true -- todo: turn this on when water is ready + + local materialToImageMap = {} + local materialNames = { + "Grass", + "Sand", + "Brick", + "Granite", + "Asphalt", + "Iron", + "Aluminum", + "Gold", + "Plank", + "Log", + "Gravel", + "Cinder Block", + "Stone Wall", + "Concrete", + "Plastic (red)", + "Plastic (blue)", + } + if waterEnabled then + table.insert(materialNames, "Water") + end + local currentMaterial = 1 + + function getEnumFromName(choice) + if choice == "Grass" then + return 1 + end + if choice == "Sand" then + return 2 + end + if choice == "Erase" then + return 0 + end + if choice == "Brick" then + return 3 + end + if choice == "Granite" then + return 4 + end + if choice == "Asphalt" then + return 5 + end + if choice == "Iron" then + return 6 + end + if choice == "Aluminum" then + return 7 + end + if choice == "Gold" then + return 8 + end + if choice == "Plank" then + return 9 + end + if choice == "Log" then + return 10 + end + if choice == "Gravel" then + return 11 + end + if choice == "Cinder Block" then + return 12 + end + if choice == "Stone Wall" then + return 13 + end + if choice == "Concrete" then + return 14 + end + if choice == "Plastic (red)" then + return 15 + end + if choice == "Plastic (blue)" then + return 16 + end + if choice == "Water" then + return 17 + end + end + + function getNameFromEnum(choice) + if choice == Enum.CellMaterial.Grass or choice == 1 then + return "Grass" + elseif choice == Enum.CellMaterial.Sand or choice == 2 then + return "Sand" + elseif choice == Enum.CellMaterial.Empty or choice == 0 then + return "Erase" + elseif choice == Enum.CellMaterial.Brick or choice == 3 then + return "Brick" + elseif choice == Enum.CellMaterial.Granite or choice == 4 then + return "Granite" + elseif choice == Enum.CellMaterial.Asphalt or choice == 5 then + return "Asphalt" + elseif choice == Enum.CellMaterial.Iron or choice == 6 then + return "Iron" + elseif choice == Enum.CellMaterial.Aluminum or choice == 7 then + return "Aluminum" + elseif choice == Enum.CellMaterial.Gold or choice == 8 then + return "Gold" + elseif choice == Enum.CellMaterial.WoodPlank or choice == 9 then + return "Plank" + elseif choice == Enum.CellMaterial.WoodLog or choice == 10 then + return "Log" + elseif choice == Enum.CellMaterial.Gravel or choice == 11 then + return "Gravel" + elseif choice == Enum.CellMaterial.CinderBlock or choice == 12 then + return "Cinder Block" + elseif choice == Enum.CellMaterial.MossyStone or choice == 13 then + return "Stone Wall" + elseif choice == Enum.CellMaterial.Cement or choice == 14 then + return "Concrete" + elseif choice == Enum.CellMaterial.RedPlastic or choice == 15 then + return "Plastic (red)" + elseif choice == Enum.CellMaterial.BluePlastic or choice == 16 then + return "Plastic (blue)" + end + + if waterEnabled then + if choice == Enum.CellMaterial.Water or choice == 17 then + return "Water" + end + end + end + + local function updateMaterialChoice(choice) + currentMaterial = getEnumFromName(choice) + terrainMaterialSelectionChanged:Fire(currentMaterial) + end + + -- we so need a better way to do this + for _, v in pairs(materialNames) do + materialToImageMap[v] = {} + if v == "Grass" then + materialToImageMap[v].Regular = "http://www.roblox.com/asset/?id=56563112" + elseif v == "Sand" then + materialToImageMap[v].Regular = "http://www.roblox.com/asset/?id=62356652" + elseif v == "Brick" then + materialToImageMap[v].Regular = "http://www.roblox.com/asset/?id=65961537" + elseif v == "Granite" then + materialToImageMap[v].Regular = "http://www.roblox.com/asset/?id=67532153" + elseif v == "Asphalt" then + materialToImageMap[v].Regular = "http://www.roblox.com/asset/?id=67532038" + elseif v == "Iron" then + materialToImageMap[v].Regular = "http://www.roblox.com/asset/?id=67532093" + elseif v == "Aluminum" then + materialToImageMap[v].Regular = "http://www.roblox.com/asset/?id=67531995" + elseif v == "Gold" then + materialToImageMap[v].Regular = "http://www.roblox.com/asset/?id=67532118" + elseif v == "Plastic (red)" then + materialToImageMap[v].Regular = "http://www.roblox.com/asset/?id=67531848" + elseif v == "Plastic (blue)" then + materialToImageMap[v].Regular = "http://www.roblox.com/asset/?id=67531924" + elseif v == "Plank" then + materialToImageMap[v].Regular = "http://www.roblox.com/asset/?id=67532015" + elseif v == "Log" then + materialToImageMap[v].Regular = "http://www.roblox.com/asset/?id=67532051" + elseif v == "Gravel" then + materialToImageMap[v].Regular = "http://www.roblox.com/asset/?id=67532206" + elseif v == "Cinder Block" then + materialToImageMap[v].Regular = "http://www.roblox.com/asset/?id=67532103" + elseif v == "Stone Wall" then + materialToImageMap[v].Regular = "http://www.roblox.com/asset/?id=67531804" + elseif v == "Concrete" then + materialToImageMap[v].Regular = "http://www.roblox.com/asset/?id=67532059" + elseif v == "Water" then + materialToImageMap[v].Regular = "http://www.roblox.com/asset/?id=81407474" + else + materialToImageMap[v].Regular = "http://www.roblox.com/asset/?id=66887593" -- fill in the rest here!! + end + end + + local scrollFrame, scrollUp, scrollDown, recalculateScroll = t.CreateScrollingFrame(nil, "grid") + scrollFrame.Size = UDim2.new(0.85, 0, 1, 0) + scrollFrame.Position = UDim2.new(0, 0, 0, 0) + scrollFrame.Parent = frame + + scrollUp.Parent = frame + scrollUp.Visible = true + scrollUp.Position = UDim2.new(1, -19, 0, 0) + + scrollDown.Parent = frame + scrollDown.Visible = true + scrollDown.Position = UDim2.new(1, -19, 1, -17) + + local function goToNewMaterial(buttonWrap, materialName) + updateMaterialChoice(materialName) + buttonWrap.BackgroundTransparency = 0 + selectedButton.BackgroundTransparency = 1 + selectedButton = buttonWrap + end + + local function createMaterialButton(name) + local buttonWrap = Instance.new "TextButton" + buttonWrap.Text = "" + buttonWrap.Size = UDim2.new(0, 32, 0, 32) + buttonWrap.BackgroundColor3 = Color3.new(1, 1, 1) + buttonWrap.BorderSizePixel = 0 + buttonWrap.BackgroundTransparency = 1 + buttonWrap.AutoButtonColor = false + buttonWrap.Name = tostring(name) + + local imageButton = Instance.new "ImageButton" + imageButton.AutoButtonColor = false + imageButton.BackgroundTransparency = 1 + imageButton.Size = UDim2.new(0, 30, 0, 30) + imageButton.Position = UDim2.new(0, 1, 0, 1) + imageButton.Name = tostring(name) + imageButton.Parent = buttonWrap + imageButton.Image = materialToImageMap[name].Regular + + local enumType = Instance.new "NumberValue" + enumType.Name = "EnumType" + enumType.Parent = buttonWrap + enumType.Value = 0 + + imageButton.MouseEnter:connect(function() + buttonWrap.BackgroundTransparency = 0 + end) + imageButton.MouseLeave:connect(function() + if selectedButton ~= buttonWrap then + buttonWrap.BackgroundTransparency = 1 + end + end) + imageButton.MouseButton1Click:connect(function() + if selectedButton ~= buttonWrap then + goToNewMaterial(buttonWrap, tostring(name)) + end + end) + + return buttonWrap + end + + for i = 1, #materialNames do + local imageButton = createMaterialButton(materialNames[i]) + + if materialNames[i] == "Grass" then -- always start with grass as the default + selectedButton = imageButton + imageButton.BackgroundTransparency = 0 + end + + imageButton.Parent = scrollFrame + end + + local forceTerrainMaterialSelection = function(newMaterialType) + if not newMaterialType then + return + end + if currentMaterial == newMaterialType then + return + end + + local matName = getNameFromEnum(newMaterialType) + local buttons = scrollFrame:GetChildren() + for i = 1, #buttons do + if buttons[i].Name == "Plastic (blue)" and matName == "Plastic (blue)" then + goToNewMaterial(buttons[i], matName) + return + end + if buttons[i].Name == "Plastic (red)" and matName == "Plastic (red)" then + goToNewMaterial(buttons[i], matName) + return + end + if string.find(buttons[i].Name, matName) then + goToNewMaterial(buttons[i], matName) + return + end + end + end + + frame.Changed:connect(function(prop) + if prop == "AbsoluteSize" then + recalculateScroll() + end + end) + + recalculateScroll() + return frame, terrainMaterialSelectionChanged, forceTerrainMaterialSelection +end + +t.CreateLoadingFrame = function(name, size, position) + game:GetService("ContentProvider"):Preload "http://www.roblox.com/asset/?id=35238053" + + local loadingFrame = Instance.new "Frame" + loadingFrame.Name = "LoadingFrame" + loadingFrame.Style = Enum.FrameStyle.RobloxRound + + if size then + loadingFrame.Size = size + else + loadingFrame.Size = UDim2.new(0, 300, 0, 160) + end + if position then + loadingFrame.Position = position + else + loadingFrame.Position = UDim2.new(0.5, -150, 0.5, -80) + end + + local loadingBar = Instance.new "Frame" + loadingBar.Name = "LoadingBar" + loadingBar.BackgroundColor3 = Color3.new(0, 0, 0) + loadingBar.BorderColor3 = Color3.new(79 / 255, 79 / 255, 79 / 255) + loadingBar.Position = UDim2.new(0, 0, 0, 41) + loadingBar.Size = UDim2.new(1, 0, 0, 30) + loadingBar.Parent = loadingFrame + + local loadingGreenBar = Instance.new "ImageLabel" + loadingGreenBar.Name = "LoadingGreenBar" + loadingGreenBar.Image = "http://www.roblox.com/asset/?id=35238053" + loadingGreenBar.Position = UDim2.new(0, 0, 0, 0) + loadingGreenBar.Size = UDim2.new(0, 0, 1, 0) + loadingGreenBar.Visible = false + loadingGreenBar.Parent = loadingBar + + local loadingPercent = Instance.new "TextLabel" + loadingPercent.Name = "LoadingPercent" + loadingPercent.BackgroundTransparency = 1 + loadingPercent.Position = UDim2.new(0, 0, 1, 0) + loadingPercent.Size = UDim2.new(1, 0, 0, 14) + loadingPercent.Font = Enum.Font.Arial + loadingPercent.Text = "0%" + loadingPercent.FontSize = Enum.FontSize.Size14 + loadingPercent.TextColor3 = Color3.new(1, 1, 1) + loadingPercent.Parent = loadingBar + + local cancelButton = Instance.new "TextButton" + cancelButton.Name = "CancelButton" + cancelButton.Position = UDim2.new(0.5, -60, 1, -40) + cancelButton.Size = UDim2.new(0, 120, 0, 40) + cancelButton.Font = Enum.Font.Arial + cancelButton.FontSize = Enum.FontSize.Size18 + cancelButton.TextColor3 = Color3.new(1, 1, 1) + cancelButton.Text = "Cancel" + cancelButton.Style = Enum.ButtonStyle.RobloxButton + cancelButton.Parent = loadingFrame + + local loadingName = Instance.new "TextLabel" + loadingName.Name = "loadingName" + loadingName.BackgroundTransparency = 1 + loadingName.Size = UDim2.new(1, 0, 0, 18) + loadingName.Position = UDim2.new(0, 0, 0, 2) + loadingName.Font = Enum.Font.Arial + loadingName.Text = name + loadingName.TextColor3 = Color3.new(1, 1, 1) + loadingName.TextStrokeTransparency = 1 + loadingName.FontSize = Enum.FontSize.Size18 + loadingName.Parent = loadingFrame + + local cancelButtonClicked = Instance.new "BindableEvent" + cancelButtonClicked.Name = "CancelButtonClicked" + cancelButtonClicked.Parent = cancelButton + cancelButton.MouseButton1Click:connect(function() + cancelButtonClicked:Fire() + end) + + local updateLoadingGuiPercent = function(percent, tweenAction, tweenLength) + if percent and type(percent) ~= "number" then + error("updateLoadingGuiPercent expects number as argument, got", type(percent), "instead") + end + + local newSize = nil + if percent < 0 then + newSize = UDim2.new(0, 0, 1, 0) + elseif percent > 1 then + newSize = UDim2.new(1, 0, 1, 0) + else + newSize = UDim2.new(percent, 0, 1, 0) + end + + if tweenAction then + if not tweenLength then + error "updateLoadingGuiPercent is set to tween new percentage, but got no tween time length! Please pass this in as third argument" + end + + if newSize.X.Scale > 0 then + loadingGreenBar.Visible = true + loadingGreenBar:TweenSize(newSize, Enum.EasingDirection.Out, Enum.EasingStyle.Quad, tweenLength, true) + else + loadingGreenBar:TweenSize( + newSize, + Enum.EasingDirection.Out, + Enum.EasingStyle.Quad, + tweenLength, + true, + function() + if newSize.X.Scale < 0 then + loadingGreenBar.Visible = false + end + end + ) + end + else + loadingGreenBar.Size = newSize + loadingGreenBar.Visible = (newSize.X.Scale > 0) + end + end + + loadingGreenBar.Changed:connect(function(prop) + if prop == "Size" then + loadingPercent.Text = tostring(math.ceil(loadingGreenBar.Size.X.Scale * 100)) .. "%" + end + end) + + return loadingFrame, updateLoadingGuiPercent, cancelButtonClicked +end + +t.CreatePluginFrame = function(name, size, position, scrollable, parent) + function createMenuButton(size, position, text, fontsize, name, parent) + local button = Instance.new "TextButton" + button.AutoButtonColor = false + button.Name = name + button.BackgroundTransparency = 1 + button.Position = position + button.Size = size + button.Font = Enum.Font.ArialBold + button.FontSize = fontsize + button.Text = text + button.TextColor3 = Color3.new(1, 1, 1) + button.BorderSizePixel = 0 + button.BackgroundColor3 = Color3.new(20 / 255, 20 / 255, 20 / 255) + + button.MouseEnter:connect(function() + if button.Selected then + return + end + button.BackgroundTransparency = 0 + end) + button.MouseLeave:connect(function() + if button.Selected then + return + end + button.BackgroundTransparency = 1 + end) + + button.Parent = parent + + return button + end + + local dragBar = Instance.new "Frame" + dragBar.Name = tostring(name) .. "DragBar" + dragBar.BackgroundColor3 = Color3.new(39 / 255, 39 / 255, 39 / 255) + dragBar.BorderColor3 = Color3.new(0, 0, 0) + if size then + dragBar.Size = UDim2.new(size.X.Scale, size.X.Offset, 0, 20) + UDim2.new(0, 20, 0, 0) + else + dragBar.Size = UDim2.new(0, 183, 0, 20) + end + if position then + dragBar.Position = position + end + dragBar.Active = true + dragBar.Draggable = true + --dragBar.Visible = false + dragBar.MouseEnter:connect(function() + dragBar.BackgroundColor3 = Color3.new(49 / 255, 49 / 255, 49 / 255) + end) + dragBar.MouseLeave:connect(function() + dragBar.BackgroundColor3 = Color3.new(39 / 255, 39 / 255, 39 / 255) + end) + dragBar.Parent = parent + + -- plugin name label + local pluginNameLabel = Instance.new "TextLabel" + pluginNameLabel.Name = "BarNameLabel" + pluginNameLabel.Text = " " .. tostring(name) + pluginNameLabel.TextColor3 = Color3.new(1, 1, 1) + pluginNameLabel.TextStrokeTransparency = 0 + pluginNameLabel.Size = UDim2.new(1, 0, 1, 0) + pluginNameLabel.Font = Enum.Font.ArialBold + pluginNameLabel.FontSize = Enum.FontSize.Size18 + pluginNameLabel.TextXAlignment = Enum.TextXAlignment.Left + pluginNameLabel.BackgroundTransparency = 1 + pluginNameLabel.Parent = dragBar + + -- close button + local closeButton = createMenuButton( + UDim2.new(0, 15, 0, 17), + UDim2.new(1, -16, 0.5, -8), + "X", + Enum.FontSize.Size14, + "CloseButton", + dragBar + ) + local closeEvent = Instance.new "BindableEvent" + closeEvent.Name = "CloseEvent" + closeEvent.Parent = closeButton + closeButton.MouseButton1Click:connect(function() + closeEvent:Fire() + closeButton.BackgroundTransparency = 1 + end) + + -- help button + local helpButton = createMenuButton( + UDim2.new(0, 15, 0, 17), + UDim2.new(1, -51, 0.5, -8), + "?", + Enum.FontSize.Size14, + "HelpButton", + dragBar + ) + local helpFrame = Instance.new "Frame" + helpFrame.Name = "HelpFrame" + helpFrame.BackgroundColor3 = Color3.new(0, 0, 0) + helpFrame.Size = UDim2.new(0, 300, 0, 552) + helpFrame.Position = UDim2.new(1, 5, 0, 0) + helpFrame.Active = true + helpFrame.BorderSizePixel = 0 + helpFrame.Visible = false + helpFrame.Parent = dragBar + + helpButton.MouseButton1Click:connect(function() + helpFrame.Visible = not helpFrame.Visible + if helpFrame.Visible then + helpButton.Selected = true + helpButton.BackgroundTransparency = 0 + local screenGui = getScreenGuiAncestor(helpFrame) + if screenGui then + if helpFrame.AbsolutePosition.X + helpFrame.AbsoluteSize.X > screenGui.AbsoluteSize.X then --position on left hand side + helpFrame.Position = UDim2.new(0, -5 - helpFrame.AbsoluteSize.X, 0, 0) + else -- position on right hand side + helpFrame.Position = UDim2.new(1, 5, 0, 0) + end + else + helpFrame.Position = UDim2.new(1, 5, 0, 0) + end + else + helpButton.Selected = false + helpButton.BackgroundTransparency = 1 + end + end) + + local minimizeButton = createMenuButton( + UDim2.new(0, 16, 0, 17), + UDim2.new(1, -34, 0.5, -8), + "-", + Enum.FontSize.Size14, + "MinimizeButton", + dragBar + ) + minimizeButton.TextYAlignment = Enum.TextYAlignment.Top + + local minimizeFrame = Instance.new "Frame" + minimizeFrame.Name = "MinimizeFrame" + minimizeFrame.BackgroundColor3 = Color3.new(73 / 255, 73 / 255, 73 / 255) + minimizeFrame.BorderColor3 = Color3.new(0, 0, 0) + minimizeFrame.Position = UDim2.new(0, 0, 1, 0) + if size then + minimizeFrame.Size = UDim2.new(size.X.Scale, size.X.Offset, 0, 50) + UDim2.new(0, 20, 0, 0) + else + minimizeFrame.Size = UDim2.new(0, 183, 0, 50) + end + minimizeFrame.Visible = false + minimizeFrame.Parent = dragBar + + local minimizeBigButton = Instance.new "TextButton" + minimizeBigButton.Position = UDim2.new(0.5, -50, 0.5, -20) + minimizeBigButton.Name = "MinimizeButton" + minimizeBigButton.Size = UDim2.new(0, 100, 0, 40) + minimizeBigButton.Style = Enum.ButtonStyle.RobloxButton + minimizeBigButton.Font = Enum.Font.ArialBold + minimizeBigButton.FontSize = Enum.FontSize.Size18 + minimizeBigButton.TextColor3 = Color3.new(1, 1, 1) + minimizeBigButton.Text = "Show" + minimizeBigButton.Parent = minimizeFrame + + local separatingLine = Instance.new "Frame" + separatingLine.Name = "SeparatingLine" + separatingLine.BackgroundColor3 = Color3.new(115 / 255, 115 / 255, 115 / 255) + separatingLine.BorderSizePixel = 0 + separatingLine.Position = UDim2.new(1, -18, 0.5, -7) + separatingLine.Size = UDim2.new(0, 1, 0, 14) + separatingLine.Parent = dragBar + + local otherSeparatingLine = separatingLine:clone() + otherSeparatingLine.Position = UDim2.new(1, -35, 0.5, -7) + otherSeparatingLine.Parent = dragBar + + local widgetContainer = Instance.new "Frame" + widgetContainer.Name = "WidgetContainer" + widgetContainer.BackgroundTransparency = 1 + widgetContainer.Position = UDim2.new(0, 0, 1, 0) + widgetContainer.BorderColor3 = Color3.new(0, 0, 0) + if not scrollable then + widgetContainer.BackgroundTransparency = 0 + widgetContainer.BackgroundColor3 = Color3.new(72 / 255, 72 / 255, 72 / 255) + end + widgetContainer.Parent = dragBar + + if size then + if scrollable then + widgetContainer.Size = size + else + widgetContainer.Size = UDim2.new(0, dragBar.AbsoluteSize.X, size.Y.Scale, size.Y.Offset) + end + else + if scrollable then + widgetContainer.Size = UDim2.new(0, 163, 0, 400) + else + widgetContainer.Size = UDim2.new(0, dragBar.AbsoluteSize.X, 0, 400) + end + end + if position then + widgetContainer.Position = position + UDim2.new(0, 0, 0, 20) + end + + local frame, control, verticalDragger = nil + if scrollable then + --frame for widgets + frame, control = t.CreateTrueScrollingFrame() + frame.Size = UDim2.new(1, 0, 1, 0) + frame.BackgroundColor3 = Color3.new(72 / 255, 72 / 255, 72 / 255) + frame.BorderColor3 = Color3.new(0, 0, 0) + frame.Active = true + frame.Parent = widgetContainer + control.Parent = dragBar + control.BackgroundColor3 = Color3.new(72 / 255, 72 / 255, 72 / 255) + control.BorderSizePixel = 0 + control.BackgroundTransparency = 0 + control.Position = UDim2.new(1, -21, 1, 1) + if size then + control.Size = UDim2.new(0, 21, size.Y.Scale, size.Y.Offset) + else + control.Size = UDim2.new(0, 21, 0, 400) + end + control:FindFirstChild("ScrollDownButton").Position = UDim2.new(0, 0, 1, -20) + + local fakeLine = Instance.new "Frame" + fakeLine.Name = "FakeLine" + fakeLine.BorderSizePixel = 0 + fakeLine.BackgroundColor3 = Color3.new(0, 0, 0) + fakeLine.Size = UDim2.new(0, 1, 1, 1) + fakeLine.Position = UDim2.new(1, 0, 0, 0) + fakeLine.Parent = control + + verticalDragger = Instance.new "TextButton" + verticalDragger.ZIndex = 2 + verticalDragger.AutoButtonColor = false + verticalDragger.Name = "VerticalDragger" + verticalDragger.BackgroundColor3 = Color3.new(50 / 255, 50 / 255, 50 / 255) + verticalDragger.BorderColor3 = Color3.new(0, 0, 0) + verticalDragger.Size = UDim2.new(1, 20, 0, 20) + verticalDragger.Position = UDim2.new(0, 0, 1, 0) + verticalDragger.Active = true + verticalDragger.Text = "" + verticalDragger.Parent = widgetContainer + + local scrubFrame = Instance.new "Frame" + scrubFrame.Name = "ScrubFrame" + scrubFrame.BackgroundColor3 = Color3.new(1, 1, 1) + scrubFrame.BorderSizePixel = 0 + scrubFrame.Position = UDim2.new(0.5, -5, 0.5, 0) + scrubFrame.Size = UDim2.new(0, 10, 0, 1) + scrubFrame.ZIndex = 5 + scrubFrame.Parent = verticalDragger + local scrubTwo = scrubFrame:clone() + scrubTwo.Position = UDim2.new(0.5, -5, 0.5, -2) + scrubTwo.Parent = verticalDragger + local scrubThree = scrubFrame:clone() + scrubThree.Position = UDim2.new(0.5, -5, 0.5, 2) + scrubThree.Parent = verticalDragger + + local areaSoak = Instance.new "TextButton" + areaSoak.Name = "AreaSoak" + areaSoak.Size = UDim2.new(1, 0, 1, 0) + areaSoak.BackgroundTransparency = 1 + areaSoak.BorderSizePixel = 0 + areaSoak.Text = "" + areaSoak.ZIndex = 10 + areaSoak.Visible = false + areaSoak.Active = true + areaSoak.Parent = getScreenGuiAncestor(parent) + + local draggingVertical = false + local startYPos = nil + verticalDragger.MouseEnter:connect(function() + verticalDragger.BackgroundColor3 = Color3.new(60 / 255, 60 / 255, 60 / 255) + end) + verticalDragger.MouseLeave:connect(function() + verticalDragger.BackgroundColor3 = Color3.new(50 / 255, 50 / 255, 50 / 255) + end) + verticalDragger.MouseButton1Down:connect(function(_, y) + draggingVertical = true + areaSoak.Visible = true + startYPos = y + end) + areaSoak.MouseButton1Up:connect(function() + draggingVertical = false + areaSoak.Visible = false + end) + areaSoak.MouseMoved:connect(function(_, y) + if not draggingVertical then + return + end + + local yDelta = y - startYPos + if not control.ScrollDownButton.Visible and yDelta > 0 then + return + end + + if (widgetContainer.Size.Y.Offset + yDelta) < 150 then + widgetContainer.Size = UDim2.new( + widgetContainer.Size.X.Scale, + widgetContainer.Size.X.Offset, + widgetContainer.Size.Y.Scale, + 150 + ) + control.Size = UDim2.new(0, 21, 0, 150) + return + end + + startYPos = y + + if widgetContainer.Size.Y.Offset + yDelta >= 0 then + widgetContainer.Size = UDim2.new( + widgetContainer.Size.X.Scale, + widgetContainer.Size.X.Offset, + widgetContainer.Size.Y.Scale, + widgetContainer.Size.Y.Offset + yDelta + ) + control.Size = UDim2.new(0, 21, 0, control.Size.Y.Offset + yDelta) + end + end) + end + + local function switchMinimize() + minimizeFrame.Visible = not minimizeFrame.Visible + if scrollable then + frame.Visible = not frame.Visible + verticalDragger.Visible = not verticalDragger.Visible + control.Visible = not control.Visible + else + widgetContainer.Visible = not widgetContainer.Visible + end + + if minimizeFrame.Visible then + minimizeButton.Text = "+" + else + minimizeButton.Text = "-" + end + end + + minimizeBigButton.MouseButton1Click:connect(function() + switchMinimize() + end) + + minimizeButton.MouseButton1Click:connect(function() + switchMinimize() + end) + + if scrollable then + return dragBar, frame, helpFrame, closeEvent + else + return dragBar, widgetContainer, helpFrame, closeEvent + end +end + +t.Help = function(funcNameOrFunc) + --input argument can be a string or a function. Should return a description (of arguments and expected side effects) + if funcNameOrFunc == "CreatePropertyDropDownMenu" or funcNameOrFunc == t.CreatePropertyDropDownMenu then + return "Function CreatePropertyDropDownMenu. " + .. "Arguments: (instance, propertyName, enumType). " + .. "Side effect: returns a container with a drop-down-box that is linked to the 'property' field of 'instance' which is of type 'enumType'" + end + if funcNameOrFunc == "CreateDropDownMenu" or funcNameOrFunc == t.CreateDropDownMenu then + return "Function CreateDropDownMenu. " + .. "Arguments: (items, onItemSelected). " + .. "Side effect: Returns 2 results, a container to the gui object and a 'updateSelection' function for external updating. The container is a drop-down-box created around a list of items" + end + if funcNameOrFunc == "CreateMessageDialog" or funcNameOrFunc == t.CreateMessageDialog then + return "Function CreateMessageDialog. " + .. "Arguments: (title, message, buttons). " + .. "Side effect: Returns a gui object of a message box with 'title' and 'message' as passed in. 'buttons' input is an array of Tables contains a 'Text' and 'Function' field for the text/callback of each button" + end + if funcNameOrFunc == "CreateStyledMessageDialog" or funcNameOrFunc == t.CreateStyledMessageDialog then + return "Function CreateStyledMessageDialog. " + .. "Arguments: (title, message, style, buttons). " + .. "Side effect: Returns a gui object of a message box with 'title' and 'message' as passed in. 'buttons' input is an array of Tables contains a 'Text' and 'Function' field for the text/callback of each button, 'style' is a string, either Error, Notify or Confirm" + end + if funcNameOrFunc == "GetFontHeight" or funcNameOrFunc == t.GetFontHeight then + return "Function GetFontHeight. " + .. "Arguments: (font, fontSize). " + .. "Side effect: returns the size in pixels of the given font + fontSize" + end + if funcNameOrFunc == "CreateScrollingFrame" or funcNameOrFunc == t.CreateScrollingFrame then + return "Function CreateScrollingFrame. " + .. "Arguments: (orderList, style) " + .. "Side effect: returns 4 objects, (scrollFrame, scrollUpButton, scrollDownButton, recalculateFunction). 'scrollFrame' can be filled with GuiObjects. It will lay them out and allow scrollUpButton/scrollDownButton to interact with them. Orderlist is optional (and specifies the order to layout the children. Without orderlist, it uses the children order. style is also optional, and allows for a 'grid' styling if style is passed 'grid' as a string. recalculateFunction can be called when a relayout is needed (when orderList changes)" + end + if funcNameOrFunc == "CreateTrueScrollingFrame" or funcNameOrFunc == t.CreateTrueScrollingFrame then + return "Function CreateTrueScrollingFrame. " + .. "Arguments: (nil) " + .. "Side effect: returns 2 objects, (scrollFrame, controlFrame). 'scrollFrame' can be filled with GuiObjects, and they will be clipped if not inside the frame's bounds. controlFrame has children scrollup and scrolldown, as well as a slider. controlFrame can be parented to any guiobject and it will readjust itself to fit." + end + if funcNameOrFunc == "AutoTruncateTextObject" or funcNameOrFunc == t.AutoTruncateTextObject then + return "Function AutoTruncateTextObject. " + .. "Arguments: (textLabel) " + .. "Side effect: returns 2 objects, (textLabel, changeText). The 'textLabel' input is modified to automatically truncate text (with ellipsis), if it gets too small to fit. 'changeText' is a function that can be used to change the text, it takes 1 string as an argument" + end + if funcNameOrFunc == "CreateSlider" or funcNameOrFunc == t.CreateSlider then + return "Function CreateSlider. " + .. "Arguments: (steps, width, position) " + .. "Side effect: returns 2 objects, (sliderGui, sliderPosition). The 'steps' argument specifies how many different positions the slider can hold along the bar. 'width' specifies in pixels how wide the bar should be (modifiable afterwards if desired). 'position' argument should be a UDim2 for slider positioning. 'sliderPosition' is an IntValue whose current .Value specifies the specific step the slider is currently on." + end + if funcNameOrFunc == "CreateLoadingFrame" or funcNameOrFunc == t.CreateLoadingFrame then + return "Function CreateLoadingFrame. " + .. "Arguments: (name, size, position) " + .. "Side effect: Creates a gui that can be manipulated to show progress for a particular action. Name appears above the loading bar, and size and position are udim2 values (both size and position are optional arguments). Returns 3 arguments, the first being the gui created. The second being updateLoadingGuiPercent, which is a bindable function. This function takes one argument (two optionally), which should be a number between 0 and 1, representing the percentage the loading gui should be at. The second argument to this function is a boolean value that if set to true will tween the current percentage value to the new percentage value, therefore our third argument is how long this tween should take. Our third returned argument is a BindableEvent, that when fired means that someone clicked the cancel button on the dialog." + end + if funcNameOrFunc == "CreateTerrainMaterialSelector" or funcNameOrFunc == t.CreateTerrainMaterialSelector then + return "Function CreateTerrainMaterialSelector. " + .. "Arguments: (size, position) " + .. "Side effect: Size and position are UDim2 values that specifies the selector's size and position. Both size and position are optional arguments. This method returns 3 objects (terrainSelectorGui, terrainSelected, forceTerrainSelection). terrainSelectorGui is just the gui object that we generate with this function, parent it as you like. TerrainSelected is a BindableEvent that is fired whenever a new terrain type is selected in the gui. ForceTerrainSelection is a function that takes an argument of Enum.CellMaterial and will force the gui to show that material as currently selected." + end +end + +return t diff --git a/lua/45374389.lua b/lua/45374389.lua new file mode 100644 index 0000000..a197f9f --- /dev/null +++ b/lua/45374389.lua @@ -0,0 +1,20 @@ +local t = {} + +t.Foo = function() + print "foo" +end + +t.Bar = function() + print "bar" +end + +t.Help = function(funcNameOrFunc) + --input argument can be a string or a function. Should return a description (of arguments and expected side effects) + if funcNameOrFunc == "Foo" or funcNameOrFunc == t.Foo then + return "Function Foo. Arguments: None. Side effect: prints foo" + elseif funcNameOrFunc == "Bar" or funcNameOrFunc == t.Bar then + return "Function Bar. Arguments: None. Side effect: prints bar" + end +end + +return t diff --git a/lua/46295863.lua b/lua/46295863.lua new file mode 100644 index 0000000..a13a343 --- /dev/null +++ b/lua/46295863.lua @@ -0,0 +1,2417 @@ +local function waitForChild(instance, name) + while not instance:FindFirstChild(name) do + instance.ChildAdded:wait() + end +end + +local function waitForProperty(instance, property) + while not instance[property] do + instance.Changed:wait() + end +end + +-- A Few Script Globals +local gui +if script.Parent:FindFirstChild "ControlFrame" then + gui = script.Parent:FindFirstChild "ControlFrame" +else + gui = script.Parent +end + +local helpButton = nil +local updateCameraDropDownSelection = nil +local updateVideoCaptureDropDownSelection = nil +local tweenTime = 0.2 + +local mouseLockLookScreenUrl = "http://www.roblox.com/asset?id=54071825" +local classicLookScreenUrl = "http://www.roblox.com/Asset?id=45915798" + +local hasGraphicsSlider = (game:GetService("CoreGui").Version >= 5) +local GraphicsQualityLevels = 10 -- how many levels we allow on graphics slider +local recordingVideo = false + +local currentMenuSelection = nil +local lastMenuSelection = {} + +-- local defaultPosition = UDim2.new(0, 0, 0, 0) +-- local newGuiPlaces = { 0, 41324860 } + +local centerDialogs = {} +local mainShield = nil + +local inStudioMode = UserSettings().GameSettings:InStudioMode() + +local macClient = false +local success, isMac = pcall(function() + return not game.GuiService.IsWindows +end) +macClient = success and isMac + +local function Color3I(r, g, b) + return Color3.new(r / 255, g / 255, b / 255) +end + +local function robloxLock(instance) + instance.RobloxLocked = true + local children = instance:GetChildren() + if children then + for _, child in ipairs(children) do + robloxLock(child) + end + end +end + +function resumeGameFunction(shield) + shield.Settings:TweenPosition( + UDim2.new(0.5, -262, -0.5, -200), + Enum.EasingDirection.InOut, + Enum.EasingStyle.Sine, + tweenTime, + true + ) + delay(tweenTime, function() + shield.Visible = false + for i = 1, #centerDialogs do + centerDialogs[i].Visible = false + game.GuiService:RemoveCenterDialog(centerDialogs[i]) + end + game.GuiService:RemoveCenterDialog(shield) + settingsButton.Active = true + currentMenuSelection = nil + lastMenuSelection = {} + end) +end + +function goToMenu(container, menuName, moveDirection, size, position) + if type(menuName) ~= "string" then + return + end + + table.insert(lastMenuSelection, currentMenuSelection) + if menuName == "GameMainMenu" then + lastMenuSelection = {} + end + + local containerChildren = container:GetChildren() + for i = 1, #containerChildren do + if containerChildren[i].Name == menuName then + containerChildren[i].Visible = true + currentMenuSelection = + { container = container, name = menuName, direction = moveDirection, lastSize = size } + -- selectedMenu = true + if size and position then + containerChildren[i]:TweenSizeAndPosition( + size, + position, + Enum.EasingDirection.InOut, + Enum.EasingStyle.Sine, + tweenTime, + true + ) + elseif size then + containerChildren[i]:TweenSizeAndPosition( + size, + UDim2.new(0.5, -size.X.Offset / 2, 0.5, -size.Y.Offset / 2), + Enum.EasingDirection.InOut, + Enum.EasingStyle.Sine, + tweenTime, + true + ) + else + containerChildren[i]:TweenPosition( + UDim2.new(0, 0, 0, 0), + Enum.EasingDirection.InOut, + Enum.EasingStyle.Sine, + tweenTime, + true + ) + end + else + if moveDirection == "left" then + containerChildren[i]:TweenPosition( + UDim2.new(-1, -525, 0, 0), + Enum.EasingDirection.InOut, + Enum.EasingStyle.Sine, + tweenTime, + true + ) + elseif moveDirection == "right" then + containerChildren[i]:TweenPosition( + UDim2.new(1, 525, 0, 0), + Enum.EasingDirection.InOut, + Enum.EasingStyle.Sine, + tweenTime, + true + ) + elseif moveDirection == "up" then + containerChildren[i]:TweenPosition( + UDim2.new(0, 0, -1, -400), + Enum.EasingDirection.InOut, + Enum.EasingStyle.Sine, + tweenTime, + true + ) + elseif moveDirection == "down" then + containerChildren[i]:TweenPosition( + UDim2.new(0, 0, 1, 400), + Enum.EasingDirection.InOut, + Enum.EasingStyle.Sine, + tweenTime, + true + ) + end + delay(tweenTime, function() + containerChildren[i].Visible = false + end) + end + end +end + +function resetLocalCharacter() + local player = game.Players.LocalPlayer + if player then + if player.Character and player.Character:FindFirstChild "Humanoid" then + player.Character.Humanoid.Health = 0 + end + end +end + +local function createTextButton(text, style, fontSize, buttonSize, buttonPosition) + local newTextButton = Instance.new "TextButton" + newTextButton.Font = Enum.Font.Arial + newTextButton.FontSize = fontSize + newTextButton.Size = buttonSize + newTextButton.Position = buttonPosition + newTextButton.Style = style + newTextButton.TextColor3 = Color3.new(1, 1, 1) + newTextButton.Text = text + return newTextButton +end + +local function CreateTextButtons(frame, buttons, yPos, ySize) + if #buttons < 1 then + error "Must have more than one button" + end + + local buttonNum = 1 + local buttonObjs = {} + + local function toggleSelection(button) + for _, obj in ipairs(buttonObjs) do + if obj == button then + obj.Style = Enum.ButtonStyle.RobloxButtonDefault + else + obj.Style = Enum.ButtonStyle.RobloxButton + end + end + end + + for _, obj in ipairs(buttons) do + local button = Instance.new "TextButton" + button.Name = "Button" .. buttonNum + button.Font = Enum.Font.Arial + button.FontSize = Enum.FontSize.Size18 + button.AutoButtonColor = true + button.Style = Enum.ButtonStyle.RobloxButton + button.Text = obj.Text + button.TextColor3 = Color3.new(1, 1, 1) + button.MouseButton1Click:connect(function() + toggleSelection(button) + obj.Function() + end) + button.Parent = frame + buttonObjs[buttonNum] = button + + buttonNum = buttonNum + 1 + end + + toggleSelection(buttonObjs[1]) + + local numButtons = buttonNum - 1 + + if numButtons == 1 then + frame.Button1.Position = UDim2.new(0.35, 0, yPos.Scale, yPos.Offset) + frame.Button1.Size = UDim2.new(0.4, 0, ySize.Scale, ySize.Offset) + elseif numButtons == 2 then + frame.Button1.Position = UDim2.new(0.1, 0, yPos.Scale, yPos.Offset) + frame.Button1.Size = UDim2.new(0.35, 0, ySize.Scale, ySize.Offset) + + frame.Button2.Position = UDim2.new(0.55, 0, yPos.Scale, yPos.Offset) + frame.Button2.Size = UDim2.new(0.35, 0, ySize.Scale, ySize.Offset) + elseif numButtons >= 3 then + local spacing = 0.1 / numButtons + local buttonSize = 0.9 / numButtons + + buttonNum = 1 + while buttonNum <= numButtons do + buttonObjs[buttonNum].Position = + UDim2.new(spacing * buttonNum + (buttonNum - 1) * buttonSize, 0, yPos.Scale, yPos.Offset) + buttonObjs[buttonNum].Size = UDim2.new(buttonSize, 0, ySize.Scale, ySize.Offset) + buttonNum = buttonNum + 1 + end + end +end + +function setRecordGui(recording, stopRecordButton, recordVideoButton) + if recording then + stopRecordButton.Visible = true + recordVideoButton.Text = "Stop Recording" + else + stopRecordButton.Visible = false + recordVideoButton.Text = "Record Video" + end +end + +function recordVideoClick(recordVideoButton, stopRecordButton) + recordingVideo = not recordingVideo + setRecordGui(recordingVideo, stopRecordButton, recordVideoButton) +end + +function backToGame(buttonClicked, shield, settingsButton) + buttonClicked.Parent.Parent.Parent.Parent.Visible = false + shield.Visible = false + for i = 1, #centerDialogs do + game.GuiService:RemoveCenterDialog(centerDialogs[i]) + centerDialogs[i].Visible = false + end + centerDialogs = {} + game.GuiService:RemoveCenterDialog(shield) + settingsButton.Active = true +end + +function setDisabledState(guiObject) + if not guiObject then + return + end + + if guiObject:IsA "TextLabel" then + guiObject.TextTransparency = 0.9 + elseif guiObject:IsA "TextButton" then + guiObject.TextTransparency = 0.9 + guiObject.Active = false + else + if guiObject["ClassName"] then + print("setDisabledState() got object of unsupported type. object type is ", guiObject.ClassName) + end + end +end + +local function createHelpDialog(baseZIndex) + if helpButton == nil then + if gui:FindFirstChild "TopLeftControl" and gui.TopLeftControl:FindFirstChild "Help" then + helpButton = gui.TopLeftControl.Help + elseif gui:FindFirstChild "BottomRightControl" and gui.BottomRightControl:FindFirstChild "Help" then + helpButton = gui.BottomRightControl.Help + end + end + + local shield = Instance.new "Frame" + shield.Name = "HelpDialogShield" + shield.Active = true + shield.Visible = false + shield.Size = UDim2.new(1, 0, 1, 0) + shield.BackgroundColor3 = Color3I(51, 51, 51) + shield.BorderColor3 = Color3I(27, 42, 53) + shield.BackgroundTransparency = 0.4 + shield.ZIndex = baseZIndex + 1 + + local helpDialog = Instance.new "Frame" + helpDialog.Name = "HelpDialog" + helpDialog.Style = Enum.FrameStyle.RobloxRound + helpDialog.Position = UDim2.new(0.2, 0, 0.2, 0) + helpDialog.Size = UDim2.new(0.6, 0, 0.6, 0) + helpDialog.Active = true + helpDialog.Parent = shield + + local titleLabel = Instance.new "TextLabel" + titleLabel.Name = "Title" + titleLabel.Text = "Keyboard & Mouse Controls" + titleLabel.Font = Enum.Font.ArialBold + titleLabel.FontSize = Enum.FontSize.Size36 + titleLabel.Position = UDim2.new(0, 0, 0.025, 0) + titleLabel.Size = UDim2.new(1, 0, 0, 40) + titleLabel.TextColor3 = Color3.new(1, 1, 1) + titleLabel.BackgroundTransparency = 1 + titleLabel.Parent = helpDialog + + local buttonRow = Instance.new "Frame" + buttonRow.Name = "Buttons" + buttonRow.Position = UDim2.new(0.1, 0, 0.07, 40) + buttonRow.Size = UDim2.new(0.8, 0, 0, 45) + buttonRow.BackgroundTransparency = 1 + buttonRow.Parent = helpDialog + + local imageFrame = Instance.new "Frame" + imageFrame.Name = "ImageFrame" + imageFrame.Position = UDim2.new(0.05, 0, 0.075, 80) + imageFrame.Size = UDim2.new(0.9, 0, 0.9, -120) + imageFrame.BackgroundTransparency = 1 + imageFrame.Parent = helpDialog + + local layoutFrame = Instance.new "Frame" + layoutFrame.Name = "LayoutFrame" + layoutFrame.Position = UDim2.new(0.5, 0, 0, 0) + layoutFrame.Size = UDim2.new(1.5, 0, 1, 0) + layoutFrame.BackgroundTransparency = 1 + layoutFrame.SizeConstraint = Enum.SizeConstraint.RelativeYY + layoutFrame.Parent = imageFrame + + local image = Instance.new "ImageLabel" + image.Name = "Image" + if UserSettings().GameSettings.ControlMode == Enum.ControlMode["Mouse Lock Switch"] then + image.Image = mouseLockLookScreenUrl + else + image.Image = classicLookScreenUrl + end + image.Position = UDim2.new(-0.5, 0, 0, 0) + image.Size = UDim2.new(1, 0, 1, 0) + image.BackgroundTransparency = 1 + image.Parent = layoutFrame + + local buttons = {} + buttons[1] = {} + buttons[1].Text = "Look" + buttons[1].Function = function() + if UserSettings().GameSettings.ControlMode == Enum.ControlMode["Mouse Lock Switch"] then + image.Image = mouseLockLookScreenUrl + else + image.Image = classicLookScreenUrl + end + end + buttons[2] = {} + buttons[2].Text = "Move" + buttons[2].Function = function() + image.Image = "http://www.roblox.com/Asset?id=45915811" + end + buttons[3] = {} + buttons[3].Text = "Gear" + buttons[3].Function = function() + image.Image = "http://www.roblox.com/Asset?id=45917596" + end + buttons[4] = {} + buttons[4].Text = "Zoom" + buttons[4].Function = function() + image.Image = "http://www.roblox.com/Asset?id=45915825" + end + + CreateTextButtons(buttonRow, buttons, UDim.new(0, 0), UDim.new(1, 0)) + + -- set up listeners for type of mouse mode, but keep constructing gui at same time + delay(0, function() + waitForChild(gui, "UserSettingsShield") + waitForChild(gui.UserSettingsShield, "Settings") + waitForChild(gui.UserSettingsShield.Settings, "SettingsStyle") + waitForChild(gui.UserSettingsShield.Settings.SettingsStyle, "GameSettingsMenu") + waitForChild(gui.UserSettingsShield.Settings.SettingsStyle.GameSettingsMenu, "CameraField") + waitForChild(gui.UserSettingsShield.Settings.SettingsStyle.GameSettingsMenu.CameraField, "DropDownMenuButton") + gui.UserSettingsShield.Settings.SettingsStyle.GameSettingsMenu.CameraField.DropDownMenuButton.Changed:connect( + function(prop) + if prop ~= "Text" then + return + end + if buttonRow.Button1.Style == Enum.ButtonStyle.RobloxButtonDefault then -- only change if this is the currently selected panel + if + gui.UserSettingsShield.Settings.SettingsStyle.GameSettingsMenu.CameraField.DropDownMenuButton.Text + == "Classic" + then + image.Image = classicLookScreenUrl + else + image.Image = mouseLockLookScreenUrl + end + end + end + ) + end) + + local okBtn = Instance.new "TextButton" + okBtn.Name = "OkBtn" + okBtn.Text = "OK" + okBtn.Modal = true + okBtn.Size = UDim2.new(0.3, 0, 0, 45) + okBtn.Position = UDim2.new(0.35, 0, 0.975, -50) + okBtn.Font = Enum.Font.Arial + okBtn.FontSize = Enum.FontSize.Size18 + okBtn.BackgroundTransparency = 1 + okBtn.TextColor3 = Color3.new(1, 1, 1) + okBtn.Style = Enum.ButtonStyle.RobloxButtonDefault + okBtn.MouseButton1Click:connect(function() + shield.Visible = false + game.GuiService:RemoveCenterDialog(shield) + end) + okBtn.Parent = helpDialog + + robloxLock(shield) + return shield +end + +local function createLeaveConfirmationMenu(baseZIndex, shield) + local frame = Instance.new "Frame" + frame.Name = "LeaveConfirmationMenu" + frame.BackgroundTransparency = 1 + frame.Size = UDim2.new(1, 0, 1, 0) + frame.Position = UDim2.new(0, 0, 2, 400) + frame.ZIndex = baseZIndex + 4 + + local yesButton = createTextButton( + "Leave", + Enum.ButtonStyle.RobloxButton, + Enum.FontSize.Size24, + UDim2.new(0, 128, 0, 50), + UDim2.new(0, 313, 0.8, 0) + ) + yesButton.Name = "YesButton" + yesButton.ZIndex = baseZIndex + 4 + yesButton.Parent = frame + yesButton.Modal = true + yesButton:SetVerb "Exit" + + local noButton = createTextButton( + "Stay", + Enum.ButtonStyle.RobloxButtonDefault, + Enum.FontSize.Size24, + UDim2.new(0, 128, 0, 50), + UDim2.new(0, 90, 0.8, 0) + ) + noButton.Name = "NoButton" + noButton.Parent = frame + noButton.ZIndex = baseZIndex + 4 + noButton.MouseButton1Click:connect(function() + goToMenu(shield.Settings.SettingsStyle, "GameMainMenu", "down", UDim2.new(0, 525, 0, 430)) + shield.Settings:TweenSize( + UDim2.new(0, 525, 0, 430), + Enum.EasingDirection.InOut, + Enum.EasingStyle.Sine, + tweenTime, + true + ) + end) + + local leaveText = Instance.new "TextLabel" + leaveText.Name = "LeaveText" + leaveText.Text = "Leave this game?" + leaveText.Size = UDim2.new(1, 0, 0.8, 0) + leaveText.TextWrap = true + leaveText.TextColor3 = Color3.new(1, 1, 1) + leaveText.Font = Enum.Font.ArialBold + leaveText.FontSize = Enum.FontSize.Size36 + leaveText.BackgroundTransparency = 1 + leaveText.ZIndex = baseZIndex + 4 + leaveText.Parent = frame + + return frame +end + +local function createResetConfirmationMenu(baseZIndex, shield) + local frame = Instance.new "Frame" + frame.Name = "ResetConfirmationMenu" + frame.BackgroundTransparency = 1 + frame.Size = UDim2.new(1, 0, 1, 0) + frame.Position = UDim2.new(0, 0, 2, 400) + frame.ZIndex = baseZIndex + 4 + + local yesButton = createTextButton( + "Reset", + Enum.ButtonStyle.RobloxButtonDefault, + Enum.FontSize.Size24, + UDim2.new(0, 128, 0, 50), + UDim2.new(0, 313, 0, 299) + ) + yesButton.Name = "YesButton" + yesButton.ZIndex = baseZIndex + 4 + yesButton.Parent = frame + yesButton.Modal = true + yesButton.MouseButton1Click:connect(function() + resumeGameFunction(shield) + resetLocalCharacter() + end) + + local noButton = createTextButton( + "Cancel", + Enum.ButtonStyle.RobloxButton, + Enum.FontSize.Size24, + UDim2.new(0, 128, 0, 50), + UDim2.new(0, 90, 0, 299) + ) + noButton.Name = "NoButton" + noButton.Parent = frame + noButton.ZIndex = baseZIndex + 4 + noButton.MouseButton1Click:connect(function() + goToMenu(shield.Settings.SettingsStyle, "GameMainMenu", "down", UDim2.new(0, 525, 0, 430)) + shield.Settings:TweenSize( + UDim2.new(0, 525, 0, 430), + Enum.EasingDirection.InOut, + Enum.EasingStyle.Sine, + tweenTime, + true + ) + end) + + local resetCharacterText = Instance.new "TextLabel" + resetCharacterText.Name = "ResetCharacterText" + resetCharacterText.Text = "Are you sure you want to reset your character?" + resetCharacterText.Size = UDim2.new(1, 0, 0.8, 0) + resetCharacterText.TextWrap = true + resetCharacterText.TextColor3 = Color3.new(1, 1, 1) + resetCharacterText.Font = Enum.Font.ArialBold + resetCharacterText.FontSize = Enum.FontSize.Size36 + resetCharacterText.BackgroundTransparency = 1 + resetCharacterText.ZIndex = baseZIndex + 4 + resetCharacterText.Parent = frame + + local fineResetCharacterText = resetCharacterText:Clone() + fineResetCharacterText.Name = "FineResetCharacterText" + fineResetCharacterText.Text = "You will be put back on a spawn point" + fineResetCharacterText.Size = UDim2.new(0, 303, 0, 18) + fineResetCharacterText.Position = UDim2.new(0, 109, 0, 215) + fineResetCharacterText.FontSize = Enum.FontSize.Size18 + fineResetCharacterText.Parent = frame + + return frame +end + +local function createGameMainMenu(baseZIndex, shield) + local gameMainMenuFrame = Instance.new "Frame" + gameMainMenuFrame.Name = "GameMainMenu" + gameMainMenuFrame.BackgroundTransparency = 1 + gameMainMenuFrame.Size = UDim2.new(1, 0, 1, 0) + gameMainMenuFrame.ZIndex = baseZIndex + 4 + gameMainMenuFrame.Parent = settingsFrame + + -- GameMainMenu Children + + local gameMainMenuTitle = Instance.new "TextLabel" + gameMainMenuTitle.Name = "Title" + gameMainMenuTitle.Text = "Game Menu" + gameMainMenuTitle.BackgroundTransparency = 1 + gameMainMenuTitle.TextStrokeTransparency = 0 + gameMainMenuTitle.Font = Enum.Font.ArialBold + gameMainMenuTitle.FontSize = Enum.FontSize.Size36 + gameMainMenuTitle.Size = UDim2.new(1, 0, 0, 36) + gameMainMenuTitle.Position = UDim2.new(0, 0, 0, 4) + gameMainMenuTitle.TextColor3 = Color3.new(1, 1, 1) + gameMainMenuTitle.ZIndex = baseZIndex + 4 + gameMainMenuTitle.Parent = gameMainMenuFrame + + local robloxHelpButton = createTextButton( + "Help", + Enum.ButtonStyle.RobloxButton, + Enum.FontSize.Size18, + UDim2.new(0, 164, 0, 50), + UDim2.new(0, 82, 0, 256) + ) + robloxHelpButton.Name = "HelpButton" + robloxHelpButton.ZIndex = baseZIndex + 4 + robloxHelpButton.Parent = gameMainMenuFrame + helpButton = robloxHelpButton + + local helpDialog = createHelpDialog(baseZIndex) + helpDialog.Parent = gui + + helpButton.MouseButton1Click:connect(function() + table.insert(centerDialogs, helpDialog) + game.GuiService:AddCenterDialog( + helpDialog, + Enum.CenterDialogType.ModalDialog, + --ShowFunction + function() + helpDialog.Visible = true + mainShield.Visible = false + end, + --HideFunction + function() + helpDialog.Visible = false + end + ) + end) + helpButton.Active = true + + local helpShortcut = Instance.new "TextLabel" + helpShortcut.Name = "HelpShortcutText" + helpShortcut.Text = "F1" + helpShortcut.Visible = false + helpShortcut.BackgroundTransparency = 1 + helpShortcut.Font = Enum.Font.Arial + helpShortcut.FontSize = Enum.FontSize.Size12 + helpShortcut.Position = UDim2.new(0, 85, 0, 0) + helpShortcut.Size = UDim2.new(0, 30, 0, 30) + helpShortcut.TextColor3 = Color3.new(0, 1, 0) + helpShortcut.ZIndex = baseZIndex + 4 + helpShortcut.Parent = robloxHelpButton + + local screenshotButton = createTextButton( + "Screenshot", + Enum.ButtonStyle.RobloxButton, + Enum.FontSize.Size18, + UDim2.new(0, 168, 0, 50), + UDim2.new(0, 254, 0, 256) + ) + screenshotButton.Name = "ScreenshotButton" + screenshotButton.ZIndex = baseZIndex + 4 + screenshotButton.Parent = gameMainMenuFrame + screenshotButton.Visible = not macClient + screenshotButton:SetVerb "Screenshot" + + local screenshotShortcut = helpShortcut:clone() + screenshotShortcut.Name = "ScreenshotShortcutText" + screenshotShortcut.Text = "PrintSc" + screenshotShortcut.Position = UDim2.new(0, 118, 0, 0) + screenshotShortcut.Visible = true + screenshotShortcut.Parent = screenshotButton + + local recordVideoButton = createTextButton( + "Record Video", + Enum.ButtonStyle.RobloxButton, + Enum.FontSize.Size18, + UDim2.new(0, 168, 0, 50), + UDim2.new(0, 254, 0, 306) + ) + recordVideoButton.Name = "RecordVideoButton" + recordVideoButton.ZIndex = baseZIndex + 4 + recordVideoButton.Parent = gameMainMenuFrame + recordVideoButton.Visible = not macClient + recordVideoButton:SetVerb "RecordToggle" + + local recordVideoShortcut = helpShortcut:clone() + recordVideoShortcut.Visible = hasGraphicsSlider + recordVideoShortcut.Name = "RecordVideoShortcutText" + recordVideoShortcut.Text = "F12" + recordVideoShortcut.Position = UDim2.new(0, 120, 0, 0) + recordVideoShortcut.Parent = recordVideoButton + + local stopRecordButton = Instance.new "ImageButton" + stopRecordButton.Name = "StopRecordButton" + stopRecordButton.BackgroundTransparency = 1 + stopRecordButton.Image = "rbxasset://textures/ui/RecordStop.png" + stopRecordButton.Size = UDim2.new(0, 59, 0, 27) + stopRecordButton:SetVerb "RecordToggle" + + stopRecordButton.MouseButton1Click:connect(function() + recordVideoClick(recordVideoButton, stopRecordButton) + end) + stopRecordButton.Visible = false + stopRecordButton.Parent = gui + + local reportAbuseButton = createTextButton( + "Report Abuse", + Enum.ButtonStyle.RobloxButton, + Enum.FontSize.Size18, + UDim2.new(0, 164, 0, 50), + UDim2.new(0, 82, 0, 306) + ) + reportAbuseButton.Name = "ReportAbuseButton" + reportAbuseButton.ZIndex = baseZIndex + 4 + reportAbuseButton.Parent = gameMainMenuFrame + + local leaveGameButton = createTextButton( + "Leave Game", + Enum.ButtonStyle.RobloxButton, + Enum.FontSize.Size24, + UDim2.new(0, 340, 0, 50), + UDim2.new(0, 82, 0, 358) + ) + leaveGameButton.Name = "LeaveGameButton" + leaveGameButton.ZIndex = baseZIndex + 4 + leaveGameButton.Parent = gameMainMenuFrame + + local resumeGameButton = createTextButton( + "Resume Game", + Enum.ButtonStyle.RobloxButtonDefault, + Enum.FontSize.Size24, + UDim2.new(0, 340, 0, 50), + UDim2.new(0, 82, 0, 54) + ) + resumeGameButton.Name = "resumeGameButton" + resumeGameButton.ZIndex = baseZIndex + 4 + resumeGameButton.Parent = gameMainMenuFrame + resumeGameButton.Modal = true + resumeGameButton.MouseButton1Click:connect(function() + resumeGameFunction(shield) + end) + + local gameSettingsButton = createTextButton( + "Game Settings", + Enum.ButtonStyle.RobloxButton, + Enum.FontSize.Size24, + UDim2.new(0, 340, 0, 50), + UDim2.new(0, 82, 0, 156) + ) + gameSettingsButton.Name = "SettingsButton" + gameSettingsButton.ZIndex = baseZIndex + 4 + gameSettingsButton.Parent = gameMainMenuFrame + + if game:FindFirstChild "LoadingGuiService" and #game.LoadingGuiService:GetChildren() > 0 then + local gameSettingsButton = createTextButton( + "Game Instructions", + Enum.ButtonStyle.RobloxButton, + Enum.FontSize.Size24, + UDim2.new(0, 340, 0, 50), + UDim2.new(0, 82, 0, 207) + ) + gameSettingsButton.Name = "GameInstructions" + gameSettingsButton.ZIndex = baseZIndex + 4 + gameSettingsButton.Parent = gameMainMenuFrame + gameSettingsButton.MouseButton1Click:connect(function() + if game:FindFirstChild "Players" and game.Players["LocalPlayer"] then + local loadingGui = game.Players.LocalPlayer:FindFirstChild "PlayerLoadingGui" + if loadingGui then + loadingGui.Visible = true + end + end + end) + end + + local resetButton = createTextButton( + "Reset Character", + Enum.ButtonStyle.RobloxButton, + Enum.FontSize.Size24, + UDim2.new(0, 340, 0, 50), + UDim2.new(0, 82, 0, 105) + ) + resetButton.Name = "ResetButton" + resetButton.ZIndex = baseZIndex + 4 + resetButton.Parent = gameMainMenuFrame + + return gameMainMenuFrame +end + +local function createGameSettingsMenu(baseZIndex, _) + local gameSettingsMenuFrame = Instance.new "Frame" + gameSettingsMenuFrame.Name = "GameSettingsMenu" + gameSettingsMenuFrame.BackgroundTransparency = 1 + gameSettingsMenuFrame.Size = UDim2.new(1, 0, 1, 0) + gameSettingsMenuFrame.ZIndex = baseZIndex + 4 + + local title = Instance.new "TextLabel" + title.Name = "Title" + title.Text = "Settings" + title.Size = UDim2.new(1, 0, 0, 48) + title.Position = UDim2.new(0, 9, 0, -9) + title.Font = Enum.Font.ArialBold + title.FontSize = Enum.FontSize.Size36 + title.TextColor3 = Color3.new(1, 1, 1) + title.ZIndex = baseZIndex + 4 + title.BackgroundTransparency = 1 + title.Parent = gameSettingsMenuFrame + + local fullscreenText = Instance.new "TextLabel" + fullscreenText.Name = "FullscreenText" + fullscreenText.Text = "Fullscreen Mode" + fullscreenText.Size = UDim2.new(0, 124, 0, 18) + fullscreenText.Position = UDim2.new(0, 62, 0, 145) + fullscreenText.Font = Enum.Font.Arial + fullscreenText.FontSize = Enum.FontSize.Size18 + fullscreenText.TextColor3 = Color3.new(1, 1, 1) + fullscreenText.ZIndex = baseZIndex + 4 + fullscreenText.BackgroundTransparency = 1 + fullscreenText.Parent = gameSettingsMenuFrame + + local fullscreenShortcut = Instance.new "TextLabel" + fullscreenShortcut.Visible = hasGraphicsSlider + fullscreenShortcut.Name = "FullscreenShortcutText" + fullscreenShortcut.Text = "F11" + fullscreenShortcut.BackgroundTransparency = 1 + fullscreenShortcut.Font = Enum.Font.Arial + fullscreenShortcut.FontSize = Enum.FontSize.Size12 + fullscreenShortcut.Position = UDim2.new(0, 186, 0, 141) + fullscreenShortcut.Size = UDim2.new(0, 30, 0, 30) + fullscreenShortcut.TextColor3 = Color3.new(0, 1, 0) + fullscreenShortcut.ZIndex = baseZIndex + 4 + fullscreenShortcut.Parent = gameSettingsMenuFrame + + local studioText = Instance.new "TextLabel" + studioText.Visible = false + studioText.Name = "StudioText" + studioText.Text = "Studio Mode" + studioText.Size = UDim2.new(0, 95, 0, 18) + studioText.Position = UDim2.new(0, 62, 0, 179) + studioText.Font = Enum.Font.Arial + studioText.FontSize = Enum.FontSize.Size18 + studioText.TextColor3 = Color3.new(1, 1, 1) + studioText.ZIndex = baseZIndex + 4 + studioText.BackgroundTransparency = 1 + studioText.Parent = gameSettingsMenuFrame + + local studioShortcut = fullscreenShortcut:clone() + studioShortcut.Name = "StudioShortcutText" + studioShortcut.Visible = false -- TODO: turn back on when f2 hack is fixed + studioShortcut.Text = "F2" + studioShortcut.Position = UDim2.new(0, 154, 0, 175) + studioShortcut.Parent = gameSettingsMenuFrame + + local studioCheckbox = nil + + if hasGraphicsSlider then + local qualityText = Instance.new "TextLabel" + qualityText.Name = "QualityText" + qualityText.Text = "Graphics Quality" + qualityText.Size = UDim2.new(0, 128, 0, 18) + qualityText.Position = UDim2.new(0, 30, 0, 239) + qualityText.Font = Enum.Font.Arial + qualityText.FontSize = Enum.FontSize.Size18 + qualityText.TextColor3 = Color3.new(1, 1, 1) + qualityText.ZIndex = baseZIndex + 4 + qualityText.BackgroundTransparency = 1 + qualityText.Parent = gameSettingsMenuFrame + qualityText.Visible = not inStudioMode + + local autoText = qualityText:clone() + autoText.Name = "AutoText" + autoText.Text = "Auto" + autoText.Position = UDim2.new(0, 183, 0, 214) + autoText.TextColor3 = Color3.new(128 / 255, 128 / 255, 128 / 255) + autoText.Size = UDim2.new(0, 34, 0, 18) + autoText.Parent = gameSettingsMenuFrame + autoText.Visible = not inStudioMode + + local fasterText = autoText:clone() + fasterText.Name = "FasterText" + fasterText.Text = "Faster" + fasterText.Position = UDim2.new(0, 185, 0, 274) + fasterText.TextColor3 = Color3.new(95, 95, 95) + fasterText.FontSize = Enum.FontSize.Size14 + fasterText.Parent = gameSettingsMenuFrame + fasterText.Visible = not inStudioMode + + local fasterShortcut = fullscreenShortcut:clone() + fasterShortcut.Name = "FasterShortcutText" + fasterShortcut.Text = "F10 + Shift" + fasterShortcut.Position = UDim2.new(0, 185, 0, 283) + fasterShortcut.Parent = gameSettingsMenuFrame + fasterShortcut.Visible = not inStudioMode + + local betterQualityText = autoText:clone() + betterQualityText.Name = "BetterQualityText" + betterQualityText.Text = "Better Quality" + betterQualityText.TextWrap = true + betterQualityText.Size = UDim2.new(0, 41, 0, 28) + betterQualityText.Position = UDim2.new(0, 390, 0, 269) + betterQualityText.TextColor3 = Color3.new(95, 95, 95) + betterQualityText.FontSize = Enum.FontSize.Size14 + betterQualityText.Parent = gameSettingsMenuFrame + betterQualityText.Visible = not inStudioMode + + local betterQualityShortcut = fullscreenShortcut:clone() + betterQualityShortcut.Name = "BetterQualityShortcut" + betterQualityShortcut.Text = "F10" + betterQualityShortcut.Position = UDim2.new(0, 394, 0, 288) + betterQualityShortcut.Parent = gameSettingsMenuFrame + betterQualityShortcut.Visible = not inStudioMode + + local autoGraphicsButton = createTextButton( + "X", + Enum.ButtonStyle.RobloxButton, + Enum.FontSize.Size18, + UDim2.new(0, 25, 0, 25), + UDim2.new(0, 187, 0, 239) + ) + autoGraphicsButton.Name = "AutoGraphicsButton" + autoGraphicsButton.ZIndex = baseZIndex + 4 + autoGraphicsButton.Parent = gameSettingsMenuFrame + autoGraphicsButton.Visible = not inStudioMode + + local graphicsSlider, graphicsLevel = RbxGui.CreateSlider(GraphicsQualityLevels, 150, UDim2.new(0, 230, 0, 280)) -- graphics - 1 because slider starts at 1 instead of 0 + graphicsSlider.Parent = gameSettingsMenuFrame + graphicsSlider.Bar.ZIndex = baseZIndex + 4 + graphicsSlider.Bar.Slider.ZIndex = baseZIndex + 5 + graphicsSlider.Visible = not inStudioMode + graphicsLevel.Value = math.floor((settings().Rendering:GetMaxQualityLevel() - 1) / 2) + + local graphicsSetter = Instance.new "TextBox" + graphicsSetter.Name = "GraphicsSetter" + graphicsSetter.BackgroundColor3 = Color3.new(0, 0, 0) + graphicsSetter.BorderColor3 = Color3.new(128 / 255, 128 / 255, 128 / 255) + graphicsSetter.Size = UDim2.new(0, 50, 0, 25) + graphicsSetter.Position = UDim2.new(0, 450, 0, 269) + graphicsSetter.TextColor3 = Color3.new(1, 1, 1) + graphicsSetter.Font = Enum.Font.Arial + graphicsSetter.FontSize = Enum.FontSize.Size18 + graphicsSetter.Text = "Auto" + graphicsSetter.ZIndex = 1 + graphicsSetter.TextWrap = true + graphicsSetter.Parent = gameSettingsMenuFrame + graphicsSetter.Visible = not inStudioMode + + local isAutoGraphics = true + if not inStudioMode then + isAutoGraphics = (UserSettings().GameSettings.SavedQualityLevel == Enum.SavedQualitySetting.Automatic) + else + settings().Rendering.EnableFRM = false + end + + local listenToGraphicsLevelChange = true + + local function setAutoGraphicsGui(active) + isAutoGraphics = active + if active then + autoGraphicsButton.Text = "X" + betterQualityText.ZIndex = 1 + betterQualityShortcut.ZIndex = 1 + fasterShortcut.ZIndex = 1 + fasterText.ZIndex = 1 + graphicsSlider.Bar.ZIndex = 1 + graphicsSlider.Bar.Slider.ZIndex = 1 + graphicsSetter.ZIndex = 1 + graphicsSetter.Text = "Auto" + else + autoGraphicsButton.Text = "" + graphicsSlider.Bar.ZIndex = baseZIndex + 4 + graphicsSlider.Bar.Slider.ZIndex = baseZIndex + 5 + betterQualityShortcut.ZIndex = baseZIndex + 4 + fasterShortcut.ZIndex = baseZIndex + 4 + betterQualityText.ZIndex = baseZIndex + 4 + fasterText.ZIndex = baseZIndex + 4 + graphicsSetter.ZIndex = baseZIndex + 4 + end + end + + local function goToAutoGraphics() + setAutoGraphicsGui(true) + + UserSettings().GameSettings.SavedQualityLevel = Enum.SavedQualitySetting.Automatic + + settings().Rendering.QualityLevel = Enum.QualityLevel.Automatic + end + + local function setGraphicsQualityLevel(newLevel) + local percentage = newLevel / GraphicsQualityLevels + local newSetting = math.floor((settings().Rendering:GetMaxQualityLevel() - 1) * percentage) + if newSetting == 20 then -- Level 20 is the same as level 21, except it doesn't render ambient occlusion + newSetting = 21 + elseif newLevel == 1 then -- make sure we can go to lowest settings (for terrible computers) + newSetting = 1 + elseif newSetting > settings().Rendering:GetMaxQualityLevel() then + newSetting = settings().Rendering:GetMaxQualityLevel() - 1 + end + + UserSettings().GameSettings.SavedQualityLevel = newLevel + settings().Rendering.QualityLevel = newSetting + end + + local function goToManualGraphics(explicitLevel) + setAutoGraphicsGui(false) + + if explicitLevel then + graphicsLevel.Value = explicitLevel + else + graphicsLevel.Value = math.floor( + (settings().Rendering.AutoFRMLevel / (settings().Rendering:GetMaxQualityLevel() - 1)) + * GraphicsQualityLevels + ) + end + + if explicitLevel == graphicsLevel.Value then -- make sure we are actually in right graphics mode + setGraphicsQualityLevel(graphicsLevel.Value) + end + + if not explicitLevel then + UserSettings().GameSettings.SavedQualityLevel = graphicsLevel.Value + end + graphicsSetter.Text = tostring(graphicsLevel.Value) + end + + local function showAutoGraphics() + autoText.ZIndex = baseZIndex + 4 + autoGraphicsButton.ZIndex = baseZIndex + 4 + end + + local function hideAutoGraphics() + autoText.ZIndex = 1 + autoGraphicsButton.ZIndex = 1 + end + + local function showManualGraphics() + graphicsSlider.Bar.ZIndex = baseZIndex + 4 + graphicsSlider.Bar.Slider.ZIndex = baseZIndex + 5 + betterQualityShortcut.ZIndex = baseZIndex + 4 + fasterShortcut.ZIndex = baseZIndex + 4 + betterQualityText.ZIndex = baseZIndex + 4 + fasterText.ZIndex = baseZIndex + 4 + graphicsSetter.ZIndex = baseZIndex + 4 + end + + local function hideManualGraphics() + betterQualityText.ZIndex = 1 + betterQualityShortcut.ZIndex = 1 + fasterShortcut.ZIndex = 1 + fasterText.ZIndex = 1 + graphicsSlider.Bar.ZIndex = 1 + graphicsSlider.Bar.Slider.ZIndex = 1 + graphicsSetter.ZIndex = 1 + end + + local function translateSavedQualityLevelToInt(savedQualityLevel) + if savedQualityLevel == Enum.SavedQualitySetting.Automatic then + return 0 + elseif savedQualityLevel == Enum.SavedQualitySetting.QualityLevel1 then + return 1 + elseif savedQualityLevel == Enum.SavedQualitySetting.QualityLevel2 then + return 2 + elseif savedQualityLevel == Enum.SavedQualitySetting.QualityLevel3 then + return 3 + elseif savedQualityLevel == Enum.SavedQualitySetting.QualityLevel4 then + return 4 + elseif savedQualityLevel == Enum.SavedQualitySetting.QualityLevel5 then + return 5 + elseif savedQualityLevel == Enum.SavedQualitySetting.QualityLevel6 then + return 6 + elseif savedQualityLevel == Enum.SavedQualitySetting.QualityLevel7 then + return 7 + elseif savedQualityLevel == Enum.SavedQualitySetting.QualityLevel8 then + return 8 + elseif savedQualityLevel == Enum.SavedQualitySetting.QualityLevel9 then + return 9 + elseif savedQualityLevel == Enum.SavedQualitySetting.QualityLevel10 then + return 10 + end + end + + local function enableGraphicsWidget() + settings().Rendering.EnableFRM = true + + isAutoGraphics = (UserSettings().GameSettings.SavedQualityLevel == Enum.SavedQualitySetting.Automatic) + if isAutoGraphics then + showAutoGraphics() + goToAutoGraphics() + else + showAutoGraphics() + showManualGraphics() + goToManualGraphics(translateSavedQualityLevelToInt(UserSettings().GameSettings.SavedQualityLevel)) + end + end + + local function disableGraphicsWidget() + hideManualGraphics() + hideAutoGraphics() + settings().Rendering.EnableFRM = false + end + + graphicsSetter.FocusLost:connect(function() + if isAutoGraphics then + graphicsSetter.Text = tostring(graphicsLevel.Value) + return + end + + local newGraphicsValue = tonumber(graphicsSetter.Text) + if newGraphicsValue == nil then + graphicsSetter.Text = tostring(graphicsLevel.Value) + return + end + + if newGraphicsValue < 1 then + newGraphicsValue = 1 + elseif newGraphicsValue >= settings().Rendering:GetMaxQualityLevel() then + newGraphicsValue = settings().Rendering:GetMaxQualityLevel() - 1 + end + + graphicsLevel.Value = newGraphicsValue + setGraphicsQualityLevel(graphicsLevel.Value) + graphicsSetter.Text = tostring(graphicsLevel.Value) + end) + + graphicsLevel.Changed:connect(function(_) + if isAutoGraphics then + return + end + if not listenToGraphicsLevelChange then + return + end + + graphicsSetter.Text = tostring(graphicsLevel.Value) + setGraphicsQualityLevel(graphicsLevel.Value) + end) + + -- setup our graphic mode on load + if inStudioMode or UserSettings().GameSettings.SavedQualityLevel == Enum.SavedQualitySetting.Automatic then + if inStudioMode then + settings().Rendering.EnableFRM = false + disableGraphicsWidget() + else + settings().Rendering.EnableFRM = true + goToAutoGraphics() + end + else + settings().Rendering.EnableFRM = true + goToManualGraphics(translateSavedQualityLevelToInt(UserSettings().GameSettings.SavedQualityLevel)) + end + + autoGraphicsButton.MouseButton1Click:connect(function() + if inStudioMode and not game.Players.LocalPlayer then + return + end + + if not isAutoGraphics then + goToAutoGraphics() + else + goToManualGraphics(graphicsLevel.Value) + end + end) + + game.GraphicsQualityChangeRequest:connect(function(graphicsIncrease) + if isAutoGraphics then + return + end -- only can set graphics in manual mode + + if graphicsIncrease then + if (graphicsLevel.Value + 1) > GraphicsQualityLevels then + return + end + graphicsLevel.Value = graphicsLevel.Value + 1 + graphicsSetter.Text = tostring(graphicsLevel.Value) + setGraphicsQualityLevel(graphicsLevel.Value) + + game:GetService("GuiService"):SendNotification( + "Graphics Quality", + "Increased to (" .. graphicsSetter.Text .. ")", + "", + 2, + function() end + ) + else + if (graphicsLevel.Value - 1) <= 0 then + return + end + graphicsLevel.Value = graphicsLevel.Value - 1 + graphicsSetter.Text = tostring(graphicsLevel.Value) + setGraphicsQualityLevel(graphicsLevel.Value) + + game:GetService("GuiService"):SendNotification( + "Graphics Quality", + "Decreased to (" .. graphicsSetter.Text .. ")", + "", + 2, + function() end + ) + end + end) + + game.Players.PlayerAdded:connect(function(player) + if player == game.Players.LocalPlayer and inStudioMode then + enableGraphicsWidget() + end + end) + game.Players.PlayerRemoving:connect(function(player) + if player == game.Players.LocalPlayer and inStudioMode then + disableGraphicsWidget() + end + end) + + studioCheckbox = createTextButton( + "", + Enum.ButtonStyle.RobloxButton, + Enum.FontSize.Size18, + UDim2.new(0, 25, 0, 25), + UDim2.new(0, 30, 0, 176) + ) + studioCheckbox.Name = "StudioCheckbox" + studioCheckbox.ZIndex = baseZIndex + 4 + --studioCheckbox.Parent = gameSettingsMenuFrame -- todo: enable when studio h4x aren't an issue anymore + studioCheckbox:SetVerb "TogglePlayMode" + studioCheckbox.Visible = false -- todo: enabled when studio h4x aren't an issue anymore + + local wasManualGraphics = (settings().Rendering.QualityLevel ~= Enum.QualityLevel.Automatic) + if inStudioMode and not game.Players.LocalPlayer then + studioCheckbox.Text = "X" + disableGraphicsWidget() + elseif inStudioMode then + studioCheckbox.Text = "X" + enableGraphicsWidget() + end + if hasGraphicsSlider then + UserSettings().GameSettings.StudioModeChanged:connect(function(isStudioMode) + inStudioMode = isStudioMode + if isStudioMode then + wasManualGraphics = (settings().Rendering.QualityLevel ~= Enum.QualityLevel.Automatic) + goToAutoGraphics() + studioCheckbox.Text = "X" + autoGraphicsButton.ZIndex = 1 + autoText.ZIndex = 1 + else + if wasManualGraphics then + goToManualGraphics() + end + studioCheckbox.Text = "" + autoGraphicsButton.ZIndex = baseZIndex + 4 + autoText.ZIndex = baseZIndex + 4 + end + end) + else + studioCheckbox.MouseButton1Click:connect(function() + if not studioCheckbox.Active then + return + end + + if studioCheckbox.Text == "" then + studioCheckbox.Text = "X" + else + studioCheckbox.Text = "" + end + end) + end + end + + local fullscreenCheckbox = createTextButton( + "", + Enum.ButtonStyle.RobloxButton, + Enum.FontSize.Size18, + UDim2.new(0, 25, 0, 25), + UDim2.new(0, 30, 0, 144) + ) + fullscreenCheckbox.Name = "FullscreenCheckbox" + fullscreenCheckbox.ZIndex = baseZIndex + 4 + fullscreenCheckbox.Parent = gameSettingsMenuFrame + fullscreenCheckbox:SetVerb "ToggleFullScreen" + if UserSettings().GameSettings:InFullScreen() then + fullscreenCheckbox.Text = "X" + end + if hasGraphicsSlider then + UserSettings().GameSettings.FullscreenChanged:connect(function(isFullscreen) + if isFullscreen then + fullscreenCheckbox.Text = "X" + else + fullscreenCheckbox.Text = "" + end + end) + else + fullscreenCheckbox.MouseButton1Click:connect(function() + if fullscreenCheckbox.Text == "" then + fullscreenCheckbox.Text = "X" + else + fullscreenCheckbox.Text = "" + end + end) + end + + if game:FindFirstChild "NetworkClient" then -- we are playing online + setDisabledState(studioText) + setDisabledState(studioShortcut) + setDisabledState(studioCheckbox) + end + + local backButton + if hasGraphicsSlider then + backButton = createTextButton( + "OK", + Enum.ButtonStyle.RobloxButtonDefault, + Enum.FontSize.Size24, + UDim2.new(0, 180, 0, 50), + UDim2.new(0, 170, 0, 330) + ) + backButton.Modal = true + else + backButton = createTextButton( + "OK", + Enum.ButtonStyle.RobloxButtonDefault, + Enum.FontSize.Size24, + UDim2.new(0, 180, 0, 50), + UDim2.new(0, 170, 0, 270) + ) + backButton.Modal = true + end + + backButton.Name = "BackButton" + backButton.ZIndex = baseZIndex + 4 + backButton.Parent = gameSettingsMenuFrame + + syncVideoCaptureSetting = nil + + if not macClient then + local videoCaptureLabel = Instance.new "TextLabel" + videoCaptureLabel.Name = "VideoCaptureLabel" + videoCaptureLabel.Text = "After Capturing Video" + videoCaptureLabel.Font = Enum.Font.Arial + videoCaptureLabel.FontSize = Enum.FontSize.Size18 + videoCaptureLabel.Position = UDim2.new(0, 32, 0, 100) + videoCaptureLabel.Size = UDim2.new(0, 164, 0, 18) + videoCaptureLabel.BackgroundTransparency = 1 + videoCaptureLabel.TextColor3 = Color3I(255, 255, 255) + videoCaptureLabel.TextXAlignment = Enum.TextXAlignment.Left + videoCaptureLabel.ZIndex = baseZIndex + 4 + videoCaptureLabel.Parent = gameSettingsMenuFrame + + local videoNames = {} + local videoNameToItem = {} + videoNames[1] = "Just Save to Disk" + videoNameToItem[videoNames[1]] = Enum.UploadSetting["Never"] + videoNames[2] = "Upload to YouTube" + videoNameToItem[videoNames[2]] = Enum.UploadSetting["Ask me first"] + + local videoCaptureDropDown = nil + videoCaptureDropDown, updateVideoCaptureDropDownSelection = RbxGui.CreateDropDownMenu(videoNames, function(text) + UserSettings().GameSettings.VideoUploadPromptBehavior = videoNameToItem[text] + end) + videoCaptureDropDown.Name = "VideoCaptureField" + videoCaptureDropDown.ZIndex = baseZIndex + 4 + videoCaptureDropDown.DropDownMenuButton.ZIndex = baseZIndex + 4 + videoCaptureDropDown.DropDownMenuButton.Icon.ZIndex = baseZIndex + 4 + videoCaptureDropDown.Position = UDim2.new(0, 270, 0, 94) + videoCaptureDropDown.Size = UDim2.new(0, 200, 0, 32) + videoCaptureDropDown.Parent = gameSettingsMenuFrame + + syncVideoCaptureSetting = function() + if UserSettings().GameSettings.VideoUploadPromptBehavior == Enum.UploadSetting["Never"] then + updateVideoCaptureDropDownSelection(videoNames[1]) + elseif UserSettings().GameSettings.VideoUploadPromptBehavior == Enum.UploadSetting["Ask me first"] then + updateVideoCaptureDropDownSelection(videoNames[2]) + else + UserSettings().GameSettings.VideoUploadPromptBehavior = Enum.UploadSetting["Ask me first"] + updateVideoCaptureDropDownSelection(videoNames[2]) + end + end + end + + local cameraLabel = Instance.new "TextLabel" + cameraLabel.Name = "CameraLabel" + cameraLabel.Text = "Character & Camera Controls" + cameraLabel.Font = Enum.Font.Arial + cameraLabel.FontSize = Enum.FontSize.Size18 + cameraLabel.Position = UDim2.new(0, 31, 0, 58) + cameraLabel.Size = UDim2.new(0, 224, 0, 18) + cameraLabel.TextColor3 = Color3I(255, 255, 255) + cameraLabel.TextXAlignment = Enum.TextXAlignment.Left + cameraLabel.BackgroundTransparency = 1 + cameraLabel.ZIndex = baseZIndex + 4 + cameraLabel.Parent = gameSettingsMenuFrame + + local mouseLockLabel = game.CoreGui.RobloxGui:FindFirstChild("MouseLockLabel", true) + + local enumItems = Enum.ControlMode:GetEnumItems() + local enumNames = {} + local enumNameToItem = {} + for i, obj in ipairs(enumItems) do + enumNames[i] = obj.Name + enumNameToItem[obj.Name] = obj + end + + local cameraDropDown + cameraDropDown, updateCameraDropDownSelection = RbxGui.CreateDropDownMenu(enumNames, function(text) + UserSettings().GameSettings.ControlMode = enumNameToItem[text] + + pcall(function() + if mouseLockLabel and UserSettings().GameSettings.ControlMode == Enum.ControlMode["Mouse Lock Switch"] then + mouseLockLabel.Visible = true + elseif mouseLockLabel then + mouseLockLabel.Visible = false + end + end) + end) + cameraDropDown.Name = "CameraField" + cameraDropDown.ZIndex = baseZIndex + 4 + cameraDropDown.DropDownMenuButton.ZIndex = baseZIndex + 4 + cameraDropDown.DropDownMenuButton.Icon.ZIndex = baseZIndex + 4 + cameraDropDown.Position = UDim2.new(0, 270, 0, 52) + cameraDropDown.Size = UDim2.new(0, 200, 0, 32) + cameraDropDown.Parent = gameSettingsMenuFrame + + return gameSettingsMenuFrame +end + +if LoadLibrary then + RbxGui = LoadLibrary "RbxGui" + local baseZIndex = 0 + if UserSettings then + local createSettingsDialog = function() + waitForChild(gui, "BottomLeftControl") + settingsButton = gui.BottomLeftControl:FindFirstChild "SettingsButton" + + if settingsButton == nil then + settingsButton = Instance.new "ImageButton" + settingsButton.Name = "SettingsButton" + settingsButton.Image = "rbxasset://textures/ui/SettingsButton.png" + settingsButton.BackgroundTransparency = 1 + settingsButton.Active = false + settingsButton.Size = UDim2.new(0, 54, 0, 46) + settingsButton.Position = UDim2.new(0, 2, 0, 50) + settingsButton.Parent = gui.BottomLeftControl + end + + local shield = Instance.new "TextButton" + shield.Text = "" + shield.Name = "UserSettingsShield" + shield.Active = true + shield.AutoButtonColor = false + shield.Visible = false + shield.Size = UDim2.new(1, 0, 1, 0) + shield.BackgroundColor3 = Color3I(51, 51, 51) + shield.BorderColor3 = Color3I(27, 42, 53) + shield.BackgroundTransparency = 0.4 + shield.ZIndex = baseZIndex + 2 + mainShield = shield + + local frame = Instance.new "Frame" + frame.Name = "Settings" + frame.Position = UDim2.new(0.5, -262, -0.5, -200) + frame.Size = UDim2.new(0, 525, 0, 430) + frame.BackgroundTransparency = 1 + frame.Active = true + frame.Parent = shield + + local settingsFrame = Instance.new "Frame" + settingsFrame.Name = "SettingsStyle" + settingsFrame.Size = UDim2.new(1, 0, 1, 0) + settingsFrame.Style = Enum.FrameStyle.RobloxRound + settingsFrame.Active = true + settingsFrame.ZIndex = baseZIndex + 3 + settingsFrame.Parent = frame + + local gameMainMenu = createGameMainMenu(baseZIndex, shield) + gameMainMenu.Parent = settingsFrame + + gameMainMenu.ScreenshotButton.MouseButton1Click:connect(function() + backToGame(gameMainMenu.ScreenshotButton, shield, settingsButton) + end) + + gameMainMenu.RecordVideoButton.MouseButton1Click:connect(function() + recordVideoClick(gameMainMenu.RecordVideoButton, gui.StopRecordButton) + backToGame(gameMainMenu.RecordVideoButton, shield, settingsButton) + end) + + if settings():FindFirstChild "Game Options" then + pcall(function() + settings():FindFirstChild("Game Options").VideoRecordingChangeRequest:connect(function(recording) + recordingVideo = recording + setRecordGui(recording, gui.StopRecordButton, gameMainMenu.RecordVideoButton) + end) + end) + end + + game.CoreGui.RobloxGui.Changed:connect(function(prop) -- We have stopped recording when we resize + if prop == "AbsoluteSize" and recordingVideo then + recordVideoClick(gameMainMenu.RecordVideoButton, gui.StopRecordButton) + end + end) + + function localPlayerChange() + gameMainMenu.ResetButton.Visible = game.Players.LocalPlayer + if game.Players.LocalPlayer then + settings().Rendering.EnableFRM = true + elseif inStudioMode then + settings().Rendering.EnableFRM = false + end + end + + gameMainMenu.ResetButton.Visible = game.Players.LocalPlayer + if game.Players.LocalPlayer ~= nil then + game.Players.LocalPlayer.Changed:connect(function() + localPlayerChange() + end) + else + delay(0, function() + waitForProperty(game.Players, "LocalPlayer") + gameMainMenu.ResetButton.Visible = game.Players.LocalPlayer + game.Players.LocalPlayer.Changed:connect(function() + localPlayerChange() + end) + end) + end + + gameMainMenu.ReportAbuseButton.Visible = game:FindFirstChild "NetworkClient" + if not gameMainMenu.ReportAbuseButton.Visible then + game.ChildAdded:connect(function(child) + if child:IsA "NetworkClient" then + gameMainMenu.ReportAbuseButton.Visible = game:FindFirstChild "NetworkClient" + end + end) + end + + gameMainMenu.ResetButton.MouseButton1Click:connect(function() + goToMenu(settingsFrame, "ResetConfirmationMenu", "up", UDim2.new(0, 525, 0, 370)) + end) + + gameMainMenu.LeaveGameButton.MouseButton1Click:connect(function() + goToMenu(settingsFrame, "LeaveConfirmationMenu", "down", UDim2.new(0, 525, 0, 300)) + end) + + if game.CoreGui.Version >= 4 then -- we can use escape! + game:GetService("GuiService").EscapeKeyPressed:connect(function() + if currentMenuSelection == nil then + game.GuiService:AddCenterDialog( + shield, + Enum.CenterDialogType.ModalDialog, + --showFunction + function() + settingsButton.Active = false + updateCameraDropDownSelection(UserSettings().GameSettings.ControlMode.Name) + + if syncVideoCaptureSetting then + syncVideoCaptureSetting() + end + + goToMenu(settingsFrame, "GameMainMenu", "right", UDim2.new(0, 525, 0, 430)) + shield.Visible = true + shield.Active = true + settingsFrame.Parent:TweenPosition( + UDim2.new(0.5, -262, 0.5, -200), + Enum.EasingDirection.InOut, + Enum.EasingStyle.Sine, + tweenTime, + true + ) + settingsFrame.Parent:TweenSize( + UDim2.new(0, 525, 0, 430), + Enum.EasingDirection.InOut, + Enum.EasingStyle.Sine, + tweenTime, + true + ) + end, + --hideFunction + function() + settingsFrame.Parent:TweenPosition( + UDim2.new(0.5, -262, -0.5, -200), + Enum.EasingDirection.InOut, + Enum.EasingStyle.Sine, + tweenTime, + true + ) + settingsFrame.Parent:TweenSize( + UDim2.new(0, 525, 0, 430), + Enum.EasingDirection.InOut, + Enum.EasingStyle.Sine, + tweenTime, + true + ) + shield.Visible = false + settingsButton.Active = true + end + ) + elseif #lastMenuSelection > 0 then + if #centerDialogs > 0 then + for i = 1, #centerDialogs do + game.GuiService:RemoveCenterDialog(centerDialogs[i]) + centerDialogs[i].Visible = false + end + centerDialogs = {} + end + + goToMenu( + lastMenuSelection[#lastMenuSelection]["container"], + lastMenuSelection[#lastMenuSelection]["name"], + lastMenuSelection[#lastMenuSelection]["direction"], + lastMenuSelection[#lastMenuSelection]["lastSize"] + ) + + table.remove(lastMenuSelection, #lastMenuSelection) + if #lastMenuSelection == 1 then -- apparently lua can't reduce count to 0... T_T + lastMenuSelection = {} + end + else + resumeGameFunction(shield) + end + end) + end + + local gameSettingsMenu = createGameSettingsMenu(baseZIndex, shield) + gameSettingsMenu.Visible = false + gameSettingsMenu.Parent = settingsFrame + + gameMainMenu.SettingsButton.MouseButton1Click:connect(function() + goToMenu(settingsFrame, "GameSettingsMenu", "left", UDim2.new(0, 525, 0, 350)) + end) + + gameSettingsMenu.BackButton.MouseButton1Click:connect(function() + goToMenu(settingsFrame, "GameMainMenu", "right", UDim2.new(0, 525, 0, 430)) + end) + + local resetConfirmationWindow = createResetConfirmationMenu(baseZIndex, shield) + resetConfirmationWindow.Visible = false + resetConfirmationWindow.Parent = settingsFrame + + local leaveConfirmationWindow = createLeaveConfirmationMenu(baseZIndex, shield) + leaveConfirmationWindow.Visible = false + leaveConfirmationWindow.Parent = settingsFrame + + robloxLock(shield) + + settingsButton.MouseButton1Click:connect(function() + game.GuiService:AddCenterDialog( + shield, + Enum.CenterDialogType.ModalDialog, + --showFunction + function() + settingsButton.Active = false + updateCameraDropDownSelection(UserSettings().GameSettings.ControlMode.Name) + + if syncVideoCaptureSetting then + syncVideoCaptureSetting() + end + + goToMenu(settingsFrame, "GameMainMenu", "right", UDim2.new(0, 525, 0, 430)) + shield.Visible = true + settingsFrame.Parent:TweenPosition( + UDim2.new(0.5, -262, 0.5, -200), + Enum.EasingDirection.InOut, + Enum.EasingStyle.Sine, + tweenTime, + true + ) + settingsFrame.Parent:TweenSize( + UDim2.new(0, 525, 0, 430), + Enum.EasingDirection.InOut, + Enum.EasingStyle.Sine, + tweenTime, + true + ) + end, + --hideFunction + function() + settingsFrame.Parent:TweenPosition( + UDim2.new(0.5, -262, -0.5, -200), + Enum.EasingDirection.InOut, + Enum.EasingStyle.Sine, + tweenTime, + true + ) + settingsFrame.Parent:TweenSize( + UDim2.new(0, 525, 0, 430), + Enum.EasingDirection.InOut, + Enum.EasingStyle.Sine, + tweenTime, + true + ) + shield.Visible = false + settingsButton.Active = true + end + ) + end) + + return shield + end + + delay(0, function() + createSettingsDialog().Parent = gui + + gui.BottomLeftControl.SettingsButton.Active = true + gui.BottomLeftControl.SettingsButton.Position = UDim2.new(0, 2, 0, -2) + + if mouseLockLabel and UserSettings().GameSettings.ControlMode == Enum.ControlMode["Mouse Lock Switch"] then + mouseLockLabel.Visible = true + elseif mouseLockLabel then + mouseLockLabel.Visible = false + end + + -- our script has loaded, get rid of older buttons now + local leaveGameButton = gui.BottomLeftControl:FindFirstChild "Exit" + if leaveGameButton then + leaveGameButton:Remove() + end + + local topLeft = gui:FindFirstChild "TopLeftControl" + if topLeft then + leaveGameButton = topLeft:FindFirstChild "Exit" + if leaveGameButton then + leaveGameButton:Remove() + end + + topLeft:Remove() + end + end) + end --UserSettings call + + local createSaveDialogs = function() + local shield = Instance.new "TextButton" + shield.Text = "" + shield.AutoButtonColor = false + shield.Name = "SaveDialogShield" + shield.Active = true + shield.Visible = false + shield.Size = UDim2.new(1, 0, 1, 0) + shield.BackgroundColor3 = Color3I(51, 51, 51) + shield.BorderColor3 = Color3I(27, 42, 53) + shield.BackgroundTransparency = 0.4 + shield.ZIndex = baseZIndex + 1 + + local clearAndResetDialog + local save + local saveLocal + local dontSave + local cancel + + local messageBoxButtons = {} + messageBoxButtons[1] = {} + messageBoxButtons[1].Text = "Save" + messageBoxButtons[1].Style = Enum.ButtonStyle.RobloxButtonDefault + messageBoxButtons[1].Function = function() + save() + end + messageBoxButtons[2] = {} + messageBoxButtons[2].Text = "Cancel" + messageBoxButtons[2].Function = function() + cancel() + end + messageBoxButtons[3] = {} + messageBoxButtons[3].Text = "Don't Save" + messageBoxButtons[3].Function = function() + dontSave() + end + + local saveDialogMessageBox = RbxGui.CreateStyledMessageDialog( + "Unsaved Changes", + "Save your changes to Mercury before leaving?", + "Confirm", + messageBoxButtons + ) + saveDialogMessageBox.Visible = true + saveDialogMessageBox.Parent = shield + + local errorBoxButtons = {} + + local buttonOffset = 1 + if game.LocalSaveEnabled then + errorBoxButtons[buttonOffset] = {} + errorBoxButtons[buttonOffset].Text = "Save to Disk" + errorBoxButtons[buttonOffset].Function = function() + saveLocal() + end + buttonOffset = buttonOffset + 1 + end + errorBoxButtons[buttonOffset] = {} + errorBoxButtons[buttonOffset].Text = "Keep Playing" + errorBoxButtons[buttonOffset].Function = function() + cancel() + end + errorBoxButtons[buttonOffset + 1] = {} + errorBoxButtons[buttonOffset + 1].Text = "Don't Save" + errorBoxButtons[buttonOffset + 1].Function = function() + dontSave() + end + + local errorDialogMessageBox = RbxGui.CreateStyledMessageDialog( + "Upload Failed", + "Sorry, we could not save your changes to Mercury.", + "Error", + errorBoxButtons + ) + errorDialogMessageBox.Visible = false + errorDialogMessageBox.Parent = shield + + local spinnerDialog = Instance.new "Frame" + spinnerDialog.Name = "SpinnerDialog" + spinnerDialog.Style = Enum.FrameStyle.RobloxRound + spinnerDialog.Size = UDim2.new(0, 350, 0, 150) + spinnerDialog.Position = UDim2.new(0.5, -175, 0.5, -75) + spinnerDialog.Visible = false + spinnerDialog.Active = true + spinnerDialog.Parent = shield + + local waitingLabel = Instance.new "TextLabel" + waitingLabel.Name = "WaitingLabel" + waitingLabel.Text = "Saving to Mercury..." + waitingLabel.Font = Enum.Font.ArialBold + waitingLabel.FontSize = Enum.FontSize.Size18 + waitingLabel.Position = UDim2.new(0.5, 25, 0.5, 0) + waitingLabel.TextColor3 = Color3.new(1, 1, 1) + waitingLabel.Parent = spinnerDialog + + local spinnerFrame = Instance.new "Frame" + spinnerFrame.Name = "Spinner" + spinnerFrame.Size = UDim2.new(0, 80, 0, 80) + spinnerFrame.Position = UDim2.new(0.5, -150, 0.5, -40) + spinnerFrame.BackgroundTransparency = 1 + spinnerFrame.Parent = spinnerDialog + + local spinnerIcons = {} + local spinnerNum = 1 + while spinnerNum <= 8 do + local spinnerImage = Instance.new "ImageLabel" + spinnerImage.Name = "Spinner" .. spinnerNum + spinnerImage.Size = UDim2.new(0, 16, 0, 16) + spinnerImage.Position = UDim2.new( + 0.5 + 0.3 * math.cos(math.rad(45 * spinnerNum)), + -8, + 0.5 + 0.3 * math.sin(math.rad(45 * spinnerNum)), + -8 + ) + spinnerImage.BackgroundTransparency = 1 + spinnerImage.Image = "http://www.roblox.com/Asset?id=45880710" + spinnerImage.Parent = spinnerFrame + + spinnerIcons[spinnerNum] = spinnerImage + spinnerNum = spinnerNum + 1 + end + + save = function() + saveDialogMessageBox.Visible = false + + --Show the spinner dialog + spinnerDialog.Visible = true + local spin = true + --Make it spin + delay(0, function() + local spinPos = 0 + while spin do + local pos = 0 + + while pos < 8 do + if pos == spinPos or pos == ((spinPos + 1) % 8) then + spinnerIcons[pos + 1].Image = "http://www.roblox.com/Asset?id=45880668" + else + spinnerIcons[pos + 1].Image = "http://www.roblox.com/Asset?id=45880710" + end + + pos = pos + 1 + end + spinPos = (spinPos + 1) % 8 + wait(0.2) + end + end) + + --Do the save while the spinner is going, function will wait + local result = game:SaveToRoblox() + if not result then + --Try once more + result = game:SaveToRoblox() + end + + --Hide the spinner dialog + spinnerDialog.Visible = false + --And cause the delay thread to stop + spin = false + + --Now process the result + if result then + --Success, close + game:FinishShutdown(false) + clearAndResetDialog() + else + --Failure, show the second dialog prompt + errorDialogMessageBox.Visible = true + end + end + + saveLocal = function() + errorDialogMessageBox.Visible = false + game:FinishShutdown(true) + clearAndResetDialog() + end + + dontSave = function() + saveDialogMessageBox.Visible = false + errorDialogMessageBox.Visible = false + game:FinishShutdown(false) + clearAndResetDialog() + end + cancel = function() + saveDialogMessageBox.Visible = false + errorDialogMessageBox.Visible = false + clearAndResetDialog() + end + + clearAndResetDialog = function() + saveDialogMessageBox.Visible = true + errorDialogMessageBox.Visible = false + spinnerDialog.Visible = false + shield.Visible = false + game.GuiService:RemoveCenterDialog(shield) + end + + robloxLock(shield) + shield.Visible = false + return shield + end + + local createReportAbuseDialog = function() + --Only show things if we are a NetworkClient + waitForChild(game, "NetworkClient") + + waitForChild(game, "Players") + waitForProperty(game.Players, "LocalPlayer") + local localPlayer = game.Players.LocalPlayer + + local reportAbuseButton + waitForChild(gui, "UserSettingsShield") + waitForChild(gui.UserSettingsShield, "Settings") + waitForChild(gui.UserSettingsShield.Settings, "SettingsStyle") + waitForChild(gui.UserSettingsShield.Settings.SettingsStyle, "GameMainMenu") + waitForChild(gui.UserSettingsShield.Settings.SettingsStyle.GameMainMenu, "ReportAbuseButton") + reportAbuseButton = gui.UserSettingsShield.Settings.SettingsStyle.GameMainMenu.ReportAbuseButton + + local shield = Instance.new "TextButton" + shield.Name = "ReportAbuseShield" + shield.Text = "" + shield.AutoButtonColor = false + shield.Active = true + shield.Visible = false + shield.Size = UDim2.new(1, 0, 1, 0) + shield.BackgroundColor3 = Color3I(51, 51, 51) + shield.BorderColor3 = Color3I(27, 42, 53) + shield.BackgroundTransparency = 0.4 + shield.ZIndex = baseZIndex + 1 + + local closeAndResetDialog + + local messageBoxButtons = {} + messageBoxButtons[1] = {} + messageBoxButtons[1].Text = "Ok" + messageBoxButtons[1].Modal = true + messageBoxButtons[1].Function = function() + closeAndResetDialog() + end + local calmingMessageBox = RbxGui.CreateMessageDialog( + "Thanks for your report!", + "Our moderators will review the chat logs and determine what happened. The other user is probably just trying to make you mad.\n\nIf anyone used swear words, inappropriate language, or threatened you in real life, please report them for Bad Words or Threats", + messageBoxButtons + ) + calmingMessageBox.Visible = false + calmingMessageBox.Parent = shield + + local recordedMessageBox = RbxGui.CreateMessageDialog( + "Thanks for your report!", + "We've recorded your report for evaluation.", + messageBoxButtons + ) + recordedMessageBox.Visible = false + recordedMessageBox.Parent = shield + + local normalMessageBox = RbxGui.CreateMessageDialog( + "Thanks for your report!", + "Our moderators will review the chat logs and determine what happened.", + messageBoxButtons + ) + normalMessageBox.Visible = false + normalMessageBox.Parent = shield + + local frame = Instance.new "Frame" + frame.Name = "Settings" + frame.Position = UDim2.new(0.5, -250, 0.5, -200) + frame.Size = UDim2.new(0, 500, 0, 400) + frame.BackgroundTransparency = 1 + frame.Active = true + frame.Parent = shield + + local settingsFrame = Instance.new "Frame" + settingsFrame.Name = "ReportAbuseStyle" + settingsFrame.Size = UDim2.new(1, 0, 1, 0) + settingsFrame.Style = Enum.FrameStyle.RobloxRound + settingsFrame.Active = true + settingsFrame.ZIndex = baseZIndex + 1 + settingsFrame.Parent = frame + + local title = Instance.new "TextLabel" + title.Name = "Title" + title.Text = "Report Abuse" + title.TextColor3 = Color3I(221, 221, 221) + title.Position = UDim2.new(0.5, 0, 0, 30) + title.Font = Enum.Font.ArialBold + title.FontSize = Enum.FontSize.Size36 + title.ZIndex = baseZIndex + 2 + title.Parent = settingsFrame + + local description = Instance.new "TextLabel" + description.Name = "Description" + description.Text = + "This will send a complete report to a moderator. The moderator will review the chat log and take appropriate action." + description.TextColor3 = Color3I(221, 221, 221) + description.Position = UDim2.new(0, 0, 0, 55) + description.Size = UDim2.new(1, 0, 0, 40) + description.BackgroundTransparency = 1 + description.Font = Enum.Font.Arial + description.FontSize = Enum.FontSize.Size18 + description.TextWrap = true + description.ZIndex = baseZIndex + 2 + description.TextXAlignment = Enum.TextXAlignment.Left + description.TextYAlignment = Enum.TextYAlignment.Top + description.Parent = settingsFrame + + local playerLabel = Instance.new "TextLabel" + playerLabel.Name = "PlayerLabel" + playerLabel.Text = "Which player?" + playerLabel.BackgroundTransparency = 1 + playerLabel.Font = Enum.Font.Arial + playerLabel.FontSize = Enum.FontSize.Size18 + playerLabel.Position = UDim2.new(0.025, 0, 0, 100) + playerLabel.Size = UDim2.new(0.4, 0, 0, 36) + playerLabel.TextColor3 = Color3I(255, 255, 255) + playerLabel.TextXAlignment = Enum.TextXAlignment.Left + playerLabel.ZIndex = baseZIndex + 2 + playerLabel.Parent = settingsFrame + + local abusingPlayer = nil + local abuse = nil + local submitReportButton = nil + + local updatePlayerSelection = nil + local createPlayersDropDown = function() + local players = game:GetService "Players" + local playerNames = {} + local nameToPlayer = {} + local children = players:GetChildren() + local pos = 1 + if children then + for _, player in ipairs(children) do + if player:IsA "Player" and player ~= localPlayer then + playerNames[pos] = player.Name + nameToPlayer[player.Name] = player + pos = pos + 1 + end + end + end + local playerDropDown = nil + playerDropDown, updatePlayerSelection = RbxGui.CreateDropDownMenu(playerNames, function(playerName) + abusingPlayer = nameToPlayer[playerName] + if abuse and abusingPlayer then + submitReportButton.Active = true + end + end) + playerDropDown.Name = "PlayersComboBox" + playerDropDown.ZIndex = baseZIndex + 2 + playerDropDown.Position = UDim2.new(0.425, 0, 0, 102) + playerDropDown.Size = UDim2.new(0.55, 0, 0, 32) + + return playerDropDown + end + + local abuseLabel = Instance.new "TextLabel" + abuseLabel.Name = "AbuseLabel" + abuseLabel.Text = "Type of Abuse:" + abuseLabel.Font = Enum.Font.Arial + abuseLabel.BackgroundTransparency = 1 + abuseLabel.FontSize = Enum.FontSize.Size18 + abuseLabel.Position = UDim2.new(0.025, 0, 0, 140) + abuseLabel.Size = UDim2.new(0.4, 0, 0, 36) + abuseLabel.TextColor3 = Color3I(255, 255, 255) + abuseLabel.TextXAlignment = Enum.TextXAlignment.Left + abuseLabel.ZIndex = baseZIndex + 2 + abuseLabel.Parent = settingsFrame + + local abuses = { + "Swearing", + "Bullying", + "Scamming", + "Dating", + "Cheating/Exploiting", + "Personal Questions", + "Offsite Links", + "Bad Model or Script", + "Bad Username", + } + local abuseDropDown, updateAbuseSelection = RbxGui.CreateDropDownMenu(abuses, function(abuseText) + abuse = abuseText + if abuse and abusingPlayer then + submitReportButton.Active = true + end + end, true) + abuseDropDown.Name = "AbuseComboBox" + abuseDropDown.ZIndex = baseZIndex + 2 + abuseDropDown.Position = UDim2.new(0.425, 0, 0, 142) + abuseDropDown.Size = UDim2.new(0.55, 0, 0, 32) + abuseDropDown.Parent = settingsFrame + + local shortDescriptionLabel = Instance.new "TextLabel" + shortDescriptionLabel.Name = "ShortDescriptionLabel" + shortDescriptionLabel.Text = "Short Description: (optional)" + shortDescriptionLabel.Font = Enum.Font.Arial + shortDescriptionLabel.FontSize = Enum.FontSize.Size18 + shortDescriptionLabel.Position = UDim2.new(0.025, 0, 0, 180) + shortDescriptionLabel.Size = UDim2.new(0.95, 0, 0, 36) + shortDescriptionLabel.TextColor3 = Color3I(255, 255, 255) + shortDescriptionLabel.TextXAlignment = Enum.TextXAlignment.Left + shortDescriptionLabel.BackgroundTransparency = 1 + shortDescriptionLabel.ZIndex = baseZIndex + 2 + shortDescriptionLabel.Parent = settingsFrame + + local shortDescriptionWrapper = Instance.new "Frame" + shortDescriptionWrapper.Name = "ShortDescriptionWrapper" + shortDescriptionWrapper.Position = UDim2.new(0.025, 0, 0, 220) + shortDescriptionWrapper.Size = UDim2.new(0.95, 0, 1, -310) + shortDescriptionWrapper.BackgroundColor3 = Color3I(0, 0, 0) + shortDescriptionWrapper.BorderSizePixel = 0 + shortDescriptionWrapper.ZIndex = baseZIndex + 2 + shortDescriptionWrapper.Parent = settingsFrame + + local shortDescriptionBox = Instance.new "TextBox" + shortDescriptionBox.Name = "TextBox" + shortDescriptionBox.Text = "" + shortDescriptionBox.ClearTextOnFocus = false + shortDescriptionBox.Font = Enum.Font.Arial + shortDescriptionBox.FontSize = Enum.FontSize.Size18 + shortDescriptionBox.Position = UDim2.new(0, 3, 0, 3) + shortDescriptionBox.Size = UDim2.new(1, -6, 1, -6) + shortDescriptionBox.TextColor3 = Color3I(255, 255, 255) + shortDescriptionBox.TextXAlignment = Enum.TextXAlignment.Left + shortDescriptionBox.TextYAlignment = Enum.TextYAlignment.Top + shortDescriptionBox.TextWrap = true + shortDescriptionBox.BackgroundColor3 = Color3I(0, 0, 0) + shortDescriptionBox.BorderSizePixel = 0 + shortDescriptionBox.ZIndex = baseZIndex + 2 + shortDescriptionBox.Parent = shortDescriptionWrapper + + submitReportButton = Instance.new "TextButton" + submitReportButton.Name = "SubmitReportBtn" + submitReportButton.Active = false + submitReportButton.Modal = true + submitReportButton.Font = Enum.Font.Arial + submitReportButton.FontSize = Enum.FontSize.Size18 + submitReportButton.Position = UDim2.new(0.1, 0, 1, -80) + submitReportButton.Size = UDim2.new(0.35, 0, 0, 50) + submitReportButton.AutoButtonColor = true + submitReportButton.Style = Enum.ButtonStyle.RobloxButtonDefault + submitReportButton.Text = "Submit Report" + submitReportButton.TextColor3 = Color3I(255, 255, 255) + submitReportButton.ZIndex = baseZIndex + 2 + submitReportButton.Parent = settingsFrame + + submitReportButton.MouseButton1Click:connect(function() + if submitReportButton.Active then + if abuse and abusingPlayer then + frame.Visible = false + game.Players:ReportAbuse(abusingPlayer, abuse, shortDescriptionBox.Text) + if abuse == "Cheating/Exploiting" then + recordedMessageBox.Visible = true + elseif abuse == "Bullying" or abuse == "Swearing" then + calmingMessageBox.Visible = true + else + normalMessageBox.Visible = true + end + else + closeAndResetDialog() + end + end + end) + + local cancelButton = Instance.new "TextButton" + cancelButton.Name = "CancelBtn" + cancelButton.Font = Enum.Font.Arial + cancelButton.FontSize = Enum.FontSize.Size18 + cancelButton.Position = UDim2.new(0.55, 0, 1, -80) + cancelButton.Size = UDim2.new(0.35, 0, 0, 50) + cancelButton.AutoButtonColor = true + cancelButton.Style = Enum.ButtonStyle.RobloxButtonDefault + cancelButton.Text = "Cancel" + cancelButton.TextColor3 = Color3I(255, 255, 255) + cancelButton.ZIndex = baseZIndex + 2 + cancelButton.Parent = settingsFrame + + closeAndResetDialog = function() + --Delete old player combo box + local oldComboBox = settingsFrame:FindFirstChild "PlayersComboBox" + if oldComboBox then + oldComboBox.Parent = nil + end + + abusingPlayer = nil + updatePlayerSelection(nil) + abuse = nil + updateAbuseSelection(nil) + submitReportButton.Active = false + shortDescriptionBox.Text = "" + frame.Visible = true + calmingMessageBox.Visible = false + recordedMessageBox.Visible = false + normalMessageBox.Visible = false + shield.Visible = false + reportAbuseButton.Active = true + game.GuiService:RemoveCenterDialog(shield) + end + + cancelButton.MouseButton1Click:connect(closeAndResetDialog) + + reportAbuseButton.MouseButton1Click:connect(function() + createPlayersDropDown().Parent = settingsFrame + table.insert(centerDialogs, shield) + game.GuiService:AddCenterDialog( + shield, + Enum.CenterDialogType.ModalDialog, + --ShowFunction + function() + reportAbuseButton.Active = false + shield.Visible = true + mainShield.Visible = false + end, + --HideFunction + function() + reportAbuseButton.Active = true + shield.Visible = false + end + ) + end) + + robloxLock(shield) + return shield + end + + -- local createChatBar = function() + -- --Only show a chat bar if we are a NetworkClient + -- waitForChild(game, "NetworkClient") + + -- waitForChild(game, "Players") + -- waitForProperty(game.Players, "LocalPlayer") + + -- local chatBar = Instance.new "Frame" + -- chatBar.Name = "ChatBar" + -- chatBar.Size = UDim2.new(1, 0, 0, 22) + -- chatBar.Position = UDim2.new(0, 0, 1, 0) + -- chatBar.BackgroundColor3 = Color3.new(0, 0, 0) + -- chatBar.BorderSizePixel = 0 + + -- local chatBox = Instance.new "TextBox" + -- chatBox.Text = "" + -- chatBox.Visible = false + -- chatBox.Size = UDim2.new(1, -4, 1, 0) + -- chatBox.Position = UDim2.new(0, 2, 0, 0) + -- chatBox.TextXAlignment = Enum.TextXAlignment.Left + -- chatBox.Font = Enum.Font.Arial + -- chatBox.ClearTextOnFocus = false + -- chatBox.FontSize = Enum.FontSize.Size14 + -- chatBox.TextColor3 = Color3.new(1, 1, 1) + -- chatBox.BackgroundTransparency = 1 + -- --chatBox.Parent = chatBar + + -- local chatButton = Instance.new "TextButton" + -- chatButton.Size = UDim2.new(1, -4, 1, 0) + -- chatButton.Position = UDim2.new(0, 2, 0, 0) + -- chatButton.AutoButtonColor = false + -- chatButton.Text = 'To chat click here or press "/" key' + -- chatButton.TextXAlignment = Enum.TextXAlignment.Left + -- chatButton.Font = Enum.Font.Arial + -- chatButton.FontSize = Enum.FontSize.Size14 + -- chatButton.TextColor3 = Color3.new(1, 1, 1) + -- chatButton.BackgroundTransparency = 1 + -- --chatButton.Parent = chatBar + + -- local activateChat = function() + -- if chatBox.Visible then + -- return + -- end + -- chatButton.Visible = false + -- chatBox.Text = "" + -- chatBox.Visible = true + -- chatBox:CaptureFocus() + -- end + + -- chatButton.MouseButton1Click:connect(activateChat) + + -- -- local hotKeyEnabled = true + -- local toggleHotKey = function(_) + -- -- hotKeyEnabled = value + -- end + + -- -- local guiService = game:GetService "GuiService" + -- --[[local newChatMode = ]]pcall(function() + -- --guiService:AddSpecialKey(Enum.SpecialKey.ChatHotkey) + -- --guiService.SpecialKeyPressed:connect(function(key) if key == Enum.SpecialKey.ChatHotkey and hotKeyEnabled then activateChat() end end) + -- end) + -- -- if not newChatMode then + -- --guiService:AddKey("/") + -- --guiService.KeyPressed:connect(function(key) if key == "/" and hotKeyEnabled then activateChat() end end) + -- -- end + + -- chatBox.FocusLost:connect(function(enterPressed) + -- if enterPressed then + -- if chatBox.Text ~= "" then + -- local str = chatBox.Text + -- if string.sub(str, 1, 1) == "%" then + -- game.Players:TeamChat(string.sub(str, 2)) + -- else + -- game.Players:Chat(str) + -- end + -- end + -- end + -- chatBox.Text = "" + -- chatBox.Visible = false + -- chatButton.Visible = true + -- end) + -- robloxLock(chatBar) + -- return chatBar, toggleHotKey + -- end + + --Spawn a thread for the Save dialogs + local isSaveDialogSupported = pcall(function() + -- local var = game.LocalSaveEnabled + end) + if isSaveDialogSupported then + delay(0, function() + local saveDialogs = createSaveDialogs() + saveDialogs.Parent = gui + + game.RequestShutdown = function() + table.insert(centerDialogs, saveDialogs) + game.GuiService:AddCenterDialog( + saveDialogs, + Enum.CenterDialogType.QuitDialog, + --ShowFunction + function() + saveDialogs.Visible = true + end, + --HideFunction + function() + saveDialogs.Visible = false + end + ) + + return true + end + end) + end + + --Spawn a thread for the Report Abuse dialogs + delay(0, function() + createReportAbuseDialog().Parent = gui + waitForChild(gui, "UserSettingsShield") + waitForChild(gui.UserSettingsShield, "Settings") + waitForChild(gui.UserSettingsShield.Settings, "SettingsStyle") + waitForChild(gui.UserSettingsShield.Settings.SettingsStyle, "GameMainMenu") + waitForChild(gui.UserSettingsShield.Settings.SettingsStyle.GameMainMenu, "ReportAbuseButton") + gui.UserSettingsShield.Settings.SettingsStyle.GameMainMenu.ReportAbuseButton.Active = true + end) + + --Spawn a thread for Chat Bar + --[[local success, luaChat = ]] + pcall(function() + return game.GuiService.UseLuaChat + end) + -- if success and luaChat then + + --[[delay(0, + function() + waitForChild(game, "Players") + waitForProperty(game.Players, "LocalPlayer") + + local advancedChatBarSupported = game.Players.LocalPlayer.ChatMode + local chatBar, toggleHotKey = createChatBar() + + [if advancedChatBarSupported then + local function toggleChatBar(chatMode) + if chatMode == Enum.ChatMode.Menu then + chatBar.Parent = nil + game.GuiService:SetGlobalSizeOffsetPixel(0,0) + toggleHotKey(false) + elseif chatMode == Enum.ChatMode.TextAndMenu then + --chatBar.Parent = gui + --game.GuiService:SetGlobalSizeOffsetPixel(0,-22) + toggleHotKey(true) + end + end + game.Players.LocalPlayer.Changed:connect( + function(prop) + if prop == "ChatMode" then + toggleChatBar(game.Players.LocalPlayer.ChatMode) + end + end) + toggleChatBar(game.Players.LocalPlayer.ChatMode) + else + --chatBar.Parent = gui + --game.GuiService:SetGlobalSizeOffsetPixel(0,-22) + end + end)]] + -- end + + local BurningManPlaceID = 41324860 + -- TODO: remove click to walk completely if testing shows we don't need it + -- Removes click to walk option from Burning Man + delay(0, function() + waitForChild(game, "NetworkClient") + waitForChild(game, "Players") + waitForProperty(game.Players, "LocalPlayer") + waitForProperty(game.Players.LocalPlayer, "Character") + waitForChild(game.Players.LocalPlayer.Character, "Humanoid") + waitForProperty(game, "PlaceId") + + if game.PlaceId == BurningManPlaceID then + game.Players.LocalPlayer.Character.Humanoid:SetClickToWalkEnabled(false) + game.Players.LocalPlayer.CharacterAdded:connect(function(character) + waitForChild(character, "Humanoid") + character.Humanoid:SetClickToWalkEnabled(false) + end) + end + end) +end --LoadLibrary if diff --git a/lua/48488235.lua b/lua/48488235.lua new file mode 100644 index 0000000..d798482 --- /dev/null +++ b/lua/48488235.lua @@ -0,0 +1,3229 @@ +--new playerlist by Zach Lindblad (fusroblox) +--contact him for any revisions/issues +-------------------- +-- Super Util +-------------------- + +--[[ local ADMINS = +{ + aceswayuphigh = 1, + adamintygum = 1, + afackler11 = 1, + aleverns = 1, + aquabot8 = 1, + arbolito = 1, + argforpirates = 1, + argonpirate = 1, + asmohdian = 1, + bellavour = 1, + blockhaak = 1, + brighteyes = 1, + briguy9876 = 1, + builderman = 1, + cdakkar = 1, + chiefjustus = 1, + chro = 1, + cmed = 1, + coatp0cketninja = 1, + codewriter = 1, + commandercrow = 1, + corgiparade = 1, + dapperbuffalo = 1, + dbapostle = 1, + deeana00 = 1, + doughtless = 1, + dunbar1138 = 1, + echodown = 1, + ffjosh = 1, + foyle = 1, + gemlocker = 1, + goddessnoob = 1, + gongfutiger = 1, + gordonrox24 = 1, + gorroth = 1, + grossinger = 1, + groundcontroll2 = 1, + hawkeyebandit = 1, + hawkington = 1, + ibanez2189 = 1, + iltalumi = 1, + inventx = 1, + jackssmirkingrevenge = 1, + jeditkacheff = 'http://www.roblox.com/asset/?id=134032333', + kbux = 1, + keith = 1, + limon = 1, + loopylens = 1, + lordrugdumph = 1, + majortom4321 = 1, + malcomso = 1, + maxvee = 1, + midwinterfires = 1, + mistersquirrel = 1, + morganic = 1, + motornerve = 1, + mrdoombringer = 1, + mse6 = 1, + newtrat = 1, + niquemonster = 1, + nobledragon = 1, + noob007 = 1, + nrawat1 = 1, + olive71 = 1, + onlytwentycharacters = 1, + orcasparkles = 1, + ostrichsized = 1, + phaedre = 1, + phil = 1, + pulmoesflor = 1, + raeglyn = 1, + rbadam = 1, + reesemcblox = 1, + robliu = 1, + roblowilson = 1, + robloxsai = 1, + roboyz = 1, + saurauss = 1, + screenme = 1, + scubasomething = 1, + seanthornton = 1, + shedletsky = 'http://www.roblox.com/asset/?id=105897927', + sickenedmonkey = 1, + slingshotjunkie = 1, + smeaferblox = 1, + soggoth = 1, + solarcrane = 1, + sooraya = 1, + sorcus = 'http://www.roblox.com/asset/?id=113059239', + squidcod = 1, + stickmasterluke = 1, + stuball = 1, + tabemono = 1, + tarabyte = 1, + thelorekt = 1, + thorasaur = 1, + timobius = 1, + tobotrobot = 1, + tone = 1, + totallynothere = 1, + totbl = 1, + twberg = 1, + vaiobot = 1, + varia = 1, + vladthefirst = 1, + wonderboy76 = 1, + xerolayne = 1, + yesth = 1, + yumyumcheerios = 1, + zeuxcg = 1, + zodiaczak = 1, + ['erik.cassel'] = 1, + ['david.baszucki'] = 1, + ['matt dusek'] = 1, +} --]] + +local ADMINS = { + taskmanager = 1, + Heliodex = 1, + multako = "http://www.roblox.com/asset/?id=6923328292", + mercury = 1, + pizzaboxer = "http://www.roblox.com/asset/?id=6917566633", +} + +local Images = { + bottomDark = "94691904", + bottomLight = "94691940", + midDark = "94691980", + midLight = "94692025", + LargeDark = "96098866", + LargeLight = "96098920", + LargeHeader = "96097470", + NormalHeader = "94692054", + LargeBottom = "96397271", + NormalBottom = "94754966", + DarkBluePopupMid = "97114905", + LightBluePopupMid = "97114905", + DarkPopupMid = "97112126", + LightPopupMid = "97109338", + DarkBluePopupTop = "97114838", + DarkBluePopupBottom = "97114758", + DarkPopupBottom = "100869219", + LightPopupBottom = "97109175", +} + +local BASE_TWEEN = 0.25 + +local MOUSE_DRAG_DISTANCE = 15 + +--[[ + Generic object Create function, which I am using to create Gui's + Thanks to Stravant! +--]] +local Obj = {} +function Obj.Create(guiType) + return function(data) + local obj = Instance.new(guiType) + for k, v in pairs(data) do + if type(k) == "number" then + v.Parent = obj + else + obj[k] = v + end + end + return obj + end +end + +--[[ + makes a full sized background for a guiobject + @Args: + imgName asset name of image to fill background + @Return: background gui object +--]] +function MakeBackgroundGuiObj(imgName) + return Obj.Create "ImageLabel" { + Name = "Background", + BackgroundTransparency = 1, + Image = imgName, + Position = UDim2.new(0, 0, 0, 0), + Size = UDim2.new(1, 0, 1, 0), + } +end +--[[ turns 255 integer color value to a color3 --]] +function Color3I(r, g, b) + return Color3.new(r / 255, g / 255, b / 255) +end + +--[[ + Gets correct icon for builder's club status to display by name + @Args: + membershipType Enum of membership status + @Return: string of image asset +--]] +function getMembershipTypeIcon(membershipType, playerName) + if ADMINS[string.lower(playerName)] ~= nil then + if ADMINS[string.lower(playerName)] == 1 then + return "http://www.roblox.com/asset/?id=6923330951" + else + return ADMINS[string.lower(playerName)] + end + elseif membershipType == Enum.MembershipType.None then + return "" + elseif membershipType == Enum.MembershipType.BuildersClub then + return "rbxasset://textures/ui/TinyBcIcon.png" + elseif membershipType == Enum.MembershipType.TurboBuildersClub then + return "rbxasset://textures/ui/TinyTbcIcon.png" + elseif membershipType == Enum.MembershipType.OutrageousBuildersClub then + return "rbxasset://textures/ui/TinyObcIcon.png" + else + error("Unknown membershipType" .. membershipType) + end +end + +local function getFriendStatusIcon(friendStatus) + if friendStatus == Enum.FriendStatus.Unknown or friendStatus == Enum.FriendStatus.NotFriend then + return "" + elseif friendStatus == Enum.FriendStatus.Friend then + return "http://www.roblox.com/asset/?id=99749771" + elseif friendStatus == Enum.FriendStatus.FriendRequestSent then + return "http://www.roblox.com/asset/?id=99776888" + elseif friendStatus == Enum.FriendStatus.FriendRequestReceived then + return "http://www.roblox.com/asset/?id=99776838" + else + error("Unknown FriendStatus: " .. friendStatus) + end +end + +--[[ + Utility function to create buttons for the popup menus + @Args: + nparent what to parent this button to + ntext text to put on this button + index number index of this entry in menu + last is this the last element of the popup menu + @Return: a popup menu button +--]] +function MakePopupButton(nparent, ntext, index, last) + local tobj = Obj.Create "ImageButton" { + Name = "ReportButton", + BackgroundTransparency = 1, + Position = UDim2.new(0, 0, 1 * index, 0), + Size = UDim2.new(1, 0, 1, 0), + ZIndex = 7, + Obj.Create "TextLabel" { + Name = "ButtonText", + BackgroundTransparency = 1, + Position = UDim2.new(0.07, 0, 0.07, 0), + Size = UDim2.new(0.86, 0, 0.86, 0), + Parent = HeaderFrame, + Font = "ArialBold", + Text = ntext, + FontSize = "Size14", + TextScaled = true, + TextColor3 = Color3.new(1, 1, 1), + TextStrokeTransparency = 1, + ZIndex = 7, + }, + Parent = nparent, + } + if index == 0 then + tobj.Image = "http://www.roblox.com/asset/?id=97108784" + elseif last then + if index % 2 == 1 then + tobj.Image = "http://www.roblox.com/asset/?id=" .. Images["LightPopupBottom"] + else + tobj.Image = "http://www.roblox.com/asset/?id=" .. Images["DarkPopupBottom"] + end + else + if index % 2 == 1 then + tobj.Image = "http://www.roblox.com/asset/?id=97112126" + else + tobj.Image = "http://www.roblox.com/asset/?id=97109338" + end + end + return tobj +end + +--[[ + obligatory wait for child function + @Args: + parent Parent object to look for child in + child name of child object to look for + @Return: object waited for +--]] +function WaitForChild(parent, child) + while not parent:FindFirstChild(child) do + wait() + debugprint(" child " .. parent.Name .. " waiting for " .. child) + end + return parent[child] +end + +--------------------------- +-- Workspace Objects +--------------------------- + +-- might want to move all this to an init function, wait for localplayer elsewhere +local Players = game:GetService "Players" +-- make sure this doesn't run on the server(it will if you dont do this) +while not Players.LocalPlayer do + Players.Changed:wait() +end + +local LocalPlayer = Players.LocalPlayer +local Mouse = LocalPlayer:GetMouse() + +local ScreenGui = Obj.Create "Frame" { + Name = "PlayerListScreen", + Size = UDim2.new(1, 0, 1, 0), + BackgroundTransparency = 1, + Parent = script.Parent, +} +local MainFrame = Obj.Create "Frame" { + Name = "LeaderBoardFrame", + Position = UDim2.new(1, -150, 0.005, 0), + Size = UDim2.new(0, 150, 0, 800), + BackgroundTransparency = 1, + Parent = ScreenGui, +} + +--frame used for expanding leaderstats when frame is 'focused' +local FocusFrame = Obj.Create "Frame" { + Name = "FocusFrame", + Position = UDim2.new(0, 0, 0, 0), + Size = UDim2.new(1, 0, 0, 100), + BackgroundTransparency = 1, + Active = true, + Parent = MainFrame, +} + +-- HEADER +local HeaderFrame = Obj.Create "Frame" { + Name = "Header", + BackgroundTransparency = 1, + Position = UDim2.new(0, 0, 0, 0), + Size = UDim2.new(1, 0, 0.07, 0), + Parent = MainFrame, + MakeBackgroundGuiObj "http://www.roblox.com/asset/?id=94692054", +} +local HeaderFrameHeight = HeaderFrame.Size.Y.Scale +local MaximizeButton = Obj.Create "ImageButton" { + Name = "MaximizeButton", + Active = true, + BackgroundTransparency = 1, + Position = UDim2.new(0, 0, 0, 0), + Size = UDim2.new(1, 0, 1, 0), + Parent = HeaderFrame, +} +local HeaderName = Obj.Create "TextLabel" { + Name = "PlayerName", + BackgroundTransparency = 1, + Position = UDim2.new(0, 0, 0.01, 0), + Size = UDim2.new(0.98, 0, 0.38, 0), + Parent = HeaderFrame, + Font = "ArialBold", + Text = LocalPlayer.Name, + FontSize = "Size24", + --TextScaled = true, + TextColor3 = Color3.new(1, 1, 1), + TextStrokeColor3 = Color3.new(0, 0, 0), + TextStrokeTransparency = 0, + TextXAlignment = "Right", + TextYAlignment = "Center", +} +local HeaderScore = Obj.Create "TextLabel" { + Name = "PlayerScore", + BackgroundTransparency = 1, + Position = UDim2.new(0, 0, 0.4, 0), + Size = UDim2.new(0.98, 0, 0, 30), + Parent = HeaderFrame, + Font = "ArialBold", + Text = "", + FontSize = "Size24", + TextYAlignment = "Top", + --TextScaled = true, + TextColor3 = Color3.new(1, 1, 1), + TextStrokeTransparency = 1, + TextXAlignment = "Right", +} +-- BOTTOM +--used for shifting bottom frame for mouse over effects +local BottomShiftFrame = Obj.Create "Frame" { + Name = "BottomShiftFrame", + BackgroundTransparency = 1, + Position = UDim2.new(0, 0, HeaderFrameHeight, 0), + Size = UDim2.new(1, 0, 1, 0), + Parent = MainFrame, +} +local BottomFrame = Obj.Create "Frame" { + Name = "Bottom", + BackgroundTransparency = 1, + Position = UDim2.new(0, 0, 0.07, 0), + Size = UDim2.new(1, 0, 0.03, 0), + Parent = BottomShiftFrame, + MakeBackgroundGuiObj "http://www.roblox.com/asset/?id=94754966", +} +local ExtendButton = Obj.Create "ImageButton" { + Name = "bigbutton", + Active = true, + BackgroundTransparency = 1, + Position = UDim2.new(0, 0, 0, 0), + Size = UDim2.new(1, 0, 1.5, 0), + ZIndex = 3, + Parent = BottomFrame, +} +local ExtendTab = Obj.Create "ImageButton" { + Name = "extendTab", + Active = true, + BackgroundTransparency = 1, + Image = "http://www.roblox.com/asset/?id=94692731", + Position = UDim2.new(0.608, 0, 0.3, 0), + Size = UDim2.new(0.3, 0, 0.7, 0), + Parent = BottomFrame, +} +local TopClipFrame = Obj.Create "Frame" { + Name = "ListFrame", + BackgroundTransparency = 1, + Position = UDim2.new(-1, 0, 0.07, 0), + Size = UDim2.new(2, 0, 1, 0), + Parent = MainFrame, + ClipsDescendants = true, +} +local BottomClipFrame = Obj.Create "Frame" { + Name = "BottomFrame", + BackgroundTransparency = 1, + Position = UDim2.new(0, 0, -0.8, 0), + Size = UDim2.new(1, 0, 1, 0), + Parent = TopClipFrame, + ClipsDescendants = true, +} +local ScrollBarFrame = Obj.Create "Frame" { + Name = "ScrollBarFrame", + BackgroundTransparency = 1, + Position = UDim2.new(0.987, 0, 0.8, 0), + Size = UDim2.new(0.01, 0, 0.2, 0), + Parent = BottomClipFrame, +} +local ScrollBar = Obj.Create "Frame" { + Name = "ScrollBar", + BackgroundTransparency = 0, + BackgroundColor3 = Color3.new(0.2, 0.2, 0.2), + Position = UDim2.new(0, 0, 0, 0), + Size = UDim2.new(1, 0, 0.5, 0), + ZIndex = 5, + Parent = ScrollBarFrame, +} +local ListFrame = Obj.Create "Frame" { + Name = "SubFrame", + BackgroundTransparency = 1, + Position = UDim2.new(0, 0, 0.8, 0), + Size = UDim2.new(1, 0, 1, 0), + Parent = BottomClipFrame, +} +local PopUpClipFrame = Obj.Create "Frame" { + Name = "PopUpFrame", + BackgroundTransparency = 1, + SizeConstraint = "RelativeXX", + Position = MainFrame.Position + UDim2.new(0, -150, 0, 0), + Size = UDim2.new(0, 150, 0, 800), + Parent = MainFrame, + ClipsDescendants = true, + ZIndex = 7, +} +local PopUpPanel = nil +local PopUpPanelTemplate = Obj.Create "Frame" { + Name = "Panel", + BackgroundTransparency = 1, + Position = UDim2.new(1, 0, 0, 0), + Size = UDim2.new(1, 0, 0.032, 0), + Parent = PopUpClipFrame, +} + +local StatTitles = Obj.Create "Frame" { + Name = "StatTitles", + BackgroundTransparency = 1, + Position = UDim2.new(0, 0, 1, -10), + Size = UDim2.new(1, 0, 0, 0), + Parent = HeaderFrame, +} + +local IsMinimized = Instance.new "BoolValue" +local IsMaximized = Instance.new "BoolValue" +local IsTabified = Instance.new "BoolValue" +local AreNamesExpanded = Instance.new "BoolValue" + +local MiddleTemplate = Obj.Create "Frame" { + Name = "MidTemplate", + BackgroundTransparency = 1, + Position = UDim2.new(100, 0, 0.07, 0), + Size = UDim2.new(0.5, 0, 0.025, 0), --UDim2.new(1, 0, .03, 0), + Obj.Create "ImageLabel" { + Name = "BCLabel", + Active = true, + BackgroundTransparency = 1, + Position = UDim2.new(0.005, 5, 0.20, 0), + Size = UDim2.new(0, 16, 0, 16), + SizeConstraint = "RelativeYY", + Image = "", + ZIndex = 3, + }, + Obj.Create "ImageLabel" { + Name = "FriendLabel", + Active = true, + BackgroundTransparency = 1, + Position = UDim2.new(0.005, 5, 0.15, 0), + Size = UDim2.new(0, 16, 0, 16), + SizeConstraint = "RelativeYY", + Image = "", + ZIndex = 3, + }, + Obj.Create "ImageButton" { + Name = "ClickListener", + Active = true, + BackgroundTransparency = 1, + Position = UDim2.new(0.005, 1, 0, 0), + Size = UDim2.new(0.96, 0, 1, 0), + ZIndex = 3, + }, + Obj.Create "Frame" { + Name = "TitleFrame", + BackgroundTransparency = 1, + Position = UDim2.new(0.01, 0, 0, 0), + Size = UDim2.new(0, 140, 1, 0), + ClipsDescendants = true, + Obj.Create "TextLabel" { + Name = "Title", + BackgroundTransparency = 1, + Position = UDim2.new(0, 5, 0, 0), + Size = UDim2.new(100, 0, 1, 0), + Font = "Arial", + FontSize = "Size14", + TextColor3 = Color3.new(1, 1, 1), + TextXAlignment = "Left", + TextYAlignment = "Center", + ZIndex = 3, + }, + }, + + Obj.Create "TextLabel" { + Name = "PlayerScore", + BackgroundTransparency = 1, + Position = UDim2.new(0, 0, 0, 0), + Size = UDim2.new(1, 0, 1, 0), + Font = "ArialBold", + Text = "", + FontSize = "Size14", + TextColor3 = Color3.new(1, 1, 1), + TextXAlignment = "Right", + TextYAlignment = "Center", + ZIndex = 3, + }, + --Obj.Create'IntValue'{Name = 'ID'}, + --Obj.Create'ObjectValue'{Name = 'Player'}, + --Obj.Create'IntValue'{Name = 'Score'}, + ZIndex = 3, +} +local MiddleBGTemplate = Obj.Create "Frame" { + Name = "MidBGTemplate", + BackgroundTransparency = 1, + Position = UDim2.new(100, 0, 0.07, 0), + Size = UDim2.new(0.5, 0, 0.025, 0), --UDim2.new(1, 0, .03, 0), + MakeBackgroundGuiObj "http://www.roblox.com/asset/?id=94692025", +} + +-- REPORT ABUSE OBJECTS + +local ReportAbuseShield = Obj.Create "TextButton" { + Name = "ReportAbuseShield", + Text = "", + AutoButtonColor = false, + Active = true, + Visible = true, + Size = UDim2.new(1, 0, 1, 0), + BackgroundColor3 = Color3I(51, 51, 51), + BorderColor3 = Color3I(27, 42, 53), + BackgroundTransparency = 1, +} + +local ReportAbuseFrame = Obj.Create "Frame" { + Name = "Settings", + Position = UDim2.new(0.5, -250, 0.5, -200), + Size = UDim2.new(0, 500, 0, 400), + BackgroundTransparency = 1, + Active = true, + Parent = ReportAbuseShield, +} + +local AbuseSettingsFrame = Obj.Create "Frame" { + Name = "ReportAbuseStyle", + Size = UDim2.new(1, 0, 1, 0), + Active = true, + BackgroundTransparency = 1, + MakeBackgroundGuiObj "http://www.roblox.com/asset/?id=96488767", -- 96480351'), + Obj.Create "TextLabel" { + Name = "Title", + Text = "Report Abuse", + TextColor3 = Color3I(221, 221, 221), + Position = UDim2.new(0.5, 0, 0, 30), + Font = Enum.Font.ArialBold, + FontSize = Enum.FontSize.Size36, + }, + Obj.Create "TextLabel" { + Name = "Description", + Text = "This will send a complete report to a moderator. The moderator will review the chat log and take appropriate action.", + TextColor3 = Color3I(221, 221, 221), + Position = UDim2.new(0.01, 0, 0, 55), + Size = UDim2.new(0.99, 0, 0, 40), + BackgroundTransparency = 1, + Font = Enum.Font.Arial, + FontSize = Enum.FontSize.Size18, + TextWrap = true, + TextXAlignment = Enum.TextXAlignment.Left, + TextYAlignment = Enum.TextYAlignment.Top, + }, + Obj.Create "TextLabel" { + Name = "AbuseLabel", + Text = "What did they do?", + Font = Enum.Font.Arial, + BackgroundTransparency = 1, + FontSize = Enum.FontSize.Size18, + Position = UDim2.new(0.025, 0, 0, 140), + Size = UDim2.new(0.4, 0, 0, 36), + TextColor3 = Color3I(255, 255, 255), + TextXAlignment = Enum.TextXAlignment.Left, + }, + Obj.Create "TextLabel" { + Name = "ShortDescriptionLabel", + Text = "Short Description: (optional)", + Font = Enum.Font.Arial, + FontSize = Enum.FontSize.Size18, + Position = UDim2.new(0.025, 0, 0, 180), + Size = UDim2.new(0.95, 0, 0, 36), + TextColor3 = Color3I(255, 255, 255), + TextXAlignment = Enum.TextXAlignment.Left, + BackgroundTransparency = 1, + }, + Obj.Create "TextLabel" { + Name = "ReportingPlayerLabel", + Text = "Reporting Player", + BackgroundTransparency = 1, + Font = Enum.Font.Arial, + FontSize = Enum.FontSize.Size18, + Position = UDim2.new(0.025, 0, 0, 100), + Size = UDim2.new(0.95, 0, 0, 36), + TextColor3 = Color3I(255, 255, 255), + TextXAlignment = Enum.TextXAlignment.Left, + Parent = AbuseSettingsFrame, + }, + + Parent = ReportAbuseFrame, +} + +local AbusePlayerLabel = Obj.Create "TextLabel" { + Name = "PlayerLabel", + Text = "", + BackgroundTransparency = 1, + Font = Enum.Font.ArialBold, + FontSize = Enum.FontSize.Size18, + Position = UDim2.new(0.025, 0, 0, 100), + Size = UDim2.new(0.95, 0, 0, 36), + TextColor3 = Color3I(255, 255, 255), + TextXAlignment = Enum.TextXAlignment.Right, + Parent = AbuseSettingsFrame, +} + +local SubmitReportButton = Obj.Create "ImageButton" { + Name = "SubmitReportBtn", + Active = false, + BackgroundTransparency = 1, + Position = UDim2.new(0.5, -200, 1, -80), + Size = UDim2.new(0, 150, 0, 50), + AutoButtonColor = false, + Image = "http://www.roblox.com/asset/?id=96502438", -- 96501119', + Parent = AbuseSettingsFrame, +} + +local CancelReportButton = Obj.Create "ImageButton" { + Name = "CancelBtn", + BackgroundTransparency = 1, + Position = UDim2.new(0.5, 50, 1, -80), + Size = UDim2.new(0, 150, 0, 50), + AutoButtonColor = true, + Image = "http://www.roblox.com/asset/?id=96500683", + Parent = AbuseSettingsFrame, +} + +local AbuseDescriptionWrapper = Obj.Create "Frame" { + Name = "AbuseDescriptionWrapper", + Position = UDim2.new(0.025, 0, 0, 220), + Size = UDim2.new(0.95, 0, 1, -310), + BackgroundColor3 = Color3I(0, 0, 0), + BorderSizePixel = 0, + Parent = AbuseSettingsFrame, +} + +local AbuseDescriptionBox + +local OriginalAbuseDescriptionBox = Obj.Create "TextBox" { + Name = "TextBox", + Text = "", + ClearTextOnFocus = false, + Font = Enum.Font.Arial, + FontSize = Enum.FontSize.Size18, + Position = UDim2.new(0, 3, 0, 3), + Size = UDim2.new(1, -6, 1, -6), + TextColor3 = Color3I(255, 255, 255), + TextXAlignment = Enum.TextXAlignment.Left, + TextYAlignment = Enum.TextYAlignment.Top, + TextWrap = true, + BackgroundColor3 = Color3I(0, 0, 0), + BorderSizePixel = 0, +} + +local CalmingAbuseBox = Obj.Create "Frame" { + Name = "AbuseFeedbackBox", + BackgroundTransparency = 1, + Position = UDim2.new(0.25, 0, 0.300000012, 0), + Size = UDim2.new(0.5, 0, 0.370000005, 0), + MakeBackgroundGuiObj "http://www.roblox.com/asset/?id=96506233", + Obj.Create "TextLabel" { + Name = "Header", + Position = UDim2.new(0, 10, 0.05, 0), + Size = UDim2.new(1, -30, 0.15, 0), + TextScaled = true, + BackgroundTransparency = 1, + TextXAlignment = Enum.TextXAlignment.Center, + TextYAlignment = Enum.TextYAlignment.Top, + Text = "Thanks for your report!", + TextColor3 = Color3.new(1, 1, 1), + FontSize = Enum.FontSize.Size48, + Font = "ArialBold", + }, + Obj.Create "TextLabel" { + Name = "content", + Position = UDim2.new(0, 10, 0.20, 0), + Size = UDim2.new(1, -30, 0.40, 0), + TextScaled = true, + BackgroundTransparency = 1, + TextColor3 = Color3.new(1, 1, 1), + Text = "Our moderators will review the chat logs and determine what happened. The other user is probably just trying to make you mad.\n\nIf anyone used swear words, inappropriate language, or threatened you in real life, please report them for Bad Words or Threats", + TextWrapped = true, + TextYAlignment = Enum.TextYAlignment.Top, + FontSize = Enum.FontSize.Size24, + Font = "Arial", + }, + Obj.Create "ImageButton" { + Name = "OkButton", + BackgroundTransparency = 1, + Position = UDim2.new(0.5, -75, 1, -80), + Size = UDim2.new(0, 150, 0, 50), + AutoButtonColor = true, + Image = "http://www.roblox.com/asset/?id=96507959", + }, +} +local NormalAbuseBox = Obj.Create "Frame" { + Name = "AbuseFeedbackBox", + BackgroundTransparency = 1, + Position = UDim2.new(0.25, 0, 0.300000012, 0), + Size = UDim2.new(0.5, 0, 0.370000005, 0), + MakeBackgroundGuiObj "http://www.roblox.com/asset/?id=96506233", + Obj.Create "TextLabel" { + Name = "Header", + Position = UDim2.new(0, 10, 0.05, 0), + Size = UDim2.new(1, -30, 0.15, 0), + TextScaled = true, + BackgroundTransparency = 1, + TextColor3 = Color3.new(1, 1, 1), + TextXAlignment = Enum.TextXAlignment.Center, + TextYAlignment = Enum.TextYAlignment.Top, + Text = "Thanks for your report!", + FontSize = Enum.FontSize.Size48, + Font = "ArialBold", + }, + Obj.Create "TextLabel" { + Name = "content", + Position = UDim2.new(0, 10, 0.20, 0), + Size = UDim2.new(1, -30, 0.15, 0), + TextScaled = true, + BackgroundTransparency = 1, + TextColor3 = Color3.new(1, 1, 1), + Text = "Our moderators will review the chat logs and determine what happened.", + TextWrapped = true, + TextYAlignment = Enum.TextYAlignment.Top, + FontSize = Enum.FontSize.Size24, + Font = "Arial", + }, + Obj.Create "ImageButton" { + Name = "OkButton", + BackgroundTransparency = 1, + Position = UDim2.new(0.5, -75, 1, -80), + Size = UDim2.new(0, 150, 0, 50), + AutoButtonColor = true, + Image = "http://www.roblox.com/asset/?id=96507959", + }, +} + +local BigButton = Instance.new "ImageButton" +BigButton.Size = UDim2.new(1, 0, 1, 0) +BigButton.BackgroundTransparency = 1 +BigButton.ZIndex = 8 +BigButton.Visible = false +--BigButton.Active=false +BigButton.Parent = ScreenGui + +local debugFrame = Obj.Create "Frame" { + Name = "debugframe", + --Position = UDim2.new(0, 0, 0, 0), + --Size = UDim2.new(0, 150, 0, 800),--0.99000001 + --BackgroundTransparency = 1, + BackgroundTransparency = 1, + Position = UDim2.new(0.25, 0, 0.300000012, 0), + Size = UDim2.new(0.5, 0, 0.370000005, 0), + MakeBackgroundGuiObj "http://www.roblox.com/asset/?id=96506233", +} +local debugplayers = Obj.Create "TextLabel" { + BackgroundTransparency = 0.8, + Position = UDim2.new(0, 0, 0.01, 0), + Size = UDim2.new(1, 0, 0.5, 0), + Parent = debugFrame, + Font = "ArialBold", + Text = "--", + FontSize = "Size14", + TextWrapped = true, + TextColor3 = Color3.new(1, 1, 1), + TextStrokeColor3 = Color3.new(0, 0, 0), + TextStrokeTransparency = 0, + TextXAlignment = "Right", + TextYAlignment = "Center", +} +local debugOutput = Obj.Create "TextLabel" { + BackgroundTransparency = 0.8, + Position = UDim2.new(0, 0, 0.5, 0), + Size = UDim2.new(1, 0, 0.5, 0), + Parent = debugFrame, + Font = "ArialBold", + Text = "--", + FontSize = "Size14", + TextWrapped = true, + TextColor3 = Color3.new(1, 1, 1), + TextStrokeColor3 = Color3.new(0, 0, 0), + TextStrokeTransparency = 0, + TextXAlignment = "Right", + TextYAlignment = "Center", +} + +--[[ + simple function to toggle the display of debug output +--]] +local DebugPrintEnabled = true +function debugprint(str) + --print(str) + if DebugPrintEnabled then + debugOutput.Text = str + end +end + +------------------------- +-- Script objects +------------------------- +local RbxGui = assert(LoadLibrary "RbxGui") + +-- number of entries to show if you click minimize +local DefaultEntriesOnScreen = 8 + +for _, i in pairs(Images) do + Game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=" .. i) +end + +-- ordered array of 'score data', each entry has: +-- Name(String) +-- Priority(number) +-- IsPrimary (bool, should it be shown in upper right) +-- MaxLength (integer, of the length of the longest element for this column) +local ScoreNames = {} +-- prevents flipping in playerlist panels +local AddId = 0 +-- intermediate table form of all player entries in format of: +-- Frame +-- Player +-- Score +-- ID +-- MyTeam (team ENRTY(not actual team) I am currently on) +local PlayerFrames = {} +-- intermediate ordered frame array, composed of Entrys of +-- Frame +-- MyTeam (my team object) +-- MyPlayers ( an ordered array of all player frames in team ) +-- AutoHide (bool saying whether it should be hidden) +-- IsHidden (bool) +-- ID (int to prevent flipping out of leaderboard, fun times) +local TeamFrames = {} +-- one special entry from teamFrames, for unaffiliated players, only shown if players non - empty +local NeutralTeam = nil + +-- final 'to be displayed' list of frames +local MiddleFrames = {} +local MiddleFrameBackgrounds = {} +-- time of last click +local LastClick = 0 +local ButtonCooldown = 0.25 + +local OnIos = false +pcall(function() + OnIos = Game:GetService("UserInputService").TouchEnabled +end) + +-- you get 200 of x screen space per stat added, start width 16% +local BaseScreenXSize = 150 +local SpacingPerStat = 10 --spacing between stats + +local MaximizedBounds = UDim2.new(0.5, 0, 1, 0) +local MaximizedPosition = UDim2.new(0.25, 0, 0.1, 0) +local NormalBounds = UDim2.new(0, BaseScreenXSize, 0, 800) +local NormalPosition = UDim2.new(1, -BaseScreenXSize, 0.005, 0) + +--free space to give last stat on the right +local RightEdgeSpace = -0.04 + +-- where the scroll par currently is positioned + +local DefaultBottomClipPos = BottomClipFrame.Position.Y.Scale + +local SelectedPlayerEntry = nil +local SelectedPlayer = nil + +-- locks(semaphores) for stopping race conditions +local AddingFrameLock = false +local AddingStatLock = false +local BaseUpdateLock = false +local WaitForClickLock = false +local InPopupWaitForClick = false +local PlayerChangedLock = false +local NeutralTeamLock = false + +local ScrollWheelConnections = {} + +local DefaultListSize = 8 +if not OnIos then + DefaultListSize = 12 +end +local DidMinimizeDrag = false + +--local PlaceCreatorId=game.CreatorId + +-- report abuse objects +local AbuseName +local Abuses = { + "Bad Words or Threats", + "Bad Username", + "Talking about Dating", + "Account Trading or Sharing", + "Asking Personal Questions", + "Rude or Mean Behavior", + "False Reporting Me", +} +local UpdateAbuseFunction +local AbuseDropDown + +local PrivilegeLevel = { + Owner = 255, + Admin = 240, + Member = 128, + Visitor = 10, + Banned = 0, +} + +local IsPersonalServer = not not game.Workspace:FindFirstChild "PSVariable" + +game.Workspace.ChildAdded:connect(function(nchild) + if nchild.Name == "PSVariable" and nchild:IsA "BoolValue" then + IsPersonalServer = true + end +end) +------------------------------- +-- Static Functions +------------------------------- +-- function GetTotalEntries() +-- return math.min(#MiddleFrameBackgrounds, DefaultEntriesOnScreen) +-- end + +-- function GetEntryListLength() +-- local numEnts = #PlayerFrames + #TeamFrames +-- if NeutralTeam then +-- numEnts = numEnts + 1 +-- end +-- return numEnts +-- end + +function AreAllEntriesOnScreen() + return #MiddleFrameBackgrounds * MiddleTemplate.Size.Y.Scale <= 1 + DefaultBottomClipPos +end + +-- function GetLengthOfVisbleScroll() +-- return 1 + DefaultBottomClipPos +-- end + +function GetMaxScroll() + return DefaultBottomClipPos * -1 +end +-- can be optimized by caching when this varible changes +function GetMinScroll() + if AreAllEntriesOnScreen() then + return GetMaxScroll() + else + return (GetMaxScroll() - (#MiddleFrameBackgrounds * MiddleTemplate.Size.Y.Scale)) + (1 + DefaultBottomClipPos) + end +end + +function AbsoluteToPercent(x, y) + return Vector2.new(x, y) / ScreenGui.AbsoluteSize +end +--[[ + tweens property of element from starta to enda over length of time + Warning: should be put in a Spawn call + @Args: + element textobject to tween transparency on + propName + starta alpha to start tweening + enda alpha to end tweening on + length how many seconds to spend tweening +--]] +function TweenProperty(obj, propName, inita, enda, length) + local startTime = tick() + while tick() - startTime < length do + obj[propName] = ((enda - inita) * ((tick() - startTime) / length)) + inita + wait(1 / 30) + end + obj[propName] = enda +end +--[[ + UGLY UGLY HACK FUNCTION + replace with some sort of global input catching A.S.A. FREAKING P. + creates a fullsize gui element to catch next mouse up event(completeing a click) + @Args: + frameParent Object to parent fullscreen gui to + polledFunction function to call on mouse moved events in this gui + exitFunction function to call when click event is fired +--]] + +function WaitForClick(frameParent, polledFunction, exitFunction) + if WaitForClickLock then + return + end + WaitForClickLock = true + local connection, connection2 + connection = BigButton.MouseButton1Up:connect(function(nx, ny) + exitFunction(nx, ny) + BigButton.Visible = false + connection:disconnect() + if connection2 then + connection2:disconnect() + end + --debugprint('mouse up!') + end) + connection2 = BigButton.MouseMoved:connect(function(nx, ny) + polledFunction(nx, ny) + end) + + --debugprint('waiting for click!') + BigButton.Visible = true + BigButton.Active = true + BigButton.Parent = frameParent + frameParent.AncestryChanged:connect(function(child, nparent) + if child == frameParent and nparent == nil then + exitFunction(nx, ny) + BigButton.Visible = false + connection:disconnect() + connection2:disconnect() + debugprint "forced out of wait for click" + end + end) + WaitForClickLock = false +end + +--------------------------- +--Personal Server Handling +--------------------------- +--[[ + returns privlage level based on integer rank + Note: these privilege levels seem completely arbitrary, but no documentation exists + this is all from the old player list, really weird + @Args: + rank Integer rank value for player + @Return Normalized integer value for rank? +--]] +-- function GetPrivilegeType(rank) +-- if rank <= PrivilegeLevel["Banned"] then +-- return PrivilegeLevel["Banned"] +-- elseif rank <= PrivilegeLevel["Visitor"] then +-- return PrivilegeLevel["Visitor"] +-- elseif rank <= PrivilegeLevel["Member"] then +-- return PrivilegeLevel["Member"] +-- elseif rank <= PrivilegeLevel["Admin"] then +-- return PrivilegeLevel["Admin"] +-- else +-- return PrivilegeLevel["Owner"] +-- end +-- end + +--[[ + gives a player a new privilage rank + Note: Very odd that I have to use loops with this instead of directly setting the rank + but no documentation for personal server service exists + @Args: + player player to change rank of + nrank new integer rank to give player +--]] +function SetPrivilegeRank(player, nrank) + while player.PersonalServerRank < nrank do + game:GetService("PersonalServerService"):Promote(player) + end + while player.PersonalServerRank > nrank do + game:GetService("PersonalServerService"):Demote(player) + end +end +--[[ + called when player selects new privilege level from popup menu + @Args: + player player to set privileges on + nlevel new privilege level for this player +--]] +function OnPrivilegeLevelSelect(player, nlevel, BanPlayerButton, VisitorButton, MemberButton, AdminButton) + debugprint "setting privilege level" + SetPrivilegeRank(player, nlevel) + HighlightMyRank(player, BanPlayerButton, VisitorButton, MemberButton, AdminButton) +end + +--[[ + Highlights current rank of this player in the popup menu + @Args: + player Player to check for rank on +--]] +function HighlightMyRank(player, BanPlayerButton, VisitorButton, MemberButton, AdminButton) + BanPlayerButton.Image = "http://www.roblox.com/asset/?id=" .. Images["LightPopupMid"] + VisitorButton.Image = "http://www.roblox.com/asset/?id=" .. Images["DarkPopupMid"] + MemberButton.Image = "http://www.roblox.com/asset/?id=" .. Images["LightPopupMid"] + AdminButton.Image = "http://www.roblox.com/asset/?id=" .. Images["DarkPopupBottom"] + + local rank = player.PersonalServerRank + if rank <= PrivilegeLevel["Banned"] then + BanPlayerButton.Image = "http://www.roblox.com/asset/?id=" .. Images["LightBluePopupMid"] + elseif rank <= PrivilegeLevel["Visitor"] then + VisitorButton.Image = "http://www.roblox.com/asset/?id=" .. Images["DarkBluePopupMid"] + elseif rank <= PrivilegeLevel["Member"] then + MemberButton.Image = "http://www.roblox.com/asset/?id=" .. Images["LightBluePopupMid"] + elseif rank <= PrivilegeLevel["Admin"] then + AdminButton.Image = "http://www.roblox.com/asset/?id=" .. Images["DarkBluePopupBottom"] + end +end + +-------------------------- +-- Report abuse handling +-------------------------- +--[[ + does final reporting of abuse on selected player, calls closeAbuseDialog +--]] +function OnSubmitAbuse() + if SubmitReportButton.Active then + if AbuseName and SelectedPlayer then + AbuseSettingsFrame.Visible = false + game.Players:ReportAbuse(SelectedPlayer, AbuseName, AbuseDescriptionBox.Text) + if AbuseName == "Rude or Mean Behavior" or AbuseName == "False Reporting Me" then + CalmingAbuseBox.Parent = ReportAbuseShield + else + debugprint "opening abuse box" + NormalAbuseBox.Parent = ReportAbuseShield + end + else + CloseAbuseDialog() + end + end +end + +--[[ + opens the abuse dialog, initialises text to display selectedplayer +--]] +function OpenAbuseDialog() + debugprint "adding report dialog" + AbusePlayerLabel.Text = SelectedPlayer.Name + --AbuseDescriptionBox.Text = "" + PopUpPanel:TweenPosition(UDim2.new(1, 0, 0, 0), "Out", "Linear", BASE_TWEEN, true) + AbuseDescriptionBox = OriginalAbuseDescriptionBox:Clone() + AbuseDescriptionBox.Parent = AbuseDescriptionWrapper + ReportAbuseShield.Parent = ScreenGui + ClosePopUpPanel() +end +--[[ + resets and closes abuse dialog +--]] +function CloseAbuseDialog() + AbuseName = nil + SubmitReportButton.Active = false + SubmitReportButton.Image = "http://www.roblox.com/asset/?id=96502438" -- 96501119', + AbuseDescriptionBox:Destroy() + CalmingAbuseBox.Parent = nil + NormalAbuseBox.Parent = nil + ReportAbuseShield.Parent = nil + AbuseSettingsFrame.Visible = true +end + +--[[ + creates dropdownbox, registers all listeners for abuse dialog +--]] +function InitReportAbuse() + UpdateAbuseFunction = function(abuseText) + AbuseName = abuseText + if AbuseName and SelectedPlayer then + SubmitReportButton.Active = true + SubmitReportButton.Image = "http://www.roblox.com/asset/?id=96501119" + end + end + + AbuseDropDown, _ = RbxGui.CreateDropDownMenu(Abuses, UpdateAbuseFunction, true) + AbuseDropDown.Name = "AbuseComboBox" + AbuseDropDown.Position = UDim2.new(0.425, 0, 0, 142) + AbuseDropDown.Size = UDim2.new(0.55, 0, 0, 32) + AbuseDropDown.Parent = AbuseSettingsFrame + + CancelReportButton.MouseButton1Click:connect(CloseAbuseDialog) + SubmitReportButton.MouseButton1Click:connect(OnSubmitAbuse) + + CalmingAbuseBox:FindFirstChild("OkButton").MouseButton1Down:connect(CloseAbuseDialog) + NormalAbuseBox:FindFirstChild("OkButton").MouseButton1Down:connect(CloseAbuseDialog) +end + +------------------------------------- +-- Friend/unfriending +------------------------------------- +--[[ + gets enum val of friend status, uses pcall for some reason?(from old playerlist) + @Args: + player player object to check if friends with + @Return: enum of friend status +--]] +local function GetFriendStatus(player) + if player == game.Players.LocalPlayer then + return Enum.FriendStatus.NotFriend + else + local success, result = pcall(function() + return game.Players.LocalPlayer:GetFriendStatus(player) + end) + if success then + return result + else + return Enum.FriendStatus.NotFriend + end + end +end + +--[[ + when friend button is clicked, tries to take appropriate action, + based on current friend status with SelectedPlayer +--]] +function OnFriendButtonSelect() + local friendStatus = GetFriendStatus(SelectedPlayer) + if friendStatus == Enum.FriendStatus.Friend then + LocalPlayer:RevokeFriendship(SelectedPlayer) + elseif + friendStatus == Enum.FriendStatus.Unknown + or friendStatus == Enum.FriendStatus.NotFriend + or friendStatus == Enum.FriendStatus.FriendRequestSent + or friendStatus == Enum.FriendStatus.FriendRequestReceived + then + LocalPlayer:RequestFriendship(SelectedPlayer) + end + --PersonalServerPanel:TweenPosition(UDim2.new(1,0,0,0), "Out", "Quad", .5,true) + ClosePopUpPanel() + --PopUpPanel:TweenPosition(UDim2.new(1,0,0,0), "Out", "Linear", BASE_TWEEN,true) +end + +function OnFriendRefuseButtonSelect() + LocalPlayer:RevokeFriendship(SelectedPlayer) + ClosePopUpPanel() + PopUpPanel:TweenPosition(UDim2.new(1, 0, 0, 0), "Out", "Linear", BASE_TWEEN, true) +end +------------------------------------ +-- Player Entry Handling +------------------------------------ +--[[ + used by lua's table.sort to sort player entries +--]] +function PlayerSortFunction(a, b) + -- prevents flipping out leaderboard + if a["Score"] == b["Score"] then + return a["Player"].Name:upper() < b["Player"].Name:upper() + end + if not a["Score"] then + return false + end + if not b["Score"] then + return true + end + return a["Score"] < b["Score"] +end + +--------------------------------- +-- Stat Handling +--------------------------------- +-- removes and closes all leaderboard stuffs +function BlowThisPopsicleStand() + --ScreenGui:Destroy() + --script:Destroy() + --time to make the fanboys rage... + Tabify() +end +--[[ + used by lua's table.sort to prioritize score entries +--]] +function StatSort(a, b) + -- primary stats should be shown before all others + if a.IsPrimary ~= b.IsPrimary then + return a.IsPrimary + end + -- if priorities are equal, then return the first added one + if a.Priority == b.Priority then + return a.AddId < b.AddId + end + return a.Priority < b.Priority +end +--[[ + doing WAAY too much here, for optimization update only your team + @Args: + playerEntry Entry of player who had a stat change + property Name of stat changed +--]] +function StatChanged(_, _) --playerEntry, property) + -- if(playerEntry['MyTeam']) then + -- UpdateSingleTeam(playerEntry['MyTeam']) + -- else + BaseUpdate() + -- end +end +--[[ + Called when stat is added + if playerEntry is localplayer, will add to score names and re-sort the stats, and resize the width of the leaderboard + for all players, will add a listener for if this stat changes + if stat is a string value, crashes the leaderboard + Note:change crash to a 'tabify' leaderboard later + @Args: + nchild new child value to leaderstats + playerEntry entry this stat was added to +--]] +function StatAdded(nchild, playerEntry) + -- dont re - add a leaderstat I alreday have + while AddingStatLock do + debugprint "in stat added function lock" + wait(1 / 30) + end + AddingStatLock = true + if + not ( + nchild:IsA "StringValue" + or nchild:IsA "IntValue" + or nchild:IsA "BoolValue" + or nchild:IsA "NumberValue" + or nchild:IsA "DoubleConstrainedValue" + or nchild:IsA "IntConstrainedValue" + ) + then + BlowThisPopsicleStand() + else + local haveScore = false + for _, i in pairs(ScoreNames) do + if i["Name"] == nchild.Name then + haveScore = true + end + end + if not haveScore then + local nstat = {} + nstat["Name"] = nchild.Name + nstat["Priority"] = 0 + if nchild:FindFirstChild "Priority" then + nstat["Priority"] = nchild.Priority + end + nstat["IsPrimary"] = false + if nchild:FindFirstChild "IsPrimary" then + nstat["IsPrimary"] = true + end + nstat.AddId = AddId + AddId = AddId + 1 + table.insert(ScoreNames, nstat) + table.sort(ScoreNames, StatSort) + if not StatTitles:FindFirstChild(nstat["Name"]) then + CreateStatTitle(nstat["Name"]) + end + UpdateMaximize() + end + end + AddingStatLock = false + StatChanged(playerEntry) + nchild.Changed:connect(function(property) + StatChanged(playerEntry, property) + end) +end +--returns whether any of the existing players has this stat +function DoesStatExist(statName, exception) + for _, playerf in pairs(PlayerFrames) do + if + playerf["Player"] ~= exception + and playerf["Player"]:FindFirstChild "leaderstats" + and playerf["Player"].leaderstats:FindFirstChild(statName) + then + --print('player:' .. playerf['Player'].Name ..' has stat') + return true + end + end + return false +end + +--[[ + Called when stat is removed from player + for all players, destroys the stat frame associated with this value, + then calls statchanged(to resize frame) + if playerEntry==localplayer, will remove from scorenames + @Args: + nchild ___value to be removed + playerEntry entry of player value is being removed from +--]] +function StatRemoved(nchild, playerEntry) + while AddingStatLock do + debugprint "In Adding Stat Lock1" + wait(1 / 30) + end + AddingStatLock = true + if playerEntry["Frame"]:FindFirstChild(nchild.Name) then + debugprint "Destroyed frame!" + playerEntry["Frame"][nchild.Name].Parent = nil + end + if not DoesStatExist(nchild.Name, playerEntry["Player"]) then + for i, val in ipairs(ScoreNames) do + if val["Name"] == nchild.Name then + table.remove(ScoreNames, i) + if StatTitles:FindFirstChild(nchild.Name) then + StatTitles[nchild.Name]:Destroy() + end + for _, teamf in pairs(TeamFrames) do + if teamf["Frame"]:FindFirstChild(nchild.Name) then + teamf["Frame"][nchild.Name]:Destroy() + end + end + end + end + end + AddingStatLock = false + StatChanged(playerEntry) +end +--[[ + clears all stats from a given playerEntry + used when leaderstats are removed, or when new leaderstats are added(for weird edge case)+ +--]] +function RemoveAllStats(playerEntry) + for _, val in ipairs(ScoreNames) do + StatRemoved(val, playerEntry) + end +end + +function GetScoreValue(score) + if score:IsA "DoubleConstrainedValue" or score:IsA "IntConstrainedValue" then + return score.ConstrainedValue + elseif score:IsA "BoolValue" then + if score.Value then + return 1 + else + return 0 + end + else + return score.Value + end +end +--[[ + +--]] +function MakeScoreEntry(entry, scoreval, panel) + if not panel:FindFirstChild "PlayerScore" then + return + end + local nscoretxt = panel:FindFirstChild("PlayerScore"):Clone() + local thisScore = nil + --here lies the resting place of a once great and terrible bug + --may its treachery never be forgoten, lest its survivors fall for it again + --RIP the leaderstat bug, oct 2012-nov 2012 + wait() + if + entry["Player"]:FindFirstChild "leaderstats" and entry["Player"].leaderstats:FindFirstChild(scoreval["Name"]) + then + thisScore = entry["Player"]:FindFirstChild("leaderstats"):FindFirstChild(scoreval["Name"]) + else + return + end + + if not entry["Player"].Parent then + return + end + + nscoretxt.Name = scoreval["Name"] + nscoretxt.Text = tostring(GetScoreValue(thisScore)) + if scoreval["Name"] == ScoreNames[1]["Name"] then + debugprint "changing score" + entry["Score"] = GetScoreValue(thisScore) + if entry["Player"] == LocalPlayer then + HeaderScore.Text = tostring(GetScoreValue(thisScore)) + end + end + + thisScore.Changed:connect(function() + if not thisScore.Parent then + return + end + if scoreval["Name"] == ScoreNames[1]["Name"] then + entry["Score"] = GetScoreValue(thisScore) + if entry["Player"] == LocalPlayer then + HeaderScore.Text = tostring(GetScoreValue(thisScore)) + end + end + nscoretxt.Text = tostring(GetScoreValue(thisScore)) + BaseUpdate() + end) + return nscoretxt +end + +function CreateStatTitle(statName) + local ntitle = MiddleTemplate:FindFirstChild("PlayerScore"):Clone() + ntitle.Name = statName + ntitle.Text = statName + -- ntitle + if IsMaximized.Value then + ntitle.TextTransparency = 0 + else + ntitle.TextTransparency = 1 + end + ntitle.Parent = StatTitles +end + +function RecreateScoreColumns(ptable) + while AddingStatLock do + debugprint "In Adding Stat Lock2" + wait(1 / 30) + end + AddingStatLock = true + local Xoffset = 5 --15 --current offset from Right + local maxXOffset = Xoffset + local MaxSizeColumn = 0 --max size for this column + + -- foreach known leaderstat + for j = #ScoreNames, 1, -1 do + local scoreval = ScoreNames[j] + + MaxSizeColumn = 0 + -- for each entry in this player table + for _, entry in ipairs(ptable) do + local panel = entry["Frame"] + local tplayer = entry["Player"] + -- if this panel does not have an element named after this stat + if not panel:FindFirstChild(scoreval["Name"]) then + -- make an entry for this object + local nentry = MakeScoreEntry(entry, scoreval, panel) + if nentry then + debugprint("adding " .. nentry.Name .. " to " .. entry["Player"].Name) + nentry.Parent = panel + -- add score to team + if + entry["MyTeam"] + and entry["MyTeam"] ~= NeutralTeam + and not entry["MyTeam"]["Frame"]:FindFirstChild(scoreval["Name"]) + then + local ntitle = nentry:Clone() + --ntitle.TextXAlignment = 'Right' + ntitle.Parent = entry["MyTeam"]["Frame"] + end + end + end + scoreval["XOffset"] = Xoffset + + if panel:FindFirstChild(scoreval["Name"]) then + MaxSizeColumn = math.max(MaxSizeColumn, panel[scoreval["Name"]].TextBounds.X) + end + end + + if AreNamesExpanded.Value then + MaxSizeColumn = math.max(MaxSizeColumn, StatTitles[scoreval["Name"]].TextBounds.X) + StatTitles[scoreval["Name"]]:TweenPosition( + UDim2.new(RightEdgeSpace, -Xoffset, 0, 0), + "Out", + "Linear", + BASE_TWEEN, + true + ) + else + StatTitles[scoreval["Name"]]:TweenPosition( + UDim2.new((0.4 + ((0.6 / #ScoreNames) * (j - 1))) - 1, 0, 0, 0), + "Out", + "Linear", + BASE_TWEEN, + true + ) + end + scoreval["ColumnSize"] = MaxSizeColumn + Xoffset = Xoffset + SpacingPerStat + MaxSizeColumn + maxXOffset = math.max(Xoffset, maxXOffset) + end + NormalBounds = UDim2.new(0, BaseScreenXSize + maxXOffset - SpacingPerStat, 0, 800) + NormalPosition = UDim2.new(1, -NormalBounds.X.Offset, NormalPosition.Y.Scale, 0) + UpdateHeaderNameSize() + UpdateMaximize() + + AddingStatLock = false +end +--------------------------- +-- Minimizing and maximizing +--------------------------- + +function ToggleMinimize() + IsMinimized.Value = not IsMinimized.Value + UpdateStatNames() +end + +function ToggleMaximize() + IsMaximized.Value = not IsMaximized.Value + RecreateScoreColumns(PlayerFrames) --done to re-position stat names NOTE: optimize-able +end + +function Tabify() + IsTabified.Value = true + IsMaximized.Value = false + IsMinimized.Value = true + UpdateMinimize() + IsTabified.Value = true + ScreenGui:TweenPosition( + UDim2.new(NormalBounds.X.Scale, NormalBounds.X.Offset - 10, 0, 0), + "Out", + "Linear", + BASE_TWEEN * 1.2, + true + ) +end + +function UnTabify() + if IsTabified.Value then + IsTabified.Value = false + ScreenGui:TweenPosition(UDim2.new(0, 0, 0, 0), "Out", "Linear", BASE_TWEEN * 1.2, true) + end +end + +--[[ + Does more than it looks like + monitors positions of the clipping frames and bottom frames + called from EVERYWHERE, too much probably +--]] +function UpdateMinimize() + if IsMinimized.Value then + if IsMaximized.Value then + ToggleMaximize() + end + if not IsTabified.Value then + MainFrame:TweenSizeAndPosition( + UDim2.new(0.010, HeaderName.TextBounds.X, NormalBounds.Y.Scale, NormalBounds.Y.Offset), + UDim2.new(0.990, -HeaderName.TextBounds.X, NormalPosition.Y.Scale, 0), + "Out", + "Linear", + BASE_TWEEN * 1.2, + true + ) + else + MainFrame:TweenSizeAndPosition(NormalBounds, NormalPosition, "Out", "Linear", BASE_TWEEN * 1.2, true) + end + --(#MiddleFrameBackgrounds*MiddleBGTemplate.Size.Y.Scale) + BottomClipFrame:TweenPosition(UDim2.new(0, 0, -1, 0), "Out", "Linear", BASE_TWEEN * 1.2, true) + BottomFrame:TweenPosition(UDim2.new(0, 0, 0, 0), "Out", "Linear", BASE_TWEEN * 1.2, true) + FocusFrame.Size = UDim2.new(1, 0, HeaderFrameHeight, 0) + ExtendTab.Image = "http://www.roblox.com/asset/?id=94692731" + else + if not IsMaximized.Value then + MainFrame:TweenSizeAndPosition(NormalBounds, NormalPosition, "Out", "Linear", BASE_TWEEN * 1.2, true) + end + --do limiting + DefaultBottomClipPos = + math.min(math.max(DefaultBottomClipPos, -1), -1 + (#MiddleFrameBackgrounds * MiddleBGTemplate.Size.Y.Scale)) + UpdateScrollPosition() + + BottomClipFrame.Position = UDim2.new(0, 0, DefaultBottomClipPos, 0) + local bottomPositon = (DefaultBottomClipPos + BottomClipFrame.Size.Y.Scale) + BottomFrame.Position = UDim2.new(0, 0, bottomPositon, 0) + FocusFrame.Size = UDim2.new(1, 0, bottomPositon + HeaderFrameHeight, 0) + ExtendTab.Image = "http://www.roblox.com/asset/?id=94825585" + end +end + +--[[ + Manages the position/size of the mainFrame, swaps out different resolution images for the frame + fades in and out the stat names, moves position of headername and header score +--]] +function UpdateMaximize() + if IsMaximized.Value then + for j = 1, #ScoreNames, 1 do + local scoreval = ScoreNames[j] + StatTitles[scoreval["Name"]]:TweenPosition( + UDim2.new(0.4 + ((0.6 / #ScoreNames) * (j - 1)) - 1, 0, 0, 0), + "Out", + "Linear", + BASE_TWEEN, + true + ) + end + + if IsMinimized.Value then + ToggleMinimize() + else + UpdateMinimize() + end + + MainFrame:TweenSizeAndPosition(MaximizedBounds, MaximizedPosition, "Out", "Linear", BASE_TWEEN * 1.2, true) + HeaderScore:TweenPosition( + UDim2.new(0, 0, HeaderName.Position.Y.Scale, 0), + "Out", + "Linear", + BASE_TWEEN * 1.2, + true + ) + HeaderName:TweenPosition( + UDim2.new(-0.1, -HeaderScore.TextBounds.x, HeaderName.Position.Y.Scale, 0), + "Out", + "Linear", + BASE_TWEEN * 1.2, + true + ) + HeaderFrame.Background.Image = "http://www.roblox.com/asset/?id=" .. Images["LargeHeader"] + BottomFrame.Background.Image = "http://www.roblox.com/asset/?id=" .. Images["LargeBottom"] + for index, i in ipairs(MiddleFrameBackgrounds) do + if (index % 2) ~= 1 then + i.Background.Image = "http://www.roblox.com/asset/?id=" .. Images["LargeDark"] + else + i.Background.Image = "http://www.roblox.com/asset/?id=" .. Images["LargeLight"] + end + end + for _, i in ipairs(MiddleFrames) do + if i:FindFirstChild "ClickListener" then + i.ClickListener.Size = UDim2.new(0.974, 0, i.ClickListener.Size.Y.Scale, 0) + end + for j = 1, #ScoreNames, 1 do + local scoreval = ScoreNames[j] + if i:FindFirstChild(scoreval["Name"]) then + i[scoreval["Name"]]:TweenPosition( + UDim2.new(0.4 + ((0.6 / #ScoreNames) * (j - 1)) - 1, 0, 0, 0), + "Out", + "Linear", + BASE_TWEEN, + true + ) + end + end + end + for _, entry in ipairs(PlayerFrames) do + WaitForChild(entry["Frame"], "TitleFrame").Size = + UDim2.new(0.38, 0, entry["Frame"].TitleFrame.Size.Y.Scale, 0) + end + + for _, entry in ipairs(TeamFrames) do + WaitForChild(entry["Frame"], "TitleFrame").Size = + UDim2.new(0.38, 0, entry["Frame"].TitleFrame.Size.Y.Scale, 0) + end + else + if not IsMinimized.Value then + MainFrame:TweenSizeAndPosition(NormalBounds, NormalPosition, "Out", "Linear", BASE_TWEEN * 1.2, true) + end + HeaderScore:TweenPosition(UDim2.new(0, 0, 0.4, 0), "Out", "Linear", BASE_TWEEN * 1.2, true) + HeaderName:TweenPosition( + UDim2.new(0, 0, HeaderName.Position.Y.Scale, 0), + "Out", + "Linear", + BASE_TWEEN * 1.2, + true + ) + HeaderFrame.Background.Image = "http://www.roblox.com/asset/?id=" .. Images["NormalHeader"] + BottomFrame.Background.Image = "http://www.roblox.com/asset/?id=" .. Images["NormalBottom"] + for index, i in ipairs(MiddleFrameBackgrounds) do + if index % 2 ~= 1 then + i.Background.Image = "http://www.roblox.com/asset/?id=" .. Images["midDark"] + else + i.Background.Image = "http://www.roblox.com/asset/?id=" .. Images["midLight"] + end + end + for _, i in ipairs(MiddleFrames) do + if i:FindFirstChild "ClickListener" then + i.ClickListener.Size = UDim2.new(0.96, 0, i.ClickListener.Size.Y.Scale, 0) + for j = 1, #ScoreNames, 1 do + local scoreval = ScoreNames[j] + if i:FindFirstChild(scoreval["Name"]) and scoreval["XOffset"] then + --print('updateing stat position: ' .. scoreval['Name']) + i[scoreval["Name"]]:TweenPosition( + UDim2.new(RightEdgeSpace, -scoreval["XOffset"], 0, 0), + "Out", + "Linear", + BASE_TWEEN, + true + ) + end + end + end + end + + for _, entry in ipairs(TeamFrames) do + WaitForChild(entry["Frame"], "TitleFrame").Size = + UDim2.new(0, BaseScreenXSize * 0.9, entry["Frame"].TitleFrame.Size.Y.Scale, 0) + end + for _, entry in ipairs(PlayerFrames) do + WaitForChild(entry["Frame"], "TitleFrame").Size = + UDim2.new(0, BaseScreenXSize * 0.9, entry["Frame"].TitleFrame.Size.Y.Scale, 0) + end + end +end + +function ExpandNames() + if #ScoreNames ~= 0 then + for _, i in pairs(StatTitles:GetChildren()) do + Spawn(function() + TweenProperty(i, "TextTransparency", i.TextTransparency, 0, BASE_TWEEN) + end) + end + HeaderFrameHeight = 0.09 + --as of writing, this and 'CloseNames' are the only places headerframe is resized + HeaderFrame:TweenSizeAndPosition( + UDim2.new(HeaderFrame.Size.X.Scale, HeaderFrame.Size.X.Offset, HeaderFrameHeight, 0), + HeaderFrame.Position, + "Out", + "Linear", + BASE_TWEEN * 1.2, + true + ) + TopClipFrame:TweenPosition( + UDim2.new(TopClipFrame.Position.X.Scale, 0, HeaderFrameHeight, 0), + "Out", + "Linear", + BASE_TWEEN * 1.2, + true + ) + BottomShiftFrame:TweenPosition(UDim2.new(0, 0, HeaderFrameHeight, 0), "Out", "Linear", BASE_TWEEN * 1.2, true) + end +end + +function CloseNames() + if #ScoreNames ~= 0 then + HeaderFrameHeight = 0.07 + if not IsMaximized.Value then + for _, i in pairs(StatTitles:GetChildren()) do + Spawn(function() + TweenProperty(i, "TextTransparency", i.TextTransparency, 1, BASE_TWEEN) + end) + end + end + BottomShiftFrame:TweenPosition(UDim2.new(0, 0, HeaderFrameHeight, 0), "Out", "Linear", BASE_TWEEN * 1.2, true) + HeaderFrame:TweenSizeAndPosition( + UDim2.new(HeaderFrame.Size.X.Scale, HeaderFrame.Size.X.Offset, HeaderFrameHeight, 0), + HeaderFrame.Position, + "Out", + "Linear", + BASE_TWEEN * 1.2, + true + ) + TopClipFrame:TweenPosition( + UDim2.new(TopClipFrame.Position.X.Scale, 0, HeaderFrameHeight, 0), + "Out", + "Linear", + BASE_TWEEN * 1.2, + true + ) + end +end + +function UpdateStatNames() + if not AreNamesExpanded.Value or IsMinimized.Value then + CloseNames() + else + ExpandNames() + end +end + +function OnScrollWheelMove(direction) + if not (IsTabified.Value or IsMinimized.Value or InPopupWaitForClick) then + local StartFrame = ListFrame.Position + local newFrameY = math.max(math.min(StartFrame.Y.Scale + direction, GetMaxScroll()), GetMinScroll()) + + ListFrame.Position = UDim2.new(StartFrame.X.Scale, StartFrame.X.Offset, newFrameY, StartFrame.Y.Offset) + UpdateScrollPosition() + end +end + +function AttachScrollWheel() + if ScrollWheelConnections then + return + end + ScrollWheelConnections = {} + table.insert( + ScrollWheelConnections, + Mouse.WheelForward:connect(function() + OnScrollWheelMove(0.05) + end) + ) + table.insert( + ScrollWheelConnections, + Mouse.WheelBackward:connect(function() + OnScrollWheelMove(-0.05) + end) + ) +end + +function DetachScrollWheel() + if ScrollWheelConnections then + for _, i in pairs(ScrollWheelConnections) do + i:disconnect() + end + end + ScrollWheelConnections = nil +end + +FocusFrame.MouseEnter:connect(function() + if not (IsMinimized.Value or IsTabified.Value) then + AttachScrollWheel() + end +end) +FocusFrame.MouseLeave:connect(function() + --if not (IsMaximized.Value or IsMinimized.Value) then + DetachScrollWheel() + --end +end) + +------------------------ +-- Scroll Bar functions +------------------------ +--[[ + updates whether the scroll bar should be showing, if it is showing, updates + the size of it +--]] +function UpdateScrollBarVisibility() + if AreAllEntriesOnScreen() then + ScrollBar.BackgroundTransparency = 1 + else + ScrollBar.BackgroundTransparency = 0 + UpdateScrollBarSize() + end +end +--[[ + updates size of scrollbar depending on how many entries exist +--]] +function UpdateScrollBarSize() + local entryListSize = #MiddleFrameBackgrounds * MiddleTemplate.Size.Y.Scale + local shownAreaSize = (BottomClipFrame.Position.Y.Scale + 1) + ScrollBar.Size = UDim2.new(1, 0, shownAreaSize / entryListSize, 0) +end +--[[ + updates position of listframe so that no gaps at the bottom or top of the list are visible + updates position of scrollbar to match what parts of the list are visible +--]] +function UpdateScrollPosition() + local minPos = GetMinScroll() + local maxPos = GetMaxScroll() + local scrollLength = maxPos - minPos + + local yscrollpos = math.max(math.min(ListFrame.Position.Y.Scale, maxPos), minPos) + ListFrame.Position = + UDim2.new(ListFrame.Position.X.Scale, ListFrame.Position.X.Offset, yscrollpos, ListFrame.Position.Y.Offset) + + local adjustedLength = 1 - ScrollBar.Size.Y.Scale + ScrollBar.Position = + UDim2.new(0, 0, adjustedLength - (adjustedLength * ((ListFrame.Position.Y.Scale - minPos) / scrollLength)), 0) +end + +--[[ + WARNING:this is in a working state, but uses massive hacks + revize when global input is available + Manages scrolling of the playerlist on mouse drag +--]] +function StartDrag(entry, startx, starty) + local openPanel = true + --[[local draggedFrame = ]] + WaitForChild(entry["Frame"], "ClickListener") + local function dragExit() + -- stopDrag = true + + if + entry["Player"] + and SelectedPlayer + and openPanel + and entry["Player"] ~= LocalPlayer + and SelectedPlayer.userId > 1 + and LocalPlayer.userId > 1 + then + ActivatePlayerEntryPanel(entry) + end + end + local startY = nil + local StartFrame = ListFrame.Position + local function dragpoll(nx, ny) + if not startY then + startY = AbsoluteToPercent(nx, ny).Y + end + local nowY = AbsoluteToPercent(nx, ny).Y + debugprint("drag dist:" .. Vector2.new(startx - nx, starty - ny).magnitude) + if Vector2.new(startx - nx, starty - ny).magnitude > MOUSE_DRAG_DISTANCE then + openPanel = false + end + + local newFrameY = math.max(math.min(StartFrame.Y.Scale + (nowY - startY), GetMaxScroll()), GetMinScroll()) + ListFrame.Position = UDim2.new(StartFrame.X.Scale, StartFrame.X.Offset, newFrameY, StartFrame.Y.Offset) + UpdateScrollPosition() + end + WaitForClick(ScreenGui, dragpoll, dragExit) +end + +function StartMinimizeDrag() + Delay(0, function() + local startTime = tick() + debugprint "Got Click2" + local function dragExit() + --debugprint('undone click2') + if tick() - startTime < 0.25 then --was click + ToggleMinimize() + else --was drag + DidMinimizeDrag = true + if IsMinimized.Value then + ToggleMinimize() + end + end + -- stopDrag = true + end + local startY = nil + local StartFrame = DefaultBottomClipPos + local function dragpoll(nx, ny) + if not IsMinimized.Value then + if not startY then + startY = AbsoluteToPercent(nx, ny).Y + end + local nowY = AbsoluteToPercent(nx, ny).Y + local newFrameY + newFrameY = math.min( + math.max(StartFrame + (nowY - startY), -1), + -1 + (#MiddleFrameBackgrounds * MiddleBGTemplate.Size.Y.Scale) + ) + DefaultBottomClipPos = newFrameY + UpdateMinimize() + ScrollBarFrame.Size = + UDim2.new(ScrollBarFrame.Size.X.Scale, 0, (DefaultBottomClipPos + BottomClipFrame.Size.Y.Scale), 0) + ScrollBarFrame.Position = + UDim2.new(ScrollBarFrame.Position.X.Scale, 0, 1 - ScrollBarFrame.Size.Y.Scale, 0) + UpdateScrollBarSize() + UpdateScrollPosition() + UpdateScrollBarVisibility() + end + end + Spawn(function() + WaitForClick(ScreenGui, dragpoll, dragExit) + end) + end) +end + +------------------------------- +-- Input Callback functions +------------------------------- +IsMaximized.Value = false +IsMinimized.Value = false +IsMaximized.Changed:connect(UpdateMaximize) +IsMinimized.Changed:connect(UpdateMinimize) + +ExtendButton.MouseButton1Down:connect(function() + if (time() - LastClick < ButtonCooldown) or InPopupWaitForClick then + return + end + LastClick = time() + if IsTabified.Value then + UnTabify() + else + StartMinimizeDrag() + end +end) + +MaximizeButton.MouseButton1Click:connect(function() + if (time() - LastClick < ButtonCooldown) or InPopupWaitForClick then + return + end + LastClick = time() + if IsTabified.Value then + UnTabify() + elseif not AreNamesExpanded.Value then + AreNamesExpanded.Value = true + BaseUpdate() + else + ToggleMaximize() + end +end) + +MaximizeButton.MouseButton2Click:connect(function() + if (time() - LastClick < ButtonCooldown) or InPopupWaitForClick then + return + end + LastClick = time() + if IsTabified.Value then + UnTabify() + elseif IsMaximized.Value then + ToggleMaximize() + elseif AreNamesExpanded.Value then + AreNamesExpanded.Value = false + BaseUpdate() + else + Tabify() + end +end) + +------------------------------- +-- MiddleFrames management +------------------------------- +--[[ + adds a background frame to the listframe +--]] +function AddMiddleBGFrame() + local nBGFrame = MiddleBGTemplate:Clone() + nBGFrame.Position = UDim2.new(0.5, 0, (#MiddleFrameBackgrounds * nBGFrame.Size.Y.Scale), 0) + if (#MiddleFrameBackgrounds + 1) % 2 ~= 1 then + if IsMaximized.Value then + nBGFrame.Background.Image = "http://www.roblox.com/asset/?id=" .. Images["LargeDark"] + else + nBGFrame.Background.Image = "http://www.roblox.com/asset/?id=" .. Images["midDark"] + end + else + if IsMaximized.Value then + nBGFrame.Background.Image = "http://www.roblox.com/asset/?id=" .. Images["LargeLight"] + else + nBGFrame.Background.Image = "http://www.roblox.com/asset/?id=" .. Images["midLight"] + end + end + nBGFrame.Parent = ListFrame + table.insert(MiddleFrameBackgrounds, nBGFrame) + + if #MiddleFrameBackgrounds < DefaultListSize and not DidMinimizeDrag then + --print('readjusting bottom clip') + DefaultBottomClipPos = -1 + (#MiddleFrameBackgrounds * MiddleBGTemplate.Size.Y.Scale) + end + + if not IsMinimized.Value then + UpdateMinimize() + end +end +--[[ + removes a background from from the listframe +--]] +function RemoveMiddleBGFrame() + MiddleFrameBackgrounds[#MiddleFrameBackgrounds]:Destroy() + table.remove(MiddleFrameBackgrounds, #MiddleFrameBackgrounds) + if not IsMinimized.Value then + UpdateMinimize() + end +end +------------------------------- +-- Player Callback functions +------------------------------- +local FONT_SIZES = { "Size8", "Size9", "Size10", "Size11", "Size12", "Size14", "Size24", "Size36", "Size48" } +--[[ + note:should probably set to something other than mainFrame.AbsoluteSize, should work for now + if textbounds ever works on textscaled, switch to that :( +--]] +function ChangeHeaderName(nname) + HeaderName.Text = nname + UpdateHeaderNameSize() +end + +--[[ + Will fit the player's name to the bounds of the header + called on resize of the window and playedr name change events + HACK: cannot use 'Textscaled' due to unable to find text bounds when scaled +--]] +function UpdateHeaderNameSize() + local tHeader = HeaderName:Clone() + tHeader.Position = UDim2.new(2, 0, 2, 0) + tHeader.Parent = ScreenGui + local fSize = 7 --Size24 in table + tHeader.FontSize = FONT_SIZES[fSize] + Delay(0.2, function() + while tHeader.TextBounds.x == 0 do + wait(1 / 30) + end + while tHeader.TextBounds.x - NormalBounds.X.Offset > 1 do + fSize = fSize - 1 + tHeader.FontSize = FONT_SIZES[fSize] + wait(0.2) + end + HeaderName.FontSize = tHeader.FontSize + tHeader:Destroy() + end) +end +ScreenGui.Changed:connect(UpdateHeaderNameSize) + +--[[ + called only when the leaderstats object is added to a given player entry + removes old stats, adds any existing stats, and sets up listeners for new stats + @Args: + playerEntry A reference to the ENTRY(table) of the player who had leaderstats added +--]] +function LeaderstatsAdded(playerEntry) + --RemoveAllStats(playerEntry) + local nplayer = playerEntry["Player"] + for _, i in pairs(nplayer.leaderstats:GetChildren()) do + StatAdded(i, playerEntry) + end + nplayer.leaderstats.ChildAdded:connect(function(nchild) + StatAdded(nchild, playerEntry) + end) + nplayer.leaderstats.ChildRemoved:connect(function(nchild) + StatRemoved(nchild, playerEntry) + end) +end +--[[ + called when leaderstats object is removed from play in player entry + Note: may not be needed, might be able to just rely on leaderstats added + @Args: + oldLeaderstats leaderstats object to be removed + playerEntry A reference to the ENTRY(table) of the player +--]] +function LeaderstatsRemoved(_, playerEntry) + while AddingFrameLock do + debugprint("waiting to insert " .. playerEntry["Player"].Name) + wait(1 / 30) + end + AddingFrameLock = true + RemoveAllStats(playerEntry) + AddingFrameLock = false +end + +function ClosePopUpPanel() + if SelectedPlayerEntry then + local tframe = SelectedPlayerEntry["Frame"] + Spawn(function() + TweenProperty(tframe, "BackgroundTransparency", 0.5, 1, BASE_TWEEN) + end) + end + PopUpPanel:TweenPosition(UDim2.new(1, 0, 0, 0), "Out", "Linear", BASE_TWEEN, true) + wait(0.1) + InPopupWaitForClick = false + SelectedPlayerEntry = nil +end + +--[[ + prepares the needed popup to be tweened on screen, and updates the position of the popup clip + frame to match the selected player frame's position +--]] +function InitMovingPanel(entry, player) + PopUpClipFrame.Parent = ScreenGui + + if PopUpPanel then + PopUpPanel:Destroy() + end + PopUpPanel = PopUpPanelTemplate:Clone() + PopUpPanel.Parent = PopUpClipFrame + + local nextIndex = 2 + local friendStatus = GetFriendStatus(player) + debugprint(tostring(friendStatus)) + local showRankMenu = IsPersonalServer + and LocalPlayer.PersonalServerRank >= PrivilegeLevel["Admin"] + and LocalPlayer.PersonalServerRank > SelectedPlayer.PersonalServerRank + + local ReportPlayerButton = MakePopupButton(PopUpPanel, "Report Player", 0) + ReportPlayerButton.MouseButton1Click:connect(function() + OpenAbuseDialog() + end) + local FriendPlayerButton = MakePopupButton( + PopUpPanel, + "Friend", + 1, + not showRankMenu and friendStatus ~= Enum.FriendStatus.FriendRequestReceived + ) + FriendPlayerButton.MouseButton1Click:connect(OnFriendButtonSelect) + + if friendStatus == Enum.FriendStatus.Friend then + FriendPlayerButton:FindFirstChild("ButtonText").Text = "UnFriend Player" + elseif friendStatus == Enum.FriendStatus.Unknown or friendStatus == Enum.FriendStatus.NotFriend then + FriendPlayerButton:FindFirstChild("ButtonText").Text = "Send Request" + elseif friendStatus == Enum.FriendStatus.FriendRequestSent then + FriendPlayerButton:FindFirstChild("ButtonText").Text = "Revoke Request" + elseif friendStatus == Enum.FriendStatus.FriendRequestReceived then + FriendPlayerButton:FindFirstChild("ButtonText").Text = "Accept Friend" + local FriendRefuseButton = MakePopupButton(PopUpPanel, "Decline Friend", 2, not showRankMenu) + FriendRefuseButton.MouseButton1Click:connect(OnFriendRefuseButtonSelect) + nextIndex = nextIndex + 1 + end + + if showRankMenu then + local BanPlayerButton = MakePopupButton(PopUpPanel, "Ban", nextIndex) + local VisitorButton = MakePopupButton(PopUpPanel, "Visitor", nextIndex + 1) + local MemberButton = MakePopupButton(PopUpPanel, "Member", nextIndex + 2) + local AdminButton = MakePopupButton(PopUpPanel, "Admin", nextIndex + 3, true) + + BanPlayerButton.MouseButton1Click:connect(function() + OnPrivilegeLevelSelect( + player, + PrivilegeLevel["Banned"], + BanPlayerButton, + VisitorButton, + MemberButton, + AdminButton + ) + end) + VisitorButton.MouseButton1Click:connect(function() + OnPrivilegeLevelSelect( + player, + PrivilegeLevel["Visitor"], + BanPlayerButton, + VisitorButton, + MemberButton, + AdminButton + ) + end) + MemberButton.MouseButton1Click:connect(function() + OnPrivilegeLevelSelect( + player, + PrivilegeLevel["Member"], + BanPlayerButton, + VisitorButton, + MemberButton, + AdminButton + ) + end) + AdminButton.MouseButton1Click:connect(function() + OnPrivilegeLevelSelect( + player, + PrivilegeLevel["Admin"], + BanPlayerButton, + VisitorButton, + MemberButton, + AdminButton + ) + end) + + HighlightMyRank(SelectedPlayer, BanPlayerButton, VisitorButton, MemberButton, AdminButton) + end + + PopUpPanel:TweenPosition(UDim2.new(0, 0, 0, 0), "Out", "Linear", BASE_TWEEN, true) + Delay(0, function() + local tconnection + tconnection = Mouse.Button1Down:connect(function() + tconnection:disconnect() + ClosePopUpPanel() + end) + end) + + local myFrame = entry["Frame"] + -- THIS IS GARBAGE. + -- if I parent to frame to auto update position, it gets clipped + -- sometimes garbage is the only option. + Spawn(function() + while InPopupWaitForClick do + PopUpClipFrame.Position = + UDim2.new(0, myFrame.AbsolutePosition.X - PopUpClipFrame.Size.X.Offset, 0, myFrame.AbsolutePosition.Y) + wait() + end + end) +end + +--[[ + Called when a player entry in the leaderboard is clicked + either will highlight entry and start the drag event, or open a popup menu + @Args: + entry the player entry clicked +--]] +function OnPlayerEntrySelect(entry, startx, starty) + if not InPopupWaitForClick then + SelectedPlayerEntry = entry + SelectedPlayer = entry["Player"] + + StartDrag(entry, startx, starty) + end +end + +function ActivatePlayerEntryPanel(entry) + entry["Frame"].BackgroundColor3 = Color3.new(0, 1, 1) + Spawn(function() + TweenProperty(entry["Frame"], "BackgroundTransparency", 1, 0.5, 0.5) + end) + InPopupWaitForClick = true + InitMovingPanel(entry, entry["Player"]) +end + +--[[ + the basic update for the playerlist mode's state, + assures the order and length of the player frames +--]] +function PlayerListModeUpdate() + RecreateScoreColumns(PlayerFrames) + table.sort(PlayerFrames, PlayerSortFunction) + for i, val in ipairs(PlayerFrames) do + MiddleFrames[i] = val["Frame"] + end + for i = #PlayerFrames + 1, #MiddleFrames, 1 do + MiddleFrames[i] = nil + end + UpdateMinimize() +end +--[[ + this one's a doozie, happens when a player is added to the game + inits their player frame and player entry, assigns them to a team if possible, + and hooks up their leaderstats + @Args: + nplayer new player object to insert +--]] +function InsertPlayerFrame(nplayer) + while AddingFrameLock do + debugprint("waiting to insert " .. nplayer.Name) + wait(1 / 30) + end + AddingFrameLock = true + + local nFrame = MiddleTemplate:Clone() + WaitForChild(WaitForChild(nFrame, "TitleFrame"), "Title").Text = nplayer.Name + + nFrame.Position = UDim2.new(1, 0, (#MiddleFrames * nFrame.Size.Y.Scale), 0) + + local nfriendstatus = GetFriendStatus(nplayer) + + nFrame:FindFirstChild("BCLabel").Image = getMembershipTypeIcon(nplayer.MembershipType, nplayer.Name) + nFrame:FindFirstChild("FriendLabel").Image = getFriendStatusIcon(nfriendstatus) + nFrame.Name = nplayer.Name + WaitForChild(WaitForChild(nFrame, "TitleFrame"), "Title").Text = nplayer.Name + + --move for bc label + nFrame.FriendLabel.Position = nFrame.FriendLabel.Position + UDim2.new(0, 17, 0, 0) + nFrame.TitleFrame.Title.Position = nFrame.TitleFrame.Title.Position + UDim2.new(0, 17, 0, 0) + + if nFrame:FindFirstChild("FriendLabel").Image ~= "" then + nFrame.TitleFrame.Title.Position = nFrame.TitleFrame.Title.Position + UDim2.new(0, 17, 0, 0) + end + + if nplayer.Name == LocalPlayer.Name then + nFrame.TitleFrame.Title.Font = "ArialBold" + nFrame.PlayerScore.Font = "ArialBold" + ChangeHeaderName(nplayer.Name) + local dropShadow = nFrame.TitleFrame.Title:Clone() + dropShadow.TextColor3 = Color3.new(0, 0, 0) + dropShadow.TextTransparency = 0 + dropShadow.ZIndex = 2 + dropShadow.Position = nFrame.TitleFrame.Title.Position + UDim2.new(0, 1, 0, 1) + dropShadow.Name = "DropShadow" + dropShadow.Parent = nFrame.TitleFrame + -- else + -- --Delay(2, function () OnFriendshipChanged(nplayer,LocalPlayer:GetFriendStatus(nplayer)) end) + end + nFrame.TitleFrame.Title.Font = "ArialBold" + + nFrame.Parent = ListFrame + nFrame:TweenPosition(UDim2.new(0.5, 0, (#MiddleFrames * nFrame.Size.Y.Scale), 0), "Out", "Linear", BASE_TWEEN, true) + UpdateMinimize() + local nentry = {} + nentry["Frame"] = nFrame + nentry["Player"] = nplayer + nentry["ID"] = AddId + AddId = AddId + 1 + table.insert(PlayerFrames, nentry) + if #TeamFrames ~= 0 then + if nplayer.Neutral then + nentry["MyTeam"] = nil + if not NeutralTeam then + AddNeutralTeam() + else + AddPlayerToTeam(NeutralTeam, nentry) + end + else + local addedToTeam = false + for _, tval in ipairs(TeamFrames) do + if tval["MyTeam"].TeamColor == nplayer.TeamColor then + AddPlayerToTeam(tval, nentry) + nentry["MyTeam"] = tval + addedToTeam = true + end + end + if not addedToTeam then + nentry["MyTeam"] = nil + if not NeutralTeam then + AddNeutralTeam() + else + AddPlayerToTeam(NeutralTeam, nentry) + end + nentry["MyTeam"] = NeutralTeam + end + end + end + + if nplayer:FindFirstChild "leaderstats" then + LeaderstatsAdded(nentry) + end + + nplayer.ChildAdded:connect(function(nchild) + if nchild.Name == "leaderstats" then + while AddingFrameLock do + debugprint "in adding leaderstats lock" + wait(1 / 30) + end + AddingFrameLock = true + LeaderstatsAdded(nentry) + AddingFrameLock = false + end + end) + + nplayer.ChildRemoved:connect(function(nchild) + if nplayer == LocalPlayer and nchild.Name == "leaderstats" then + LeaderstatsRemoved(nchild, nentry) + end + end) + nplayer.Changed:connect(function(prop) + PlayerChanged(nentry, prop) + end) + + local listener = WaitForChild(nFrame, "ClickListener") + listener.Active = true + listener.MouseButton1Down:connect(function(nx, ny) + OnPlayerEntrySelect(nentry, nx, ny) + end) + + AddMiddleBGFrame() + BaseUpdate() + AddingFrameLock = false +end + +--[[ + Note:major optimization can be done here + removes this player's frame if it exists, calls base update +--]] +function RemovePlayerFrame(tplayer) + while AddingFrameLock do + debugprint "in removing player frame lock" + wait(1 / 30) + end + AddingFrameLock = true + + local tteam + for i, key in ipairs(PlayerFrames) do + if tplayer == key["Player"] then + if PopUpClipFrame.Parent == key["Frame"] then + PopUpClipFrame.Parent = nil + end + key["Frame"]:Destroy() + tteam = key["MyTeam"] + table.remove(PlayerFrames, i) + end + end + if tteam then + for j, tentry in ipairs(tteam["MyPlayers"]) do + if tentry["Player"] == tplayer then + RemovePlayerFromTeam(tteam, j) + end + end + end + + RemoveMiddleBGFrame() + UpdateMinimize() + BaseUpdate() + AddingFrameLock = false +end + +Players.ChildRemoved:connect(RemovePlayerFrame) + +---------------------------- +-- Team Callback Functions +---------------------------- +--[[ + turns a list of team entries with sub lists of players into a single ordered + list, in the correct order,and of the correct length + @Args: + tframes the team entries to unroll + outframes the list to unroll these entries into +--]] +function UnrollTeams(tframes, outframes) + local numEntries = 0 + if NeutralTeam and not NeutralTeam["IsHidden"] then + for _, val in ipairs(NeutralTeam["MyPlayers"]) do + numEntries = numEntries + 1 + outframes[numEntries] = val["Frame"] + end + numEntries = numEntries + 1 + outframes[numEntries] = NeutralTeam["Frame"] + end + for _, val in ipairs(tframes) do + if not val["IsHidden"] then + for _, pval in ipairs(val.MyPlayers) do + numEntries = numEntries + 1 + outframes[numEntries] = pval["Frame"] + end + numEntries = numEntries + 1 + outframes[numEntries] = val["Frame"] + end + end + -- clear any additional entries from outframes + for i = numEntries + 1, #outframes, 1 do + outframes[i] = nil + end +end +--[[ + uses lua's table.sort to sort the teams +--]] +function TeamSortFunc(a, b) + if a["TeamScore"] == b["TeamScore"] then + return a["ID"] < b["ID"] + end + if not a["TeamScore"] then + return false + end + if not b["TeamScore"] then + return true + end + return a["TeamScore"] < b["TeamScore"] +end +--[[ + consider adding lock with wait for performance + sorts each of the team's player lists induvidually, adds up the team scores. + @Args: + tentries table of team entries +--]] +function SortTeams(tentries) + for _, val in ipairs(tentries) do + table.sort(val["MyPlayers"], PlayerSortFunction) + AddTeamScores(val) + end + table.sort(tentries, TeamSortFunc) +end +--[[ + base update for team mode, adds up the scores of all teams, sorts them, + then unrolls them into middleframes +--]] +function TeamListModeUpdate() + RecreateScoreColumns(PlayerFrames) + SortTeams(TeamFrames) + if NeutralTeam then + AddTeamScores(NeutralTeam) + --RecreateScoreColumns(NeutralTeam['MyPlayers']) + end + UnrollTeams(TeamFrames, MiddleFrames) +end +--[[ + adds up all the score of this team's players to form the team score + @Args: + team team entry to sum the scores of +--]] +function AddTeamScores(team) + for j = 1, #ScoreNames, 1 do + local i = ScoreNames[j] + local tscore = 0 + for _, j in ipairs(team["MyPlayers"]) do + local tval = j["Player"]:FindFirstChild "leaderstats" and j["Player"].leaderstats:FindFirstChild(i["Name"]) + if tval and not tval:IsA "StringValue" then + tscore = tscore + GetScoreValue((j["Player"].leaderstats)[i["Name"]]) + end + end + if team["Frame"]:FindFirstChild(i["Name"]) then + --team['Frame'][i['Name'] ].Size = UDim2.new(1 - (ScrollBarFrame.Size.X.Scale * 2),- ((j-1) * SpacingPerStat),1,0) + team["Frame"][i["Name"]].Text = tostring(tscore) + end + end + UpdateMinimize() +end + +--[[ + finds previous team this player was on, and if it exists calls removeplayerfromteam + @Args + entry Player entry +--]] +function FindRemovePlayerFromTeam(entry) + if entry["MyTeam"] then + for j, oldEntry in ipairs(entry["MyTeam"]["MyPlayers"]) do + if oldEntry["Player"] == entry["Player"] then + RemovePlayerFromTeam(entry["MyTeam"], j) + return + end + end + elseif NeutralTeam then + for j, oldEntry in ipairs(NeutralTeam["MyPlayers"]) do + if oldEntry["Player"] == entry["Player"] then + RemovePlayerFromTeam(NeutralTeam, j) + return + end + end + end +end +--[[ + removes a single player from a given team (not usually called directly) + @Args: + teamEntry team entry to remove player from + index index of player in 'MyPlayers' list to remove +--]] +function RemovePlayerFromTeam(teamEntry, index) + table.remove(teamEntry["MyPlayers"], index) + --if teamEntry['AutoHide'] and #teamEntry['MyPlayers'] == 0 then + if teamEntry == NeutralTeam and #teamEntry["MyPlayers"] == 0 then + RemoveNeutralTeam() + end +end +--[[ + adds player entry entry to teamentry + removes them from any previous team + @Args: + teamEntry entry of team to add player to + entry player entry to add to this team +--]] +function AddPlayerToTeam(teamEntry, entry) + FindRemovePlayerFromTeam(entry) + table.insert(teamEntry["MyPlayers"], entry) + entry["MyTeam"] = teamEntry + if teamEntry["IsHidden"] then + teamEntry["Frame"].Parent = ListFrame + AddMiddleBGFrame() + end + teamEntry["IsHidden"] = false +end + +function SetPlayerToTeam(entry) + FindRemovePlayerFromTeam(entry) + -- check to see if team exists, if it does add to that team + local setToTeam = false + for _, tframe in ipairs(TeamFrames) do + -- add my entry on the new team + if tframe["MyTeam"].TeamColor == entry["Player"].TeamColor then + AddPlayerToTeam(tframe, entry) + setToTeam = true + end + end + -- if player was set to an invalid team, then set it back to neutral + if not setToTeam and #(game.Teams:GetTeams()) > 0 then + debugprint(entry["Player"].Name .. "could not find team") + entry["MyTeam"] = nil + if not NeutralTeam then + AddNeutralTeam() + else + AddPlayerToTeam(NeutralTeam, entry) + end + end +end + +--[[ + Note:another big one, consiter breaking up + called when any children of player changes + handles 'Neutral', teamColor, Name and MembershipType changes + @Args + entry Player entry changed + property name of property changed +--]] +function PlayerChanged(entry, property) + while PlayerChangedLock do + debugprint "in playerchanged lock" + wait(1 / 30) + end + PlayerChangedLock = true + if property == "Neutral" then + -- if player changing to neutral + if entry["Player"].Neutral and #(game.Teams:GetTeams()) > 0 then + debugprint(entry["Player"].Name .. "setting to neutral") + FindRemovePlayerFromTeam(entry) + entry["MyTeam"] = nil + if not NeutralTeam then + debugprint(entry["Player"].Name .. "creating neutral team") + AddNeutralTeam() + else + debugprint(entry["Player"].Name .. "adding to neutral team") + AddPlayerToTeam(NeutralTeam, entry) + end + elseif #(game.Teams:GetTeams()) > 0 then -- else player switching to a team, or a weird edgecase + debugprint(entry["Player"].Name .. "has been set non-neutral") + SetPlayerToTeam(entry) + end + BaseUpdate() + elseif property == "TeamColor" and not entry["Player"].Neutral and entry["Player"] ~= entry["MyTeam"] then + debugprint(entry["Player"].Name .. "setting to new team") + SetPlayerToTeam(entry) + BaseUpdate() + elseif property == "Name" or property == "MembershipType" then + entry["Frame"]:FindFirstChild("BCLabel").Image = + getMembershipTypeIcon(entry["Player"].MembershipType, entry["Player"].Name) + entry["Frame"].Name = entry["Player"].Name + entry["Frame"].TitleFrame.Title.Text = entry["Player"].Name + if entry["Frame"].BCLabel.Image ~= "" then + entry["Frame"].TitleFrame.Title.Position = UDim2.new(0.01, 30, 0.1, 0) + end + if entry["Player"] == LocalPlayer then + entry["Frame"].TitleFrame.DropShadow.Text = entry["Player"].Name + ChangeHeaderName(entry["Player"].Name) + end + BaseUpdate() + end + PlayerChangedLock = false +end + +function OnFriendshipChanged(player, friendStatus) + Delay(0.5, function() + debugprint( + "friend status changed for:" + .. player.Name + .. " " + .. tostring(friendStatus) + .. " vs " + .. tostring(GetFriendStatus(player)) + ) + for _, entry in ipairs(PlayerFrames) do + if entry["Player"] == player then + local nicon = getFriendStatusIcon(friendStatus) + if nicon == "" and entry["Frame"].FriendLabel.Image ~= "" then + entry["Frame"].TitleFrame.Title.Position = entry["Frame"].TitleFrame.Title.Position + - UDim2.new(0, 17, 0, 0) + elseif nicon ~= "" and entry["Frame"].FriendLabel.Image == "" then + entry["Frame"].TitleFrame.Title.Position = entry["Frame"].TitleFrame.Title.Position + + UDim2.new(0, 17, 0, 0) + debugprint("confirmed status:" .. player.Name) + end + entry["Frame"].FriendLabel.Image = nicon + return + end + end + end) +end + +LocalPlayer.FriendStatusChanged:connect(OnFriendshipChanged) + +--[[ + adds a neutral team if nessisary + Note: a lot of redundant code here, might want to refactor to share a function with insertteamframe +--]] +function AddNeutralTeam() + while NeutralTeamLock do + debugprint "in neutral team 2 lock" + wait() + end + NeutralTeamLock = true + + local defaultTeam = Instance.new "Team" + defaultTeam.TeamColor = BrickColor.new "White" + defaultTeam.Name = "Neutral" + local nentry = {} + nentry["MyTeam"] = defaultTeam + nentry["MyPlayers"] = {} + nentry["Frame"] = MiddleTemplate:Clone() + WaitForChild(WaitForChild(nentry["Frame"], "TitleFrame"), "Title").Text = defaultTeam.Name + nentry["Frame"].TitleFrame.Position = + UDim2.new(nentry["Frame"].TitleFrame.Position.X.Scale, nentry["Frame"].TitleFrame.Position.X.Offset, 0.1, 0) + nentry["Frame"].TitleFrame.Size = + UDim2.new(nentry["Frame"].TitleFrame.Size.X.Scale, nentry["Frame"].TitleFrame.Size.X.Offset, 0.8, 0) + nentry["Frame"].TitleFrame.Title.Font = "ArialBold" + nentry["Frame"].Position = UDim2.new(1, 0, (#MiddleFrames * nentry["Frame"].Size.Y.Scale), 0) + WaitForChild(nentry["Frame"], "ClickListener").MouseButton1Down:connect(function(nx, ny) + StartDrag(nentry, nx, ny) + end) + nentry["Frame"].ClickListener.BackgroundColor3 = Color3.new(1, 1, 1) + nentry["Frame"].ClickListener.BackgroundTransparency = 0.7 + nentry["Frame"].ClickListener.AutoButtonColor = false + nentry["AutoHide"] = true + nentry["IsHidden"] = true + for _, i in pairs(PlayerFrames) do + if i["Player"].Neutral or not i["MyTeam"] then + AddPlayerToTeam(nentry, i) + end + end + if #nentry["MyPlayers"] > 0 then + NeutralTeam = nentry + UpdateMinimize() + BaseUpdate() + end + NeutralTeamLock = false +end + +function RemoveNeutralTeam() + while NeutralTeamLock do + debugprint "in neutral team lock" + wait() + end + NeutralTeamLock = true + NeutralTeam["Frame"]:Destroy() + NeutralTeam = nil + RemoveMiddleBGFrame() + NeutralTeamLock = false +end + +--[[ + +--]] +function TeamScoreChanged(entry, nscore) + WaitForChild(entry["Frame"], "PlayerScore").Text = tostring(nscore) + entry["TeamScore"] = nscore +end +--[[ + called when child added to a team, used for autohide functionality + Note: still has teamscore, consiter removing +--]] +function TeamChildAdded(entry, nchild) + if nchild.Name == "AutoHide" then + entry["AutoHide"] = true + elseif nchild.Name == "TeamScore" then + WaitForChild(entry["Frame"], "PlayerScore").Text = tostring(nchild.Value) + entry["TeamScore"] = nchild.Value + nchild.Changed:connect(function() + TeamScoreChanged(entry, nchild.Value) + end) + end +end +--[[ + called when child added to a team, used for autohide functionality + Note: still has teamscore, consiter removing +--]] +function TeamChildRemoved(entry, nchild) + if nchild.Name == "AutoHide" then + entry["AutoHide"] = false + elseif nchild.Name == "TeamScore" then + WaitForChild(entry["Frame"], "PlayerScore").Text = "" + entry["TeamScore"] = nil + end +end + +function TeamChanged(entry, property) + if property == "Name" then + WaitForChild(WaitForChild(entry["Frame"], "TitleFrame"), "Title").Text = entry["MyTeam"].Name + elseif property == "TeamColor" then + entry["Frame"].ClickListener.BackgroundColor3 = entry["MyTeam"].TeamColor.Color + + for _, i in pairs(TeamFrames) do + if i["MyTeam"].TeamColor == entry["MyTeam"] then + RemoveTeamFrame(entry["MyTeam"]) --NO DUPLICATE TEAMS! + end + end + + entry["MyPlayers"] = {} + + for _, i in pairs(PlayerFrames) do + SetPlayerToTeam(i) + end + BaseUpdate() + end +end + +--[[ + creates team entry and frame for this team, sets up listeners for this team + adds any players intended for this team,Creates neutral team if this is the first team added + Note:might be best to break this into multiple functions to simplify + @Args: + nteam new team object added +--]] +function InsertTeamFrame(nteam) + while AddingFrameLock do + debugprint "in adding team frame lock" + wait(1 / 30) + end + AddingFrameLock = true + --for _,i in pairs(TeamFrames) do + local nentry = {} + nentry["MyTeam"] = nteam + nentry["MyPlayers"] = {} + nentry["Frame"] = MiddleTemplate:Clone() + WaitForChild(WaitForChild(nentry["Frame"], "TitleFrame"), "Title").Text = nteam.Name + nentry["Frame"].TitleFrame.Title.Font = "ArialBold" + nentry["Frame"].TitleFrame.Title.FontSize = "Size18" + nentry["Frame"].TitleFrame.Position = + UDim2.new(nentry["Frame"].TitleFrame.Position.X.Scale, nentry["Frame"].TitleFrame.Position.X.Offset, 0.1, 0) + nentry["Frame"].TitleFrame.Size = + UDim2.new(nentry["Frame"].TitleFrame.Size.X.Scale, nentry["Frame"].TitleFrame.Size.X.Offset, 0.8, 0) + nentry["Frame"].Position = UDim2.new(1, 0, (#MiddleFrames * nentry["Frame"].Size.Y.Scale), 0) + WaitForChild(nentry["Frame"], "ClickListener").MouseButton1Down:connect(function(nx, ny) + StartDrag(nentry, nx, ny) + end) + nentry["Frame"].ClickListener.BackgroundColor3 = nteam.TeamColor.Color + nentry["Frame"].ClickListener.BackgroundTransparency = 0.7 + nentry["Frame"].ClickListener.AutoButtonColor = false + AddId = AddId + 1 + nentry["ID"] = AddId + nentry["AutoHide"] = false + if nteam:FindFirstChild "AutoHide" then + nentry["AutoHide"] = true + end + if nteam:FindFirstChild "TeamScore" then + TeamChildAdded(nentry, nteam.TeamScore) + end + + nteam.ChildAdded:connect(function(nchild) + TeamChildAdded(nentry, nchild) + end) + nteam.ChildRemoved:connect(function(nchild) + TeamChildRemoved(nentry, nchild) + end) + nteam.Changed:connect(function(prop) + TeamChanged(nentry, prop) + end) + + for _, i in pairs(PlayerFrames) do + if not i["Player"].Neutral and i["Player"].TeamColor == nteam.TeamColor then + AddPlayerToTeam(nentry, i) + end + end + nentry["IsHidden"] = false + if not nentry["AutoHide"] or #nentry["MyPlayers"] > 0 then + nentry["Frame"].Parent = ListFrame + nentry["Frame"]:TweenPosition( + UDim2.new(0.5, 0, (#MiddleFrames * nentry["Frame"].Size.Y.Scale), 0), + "Out", + "Linear", + BASE_TWEEN, + true + ) + AddMiddleBGFrame() + else + nentry["IsHidden"] = true + nentry["Frame"].Parent = nil + end + + table.insert(TeamFrames, nentry) + UpdateMinimize() + BaseUpdate() + if #TeamFrames == 1 and not NeutralTeam then + AddNeutralTeam() + end + AddingFrameLock = false +end +--[[ + removes team from team list + @Args: + nteam Teamobject to remove +--]] +function RemoveTeamFrame(nteam) + while AddingFrameLock do + debugprint "in removing team frame lock" + wait(1 / 30) + end + AddingFrameLock = true + -- if IsMinimized.Value then + -- end + local myEntry + for i, key in ipairs(TeamFrames) do + if nteam == key["MyTeam"] then + myEntry = key + key["Frame"]:Destroy() + table.remove(TeamFrames, i) + end + end + if #TeamFrames == 0 then + debugprint "removeteamframe, remove neutral" + if NeutralTeam then + RemoveNeutralTeam() + end + end + for i, key in ipairs(myEntry["MyPlayers"]) do + RemovePlayerFromTeam(myEntry, i) + PlayerChanged(key, "TeamColor") + end + RemoveMiddleBGFrame() + BaseUpdate() + AddingFrameLock = false +end + +function TeamAdded(nteam) + InsertTeamFrame(nteam) +end + +function TeamRemoved(nteam) + RemoveTeamFrame(nteam) +end +--------------------------------- +--[[ + called when ANYTHING changes the state of the playerlist + re-sorts everything,assures correct positions of all elements +--]] +function BaseUpdate() + while BaseUpdateLock do + debugprint "in baseupdate lock" + wait(1 / 30) + end + BaseUpdateLock = true + --print ('baseupdate') + UpdateStatNames() + + if #TeamFrames == 0 and not NeutralTeam then + PlayerListModeUpdate() + else + TeamListModeUpdate() + end + for i, key in ipairs(MiddleFrames) do + if key.Parent ~= nil then + key:TweenPosition( + UDim2.new(0.5, 0, ((#MiddleFrames - i) * key.Size.Y.Scale), 0), + "Out", + "Linear", + BASE_TWEEN, + true + ) + end + end + if not IsMinimized.Value and #MiddleFrames > DefaultEntriesOnScreen then + UpdateScrollPosition() + end + + UpdateMinimize() + + UpdateScrollBarSize() + UpdateScrollPosition() + + UpdateScrollBarVisibility() + --debugprint('EndBaseUpdate') + BaseUpdateLock = false +end + +--[[ + code for attaching tab key to maximizing player list +--]] +game.GuiService:AddKey "\t" +local LastTabTime = time() +game.GuiService.KeyPressed:connect(function(key) + if key == "\t" then + debugprint "caught tab key" + local modalCheck, isModal = pcall(function() + return game.GuiService.IsModalDialog + end) + if modalCheck == false or (modalCheck and isModal == false) then + if time() - LastTabTime > 0.4 then + LastTabTime = time() + if IsTabified.Value then + if not IsMaximized.Value then + ScreenGui:TweenPosition(UDim2.new(0, 0, 0, 0), "Out", "Linear", BASE_TWEEN * 1.2, true) + IsMaximized.Value = true + else + ScreenGui:TweenPosition( + UDim2.new(NormalBounds.X.Scale, NormalBounds.X.Offset - 10, 0, 0), + "Out", + "Linear", + BASE_TWEEN * 1.2, + true + ) + IsMaximized.Value = false + IsMinimized.Value = true + end + else + ToggleMaximize() + end + end + end + end +end) + +function PlayersChildAdded(tplayer) + if tplayer:IsA "Player" then + Spawn(function() + debugPlayerAdd(tplayer) + end) + else + BlowThisPopsicleStand() + end +end + +function coreGuiChanged(coreGuiType, enabled) + if coreGuiType == Enum.CoreGuiType.All or coreGuiType == Enum.CoreGuiType.PlayerList then + MainFrame.Visible = enabled + end +end + +function TeamsChildAdded(nteam) + if nteam:IsA "Team" then + TeamAdded(nteam) + else + BlowThisPopsicleStand() + end +end + +function TeamsChildRemoved(nteam) + if nteam:IsA "Team" then + TeamRemoved(nteam) + else + BlowThisPopsicleStand() + end +end + +---------------------------- +-- Hookups and initialization +---------------------------- +function debugPlayerAdd(p) + InsertPlayerFrame(p) +end + +pcall(function() + coreGuiChanged(Enum.CoreGuiType.PlayerList, Game.StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.PlayerList)) + Game.StarterGui.CoreGuiChangedSignal:connect(coreGuiChanged) +end) + +while not game:GetService "Teams" do + wait(1 / 30) + debugprint "Waiting For Teams" +end +for _, i in pairs(game.Teams:GetTeams()) do + TeamAdded(i) +end +for _, i in pairs(Players:GetPlayers()) do + Spawn(function() + debugPlayerAdd(i) + end) +end + +game.Teams.ChildAdded:connect(TeamsChildAdded) +game.Teams.ChildRemoved:connect(TeamsChildRemoved) +Players.ChildAdded:connect(PlayersChildAdded) + +InitReportAbuse() +AreNamesExpanded.Value = true +BaseUpdate() + +--UGGGLY,find a better way later +wait(2) +IsPersonalServer = not not game.Workspace:FindFirstChild "PSVariable" + +---------------------------- +-- Running Logic +---------------------------- + +--debug stuffs, will only run for 'newplayerlistisbad' +if LocalPlayer.Name == "newplayerlistisbad" or LocalPlayer.Name == "imtotallyadmin" then + debugFrame.Parent = ScreenGui + Spawn(function() + while true do + local str_players = "" + for _, i in pairs(game.Players:GetPlayers()) do + str_players = str_players .. " " .. i.Name + end + debugplayers.Text = str_players + wait(0.5) + end + end) +end diff --git a/lua/48488398.lua b/lua/48488398.lua new file mode 100644 index 0000000..bb9e594 --- /dev/null +++ b/lua/48488398.lua @@ -0,0 +1,354 @@ +function waitForProperty(instance, property) + while not instance[property] do + instance.Changed:wait() + end +end +function waitForChild(instance, name) + while not instance:FindFirstChild(name) do + instance.ChildAdded:wait() + end +end + +waitForProperty(game.Players, "LocalPlayer") +waitForChild(script.Parent, "Popup") +waitForChild(script.Parent.Popup, "AcceptButton") +script.Parent.Popup.AcceptButton.Modal = true + +local localPlayer = game.Players.LocalPlayer +local teleportUI = nil + +local friendRequestBlacklist = {} + +local teleportEnabled = true + +local makePopupInvisible = function() + if script.Parent.Popup then + script.Parent.Popup.Visible = false + end +end + +function makeFriend(fromPlayer, toPlayer) + local popup = script.Parent:FindFirstChild "Popup" + if popup == nil then + return + end -- there is no popup! + if popup.Visible then + return + end -- currently popping something, abort! + if friendRequestBlacklist[fromPlayer] then + return + end -- previously cancelled friend request, we don't want it! + + popup.PopupText.Text = "Accept Friend Request from " .. tostring(fromPlayer.Name) .. "?" + popup.PopupImage.Image = "http://www.roblox.com/thumbs/avatar.ashx?userId=" + .. tostring(fromPlayer.userId) + .. "&x=352&y=352" + + showTwoButtons() + popup.Visible = true + popup.AcceptButton.Text = "Accept" + popup.DeclineButton.Text = "Decline" + popup:TweenSize(UDim2.new(0, 330, 0, 350), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, 1, true) + + local yesCon, noCon + + yesCon = popup.AcceptButton.MouseButton1Click:connect(function() + popup.Visible = false + toPlayer:RequestFriendship(fromPlayer) + if yesCon then + yesCon:disconnect() + end + if noCon then + noCon:disconnect() + end + popup:TweenSize( + UDim2.new(0, 0, 0, 0), + Enum.EasingDirection.Out, + Enum.EasingStyle.Quart, + 1, + true, + makePopupInvisible() + ) + end) + + noCon = popup.DeclineButton.MouseButton1Click:connect(function() + popup.Visible = false + toPlayer:RevokeFriendship(fromPlayer) + friendRequestBlacklist[fromPlayer] = true + print "pop up blacklist" + if yesCon then + yesCon:disconnect() + end + if noCon then + noCon:disconnect() + end + popup:TweenSize( + UDim2.new(0, 0, 0, 0), + Enum.EasingDirection.Out, + Enum.EasingStyle.Quart, + 1, + true, + makePopupInvisible() + ) + end) +end + +game.Players.FriendRequestEvent:connect(function(fromPlayer, toPlayer, event) + -- if this doesn't involve me, then do nothing + if fromPlayer ~= localPlayer and toPlayer ~= localPlayer then + return + end + + if fromPlayer == localPlayer then + if event == Enum.FriendRequestEvent.Accept then + game:GetService("GuiService"):SendNotification( + "You are Friends", + "With " .. toPlayer.Name .. "!", + "http://www.roblox.com/thumbs/avatar.ashx?userId=" .. tostring(toPlayer.userId) .. "&x=48&y=48", + 5, + function() end + ) + end + elseif toPlayer == localPlayer then + if event == Enum.FriendRequestEvent.Issue then + if friendRequestBlacklist[fromPlayer] then + return + end -- previously cancelled friend request, we don't want it! + game:GetService("GuiService"):SendNotification( + "Friend Request", + "From " .. fromPlayer.Name, + "http://www.roblox.com/thumbs/avatar.ashx?userId=" .. tostring(fromPlayer.userId) .. "&x=48&y=48", + 8, + function() + makeFriend(fromPlayer, toPlayer) + end + ) + elseif event == Enum.FriendRequestEvent.Accept then + game:GetService("GuiService"):SendNotification( + "You are Friends", + "With " .. fromPlayer.Name .. "!", + "http://www.roblox.com/thumbs/avatar.ashx?userId=" .. tostring(fromPlayer.userId) .. "&x=48&y=48", + 5, + function() end + ) + end + end +end) + +function showOneButton() + local popup = script.Parent:FindFirstChild "Popup" + if popup then + popup.OKButton.Visible = true + popup.DeclineButton.Visible = false + popup.AcceptButton.Visible = false + end +end + +function showTwoButtons() + local popup = script.Parent:FindFirstChild "Popup" + if popup then + popup.OKButton.Visible = false + popup.DeclineButton.Visible = true + popup.AcceptButton.Visible = true + end +end + +function showTeleportUI(message, timer) + if teleportUI ~= nil then + teleportUI:Remove() + end + waitForChild(localPlayer, "PlayerGui") + teleportUI = Instance.new "Message" + teleportUI.Text = message + teleportUI.Parent = localPlayer.PlayerGui + if timer > 0 then + wait(timer) + teleportUI:Remove() + end +end + +function onTeleport(teleportState, _, _) + if game:GetService("TeleportService").CustomizedTeleportUI == false then + if teleportState == Enum.TeleportState.Started then + showTeleportUI("Teleport started...", 0) + elseif teleportState == Enum.TeleportState.WaitingForServer then + showTeleportUI("Requesting server...", 0) + elseif teleportState == Enum.TeleportState.InProgress then + showTeleportUI("Teleporting...", 0) + elseif teleportState == Enum.TeleportState.Failed then + showTeleportUI("Teleport failed. Insufficient privileges or target place does not exist.", 3) + end + end +end + +if teleportEnabled then + localPlayer.OnTeleport:connect(onTeleport) + + game:GetService("TeleportService").ErrorCallback = function(message) + local popup = script.Parent:FindFirstChild "Popup" + showOneButton() + popup.PopupText.Text = message + local clickCon + clickCon = popup.OKButton.MouseButton1Click:connect(function() + game:GetService("TeleportService"):TeleportCancel() + if clickCon then + clickCon:disconnect() + end + game.GuiService:RemoveCenterDialog(script.Parent:FindFirstChild "Popup") + popup:TweenSize( + UDim2.new(0, 0, 0, 0), + Enum.EasingDirection.Out, + Enum.EasingStyle.Quart, + 1, + true, + makePopupInvisible() + ) + end) + game.GuiService:AddCenterDialog( + script.Parent:FindFirstChild "Popup", + Enum.CenterDialogType.QuitDialog, + --ShowFunction + function() + showOneButton() + script.Parent:FindFirstChild("Popup").Visible = true + popup:TweenSize(UDim2.new(0, 330, 0, 350), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, 1, true) + end, + --HideFunction + function() + popup:TweenSize( + UDim2.new(0, 0, 0, 0), + Enum.EasingDirection.Out, + Enum.EasingStyle.Quart, + 1, + true, + makePopupInvisible() + ) + end + ) + end + game:GetService("TeleportService").ConfirmationCallback = function(message, placeId, spawnName) + local popup = script.Parent:FindFirstChild "Popup" + popup.PopupText.Text = message + popup.PopupImage.Image = "" + + local yesCon, noCon + + local function killCons() + if yesCon then + yesCon:disconnect() + end + if noCon then + noCon:disconnect() + end + game.GuiService:RemoveCenterDialog(script.Parent:FindFirstChild "Popup") + popup:TweenSize( + UDim2.new(0, 0, 0, 0), + Enum.EasingDirection.Out, + Enum.EasingStyle.Quart, + 1, + true, + makePopupInvisible() + ) + end + + yesCon = popup.AcceptButton.MouseButton1Click:connect(function() + killCons() + local success, err = pcall(function() + game:GetService("TeleportService"):TeleportImpl(placeId, spawnName) + end) + if not success then + showOneButton() + popup.PopupText.Text = err + local clickCon + clickCon = popup.OKButton.MouseButton1Click:connect(function() + if clickCon then + clickCon:disconnect() + end + game.GuiService:RemoveCenterDialog(script.Parent:FindFirstChild "Popup") + popup:TweenSize( + UDim2.new(0, 0, 0, 0), + Enum.EasingDirection.Out, + Enum.EasingStyle.Quart, + 1, + true, + makePopupInvisible() + ) + end) + game.GuiService:AddCenterDialog( + script.Parent:FindFirstChild "Popup", + Enum.CenterDialogType.QuitDialog, + --ShowFunction + function() + showOneButton() + script.Parent:FindFirstChild("Popup").Visible = true + popup:TweenSize( + UDim2.new(0, 330, 0, 350), + Enum.EasingDirection.Out, + Enum.EasingStyle.Quart, + 1, + true + ) + end, + --HideFunction + function() + popup:TweenSize( + UDim2.new(0, 0, 0, 0), + Enum.EasingDirection.Out, + Enum.EasingStyle.Quart, + 1, + true, + makePopupInvisible() + ) + end + ) + end + end) + + noCon = popup.DeclineButton.MouseButton1Click:connect(function() + killCons() + pcall(function() + game:GetService("TeleportService"):TeleportCancel() + end) + end) + + local centerDialogSuccess = pcall(function() + game.GuiService:AddCenterDialog( + script.Parent:FindFirstChild "Popup", + Enum.CenterDialogType.QuitDialog, + --ShowFunction + function() + showTwoButtons() + popup.AcceptButton.Text = "Leave" + popup.DeclineButton.Text = "Stay" + script.Parent:FindFirstChild("Popup").Visible = true + popup:TweenSize( + UDim2.new(0, 330, 0, 350), + Enum.EasingDirection.Out, + Enum.EasingStyle.Quart, + 1, + true + ) + end, + --HideFunction + function() + popup:TweenSize( + UDim2.new(0, 0, 0, 0), + Enum.EasingDirection.Out, + Enum.EasingStyle.Quart, + 1, + true, + makePopupInvisible() + ) + end + ) + end) + + if centerDialogSuccess == false then + script.Parent:FindFirstChild("Popup").Visible = true + popup.AcceptButton.Text = "Leave" + popup.DeclineButton.Text = "Stay" + popup:TweenSize(UDim2.new(0, 330, 0, 350), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, 1, true) + end + return true + end +end diff --git a/lua/48488451.lua b/lua/48488451.lua new file mode 100644 index 0000000..f93b7c3 --- /dev/null +++ b/lua/48488451.lua @@ -0,0 +1,72 @@ +--build our gui + +local popupFrame = Instance.new "Frame" +popupFrame.Position = UDim2.new(0.5, -165, 0.5, -175) +popupFrame.Size = UDim2.new(0, 330, 0, 350) +popupFrame.Style = Enum.FrameStyle.RobloxRound +popupFrame.ZIndex = 4 +popupFrame.Name = "Popup" +popupFrame.Visible = false +popupFrame.Parent = script.Parent + +local darken = popupFrame:clone() +darken.Size = UDim2.new(1, 16, 1, 16) +darken.Position = UDim2.new(0, -8, 0, -8) +darken.Name = "Darken" +darken.ZIndex = 1 +darken.Parent = popupFrame + +local acceptButton = Instance.new "TextButton" +acceptButton.Position = UDim2.new(0, 20, 0, 270) +acceptButton.Size = UDim2.new(0, 100, 0, 50) +acceptButton.Font = Enum.Font.ArialBold +acceptButton.FontSize = Enum.FontSize.Size24 +acceptButton.Style = Enum.ButtonStyle.RobloxButton +acceptButton.TextColor3 = Color3.new(248 / 255, 248 / 255, 248 / 255) +acceptButton.Text = "Yes" +acceptButton.ZIndex = 5 +acceptButton.Name = "AcceptButton" +acceptButton.Parent = popupFrame + +local declineButton = acceptButton:clone() +declineButton.Position = UDim2.new(1, -120, 0, 270) +declineButton.Text = "No" +declineButton.Name = "DeclineButton" +declineButton.Parent = popupFrame + +local okButton = acceptButton:clone() +okButton.Name = "OKButton" +okButton.Text = "OK" +okButton.Position = UDim2.new(0.5, -50, 0, 270) +okButton.Visible = false +okButton.Parent = popupFrame + +local popupImage = Instance.new "ImageLabel" +popupImage.BackgroundTransparency = 1 +popupImage.Position = UDim2.new(0.5, -140, 0, 0) +popupImage.Size = UDim2.new(0, 280, 0, 280) +popupImage.ZIndex = 3 +popupImage.Name = "PopupImage" +popupImage.Parent = popupFrame + +local backing = Instance.new "ImageLabel" +backing.BackgroundTransparency = 1 +backing.Size = UDim2.new(1, 0, 1, 0) +backing.Image = "http://www.roblox.com/asset/?id=47574181" +backing.Name = "Backing" +backing.ZIndex = 2 +backing.Parent = popupImage + +local popupText = Instance.new "TextLabel" +popupText.Name = "PopupText" +popupText.Size = UDim2.new(1, 0, 0.8, 0) +popupText.Font = Enum.Font.ArialBold +popupText.FontSize = Enum.FontSize.Size36 +popupText.BackgroundTransparency = 1 +popupText.Text = "Hello I'm a popup" +popupText.TextColor3 = Color3.new(248 / 255, 248 / 255, 248 / 255) +popupText.TextWrap = true +popupText.ZIndex = 5 +popupText.Parent = popupFrame + +script:remove() diff --git a/lua/53878047.lua b/lua/53878047.lua new file mode 100644 index 0000000..eb5b87d --- /dev/null +++ b/lua/53878047.lua @@ -0,0 +1,959 @@ +-- This script creates almost all gui elements found in the backpack (warning: there are a lot!) +-- TODO: automate this process + +if game.CoreGui.Version < 3 then + return +end -- peace out if we aren't using the right client + +local gui = script.Parent + +-- A couple of necessary functions +local function waitForChild(instance, name) + while not instance:FindFirstChild(name) do + instance.ChildAdded:wait() + end +end +local function waitForProperty(instance, property) + while not instance[property] do + instance.Changed:wait() + end +end + +local function IsTouchDevice() + local touchEnabled = false + pcall(function() + touchEnabled = Game:GetService("UserInputService").TouchEnabled + end) + return touchEnabled +end + +local function IsPhone() + if gui.AbsoluteSize.Y <= 320 then + return true + end + return false +end + +waitForChild(game, "Players") +waitForProperty(game.Players, "LocalPlayer") + +-- First up is the current loadout +local CurrentLoadout = Instance.new "Frame" +CurrentLoadout.Name = "CurrentLoadout" +CurrentLoadout.Position = UDim2.new(0.5, -300, 1, -85) +CurrentLoadout.Size = UDim2.new(0, 600, 0, 54) +CurrentLoadout.BackgroundTransparency = 1 +CurrentLoadout.RobloxLocked = true +CurrentLoadout.Parent = gui + +local CLBackground = Instance.new "ImageLabel" +CLBackground.Name = "Background" +CLBackground.Size = UDim2.new(1.2, 0, 1.2, 0) +CLBackground.Image = "http://www.roblox.com/asset/?id=96536002" +CLBackground.BackgroundTransparency = 1 +CLBackground.Position = UDim2.new(-0.1, 0, -0.1, 0) +CLBackground.ZIndex = 0.0 +CLBackground.Parent = CurrentLoadout +CLBackground.Visible = false + +local BackgroundUp = Instance.new "ImageLabel" +BackgroundUp.Size = UDim2.new(1, 0, 0.025, 1) +BackgroundUp.Position = UDim2.new(0, 0, 0, 0) +BackgroundUp.Image = "http://www.roblox.com/asset/?id=97662207" +BackgroundUp.BackgroundTransparency = 1 +BackgroundUp.Parent = CLBackground + +local Debounce = Instance.new "BoolValue" +Debounce.Name = "Debounce" +Debounce.RobloxLocked = true +Debounce.Parent = CurrentLoadout + +local BackpackButton = Instance.new "ImageButton" +BackpackButton.RobloxLocked = true +BackpackButton.Visible = false +BackpackButton.Name = "BackpackButton" +BackpackButton.BackgroundTransparency = 1 +BackpackButton.Image = "http://www.roblox.com/asset/?id=97617958" +BackpackButton.Position = UDim2.new(0.5, -60, 1, -108) +BackpackButton.Size = UDim2.new(0, 120, 0, 18) +waitForChild(gui, "ControlFrame") +BackpackButton.Parent = gui.ControlFrame + +local NumSlots = 9 + +if IsPhone() then + NumSlots = 3 + CurrentLoadout.Size = UDim2.new(0, 180, 0, 54) + CurrentLoadout.Position = UDim2.new(0.5, -90, 1, -85) +end + +for i = 0, NumSlots do + local slotFrame = Instance.new "Frame" + slotFrame.RobloxLocked = true + slotFrame.BackgroundColor3 = Color3.new(0, 0, 0) + slotFrame.BackgroundTransparency = 1 + slotFrame.BorderColor3 = Color3.new(1, 1, 1) + slotFrame.Name = "Slot" .. tostring(i) + slotFrame.ZIndex = 4.0 + if i == 0 then + slotFrame.Position = UDim2.new(0.9, 0, 0, 0) + else + slotFrame.Position = UDim2.new((i - 1) * 0.1, (i - 1) * 6, 0, 0) + end + + slotFrame.Size = UDim2.new(0, 54, 1, 0) + slotFrame.Parent = CurrentLoadout + + if gui.AbsoluteSize.Y <= 320 then + slotFrame.Position = UDim2.new(0, (i - 1) * 60, 0, -50) + print("Well got here", slotFrame, slotFrame.Position.X.Scale, slotFrame.Position.X.Offset) + end + if gui.AbsoluteSize.Y <= 320 and i == 0 then + slotFrame:Destroy() + end +end + +local TempSlot = Instance.new "ImageButton" +TempSlot.Name = "TempSlot" +TempSlot.Active = true +TempSlot.Size = UDim2.new(1, 0, 1, 0) +TempSlot.BackgroundTransparency = 1 +TempSlot.Style = "Custom" +TempSlot.Visible = false +TempSlot.RobloxLocked = true +TempSlot.Parent = CurrentLoadout +TempSlot.ZIndex = 3.0 + +local slotBackground = Instance.new "ImageLabel" +slotBackground.Name = "Background" +slotBackground.BackgroundTransparency = 1 +slotBackground.Image = "http://www.roblox.com/asset/?id=97613075" +slotBackground.Size = UDim2.new(1, 0, 1, 0) +slotBackground.Parent = TempSlot + +local HighLight = Instance.new "ImageLabel" +HighLight.Name = "Highlight" +HighLight.BackgroundTransparency = 1 +HighLight.Image = "http://www.roblox.com/asset/?id=97643886" +HighLight.Size = UDim2.new(1, 0, 1, 0) +--HighLight.Parent = TempSlot +HighLight.Visible = false + +-- TempSlot Children +local GearReference = Instance.new "ObjectValue" +GearReference.Name = "GearReference" +GearReference.RobloxLocked = true +GearReference.Parent = TempSlot + +local ToolTipLabel = Instance.new "TextLabel" +ToolTipLabel.Name = "ToolTipLabel" +ToolTipLabel.RobloxLocked = true +ToolTipLabel.Text = "" +ToolTipLabel.BackgroundTransparency = 0.5 +ToolTipLabel.BorderSizePixel = 0 +ToolTipLabel.Visible = false +ToolTipLabel.TextColor3 = Color3.new(1, 1, 1) +ToolTipLabel.BackgroundColor3 = Color3.new(0, 0, 0) +ToolTipLabel.TextStrokeTransparency = 0 +ToolTipLabel.Font = Enum.Font.ArialBold +ToolTipLabel.FontSize = Enum.FontSize.Size14 +--ToolTipLabel.TextWrap = true +ToolTipLabel.Size = UDim2.new(1, 60, 0, 20) +ToolTipLabel.Position = UDim2.new(0, -30, 0, -30) +ToolTipLabel.Parent = TempSlot + +local Kill = Instance.new "BoolValue" +Kill.Name = "Kill" +Kill.RobloxLocked = true +Kill.Parent = TempSlot + +local GearImage = Instance.new "ImageLabel" +GearImage.Name = "GearImage" +GearImage.BackgroundTransparency = 1 +GearImage.Position = UDim2.new(0, 0, 0, 0) +GearImage.Size = UDim2.new(1, 0, 1, 0) +GearImage.ZIndex = 5.0 +GearImage.RobloxLocked = true +GearImage.Parent = TempSlot + +local SlotNumber = Instance.new "TextLabel" +SlotNumber.Name = "SlotNumber" +SlotNumber.BackgroundTransparency = 1 +SlotNumber.BorderSizePixel = 0 +SlotNumber.Font = Enum.Font.ArialBold +SlotNumber.FontSize = Enum.FontSize.Size18 +SlotNumber.Position = UDim2.new(0, 0, 0, 0) +SlotNumber.Size = UDim2.new(0, 10, 0, 15) +SlotNumber.TextColor3 = Color3.new(1, 1, 1) +SlotNumber.TextTransparency = 0 +SlotNumber.TextXAlignment = Enum.TextXAlignment.Left +SlotNumber.TextYAlignment = Enum.TextYAlignment.Bottom +SlotNumber.RobloxLocked = true +SlotNumber.Parent = TempSlot +SlotNumber.ZIndex = 5 + +if IsTouchDevice() then + SlotNumber.Visible = false +end + +local SlotNumberDownShadow = SlotNumber:Clone() +SlotNumberDownShadow.Name = "SlotNumberDownShadow" +SlotNumberDownShadow.TextColor3 = Color3.new(0, 0, 0) +SlotNumberDownShadow.Position = UDim2.new(0, 1, 0, -1) +SlotNumberDownShadow.Parent = TempSlot +SlotNumberDownShadow.ZIndex = 2 + +local SlotNumberUpShadow = SlotNumberDownShadow:Clone() +SlotNumberUpShadow.Name = "SlotNumberUpShadow" +SlotNumberUpShadow.Position = UDim2.new(0, -1, 0, -1) +SlotNumberUpShadow.Parent = TempSlot + +local GearText = Instance.new "TextLabel" +GearText.RobloxLocked = true +GearText.Name = "GearText" +GearText.BackgroundTransparency = 1 +GearText.Font = Enum.Font.Arial +GearText.FontSize = Enum.FontSize.Size14 +GearText.Position = UDim2.new(0, -8, 0, -8) +GearText.Size = UDim2.new(1, 16, 1, 16) +GearText.Text = "" +GearText.TextColor3 = Color3.new(1, 1, 1) +GearText.TextWrap = true +GearText.Parent = TempSlot +GearText.ZIndex = 5.0 + +--- Great, now lets make the inventory! + +local Backpack = Instance.new "Frame" +Backpack.RobloxLocked = true +Backpack.Visible = false +Backpack.Name = "Backpack" +Backpack.Position = UDim2.new(0.5, 0, 0.5, 0) +Backpack.BackgroundColor3 = Color3.new(32 / 255, 32 / 255, 32 / 255) +Backpack.BackgroundTransparency = 0.0 +Backpack.BorderSizePixel = 0 +Backpack.Parent = gui +Backpack.Active = true + +-- Backpack Children +local SwapSlot = Instance.new "BoolValue" +SwapSlot.RobloxLocked = true +SwapSlot.Name = "SwapSlot" +SwapSlot.Parent = Backpack + +-- SwapSlot Children +local Slot = Instance.new "IntValue" +Slot.RobloxLocked = true +Slot.Name = "Slot" +Slot.Parent = SwapSlot + +local GearButton = Instance.new "ObjectValue" +GearButton.RobloxLocked = true +GearButton.Name = "GearButton" +GearButton.Parent = SwapSlot + +local Tabs = Instance.new "Frame" +Tabs.Name = "Tabs" +Tabs.Visible = false +Tabs.Active = false +Tabs.RobloxLocked = true +Tabs.BackgroundColor3 = Color3.new(0, 0, 0) +Tabs.BackgroundTransparency = 0.08 +Tabs.BorderSizePixel = 0 +Tabs.Position = UDim2.new(0, 0, -0.1, -4) +Tabs.Size = UDim2.new(1, 0, 0.1, 4) +Tabs.Parent = Backpack + +-- Tabs Children + +local tabLine = Instance.new "Frame" +tabLine.RobloxLocked = true +tabLine.Name = "TabLine" +tabLine.BackgroundColor3 = Color3.new(53 / 255, 53 / 255, 53 / 255) +tabLine.BorderSizePixel = 0 +tabLine.Position = UDim2.new(0, 5, 1, -4) +tabLine.Size = UDim2.new(1, -10, 0, 4) +tabLine.ZIndex = 2 +tabLine.Parent = Tabs + +local InventoryButton = Instance.new "TextButton" +InventoryButton.RobloxLocked = true +InventoryButton.Name = "InventoryButton" +InventoryButton.Size = UDim2.new(0, 60, 0, 30) +InventoryButton.Position = UDim2.new(0, 7, 1, -31) +InventoryButton.BackgroundColor3 = Color3.new(1, 1, 1) +InventoryButton.BorderColor3 = Color3.new(1, 1, 1) +InventoryButton.Font = Enum.Font.ArialBold +InventoryButton.FontSize = Enum.FontSize.Size18 +InventoryButton.Text = "Gear" +InventoryButton.AutoButtonColor = false +InventoryButton.TextColor3 = Color3.new(0, 0, 0) +InventoryButton.Selected = true +InventoryButton.Active = true +InventoryButton.ZIndex = 3 +InventoryButton.Parent = Tabs + +if game.CoreGui.Version >= 8 then + local WardrobeButton = Instance.new "TextButton" + WardrobeButton.RobloxLocked = true + WardrobeButton.Name = "WardrobeButton" + WardrobeButton.Size = UDim2.new(0, 90, 0, 30) + WardrobeButton.Position = UDim2.new(0, 77, 1, -31) + WardrobeButton.BackgroundColor3 = Color3.new(0, 0, 0) + WardrobeButton.BorderColor3 = Color3.new(1, 1, 1) + WardrobeButton.Font = Enum.Font.ArialBold + WardrobeButton.FontSize = Enum.FontSize.Size18 + WardrobeButton.Text = "Wardrobe" + WardrobeButton.AutoButtonColor = false + WardrobeButton.TextColor3 = Color3.new(1, 1, 1) + WardrobeButton.Selected = false + WardrobeButton.Active = true + WardrobeButton.Parent = Tabs +end + +local closeButton = Instance.new "TextButton" +closeButton.RobloxLocked = true +closeButton.Name = "CloseButton" +closeButton.Font = Enum.Font.ArialBold +closeButton.FontSize = Enum.FontSize.Size24 +closeButton.Position = UDim2.new(1, -33, 0, 4) +closeButton.Size = UDim2.new(0, 30, 0, 30) +closeButton.Style = Enum.ButtonStyle.RobloxButton +closeButton.Text = "" +closeButton.TextColor3 = Color3.new(1, 1, 1) +closeButton.Parent = Tabs +closeButton.Modal = true + +--closeButton child +local XImage = Instance.new "ImageLabel" +XImage.RobloxLocked = true +XImage.Name = "XImage" +game:GetService("ContentProvider"):Preload "http://www.roblox.com/asset/?id=75547445" +XImage.Image = "http://www.roblox.com/asset/?id=75547445" --TODO: move to rbxasset +XImage.BackgroundTransparency = 1 +XImage.Position = UDim2.new(-0.25, -1, -0.25, -1) +XImage.Size = UDim2.new(1.5, 2, 1.5, 2) +XImage.ZIndex = 2 +XImage.Parent = closeButton + +-- Generic Search gui used across backpack +local SearchFrame = Instance.new "Frame" +SearchFrame.RobloxLocked = true +SearchFrame.Name = "SearchFrame" +SearchFrame.BackgroundTransparency = 1 +SearchFrame.Position = UDim2.new(1, -220, 0, 2) +SearchFrame.Size = UDim2.new(0, 220, 0, 24) +SearchFrame.Parent = Backpack + +-- SearchFrame Children +local SearchButton = Instance.new "ImageButton" +SearchButton.RobloxLocked = true +SearchButton.Name = "SearchButton" +SearchButton.Size = UDim2.new(0, 25, 0, 25) +SearchButton.BackgroundTransparency = 1 +SearchButton.Image = "rbxasset://textures/ui/SearchIcon.png" +SearchButton.Parent = SearchFrame + +local SearchBoxFrame = Instance.new "TextButton" +SearchBoxFrame.RobloxLocked = true +SearchBoxFrame.Position = UDim2.new(0, 25, 0, 0) +SearchBoxFrame.Size = UDim2.new(1, -28, 0, 26) +SearchBoxFrame.Name = "SearchBoxFrame" +SearchBoxFrame.Text = "" +SearchBoxFrame.Style = Enum.ButtonStyle.RobloxButton +SearchBoxFrame.Parent = SearchFrame + +-- SearchBoxFrame Children +local SearchBox = Instance.new "TextBox" +SearchBox.RobloxLocked = true +SearchBox.Name = "SearchBox" +SearchBox.BackgroundTransparency = 1 +SearchBox.Font = Enum.Font.ArialBold +SearchBox.FontSize = Enum.FontSize.Size12 +SearchBox.Position = UDim2.new(0, -5, 0, -5) +SearchBox.Size = UDim2.new(1, 10, 1, 10) +SearchBox.TextColor3 = Color3.new(1, 1, 1) +SearchBox.TextXAlignment = Enum.TextXAlignment.Left +SearchBox.ZIndex = 2 +SearchBox.TextWrap = true +SearchBox.Text = "Search..." +SearchBox.Parent = SearchBoxFrame + +local ResetButton = Instance.new "TextButton" +ResetButton.RobloxLocked = true +ResetButton.Visible = false +ResetButton.Name = "ResetButton" +ResetButton.Position = UDim2.new(1, -26, 0, 3) +ResetButton.Size = UDim2.new(0, 20, 0, 20) +ResetButton.Style = Enum.ButtonStyle.RobloxButtonDefault +ResetButton.Text = "X" +ResetButton.TextColor3 = Color3.new(1, 1, 1) +ResetButton.Font = Enum.Font.ArialBold +ResetButton.FontSize = Enum.FontSize.Size18 +ResetButton.ZIndex = 3 +ResetButton.Parent = SearchFrame + +------------------------------- GEAR ------------------------------------------------------- +local Gear = Instance.new "Frame" +Gear.Name = "Gear" +Gear.RobloxLocked = true +Gear.BackgroundTransparency = 1 +Gear.Size = UDim2.new(1, 0, 1, 0) +Gear.ClipsDescendants = true +Gear.Parent = Backpack + +-- Gear Children +local AssetsList = Instance.new "Frame" +AssetsList.RobloxLocked = true +AssetsList.Name = "AssetsList" +AssetsList.BackgroundTransparency = 1 +AssetsList.Size = UDim2.new(0.2, 0, 1, 0) +AssetsList.Style = Enum.FrameStyle.RobloxSquare +AssetsList.Visible = false +AssetsList.Parent = Gear + +local GearGrid = Instance.new "Frame" +GearGrid.RobloxLocked = true +GearGrid.Name = "GearGrid" +GearGrid.Size = UDim2.new(0.95, 0, 1, 0) +GearGrid.BackgroundTransparency = 1 +GearGrid.Parent = Gear + +local GearButton = Instance.new "ImageButton" +GearButton.RobloxLocked = true +GearButton.Visible = false +GearButton.Name = "GearButton" +GearButton.Size = UDim2.new(0, 54, 0, 54) +GearButton.Style = "Custom" +GearButton.BackgroundTransparency = 1 +GearButton.Parent = GearGrid + +local slotBackground = Instance.new "ImageLabel" +slotBackground.Name = "Background" +slotBackground.BackgroundTransparency = 1 +slotBackground.Image = "http://www.roblox.com/asset/?id=97613075" +slotBackground.Size = UDim2.new(1, 0, 1, 0) +slotBackground.Parent = GearButton + +-- GearButton Children +local GearReference = Instance.new "ObjectValue" +GearReference.RobloxLocked = true +GearReference.Name = "GearReference" +GearReference.Parent = GearButton + +local GreyOutButton = Instance.new "Frame" +GreyOutButton.RobloxLocked = true +GreyOutButton.Name = "GreyOutButton" +GreyOutButton.BackgroundTransparency = 0.5 +GreyOutButton.Size = UDim2.new(1, 0, 1, 0) +GreyOutButton.Active = true +GreyOutButton.Visible = false +GreyOutButton.ZIndex = 3 +GreyOutButton.Parent = GearButton + +local GearText = Instance.new "TextLabel" +GearText.RobloxLocked = true +GearText.Name = "GearText" +GearText.BackgroundTransparency = 1 +GearText.Font = Enum.Font.Arial +GearText.FontSize = Enum.FontSize.Size14 +GearText.Position = UDim2.new(0, -8, 0, -8) +GearText.Size = UDim2.new(1, 16, 1, 16) +GearText.Text = "" +GearText.ZIndex = 2 +GearText.TextColor3 = Color3.new(1, 1, 1) +GearText.TextWrap = true +GearText.Parent = GearButton + +local GearGridScrollingArea = Instance.new "Frame" +GearGridScrollingArea.RobloxLocked = true +GearGridScrollingArea.Name = "GearGridScrollingArea" +GearGridScrollingArea.Position = UDim2.new(1, -19, 0, 35) +GearGridScrollingArea.Size = UDim2.new(0, 17, 1, -45) +GearGridScrollingArea.BackgroundTransparency = 1 +GearGridScrollingArea.Parent = Gear + +local GearLoadouts = Instance.new "Frame" +GearLoadouts.RobloxLocked = true +GearLoadouts.Name = "GearLoadouts" +GearLoadouts.BackgroundTransparency = 1 +GearLoadouts.Position = UDim2.new(0.7, 23, 0.5, 1) +GearLoadouts.Size = UDim2.new(0.3, -23, 0.5, -1) +GearLoadouts.Parent = Gear +GearLoadouts.Visible = false + +-- GearLoadouts Children +local GearLoadoutsHeader = Instance.new "Frame" +GearLoadoutsHeader.RobloxLocked = true +GearLoadoutsHeader.Name = "GearLoadoutsHeader" +GearLoadoutsHeader.BackgroundColor3 = Color3.new(0, 0, 0) +GearLoadoutsHeader.BackgroundTransparency = 0.2 +GearLoadoutsHeader.BorderColor3 = Color3.new(1, 0, 0) +GearLoadoutsHeader.Size = UDim2.new(1, 2, 0.15, -1) +GearLoadoutsHeader.Parent = GearLoadouts + +-- GearLoadoutsHeader Children +local LoadoutsHeaderText = Instance.new "TextLabel" +LoadoutsHeaderText.RobloxLocked = true +LoadoutsHeaderText.Name = "LoadoutsHeaderText" +LoadoutsHeaderText.BackgroundTransparency = 1 +LoadoutsHeaderText.Font = Enum.Font.ArialBold +LoadoutsHeaderText.FontSize = Enum.FontSize.Size18 +LoadoutsHeaderText.Size = UDim2.new(1, 0, 1, 0) +LoadoutsHeaderText.Text = "Loadouts" +LoadoutsHeaderText.TextColor3 = Color3.new(1, 1, 1) +LoadoutsHeaderText.Parent = GearLoadoutsHeader + +local GearLoadoutsScrollingArea = GearGridScrollingArea:clone() +GearLoadoutsScrollingArea.RobloxLocked = true +GearLoadoutsScrollingArea.Name = "GearLoadoutsScrollingArea" +GearLoadoutsScrollingArea.Position = UDim2.new(1, -15, 0.15, 2) +GearLoadoutsScrollingArea.Size = UDim2.new(0, 17, 0.85, -2) +GearLoadoutsScrollingArea.Parent = GearLoadouts + +local LoadoutsList = Instance.new "Frame" +LoadoutsList.RobloxLocked = true +LoadoutsList.Name = "LoadoutsList" +LoadoutsList.Position = UDim2.new(0, 0, 0.15, 2) +LoadoutsList.Size = UDim2.new(1, -17, 0.85, -2) +LoadoutsList.Style = Enum.FrameStyle.RobloxSquare +LoadoutsList.Parent = GearLoadouts + +local GearPreview = Instance.new "Frame" +GearPreview.RobloxLocked = true +GearPreview.Name = "GearPreview" +GearPreview.Position = UDim2.new(0.7, 23, 0, 0) +GearPreview.Size = UDim2.new(0.3, -28, 0.5, -1) +GearPreview.BackgroundTransparency = 1 +GearPreview.ZIndex = 7 +GearPreview.Parent = Gear + +-- GearPreview Children +local GearStats = Instance.new "Frame" +GearStats.RobloxLocked = true +GearStats.Name = "GearStats" +GearStats.BackgroundTransparency = 1 +GearStats.Position = UDim2.new(0, 0, 0.75, 0) +GearStats.Size = UDim2.new(1, 0, 0.25, 0) +GearStats.ZIndex = 8 +GearStats.Parent = GearPreview + +-- GearStats Children +local GearName = Instance.new "TextLabel" +GearName.RobloxLocked = true +GearName.Name = "GearName" +GearName.BackgroundTransparency = 1 +GearName.Font = Enum.Font.ArialBold +GearName.FontSize = Enum.FontSize.Size18 +GearName.Position = UDim2.new(0, -3, 0, 0) +GearName.Size = UDim2.new(1, 6, 1, 5) +GearName.Text = "" +GearName.TextColor3 = Color3.new(1, 1, 1) +GearName.TextWrap = true +GearName.ZIndex = 9 +GearName.Parent = GearStats + +local GearImage = Instance.new "ImageLabel" +GearImage.RobloxLocked = true +GearImage.Name = "GearImage" +GearImage.Image = "" +GearImage.BackgroundTransparency = 1 +GearImage.Position = UDim2.new(0.125, 0, 0, 0) +GearImage.Size = UDim2.new(0.75, 0, 0.75, 0) +GearImage.ZIndex = 8 +GearImage.Parent = GearPreview + +--GearImage Children +local GearIcons = Instance.new "Frame" +GearIcons.BackgroundColor3 = Color3.new(0, 0, 0) +GearIcons.BackgroundTransparency = 0.5 +GearIcons.BorderSizePixel = 0 +GearIcons.RobloxLocked = true +GearIcons.Name = "GearIcons" +GearIcons.Position = UDim2.new(0.4, 2, 0.85, -2) +GearIcons.Size = UDim2.new(0.6, 0, 0.15, 0) +GearIcons.Visible = false +GearIcons.ZIndex = 9 +GearIcons.Parent = GearImage + +-- GearIcons Children +local GenreImage = Instance.new "ImageLabel" +GenreImage.RobloxLocked = true +GenreImage.Name = "GenreImage" +GenreImage.BackgroundColor3 = Color3.new(102 / 255, 153 / 255, 1) +GenreImage.BackgroundTransparency = 0.5 +GenreImage.BorderSizePixel = 0 +GenreImage.Size = UDim2.new(0.25, 0, 1, 0) +GenreImage.Parent = GearIcons + +local AttributeOneImage = GenreImage:clone() +AttributeOneImage.RobloxLocked = true +AttributeOneImage.Name = "AttributeOneImage" +AttributeOneImage.BackgroundColor3 = Color3.new(1, 51 / 255, 0) +AttributeOneImage.Position = UDim2.new(0.25, 0, 0, 0) +AttributeOneImage.Parent = GearIcons + +local AttributeTwoImage = GenreImage:clone() +AttributeTwoImage.RobloxLocked = true +AttributeTwoImage.Name = "AttributeTwoImage" +AttributeTwoImage.BackgroundColor3 = Color3.new(153 / 255, 1, 153 / 255) +AttributeTwoImage.Position = UDim2.new(0.5, 0, 0, 0) +AttributeTwoImage.Parent = GearIcons + +local AttributeThreeImage = GenreImage:clone() +AttributeThreeImage.RobloxLocked = true +AttributeThreeImage.Name = "AttributeThreeImage" +AttributeThreeImage.BackgroundColor3 = Color3.new(0, 0.5, 0.5) +AttributeThreeImage.Position = UDim2.new(0.75, 0, 0, 0) +AttributeThreeImage.Parent = GearIcons + +------------------------------- WARDROBE ------------------------------------------------------- +if game.CoreGui.Version < 8 then + -- no need for this to stick around, we aren't ready for wardrobe + script:remove() + return +end + +local function makeCharFrame(frameName, parent) + local frame = Instance.new "Frame" + frame.RobloxLocked = true + frame.Size = UDim2.new(1, 0, 1, -70) + frame.Position = UDim2.new(0, 0, 0, 20) + frame.Name = frameName + frame.BackgroundTransparency = 1 + frame.Parent = parent + frame.Visible = false + return frame +end +local function makeZone(zoneName, image, size, position, parent) + local zone = Instance.new "ImageLabel" + zone.RobloxLocked = true + zone.Name = zoneName + zone.Image = image + zone.Size = size + zone.BackgroundTransparency = 1 + zone.Position = position + zone.Parent = parent + return zone +end +local function makeStyledButton(buttonName, size, position, parent, buttonStyle) + local button = Instance.new "ImageButton" + button.RobloxLocked = true + button.Name = buttonName + button.Size = size + button.Position = position + if buttonStyle then + button.Style = buttonStyle + else + button.BackgroundColor3 = Color3.new(0, 0, 0) + button.BorderColor3 = Color3.new(1, 1, 1) + end + button.Parent = parent + return button +end +local function makeTextLabel(TextLabelName, text, position, parent) + local label = Instance.new "TextLabel" + label.RobloxLocked = true + label.BackgroundTransparency = 1 + label.Size = UDim2.new(0, 32, 0, 14) + label.Name = TextLabelName + label.Font = Enum.Font.Arial + label.TextColor3 = Color3.new(1, 1, 1) + label.FontSize = Enum.FontSize.Size14 + label.Text = text + label.Position = position + label.Parent = parent +end + +local Wardrobe = Instance.new "Frame" +Wardrobe.Name = "Wardrobe" +Wardrobe.RobloxLocked = true +Wardrobe.BackgroundTransparency = 1 +Wardrobe.Visible = false +Wardrobe.Size = UDim2.new(1, 0, 1, 0) +Wardrobe.Parent = Backpack + +local AssetList = Instance.new "Frame" +AssetList.RobloxLocked = true +AssetList.Name = "AssetList" +AssetList.Position = UDim2.new(0, 4, 0, 5) +AssetList.Size = UDim2.new(0, 85, 1, -5) +AssetList.BackgroundTransparency = 1 +AssetList.Visible = true +AssetList.Parent = Wardrobe + +local PreviewAssetFrame = Instance.new "Frame" +PreviewAssetFrame.RobloxLocked = true +PreviewAssetFrame.Name = "PreviewAssetFrame" +PreviewAssetFrame.BackgroundTransparency = 1 +PreviewAssetFrame.Position = UDim2.new(1, -240, 0, 30) +PreviewAssetFrame.Size = UDim2.new(0, 250, 0, 250) +PreviewAssetFrame.Parent = Wardrobe + +local PreviewAssetBacking = Instance.new "TextButton" +PreviewAssetBacking.RobloxLocked = true +PreviewAssetBacking.Name = "PreviewAssetBacking" +PreviewAssetBacking.Active = false +PreviewAssetBacking.Text = "" +PreviewAssetBacking.AutoButtonColor = false +PreviewAssetBacking.Size = UDim2.new(1, 0, 1, 0) +PreviewAssetBacking.Style = Enum.ButtonStyle.RobloxButton +PreviewAssetBacking.Visible = false +PreviewAssetBacking.ZIndex = 9 +PreviewAssetBacking.Parent = PreviewAssetFrame + +local PreviewAssetImage = Instance.new "ImageLabel" +PreviewAssetImage.RobloxLocked = true +PreviewAssetImage.Name = "PreviewAssetImage" +PreviewAssetImage.BackgroundTransparency = 0.8 +PreviewAssetImage.Position = UDim2.new(0.5, -100, 0, 0) +PreviewAssetImage.Size = UDim2.new(0, 200, 0, 200) +PreviewAssetImage.BorderSizePixel = 0 +PreviewAssetImage.ZIndex = 10 +PreviewAssetImage.Parent = PreviewAssetBacking + +local AssetNameLabel = Instance.new "TextLabel" +AssetNameLabel.Name = "AssetNameLabel" +AssetNameLabel.RobloxLocked = true +AssetNameLabel.BackgroundTransparency = 1 +AssetNameLabel.Position = UDim2.new(0, 0, 1, -20) +AssetNameLabel.Size = UDim2.new(0.5, 0, 0, 24) +AssetNameLabel.ZIndex = 10 +AssetNameLabel.Font = Enum.Font.Arial +AssetNameLabel.Text = "" +AssetNameLabel.TextColor3 = Color3.new(1, 1, 1) +AssetNameLabel.TextScaled = true +AssetNameLabel.Parent = PreviewAssetBacking + +local AssetTypeLabel = AssetNameLabel:clone() +AssetTypeLabel.RobloxLocked = true +AssetTypeLabel.Name = "AssetTypeLabel" +AssetTypeLabel.TextScaled = false +AssetTypeLabel.FontSize = Enum.FontSize.Size18 +AssetTypeLabel.Position = UDim2.new(0.5, 3, 1, -20) +AssetTypeLabel.Parent = PreviewAssetBacking + +local PreviewButton = Instance.new "TextButton" +PreviewButton.RobloxLocked = true +PreviewButton.Name = "PreviewButton" +PreviewButton.Text = "Rotate" +PreviewButton.BackgroundColor3 = Color3.new(0, 0, 0) +PreviewButton.BackgroundTransparency = 0.5 +PreviewButton.BorderColor3 = Color3.new(1, 1, 1) +PreviewButton.Position = UDim2.new(1.2, -62, 1, -50) +PreviewButton.Size = UDim2.new(0, 125, 0, 50) +PreviewButton.Font = Enum.Font.ArialBold +PreviewButton.FontSize = Enum.FontSize.Size24 +PreviewButton.TextColor3 = Color3.new(1, 1, 1) +PreviewButton.TextWrapped = true +PreviewButton.TextStrokeTransparency = 0 +PreviewButton.Parent = Wardrobe + +local CharacterPane = Instance.new "Frame" +CharacterPane.RobloxLocked = true +CharacterPane.Name = "CharacterPane" +CharacterPane.Position = UDim2.new(1, -220, 0, 32) +CharacterPane.Size = UDim2.new(0, 220, 1, -40) +CharacterPane.BackgroundTransparency = 1 +CharacterPane.Visible = true +CharacterPane.Parent = Wardrobe + +--CharacterPane Children +local FaceFrame = makeCharFrame("FacesFrame", CharacterPane) +game:GetService("ContentProvider"):Preload "http://www.roblox.com/asset/?id=75460621" +makeZone( + "FaceZone", + "http://www.roblox.com/asset/?id=75460621", + UDim2.new(0, 157, 0, 137), + UDim2.new(0.5, -78, 0.5, -68), + FaceFrame +) +makeStyledButton("Face", UDim2.new(0, 64, 0, 64), UDim2.new(0.5, -32, 0.5, -135), FaceFrame) + +local HeadFrame = makeCharFrame("HeadsFrame", CharacterPane) +makeZone( + "FaceZone", + "http://www.roblox.com/asset/?id=75460621", + UDim2.new(0, 157, 0, 137), + UDim2.new(0.5, -78, 0.5, -68), + HeadFrame +) +makeStyledButton("Head", UDim2.new(0, 64, 0, 64), UDim2.new(0.5, -32, 0.5, -135), HeadFrame) + +local HatsFrame = makeCharFrame("HatsFrame", CharacterPane) +game:GetService("ContentProvider"):Preload "http://www.roblox.com/asset/?id=75457888" +local HatsZone = makeZone( + "HatsZone", + "http://www.roblox.com/asset/?id=75457888", + UDim2.new(0, 186, 0, 184), + UDim2.new(0.5, -93, 0.5, -100), + HatsFrame +) +makeStyledButton( + "Hat1Button", + UDim2.new(0, 64, 0, 64), + UDim2.new(0, -1, 0, -1), + HatsZone, + Enum.ButtonStyle.RobloxButton +) +makeStyledButton( + "Hat2Button", + UDim2.new(0, 64, 0, 64), + UDim2.new(0, 63, 0, -1), + HatsZone, + Enum.ButtonStyle.RobloxButton +) +makeStyledButton( + "Hat3Button", + UDim2.new(0, 64, 0, 64), + UDim2.new(0, 127, 0, -1), + HatsZone, + Enum.ButtonStyle.RobloxButton +) + +local PantsFrame = makeCharFrame("PantsFrame", CharacterPane) +game:GetService("ContentProvider"):Preload "http://www.roblox.com/asset/?id=75457920" +makeZone( + "PantsZone", + "http://www.roblox.com/asset/?id=75457920", + UDim2.new(0, 121, 0, 99), + UDim2.new(0.5, -60, 0.5, -100), + PantsFrame +) + +local pantFrame = Instance.new "Frame" +pantFrame.RobloxLocked = true +pantFrame.Size = UDim2.new(0, 25, 0, 56) +pantFrame.Position = UDim2.new(0.5, -26, 0.5, 0) +pantFrame.BackgroundColor3 = Color3.new(0, 0, 0) +pantFrame.BorderColor3 = Color3.new(1, 1, 1) +pantFrame.Name = "PantFrame" +pantFrame.Parent = PantsFrame + +local otherPantFrame = pantFrame:clone() +otherPantFrame.Position = UDim2.new(0.5, 3, 0.5, 0) +otherPantFrame.RobloxLocked = true +otherPantFrame.Parent = PantsFrame + +local CurrentPants = Instance.new "ImageButton" +CurrentPants.RobloxLocked = true +CurrentPants.BackgroundTransparency = 1 +CurrentPants.ZIndex = 2 +CurrentPants.Name = "CurrentPants" +CurrentPants.Position = UDim2.new(0.5, -31, 0.5, -4) +CurrentPants.Size = UDim2.new(0, 54, 0, 59) +CurrentPants.Parent = PantsFrame + +local MeshFrame = makeCharFrame("PackagesFrame", CharacterPane) +local torsoButton = makeStyledButton( + "TorsoMeshButton", + UDim2.new(0, 64, 0, 64), + UDim2.new(0.5, -32, 0.5, -110), + MeshFrame, + Enum.ButtonStyle.RobloxButton +) +makeTextLabel("TorsoLabel", "Torso", UDim2.new(0.5, -16, 0, -25), torsoButton) +local leftLegButton = makeStyledButton( + "LeftLegMeshButton", + UDim2.new(0, 64, 0, 64), + UDim2.new(0.5, 0, 0.5, -25), + MeshFrame, + Enum.ButtonStyle.RobloxButton +) +makeTextLabel("LeftLegLabel", "Left Leg", UDim2.new(0.5, -16, 0, -25), leftLegButton) +local rightLegButton = makeStyledButton( + "RightLegMeshButton", + UDim2.new(0, 64, 0, 64), + UDim2.new(0.5, -64, 0.5, -25), + MeshFrame, + Enum.ButtonStyle.RobloxButton +) +makeTextLabel("RightLegLabel", "Right Leg", UDim2.new(0.5, -16, 0, -25), rightLegButton) +local rightArmButton = makeStyledButton( + "RightArmMeshButton", + UDim2.new(0, 64, 0, 64), + UDim2.new(0.5, -96, 0.5, -110), + MeshFrame, + Enum.ButtonStyle.RobloxButton +) +makeTextLabel("RightArmLabel", "Right Arm", UDim2.new(0.5, -16, 0, -25), rightArmButton) +local leftArmButton = makeStyledButton( + "LeftArmMeshButton", + UDim2.new(0, 64, 0, 64), + UDim2.new(0.5, 32, 0.5, -110), + MeshFrame, + Enum.ButtonStyle.RobloxButton +) +makeTextLabel("LeftArmLabel", "Left Arm", UDim2.new(0.5, -16, 0, -25), leftArmButton) + +local TShirtFrame = makeCharFrame("T-ShirtsFrame", CharacterPane) +game:GetService("ContentProvider"):Preload "http://www.roblox.com/asset/?id=75460642" +makeZone( + "TShirtZone", + "http://www.roblox.com/asset/?id=75460642", + UDim2.new(0, 121, 0, 154), + UDim2.new(0.5, -60, 0.5, -100), + TShirtFrame +) +makeStyledButton("TShirtButton", UDim2.new(0, 64, 0, 64), UDim2.new(0.5, -32, 0.5, -64), TShirtFrame) + +local ShirtFrame = makeCharFrame("ShirtsFrame", CharacterPane) +makeZone( + "ShirtZone", + "http://www.roblox.com/asset/?id=75460642", + UDim2.new(0, 121, 0, 154), + UDim2.new(0.5, -60, 0.5, -100), + ShirtFrame +) +makeStyledButton("ShirtButton", UDim2.new(0, 64, 0, 64), UDim2.new(0.5, -32, 0.5, -64), ShirtFrame) + +local ColorFrame = makeCharFrame("ColorFrame", CharacterPane) +game:GetService("ContentProvider"):Preload "http://www.roblox.com/asset/?id=76049888" +local ColorZone = makeZone( + "ColorZone", + "http://www.roblox.com/asset/?id=76049888", + UDim2.new(0, 120, 0, 150), + UDim2.new(0.5, -60, 0.5, -100), + ColorFrame +) +makeStyledButton("Head", UDim2.new(0.26, 0, 0.19, 0), UDim2.new(0.37, 0, 0.02, 0), ColorZone).AutoButtonColor = false +makeStyledButton("LeftArm", UDim2.new(0.19, 0, 0.36, 0), UDim2.new(0.78, 0, 0.26, 0), ColorZone).AutoButtonColor = false +makeStyledButton("RightArm", UDim2.new(0.19, 0, 0.36, 0), UDim2.new(0.025, 0, 0.26, 0), ColorZone).AutoButtonColor = + false +makeStyledButton("Torso", UDim2.new(0.43, 0, 0.36, 0), UDim2.new(0.28, 0, 0.26, 0), ColorZone).AutoButtonColor = false +makeStyledButton("RightLeg", UDim2.new(0.19, 0, 0.31, 0), UDim2.new(0.275, 0, 0.67, 0), ColorZone).AutoButtonColor = + false +makeStyledButton("LeftLeg", UDim2.new(0.19, 0, 0.31, 0), UDim2.new(0.525, 0, 0.67, 0), ColorZone).AutoButtonColor = + false + +-- Character Panel label (shows what category we are currently browsing) +local CategoryLabel = Instance.new "TextLabel" +CategoryLabel.RobloxLocked = true +CategoryLabel.Name = "CategoryLabel" +CategoryLabel.BackgroundTransparency = 1 +CategoryLabel.Font = Enum.Font.ArialBold +CategoryLabel.FontSize = Enum.FontSize.Size18 +CategoryLabel.Position = UDim2.new(0, 0, 0, -7) +CategoryLabel.Size = UDim2.new(1, 0, 0, 20) +CategoryLabel.TextXAlignment = Enum.TextXAlignment.Center +CategoryLabel.Text = "All" +CategoryLabel.TextColor3 = Color3.new(1, 1, 1) +CategoryLabel.Parent = CharacterPane + +--Save Button +local SaveButton = Instance.new "TextButton" +SaveButton.RobloxLocked = true +SaveButton.Name = "SaveButton" +SaveButton.Size = UDim2.new(0.6, 0, 0, 50) +SaveButton.Position = UDim2.new(0.2, 0, 1, -50) +SaveButton.Style = Enum.ButtonStyle.RobloxButton +SaveButton.Selected = false +SaveButton.Font = Enum.Font.ArialBold +SaveButton.FontSize = Enum.FontSize.Size18 +SaveButton.Text = "Save" +SaveButton.TextColor3 = Color3.new(1, 1, 1) +SaveButton.Parent = CharacterPane + +-- no need for this to stick around + +script:Destroy() diff --git a/lua/53878057.lua b/lua/53878057.lua new file mode 100644 index 0000000..2b3168a --- /dev/null +++ b/lua/53878057.lua @@ -0,0 +1,1257 @@ +if game.CoreGui.Version < 3 then + return +end -- peace out if we aren't using the right client + +-- A couple of necessary functions +local function waitForChild(instance, name) + while not instance:FindFirstChild(name) do + instance.ChildAdded:wait() + end + return instance:FindFirstChild(name) +end +local function waitForProperty(instance, property) + while not instance[property] do + instance.Changed:wait() + end +end + +local currentLoadout = script.Parent +local StaticTabName = "gear" +local backpackEnabled = true + +local robloxGui = game:GetService("CoreGui"):FindFirstChild "RobloxGui" +assert(robloxGui) +local controlFrame = waitForChild(robloxGui, "ControlFrame") +local backpackButton = waitForChild(controlFrame, "BackpackButton") +local backpack = waitForChild(robloxGui, "Backpack") +waitForChild(robloxGui, "CurrentLoadout") +waitForChild(robloxGui.CurrentLoadout, "TempSlot") +waitForChild(robloxGui.CurrentLoadout.TempSlot, "SlotNumber") + +waitForChild(currentLoadout, "Background") +local clBackground = currentLoadout.Background + +local function IsTouchDevice() + local touchEnabled = false + pcall(function() + touchEnabled = Game:GetService("UserInputService").TouchEnabled + end) + return touchEnabled +end + +local function moveHealthBar(pGui) + waitForChild(pGui, "HealthGUI") + waitForChild(pGui["HealthGUI"], "tray") + local tray = pGui["HealthGUI"]["tray"] + tray.Position = UDim2.new(0.5, -85, 1, -26) +end + +local function setHealthBarVisible(pGui, visible) + waitForChild(pGui, "HealthGUI") + waitForChild(pGui["HealthGUI"], "tray") + local tray = pGui["HealthGUI"]["tray"] + tray.Visible = visible +end + +--- Begin Locals +waitForChild(game, "Players") +waitForProperty(game.Players, "LocalPlayer") +local player = game.Players.LocalPlayer + +waitForChild(player, "PlayerGui") +Spawn(function() + moveHealthBar(player.PlayerGui) +end) + +while player.Character == nil do + wait(0.03) +end +local humanoid = waitForChild(player.Character, "Humanoid") +humanoid.Died:connect(function() + backpackButton.Visible = false +end) + +waitForChild(game, "LocalBackpack") +game.LocalBackpack:SetOldSchoolBackpack(false) + +waitForChild(currentLoadout.Parent, "Backpack") +local guiBackpack = currentLoadout.Parent.Backpack + +local backpackManager = waitForChild(guiBackpack, "CoreScripts/BackpackScripts/BackpackManager") +local backpackOpenEvent = waitForChild(backpackManager, "BackpackOpenEvent") +local backpackCloseEvent = waitForChild(backpackManager, "BackpackCloseEvent") +local tabClickedEvent = waitForChild(backpackManager, "TabClickedEvent") +-- local resizeEvent = waitForChild(backpackManager, "ResizeEvent") + +local inGearTab = true + +local maxNumLoadoutItems = 10 +if robloxGui.AbsoluteSize.Y <= 320 then + maxNumLoadoutItems = 4 +end + +local characterChildAddedCon = nil +local backpackChildCon = nil + +local debounce = false + +local enlargeFactor = 1.18 +local buttonSizeEnlarge = UDim2.new(1 * enlargeFactor, 0, 1 * enlargeFactor, 0) +local buttonSizeNormal = UDim2.new(1, 0, 1, 0) +local enlargeOverride = true +local guiTweenSpeed = 0.5 + +local firstInstanceOfLoadout = false + +local inventory = {} + +local gearSlots = {} +for i = 1, maxNumLoadoutItems do + gearSlots[i] = "empty" +end + +local backpackWasOpened = false +--- End Locals + +-- Begin Functions +local function backpackIsOpen() + if guiBackpack then + return guiBackpack.Visible + end + return false +end + +local function kill(prop, con, gear) + if con then + con:disconnect() + end + if prop == true and gear then + reorganizeLoadout(gear, false) + end +end + +function registerNumberKeys() + for i = 0, 9 do + game:GetService("GuiService"):AddKey(tostring(i)) + end +end + +function unregisterNumberKeys() + pcall(function() + for i = 0, 9 do + game:GetService("GuiService"):RemoveKey(tostring(i)) + end + end) +end + +function characterInWorkspace() + if game.Players["LocalPlayer"] then + if game.Players.LocalPlayer["Character"] then + if game.Players.LocalPlayer.Character ~= nil then + if game.Players.LocalPlayer.Character.Parent ~= nil then + return true + end + end + end + end + + return false +end + +function removeGear(gear) + local emptySlot = nil + for i = 1, #gearSlots do + if gearSlots[i] == gear and gear.Parent ~= nil then + emptySlot = i + break + end + end + if emptySlot then + if gearSlots[emptySlot].GearReference.Value then + if gearSlots[emptySlot].GearReference.Value.Parent == game.Players.LocalPlayer.Character then -- if we currently have this equipped, unequip it + gearSlots[emptySlot].GearReference.Value.Parent = game.Players.LocalPlayer.Backpack + end + + if + gearSlots[emptySlot].GearReference.Value:IsA "HopperBin" + and gearSlots[emptySlot].GearReference.Value.Active + then -- this is an active hopperbin + gearSlots[emptySlot].GearReference.Value:Disable() + gearSlots[emptySlot].GearReference.Value.Active = false + end + end + + gearSlots[emptySlot] = "empty" + + -- local centerizeX = gear.Size.X.Scale / 2 + -- local centerizeY = gear.Size.Y.Scale / 2 + --[[gear:TweenSizeAndPosition(UDim2.new(0,0,0,0), + UDim2.new(gear.Position.X.Scale + centerizeX,gear.Position.X.Offset,gear.Position.Y.Scale + centerizeY,gear.Position.Y.Offset), + Enum.EasingDirection.Out, Enum.EasingStyle.Quad,guiTweenSpeed/4,true)]] + delay(0, function() + gear:remove() + end) + + Spawn(function() + while backpackIsOpen() do + wait(0.03) + end + waitForChild(player, "Backpack") + local allEmpty = true + for i = 1, #gearSlots do + if gearSlots[i] ~= "empty" then + allEmpty = false + end + end + + if allEmpty then + if #player.Backpack:GetChildren() < 1 then + backpackButton.Visible = false + else + backpackButton.Position = UDim2.new(0.5, -60, 1, -44) + end + clBackground.Visible = false + end + end) + end +end + +function insertGear(gear, addToSlot) + local pos = nil + if not addToSlot then + for i = 1, #gearSlots do + if gearSlots[i] == "empty" then + pos = i + break + end + end + + if pos == 1 and gearSlots[1] ~= "empty" then + gear:remove() + return + end -- we are currently full, can't add in + else + pos = addToSlot + -- push all gear down one slot + local start = 1 + for i = 1, #gearSlots do + if gearSlots[i] == "empty" then + start = i + break + end + end + for i = start, pos + 1, -1 do + gearSlots[i] = gearSlots[i - 1] + if i == 10 then + gearSlots[i].SlotNumber.Text = "0" + gearSlots[i].SlotNumberDownShadow.Text = "0" + gearSlots[i].SlotNumberUpShadow.Text = "0" + else + gearSlots[i].SlotNumber.Text = i + gearSlots[i].SlotNumberDownShadow.Text = i + gearSlots[i].SlotNumberUpShadow.Text = i + end + end + end + + gearSlots[pos] = gear + if pos ~= maxNumLoadoutItems then + if type(tostring(pos)) == "string" then + local posString = tostring(pos) + gear.SlotNumber.Text = posString + gear.SlotNumberDownShadow.Text = posString + gear.SlotNumberUpShadow.Text = posString + end + else -- tenth gear doesn't follow mathematical pattern :( + gear.SlotNumber.Text = "0" + gear.SlotNumberDownShadow.Text = "0" + gear.SlotNumberUpShadow.Text = "0" + end + gear.Visible = true + + local con = nil + con = gear.Kill.Changed:connect(function(prop) + kill(prop, con, gear) + end) +end + +function reorganizeLoadout(gear, inserting, _, addToSlot) + if inserting then -- add in gear + insertGear(gear, addToSlot) + else + removeGear(gear) + end + if gear ~= "empty" then + gear.ZIndex = 1 + end +end + +function checkToolAncestry(child, parent) + if child:FindFirstChild "RobloxBuildTool" then + return + end -- don't show roblox build tools + if child:IsA "Tool" or child:IsA "HopperBin" then + for i = 1, #gearSlots do + if gearSlots[i] ~= "empty" and gearSlots[i].GearReference.Value == child then + if parent == nil then + gearSlots[i].Kill.Value = true + return false + elseif child.Parent == player.Character then + gearSlots[i].Selected = true + return true + elseif child.Parent == player.Backpack then + if child:IsA "Tool" or child:IsA "HopperBin" then + gearSlots[i].Selected = false + end + return true + end + + gearSlots[i].Kill.Value = true + return false + end + end + end +end + +function removeAllEquippedGear(physGear) + local stuff = player.Character:GetChildren() + for i = 1, #stuff do + if (stuff[i]:IsA "Tool" or stuff[i]:IsA "HopperBin") and stuff[i] ~= physGear then + if stuff[i]:IsA "Tool" then + stuff[i].Parent = player.Backpack + end + if stuff[i]:IsA "HopperBin" then + stuff[i]:Disable() + end + end + end +end + +function hopperBinSwitcher(numKey, physGear) + if not physGear then + return + end + + physGear:ToggleSelect() + + if gearSlots[numKey] == "empty" then + return + end + + if not physGear.Active then + gearSlots[numKey].Selected = false + normalizeButton(gearSlots[numKey]) + else + gearSlots[numKey].Selected = true + enlargeButton(gearSlots[numKey]) + end +end + +function toolSwitcher(numKey) + if not gearSlots[numKey] then + return + end + local physGear = gearSlots[numKey].GearReference.Value + if physGear == nil then + return + end + + removeAllEquippedGear(physGear) -- we don't remove this gear, as then we get a double switcheroo + + local key = numKey + if numKey == 0 then + key = 10 + end + + for i = 1, #gearSlots do + if gearSlots[i] and gearSlots[i] ~= "empty" and i ~= key then + normalizeButton(gearSlots[i]) + gearSlots[i].Selected = false + if + gearSlots[i].GearReference + and gearSlots[i].GearReference.Value + and gearSlots[i].GearReference.Value:IsA "HopperBin" + and gearSlots[i].GearReference.Value.Active + then + gearSlots[i].GearReference.Value:ToggleSelect() + end + end + end + + if physGear:IsA "HopperBin" then + hopperBinSwitcher(numKey, physGear) + else + if physGear.Parent == player.Character then + physGear.Parent = player.Backpack + + if gearSlots[numKey] ~= "empty" then + gearSlots[numKey].Selected = false + normalizeButton(gearSlots[numKey]) + end + else + --player.Character.Humanoid:EquipTool(physGear) + + physGear.Parent = player.Character + gearSlots[numKey].Selected = true + + enlargeButton(gearSlots[numKey]) + end + end +end + +function activateGear(num) + local numKey = nil + if num == "0" then + numKey = 10 -- why do lua indexes have to start at 1? :( + else + numKey = tonumber(num) + end + + if numKey == nil then + return + end + + if gearSlots[numKey] ~= "empty" then + toolSwitcher(numKey) + end +end + +enlargeButton = function(button) + if button.Size.Y.Scale > 1 then + return + end + if not button.Parent then + return + end + if not button.Selected then + return + end + + for i = 1, #gearSlots do + if gearSlots[i] == "empty" then + break + end + if gearSlots[i] ~= button then + normalizeButton(gearSlots[i]) + end + end + + if not enlargeOverride then + return + end + + if button:FindFirstChild "Highlight" then + button.Highlight.Visible = true + end + + if button:IsA "ImageButton" or button:IsA "TextButton" then + button.ZIndex = 5 + local centerizeX = -(buttonSizeEnlarge.X.Scale - button.Size.X.Scale) / 2 + local centerizeY = -(buttonSizeEnlarge.Y.Scale - button.Size.Y.Scale) / 2 + button:TweenSizeAndPosition( + buttonSizeEnlarge, + UDim2.new( + button.Position.X.Scale + centerizeX, + button.Position.X.Offset, + button.Position.Y.Scale + centerizeY, + button.Position.Y.Offset + ), + Enum.EasingDirection.Out, + Enum.EasingStyle.Quad, + guiTweenSpeed / 5, + enlargeOverride + ) + end +end + +normalizeAllButtons = function() + for i = 1, #gearSlots do + if gearSlots[i] == "empty" then + break + end + if gearSlots[i] ~= button then + normalizeButton(gearSlots[i], 0.1) + end + end +end + +normalizeButton = function(button, speed) + if not button then + return + end + if button.Size.Y.Scale <= 1 then + return + end + if button.Selected then + return + end + if not button.Parent then + return + end + + local moveSpeed = speed + if moveSpeed == nil or type(moveSpeed) ~= "number" then + moveSpeed = guiTweenSpeed / 5 + end + + if button:FindFirstChild "Highlight" then + button.Highlight.Visible = false + end + + if button:IsA "ImageButton" or button:IsA "TextButton" then + button.ZIndex = 1 + local centerizeX = -(buttonSizeNormal.X.Scale - button.Size.X.Scale) / 2 + local centerizeY = -(buttonSizeNormal.Y.Scale - button.Size.Y.Scale) / 2 + button:TweenSizeAndPosition( + buttonSizeNormal, + UDim2.new( + button.Position.X.Scale + centerizeX, + button.Position.X.Offset, + button.Position.Y.Scale + centerizeY, + button.Position.Y.Offset + ), + Enum.EasingDirection.Out, + Enum.EasingStyle.Quad, + moveSpeed, + enlargeOverride + ) + end +end + +local waitForDebounce = function() + while debounce do + wait() + end +end + +function pointInRectangle(point, rectTopLeft, rectSize) + if point.x > rectTopLeft.x and point.x < (rectTopLeft.x + rectSize.x) then + if point.y > rectTopLeft.y and point.y < (rectTopLeft.y + rectSize.y) then + return true + end + end + return false +end + +function swapGear(gearClone, toFrame) + local toFrameChildren = toFrame:GetChildren() + if #toFrameChildren == 1 then + if toFrameChildren[1]:FindFirstChild "SlotNumber" then + local toSlot = tonumber(toFrameChildren[1].SlotNumber.Text) + local gearCloneSlot = tonumber(gearClone.SlotNumber.Text) + if toSlot == 0 then + toSlot = 10 + end + if gearCloneSlot == 0 then + gearCloneSlot = 10 + end + + gearSlots[toSlot] = gearClone + gearSlots[gearCloneSlot] = toFrameChildren[1] + + toFrameChildren[1].SlotNumber.Text = gearClone.SlotNumber.Text + toFrameChildren[1].SlotNumberDownShadow.Text = gearClone.SlotNumber.Text + toFrameChildren[1].SlotNumberUpShadow.Text = gearClone.SlotNumber.Text + + local subString = string.sub(toFrame.Name, 5) + gearClone.SlotNumber.Text = subString + gearClone.SlotNumberDownShadow.Text = subString + gearClone.SlotNumberUpShadow.Text = subString + + gearClone.Position = UDim2.new(gearClone.Position.X.Scale, 0, gearClone.Position.Y.Scale, 0) + toFrameChildren[1].Position = + UDim2.new(toFrameChildren[1].Position.X.Scale, 0, toFrameChildren[1].Position.Y.Scale, 0) + + toFrameChildren[1].Parent = gearClone.Parent + gearClone.Parent = toFrame + end + else + local slotNum = tonumber(gearClone.SlotNumber.Text) + if slotNum == 0 then + slotNum = 10 + end + gearSlots[slotNum] = "empty" -- reset this gear slot + + local subString = string.sub(toFrame.Name, 5) + gearClone.SlotNumber.Text = subString + gearClone.SlotNumberDownShadow.Text = subString + gearClone.SlotNumberUpShadow.Text = subString + + local toSlotNum = tonumber(gearClone.SlotNumber.Text) + if toSlotNum == 0 then + toSlotNum = 10 + end + gearSlots[toSlotNum] = gearClone + gearClone.Position = UDim2.new(gearClone.Position.X.Scale, 0, gearClone.Position.Y.Scale, 0) + gearClone.Parent = toFrame + end +end + +function resolveDrag(gearClone, x, y) + local mousePoint = Vector2.new(x, y) + + local frame = gearClone.Parent + local frames = frame.Parent:GetChildren() + + for i = 1, #frames do + if frames[i]:IsA "Frame" then + if pointInRectangle(mousePoint, frames[i].AbsolutePosition, frames[i].AbsoluteSize) then + swapGear(gearClone, frames[i]) + return true + end + end + end + + if + (x < frame.AbsolutePosition.x or x > (frame.AbsolutePosition.x + frame.AbsoluteSize.x)) + or (y < frame.AbsolutePosition.y or y > (frame.AbsolutePosition.y + frame.AbsoluteSize.y)) + then + reorganizeLoadout(gearClone, false) + return false + else + if dragBeginPos then + gearClone.Position = dragBeginPos + end + return -1 + end +end + +function unequipAllItems(dontEquipThis) + for i = 1, #gearSlots do + if gearSlots[i] == "empty" then + break + end + if gearSlots[i].GearReference.Value and gearSlots[i].GearReference.Value ~= dontEquipThis then + if gearSlots[i].GearReference.Value:IsA "HopperBin" then + gearSlots[i].GearReference.Value:Disable() + elseif gearSlots[i].GearReference.Value:IsA "Tool" then + gearSlots[i].GearReference.Value.Parent = game.Players.LocalPlayer.Backpack + end + gearSlots[i].Selected = false + end + end +end + +function showToolTip(button, tip) + if + button + and button:FindFirstChild "ToolTipLabel" + and button.ToolTipLabel:IsA "TextLabel" + and not IsTouchDevice() + then + button.ToolTipLabel.Text = tostring(tip) + local xSize = button.ToolTipLabel.TextBounds.X + 6 + button.ToolTipLabel.Size = UDim2.new(0, xSize, 0, 20) + button.ToolTipLabel.Position = UDim2.new(0.5, -xSize / 2, 0, -30) + button.ToolTipLabel.Visible = true + end +end + +function hideToolTip(button, _) + if button and button:FindFirstChild "ToolTipLabel" and button.ToolTipLabel:IsA "TextLabel" then + button.ToolTipLabel.Visible = false + end +end + +local addingPlayerChild = function(child, equipped, addToSlot, inventoryGearButton) + waitForDebounce() + debounce = true + + if child:FindFirstChild "RobloxBuildTool" then + debounce = false + return + end -- don't show roblox build tools + if not child:IsA "Tool" then + if not child:IsA "HopperBin" then + debounce = false + return -- we don't care about anything besides tools (sigh...) + end + end + + if not addToSlot then + for i = 1, #gearSlots do + if gearSlots[i] ~= "empty" and gearSlots[i].GearReference.Value == child then -- we already have gear, do nothing + debounce = false + return + end + end + end + + local gearClone = currentLoadout.TempSlot:clone() + gearClone.Name = child.Name + gearClone.GearImage.Image = child.TextureId + if gearClone.GearImage.Image == "" then + gearClone.GearText.Text = child.Name + end + gearClone.GearReference.Value = child + + gearClone.MouseEnter:connect(function() + if + gearClone.GearReference + and gearClone.GearReference.Value["ToolTip"] + and gearClone.GearReference.Value.ToolTip ~= "" + then + showToolTip(gearClone, gearClone.GearReference.Value.ToolTip) + end + end) + + gearClone.MouseLeave:connect(function() + if + gearClone.GearReference + and gearClone.GearReference.Value["ToolTip"] + and gearClone.GearReference.Value.ToolTip ~= "" + then + hideToolTip(gearClone, gearClone.GearReference.Value.ToolTip) + end + end) + + gearClone.RobloxLocked = true + + local slotToMod = -1 + + if not addToSlot then + for i = 1, #gearSlots do + if gearSlots[i] == "empty" then + slotToMod = i + break + end + end + else + slotToMod = addToSlot + end + + if slotToMod == -1 then -- No available slot to add in! + debounce = false + return + end + + local slotNum = slotToMod % 10 + local parent = currentLoadout:FindFirstChild("Slot" .. tostring(slotNum)) + gearClone.Parent = parent + + if inventoryGearButton then + local absolutePositionFinal = inventoryGearButton.AbsolutePosition + local currentAbsolutePosition = gearClone.AbsolutePosition + local diff = absolutePositionFinal - currentAbsolutePosition + gearClone.Position = UDim2.new(gearClone.Position.X.Scale, diff.x, gearClone.Position.Y.Scale, diff.y) + gearClone.ZIndex = 4 + end + + if addToSlot then + reorganizeLoadout(gearClone, true, equipped, addToSlot) + else + reorganizeLoadout(gearClone, true) + end + + if gearClone.Parent == nil then + debounce = false + return + end -- couldn't fit in (hopper is full!) + + if equipped then + gearClone.Selected = true + unequipAllItems(child) + delay(guiTweenSpeed + 0.01, function() -- if our gear is equipped, we will want to enlarge it when done moving + if + gearClone:FindFirstChild "GearReference" + and ( + ( + gearClone.GearReference.Value:IsA "Tool" + and gearClone.GearReference.Value.Parent == player.Character + ) + or (gearClone.GearReference.Value:IsA "HopperBin" and gearClone.GearReference.Value.Active == true) + ) + then + enlargeButton(gearClone) + end + end) + end + + local dragBeginPos + local clickCon, buttonDeleteCon, mouseEnterCon, mouseLeaveCon, dragStop, dragBegin + clickCon = gearClone.MouseButton1Click:connect(function() + if characterInWorkspace() then + if not gearClone.Draggable then + activateGear(gearClone.SlotNumber.Text) + end + end + end) + mouseEnterCon = gearClone.MouseEnter:connect(function() + if guiBackpack.Visible then + gearClone.Draggable = true + end + end) + dragBegin = gearClone.DragBegin:connect(function(pos) + dragBeginPos = pos + gearClone.ZIndex = 7 + local children = gearClone:GetChildren() + for i = 1, #children do + if children[i]:IsA "TextLabel" then + if string.find(children[i].Name, "Shadow") then + children[i].ZIndex = 8 + else + children[i].ZIndex = 9 + end + elseif children[i]:IsA "Frame" or children[i]:IsA "ImageLabel" then + children[i].ZIndex = 7 + end + end + end) + dragStop = gearClone.DragStopped:connect(function(x, y) + if gearClone.Selected then + gearClone.ZIndex = 4 + else + gearClone.ZIndex = 3 + end + local children = gearClone:GetChildren() + for i = 1, #children do + if children[i]:IsA "TextLabel" then + if string.find(children[i].Name, "Shadow") then + children[i].ZIndex = 3 + else + children[i].ZIndex = 4 + end + elseif children[i]:IsA "Frame" or children[i]:IsA "ImageLabel" then + children[i].ZIndex = 2 + end + end + resolveDrag(gearClone, x, y) + end) + mouseLeaveCon = gearClone.MouseLeave:connect(function() + gearClone.Draggable = false + end) + buttonDeleteCon = gearClone.AncestryChanged:connect(function() + if gearClone.Parent and gearClone.Parent.Parent == currentLoadout then + return + end + if clickCon then + clickCon:disconnect() + end + if buttonDeleteCon then + buttonDeleteCon:disconnect() + end + if mouseEnterCon then + mouseEnterCon:disconnect() + end + if mouseLeaveCon then + mouseLeaveCon:disconnect() + end + if dragStop then + dragStop:disconnect() + end + if dragBegin then + dragBegin:disconnect() + end + end) -- this probably isn't necessary since objects are being deleted (probably), but this might still leak just in case + + local childCon = nil + local childChangeCon = nil + childCon = child.AncestryChanged:connect(function(newChild, parent) + if not checkToolAncestry(newChild, parent) then + if childCon then + childCon:disconnect() + end + if childChangeCon then + childChangeCon:disconnect() + end + removeFromInventory(child) + elseif parent == game.Players.LocalPlayer.Backpack then + normalizeButton(gearClone) + end + end) + + childChangeCon = child.Changed:connect(function(prop) + if prop == "Name" then + if gearClone and gearClone.GearImage.Image == "" then + gearClone.GearText.Text = child.Name + end + elseif prop == "Active" then + if child and child:IsA "HopperBin" then + if not child.Active then + gearClone.Selected = false + normalizeButton(gearClone) + end + end + elseif prop == "TextureId" then + gearClone.GearImage.Image = child.TextureId + end + end) + + debounce = false + + Spawn(function() + while backpackIsOpen() do + wait(0.03) + end + for i = 1, #gearSlots do + if gearSlots[i] ~= "empty" then + backpackButton.Position = UDim2.new(0.5, -60, 1, -108) + if backpackEnabled then + backpackButton.Visible = true + clBackground.Visible = true + end + end + end + end) +end + +function addToInventory(child) + if not child:IsA "Tool" or not child:IsA "HopperBin" then + return + end + + local slot = nil + for i = 1, #inventory do + if inventory[i] and inventory[i] == child then + return + end + if not inventory[i] then + slot = i + end + end + if slot then + inventory[slot] = child + elseif #inventory < 1 then + inventory[1] = child + else + inventory[#inventory + 1] = child + end +end + +function removeFromInventory(child) + for i = 1, #inventory do + if inventory[i] == child then + table.remove(inventory, i) + inventory[i] = nil + end + end +end + +local spreadOutGear = function() + loadoutChildren = currentLoadout:GetChildren() + + for i = 1, #loadoutChildren do + if loadoutChildren[i]:IsA "Frame" then + loadoutChildren[i].BackgroundTransparency = 0.5 + local slot = tonumber(string.sub(loadoutChildren[i].Name, 5)) + if slot == 0 then + slot = 10 + end + if robloxGui.AbsoluteSize.Y <= 320 then + loadoutChildren[i]:TweenPosition( + UDim2.new(0, (slot - 1) * 60, 0, 0), + Enum.EasingDirection.Out, + Enum.EasingStyle.Quad, + 0.25, + true + ) + else + loadoutChildren[i]:TweenPosition( + UDim2.new((slot - 1) / 10, 0, 0, 0), + Enum.EasingDirection.Out, + Enum.EasingStyle.Quad, + 0.25, + true + ) + end + end + end +end + +local centerGear = function() + loadoutChildren = currentLoadout:GetChildren() + local gearButtons = {} + local lastSlotAdd = nil + + for i = 1, #loadoutChildren do + if loadoutChildren[i]:IsA "Frame" then + if #loadoutChildren[i]:GetChildren() > 0 then + if loadoutChildren[i].Name == "Slot0" then + lastSlotAdd = loadoutChildren[i] + else + table.insert(gearButtons, loadoutChildren[i]) + end + end + loadoutChildren[i].BackgroundTransparency = 1 + end + end + if lastSlotAdd then + table.insert(gearButtons, lastSlotAdd) + end + + local startPos = (1 - (#gearButtons * 0.1)) / 2 + for i = 1, #gearButtons do + if robloxGui.AbsoluteSize.Y <= 320 then + startPos = (0.5 - (#gearButtons * 0.333) / 2) + gearButtons[i]:TweenPosition( + UDim2.new(startPos + (i - 1) * 0.33, 0, 0, 0), + Enum.EasingDirection.Out, + Enum.EasingStyle.Quad, + 0.25, + true + ) + else + gearButtons[i]:TweenPosition( + UDim2.new(startPos + ((i - 1) * 0.1), 0, 0, 0), + Enum.EasingDirection.Out, + Enum.EasingStyle.Quad, + 0.25, + true + ) + end + end +end + +function editLoadout() + backpackWasOpened = true + if inGearTab then + spreadOutGear() + end +end + +function readonlyLoadout() + if not inGearTab then + centerGear() + end +end + +function setupBackpackListener() + if backpackChildCon then + backpackChildCon:disconnect() + backpackChildCon = nil + end + backpackChildCon = player.Backpack.ChildAdded:connect(function(child) + if not firstInstanceOfLoadout then + firstInstanceOfLoadout = true + if backpackEnabled then + backpackButton.Visible = true + clBackground.Visible = true + end + end + addingPlayerChild(child) + addToInventory(child) + end) +end + +function playerCharacterChildAdded(child) + addingPlayerChild(child, true) + addToInventory(child) +end + +function activateLoadout() + currentLoadout.Visible = true +end + +function deactivateLoadout() + currentLoadout.Visible = false +end + +function tabHandler(inFocus) + inGearTab = inFocus + if inFocus then + editLoadout() + else + readonlyLoadout() + end +end + +function coreGuiChanged(coreGuiType, enabled) + if coreGuiType == Enum.CoreGuiType.Backpack or coreGuiType == Enum.CoreGuiType.All then + backpackButton.Visible = enabled + clBackground.Visible = enabled + backpackEnabled = enabled + + if enabled then + registerNumberKeys() + else + unregisterNumberKeys() + end + end + + if coreGuiType == Enum.CoreGuiType.Health or coreGuiType == Enum.CoreGuiType.All then + setHealthBarVisible(game.Players.LocalPlayer.PlayerGui, enabled) + end +end +-- End Functions + +-- Begin Script +registerNumberKeys() + +pcall(function() + coreGuiChanged(Enum.CoreGuiType.Backpack, Game.StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.Backpack)) + coreGuiChanged(Enum.CoreGuiType.Health, Game.StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.Health)) + Game.StarterGui.CoreGuiChangedSignal:connect(coreGuiChanged) +end) + +wait() -- let stuff initialize incase this is first heartbeat... + +waitForChild(player, "Backpack") +waitForProperty(player, "Character") + +-- not sure why this had no delay but the player.CharacterAdded one had one... this type of error would be easier to avoid with function reusage +delay(1, function() + local backpackChildren = player.Backpack:GetChildren() + local size = math.min(10, #backpackChildren) + for i = 1, size do + if backpackEnabled then + backpackButton.Visible = true + clBackground.Visible = true + end + addingPlayerChild(backpackChildren[i], false) + end + setupBackpackListener() +end) + +delay(2, function() + --while true do + if not backpackWasOpened then + if robloxGui.AbsoluteSize.Y <= 320 then + local cChildren = currentLoadout:GetChildren() + for i = 1, #cChildren do + local slotNum = tonumber(string.sub(cChildren[i].Name, 5, string.len(cChildren[i].Name))) + if type(slotNum) == "number" then + cChildren[i].Position = UDim2.new(0, (slotNum - 1) * 60, 0, 0) + end + end + end + end + wait(0.25) + --end +end) + +player.ChildAdded:connect(function(child) + if child:IsA "PlayerGui" then + moveHealthBar(child) + end +end) + +waitForProperty(player, "Character") +for _, v in ipairs(player.Character:GetChildren()) do + playerCharacterChildAdded(v) +end +characterChildAddedCon = player.Character.ChildAdded:connect(function(child) + playerCharacterChildAdded(child) +end) + +waitForChild(player.Character, "Humanoid") +humanoidDiedCon = player.Character.Humanoid.Died:connect(function() + if humanoidDiedCon then + humanoidDiedCon:disconnect() + humanoidDiedCon = nil + end + deactivateLoadout() + if backpackChildCon then + backpackChildCon:disconnect() + backpackChildCon = nil + end + backpackWasOpened = false +end) + +player.CharacterRemoving:connect(function() + for i = 1, #gearSlots do + if gearSlots[i] ~= "empty" then + gearSlots[i].Parent = nil + gearSlots[i] = "empty" + end + end +end) + +player.CharacterAdded:connect(function() + waitForProperty(game.Players, "LocalPlayer") + player = game.Players.LocalPlayer -- make sure we are still looking at the correct character + waitForChild(player, "Backpack") + + delay(1, function() + local backpackChildren = player.Backpack:GetChildren() + local size = math.min(10, #backpackChildren) + for i = 1, size do + if backpackEnabled then + backpackButton.Visible = true + clBackground.Visible = true + end + addingPlayerChild(backpackChildren[i], false) + end + setupBackpackListener() + end) + + activateLoadout() + + if characterChildAddedCon then + characterChildAddedCon:disconnect() + characterChildAddedCon = nil + end + + characterChildAddedCon = player.Character.ChildAdded:connect(function(child) + addingPlayerChild(child, true) + end) + + waitForChild(player.Character, "Humanoid") + if backpack.Visible then + backpackOpenEvent:Fire() + end + humanoidDiedCon = player.Character.Humanoid.Died:connect(function() + if backpackEnabled then + backpackButton.Visible = false + clBackground.Visible = false + end + firstInstanceOfLoadout = false + deactivateLoadout() + + if humanoidDiedCon then + humanoidDiedCon:disconnect() + humanoidDiedCon = nil + end + if backpackChildCon then + backpackChildCon:disconnect() + backpackChildCon = nil + end + end) + waitForChild(player, "PlayerGui") + moveHealthBar(player.PlayerGui) + delay(2, function() + --while true do + if not backpackWasOpened then + if robloxGui.AbsoluteSize.Y <= 320 then + local cChildren = currentLoadout:GetChildren() + for i = 1, #cChildren do + local slotNum = tonumber(string.sub(cChildren[i].Name, 5, string.len(cChildren[i].Name))) + if type(slotNum) == "number" then + cChildren[i].Position = UDim2.new(0, (slotNum - 1) * 60, 0, 0) + end + end + end + end + wait(0.25) + --end + end) +end) + +waitForChild(guiBackpack, "SwapSlot") +guiBackpack.SwapSlot.Changed:connect(function() + if guiBackpack.SwapSlot.Value then + local swapSlot = guiBackpack.SwapSlot + local pos = swapSlot.Slot.Value + if pos == 0 then + pos = 10 + end + if gearSlots[pos] then + reorganizeLoadout(gearSlots[pos], false) + end + if swapSlot.GearButton.Value then + addingPlayerChild(swapSlot.GearButton.Value.GearReference.Value, false, pos) + end + guiBackpack.SwapSlot.Value = false + end +end) + +game:GetService("GuiService").KeyPressed:connect(function(key) + if characterInWorkspace() then + activateGear(key) + end +end) + +backpackOpenEvent.Event:connect(editLoadout) +backpackCloseEvent.Event:connect(centerGear) +tabClickedEvent.Event:connect(function(tabName) + tabHandler(tabName == StaticTabName) +end) diff --git a/lua/59002209.lua b/lua/59002209.lua new file mode 100644 index 0000000..e69de29 diff --git a/lua/60595411.lua b/lua/60595411.lua new file mode 100644 index 0000000..6115b7f --- /dev/null +++ b/lua/60595411.lua @@ -0,0 +1,1067 @@ +local t = {} + +------------------------------------------------------------------------------------------------------------------------ +------------------------------------------------------------------------------------------------------------------------ +------------------------------------------------------------------------------------------------------------------------ +------------------------------------------------JSON Functions Begin---------------------------------------------------- +------------------------------------------------------------------------------------------------------------------------ +------------------------------------------------------------------------------------------------------------------------ +------------------------------------------------------------------------------------------------------------------------ + +--JSON Encoder and Parser for Lua 5.1 +-- +--2007 Shaun Brown (http://www.chipmunkav.com) +--All Rights Reserved. + +--Permission is hereby granted, free of charge, to any person +--obtaining a copy of this software to deal in the Software without +--restriction, including without limitation the rights to use, +--copy, modify, merge, publish, distribute, sublicense, and/or +--sell copies of the Software, and to permit persons to whom the +--Software is furnished to do so, subject to the following conditions: + +--The above copyright notice and this permission notice shall be +--included in all copies or substantial portions of the Software. +--If you find this software useful please give www.chipmunkav.com a mention. + +--THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +--EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES +--OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +--IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR +--ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF +--CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +--CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +local assert = assert + +local StringBuilder = { + buffer = {}, +} + +function StringBuilder:New() + local o = {} + setmetatable(o, self) + self.__index = self + o.buffer = {} + return o +end + +function StringBuilder:Append(s) + self.buffer[#self.buffer + 1] = s +end + +function StringBuilder:ToString() + return table.concat(self.buffer) +end + +local JsonWriter = { + backslashes = { + ["\b"] = "\\b", + ["\t"] = "\\t", + ["\n"] = "\\n", + ["\f"] = "\\f", + ["\r"] = "\\r", + ['"'] = '\\"', + ["\\"] = "\\\\", + ["/"] = "\\/", + }, +} + +function JsonWriter:New() + local o = {} + o.writer = StringBuilder:New() + setmetatable(o, self) + self.__index = self + return o +end + +function JsonWriter:Append(s) + self.writer:Append(s) +end + +function JsonWriter:ToString() + return self.writer:ToString() +end + +function JsonWriter:Write(o) + local t = type(o) + if t == "nil" then + self:WriteNil() + elseif t == "boolean" or t == "number" then + self:WriteString(o) + elseif t == "string" then + self:ParseString(o) + elseif t == "table" then + self:WriteTable(o) + elseif t == "function" then + self:WriteFunction(o) + elseif t == "thread" or t == "userdata" then + self:WriteError(o) + end +end + +function JsonWriter:WriteNil() + self:Append "null" +end + +function JsonWriter:WriteString(o) + self:Append(tostring(o)) +end + +function JsonWriter:ParseString(s) + self:Append '"' + self:Append(string.gsub(s, '[%z%c\\"/]', function(n) + local c = self.backslashes[n] + if c then + return c + end + return string.format("\\u%.4X", string.byte(n)) + end)) + self:Append '"' +end + +function JsonWriter:IsArray(t) + local count = 0 + local isindex = function(k) + if type(k) == "number" and k > 0 then + if math.floor(k) == k then + return true + end + end + return false + end + for k, _ in pairs(t) do + if not isindex(k) then + return false, "{", "}" + else + count = math.max(count, k) + end + end + return true, "[", "]", count +end + +function JsonWriter:WriteTable(t) + local ba, st, et, n = self:IsArray(t) + self:Append(st) + if ba then + for i = 1, n do + self:Write(t[i]) + if i < n then + self:Append "," + end + end + else + local first = true + for k, v in pairs(t) do + if not first then + self:Append "," + end + first = false + self:ParseString(k) + self:Append ":" + self:Write(v) + end + end + self:Append(et) +end + +function JsonWriter:WriteError(o) + error(string.format("Encoding of %s unsupported", tostring(o))) +end + +function JsonWriter:WriteFunction(o) + if o == Null then + self:WriteNil() + else + self:WriteError(o) + end +end + +local StringReader = { + s = "", + i = 0, +} + +function StringReader:New(s) + local o = {} + setmetatable(o, self) + self.__index = self + o.s = s or o.s + return o +end + +function StringReader:Peek() + local i = self.i + 1 + if i <= #self.s then + return string.sub(self.s, i, i) + end + return nil +end + +function StringReader:Next() + self.i = self.i + 1 + if self.i <= #self.s then + return string.sub(self.s, self.i, self.i) + end + return nil +end + +function StringReader:All() + return self.s +end + +local JsonReader = { + escapes = { + ["t"] = "\t", + ["n"] = "\n", + ["f"] = "\f", + ["r"] = "\r", + ["b"] = "\b", + }, +} + +function JsonReader:New(s) + local o = {} + o.reader = StringReader:New(s) + setmetatable(o, self) + self.__index = self + return o +end + +function JsonReader:Read() + self:SkipWhiteSpace() + local peek = self:Peek() + if peek == nil then + error(string.format("Nil string: '%s'", self:All())) + elseif peek == "{" then + return self:ReadObject() + elseif peek == "[" then + return self:ReadArray() + elseif peek == '"' then + return self:ReadString() + elseif string.find(peek, "[%+%-%d]") then + return self:ReadNumber() + elseif peek == "t" then + return self:ReadTrue() + elseif peek == "f" then + return self:ReadFalse() + elseif peek == "n" then + return self:ReadNull() + elseif peek == "/" then + self:ReadComment() + return self:Read() + else + return nil + end +end + +function JsonReader:ReadTrue() + self:TestReservedWord { "t", "r", "u", "e" } + return true +end + +function JsonReader:ReadFalse() + self:TestReservedWord { "f", "a", "l", "s", "e" } + return false +end + +function JsonReader:ReadNull() + self:TestReservedWord { "n", "u", "l", "l" } + return nil +end + +function JsonReader:TestReservedWord(t) + for _, v in ipairs(t) do + if self:Next() ~= v then + error(string.format("Error reading '%s': %s", table.concat(t), self:All())) + end + end +end + +function JsonReader:ReadNumber() + local result = self:Next() + local peek = self:Peek() + while peek ~= nil and string.find(peek, "[%+%-%d%.eE]") do + result = result .. self:Next() + peek = self:Peek() + end + result = tonumber(result) + if result == nil then + error(string.format("Invalid number: '%s'", result)) + else + return result + end +end + +function JsonReader:ReadString() + local result = "" + assert(self:Next() == '"') + while self:Peek() ~= '"' do + local ch = self:Next() + if ch == "\\" then + ch = self:Next() + if self.escapes[ch] then + ch = self.escapes[ch] + end + end + result = result .. ch + end + assert(self:Next() == '"') + local fromunicode = function(m) + return string.char(tonumber(m, 16)) + end + return string.gsub(result, "u%x%x(%x%x)", fromunicode) +end + +function JsonReader:ReadComment() + assert(self:Next() == "/") + local second = self:Next() + if second == "/" then + self:ReadSingleLineComment() + elseif second == "*" then + self:ReadBlockComment() + else + error(string.format("Invalid comment: %s", self:All())) + end +end + +function JsonReader:ReadBlockComment() + local done = false + while not done do + local ch = self:Next() + if ch == "*" and self:Peek() == "/" then + done = true + end + if not done and ch == "/" and self:Peek() == "*" then + error(string.format("Invalid comment: %s, '/*' illegal.", self:All())) + end + end + self:Next() +end + +function JsonReader:ReadSingleLineComment() + local ch = self:Next() + while ch ~= "\r" and ch ~= "\n" do + ch = self:Next() + end +end + +function JsonReader:ReadArray() + local result = {} + assert(self:Next() == "[") + local done = false + if self:Peek() == "]" then + done = true + end + while not done do + local item = self:Read() + result[#result + 1] = item + self:SkipWhiteSpace() + if self:Peek() == "]" then + done = true + end + if not done then + local ch = self:Next() + if ch ~= "," then + error(string.format("Invalid array: '%s' due to: '%s'", self:All(), ch)) + end + end + end + assert("]" == self:Next()) + return result +end + +function JsonReader:ReadObject() + local result = {} + assert(self:Next() == "{") + local done = false + if self:Peek() == "}" then + done = true + end + while not done do + local key = self:Read() + if type(key) ~= "string" then + error(string.format("Invalid non-string object key: %s", key)) + end + self:SkipWhiteSpace() + local ch = self:Next() + if ch ~= ":" then + error(string.format("Invalid object: '%s' due to: '%s'", self:All(), ch)) + end + self:SkipWhiteSpace() + local val = self:Read() + result[key] = val + self:SkipWhiteSpace() + if self:Peek() == "}" then + done = true + end + if not done then + ch = self:Next() + if ch ~= "," then + error(string.format("Invalid array: '%s' near: '%s'", self:All(), ch)) + end + end + end + assert(self:Next() == "}") + return result +end + +function JsonReader:SkipWhiteSpace() + local p = self:Peek() + while p ~= nil and string.find(p, "[%s/]") do + if p == "/" then + self:ReadComment() + else + self:Next() + end + p = self:Peek() + end +end + +function JsonReader:Peek() + return self.reader:Peek() +end + +function JsonReader:Next() + return self.reader:Next() +end + +function JsonReader:All() + return self.reader:All() +end + +function Encode(o) + local writer = JsonWriter:New() + writer:Write(o) + return writer:ToString() +end + +function Decode(s) + local reader = JsonReader:New(s) + return reader:Read() +end + +function Null() + return Null +end +-------------------- End JSON Parser ------------------------ + +t.DecodeJSON = function(jsonString) + pcall(function() + warn "RbxUtility.DecodeJSON is deprecated, please use Game:GetService('HttpService'):JSONDecode() instead." + end) + + if type(jsonString) == "string" then + return Decode(jsonString) + end + print "RbxUtil.DecodeJSON expects string argument!" + return nil +end + +t.EncodeJSON = function(jsonTable) + pcall(function() + warn "RbxUtility.EncodeJSON is deprecated, please use Game:GetService('HttpService'):JSONEncode() instead." + end) + return Encode(jsonTable) +end + +------------------------------------------------------------------------------------------------------------------------ +------------------------------------------------------------------------------------------------------------------------ +------------------------------------------------------------------------------------------------------------------------ +--------------------------------------------Terrain Utilities Begin----------------------------------------------------- +------------------------------------------------------------------------------------------------------------------------ +------------------------------------------------------------------------------------------------------------------------ +------------------------------------------------------------------------------------------------------------------------ +--makes a wedge at location x, y, z +--sets cell x, y, z to default material if parameter is provided, if not sets cell x, y, z to be whatever material it previously w +--returns true if made a wedge, false if the cell remains a block +t.MakeWedge = function(x, y, z, _) + return game:GetService("Terrain"):AutoWedgeCell(x, y, z) +end + +t.SelectTerrainRegion = function(regionToSelect, color, selectEmptyCells, selectionParent) + local terrain = game.Workspace:FindFirstChild "Terrain" + if not terrain then + return + end + + assert(regionToSelect) + assert(color) + + if not type(regionToSelect) == "Region3" then + error("regionToSelect (first arg), should be of type Region3, but is type", type(regionToSelect)) + end + if not type(color) == "BrickColor" then + error("color (second arg), should be of type BrickColor, but is type", type(color)) + end + + -- frequently used terrain calls (speeds up call, no lookup necessary) + local GetCell = terrain.GetCell + local WorldToCellPreferSolid = terrain.WorldToCellPreferSolid + local CellCenterToWorld = terrain.CellCenterToWorld + local emptyMaterial = Enum.CellMaterial.Empty + + -- container for all adornments, passed back to user + local selectionContainer = Instance.new "Model" + selectionContainer.Name = "SelectionContainer" + selectionContainer.Archivable = false + if selectionParent then + selectionContainer.Parent = selectionParent + else + selectionContainer.Parent = game.Workspace + end + + local updateSelection = nil -- function we return to allow user to update selection + local currentKeepAliveTag = nil -- a tag that determines whether adorns should be destroyed + local aliveCounter = 0 -- helper for currentKeepAliveTag + local lastRegion = nil -- used to stop updates that do nothing + local adornments = {} -- contains all adornments + local reusableAdorns = {} + + local selectionPart = Instance.new "Part" + selectionPart.Name = "SelectionPart" + selectionPart.Transparency = 1 + selectionPart.Anchored = true + selectionPart.Locked = true + selectionPart.CanCollide = false + selectionPart.Size = Vector3.new(4.2, 4.2, 4.2) + + local selectionBox = Instance.new "SelectionBox" + + -- srs translation from region3 to region3int16 + -- local function Region3ToRegion3int16(region3) + -- local theLowVec = region3.CFrame.p - (region3.Size / 2) + Vector3.new(2, 2, 2) + -- local lowCell = WorldToCellPreferSolid(terrain, theLowVec) + + -- local theHighVec = region3.CFrame.p + (region3.Size / 2) - Vector3.new(2, 2, 2) + -- local highCell = WorldToCellPreferSolid(terrain, theHighVec) + + -- local highIntVec = Vector3int16.new(highCell.x, highCell.y, highCell.z) + -- local lowIntVec = Vector3int16.new(lowCell.x, lowCell.y, lowCell.z) + + -- return Region3int16.new(lowIntVec, highIntVec) + -- end + + -- helper function that creates the basis for a selection box + function createAdornment(theColor) + local selectionPartClone = nil + local selectionBoxClone = nil + + if #reusableAdorns > 0 then + selectionPartClone = reusableAdorns[1]["part"] + selectionBoxClone = reusableAdorns[1]["box"] + table.remove(reusableAdorns, 1) + + selectionBoxClone.Visible = true + else + selectionPartClone = selectionPart:Clone() + selectionPartClone.Archivable = false + + selectionBoxClone = selectionBox:Clone() + selectionBoxClone.Archivable = false + + selectionBoxClone.Adornee = selectionPartClone + selectionBoxClone.Parent = selectionContainer + + selectionBoxClone.Adornee = selectionPartClone + + selectionBoxClone.Parent = selectionContainer + end + + if theColor then + selectionBoxClone.Color = theColor + end + + return selectionPartClone, selectionBoxClone + end + + -- iterates through all current adornments and deletes any that don't have latest tag + function cleanUpAdornments() + for cellPos, adornTable in pairs(adornments) do + if adornTable.KeepAlive ~= currentKeepAliveTag then -- old news, we should get rid of this + adornTable.SelectionBox.Visible = false + table.insert(reusableAdorns, { part = adornTable.SelectionPart, box = adornTable.SelectionBox }) + adornments[cellPos] = nil + end + end + end + + -- helper function to update tag + function incrementAliveCounter() + aliveCounter = aliveCounter + 1 + if aliveCounter > 1000000 then + aliveCounter = 0 + end + return aliveCounter + end + + -- finds full cells in region and adorns each cell with a box, with the argument color + function adornFullCellsInRegion(region, color) + local regionBegin = region.CFrame.p - (region.Size / 2) + Vector3.new(2, 2, 2) + local regionEnd = region.CFrame.p + (region.Size / 2) - Vector3.new(2, 2, 2) + + local cellPosBegin = WorldToCellPreferSolid(terrain, regionBegin) + local cellPosEnd = WorldToCellPreferSolid(terrain, regionEnd) + + currentKeepAliveTag = incrementAliveCounter() + for y = cellPosBegin.y, cellPosEnd.y do + for z = cellPosBegin.z, cellPosEnd.z do + for x = cellPosBegin.x, cellPosEnd.x do + local cellMaterial = GetCell(terrain, x, y, z) + + if cellMaterial ~= emptyMaterial then + local cframePos = CellCenterToWorld(terrain, x, y, z) + local cellPos = Vector3int16.new(x, y, z) + + local updated = false + for cellPosAdorn, adornTable in pairs(adornments) do + if cellPosAdorn == cellPos then + adornTable.KeepAlive = currentKeepAliveTag + if color then + adornTable.SelectionBox.Color = color + end + updated = true + break + end + end + + if not updated then + local selectionPart, selectionBox = createAdornment(color) + selectionPart.Size = Vector3.new(4, 4, 4) + selectionPart.CFrame = CFrame.new(cframePos) + local adornTable = { + SelectionPart = selectionPart, + SelectionBox = selectionBox, + KeepAlive = currentKeepAliveTag, + } + adornments[cellPos] = adornTable + end + end + end + end + end + cleanUpAdornments() + end + + ------------------------------------- setup code ------------------------------ + lastRegion = regionToSelect + + if selectEmptyCells then -- use one big selection to represent the area selected + local selectionPart, selectionBox = createAdornment(color) + + selectionPart.Size = regionToSelect.Size + selectionPart.CFrame = regionToSelect.CFrame + + adornments.SelectionPart = selectionPart + adornments.SelectionBox = selectionBox + + updateSelection = function(newRegion, color) + if newRegion and newRegion ~= lastRegion then + lastRegion = newRegion + selectionPart.Size = newRegion.Size + selectionPart.CFrame = newRegion.CFrame + end + if color then + selectionBox.Color = color + end + end + else -- use individual cell adorns to represent the area selected + adornFullCellsInRegion(regionToSelect, color) + updateSelection = function(newRegion, color) + if newRegion and newRegion ~= lastRegion then + lastRegion = newRegion + adornFullCellsInRegion(newRegion, color) + end + end + end + + local destroyFunc = function() + updateSelection = nil + if selectionContainer then + selectionContainer:Destroy() + end + adornments = nil + end + + return updateSelection, destroyFunc +end + +-----------------------------Terrain Utilities End----------------------------- + +------------------------------------------------------------------------------------------------------------------------ +------------------------------------------------------------------------------------------------------------------------ +------------------------------------------------------------------------------------------------------------------------ +------------------------------------------------Signal class begin------------------------------------------------------ +------------------------------------------------------------------------------------------------------------------------ +------------------------------------------------------------------------------------------------------------------------ +------------------------------------------------------------------------------------------------------------------------ +--[[ +A 'Signal' object identical to the internal RBXScriptSignal object in it's public API and semantics. This function +can be used to create "custom events" for user-made code. +API: +Method :connect( function handler ) + Arguments: The function to connect to. + Returns: A new connection object which can be used to disconnect the connection + Description: Connects this signal to the function specified by |handler|. That is, when |fire( ... )| is called for + the signal the |handler| will be called with the arguments given to |fire( ... )|. Note, the functions + connected to a signal are called in NO PARTICULAR ORDER, so connecting one function after another does + NOT mean that the first will be called before the second as a result of a call to |fire|. + +Method :disconnect() + Arguments: None + Returns: None + Description: Disconnects all of the functions connected to this signal. + +Method :fire( ... ) + Arguments: Any arguments are accepted + Returns: None + Description: Calls all of the currently connected functions with the given arguments. + +Method :wait() + Arguments: None + Returns: The arguments given to fire + Description: This call blocks until +]] + +function t.CreateSignal() + local this = {} + + local mBindableEvent = Instance.new "BindableEvent" + local mAllCns = {} --all connection objects returned by mBindableEvent::connect + + --main functions + function this:connect(func) + if self ~= this then + error("connect must be called with `:`, not `.`", 2) + end + if type(func) ~= "function" then + error("Argument #1 of connect must be a function, got a " .. type(func), 2) + end + local cn = mBindableEvent.Event:connect(func) + mAllCns[cn] = true + local pubCn = {} + function pubCn:disconnect() + cn:disconnect() + mAllCns[cn] = nil + end + pubCn.Disconnect = pubCn.disconnect + + return pubCn + end + + function this:disconnect() + if self ~= this then + error("disconnect must be called with `:`, not `.`", 2) + end + for cn, _ in pairs(mAllCns) do + cn:disconnect() + mAllCns[cn] = nil + end + end + + function this:wait() + if self ~= this then + error("wait must be called with `:`, not `.`", 2) + end + return mBindableEvent.Event:wait() + end + + function this:fire(...) + if self ~= this then + error("fire must be called with `:`, not `.`", 2) + end + mBindableEvent:Fire(...) + end + + this.Connect = this.connect + this.Disconnect = this.disconnect + this.Wait = this.wait + this.Fire = this.fire + + return this +end + +------------------------------------------------- Sigal class End ------------------------------------------------------ + +------------------------------------------------------------------------------------------------------------------------ +------------------------------------------------------------------------------------------------------------------------ +------------------------------------------------------------------------------------------------------------------------ +-----------------------------------------------Create Function Begins--------------------------------------------------- +------------------------------------------------------------------------------------------------------------------------ +------------------------------------------------------------------------------------------------------------------------ +------------------------------------------------------------------------------------------------------------------------ +--[[ +A "Create" function for easy creation of Roblox instances. The function accepts a string which is the classname of +the object to be created. The function then returns another function which either accepts accepts no arguments, in +which case it simply creates an object of the given type, or a table argument that may contain several types of data, +in which case it mutates the object in varying ways depending on the nature of the aggregate data. These are the +type of data and what operation each will perform: +1) A string key mapping to some value: + Key-Value pairs in this form will be treated as properties of the object, and will be assigned in NO PARTICULAR + ORDER. If the order in which properties is assigned matter, then they must be assigned somewhere else than the + |Create| call's body. + +2) An integral key mapping to another Instance: + Normal numeric keys mapping to Instances will be treated as children if the object being created, and will be + parented to it. This allows nice recursive calls to Create to create a whole hierarchy of objects without a + need for temporary variables to store references to those objects. + +3) A key which is a value returned from Create.Event( eventname ), and a value which is a function function + The Create.E( string ) function provides a limited way to connect to signals inside of a Create hierarchy + for those who really want such a functionality. The name of the event whose name is passed to + Create.E( string ) + +4) A key which is the Create function itself, and a value which is a function + The function will be run with the argument of the object itself after all other initialization of the object is + done by create. This provides a way to do arbitrary things involving the object from withing the create + hierarchy. + Note: This function is called SYNCHRONOUSLY, that means that you should only so initialization in + it, not stuff which requires waiting, as the Create call will block until it returns. While waiting in the + constructor callback function is possible, it is probably not a good design choice. + Note: Since the constructor function is called after all other initialization, a Create block cannot have two + constructor functions, as it would not be possible to call both of them last, also, this would be unnecessary. + + +Some example usages: + +A simple example which uses the Create function to create a model object and assign two of it's properties. +local model = Create'Model'{ + Name = 'A New model', + Parent = game.Workspace, +} + + +An example where a larger hierarchy of object is made. After the call the hierarchy will look like this: +Model_Container + |-ObjectValue + | | + | `-BoolValueChild + `-IntValue + +local model = Create'Model'{ + Name = 'Model_Container', + Create'ObjectValue'{ + Create'BoolValue'{ + Name = 'BoolValueChild', + }, + }, + Create'IntValue'{}, +} + + +An example using the event syntax: + +local part = Create'Part'{ + [Create.E'Touched'] = function(part) + print("I was touched by "..part.Name) + end, +} + + +An example using the general constructor syntax: + +local model = Create'Part'{ + [Create] = function(this) + print("Constructor running!") + this.Name = GetGlobalFoosAndBars(this) + end, +} + + +Note: It is also perfectly legal to save a reference to the function returned by a call Create, this will not cause + any unexpected behavior. EG: + local partCreatingFunction = Create'Part' + local part = partCreatingFunction() +]] + +--the Create function need to be created as a functor, not a function, in order to support the Create.E syntax, so it +--will be created in several steps rather than as a single function declaration. +local function Create_PrivImpl(objectType) + if type(objectType) ~= "string" then + error("Argument of Create must be a string", 2) + end + --return the proxy function that gives us the nice Create'string'{data} syntax + --The first function call is a function call using Lua's single-string-argument syntax + --The second function call is using Lua's single-table-argument syntax + --Both can be chained together for the nice effect. + return function(dat) + --default to nothing, to handle the no argument given case + dat = dat or {} + + --make the object to mutate + local obj = Instance.new(objectType) + local parent = nil + + --stored constructor function to be called after other initialization + local ctor = nil + + for k, v in pairs(dat) do + --add property + if type(k) == "string" then + if k == "Parent" then + -- Parent should always be set last, setting the Parent of a new object + -- immediately makes performance worse for all subsequent property updates. + parent = v + else + obj[k] = v + end + + --add child + elseif type(k) == "number" then + if type(v) ~= "userdata" then + error("Bad entry in Create body: Numeric keys must be paired with children, got a: " .. type(v), 2) + end + v.Parent = obj + + --event connect + elseif type(k) == "table" and k.__eventname then + if type(v) ~= "function" then + error( + "Bad entry in Create body: Key `[Create.E'" + .. k.__eventname + .. "']` must have a function value, got: " + .. tostring(v), + 2 + ) + end + obj[k.__eventname]:connect(v) + + --define constructor function + elseif k == t.Create then + if type(v) ~= "function" then + error( + "Bad entry in Create body: Key `[Create]` should be paired with a constructor function, got: " + .. tostring(v), + 2 + ) + elseif ctor then + --ctor already exists, only one allowed + error("Bad entry in Create body: Only one constructor function is allowed", 2) + end + ctor = v + else + error("Bad entry (" .. tostring(k) .. " => " .. tostring(v) .. ") in Create body", 2) + end + end + + --apply constructor function if it exists + if ctor then + ctor(obj) + end + + if parent then + obj.Parent = parent + end + + --return the completed object + return obj + end +end + +--now, create the functor: +t.Create = setmetatable({}, { + __call = function(_, ...) + return Create_PrivImpl(...) + end, +}) + +--and create the "Event.E" syntax stub. Really it's just a stub to construct a table which our Create +--function can recognize as special. +t.Create.E = function(eventName) + return { __eventname = eventName } +end + +-------------------------------------------------Create function End---------------------------------------------------- + +------------------------------------------------------------------------------------------------------------------------ +------------------------------------------------------------------------------------------------------------------------ +------------------------------------------------------------------------------------------------------------------------ +------------------------------------------------Documentation Begin----------------------------------------------------- +------------------------------------------------------------------------------------------------------------------------ +------------------------------------------------------------------------------------------------------------------------ +------------------------------------------------------------------------------------------------------------------------ + +t.Help = function(funcNameOrFunc) + --input argument can be a string or a function. Should return a description (of arguments and expected side effects) + if funcNameOrFunc == "DecodeJSON" or funcNameOrFunc == t.DecodeJSON then + return "Function DecodeJSON. " + .. "Arguments: (string). " + .. "Side effect: returns a table with all parsed JSON values" + end + if funcNameOrFunc == "EncodeJSON" or funcNameOrFunc == t.EncodeJSON then + return "Function EncodeJSON. " + .. "Arguments: (table). " + .. "Side effect: returns a string composed of argument table in JSON data format" + end + if funcNameOrFunc == "MakeWedge" or funcNameOrFunc == t.MakeWedge then + return "Function MakeWedge. " + .. "Arguments: (x, y, z, [default material]). " + .. "Description: Makes a wedge at location x, y, z. Sets cell x, y, z to default material if " + .. "parameter is provided, if not sets cell x, y, z to be whatever material it previously was. " + .. "Returns true if made a wedge, false if the cell remains a block " + end + if funcNameOrFunc == "SelectTerrainRegion" or funcNameOrFunc == t.SelectTerrainRegion then + return "Function SelectTerrainRegion. " + .. "Arguments: (regionToSelect, color, selectEmptyCells, selectionParent). " + .. "Description: Selects all terrain via a series of selection boxes within the regionToSelect " + .. "(this should be a region3 value). The selection box color is detemined by the color argument " + .. "(should be a brickcolor value). SelectionParent is the parent that the selection model gets placed to (optional)." + .. "SelectEmptyCells is bool, when true will select all cells in the " + .. "region, otherwise we only select non-empty cells. Returns a function that can update the selection," + .. "arguments to said function are a new region3 to select, and the adornment color (color arg is optional). " + .. "Also returns a second function that takes no arguments and destroys the selection" + end + if funcNameOrFunc == "CreateSignal" or funcNameOrFunc == t.CreateSignal then + return "Function CreateSignal. " + .. "Arguments: None. " + .. "Returns: The newly created Signal object. This object is identical to the RBXScriptSignal class " + .. "used for events in Objects, but is a Lua-side object so it can be used to create custom events in" + .. "Lua code. " + .. "Methods of the Signal object: :connect, :wait, :fire, :disconnect. " + .. "For more info you can pass the method name to the Help function, or view the wiki page " + .. "for this library. EG: Help('Signal:connect')." + end + if funcNameOrFunc == "Signal:connect" then + return "Method Signal:connect. " + .. "Arguments: (function handler). " + .. "Return: A connection object which can be used to disconnect the connection to this handler. " + .. "Description: Connectes a handler function to this Signal, so that when |fire| is called the " + .. "handler function will be called with the arguments passed to |fire|." + end + if funcNameOrFunc == "Signal:wait" then + return "Method Signal:wait. " + .. "Arguments: None. " + .. "Returns: The arguments passed to the next call to |fire|. " + .. "Description: This call does not return until the next call to |fire| is made, at which point it " + .. "will return the values which were passed as arguments to that |fire| call." + end + if funcNameOrFunc == "Signal:fire" then + return "Method Signal:fire. " + .. "Arguments: Any number of arguments of any type. " + .. "Returns: None. " + .. "Description: This call will invoke any connected handler functions, and notify any waiting code " + .. "attached to this Signal to continue, with the arguments passed to this function. Note: The calls " + .. "to handlers are made asynchronously, so this call will return immediately regardless of how long " + .. "it takes the connected handler functions to complete." + end + if funcNameOrFunc == "Signal:disconnect" then + return "Method Signal:disconnect. " + .. "Arguments: None. " + .. "Returns: None. " + .. "Description: This call disconnects all handlers attacched to this function, note however, it " + .. "does NOT make waiting code continue, as is the behavior of normal Roblox events. This method " + .. "can also be called on the connection object which is returned from Signal:connect to only " + .. "disconnect a single handler, as opposed to this method, which will disconnect all handlers." + end + if funcNameOrFunc == "Create" then + return "Function Create. " + .. "Arguments: A table containing information about how to construct a collection of objects. " + .. "Returns: The constructed objects. " + .. "Descrition: Create is a very powerfull function, whose description is too long to fit here, and " + .. "is best described via example, please see the wiki page for a description of how to use it." + end +end + +--------------------------------------------Documentation Ends---------------------------------------------------------- + +return t diff --git a/lua/60595695.lua b/lua/60595695.lua new file mode 100644 index 0000000..a151712 --- /dev/null +++ b/lua/60595695.lua @@ -0,0 +1,26 @@ +-- Library Registration Script +-- This script is used to register RbxLua libraries on game servers, so game scripts have +-- access to all of the libraries (otherwise only local scripts do) + +local deepakTestingPlace = 3569749 +local sc = game:GetService "ScriptContext" +local tries = 0 + +while not sc and tries < 3 do + tries = tries + 1 + sc = game:GetService "ScriptContext" + wait(0.2) +end + +if sc then + sc:RegisterLibrary("Libraries/RbxGui", "45284430") + sc:RegisterLibrary("Libraries/RbxGear", "45374389") + if game.PlaceId == deepakTestingPlace then + sc:RegisterLibrary("Libraries/RbxStatus", "52177566") + end + sc:RegisterLibrary("Libraries/RbxUtility", "60595411") + sc:RegisterLibrary("Libraries/RbxStamper", "73157242") + sc:LibraryRegistrationComplete() +else + print "failed to find script context, libraries did not load" +end diff --git a/lua/73157242.lua b/lua/73157242.lua new file mode 100644 index 0000000..6dd5e2a --- /dev/null +++ b/lua/73157242.lua @@ -0,0 +1,2544 @@ +local t = {} + +-- function waitForChild(instance, name) +-- while not instance:FindFirstChild(name) do +-- instance.ChildAdded:wait() +-- end +-- end + +-- Do a line/plane intersection. The line starts at the camera. The plane is at y == 0, normal(0, 1, 0) +-- +-- vectorPos - End point of the line. +-- +-- Return: +-- cellPos - The terrain cell intersection point if there is one, vectorPos if there isn't. +-- hit - Whether there was a plane intersection. Value is true if there was, false if not. +function PlaneIntersection(vectorPos) + local hit = false + local currCamera = game.Workspace.CurrentCamera + local startPos = + Vector3.new(currCamera.CoordinateFrame.p.X, currCamera.CoordinateFrame.p.Y, currCamera.CoordinateFrame.p.Z) + local endPos = Vector3.new(vectorPos.X, vectorPos.Y, vectorPos.Z) + local normal = Vector3.new(0, 1, 0) + local p3 = Vector3.new(0, 0, 0) + local startEndDot = normal:Dot(endPos - startPos) + local cellPos = vectorPos + if startEndDot ~= 0 then + local t = normal:Dot(p3 - startPos) / startEndDot + if t >= 0 and t <= 1 then + local intersection = ((endPos - startPos) * t) + startPos + cellPos = game.Workspace.Terrain:WorldToCell(intersection) + hit = true + end + end + + return cellPos, hit +end + +-- Purpose: +-- Checks for terrain touched by the mouse hit. +-- Will do a plane intersection if no terrain is touched. +-- +-- mouse - Mouse to check the .hit for. +-- +-- Return: +-- cellPos - Cell position hit. Nil if none. +function GetTerrainForMouse(mouse) + -- There was no target, so all it could be is a plane intersection. + -- Check for a plane intersection. If there isn't one then nothing will get hit. + local cell = game.Workspace.Terrain:WorldToCellPreferSolid(Vector3.new(mouse.hit.x, mouse.hit.y, mouse.hit.z)) + local planeLoc = nil + -- If nothing was hit, do the plane intersection. + if 0 == game.Workspace.Terrain:GetCell(cell.X, cell.Y, cell.Z).Value then + cell = nil + planeLoc, hit = PlaneIntersection(Vector3.new(mouse.hit.x, mouse.hit.y, mouse.hit.z)) + if hit then + cell = planeLoc + end + end + return cell +end + +-- setup helper functions +local insertBoundingBoxOverlapVector = Vector3.new(0.3, 0.3, 0.3) -- we can still stamp if our character extrudes into the target stamping space by .3 or fewer units + +-- rotates a model by yAngle radians about the global y-axis +local function rotatePartAndChildren(part, rotCF, offsetFromOrigin) + -- rotate this thing, if it's a part + if part:IsA "BasePart" then + part.CFrame = (rotCF * (part.CFrame - offsetFromOrigin)) + offsetFromOrigin + end + + -- recursively do the same to all children + local partChildren = part:GetChildren() + for c = 1, #partChildren do + rotatePartAndChildren(partChildren[c], rotCF, offsetFromOrigin) + end +end + +local function modelRotate(model, yAngle) + local rotCF = CFrame.Angles(0, yAngle, 0) + local offsetFromOrigin = model:GetModelCFrame().p + + rotatePartAndChildren(model, rotCF, offsetFromOrigin) +end + +local function collectParts(object, baseParts, scripts, decals) + if object:IsA "BasePart" then + baseParts[#baseParts + 1] = object + elseif object:IsA "Script" then + scripts[#scripts + 1] = object + elseif object:IsA "Decal" then + decals[#decals + 1] = object + end + + for _, child in pairs(object:GetChildren()) do + collectParts(child, baseParts, scripts, decals) + end +end + +local function clusterPartsInRegion(startVector, endVector) + local cluster = game.Workspace:FindFirstChild "Terrain" + + local startCell = cluster:WorldToCell(startVector) + local endCell = cluster:WorldToCell(endVector) + + local startX = startCell.X + local startY = startCell.Y + local startZ = startCell.Z + + local endX = endCell.X + local endY = endCell.Y + local endZ = endCell.Z + + if startX < cluster.MaxExtents.Min.X then + startX = cluster.MaxExtents.Min.X + end + if startY < cluster.MaxExtents.Min.Y then + startY = cluster.MaxExtents.Min.Y + end + if startZ < cluster.MaxExtents.Min.Z then + startZ = cluster.MaxExtents.Min.Z + end + + if endX > cluster.MaxExtents.Max.X then + endX = cluster.MaxExtents.Max.X + end + if endY > cluster.MaxExtents.Max.Y then + endY = cluster.MaxExtents.Max.Y + end + if endZ > cluster.MaxExtents.Max.Z then + endZ = cluster.MaxExtents.Max.Z + end + + for x = startX, endX do + for y = startY, endY do + for z = startZ, endZ do + if cluster:GetCell(x, y, z).Value > 0 then + return true + end + end + end + end + + return false +end + +local function findSeatsInModel(parent, seatTable) + if not parent then + return + end + + if parent.className == "Seat" or parent.className == "VehicleSeat" then + table.insert(seatTable, parent) + end + local myChildren = parent:GetChildren() + for j = 1, #myChildren do + findSeatsInModel(myChildren[j], seatTable) + end +end + +local function setSeatEnabledStatus(model, isEnabled) + local seatList = {} + findSeatsInModel(model, seatList) + + if isEnabled then + -- remove any welds called "SeatWeld" in seats + for i = 1, #seatList do + local nextSeat = seatList[i]:FindFirstChild "SeatWeld" + while nextSeat do + nextSeat:Remove() + nextSeat = seatList[i]:FindFirstChild "SeatWeld" + end + end + else + -- put a weld called "SeatWeld" in every seat + -- this tricks it into thinking there's already someone sitting there, and it won't make you sit XD + for i = 1, #seatList do + local fakeWeld = Instance.new "Weld" + fakeWeld.Name = "SeatWeld" + fakeWeld.Parent = seatList[i] + end + end +end + +local function autoAlignToFace(parts) + local aatf = parts:FindFirstChild "AutoAlignToFace" + if aatf then + return aatf.Value + else + return false + end +end + +local function getClosestAlignedWorldDirection(aVector3InWorld) + local xDir = Vector3.new(1, 0, 0) + local yDir = Vector3.new(0, 1, 0) + local zDir = Vector3.new(0, 0, 1) + local xDot = aVector3InWorld.x * xDir.x + aVector3InWorld.y * xDir.y + aVector3InWorld.z * xDir.z + local yDot = aVector3InWorld.x * yDir.x + aVector3InWorld.y * yDir.y + aVector3InWorld.z * yDir.z + local zDot = aVector3InWorld.x * zDir.x + aVector3InWorld.y * zDir.y + aVector3InWorld.z * zDir.z + + if math.abs(xDot) > math.abs(yDot) and math.abs(xDot) > math.abs(zDot) then + if xDot > 0 then + return 0 + else + return 3 + end + elseif math.abs(yDot) > math.abs(xDot) and math.abs(yDot) > math.abs(zDot) then + if yDot > 0 then + return 1 + else + return 4 + end + else + if zDot > 0 then + return 2 + else + return 5 + end + end +end + +local function positionPartsAtCFrame3(aCFrame, currentParts) + local insertCFrame = nil + if not currentParts then + return currentParts + end + if currentParts and (currentParts:IsA "Model" or currentParts:IsA "Tool") then + insertCFrame = currentParts:GetModelCFrame() + currentParts:TranslateBy(aCFrame.p - insertCFrame.p) + else + currentParts.CFrame = aCFrame + end + return currentParts +end + +local function calcRayHitTime(rayStart, raySlope, intersectionPlane) + if math.abs(raySlope) < 0.01 then + return 0 + end -- 0 slope --> we just say intersection time is 0, and sidestep this dimension + return (intersectionPlane - rayStart) / raySlope +end + +local function modelTargetSurface(partOrModel, rayStart, rayEnd) + if not partOrModel then + return 0 + end + + local modelCFrame = nil + local modelSize = nil + if partOrModel:IsA "Model" then + modelCFrame = partOrModel:GetModelCFrame() + modelSize = partOrModel:GetModelSize() + else + modelCFrame = partOrModel.CFrame + modelSize = partOrModel.Size + end + + local mouseRayStart = modelCFrame:pointToObjectSpace(rayStart) + local mouseRayEnd = modelCFrame:pointToObjectSpace(rayEnd) + local mouseSlope = mouseRayEnd - mouseRayStart + + local xPositive = 1 + local yPositive = 1 + local zPositive = 1 + if mouseSlope.X > 0 then + xPositive = -1 + end + if mouseSlope.Y > 0 then + yPositive = -1 + end + if mouseSlope.Z > 0 then + zPositive = -1 + end + + -- find which surface the transformed mouse ray hits (using modelSize): + local xHitTime = calcRayHitTime(mouseRayStart.X, mouseSlope.X, modelSize.X / 2 * xPositive) + local yHitTime = calcRayHitTime(mouseRayStart.Y, mouseSlope.Y, modelSize.Y / 2 * yPositive) + local zHitTime = calcRayHitTime(mouseRayStart.Z, mouseSlope.Z, modelSize.Z / 2 * zPositive) + + local hitFace = 0 + + --if xHitTime >= 0 and yHitTime >= 0 and zHitTime >= 0 then + if xHitTime > yHitTime then + if xHitTime > zHitTime then + -- xFace is hit + hitFace = 1 * xPositive + else + -- zFace is hit + hitFace = 3 * zPositive + end + else + if yHitTime > zHitTime then + -- yFace is hit + hitFace = 2 * yPositive + else + -- zFace is hit + hitFace = 3 * zPositive + end + end + + return hitFace +end + +local function getBoundingBox2(partOrModel) + -- for models, the bounding box is defined as the minimum and maximum individual part bounding boxes + -- relative to the first part's coordinate frame. + local minVec = Vector3.new(math.huge, math.huge, math.huge) + local maxVec = Vector3.new(-math.huge, -math.huge, -math.huge) + + if partOrModel:IsA "Terrain" then + minVec = Vector3.new(-2, -2, -2) + maxVec = Vector3.new(2, 2, 2) + elseif partOrModel:IsA "BasePart" then + minVec = -0.5 * partOrModel.Size + maxVec = -minVec + else + maxVec = partOrModel:GetModelSize() * 0.5 + minVec = -maxVec + end + + -- Adjust bounding box to reflect what the model or part author wants in terms of justification + local justifyValue = partOrModel:FindFirstChild "Justification" + if justifyValue ~= nil then + -- find the multiple of 4 that contains the model + local justify = justifyValue.Value + local two = Vector3.new(2, 2, 2) + local actualBox = maxVec - minVec - Vector3.new(0.01, 0.01, 0.01) + local containingGridBox = + Vector3.new(4 * math.ceil(actualBox.x / 4), 4 * math.ceil(actualBox.y / 4), 4 * math.ceil(actualBox.z / 4)) + local adjustment = containingGridBox - actualBox + minVec = minVec - 0.5 * adjustment * justify + maxVec = maxVec + 0.5 * adjustment * (two - justify) + end + + return minVec, maxVec +end + +local function getBoundingBoxInWorldCoordinates(partOrModel) + local minVec = Vector3.new(math.huge, math.huge, math.huge) + local maxVec = Vector3.new(-math.huge, -math.huge, -math.huge) + + if partOrModel:IsA "BasePart" and not partOrModel:IsA "Terrain" then + local vec1 = partOrModel.CFrame:pointToWorldSpace(-0.5 * partOrModel.Size) + local vec2 = partOrModel.CFrame:pointToWorldSpace(0.5 * partOrModel.Size) + minVec = Vector3.new(math.min(vec1.X, vec2.X), math.min(vec1.Y, vec2.Y), math.min(vec1.Z, vec2.Z)) + maxVec = Vector3.new(math.max(vec1.X, vec2.X), math.max(vec1.Y, vec2.Y), math.max(vec1.Z, vec2.Z)) + elseif not partOrModel:IsA "Terrain" then + -- we shouldn't have to deal with this case + --minVec = Vector3.new(-2, -2, -2) + --maxVec = Vector3.new(2, 2, 2) + -- else + local vec1 = partOrModel:GetModelCFrame():pointToWorldSpace(-0.5 * partOrModel:GetModelSize()) + local vec2 = partOrModel:GetModelCFrame():pointToWorldSpace(0.5 * partOrModel:GetModelSize()) + minVec = Vector3.new(math.min(vec1.X, vec2.X), math.min(vec1.Y, vec2.Y), math.min(vec1.Z, vec2.Z)) + maxVec = Vector3.new(math.max(vec1.X, vec2.X), math.max(vec1.Y, vec2.Y), math.max(vec1.Z, vec2.Z)) + end + + return minVec, maxVec +end + +local function getTargetPartBoundingBox(targetPart) + if targetPart.Parent:FindFirstChild "RobloxModel" ~= nil then + return getBoundingBox2(targetPart.Parent) + else + return getBoundingBox2(targetPart) + end +end + +local function getMouseTargetCFrame(targetPart) + if targetPart.Parent:FindFirstChild "RobloxModel" ~= nil then + if targetPart.Parent:IsA "Tool" then + return targetPart.Parent.Handle.CFrame + else + return targetPart.Parent:GetModelCFrame() + end + else + return targetPart.CFrame + end +end + +local function isBlocker(part) -- returns whether or not we want to cancel the stamp because we're blocked by this part + if not part then + return false + end + if not part.Parent then + return false + end + if part:FindFirstChild "Humanoid" then + return false + end + if part:FindFirstChild "RobloxStamper" or part:FindFirstChild "RobloxModel" then + return true + end + if part:IsA "Part" and not part.CanCollide then + return false + end + if part == game.Lighting then + return false + end + return isBlocker(part.Parent) +end + +-- helper function to determine if a character can be pushed upwards by a certain amount +-- character is 5 studs tall, we'll check a 1.5 x 1.5 x 4.5 box around char, with center .5 studs below torsocenter +local function spaceAboveCharacter(charTorso, newTorsoY, stampData) + local partsAboveChar = game.Workspace:FindPartsInRegion3( + Region3.new( + Vector3.new(charTorso.Position.X, newTorsoY, charTorso.Position.Z) - Vector3.new(0.75, 2.75, 0.75), + Vector3.new(charTorso.Position.X, newTorsoY, charTorso.Position.Z) + Vector3.new(0.75, 1.75, 0.75) + ), + charTorso.Parent, + 100 + ) + + for j = 1, #partsAboveChar do + if partsAboveChar[j].CanCollide and not partsAboveChar[j]:IsDescendantOf(stampData.CurrentParts) then + return false + end + end + + if + clusterPartsInRegion( + Vector3.new(charTorso.Position.X, newTorsoY, charTorso.Position.Z) - Vector3.new(0.75, 2.75, 0.75), + Vector3.new(charTorso.Position.X, newTorsoY, charTorso.Position.Z) + Vector3.new(0.75, 1.75, 0.75) + ) + then + return false + end + + return true +end + +local function findConfigAtMouseTarget(Mouse, stampData) + -- *Critical Assumption* : + -- This function assumes the target CF axes are orthogonal with the target bounding box faces + -- And, it assumes the insert CF axes are orthongonal with the insert bounding box faces + -- Therefore, insertion will not work with angled faces on wedges or other "non-block" parts, nor + -- will it work for parts in a model that are not orthogonally aligned with the model's CF. + + if not Mouse then + return nil + end -- This can happen sometimes, return if so + if not stampData then + error "findConfigAtMouseTarget: stampData is nil" + return nil + end + if not stampData["CurrentParts"] then + return nil + end + + local grid = 4.0 + local admissibleConfig = false + local targetConfig = CFrame.new(0, 0, 0) + + local minBB, maxBB = getBoundingBox2(stampData.CurrentParts) + local diagBB = maxBB - minBB + + local insertCFrame + if stampData.CurrentParts:IsA "Model" or stampData.CurrentParts:IsA "Tool" then + insertCFrame = stampData.CurrentParts:GetModelCFrame() + else + insertCFrame = stampData.CurrentParts.CFrame + end + + if Mouse then + if stampData.CurrentParts:IsA "Tool" then + Mouse.TargetFilter = stampData.CurrentParts.Handle + else + Mouse.TargetFilter = stampData.CurrentParts + end + end + + local hitPlane = false + local targetPart = nil + local success = pcall(function() + targetPart = Mouse.Target + end) + + if not success then -- or targetPart == nil then + return admissibleConfig, targetConfig + end + + local mouseHitInWorld = Vector3.new(0, 0, 0) + if Mouse then + mouseHitInWorld = Vector3.new(Mouse.Hit.x, Mouse.Hit.y, Mouse.Hit.z) + end + + local cellPos = nil + + -- Nothing was hit, so check for the default plane. + if nil == targetPart then + cellPos = GetTerrainForMouse(Mouse) + if nil == cellPos then + hitPlane = false + return admissibleConfig, targetConfig + else + targetPart = game.Workspace.Terrain + hitPlane = true + -- Take into account error that will occur. + cellPos = Vector3.new(cellPos.X - 1, cellPos.Y, cellPos.Z) + mouseHitInWorld = game.Workspace.Terrain:CellCenterToWorld(cellPos.x, cellPos.y, cellPos.z) + end + end + + -- test mouse hit location + local minBBTarget, maxBBTarget = getTargetPartBoundingBox(targetPart) + local diagBBTarget = maxBBTarget - minBBTarget + local targetCFrame = getMouseTargetCFrame(targetPart) + + if targetPart:IsA "Terrain" then + if not cluster then + cluster = game.Workspace:FindFirstChild "Terrain" + end + local cellID = cluster:WorldToCellPreferSolid(mouseHitInWorld) + if hitPlane then + cellID = cellPos + end + + targetCFrame = CFrame.new(game.Workspace.Terrain:CellCenterToWorld(cellID.x, cellID.y, cellID.z)) + end + + local mouseHitInTarget = targetCFrame:pointToObjectSpace(mouseHitInWorld) + local targetVectorInWorld = Vector3.new(0, 0, 0) + if Mouse then + -- DON'T WANT THIS IN TERMS OF THE MODEL CFRAME! (.TargetSurface is in terms of the part CFrame, so this would break, right? [HotThoth]) + -- (ideally, we would want to make the Mouse.TargetSurface a model-targetsurface instead, but for testing will be using the converse) + --targetVectorInWorld = targetCFrame:vectorToWorldSpace(Vector3.FromNormalId(Mouse.TargetSurface)) + targetVectorInWorld = targetPart.CFrame:vectorToWorldSpace(Vector3.FromNormalId(Mouse.TargetSurface)) -- better, but model cframe would be best + --[[if targetPart.Parent:IsA("Model") then + local hitFace = modelTargetSurface(targetPart.Parent, Mouse.Hit.p, game.Workspace.CurrentCamera.CoordinateFrame.p) -- best, if you get it right + local WORLD_AXES = {Vector3.new(1, 0, 0), Vector3.new(0, 1, 0), Vector3.new(0, 0, 1)} + if hitFace > 0 then + targetVectorInWorld = targetCFrame:vectorToWorldSpace(WORLD_AXES[hitFace]) + elseif hitFace < 0 then + targetVectorInWorld = targetCFrame:vectorToWorldSpace(-WORLD_AXES[-hitFace]) + end + end]] + end + + local targetRefPointInTarget, insertRefPointInInsert + local clampToSurface + + if getClosestAlignedWorldDirection(targetVectorInWorld) == 0 then + targetRefPointInTarget = targetCFrame:vectorToObjectSpace(Vector3.new(1, -1, 1)) + insertRefPointInInsert = insertCFrame:vectorToObjectSpace(Vector3.new(-1, -1, 1)) + clampToSurface = Vector3.new(0, 1, 1) + elseif getClosestAlignedWorldDirection(targetVectorInWorld) == 3 then + targetRefPointInTarget = targetCFrame:vectorToObjectSpace(Vector3.new(-1, -1, -1)) + insertRefPointInInsert = insertCFrame:vectorToObjectSpace(Vector3.new(1, -1, -1)) + clampToSurface = Vector3.new(0, 1, 1) + elseif getClosestAlignedWorldDirection(targetVectorInWorld) == 1 then + targetRefPointInTarget = targetCFrame:vectorToObjectSpace(Vector3.new(-1, 1, 1)) + insertRefPointInInsert = insertCFrame:vectorToObjectSpace(Vector3.new(-1, -1, 1)) + clampToSurface = Vector3.new(1, 0, 1) + elseif getClosestAlignedWorldDirection(targetVectorInWorld) == 4 then + targetRefPointInTarget = targetCFrame:vectorToObjectSpace(Vector3.new(-1, -1, 1)) + insertRefPointInInsert = insertCFrame:vectorToObjectSpace(Vector3.new(-1, 1, 1)) + clampToSurface = Vector3.new(1, 0, 1) + elseif getClosestAlignedWorldDirection(targetVectorInWorld) == 2 then + targetRefPointInTarget = targetCFrame:vectorToObjectSpace(Vector3.new(-1, -1, 1)) + insertRefPointInInsert = insertCFrame:vectorToObjectSpace(Vector3.new(-1, -1, -1)) + clampToSurface = Vector3.new(1, 1, 0) + else + targetRefPointInTarget = targetCFrame:vectorToObjectSpace(Vector3.new(1, -1, -1)) + insertRefPointInInsert = insertCFrame:vectorToObjectSpace(Vector3.new(1, -1, 1)) + clampToSurface = Vector3.new(1, 1, 0) + end + + targetRefPointInTarget = targetRefPointInTarget * (0.5 * diagBBTarget) + 0.5 * (maxBBTarget + minBBTarget) + insertRefPointInInsert = insertRefPointInInsert * (0.5 * diagBB) + 0.5 * (maxBB + minBB) + + -- To Do: For cases that are not aligned to the world grid, account for the minimal rotation + -- needed to bring the Insert part(s) into alignment with the Target Part + -- Apply the rotation here + + local delta = mouseHitInTarget - targetRefPointInTarget + local deltaClamped = Vector3.new( + grid * math.modf(delta.x / grid), + grid * math.modf(delta.y / grid), + grid * math.modf(delta.z / grid) + ) + deltaClamped = deltaClamped * clampToSurface + local targetTouchInTarget = deltaClamped + targetRefPointInTarget + + local TargetTouchRelToWorld = targetCFrame:pointToWorldSpace(targetTouchInTarget) + local InsertTouchInWorld = insertCFrame:vectorToWorldSpace(insertRefPointInInsert) + local posInsertOriginInWorld = TargetTouchRelToWorld - InsertTouchInWorld + + local _, _, _, R00, R01, R02, R10, R11, R12, R20, R21, R22 = insertCFrame:components() + targetConfig = CFrame.new( + posInsertOriginInWorld.x, + posInsertOriginInWorld.y, + posInsertOriginInWorld.z, + R00, + R01, + R02, + R10, + R11, + R12, + R20, + R21, + R22 + ) + admissibleConfig = true + + return admissibleConfig, targetConfig, getClosestAlignedWorldDirection(targetVectorInWorld) +end + +local function truncateToCircleEighth(bigValue, littleValue) + local big = math.abs(bigValue) + local little = math.abs(littleValue) + local hypotenuse = math.sqrt(big * big + little * little) + local frac = little / hypotenuse + + local bigSign = 1 + local littleSign = 1 + if bigValue < 0 then + bigSign = -1 + end + if littleValue < 0 then + littleSign = -1 + end + + if frac > 0.382683432 then + -- between 22.5 and 45 degrees, so truncate to 45-degree tilt + return 0.707106781 * hypotenuse * bigSign, 0.707106781 * hypotenuse * littleSign + else + -- between 0 and 22.5 degrees, so truncate to 0-degree tilt + return hypotenuse * bigSign, 0 + end +end + +local function saveTheWelds(object, manualWeldTable, manualWeldParentTable) + if object:IsA "ManualWeld" or object:IsA "Rotate" then + table.insert(manualWeldTable, object) + table.insert(manualWeldParentTable, object.Parent) + else + local children = object:GetChildren() + for i = 1, #children do + saveTheWelds(children[i], manualWeldTable, manualWeldParentTable) + end + end +end + +local function restoreTheWelds(manualWeldTable, manualWeldParentTable) + for i = 1, #manualWeldTable do + manualWeldTable[i].Parent = manualWeldParentTable[i] + end +end + +t.CanEditRegion = function(partOrModel, EditRegion) -- todo: use model and stamper metadata + if not EditRegion then + return true, false + end + + local minBB, maxBB = getBoundingBoxInWorldCoordinates(partOrModel) + + if + minBB.X < EditRegion.CFrame.p.X - EditRegion.Size.X / 2 + or minBB.Y < EditRegion.CFrame.p.Y - EditRegion.Size.Y / 2 + or minBB.Z < EditRegion.CFrame.p.Z - EditRegion.Size.Z / 2 + then + return false, false + end + + if + maxBB.X > EditRegion.CFrame.p.X + EditRegion.Size.X / 2 + or maxBB.Y > EditRegion.CFrame.p.Y + EditRegion.Size.Y / 2 + or maxBB.Z > EditRegion.CFrame.p.Z + EditRegion.Size.Z / 2 + then + return false, false + end + + return true, false +end + +t.GetStampModel = function(assetId, terrainShape, useAssetVersionId) + if assetId == 0 then + return nil, "No Asset" + end + if assetId < 0 then + return nil, "Negative Asset" + end + + local function UnlockInstances(object) + if object:IsA "BasePart" then + object.Locked = false + end + for _, child in pairs(object:GetChildren()) do + UnlockInstances(child) + end + end + + local function getClosestColorToTerrainMaterial(terrainValue) + if terrainValue == 1 then + return BrickColor.new "Bright green" + elseif terrainValue == 2 then + return BrickColor.new "Bright yellow" + elseif terrainValue == 3 then + return BrickColor.new "Bright red" + elseif terrainValue == 4 then + return BrickColor.new "Sand red" + elseif terrainValue == 5 then + return BrickColor.new "Black" + elseif terrainValue == 6 then + return BrickColor.new "Dark stone grey" + elseif terrainValue == 7 then + return BrickColor.new "Sand blue" + elseif terrainValue == 8 then + return BrickColor.new "Deep orange" + elseif terrainValue == 9 then + return BrickColor.new "Dark orange" + elseif terrainValue == 10 then + return BrickColor.new "Reddish brown" + elseif terrainValue == 11 then + return BrickColor.new "Light orange" + elseif terrainValue == 12 then + return BrickColor.new "Light stone grey" + elseif terrainValue == 13 then + return BrickColor.new "Sand green" + elseif terrainValue == 14 then + return BrickColor.new "Medium stone grey" + elseif terrainValue == 15 then + return BrickColor.new "Really red" + elseif terrainValue == 16 then + return BrickColor.new "Really blue" + elseif terrainValue == 17 then + return BrickColor.new "Bright blue" + else + return BrickColor.new "Bright green" + end + end + + local function setupFakeTerrainPart(cellMat, cellType, cellOrient) + local newTerrainPiece = nil + if cellType == 1 or cellType == 4 then + newTerrainPiece = Instance.new "WedgePart" + newTerrainPiece.formFactor = "Custom" + elseif cellType == 2 then + newTerrainPiece = Instance.new "CornerWedgePart" + else + newTerrainPiece = Instance.new "Part" + newTerrainPiece.formFactor = "Custom" + end + newTerrainPiece.Name = "MegaClusterCube" + newTerrainPiece.Size = Vector3.new(4, 4, 4) + newTerrainPiece.BottomSurface = "Smooth" + newTerrainPiece.TopSurface = "Smooth" + + -- can add decals or textures here if feeling particularly adventurous... for now, can make a table of look-up colors + newTerrainPiece.BrickColor = getClosestColorToTerrainMaterial(cellMat) + + local sideways = 0 + local flipped = math.pi + if cellType == 4 then + sideways = -math.pi / 2 + end + if cellType == 2 or cellType == 3 then + flipped = 0 + end + newTerrainPiece.CFrame = CFrame.Angles(0, math.pi / 2 * cellOrient + flipped, sideways) + + if cellType == 3 then + local inverseCornerWedgeMesh = Instance.new "SpecialMesh" + inverseCornerWedgeMesh.MeshType = "FileMesh" + inverseCornerWedgeMesh.MeshId = "http://www.roblox.com/asset?id=66832495" + inverseCornerWedgeMesh.Scale = Vector3.new(2, 2, 2) + inverseCornerWedgeMesh.Parent = newTerrainPiece + end + + local materialTag = Instance.new "Vector3Value" + materialTag.Value = Vector3.new(cellMat, cellType, cellOrient) + materialTag.Name = "ClusterMaterial" + materialTag.Parent = newTerrainPiece + + return newTerrainPiece + end + + -- This call will cause a "wait" until the data comes back + -- below we wait a max of 8 seconds before deciding to bail out on loading + local root + local loader + local loading = true + if useAssetVersionId then + loader = coroutine.create(function() + root = game:GetService("InsertService"):LoadAssetVersion(assetId) + loading = false + end) + coroutine.resume(loader) + else + loader = coroutine.create(function() + root = game:GetService("InsertService"):LoadAsset(assetId) + loading = false + end) + coroutine.resume(loader) + end + + local lastGameTime = 0 + local totalTime = 0 + local maxWait = 8 + while loading and totalTime < maxWait do + lastGameTime = tick() + wait(1) + totalTime = totalTime + tick() - lastGameTime + end + loading = false + + if totalTime >= maxWait then + return nil, "Load Time Fail" + end + + if root == nil then + return nil, "Load Asset Fail" + end + + if not root:IsA "Model" then + return nil, "Load Type Fail" + end + + local instances = root:GetChildren() + if #instances == 0 then + return nil, "Empty Model Fail" + end + + --Unlock all parts that are inserted, to make sure they are editable + UnlockInstances(root) + + --Continue the insert process + root = root:GetChildren()[1] + + --Examine the contents and decide what it looks like + for _, instance in pairs(instances) do + if instance:IsA "Team" then + instance.Parent = game:GetService "Teams" + elseif instance:IsA "Sky" then + local lightingService = game:GetService "Lighting" + for _, child in pairs(lightingService:GetChildren()) do + if child:IsA "Sky" then + child:Remove() + end + end + instance.Parent = lightingService + return + end + end + + -- ...and tag all inserted models for subsequent origin identification + -- if no RobloxModel tag already exists, then add it. + if root:FindFirstChild "RobloxModel" == nil then + local stringTag = Instance.new "BoolValue" + stringTag.Name = "RobloxModel" + stringTag.Parent = root + + if root:FindFirstChild "RobloxStamper" == nil then + local stringTag2 = Instance.new "BoolValue" + stringTag2.Name = "RobloxStamper" + stringTag2.Parent = root + end + end + + if terrainShape then + if root.Name == "MegaClusterCube" then + if terrainShape == 6 then -- insert an autowedging tag + local autowedgeTag = Instance.new "BoolValue" + autowedgeTag.Name = "AutoWedge" + autowedgeTag.Parent = root + else + local clusterTag = root:FindFirstChild "ClusterMaterial" + if clusterTag then + if clusterTag:IsA "Vector3Value" then + root = setupFakeTerrainPart(clusterTag.Value.X, terrainShape, clusterTag.Value.Z) + else + root = setupFakeTerrainPart(clusterTag.Value, terrainShape, 0) + end + else + root = setupFakeTerrainPart(1, terrainShape, 0) + end + end + end + end + + return root +end + +t.SetupStamperDragger = function(modelToStamp, Mouse, StampInModel, AllowedStampRegion, StampFailedFunc) + if not modelToStamp then + error "SetupStamperDragger: modelToStamp (first arg) is nil! Should be a stamper model" + return nil + end + if not modelToStamp:IsA "Model" and not modelToStamp:IsA "BasePart" then + error "SetupStamperDragger: modelToStamp (first arg) is neither a Model or Part!" + return nil + end + if not Mouse then + error "SetupStamperDragger: Mouse (second arg) is nil! Should be a mouse object" + return nil + end + if not Mouse:IsA "Mouse" then + error "SetupStamperDragger: Mouse (second arg) is not of type Mouse!" + return nil + end + + local stampInModel = nil + local allowedStampRegion = nil + local stampFailedFunc = nil + if StampInModel then + if not StampInModel:IsA "Model" then + error "SetupStamperDragger: StampInModel (optional third arg) is not of type 'Model'" + return nil + end + if not AllowedStampRegion then + error "SetupStamperDragger: AllowedStampRegion (optional fourth arg) is nil when StampInModel (optional third arg) is defined" + return nil + end + stampFailedFunc = StampFailedFunc + stampInModel = StampInModel + allowedStampRegion = AllowedStampRegion + end + + -- Init all state variables + local gInitial90DegreeRotations = 0 + local stampData = nil + local mouseTarget = nil + + local errorBox = Instance.new "SelectionBox" + errorBox.Color = BrickColor.new "Bright red" + errorBox.Transparency = 0 + errorBox.Archivable = false + + -- for megacluster MEGA STAMPING + local adornPart = Instance.new "Part" + adornPart.Parent = nil + adornPart.formFactor = "Custom" + adornPart.Size = Vector3.new(4, 4, 4) + adornPart.CFrame = CFrame.new() + adornPart.Archivable = false + + local adorn = Instance.new "SelectionBox" + adorn.Color = BrickColor.new "Toothpaste" + adorn.Adornee = adornPart + adorn.Visible = true + adorn.Transparency = 0 + adorn.Name = "HighScalabilityStamperLine" + adorn.Archivable = false + + local HighScalabilityLine = {} + HighScalabilityLine.Start = nil + HighScalabilityLine.End = nil + HighScalabilityLine.Adorn = adorn + HighScalabilityLine.AdornPart = adornPart + HighScalabilityLine.InternalLine = nil + HighScalabilityLine.NewHint = true + + HighScalabilityLine.MorePoints = { nil, nil } + HighScalabilityLine.MoreLines = { nil, nil } + HighScalabilityLine.Dimensions = 1 + + local control = {} + local movingLock = false + local stampUpLock = false + local unstampableSurface = false + local mouseCons = {} + local keyCon = nil + + local stamped = Instance.new "BoolValue" + stamped.Archivable = false + stamped.Value = false + + local lastTarget = {} + lastTarget.TerrainOrientation = 0 + lastTarget.CFrame = 0 + + local cellInfo = {} + cellInfo.Material = 1 + cellInfo.clusterType = 0 + cellInfo.clusterOrientation = 0 + + local function isMegaClusterPart() + if not stampData then + return false + end + if not stampData.CurrentParts then + return false + end + + return ( + stampData.CurrentParts:FindFirstChild("ClusterMaterial", true) + or (stampData.CurrentParts.Name == "MegaClusterCube") + ) + end + + local function DoHighScalabilityRegionSelect() + local megaCube = stampData.CurrentParts:FindFirstChild "MegaClusterCube" + if not megaCube then + if not stampData.CurrentParts.Name == "MegaClusterCube" then + return + else + megaCube = stampData.CurrentParts + end + end + + HighScalabilityLine.End = megaCube.CFrame.p + local line = nil + local line2 = Vector3.new(0, 0, 0) + local line3 = Vector3.new(0, 0, 0) + + if HighScalabilityLine.Dimensions == 1 then + -- extract the line from these positions and limit to a 2D plane made from 2 of the world axes + -- then use dominating axis to limit line to be at 45-degree intervals + -- will use this internal representation of the line for the actual stamping + line = (HighScalabilityLine.End - HighScalabilityLine.Start) + + if math.abs(line.X) < math.abs(line.Y) then + if math.abs(line.X) < math.abs(line.Z) then + -- limit to Y/Z plane, domination unknown + local newY, newZ + if math.abs(line.Y) > math.abs(line.Z) then + newY, newZ = truncateToCircleEighth(line.Y, line.Z) + else + newZ, newY = truncateToCircleEighth(line.Z, line.Y) + end + line = Vector3.new(0, newY, newZ) + else + -- limit to X/Y plane, with Y dominating + local newY, newX = truncateToCircleEighth(line.Y, line.X) + line = Vector3.new(newX, newY, 0) + end + else + if math.abs(line.Y) < math.abs(line.Z) then + -- limit to X/Z plane, domination unknown + local newX, newZ + if math.abs(line.X) > math.abs(line.Z) then + newX, newZ = truncateToCircleEighth(line.X, line.Z) + else + newZ, newX = truncateToCircleEighth(line.Z, line.X) + end + line = Vector3.new(newX, 0, newZ) + else + -- limit to X/Y plane, with X dominating + local newX, newY = truncateToCircleEighth(line.X, line.Y) + line = Vector3.new(newX, newY, 0) + end + end + HighScalabilityLine.InternalLine = line + elseif HighScalabilityLine.Dimensions == 2 then + line = HighScalabilityLine.MoreLines[1] + line2 = HighScalabilityLine.End - HighScalabilityLine.MorePoints[1] + + -- take out any component of line2 along line1, so you get perpendicular to line1 component + line2 = line2 - line.unit * line.unit:Dot(line2) + + tempCFrame = CFrame.new(HighScalabilityLine.Start, HighScalabilityLine.Start + line) + + -- then zero out whichever is the smaller component + local yAxis = tempCFrame:vectorToWorldSpace(Vector3.new(0, 1, 0)) + local xAxis = tempCFrame:vectorToWorldSpace(Vector3.new(1, 0, 0)) + + local xComp = xAxis:Dot(line2) + local yComp = yAxis:Dot(line2) + + if math.abs(yComp) > math.abs(xComp) then + line2 = line2 - xAxis * xComp + else + line2 = line2 - yAxis * yComp + end + + HighScalabilityLine.InternalLine = line2 + elseif HighScalabilityLine.Dimensions == 3 then + line = HighScalabilityLine.MoreLines[1] + line2 = HighScalabilityLine.MoreLines[2] + line3 = HighScalabilityLine.End - HighScalabilityLine.MorePoints[2] + + -- zero out all components of previous lines + line3 = line3 - line.unit * line.unit:Dot(line3) + line3 = line3 - line2.unit * line2.unit:Dot(line3) + + HighScalabilityLine.InternalLine = line3 + end + + -- resize the "line" graphic to be the correct size and orientation + tempCFrame = CFrame.new(HighScalabilityLine.Start, HighScalabilityLine.Start + line) + + if HighScalabilityLine.Dimensions == 1 then -- faster calculation for line + HighScalabilityLine.AdornPart.Size = Vector3.new(4, 4, line.magnitude + 4) + HighScalabilityLine.AdornPart.CFrame = tempCFrame + + tempCFrame:vectorToWorldSpace(Vector3.new(2, 2, 2) - HighScalabilityLine.AdornPart.Size / 2) + else + local boxSize = tempCFrame:vectorToObjectSpace(line + line2 + line3) + HighScalabilityLine.AdornPart.Size = Vector3.new(4, 4, 4) + + Vector3.new(math.abs(boxSize.X), math.abs(boxSize.Y), math.abs(boxSize.Z)) + HighScalabilityLine.AdornPart.CFrame = tempCFrame + tempCFrame:vectorToWorldSpace(boxSize / 2) + end + + -- make player able to see this ish + + local gui = nil + if game.Players["LocalPlayer"] then + gui = game.Players.LocalPlayer:FindFirstChild "PlayerGui" + if gui and gui:IsA "PlayerGui" then + if + (HighScalabilityLine.Dimensions == 1 and line.magnitude > 3) + or HighScalabilityLine.Dimensions > 1 + then -- don't show if mouse hasn't moved enough + HighScalabilityLine.Adorn.Parent = gui + end + end + end + + if gui == nil then -- we are in studio + gui = game:GetService "CoreGui" + if (HighScalabilityLine.Dimensions == 1 and line.magnitude > 3) or HighScalabilityLine.Dimensions > 1 then -- don't show if mouse hasn't moved enough + HighScalabilityLine.Adorn.Parent = gui + end + end + end + + local function DoStamperMouseMove(Mouse) + if not Mouse then + error "Error: RbxStamper.DoStamperMouseMove: Mouse is nil" + return + end + if not Mouse:IsA "Mouse" then + error("Error: RbxStamper.DoStamperMouseMove: Mouse is of type", Mouse.className, "should be of type Mouse") + return + end + + -- There wasn't a target (no part or terrain), so check for plane intersection. + if not Mouse.Target then + local cellPos = GetTerrainForMouse(Mouse) + if nil == cellPos then + return + end + end + + if not stampData then + return + end + + -- don't move with dragger - will move in one step on mouse down + -- draw ghost at acceptable positions + configFound, targetCFrame, targetSurface = findConfigAtMouseTarget(Mouse, stampData) + if not configFound then + error "RbxStamper.DoStamperMouseMove No configFound, returning" + return + end + + local numRotations = 0 -- update this according to how many rotations you need to get it to target surface + if autoAlignToFace(stampData.CurrentParts) and targetSurface ~= 1 and targetSurface ~= 4 then -- pre-rotate the flag or portrait so it's aligned correctly + if targetSurface == 3 then + numRotations = 0 - gInitial90DegreeRotations + autoAlignToFace(stampData.CurrentParts) + elseif targetSurface == 0 then + numRotations = 2 - gInitial90DegreeRotations + autoAlignToFace(stampData.CurrentParts) + elseif targetSurface == 5 then + numRotations = 3 - gInitial90DegreeRotations + autoAlignToFace(stampData.CurrentParts) + elseif targetSurface == 2 then + numRotations = 1 - gInitial90DegreeRotations + autoAlignToFace(stampData.CurrentParts) + end + end + + local ry = math.pi / 2 + gInitial90DegreeRotations = gInitial90DegreeRotations + numRotations + if stampData.CurrentParts:IsA "Model" or stampData.CurrentParts:IsA "Tool" then + --stampData.CurrentParts:Rotate(0, ry*numRotations, 0) + modelRotate(stampData.CurrentParts, ry * numRotations) + else + stampData.CurrentParts.CFrame = CFrame.fromEulerAnglesXYZ(0, ry * numRotations, 0) + * stampData.CurrentParts.CFrame + end + + -- CODE TO CHECK FOR DRAGGING GHOST PART INTO A COLLIDING STATE + local minBB, maxBB = getBoundingBoxInWorldCoordinates(stampData.CurrentParts) + + -- need to offset by distance to be dragged + local currModelCFrame = nil + if stampData.CurrentParts:IsA "Model" then + currModelCFrame = stampData.CurrentParts:GetModelCFrame() + else + currModelCFrame = stampData.CurrentParts.CFrame + end + + minBB = minBB + targetCFrame.p - currModelCFrame.p + maxBB = maxBB + targetCFrame.p - currModelCFrame.p + + -- don't drag into terrain + if clusterPartsInRegion(minBB + insertBoundingBoxOverlapVector, maxBB - insertBoundingBoxOverlapVector) then + if lastTarget.CFrame then + if stampData.CurrentParts:FindFirstChild("ClusterMaterial", true) then + local theClusterMaterial = stampData.CurrentParts:FindFirstChild("ClusterMaterial", true) + if theClusterMaterial:IsA "Vector3Value" then + local stampClusterMaterial = stampData.CurrentParts:FindFirstChild("ClusterMaterial", true) + if stampClusterMaterial then + stampClusterMaterial = clusterMat + end + end + end + end + return + end + + -- if we are stamping a terrain part, make sure it goes on the grid! Otherwise preview block could be placed off grid, but stamped on grid + if isMegaClusterPart() then + local cellToStamp = game.Workspace.Terrain:WorldToCell(targetCFrame.p) + local newCFramePosition = + game.Workspace.Terrain:CellCenterToWorld(cellToStamp.X, cellToStamp.Y, cellToStamp.Z) + local _, _, _, R00, R01, R02, R10, R11, R12, R20, R21, R22 = targetCFrame:components() + targetCFrame = CFrame.new( + newCFramePosition.X, + newCFramePosition.Y, + newCFramePosition.Z, + R00, + R01, + R02, + R10, + R11, + R12, + R20, + R21, + R22 + ) + end + + positionPartsAtCFrame3(targetCFrame, stampData.CurrentParts) + lastTarget.CFrame = targetCFrame -- successful positioning, so update 'dat cframe + if stampData.CurrentParts:FindFirstChild("ClusterMaterial", true) then + local clusterMat = stampData.CurrentParts:FindFirstChild("ClusterMaterial", true) + if clusterMat:IsA "Vector3Value" then + lastTarget.TerrainOrientation = clusterMat.Value.Z + end + end + + -- auto break joints code + if Mouse and Mouse.Target and Mouse.Target.Parent then + local modelInfo = Mouse.Target:FindFirstChild "RobloxModel" + if not modelInfo then + modelInfo = Mouse.Target.Parent:FindFirstChild "RobloxModel" + end + + local myModelInfo = stampData.CurrentParts:FindFirstChild "UnstampableFaces" + + --if (modelInfo and modelInfo.Parent:FindFirstChild("UnstampableFaces")) or (modelInfo and myModelInfo) then -- need better targetSurface calcs + if true then + local breakingFaces = "" + local myBreakingFaces = "" + if modelInfo and modelInfo.Parent:FindFirstChild "UnstampableFaces" then + breakingFaces = modelInfo.Parent.UnstampableFaces.Value + end + if myModelInfo then + myBreakingFaces = myModelInfo.Value + end + local hitFace = 0 + + if modelInfo then + hitFace = modelTargetSurface( + modelInfo.Parent, + game.Workspace.CurrentCamera.CoordinateFrame.p, + Mouse.Hit.p + ) + end + + -- are we stamping TO an unstampable surface? + for bf in string.gmatch(breakingFaces, "[^,]+") do + if hitFace == tonumber(bf) then + -- return before we hit the JointsService code below! + unstampableSurface = true + game.JointsService:ClearJoinAfterMoveJoints() -- clear the JointsService cache + return + end + end + + -- now we have to cast the ray back in the other direction to find the surface we're stamping FROM + hitFace = modelTargetSurface( + stampData.CurrentParts, + Mouse.Hit.p, + game.Workspace.CurrentCamera.CoordinateFrame.p + ) + + -- are we stamping WITH an unstampable surface? + for bf in string.gmatch(myBreakingFaces, "[^,]+") do + if hitFace == tonumber(bf) then + unstampableSurface = true + game.JointsService:ClearJoinAfterMoveJoints() -- clear the JointsService cache + return + end + end + + -- just need to match breakingFace against targetSurface using rotation supplied by modelCFrame + -- targetSurface: 1 is top, 4 is bottom, + end + end + + -- to show joints during the mouse move + unstampableSurface = false + game.JointsService:SetJoinAfterMoveInstance(stampData.CurrentParts) + + -- most common mouse inactive error occurs here, so check mouse active one more time in a pcall + if + not pcall(function() + if Mouse and Mouse.Target and Mouse.Target.Parent:FindFirstChild "RobloxModel" == nil then + return + else + return + end + end) + then + error "Error: RbxStamper.DoStamperMouseMove Mouse is nil on second check" + game.JointsService:ClearJoinAfterMoveJoints() + Mouse = nil + return + end + + if Mouse and Mouse.Target and Mouse.Target.Parent:FindFirstChild "RobloxModel" == nil then + game.JointsService:SetJoinAfterMoveTarget(Mouse.Target) + else + game.JointsService:SetJoinAfterMoveTarget(nil) + end + game.JointsService:ShowPermissibleJoints() + + -- here we allow for a line of high-scalability parts + if isMegaClusterPart() and HighScalabilityLine and HighScalabilityLine.Start then + DoHighScalabilityRegionSelect() + end + end + + local function setupKeyListener(key, Mouse) + if control and control["Paused"] then + return + end -- don't do this if we have no stamp + + key = string.lower(key) + if key == "r" and not autoAlignToFace(stampData.CurrentParts) then -- rotate the model + gInitial90DegreeRotations = gInitial90DegreeRotations + 1 + + -- Update orientation value if this is a fake terrain part + local clusterValues = stampData.CurrentParts:FindFirstChild("ClusterMaterial", true) + if clusterValues and clusterValues:IsA "Vector3Value" then + clusterValues.Value = + Vector3.new(clusterValues.Value.X, clusterValues.Value.Y, (clusterValues.Value.Z + 1) % 4) + end + + -- Rotate the parts or all the parts in the model + local ry = math.pi / 2 + if stampData.CurrentParts:IsA "Model" or stampData.CurrentParts:IsA "Tool" then + --stampData.CurrentParts:Rotate(0, ry, 0) + modelRotate(stampData.CurrentParts, ry) + else + stampData.CurrentParts.CFrame = CFrame.fromEulerAnglesXYZ(0, ry, 0) * stampData.CurrentParts.CFrame + end + + -- After rotating, update the position + configFound, targetCFrame = findConfigAtMouseTarget(Mouse, stampData) + if configFound then + positionPartsAtCFrame3(targetCFrame, stampData.CurrentParts) + + -- update everything else in MouseMove + DoStamperMouseMove(Mouse) + end + elseif key == "c" then -- try to expand our high scalability dragger dimension + if + HighScalabilityLine.InternalLine + and HighScalabilityLine.InternalLine.magnitude > 0 + and HighScalabilityLine.Dimensions < 3 + then + HighScalabilityLine.MorePoints[HighScalabilityLine.Dimensions] = HighScalabilityLine.End + HighScalabilityLine.MoreLines[HighScalabilityLine.Dimensions] = HighScalabilityLine.InternalLine + HighScalabilityLine.Dimensions = HighScalabilityLine.Dimensions + 1 + HighScalabilityLine.NewHint = true + end + end + end + + keyCon = Mouse.KeyDown:connect(function(key) -- init key connection (keeping code close to func) + setupKeyListener(key, Mouse) + end) + + local function resetHighScalabilityLine() + if HighScalabilityLine then + HighScalabilityLine.Start = nil + HighScalabilityLine.End = nil + HighScalabilityLine.InternalLine = nil + HighScalabilityLine.NewHint = true + end + end + + local function flashRedBox() + local gui = game.CoreGui + if game:FindFirstChild "Players" then + if game.Players["LocalPlayer"] then + if game.Players.LocalPlayer:FindFirstChild "PlayerGui" then + gui = game.Players.LocalPlayer.PlayerGui + end + end + end + if not stampData["ErrorBox"] then + return + end + + stampData.ErrorBox.Parent = gui + if stampData.CurrentParts:IsA "Tool" then + stampData.ErrorBox.Adornee = stampData.CurrentParts.Handle + else + stampData.ErrorBox.Adornee = stampData.CurrentParts + end + + delay(0, function() + for _ = 1, 3 do + if stampData["ErrorBox"] then + stampData.ErrorBox.Visible = true + end + wait(0.13) + if stampData["ErrorBox"] then + stampData.ErrorBox.Visible = false + end + wait(0.13) + end + if stampData["ErrorBox"] then + stampData.ErrorBox.Adornee = nil + stampData.ErrorBox.Parent = Tool + end + end) + end + + local function DoStamperMouseDown(Mouse) + if not Mouse then + error "Error: RbxStamper.DoStamperMouseDown: Mouse is nil" + return + end + if not Mouse:IsA "Mouse" then + error("Error: RbxStamper.DoStamperMouseDown: Mouse is of type", Mouse.className, "should be of type Mouse") + return + end + if not stampData then + return + end + + if isMegaClusterPart() then + if Mouse and HighScalabilityLine then + local megaCube = stampData.CurrentParts:FindFirstChild("MegaClusterCube", true) + local terrain = game.Workspace.Terrain + if megaCube then + HighScalabilityLine.Dimensions = 1 + local tempCell = terrain:WorldToCell(megaCube.CFrame.p) + HighScalabilityLine.Start = terrain:CellCenterToWorld(tempCell.X, tempCell.Y, tempCell.Z) + return + else + HighScalabilityLine.Dimensions = 1 + local tempCell = terrain:WorldToCell(stampData.CurrentParts.CFrame.p) + HighScalabilityLine.Start = terrain:CellCenterToWorld(tempCell.X, tempCell.Y, tempCell.Z) + return + end + end + end + end + + local function loadSurfaceTypes(part, surfaces) + part.TopSurface = surfaces[1] + part.BottomSurface = surfaces[2] + part.LeftSurface = surfaces[3] + part.RightSurface = surfaces[4] + part.FrontSurface = surfaces[5] + part.BackSurface = surfaces[6] + end + + local function saveSurfaceTypes(part, myTable) + local tempTable = {} + tempTable[1] = part.TopSurface + tempTable[2] = part.BottomSurface + tempTable[3] = part.LeftSurface + tempTable[4] = part.RightSurface + tempTable[5] = part.FrontSurface + tempTable[6] = part.BackSurface + + myTable[part] = tempTable + end + + -- local function makeSurfaceUnjoinable(part, surface) + -- -- TODO: FILL OUT! + -- end + + local function prepareModel(model) + if not model then + return nil + end + + local gDesiredTrans = 0.7 + local gStaticTrans = 1 + + local clone = model:Clone() + local scripts = {} + local parts = {} + local decals = {} + + stampData = {} + stampData.DisabledScripts = {} + stampData.TransparencyTable = {} + stampData.MaterialTable = {} + stampData.CanCollideTable = {} + stampData.AnchoredTable = {} + stampData.ArchivableTable = {} + stampData.DecalTransparencyTable = {} + stampData.SurfaceTypeTable = {} + + collectParts(clone, parts, scripts, decals) + + if #parts <= 0 then + return nil, "no parts found in modelToStamp" + end + + for _, script in pairs(scripts) do + if not script.Disabled then + script.Disabled = true + stampData.DisabledScripts[#stampData.DisabledScripts + 1] = script + end + end + for _, part in pairs(parts) do + stampData.TransparencyTable[part] = part.Transparency + part.Transparency = gStaticTrans + (1 - gStaticTrans) * part.Transparency + stampData.MaterialTable[part] = part.Material + part.Material = Enum.Material.Plastic + stampData.CanCollideTable[part] = part.CanCollide + part.CanCollide = false + stampData.AnchoredTable[part] = part.Anchored + part.Anchored = true + stampData.ArchivableTable[part] = part.Archivable + part.Archivable = false + + saveSurfaceTypes(part, stampData.SurfaceTypeTable) + + local fadeInDelayTime = 0.5 + local transFadeInTime = 0.5 + delay(0, function() + wait(fadeInDelayTime) -- give it some time to be completely transparent + + local begTime = tick() + local currTime = begTime + while + (currTime - begTime) < transFadeInTime + and part + and part:IsA "BasePart" + and part.Transparency > gDesiredTrans + do + local newTrans = 1 - (((currTime - begTime) / transFadeInTime) * (gStaticTrans - gDesiredTrans)) + if stampData["TransparencyTable"] and stampData.TransparencyTable[part] then + part.Transparency = newTrans + (1 - newTrans) * stampData.TransparencyTable[part] + end + wait(0.03) + currTime = tick() + end + if part and part:IsA "BasePart" then + if stampData["TransparencyTable"] and stampData.TransparencyTable[part] then + part.Transparency = gDesiredTrans + (1 - gDesiredTrans) * stampData.TransparencyTable[part] + end + end + end) + end + + for _, decal in pairs(decals) do + stampData.DecalTransparencyTable[decal] = decal.Transparency + decal.Transparency = gDesiredTrans + (1 - gDesiredTrans) * decal.Transparency + end + + -- disable all seats + setSeatEnabledStatus(clone, true) + setSeatEnabledStatus(clone, false) + + stampData.CurrentParts = clone + + -- if auto-alignable, we enforce a pre-rotation to the canonical "0-frame" + if autoAlignToFace(clone) then + stampData.CurrentParts:ResetOrientationToIdentity() + gInitial90DegreeRotations = 0 + else -- pre-rotate if necessary + local ry = gInitial90DegreeRotations * math.pi / 2 + if stampData.CurrentParts:IsA "Model" or stampData.CurrentParts:IsA "Tool" then + --stampData.CurrentParts:Rotate(0, ry, 0) + modelRotate(stampData.CurrentParts, ry) + else + stampData.CurrentParts.CFrame = CFrame.fromEulerAnglesXYZ(0, ry, 0) * stampData.CurrentParts.CFrame + end + end + + -- since we're cloning the old model instead of the new one, we will need to update the orientation based on the original value AND how many more + -- rotations we expect since then [either that or we need to store the just-stamped clusterMaterial.Value.Z somewhere]. This should fix the terrain rotation + -- issue (fingers crossed) [HotThoth] + + local clusterMaterial = stampData.CurrentParts:FindFirstChild("ClusterMaterial", true) + if clusterMaterial and clusterMaterial:IsA "Vector3Value" then + clusterMaterial.Value = Vector3.new( + clusterMaterial.Value.X, + clusterMaterial.Value.Y, + (clusterMaterial.Value.Z + gInitial90DegreeRotations) % 4 + ) + end + + -- After rotating, update the position + local configFound, targetCFrame = findConfigAtMouseTarget(Mouse, stampData) + if configFound then + stampData.CurrentParts = positionPartsAtCFrame3(targetCFrame, stampData.CurrentParts) + end + + -- to show joints during the mouse move + game.JointsService:SetJoinAfterMoveInstance(stampData.CurrentParts) + + return clone, parts + end + + local function checkTerrainBlockCollisions(cellPos, checkHighScalabilityStamp) + local cellCenterToWorld = game.Workspace.Terrain.CellCenterToWorld + local cellCenter = cellCenterToWorld(game.Workspace.Terrain, cellPos.X, cellPos.Y, cellPos.Z) + local cellBlockingParts = game.Workspace:FindPartsInRegion3( + Region3.new( + cellCenter - Vector3.new(2, 2, 2) + insertBoundingBoxOverlapVector, + cellCenter + Vector3.new(2, 2, 2) - insertBoundingBoxOverlapVector + ), + stampData.CurrentParts, + 100 + ) + + local skipThisCell = false + + for b = 1, #cellBlockingParts do + if isBlocker(cellBlockingParts[b]) then + skipThisCell = true + break + end + end + + if not skipThisCell then + -- pop players up above any set cells + local alreadyPushedUp = {} + -- if no blocking model below, then see if stamping on top of a character + for b = 1, #cellBlockingParts do + if + cellBlockingParts[b].Parent + and not alreadyPushedUp[cellBlockingParts[b].Parent] + and cellBlockingParts[b].Parent:FindFirstChild "Humanoid" + and cellBlockingParts[b].Parent:FindFirstChild("Humanoid"):IsA "Humanoid" + then + ----------------------------------------------------------------------------------- + local blockingPersonTorso = cellBlockingParts[b].Parent:FindFirstChild "Torso" + alreadyPushedUp[cellBlockingParts[b].Parent] = true + + if blockingPersonTorso then + -- if so, let's push the person upwards so they pop on top of the stamped model/part (but only if there's space above them) + local newY = cellCenter.Y + 5 + if spaceAboveCharacter(blockingPersonTorso, newY, stampData) then + blockingPersonTorso.CFrame = blockingPersonTorso.CFrame + + Vector3.new(0, newY - blockingPersonTorso.CFrame.p.Y, 0) + else + -- if no space, we just skip this one + skipThisCell = true + break + end + end + ----------------------------------------------------------------------------------- + end + end + end + + if not skipThisCell then -- if we STILL aren't skipping... then we're good to go! + local canSetCell = true + + if checkHighScalabilityStamp then -- check to see if cell is in region, if not we'll skip set + if allowedStampRegion then + local cellPos = cellCenterToWorld(game.Workspace.Terrain, cellPos.X, cellPos.Y, cellPos.Z) + if + (cellPos.X + 2 > allowedStampRegion.CFrame.p.X + allowedStampRegion.Size.X / 2) + or (cellPos.X - 2 < allowedStampRegion.CFrame.p.X - allowedStampRegion.Size.X / 2) + or (cellPos.Y + 2 > allowedStampRegion.CFrame.p.Y + allowedStampRegion.Size.Y / 2) + or (cellPos.Y - 2 < allowedStampRegion.CFrame.p.Y - allowedStampRegion.Size.Y / 2) + or (cellPos.Z + 2 > allowedStampRegion.CFrame.p.Z + allowedStampRegion.Size.Z / 2) + or (cellPos.Z - 2 < allowedStampRegion.CFrame.p.Z - allowedStampRegion.Size.Z / 2) + then + canSetCell = false + end + end + end + + return canSetCell + end + return false + end + + local function ResolveMegaClusterStamp(checkHighScalabilityStamp) + local cellSet = false + + local cluster = game.Workspace.Terrain + + local line = HighScalabilityLine.InternalLine + local cMax = game.Workspace.Terrain.MaxExtents.Max + local cMin = game.Workspace.Terrain.MaxExtents.Min + + local clusterMaterial = 1 -- default is grass + local clusterType = 0 -- default is brick + local clusterOrientation = 0 -- default is 0 rotation + + local autoWedgeClusterParts = false + if stampData.CurrentParts:FindFirstChild "AutoWedge" then + autoWedgeClusterParts = true + end + + if stampData.CurrentParts:FindFirstChild("ClusterMaterial", true) then + clusterMaterial = stampData.CurrentParts:FindFirstChild("ClusterMaterial", true) + if clusterMaterial:IsA "Vector3Value" then + clusterType = clusterMaterial.Value.Y + clusterOrientation = clusterMaterial.Value.Z + clusterMaterial = clusterMaterial.Value.X + elseif clusterMaterial:IsA "IntValue" then + clusterMaterial = clusterMaterial.Value + end + end + + if + HighScalabilityLine.Adorn.Parent + and HighScalabilityLine.Start + and ((HighScalabilityLine.Dimensions > 1) or (line and line.magnitude > 0)) + then + local startCell = game.Workspace.Terrain:WorldToCell(HighScalabilityLine.Start) + local xInc = { 0, 0, 0 } + local yInc = { 0, 0, 0 } + local zInc = { 0, 0, 0 } + + local incrementVect = { nil, nil, nil } + local stepVect = { Vector3.new(0, 0, 0), Vector3.new(0, 0, 0), Vector3.new(0, 0, 0) } + + local worldAxes = { Vector3.new(1, 0, 0), Vector3.new(0, 1, 0), Vector3.new(0, 0, 1) } + + local lines = {} + if HighScalabilityLine.Dimensions > 1 then + table.insert(lines, HighScalabilityLine.MoreLines[1]) + end + if line and line.magnitude > 0 then + table.insert(lines, line) + end + if HighScalabilityLine.Dimensions > 2 then + table.insert(lines, HighScalabilityLine.MoreLines[2]) + end + + for i = 1, #lines do + lines[i] = Vector3.new( + math.floor(lines[i].X + 0.5), + math.floor(lines[i].Y + 0.5), + math.floor(lines[i].Z + 0.5) + ) -- round to integers + + if lines[i].X > 0 then + xInc[i] = 1 + elseif lines[i].X < 0 then + xInc[i] = -1 + end + if lines[i].Y > 0 then + yInc[i] = 1 + elseif lines[i].Y < 0 then + yInc[i] = -1 + end + if lines[i].Z > 0 then + zInc[i] = 1 + elseif lines[i].Z < 0 then + zInc[i] = -1 + end + + incrementVect[i] = Vector3.new(xInc[i], yInc[i], zInc[i]) + if incrementVect[i].magnitude < 0.9 then + incrementVect[i] = nil + end + end + + if not lines[2] then + lines[2] = Vector3.new(0, 0, 0) + end + if not lines[3] then + lines[3] = Vector3.new(0, 0, 0) + end + + local waterForceTag = stampData.CurrentParts:FindFirstChild("WaterForceTag", true) + local waterForceDirectionTag = stampData.CurrentParts:FindFirstChild("WaterForceDirectionTag", true) + + while stepVect[3].magnitude * 4 <= lines[3].magnitude do + local outerStepVectIndex = 1 + while outerStepVectIndex < 4 do + stepVect[2] = Vector3.new(0, 0, 0) + while stepVect[2].magnitude * 4 <= lines[2].magnitude do + local innerStepVectIndex = 1 + while innerStepVectIndex < 4 do + stepVect[1] = Vector3.new(0, 0, 0) + while stepVect[1].magnitude * 4 <= lines[1].magnitude do + local stepVectSum = stepVect[1] + stepVect[2] + stepVect[3] + local cellPos = Vector3int16.new( + startCell.X + stepVectSum.X, + startCell.Y + stepVectSum.Y, + startCell.Z + stepVectSum.Z + ) + if + cellPos.X >= cMin.X + and cellPos.Y >= cMin.Y + and cellPos.Z >= cMin.Z + and cellPos.X < cMax.X + and cellPos.Y < cMax.Y + and cellPos.Z < cMax.Z + then + -- check if overlaps player or part + local okToStampTerrainBlock = + checkTerrainBlockCollisions(cellPos, checkHighScalabilityStamp) + + if okToStampTerrainBlock then + if waterForceTag then + cluster:SetWaterCell( + cellPos.X, + cellPos.Y, + cellPos.Z, + Enum.WaterForce[waterForceTag.Value], + Enum.WaterDirection[waterForceDirectionTag.Value] + ) + else + cluster:SetCell( + cellPos.X, + cellPos.Y, + cellPos.Z, + clusterMaterial, + clusterType, + clusterOrientation + ) + end + cellSet = true + + -- auto-wedge it? + if autoWedgeClusterParts then + game.Workspace.Terrain:AutowedgeCells( + Region3int16.new( + Vector3int16.new(cellPos.x - 1, cellPos.y - 1, cellPos.z - 1), + Vector3int16.new(cellPos.x + 1, cellPos.y + 1, cellPos.z + 1) + ) + ) + end + end + end + stepVect[1] = stepVect[1] + incrementVect[1] + end + if incrementVect[2] then + while + innerStepVectIndex < 4 + and worldAxes[innerStepVectIndex]:Dot(incrementVect[2]) == 0 + do + innerStepVectIndex = innerStepVectIndex + 1 + end + if innerStepVectIndex < 4 then + stepVect[2] = stepVect[2] + + worldAxes[innerStepVectIndex] + * worldAxes[innerStepVectIndex]:Dot(incrementVect[2]) + end + innerStepVectIndex = innerStepVectIndex + 1 + else + stepVect[2] = Vector3.new(1, 0, 0) + innerStepVectIndex = 4 -- skip all remaining loops + end + if stepVect[2].magnitude * 4 > lines[2].magnitude then + innerStepVectIndex = 4 + end + end + end + if incrementVect[3] then + while outerStepVectIndex < 4 and worldAxes[outerStepVectIndex]:Dot(incrementVect[3]) == 0 do + outerStepVectIndex = outerStepVectIndex + 1 + end + if outerStepVectIndex < 4 then + stepVect[3] = stepVect[3] + + worldAxes[outerStepVectIndex] + * worldAxes[outerStepVectIndex]:Dot(incrementVect[3]) + end + outerStepVectIndex = outerStepVectIndex + 1 + else -- skip all remaining loops + stepVect[3] = Vector3.new(1, 0, 0) + outerStepVectIndex = 4 + end + if stepVect[3].magnitude * 4 > lines[3].magnitude then + outerStepVectIndex = 4 + end + end + end + end + + -- and also get rid of any HighScalabilityLine stuff if it's there + HighScalabilityLine.Start = nil + HighScalabilityLine.Adorn.Parent = nil + + -- Mark for undo. + if cellSet then + stampData.CurrentParts.Parent = nil + pcall(function() + game:GetService("ChangeHistoryService"):SetWaypoint "StamperMulti" + end) + end + + return cellSet + end + + local function DoStamperMouseUp(Mouse) + if not Mouse then + error "Error: RbxStamper.DoStamperMouseUp: Mouse is nil" + return false + end + if not Mouse:IsA "Mouse" then + error("Error: RbxStamper.DoStamperMouseUp: Mouse is of type", Mouse.className, "should be of type Mouse") + return false + end + + if not stampData.Dragger then + error "Error: RbxStamper.DoStamperMouseUp: stampData.Dragger is nil" + return false + end + + if not HighScalabilityLine then + return false + end + + local checkHighScalabilityStamp = nil + if stampInModel then + local canStamp = nil + local isHSLPart = isMegaClusterPart() + + if + isHSLPart + and HighScalabilityLine + and HighScalabilityLine.Start + and HighScalabilityLine.InternalLine + and HighScalabilityLine.InternalLine.magnitude > 0 + then -- we have an HSL line, test later + canStamp = true + checkHighScalabilityStamp = true + else + canStamp, checkHighScalabilityStamp = t.CanEditRegion(stampData.CurrentParts, allowedStampRegion) + end + + if not canStamp then + if stampFailedFunc then + stampFailedFunc() + end + return false + end + end + + -- if unstampable face, then don't let us stamp there! + if unstampableSurface then + flashRedBox() + return false + end + + -- recheck if we can stamp, as we just moved part + canStamp, checkHighScalabilityStamp = t.CanEditRegion(stampData.CurrentParts, allowedStampRegion) + if not canStamp then + if stampFailedFunc then + stampFailedFunc() + end + return false + end + + -- Prevent part from being stamped on top of a player + + local minBB, maxBB = getBoundingBoxInWorldCoordinates(stampData.CurrentParts) + + -- HotThoth's note: Now that above CurrentParts positioning has been commented out, to be truly correct, we would need to use the + -- value of configFound from the previous onStamperMouseMove call which moved the CurrentParts + -- Shouldn't this be true when lastTargetCFrame has been set and false otherwise? + configFound, targetCFrame = findConfigAtMouseTarget(Mouse, stampData) + + if configFound and not HighScalabilityLine.Adorn.Parent then + if clusterPartsInRegion(minBB + insertBoundingBoxOverlapVector, maxBB - insertBoundingBoxOverlapVector) then + flashRedBox() + return false + end + + local blockingParts = game.Workspace:FindPartsInRegion3( + Region3.new(minBB + insertBoundingBoxOverlapVector, maxBB - insertBoundingBoxOverlapVector), + stampData.CurrentParts, + 100 + ) + + for b = 1, #blockingParts do + if isBlocker(blockingParts[b]) then + flashRedBox() + return false + end + end + + local alreadyPushedUp = {} + -- if no blocking model below, then see if stamping on top of a character + for b = 1, #blockingParts do + if + blockingParts[b].Parent + and not alreadyPushedUp[blockingParts[b].Parent] + and blockingParts[b].Parent:FindFirstChild "Humanoid" + and blockingParts[b].Parent:FindFirstChild("Humanoid"):IsA "Humanoid" + then + --------------------------------------------------------------------------- + local blockingPersonTorso = blockingParts[b].Parent:FindFirstChild "Torso" + alreadyPushedUp[blockingParts[b].Parent] = true + + if blockingPersonTorso then + -- if so, let's push the person upwards so they pop on top of the stamped model/part (but only if there's space above them) + local newY = maxBB.Y + 3 + if spaceAboveCharacter(blockingPersonTorso, newY, stampData) then + blockingPersonTorso.CFrame = blockingPersonTorso.CFrame + + Vector3.new(0, newY - blockingPersonTorso.CFrame.p.Y, 0) + else + -- if no space, we just error + flashRedBox() + return false + end + end + --------------------------------------------------------------------------- + end + end + elseif (not configFound) and not (HighScalabilityLine.Start and HighScalabilityLine.Adorn.Parent) then -- if no config then only stamp if it's a real HSL! + resetHighScalabilityLine() + return false + end + + -- something will be stamped! so set the "StampedSomething" toggle to true + if game:FindFirstChild "Players" then + if game.Players["LocalPlayer"] then + if game.Players.LocalPlayer["Character"] then + local localChar = game.Players.LocalPlayer.Character + local stampTracker = localChar:FindFirstChild "StampTracker" + if stampTracker and not stampTracker.Value then + stampTracker.Value = true + end + end + end + end + + -- if we drew a line of mega parts, stamp them out + if HighScalabilityLine.Start and HighScalabilityLine.Adorn.Parent and isMegaClusterPart() then + if ResolveMegaClusterStamp(checkHighScalabilityStamp) or checkHighScalabilityStamp then + -- kill the ghost part + stampData.CurrentParts.Parent = nil + return true + end + end + + -- not High-Scalability-Line-Based, so behave normally [and get rid of any HSL stuff] + HighScalabilityLine.Start = nil + HighScalabilityLine.Adorn.Parent = nil + + local cluster = game.Workspace.Terrain + + -- if target point is in cluster, just use cluster:SetCell + if isMegaClusterPart() then + -- if targetCFrame is inside cluster, just set that cell to 1 and return + --local cellPos = cluster:WorldToCell(targetCFrame.p) + + local cellPos + if stampData.CurrentParts:IsA "Model" then + cellPos = cluster:WorldToCell(stampData.CurrentParts:GetModelCFrame().p) + else + cellPos = cluster:WorldToCell(stampData.CurrentParts.CFrame.p) + end + + local cMax = game.Workspace.Terrain.MaxExtents.Max + local cMin = game.Workspace.Terrain.MaxExtents.Min + + if checkTerrainBlockCollisions(cellPos, false) then + local clusterValues = stampData.CurrentParts:FindFirstChild("ClusterMaterial", true) + local waterForceTag = stampData.CurrentParts:FindFirstChild("WaterForceTag", true) + local waterForceDirectionTag = stampData.CurrentParts:FindFirstChild("WaterForceDirectionTag", true) + + if + cellPos.X >= cMin.X + and cellPos.Y >= cMin.Y + and cellPos.Z >= cMin.Z + and cellPos.X < cMax.X + and cellPos.Y < cMax.Y + and cellPos.Z < cMax.Z + then + if waterForceTag then + cluster:SetWaterCell( + cellPos.X, + cellPos.Y, + cellPos.Z, + Enum.WaterForce[waterForceTag.Value], + Enum.WaterDirection[waterForceDirectionTag.Value] + ) + elseif not clusterValues then + cluster:SetCell( + cellPos.X, + cellPos.Y, + cellPos.Z, + cellInfo.Material, + cellInfo.clusterType, + gInitial90DegreeRotations % 4 + ) + elseif clusterValues:IsA "Vector3Value" then + cluster:SetCell( + cellPos.X, + cellPos.Y, + cellPos.Z, + clusterValues.Value.X, + clusterValues.Value.Y, + clusterValues.Value.Z + ) + else + cluster:SetCell(cellPos.X, cellPos.Y, cellPos.Z, clusterValues.Value, 0, 0) + end + + local autoWedgeClusterParts = false + if stampData.CurrentParts:FindFirstChild "AutoWedge" then + autoWedgeClusterParts = true + end + + -- auto-wedge it + if autoWedgeClusterParts then + game.Workspace.Terrain:AutowedgeCells( + Region3int16.new( + Vector3int16.new(cellPos.x - 1, cellPos.y - 1, cellPos.z - 1), + Vector3int16.new(cellPos.x + 1, cellPos.y + 1, cellPos.z + 1) + ) + ) + end + + -- kill the ghost part + stampData.CurrentParts.Parent = nil + + -- Mark for undo. It has to happen here or the selection display will come back also. + pcall(function() + game:GetService("ChangeHistoryService"):SetWaypoint "StamperSingle" + end) + return true + end + else + -- you tried to stamp a HSL-single part where one does not belong! + flashRedBox() + return false + end + end + + local function getPlayer() + if game:FindFirstChild "Players" then + if game.Players["LocalPlayer"] then + return game.Players.LocalPlayer + end + end + return nil + end + + -- Post process: after positioning the part or model, restore transparency, material, anchored and collide states and create joints + if stampData.CurrentParts:IsA "Model" or stampData.CurrentParts:IsA "Tool" then + if stampData.CurrentParts:IsA "Model" then + -- Tyler's magical hack-code for allowing/preserving clones of both Surface and Manual Welds... just don't ask X< + local manualWeldTable = {} + local manualWeldParentTable = {} + saveTheWelds(stampData.CurrentParts, manualWeldTable, manualWeldParentTable) + stampData.CurrentParts:BreakJoints() + stampData.CurrentParts:MakeJoints() + restoreTheWelds(manualWeldTable, manualWeldParentTable) + end + + -- if it's a model, we also want to fill in the playerID and playerName tags, if it has those (e.g. for the friend-only door) + playerIdTag = stampData.CurrentParts:FindFirstChild "PlayerIdTag" + playerNameTag = stampData.CurrentParts:FindFirstChild "PlayerNameTag" + if playerIdTag ~= nil then + tempPlayerValue = getPlayer() + if tempPlayerValue ~= nil then + playerIdTag.Value = tempPlayerValue.userId + end + end + if playerNameTag ~= nil then + if game:FindFirstChild "Players" and game.Players["LocalPlayer"] then + tempPlayerValue = game.Players.LocalPlayer + if tempPlayerValue ~= nil then + playerNameTag.Value = tempPlayerValue.Name + end + end + end + -- ...and tag all inserted models for subsequent origin identification + -- if no RobloxModel tag already exists, then add it. + if stampData.CurrentParts:FindFirstChild "RobloxModel" == nil then + local stringTag = Instance.new "BoolValue" + stringTag.Name = "RobloxModel" + stringTag.Parent = stampData.CurrentParts + + if stampData.CurrentParts:FindFirstChild "RobloxStamper" == nil then + local stringTag2 = Instance.new "BoolValue" + stringTag2.Name = "RobloxStamper" + stringTag2.Parent = stampData.CurrentParts + end + end + else + stampData.CurrentParts:BreakJoints() + if stampData.CurrentParts:FindFirstChild "RobloxStamper" == nil then + local stringTag2 = Instance.new "BoolValue" + stringTag2.Name = "RobloxStamper" + stringTag2.Parent = stampData.CurrentParts + end + end + + -- make sure all the joints are activated before restoring anchor states + if not createJoints then + game.JointsService:CreateJoinAfterMoveJoints() + end + + -- Restore the original properties for all parts being stamped + for part, transparency in pairs(stampData.TransparencyTable) do + part.Transparency = transparency + end + for part, archivable in pairs(stampData.ArchivableTable) do + part.Archivable = archivable + end + for part, material in pairs(stampData.MaterialTable) do + part.Material = material + end + for part, collide in pairs(stampData.CanCollideTable) do + part.CanCollide = collide + end + for part, anchored in pairs(stampData.AnchoredTable) do + part.Anchored = anchored + end + for decal, transparency in pairs(stampData.DecalTransparencyTable) do + decal.Transparency = transparency + end + + for part, surfaces in pairs(stampData.SurfaceTypeTable) do + loadSurfaceTypes(part, surfaces) + end + + if isMegaClusterPart() then + stampData.CurrentParts.Transparency = 0 + end + + -- re-enable all seats + setSeatEnabledStatus(stampData.CurrentParts, true) + + stampData.TransparencyTable = nil + stampData.ArchivableTable = nil + stampData.MaterialTable = nil + stampData.CanCollideTable = nil + stampData.AnchoredTable = nil + stampData.SurfaceTypeTable = nil + + -- ...and tag all inserted models for subsequent origin identification + -- if no RobloxModel tag already exists, then add it. + if stampData.CurrentParts:FindFirstChild "RobloxModel" == nil then + local stringTag = Instance.new "BoolValue" + stringTag.Name = "RobloxModel" + stringTag.Parent = stampData.CurrentParts + end + + -- and make sure we don't delete it, now that it's not a ghost part + if ghostRemovalScript then + ghostRemovalScript.Parent = nil + end + + --Re-enable the scripts + for _, script in pairs(stampData.DisabledScripts) do + script.Disabled = false + end + + --Now that they are all marked enabled, reinsert them into the world so they start running + for _, script in pairs(stampData.DisabledScripts) do + local oldParent = script.Parent + script.Parent = nil + script:Clone().Parent = oldParent + end + + -- clear out more data + stampData.DisabledScripts = nil + stampData.Dragger = nil + stampData.CurrentParts = nil + + pcall(function() + game:GetService("ChangeHistoryService"):SetWaypoint "StampedObject" + end) + return true + end + + local function pauseStamper() + for i = 1, #mouseCons do -- stop the mouse from doing anything + mouseCons[i]:disconnect() + mouseCons[i] = nil + end + mouseCons = {} + + if stampData and stampData.CurrentParts then -- remove our ghost part + stampData.CurrentParts.Parent = nil + stampData.CurrentParts:Remove() + end + + resetHighScalabilityLine() + + game.JointsService:ClearJoinAfterMoveJoints() + end + + local function prepareUnjoinableSurfaces(modelCFrame, parts, whichSurface) + local AXIS_VECTORS = { Vector3.new(1, 0, 0), Vector3.new(0, 1, 0), Vector3.new(0, 0, 1) } -- maybe last one is negative? TODO: check this! + local isPositive = 1 + if whichSurface < 0 then + isPositive = isPositive * -1 + whichSurface = whichSurface * -1 + end + local surfaceNormal = isPositive * modelCFrame:vectorToWorldSpace(AXIS_VECTORS[whichSurface]) + + for i = 1, #parts do + local currPart = parts[i] + + -- now just need to find which surface of currPart most closely match surfaceNormal and then set that to Unjoinable + local surfaceNormalInLocalCoords = currPart.CFrame:vectorToObjectSpace(surfaceNormal) + if math.abs(surfaceNormalInLocalCoords.X) > math.abs(surfaceNormalInLocalCoords.Y) then + if math.abs(surfaceNormalInLocalCoords.X) > math.abs(surfaceNormalInLocalCoords.Z) then + if surfaceNormalInLocalCoords.X > 0 then + currPart.RightSurface = "Unjoinable" + else + currPart.LeftSurface = "Unjoinable" + end + else + if surfaceNormalInLocalCoords.Z > 0 then + currPart.BackSurface = "Unjoinable" + else + currPart.FrontSurface = "Unjoinable" + end + end + else + if math.abs(surfaceNormalInLocalCoords.Y) > math.abs(surfaceNormalInLocalCoords.Z) then + if surfaceNormalInLocalCoords.Y > 0 then + currPart.TopSurface = "Unjoinable" + else + currPart.BottomSurface = "Unjoinable" + end + else + if surfaceNormalInLocalCoords.Z > 0 then + currPart.BackSurface = "Unjoinable" + else + currPart.FrontSurface = "Unjoinable" + end + end + end + end + end + + local function resumeStamper() + clone, parts = prepareModel(modelToStamp) + + if not clone or not parts then + return + end + + -- if we have unjoinable faces, then we want to change those surfaces to be Unjoinable + local unjoinableTag = clone:FindFirstChild("UnjoinableFaces", true) + if unjoinableTag then + for unjoinableSurface in string.gmatch(unjoinableTag.Value, "[^,]*") do + if tonumber(unjoinableSurface) then + if clone:IsA "Model" then + prepareUnjoinableSurfaces(clone:GetModelCFrame(), parts, tonumber(unjoinableSurface)) + else + prepareUnjoinableSurfaces(clone.CFrame, parts, tonumber(unjoinableSurface)) + end + end + end + end + + stampData.ErrorBox = errorBox + if stampInModel then + clone.Parent = stampInModel + else + clone.Parent = game.Workspace + end + + if clone:FindFirstChild("ClusterMaterial", true) then -- extract all info from vector + clusterMaterial = clone:FindFirstChild("ClusterMaterial", true) + if clusterMaterial:IsA "Vector3Value" then + cellInfo.Material = clusterMaterial.Value.X + cellInfo.clusterType = clusterMaterial.Value.Y + cellInfo.clusterOrientation = clusterMaterial.Value.Z + elseif clusterMaterial:IsA "IntValue" then + cellInfo.Material = clusterMaterial.Value + end + end + + pcall(function() + mouseTarget = Mouse.Target + end) + + if mouseTarget and mouseTarget.Parent:FindFirstChild "RobloxModel" == nil then + game.JointsService:SetJoinAfterMoveTarget(mouseTarget) + else + game.JointsService:SetJoinAfterMoveTarget(nil) + end + game.JointsService:ShowPermissibleJoints() + + for _, object in pairs(stampData.DisabledScripts) do + if object.Name == "GhostRemovalScript" then + object.Parent = stampData.CurrentParts + end + end + + stampData.Dragger = Instance.new "Dragger" + + --Begin a movement by faking a MouseDown signal + stampData.Dragger:MouseDown(parts[1], Vector3.new(0, 0, 0), parts) + stampData.Dragger:MouseUp() + + DoStamperMouseMove(Mouse) + + table.insert( + mouseCons, + Mouse.Move:connect(function() + if movingLock or stampUpLock then + return + end + movingLock = true + DoStamperMouseMove(Mouse) + movingLock = false + end) + ) + + table.insert( + mouseCons, + Mouse.Button1Down:connect(function() + DoStamperMouseDown(Mouse) + end) + ) + + table.insert( + mouseCons, + Mouse.Button1Up:connect(function() + stampUpLock = true + while movingLock do + wait() + end + stamped.Value = DoStamperMouseUp(Mouse) + resetHighScalabilityLine() + stampUpLock = false + end) + ) + + stamped.Value = false + end + + local function resetStamperState(newModelToStamp) + -- if we have a new model, swap it out + if newModelToStamp then + if not newModelToStamp:IsA "Model" and not newModelToStamp:IsA "BasePart" then + error "resetStamperState: newModelToStamp (first arg) is not nil, but not a model or part!" + end + modelToStamp = newModelToStamp + end + + -- first clear our state + pauseStamper() + -- now lets load in the new model + resumeStamper() + end + + -- load the model initially + resetStamperState() + + -- setup the control table we pass back to the user + control.Stamped = stamped -- BoolValue that fires when user stamps + control.Paused = false + + control.LoadNewModel = + function(newStampModel) -- allows us to specify a new stamper model to be used with this stamper + if newStampModel and not newStampModel:IsA "Model" and not newStampModel:IsA "BasePart" then + error "Control.LoadNewModel: newStampModel (first arg) is not a Model or Part!" + return nil + end + resetStamperState(newStampModel) + end + + control.ReloadModel = + function() -- will automatically set stamper to get a new model of current model and start stamping with new model + resetStamperState() + end + + control.Pause = function() -- temporarily stops stamping, use resume to start up again + if not control.Paused then + pauseStamper() + control.Paused = true + else + print "RbxStamper Warning: Tried to call Control.Pause() when already paused" + end + end + + control.Resume = function() -- resumes stamping, if currently paused + if control.Paused then + resumeStamper() + control.Paused = false + else + print "RbxStamper Warning: Tried to call Control.Resume() without Pausing First" + end + end + + control.ResetRotation = function() -- resets the model rotation so new models are at default orientation + -- gInitial90DegreeRotations = 0 + -- Note: This function will not always work quite the way we want it to; we will have to build this out further so it works with + -- High-Scalability and with the new model orientation setting methods (model:ResetOrientationToIdentity()) [HotThoth] + end + + control.Destroy = function() -- Stops current Stamp operation and destroys control construct + for i = 1, #mouseCons do + mouseCons[i]:disconnect() + mouseCons[i] = nil + end + + if keyCon then + keyCon:disconnect() + end + + game.JointsService:ClearJoinAfterMoveJoints() + + if adorn then + adorn:Destroy() + end + if adornPart then + adornPart:Destroy() + end + if errorBox then + errorBox:Destroy() + end + if stampData then + if stampData["Dragger"] then + stampData.Dragger:Destroy() + end + if stampData.CurrentParts then + stampData.CurrentParts:Destroy() + end + end + if control and control["Stamped"] then + control.Stamped:Destroy() + end + control = nil + end + + return control +end + +t.Help = function(funcNameOrFunc) + --input argument can be a string or a function. Should return a description (of arguments and expected side effects) + if funcNameOrFunc == "GetStampModel" or funcNameOrFunc == t.GetStampModel then + return "Function GetStampModel. Arguments: assetId, useAssetVersionId. assetId is the asset to load in, define useAssetVersionId as true if assetId is a version id instead of a relative assetId. Side effect: returns a model of the assetId, or a string with error message if something fails" + end + if funcNameOrFunc == "SetupStamperDragger" or funcNameOrFunc == t.SetupStamperDragger then + return "Function SetupStamperDragger. Side Effect: Creates 4x4 stamping mechanism for building out parts quickly. Arguments: ModelToStamp, Mouse, LegalStampCheckFunction. ModelToStamp should be a Model or Part, preferrably loaded from RbxStamper.GetStampModel and should have extents that are multiples of 4. Mouse should be a mouse object (obtained from things such as Tool.OnEquipped), used to drag parts around 'stamp' them out. LegalStampCheckFunction is optional, used as a callback with a table argument (table is full of instances about to be stamped). Function should return either true or false, false stopping the stamp action." + end +end + +return t diff --git a/lua/89449008.lua b/lua/89449008.lua new file mode 100644 index 0000000..fc35871 --- /dev/null +++ b/lua/89449008.lua @@ -0,0 +1,952 @@ +-- A couple of necessary functions +local function waitForChild(instance, name) + assert(instance) + assert(name) + while not instance:FindFirstChild(name) do + print("Waiting for ...", instance, name) + instance.ChildAdded:wait() + end + return instance:FindFirstChild(name) +end +local function waitForProperty(instance, property) + assert(instance) + assert(property) + while not instance[property] do + instance.Changed:wait() + end +end + +local function IsTouchDevice() + local touchEnabled = false + pcall(function() + touchEnabled = Game:GetService("UserInputService").TouchEnabled + end) + return touchEnabled +end + +waitForChild(game, "Players") +waitForProperty(game.Players, "LocalPlayer") +local player = game.Players.LocalPlayer + +local RbxGui, _ = LoadLibrary "RbxGui" +if not RbxGui then + print "could not find RbxGui!" + return +end + +--- Begin Locals +local StaticTabName = "gear" + +local backpack = script.Parent + +local backpackItems = {} +local buttons = {} + +local debounce = false +local browsingMenu = false + +local mouseEnterCons = {} +local mouseClickCons = {} + +local characterChildAddedCon = nil +local characterChildRemovedCon = nil +local backpackAddCon = nil + +local playerBackpack = waitForChild(player, "Backpack") + +waitForChild(backpack, "Tabs") + +waitForChild(backpack, "Gear") +local gearPreview = waitForChild(backpack.Gear, "GearPreview") + +local scroller = waitForChild(backpack.Gear, "GearGridScrollingArea") + +local currentLoadout = waitForChild(backpack.Parent, "CurrentLoadout") + +local grid = waitForChild(backpack.Gear, "GearGrid") +local gearButton = waitForChild(grid, "GearButton") + +local swapSlot = waitForChild(script.Parent, "SwapSlot") + +local backpackManager = waitForChild(script.Parent, "CoreScripts/BackpackScripts/BackpackManager") +local backpackOpenEvent = waitForChild(backpackManager, "BackpackOpenEvent") +local backpackCloseEvent = waitForChild(backpackManager, "BackpackCloseEvent") +local tabClickedEvent = waitForChild(backpackManager, "TabClickedEvent") +local resizeEvent = waitForChild(backpackManager, "ResizeEvent") +local searchRequestedEvent = waitForChild(backpackManager, "SearchRequestedEvent") +local tellBackpackReadyFunc = waitForChild(backpackManager, "BackpackReady") + +-- creating scroll bar early as to make sure items get placed correctly +local scrollFrame, scrollUp, scrollDown, recalculateScroll = RbxGui.CreateScrollingFrame(nil, "grid", Vector2.new(6, 6)) + +scrollFrame.Position = UDim2.new(0, 0, 0, 30) +scrollFrame.Size = UDim2.new(1, 0, 1, -30) +scrollFrame.Parent = backpack.Gear.GearGrid + +local scrollBar = Instance.new "Frame" +scrollBar.Name = "ScrollBar" +scrollBar.BackgroundTransparency = 0.9 +scrollBar.BackgroundColor3 = Color3.new(1, 1, 1) +scrollBar.BorderSizePixel = 0 +scrollBar.Size = UDim2.new(0, 17, 1, -36) +scrollBar.Position = UDim2.new(0, 0, 0, 18) +scrollBar.Parent = scroller + +scrollDown.Position = UDim2.new(0, 0, 1, -17) + +scrollUp.Parent = scroller +scrollDown.Parent = scroller + +local scrollFrameLoadout, scrollUpLoadout, scrollDownLoadout, recalculateScrollLoadout = RbxGui.CreateScrollingFrame() + +scrollFrameLoadout.Position = UDim2.new(0, 0, 0, 0) +scrollFrameLoadout.Size = UDim2.new(1, 0, 1, 0) +scrollFrameLoadout.Parent = backpack.Gear.GearLoadouts.LoadoutsList + +local LoadoutButton = Instance.new "TextButton" +LoadoutButton.RobloxLocked = true +LoadoutButton.Name = "LoadoutButton" +LoadoutButton.Font = Enum.Font.ArialBold +LoadoutButton.FontSize = Enum.FontSize.Size14 +LoadoutButton.Position = UDim2.new(0, 0, 0, 0) +LoadoutButton.Size = UDim2.new(1, 0, 0, 32) +LoadoutButton.Style = Enum.ButtonStyle.RobloxButton +LoadoutButton.Text = "Loadout #1" +LoadoutButton.TextColor3 = Color3.new(1, 1, 1) +LoadoutButton.Parent = scrollFrameLoadout + +local LoadoutButtonTwo = LoadoutButton:clone() +LoadoutButtonTwo.Text = "Loadout #2" +LoadoutButtonTwo.Parent = scrollFrameLoadout + +local LoadoutButtonThree = LoadoutButton:clone() +LoadoutButtonThree.Text = "Loadout #3" +LoadoutButtonThree.Parent = scrollFrameLoadout + +local LoadoutButtonFour = LoadoutButton:clone() +LoadoutButtonFour.Text = "Loadout #4" +LoadoutButtonFour.Parent = scrollFrameLoadout + +local scrollBarLoadout = Instance.new "Frame" +scrollBarLoadout.Name = "ScrollBarLoadout" +scrollBarLoadout.BackgroundTransparency = 0.9 +scrollBarLoadout.BackgroundColor3 = Color3.new(1, 1, 1) +scrollBarLoadout.BorderSizePixel = 0 +scrollBarLoadout.Size = UDim2.new(0, 17, 1, -36) +scrollBarLoadout.Position = UDim2.new(0, 0, 0, 18) +scrollBarLoadout.Parent = backpack.Gear.GearLoadouts.GearLoadoutsScrollingArea + +scrollDownLoadout.Position = UDim2.new(0, 0, 1, -17) + +scrollUpLoadout.Parent = backpack.Gear.GearLoadouts.GearLoadoutsScrollingArea +scrollDownLoadout.Parent = backpack.Gear.GearLoadouts.GearLoadoutsScrollingArea + +-- Begin Functions +function removeFromMap(map, object) + for i = 1, #map do + if map[i] == object then + table.remove(map, i) + break + end + end +end + +function robloxLock(instance) + instance.RobloxLocked = true + children = instance:GetChildren() + if children then + for _, child in ipairs(children) do + robloxLock(child) + end + end +end + +function resize() + local size = 0 + if gearPreview.AbsoluteSize.Y > gearPreview.AbsoluteSize.X then + size = gearPreview.AbsoluteSize.X * 0.75 + else + size = gearPreview.AbsoluteSize.Y * 0.75 + end + + waitForChild(gearPreview, "GearImage") + gearPreview.GearImage.Size = UDim2.new(0, size, 0, size) + gearPreview.GearImage.Position = UDim2.new(0, gearPreview.AbsoluteSize.X / 2 - size / 2, 0.75, -size) + + resizeGrid() +end + +function addToGrid(child) + if not child:IsA "Tool" then + if not child:IsA "HopperBin" then + return + end + end + if child:FindFirstChild "RobloxBuildTool" then + return + end + + for _, v in pairs(backpackItems) do -- check to see if we already have this gear registered + if v == child then + return + end + end + + table.insert(backpackItems, child) + + local changeCon = child.Changed:connect(function(prop) + if prop == "Name" then + if buttons[child] then + if buttons[child].Image == "" then + buttons[child].GearText.Text = child.Name + end + end + end + end) + local ancestryCon = nil + ancestryCon = child.AncestryChanged:connect(function(_, _) + local thisObject = nil + for _, v in pairs(backpackItems) do + if v == child then + thisObject = v + break + end + end + + waitForProperty(player, "Character") + waitForChild(player, "Backpack") + if child.Parent ~= player.Backpack and child.Parent ~= player.Character then + if ancestryCon then + ancestryCon:disconnect() + end + if changeCon then + changeCon:disconnect() + end + + for _, v in pairs(backpackItems) do + if v == thisObject then + if mouseEnterCons[buttons[v]] then + mouseEnterCons[buttons[v]]:disconnect() + end + if mouseClickCons[buttons[v]] then + mouseClickCons[buttons[v]]:disconnect() + end + buttons[v].Parent = nil + buttons[v] = nil + break + end + end + + removeFromMap(backpackItems, thisObject) + + resizeGrid() + else + resizeGrid() + end + updateGridActive() + end) + resizeGrid() +end + +function buttonClick(button) + if button:FindFirstChild "UnequipContextMenu" and not button.Active then + button.UnequipContextMenu.Visible = true + browsingMenu = true + end +end + +function previewGear(button) + if not browsingMenu then + gearPreview.Visible = false + gearPreview.GearImage.Image = button.Image + gearPreview.GearStats.GearName.Text = button.GearReference.Value.Name + end +end + +function findEmptySlot() + local smallestNum = nil + local loadout = currentLoadout:GetChildren() + for i = 1, #loadout do + if loadout[i]:IsA "Frame" and #loadout[i]:GetChildren() <= 0 then + local frameNum = tonumber(string.sub(loadout[i].Name, 5)) + if frameNum == 0 then + frameNum = 10 + end + if not smallestNum or (smallestNum > frameNum) then + smallestNum = frameNum + end + end + end + if smallestNum == 10 then + smallestNum = 0 + end + return smallestNum +end + +function checkForSwap(button, x, y) + local loadoutChildren = currentLoadout:GetChildren() + for i = 1, #loadoutChildren do + if loadoutChildren[i]:IsA "Frame" and string.find(loadoutChildren[i].Name, "Slot") then + if + x >= loadoutChildren[i].AbsolutePosition.x + and x <= (loadoutChildren[i].AbsolutePosition.x + loadoutChildren[i].AbsoluteSize.x) + then + if + y >= loadoutChildren[i].AbsolutePosition.y + and y <= (loadoutChildren[i].AbsolutePosition.y + loadoutChildren[i].AbsoluteSize.y) + then + local slot = tonumber(string.sub(loadoutChildren[i].Name, 5)) + swapGearSlot(slot, button) + return true + end + end + end + end + return false +end + +function resizeGrid() + for _, v in pairs(backpackItems) do + if not v:FindFirstChild "RobloxBuildTool" then + if not buttons[v] then + local buttonClone = gearButton:clone() + buttonClone.Parent = grid.ScrollingFrame + buttonClone.Visible = true + buttonClone.Image = v.TextureId + if buttonClone.Image == "" then + buttonClone.GearText.Text = v.Name + end + + buttonClone.GearReference.Value = v + buttonClone.Draggable = true + buttons[v] = buttonClone + + if not IsTouchDevice() then + local unequipMenu = getGearContextMenu() + + unequipMenu.Visible = false + unequipMenu.Parent = buttonClone + end + + local beginPos = nil + buttonClone.DragBegin:connect(function(value) + waitForChild(buttonClone, "Background") + buttonClone["Background"].ZIndex = 10 + buttonClone.ZIndex = 10 + beginPos = value + end) + buttonClone.DragStopped:connect(function(x, y) + waitForChild(buttonClone, "Background") + buttonClone["Background"].ZIndex = 1 + buttonClone.ZIndex = 2 + if beginPos ~= buttonClone.Position then + if not checkForSwap(buttonClone, x, y) then + buttonClone:TweenPosition( + beginPos, + Enum.EasingDirection.Out, + Enum.EasingStyle.Quad, + 0.5, + true + ) + buttonClone.Draggable = false + delay(0.5, function() + buttonClone.Draggable = true + end) + else + buttonClone.Position = beginPos + end + end + end) + local clickTime = tick() + mouseEnterCons[buttonClone] = buttonClone.MouseEnter:connect(function() + previewGear(buttonClone) + end) + mouseClickCons[buttonClone] = buttonClone.MouseButton1Click:connect(function() + local newClickTime = tick() + if buttonClone.Active and (newClickTime - clickTime) < 0.5 then + local slot = findEmptySlot() + if slot then + buttonClone.ZIndex = 1 + swapGearSlot(slot, buttonClone) + end + else + buttonClick(buttonClone) + end + clickTime = newClickTime + end) + end + end + end + recalculateScroll() +end + +function showPartialGrid(subset) + for _, v in pairs(buttons) do + v.Parent = nil + end + if subset then + for _, v in pairs(subset) do + v.Parent = grid.ScrollingFrame + end + end + recalculateScroll() +end + +function showEntireGrid() + for _, v in pairs(buttons) do + v.Parent = grid.ScrollingFrame + end + recalculateScroll() +end + +function inLoadout(gear) + local children = currentLoadout:GetChildren() + for i = 1, #children do + if children[i]:IsA "Frame" then + local button = children[i]:GetChildren() + if #button > 0 then + if button[1].GearReference.Value and button[1].GearReference.Value == gear then + return true + end + end + end + end + return false +end + +function updateGridActive() + for _, v in pairs(backpackItems) do + if buttons[v] then + local gear = nil + local gearRef = buttons[v]:FindFirstChild "GearReference" + + if gearRef then + gear = gearRef.Value + end + + if (not gear) or inLoadout(gear) then + buttons[v].Active = false + else + buttons[v].Active = true + end + end + end +end + +function centerGear(loadoutChildren) + local gearButtons = {} + local lastSlotAdd = nil + for i = 1, #loadoutChildren do + if loadoutChildren[i]:IsA "Frame" and #loadoutChildren[i]:GetChildren() > 0 then + if loadoutChildren[i].Name == "Slot0" then + lastSlotAdd = loadoutChildren[i] + else + table.insert(gearButtons, loadoutChildren[i]) + end + end + end + if lastSlotAdd then + table.insert(gearButtons, lastSlotAdd) + end + + local startPos = (1 - (#gearButtons * 0.1)) / 2 + for i = 1, #gearButtons do + gearButtons[i]:TweenPosition( + UDim2.new(startPos + ((i - 1) * 0.1), 0, 0, 0), + Enum.EasingDirection.Out, + Enum.EasingStyle.Quad, + 0.25, + true + ) + end +end + +function tabClickHandler(tabName) + if tabName == StaticTabName then + backpackOpenHandler(tabName) + else + backpackCloseHandler(tabName) + end +end + +function backpackOpenHandler(currentTab) + if currentTab and currentTab ~= StaticTabName then + backpack.Gear.Visible = false + return + end + + backpack.Gear.Visible = true + updateGridActive() + + resizeGrid() + resize() + tellBackpackReadyFunc:Invoke() +end + +function backpackCloseHandler(currentTab) + if currentTab and currentTab ~= StaticTabName then + backpack.Gear.Visible = false + return + end + + backpack.Gear.Visible = false + + resizeGrid() + resize() + tellBackpackReadyFunc:Invoke() +end + +function loadoutCheck(child, selectState) + if not child:IsA "ImageButton" then + return + end + for _, v in pairs(backpackItems) do + if buttons[v] then + if child:FindFirstChild "GearReference" and buttons[v]:FindFirstChild "GearReference" then + if buttons[v].GearReference.Value == child.GearReference.Value then + buttons[v].Active = selectState + break + end + end + end + end +end + +function clearPreview() + gearPreview.GearImage.Image = "" + gearPreview.GearStats.GearName.Text = "" +end + +-- function removeAllEquippedGear(physGear) +-- local stuff = player.Character:GetChildren() +-- for i = 1, #stuff do +-- if (stuff[i]:IsA "Tool" or stuff[i]:IsA "HopperBin") and stuff[i] ~= physGear then +-- stuff[i].Parent = playerBackpack +-- end +-- end +-- end + +-- function equipGear(physGear) +-- removeAllEquippedGear(physGear) +-- physGear.Parent = player.Character +-- updateGridActive() +-- end + +function unequipGear(physGear) + physGear.Parent = playerBackpack + updateGridActive() +end + +function highlight(button) + button.TextColor3 = Color3.new(0, 0, 0) + button.BackgroundColor3 = Color3.new(0.8, 0.8, 0.8) +end +function clearHighlight(button) + button.TextColor3 = Color3.new(1, 1, 1) + button.BackgroundColor3 = Color3.new(0, 0, 0) +end + +function swapGearSlot(slot, gearButton) + if not swapSlot.Value then -- signal loadout to swap a gear out + swapSlot.Slot.Value = slot + swapSlot.GearButton.Value = gearButton + swapSlot.Value = true + updateGridActive() + end +end + +local UnequipGearMenuClick = function(element, menu) + if type(element.Action) ~= "number" then + return + end + local num = element.Action + if num == 1 then -- remove from loadout + unequipGear(menu.Parent.GearReference.Value) + local inventoryButton = menu.Parent + local gearToUnequip = inventoryButton.GearReference.Value + local loadoutChildren = currentLoadout:GetChildren() + local slot = -1 + for i = 1, #loadoutChildren do + if loadoutChildren[i]:IsA "Frame" then + local button = loadoutChildren[i]:GetChildren() + if button[1] and button[1].GearReference.Value == gearToUnequip then + slot = button[1].SlotNumber.Text + break + end + end + end + swapGearSlot(slot, nil) + end +end + +function setupCharacterConnections() + if backpackAddCon then + backpackAddCon:disconnect() + end + backpackAddCon = game.Players.LocalPlayer.Backpack.ChildAdded:connect(function(child) + addToGrid(child) + end) + + -- make sure we get all the children + local backpackChildren = game.Players.LocalPlayer.Backpack:GetChildren() + for i = 1, #backpackChildren do + addToGrid(backpackChildren[i]) + end + + if characterChildAddedCon then + characterChildAddedCon:disconnect() + end + characterChildAddedCon = game.Players.LocalPlayer.Character.ChildAdded:connect(function(child) + addToGrid(child) + updateGridActive() + end) + + if characterChildRemovedCon then + characterChildRemovedCon:disconnect() + end + characterChildRemovedCon = game.Players.LocalPlayer.Character.ChildRemoved:connect(function(_) + updateGridActive() + end) + + wait() + centerGear(currentLoadout:GetChildren()) +end + +function removeCharacterConnections() + if characterChildAddedCon then + characterChildAddedCon:disconnect() + end + if characterChildRemovedCon then + characterChildRemovedCon:disconnect() + end + if backpackAddCon then + backpackAddCon:disconnect() + end +end + +function trim(s) + return (s:gsub("^%s*(.-)%s*$", "%1")) +end + +function filterGear(terms) + local filteredGear = {} + for _, v in pairs(backpackItems) do + if buttons[v] then + local gearString = string.lower(buttons[v].GearReference.Value.Name) + gearString = trim(gearString) + for i = 1, #terms do + if string.match(gearString, terms[i]) then + table.insert(filteredGear, buttons[v]) + break + end + end + end + end + + return filteredGear +end +function splitByWhitespace(text) + if type(text) ~= "string" then + return nil + end + + local terms = {} + for token in string.gmatch(text, "[^%s]+") do + if string.len(token) > 0 then + table.insert(terms, token) + end + end + return terms +end +function showSearchGear(searchTerms) + if not backpack.Gear.Visible then + return + end -- currently not active tab + + local searchTermTable = splitByWhitespace(searchTerms) + local currSearchTerms + if searchTermTable and (#searchTermTable > 0) then + currSearchTerms = searchTermTable + else + currSearchTerms = nil + end + + if searchTermTable == nil then + showEntireGrid() + return + end + + local filteredButtons = filterGear(currSearchTerms) + showPartialGrid(filteredButtons) +end + +function nukeBackpack() + while #buttons > 0 do + table.remove(buttons) + end + buttons = {} + while #backpackItems > 0 do + table.remove(backpackItems) + end + backpackItems = {} + local scrollingFrameChildren = grid.ScrollingFrame:GetChildren() + for i = 1, #scrollingFrameChildren do + scrollingFrameChildren[i]:remove() + end +end + +function getGearContextMenu() + local gearContextMenu = Instance.new "Frame" + gearContextMenu.Active = true + gearContextMenu.Name = "UnequipContextMenu" + gearContextMenu.Size = UDim2.new(0, 115, 0, 70) + gearContextMenu.Position = UDim2.new(0, -16, 0, -16) + gearContextMenu.BackgroundTransparency = 1 + gearContextMenu.Visible = false + + local gearContextMenuButton = Instance.new "TextButton" + gearContextMenuButton.Name = "UnequipContextMenuButton" + gearContextMenuButton.Text = "" + gearContextMenuButton.Style = Enum.ButtonStyle.RobloxButtonDefault + gearContextMenuButton.ZIndex = 8 + gearContextMenuButton.Size = UDim2.new(1, 0, 1, -20) + gearContextMenuButton.Visible = true + gearContextMenuButton.Parent = gearContextMenu + + local elementHeight = 12 + + local contextMenuElements = {} + local contextMenuElementsName = { "Remove Hotkey" } + + for i = 1, #contextMenuElementsName do + local element = {} + element.Type = "Button" + element.Text = contextMenuElementsName[i] + element.Action = i + element.DoIt = UnequipGearMenuClick + table.insert(contextMenuElements, element) + end + + for i, contextElement in ipairs(contextMenuElements) do + local element = contextElement + if element.Type == "Button" then + local button = Instance.new "TextButton" + button.Name = "UnequipContextButton" .. i + button.BackgroundColor3 = Color3.new(0, 0, 0) + button.BorderSizePixel = 0 + button.TextXAlignment = Enum.TextXAlignment.Left + button.Text = " " .. contextElement.Text + button.Font = Enum.Font.Arial + button.FontSize = Enum.FontSize.Size14 + button.Size = UDim2.new(1, 8, 0, elementHeight) + button.Position = UDim2.new(0, 0, 0, elementHeight * i) + button.TextColor3 = Color3.new(1, 1, 1) + button.ZIndex = 9 + button.Parent = gearContextMenuButton + + if not IsTouchDevice() then + button.MouseButton1Click:connect(function() + if button.Active and not gearContextMenu.Parent.Active then + pcall(function() + element.DoIt(element, gearContextMenu) + end) + browsingMenu = false + gearContextMenu.Visible = false + clearHighlight(button) + clearPreview() + end + end) + + button.MouseEnter:connect(function() + if button.Active and gearContextMenu.Parent.Active then + highlight(button) + end + end) + button.MouseLeave:connect(function() + if button.Active and gearContextMenu.Parent.Active then + clearHighlight(button) + end + end) + end + + contextElement.Button = button + contextElement.Element = button + elseif element.Type == "Label" then + local frame = Instance.new "Frame" + frame.Name = "ContextLabel" .. i + frame.BackgroundTransparency = 1 + frame.Size = UDim2.new(1, 8, 0, elementHeight) + + local label = Instance.new "TextLabel" + label.Name = "Text1" + label.BackgroundTransparency = 1 + label.BackgroundColor3 = Color3.new(1, 1, 1) + label.BorderSizePixel = 0 + label.TextXAlignment = Enum.TextXAlignment.Left + label.Font = Enum.Font.ArialBold + label.FontSize = Enum.FontSize.Size14 + label.Position = UDim2.new(0, 0, 0, 0) + label.Size = UDim2.new(0.5, 0, 1, 0) + label.TextColor3 = Color3.new(1, 1, 1) + label.ZIndex = 9 + label.Parent = frame + element.Label1 = label + + if element.GetText2 then + label = Instance.new "TextLabel" + label.Name = "Text2" + label.BackgroundTransparency = 1 + label.BackgroundColor3 = Color3.new(1, 1, 1) + label.BorderSizePixel = 0 + label.TextXAlignment = Enum.TextXAlignment.Right + label.Font = Enum.Font.Arial + label.FontSize = Enum.FontSize.Size14 + label.Position = UDim2.new(0.5, 0, 0, 0) + label.Size = UDim2.new(0.5, 0, 1, 0) + label.TextColor3 = Color3.new(1, 1, 1) + label.ZIndex = 9 + label.Parent = frame + element.Label2 = label + end + frame.Parent = gearContextMenuButton + element.Label = frame + element.Element = frame + end + end + + gearContextMenu.ZIndex = 4 + gearContextMenu.MouseLeave:connect(function() + browsingMenu = false + gearContextMenu.Visible = false + clearPreview() + end) + robloxLock(gearContextMenu) + + return gearContextMenu +end + +function coreGuiChanged(coreGuiType, enabled) + if coreGuiType == Enum.CoreGuiType.Backpack or coreGuiType == Enum.CoreGuiType.All then + if not enabled then + backpack.Gear.Visible = false + end + end +end + +local backpackChildren = player.Backpack:GetChildren() +for i = 1, #backpackChildren do + addToGrid(backpackChildren[i]) +end + +------------------------- Start Lifelong Connections ----------------------- + +resizeEvent.Event:connect(function(_) + if debounce then + return + end + + debounce = true + wait() + resize() + resizeGrid() + debounce = false +end) + +currentLoadout.ChildAdded:connect(function(child) + loadoutCheck(child, false) +end) +currentLoadout.ChildRemoved:connect(function(child) + loadoutCheck(child, true) +end) + +currentLoadout.DescendantAdded:connect(function(descendant) + if not backpack.Visible and (descendant:IsA "ImageButton" or descendant:IsA "TextButton") then + centerGear(currentLoadout:GetChildren()) + end +end) +currentLoadout.DescendantRemoving:connect(function(descendant) + if not backpack.Visible and (descendant:IsA "ImageButton" or descendant:IsA "TextButton") then + wait() + centerGear(currentLoadout:GetChildren()) + end +end) + +grid.MouseEnter:connect(function() + clearPreview() +end) +grid.MouseLeave:connect(function() + clearPreview() +end) + +player.CharacterRemoving:connect(function() + removeCharacterConnections() + nukeBackpack() +end) +player.CharacterAdded:connect(function() + setupCharacterConnections() +end) + +player.ChildAdded:connect(function(child) + if child:IsA "Backpack" then + playerBackpack = child + if backpackAddCon then + backpackAddCon:disconnect() + end + backpackAddCon = game.Players.LocalPlayer.Backpack.ChildAdded:connect(function(child) + addToGrid(child) + end) + end +end) + +swapSlot.Changed:connect(function() + if not swapSlot.Value then + updateGridActive() + end +end) + +local loadoutChildren = currentLoadout:GetChildren() +for i = 1, #loadoutChildren do + if loadoutChildren[i]:IsA "Frame" and string.find(loadoutChildren[i].Name, "Slot") then + loadoutChildren[i].ChildRemoved:connect(function() + updateGridActive() + end) + loadoutChildren[i].ChildAdded:connect(function() + updateGridActive() + end) + end +end +------------------------- End Lifelong Connections ----------------------- + +pcall(function() + coreGuiChanged(Enum.CoreGuiType.Backpack, Game.StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.Backpack)) + Game.StarterGui.CoreGuiChangedSignal:connect(coreGuiChanged) +end) + +resize() +resizeGrid() + +-- make sure any items in the loadout are accounted for in inventory +local loadoutChildren = currentLoadout:GetChildren() +for i = 1, #loadoutChildren do + loadoutCheck(loadoutChildren[i], false) +end +if not backpack.Visible then + centerGear(currentLoadout:GetChildren()) +end + +-- make sure that inventory is listening to gear reparenting +if characterChildAddedCon == nil and game.Players.LocalPlayer["Character"] then + setupCharacterConnections() +end +if not backpackAddCon then + backpackAddCon = game.Players.LocalPlayer.Backpack.ChildAdded:connect(function(child) + addToGrid(child) + end) +end + +backpackOpenEvent.Event:connect(backpackOpenHandler) +backpackCloseEvent.Event:connect(backpackCloseHandler) +tabClickedEvent.Event:connect(tabClickHandler) +searchRequestedEvent.Event:connect(showSearchGear) + +recalculateScrollLoadout() diff --git a/lua/89449093.lua b/lua/89449093.lua new file mode 100644 index 0000000..e241e7f --- /dev/null +++ b/lua/89449093.lua @@ -0,0 +1,476 @@ +-- This script manages context switches in the backpack (Gear to Wardrobe, etc.) and player state changes. Also manages global functions across different tabs (currently only search) +if game.CoreGui.Version < 7 then + return +end -- peace out if we aren't using the right client + +-- basic functions +local function waitForChild(instance, name) + while not instance:FindFirstChild(name) do + instance.ChildAdded:wait() + end + return instance:FindFirstChild(name) +end +local function waitForProperty(instance, property) + while not instance[property] do + instance.Changed:wait() + end +end + +-- don't do anything if we are in an empty game +waitForChild(game, "Players") +if #game.Players:GetChildren() < 1 then + game.Players.ChildAdded:wait() +end +-- make sure everything is loaded in before we do anything +-- get our local player +waitForProperty(game.Players, "LocalPlayer") + +------------------------ Locals ------------------------------ +local backpack = script.Parent +waitForChild(backpack, "Gear") + +local screen = script.Parent.Parent +assert(screen:IsA "ScreenGui") + +waitForChild(backpack, "Tabs") +waitForChild(backpack.Tabs, "CloseButton") +local closeButton = backpack.Tabs.CloseButton + +waitForChild(backpack.Tabs, "InventoryButton") +local inventoryButton = backpack.Tabs.InventoryButton + +local wardrobeButton +if game.CoreGui.Version >= 8 then + waitForChild(backpack.Tabs, "WardrobeButton") + wardrobeButton = backpack.Tabs.WardrobeButton +end +waitForChild(backpack.Parent, "ControlFrame") +local backpackButton = waitForChild(backpack.Parent.ControlFrame, "BackpackButton") +local currentTab = "gear" + +local searchFrame = waitForChild(backpack, "SearchFrame") +waitForChild(backpack.SearchFrame, "SearchBoxFrame") +local searchBox = waitForChild(backpack.SearchFrame.SearchBoxFrame, "SearchBox") +local searchButton = waitForChild(backpack.SearchFrame, "SearchButton") +local resetButton = waitForChild(backpack.SearchFrame, "ResetButton") + +local robloxGui = waitForChild(Game.CoreGui, "RobloxGui") +local currentLoadout = waitForChild(robloxGui, "CurrentLoadout") +local loadoutBackground = waitForChild(currentLoadout, "Background") + +local canToggle = true +local readyForNextEvent = true +local backpackIsOpen = false +local active = true +local disabledByDeveloper = false + +local humanoidDiedCon = nil + +local guiTweenSpeed = 0.25 -- how quickly we open/close the backpack + +local searchDefaultText = "Search..." +local tilde = "~" +local backquote = "`" + +local backpackSize = UDim2.new(0, 600, 0, 400) + +if robloxGui.AbsoluteSize.Y <= 320 then + backpackSize = UDim2.new(0, 200, 0, 140) +end + +------------------------ End Locals --------------------------- + +---------------------------------------- Public Event Setup ---------------------------------------- + +function createPublicEvent(eventName) + assert(eventName, "eventName is nil") + assert(tostring(eventName), "eventName is not a string") + + local newEvent = Instance.new "BindableEvent" + newEvent.Name = tostring(eventName) + newEvent.Parent = script + + return newEvent +end + +function createPublicFunction(funcName, invokeFunc) + assert(funcName, "funcName is nil") + assert(tostring(funcName), "funcName is not a string") + assert(invokeFunc, "invokeFunc is nil") + assert(type(invokeFunc) == "function", "invokeFunc should be of type 'function'") + + local newFunction = Instance.new "BindableFunction" + newFunction.Name = tostring(funcName) + newFunction.OnInvoke = invokeFunc + newFunction.Parent = script + + return newFunction +end + +-- Events +local resizeEvent = createPublicEvent "ResizeEvent" +local backpackOpenEvent = createPublicEvent "BackpackOpenEvent" +local backpackCloseEvent = createPublicEvent "BackpackCloseEvent" +local tabClickedEvent = createPublicEvent "TabClickedEvent" +local searchRequestedEvent = createPublicEvent "SearchRequestedEvent" +---------------------------------------- End Public Event Setup ---------------------------------------- + +--------------------------- Internal Functions ---------------------------------------- + +function deactivateBackpack() + backpack.Visible = false + active = false +end + +function initHumanoidDiedConnections() + if humanoidDiedCon then + humanoidDiedCon:disconnect() + end + waitForProperty(game.Players.LocalPlayer, "Character") + waitForChild(game.Players.LocalPlayer.Character, "Humanoid") + humanoidDiedCon = game.Players.LocalPlayer.Character.Humanoid.Died:connect(deactivateBackpack) +end + +function activateBackpack() + initHumanoidDiedConnections() + active = true + backpack.Visible = backpackIsOpen + if backpackIsOpen then + toggleBackpack() + end +end + +local hideBackpack = function() + backpackIsOpen = false + readyForNextEvent = false + backpackButton.Selected = false + resetSearch() + backpackCloseEvent:Fire(currentTab) + backpack.Tabs.Visible = false + searchFrame.Visible = false + backpack:TweenSizeAndPosition( + UDim2.new(0, backpackSize.X.Offset, 0, 0), + UDim2.new(0.5, -backpackSize.X.Offset / 2, 1, -85), + Enum.EasingDirection.Out, + Enum.EasingStyle.Quad, + guiTweenSpeed, + true, + function() + game.GuiService:RemoveCenterDialog(backpack) + backpack.Visible = false + backpackButton.Selected = false + end + ) + delay(guiTweenSpeed, function() + game.GuiService:RemoveCenterDialog(backpack) + backpack.Visible = false + backpackButton.Selected = false + readyForNextEvent = true + canToggle = true + end) +end + +function showBackpack() + game.GuiService:AddCenterDialog(backpack, Enum.CenterDialogType.PlayerInitiatedDialog, function() + backpack.Visible = true + backpackButton.Selected = true + end, function() + backpack.Visible = false + backpackButton.Selected = false + end) + backpack.Visible = true + backpackButton.Selected = true + backpack:TweenSizeAndPosition( + backpackSize, + UDim2.new(0.5, -backpackSize.X.Offset / 2, 1, -backpackSize.Y.Offset - 88), + Enum.EasingDirection.Out, + Enum.EasingStyle.Quad, + guiTweenSpeed, + true + ) + delay(guiTweenSpeed, function() + backpack.Tabs.Visible = false + searchFrame.Visible = true + backpackOpenEvent:Fire(currentTab) + canToggle = true + readyForNextEvent = true + backpackButton.Image = "http://www.roblox.com/asset/?id=97644093" + backpackButton.Position = UDim2.new(0.5, -60, 1, -backpackSize.Y.Offset - 103) + end) +end + +function toggleBackpack() + if not game.Players.LocalPlayer then + return + end + if not game.Players.LocalPlayer["Character"] then + return + end + if not canToggle then + return + end + if not readyForNextEvent then + return + end + readyForNextEvent = false + canToggle = false + + backpackIsOpen = not backpackIsOpen + + if backpackIsOpen then + loadoutBackground.Image = "http://www.roblox.com/asset/?id=97623721" + loadoutBackground.Position = UDim2.new(-0.03, 0, -0.17, 0) + loadoutBackground.Size = UDim2.new(1.05, 0, 1.25, 0) + loadoutBackground.ZIndex = 2.0 + loadoutBackground.Visible = true + showBackpack() + else + backpackButton.Position = UDim2.new(0.5, -60, 1, -44) + loadoutBackground.Visible = false + backpackButton.Selected = false + backpackButton.Image = "http://www.roblox.com/asset/?id=97617958" + loadoutBackground.Image = "http://www.roblox.com/asset/?id=96536002" + loadoutBackground.Position = UDim2.new(-0.1, 0, -0.1, 0) + loadoutBackground.Size = UDim2.new(1.2, 0, 1.2, 0) + hideBackpack() + + local clChildren = currentLoadout:GetChildren() + for i = 1, #clChildren do + if clChildren[i] and clChildren[i]:IsA "Frame" then + local frame = clChildren[i] + if #frame:GetChildren() > 0 then + backpackButton.Position = UDim2.new(0.5, -60, 1, -108) + backpackButton.Visible = true + loadoutBackground.Visible = true + if frame:GetChildren()[1]:IsA "ImageButton" then + local imgButton = frame:GetChildren()[1] + imgButton.Active = true + imgButton.Draggable = false + end + end + end + end + end +end + +function closeBackpack() + if backpackIsOpen then + toggleBackpack() + end +end + +function setSelected(tab) + assert(tab) + assert(tab:IsA "TextButton") + + tab.BackgroundColor3 = Color3.new(1, 1, 1) + tab.TextColor3 = Color3.new(0, 0, 0) + tab.Selected = true + tab.ZIndex = 3 +end + +function setUnselected(tab) + assert(tab) + assert(tab:IsA "TextButton") + + tab.BackgroundColor3 = Color3.new(0, 0, 0) + tab.TextColor3 = Color3.new(1, 1, 1) + tab.Selected = false + tab.ZIndex = 1 +end + +function updateTabGui(selectedTab) + assert(selectedTab) + + if selectedTab == "gear" then + setSelected(inventoryButton) + setUnselected(wardrobeButton) + elseif selectedTab == "wardrobe" then + setSelected(wardrobeButton) + setUnselected(inventoryButton) + end +end + +function mouseLeaveTab(button) + assert(button) + assert(button:IsA "TextButton") + + if button.Selected then + return + end + + button.BackgroundColor3 = Color3.new(0, 0, 0) +end + +function mouseOverTab(button) + assert(button) + assert(button:IsA "TextButton") + + if button.Selected then + return + end + + button.BackgroundColor3 = Color3.new(39 / 255, 39 / 255, 39 / 255) +end + +function newTabClicked(tabName) + assert(tabName) + tabName = string.lower(tabName) + currentTab = tabName + + updateTabGui(tabName) + tabClickedEvent:Fire(tabName) + resetSearch() +end + +function trim(s) + return (s:gsub("^%s*(.-)%s*$", "%1")) +end + +-- function splitByWhitespace(text) +-- if type(text) ~= "string" then +-- return nil +-- end + +-- local terms = {} +-- for token in string.gmatch(text, "[^%s]+") do +-- if string.len(token) > 0 then +-- table.insert(terms, token) +-- end +-- end +-- return terms +-- end + +function resetSearchBoxGui() + resetButton.Visible = false + searchBox.Text = searchDefaultText +end + +function doSearch() + local searchText = searchBox.Text + if searchText == "" then + resetSearch() + return + end + searchText = trim(searchText) + resetButton.Visible = true + -- termTable = splitByWhitespace(searchText) + searchRequestedEvent:Fire(searchText) -- todo: replace this with termtable when table passing is possible +end + +function resetSearch() + resetSearchBoxGui() + searchRequestedEvent:Fire() +end + +local backpackReady = function() + readyForNextEvent = true +end + +function coreGuiChanged(coreGuiType, enabled) + if coreGuiType == Enum.CoreGuiType.Backpack or coreGuiType == Enum.CoreGuiType.All then + active = enabled + disabledByDeveloper = not enabled + + if disabledByDeveloper then + pcall(function() + game:GetService("GuiService"):RemoveKey(tilde) + game:GetService("GuiService"):RemoveKey(backquote) + end) + else + game:GetService("GuiService"):AddKey(tilde) + game:GetService("GuiService"):AddKey(backquote) + end + + resetSearch() + searchFrame.Visible = enabled and backpackIsOpen + + currentLoadout.Visible = enabled + backpack.Visible = enabled + backpackButton.Visible = enabled + end +end + +--------------------------- End Internal Functions ------------------------------------- + +------------------------------ Public Functions Setup ------------------------------------- +createPublicFunction("CloseBackpack", hideBackpack) +createPublicFunction("BackpackReady", backpackReady) +------------------------------ End Public Functions Setup --------------------------------- + +------------------------ Connections/Script Main ------------------------------------------- + +pcall(function() + coreGuiChanged(Enum.CoreGuiType.Backpack, Game.StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.Backpack)) + Game.StarterGui.CoreGuiChangedSignal:connect(coreGuiChanged) +end) + +inventoryButton.MouseButton1Click:connect(function() + newTabClicked "gear" +end) +inventoryButton.MouseEnter:connect(function() + mouseOverTab(inventoryButton) +end) +inventoryButton.MouseLeave:connect(function() + mouseLeaveTab(inventoryButton) +end) + +if game.CoreGui.Version >= 8 then + wardrobeButton.MouseButton1Click:connect(function() + newTabClicked "wardrobe" + end) + wardrobeButton.MouseEnter:connect(function() + mouseOverTab(wardrobeButton) + end) + wardrobeButton.MouseLeave:connect(function() + mouseLeaveTab(wardrobeButton) + end) +end + +closeButton.MouseButton1Click:connect(closeBackpack) + +screen.Changed:connect(function(prop) + if prop == "AbsoluteSize" then + resizeEvent:Fire(screen.AbsoluteSize) + end +end) + +-- GuiService key setup +game:GetService("GuiService"):AddKey(tilde) +game:GetService("GuiService"):AddKey(backquote) +game:GetService("GuiService").KeyPressed:connect(function(key) + if not active or disabledByDeveloper then + return + end + if key == tilde or key == backquote then + toggleBackpack() + end +end) +backpackButton.MouseButton1Click:connect(function() + if not active or disabledByDeveloper then + return + end + toggleBackpack() +end) + +if game.Players.LocalPlayer["Character"] then + activateBackpack() +end + +game.Players.LocalPlayer.CharacterAdded:connect(activateBackpack) + +-- search functions +searchBox.FocusLost:connect(function(enterPressed) + if enterPressed or searchBox.Text ~= "" then + doSearch() + elseif searchBox.Text == "" then + resetSearch() + end +end) +searchButton.MouseButton1Click:connect(doSearch) +resetButton.MouseButton1Click:connect(resetSearch) + +if searchFrame and robloxGui.AbsoluteSize.Y <= 320 then + searchFrame.RobloxLocked = false + searchFrame:Destroy() +end diff --git a/lua/97188756.lua b/lua/97188756.lua new file mode 100644 index 0000000..aee1491 --- /dev/null +++ b/lua/97188756.lua @@ -0,0 +1,1789 @@ +--[[ + //FileName: ChatScript.LUA + //Written by: Sorcus + //Description: Code for lua side chat on Mercury. Supports Scrolling. + //NOTE: If you find any bugs or inaccuracies PM Sorcus on Roblox or @Canavus on Twitter +]] + +local forceChatGUI = false + +-- Utility functions + Globals +local function WaitForChild(parent, childName) + while parent:FindFirstChild(childName) == nil do + parent.ChildAdded:wait(0.03) + end + return parent[childName] +end + +local function typedef(obj) + return obj +end + +local function IsPhone() + local cGui = Game:GetService "CoreGui" + local rGui = WaitForChild(cGui, "RobloxGui") + if rGui.AbsoluteSize.Y < 600 then + return true + end + return false +end + +-- Users can use enough white spaces to spoof chatting as other players +-- This function removes trailing and leading white spaces +-- AFAIK, there is no reason for spam white spaces +local function StringTrim(str) + -- %S is whitespaces + -- When we find the first non space character defined by ^%s + -- we yank out anything in between that and the end of the string + -- Everything else is replaced with %1 which is essentially nothing + return (str:gsub("^%s*(.-)%s*$", "%1")) +end + +while Game.Players.LocalPlayer == nil do + wait(0.03) +end + +local Player = Game.Players.LocalPlayer +while Player.Character == nil do + wait(0.03) +end +local RbxUtility = LoadLibrary "RbxUtility" +local Gui = typedef(RbxUtility) +local Camera = Game.Workspace.CurrentCamera + +-- Services +local CoreGuiService = Game:GetService "CoreGui" +local PlayersService = Game:GetService "Players" +local GuiService = Game:GetService "GuiService" + +-- Lua Enums +local Enums, CreateEnum +do + Enums = {} + local EnumName = {} -- used as unique key for enum name + local enum_mt = { + __call = function(self, value) + return self[value] or self[tonumber(value)] + end, + __index = { + GetEnumItems = function(self) + local t = {} + for i, item in pairs(self) do + if type(i) == "number" then + t[#t + 1] = item + end + end + table.sort(t, function(a, b) + return a.Value < b.Value + end) + return t + end, + }, + __tostring = function(self) + return "Enum." .. self[EnumName] + end, + } + local item_mt = { + __call = function(self, value) + return value == self or value == self.Name or value == self.Value + end, + __tostring = function(self) + return "Enum." .. self[EnumName] .. "." .. self.Name + end, + } + CreateEnum = function(enumName) + return function(t) + local e = { [EnumName] = enumName } + for i, name in pairs(t) do + local item = setmetatable({ Name = name, Value = i, Enum = e, [EnumName] = enumName }, item_mt) + e[i] = item + e[name] = item + e[item] = item + end + Enums[enumName] = e + return setmetatable(e, enum_mt) + end + end +end +--------------------------------------------------- +------------------ Input class -------------------- +local Input = { + Mouse = Player:GetMouse(), + Speed = 0, + Simulating = false, + + Configuration = { + DefaultSpeed = 1, + }, + UserIsScrolling = false, +} + +--------------------------------------------------- +------------------ Chat class -------------------- +local Chat = { + + ChatColors = { + BrickColor.new "Bright red", + BrickColor.new "Bright blue", + BrickColor.new "Earth green", + BrickColor.new "Bright violet", + BrickColor.new "Bright orange", + BrickColor.new "Bright yellow", + BrickColor.new "Light reddish violet", + BrickColor.new "Brick yellow", + }, + + Gui = nil, + Frame = nil, + RenderFrame = nil, + TapToChatLabel = nil, + ClickToChatButton = nil, + + ScrollingLock = false, + EventListener = nil, + + -- This is actually a ring buffer + -- Meaning at hitting the historyLength it wraps around + -- Reuses the text objects, so chat atmost uses 100 text objects + MessageQueue = {}, + + -- Stores all the values for configuring chat + Configuration = { + FontSize = Enum.FontSize.Size12, -- 10 is good + -- Also change this when you are changing the above, this is suboptimal but so is our interface to find FontSize + NumFontSize = 12, + HistoryLength = 20, -- stores up to 50 of the last chat messages for you to scroll through, + Size = UDim2.new(0.38, 0, 0.20, 0), + MessageColor = Color3.new(1, 1, 1), + AdminMessageColor = Color3.new(1, 215 / 255, 0), + XScale = 0.025, + LifeTime = 45, + Position = UDim2.new(0, 2, 0.05, 0), + DefaultTweenSpeed = 0.15, + }, + + -- This could be redone by just using the previous and next fields of the Queue + -- But the iterators cause issues, will be optimized later + SlotPositions_List = {}, + -- To precompute and store all player null strings since its an expensive process + CachedSpaceStrings_List = {}, + MouseOnFrame = false, + GotFocus = false, + + Messages_List = {}, + MessageThread = nil, + + --[[ Admins_List = {'Sorcus', 'Shedletsky', 'Telamon', 'Tarabyte', 'StickMasterLuke', 'OnlyTwentyCharacters', 'FusRoblox', 'SolarCrane', + 'HotThoth', 'JediTkacheff', 'Builderman', 'Brighteyes', 'ReeseMcblox', 'GemLocker', 'GongfuTiger', 'Erik.Cassel', 'Matt Dusek', 'Keith', + 'Totbl', 'LordRugDump', 'David.Baszucki', 'Dbapostle', 'DaveYorkRBX', 'nJay', 'OstrichSized', 'TobotRobot', 'twberg', 'Mercury', 'RBAdam', 'Doughtless', + 'Anaminus', 'Stravant', 'Cr3470r', 'CodeWriter', 'Games', 'AcesWayUpHigh', 'Phil' + }, --]] + Admins_List = { "taskmanager", "Heliodex", "tako" }, + + SafeChat_List = { + ["Use the Chat menu to talk to me."] = { "/sc 0", true }, + ["I can only see menu chats."] = { "/sc 1", true }, + ["Hello"] = { + ["Hi"] = { "/sc 2_0", true, ["Hi there!"] = true, ["Hi everyone"] = true }, + ["Howdy"] = { "/sc 2_1", true, ["Howdy partner!"] = true }, + ["Greetings"] = { + "/sc 2_2", + true, + ["Greetings everyone"] = true, + ["Greetings Robloxians!"] = true, + ["Seasons greetings!"] = true, + }, + ["Welcome"] = { + "/sc 2_3", + true, + ["Welcome to my place"] = true, + ["Welcome to my barbeque"] = true, + ["Welcome to our base"] = true, + }, + ["Hey there!"] = { "/sc 2_4", true }, + ["What's up?"] = { + "/sc 2_5", + true, + ["How are you doing?"] = true, + ["How's it going?"] = true, + ["What's new?"] = true, + }, + ["Good day"] = { + "/sc 2_6", + true, + ["Good morning"] = true, + ["Good evening"] = true, + ["Good afternoon"] = true, + ["Good night"] = true, + }, + ["Silly"] = { + "/sc 2_7", + true, + ["Waaaaaaaz up?!"] = true, + ["Hullo!"] = true, + ["Behold greatness, mortals!"] = true, + ["Pardon me, is this Sparta?"] = true, + ["THIS IS SPARTAAAA!"] = true, + }, + ["Happy Holidays!"] = { + "/sc 2_8", + true, + ["Happy New Year!"] = true, + ["Happy Valentine's Day!"] = true, + ["Beware the Ides of March!"] = true, + ["Happy St. Patrick's Day!"] = true, + ["Happy Easter!"] = true, + ["Happy Earth Day!"] = true, + ["Happy 4th of July!"] = true, + ["Happy Thanksgiving!"] = true, + ["Happy Halloween!"] = true, + ["Happy Hanukkah!"] = true, + ["Merry Christmas!"] = true, + ["Happy May Day!"] = true, + ["Happy Towel Day!"] = true, + ["Happy Mercury Day!"] = true, + ["Happy LOL Day!"] = true, + }, + + [1] = "/sc 2", + }, + ["Goodbye"] = { + ["Good Night"] = { + "/sc 3_0", + true, + ["Sweet dreams"] = true, + ["Go to sleep!"] = true, + ["Lights out!"] = true, + ["Bedtime"] = true, + ["Going to bed now"] = true, + }, + + ["Later"] = { + "/sc 3_1", + true, + ["See ya later"] = true, + ["Later gator!"] = true, + ["See you tomorrow"] = true, + }, + + ["Bye"] = { "/sc 3_2", true, ["Hasta la bye bye!"] = true }, + ["I'll be right back"] = { "/sc 3_3", true }, + ["I have to go"] = { "/sc 3_4", true }, + ["Farewell"] = { + "/sc 3_5", + true, + ["Take care"] = true, + ["Have a nice day"] = true, + ["Goodluck!"] = true, + ["Ta-ta for now!"] = true, + }, + ["Peace"] = { "/sc 3_6", true, ["Peace out!"] = true, ["Peace dudes!"] = true, ["Rest in pieces!"] = true }, + ["Silly"] = { + "/sc 3_7", + true, + ["To the batcave!"] = true, + ["Over and out!"] = true, + ["Happy trails!"] = true, + ["I've got to book it!"] = true, + ["Tootles!"] = true, + ["Smell you later!"] = true, + ["GG!"] = true, + ["My house is on fire! gtg."] = true, + }, + [1] = "/sc 3", + }, + ["Friend"] = { + ["Wanna be friends?"] = { "/sc 4_0", true }, + ["Follow me"] = { + "/sc 4_1", + true, + ["Come to my place!"] = true, + ["Come to my base!"] = true, + ["Follow me, team!"] = true, + ["Follow me"] = true, + }, + ["Your place is cool"] = { + "/sc 4_2", + true, + ["Your place is fun"] = true, + ["Your place is awesome"] = true, + ["Your place looks good"] = true, + ["This place is awesome!"] = true, + }, + ["Thank you"] = { + "/sc 4_3", + true, + ["Thanks for playing"] = true, + ["Thanks for visiting"] = true, + ["Thanks for everything"] = true, + ["No, thank you"] = true, + ["Thanx"] = true, + }, + ["No problem"] = { "/sc 4_4", true, ["Don't worry"] = true, ["That's ok"] = true, ["np"] = true }, + ["You are ..."] = { + "/sc 4_5", + true, + ["You are great!"] = true, + ["You are good!"] = true, + ["You are cool!"] = true, + ["You are funny!"] = true, + ["You are silly!"] = true, + ["You are awesome!"] = true, + ["You are doing something I don't like, please stop"] = true, + }, + ["I like ..."] = { + "/sc 4_6", + true, + ["I like your name"] = true, + ["I like your shirt"] = true, + ["I like your place"] = true, + ["I like your style"] = true, + ["I like you"] = true, + ["I like items"] = true, + ["I like money"] = true, + }, + ["Sorry"] = { + "/sc 4_7", + true, + ["My bad!"] = true, + ["I'm sorry"] = true, + ["Whoops!"] = true, + ["Please forgive me."] = true, + ["I forgive you."] = true, + ["I didn't mean to do that."] = true, + ["Sorry, I'll stop now."] = true, + }, + [1] = "/sc 4", + }, + ["Questions"] = { + ["Who?"] = { + "/sc 5_0", + true, + ["Who wants to be my friend?"] = true, + ["Who wants to be on my team?"] = true, + ["Who made this brilliant game?"] = true, + }, + ["What?"] = { + "/sc 5_1", + true, + ["What is your favorite animal?"] = true, + ["What is your favorite game?"] = true, + ["What is your favorite movie?"] = true, + ["What is your favorite TV show?"] = true, + ["What is your favorite music?"] = true, + ["What are your hobbies?"] = true, + ["LOLWUT?"] = true, + }, + ["When?"] = { + "/sc 5_2", + true, + ["When are you online?"] = true, + ["When is the new version coming out?"] = true, + ["When can we play again?"] = true, + ["When will your place be done?"] = true, + }, + ["Where?"] = { + "/sc 5_3", + true, + ["Where do you want to go?"] = true, + ["Where are you going?"] = true, + ["Where am I?!"] = true, + ["Where did you go?"] = true, + }, + ["How?"] = { + "/sc 5_4", + true, + ["How are you today?"] = true, + ["How did you make this cool place?"] = true, + ["LOLHOW?"] = true, + }, + ["Can I..."] = { + "/sc 5_5", + true, + ["Can I have a tour?"] = true, + ["Can I be on your team?"] = true, + ["Can I be your friend?"] = true, + ["Can I try something?"] = true, + ["Can I have that please?"] = true, + ["Can I have that back please?"] = true, + ["Can I have borrow your hat?"] = true, + ["Can I have borrow your gear?"] = true, + }, + [1] = "/sc 5", + }, + ["Answers"] = { + ["You need help?"] = { + "/sc 6_0", + true, + ["Check out the news section"] = true, + ["Check out the help section"] = true, + ["Read the wiki!"] = true, + ["All the answers are in the wiki!"] = true, + ["I will help you with this."] = true, + }, + ["Some people ..."] = { + "/sc 6_1", + true, + ["Me"] = true, + ["Not me"] = true, + ["You"] = true, + ["All of us"] = true, + ["Everyone but you"] = true, + ["Builderman!"] = true, + ["Telamon!"] = true, + ["My team"] = true, + ["My group"] = true, + ["Mom"] = true, + ["Dad"] = true, + ["Sister"] = true, + ["Brother"] = true, + ["Cousin"] = true, + ["Grandparent"] = true, + ["Friend"] = true, + }, + ["Time ..."] = { + "/sc 6_2", + true, + ["In the morning"] = true, + ["In the afternoon"] = true, + ["At night"] = true, + ["Tomorrow"] = true, + ["This week"] = true, + ["This month"] = true, + ["Sometime"] = true, + ["Sometimes"] = true, + ["Whenever you want"] = true, + ["Never"] = true, + ["After this"] = true, + ["In 10 minutes"] = true, + ["In a couple hours"] = true, + ["In a couple days"] = true, + }, + ["Animals"] = { + "/sc 6_3", + true, + ["Cats"] = { ["Lion"] = true, ["Tiger"] = true, ["Leopard"] = true, ["Cheetah"] = true }, + ["Dogs"] = { + ["Wolves"] = true, + ["Beagle"] = true, + ["Collie"] = true, + ["Dalmatian"] = true, + ["Poodle"] = true, + ["Spaniel"] = true, + ["Shepherd"] = true, + ["Terrier"] = true, + ["Retriever"] = true, + }, + ["Horses"] = { ["Ponies"] = true, ["Stallions"] = true, ["Pwnyz"] = true }, + ["Reptiles"] = { ["Dinosaurs"] = true, ["Lizards"] = true, ["Snakes"] = true, ["Turtles!"] = true }, + ["Hamster"] = true, + ["Monkey"] = true, + ["Bears"] = true, + ["Fish"] = { + ["Goldfish"] = true, + ["Sharks"] = true, + ["Sea Bass"] = true, + ["Halibut"] = true, + ["Tropical Fish"] = true, + }, + ["Birds"] = { + ["Eagles"] = true, + ["Penguins"] = true, + ["Parakeets"] = true, + ["Owls"] = true, + ["Hawks"] = true, + ["Pidgeons"] = true, + }, + ["Elephants"] = true, + ["Mythical Beasts"] = { + ["Dragons"] = true, + ["Unicorns"] = true, + ["Sea Serpents"] = true, + ["Sphinx"] = true, + ["Cyclops"] = true, + ["Minotaurs"] = true, + ["Goblins"] = true, + ["Honest Politicians"] = true, + ["Ghosts"] = true, + ["Scylla and Charybdis"] = true, + }, + }, + ["Games"] = { + "/sc 6_4", + true, + ["Action"] = true, + ["Puzzle"] = true, + ["Strategy"] = true, + ["Racing"] = true, + ["RPG"] = true, + ["Obstacle Course"] = true, + ["Tycoon"] = true, + ["Roblox"] = { + ["BrickBattle"] = true, + ["Community Building"] = true, + ["Roblox Minigames"] = true, + ["Contest Place"] = true, + }, + ["Board games"] = { + ["Chess"] = true, + ["Checkers"] = true, + ["Settlers of Catan"] = true, + ["Tigris and Euphrates"] = true, + ["El Grande"] = true, + ["Stratego"] = true, + ["Carcassonne"] = true, + }, + }, + ["Sports"] = { + "/sc 6_5", + true, + ["Hockey"] = true, + ["Soccer"] = true, + ["Football"] = true, + ["Baseball"] = true, + ["Basketball"] = true, + ["Volleyball"] = true, + ["Tennis"] = true, + ["Sports team practice"] = true, + ["Watersports"] = { ["Surfing"] = true, ["Swimming"] = true, ["Water Polo"] = true }, + ["Winter sports"] = { + ["Skiing"] = true, + ["Snowboarding"] = true, + ["Sledding"] = true, + ["Skating"] = true, + }, + ["Adventure"] = { + ["Rock climbing"] = true, + ["Hiking"] = true, + ["Fishing"] = true, + ["Horseback riding"] = true, + }, + ["Wacky"] = { + ["Foosball"] = true, + ["Calvinball"] = true, + ["Croquet"] = true, + ["Cricket"] = true, + ["Dodgeball"] = true, + ["Squash"] = true, + ["Trampoline"] = true, + }, + }, + ["Movies/TV"] = { + "/sc 6_6", + true, + ["Science Fiction"] = true, + ["Animated"] = { ["Anime"] = true }, + ["Comedy"] = true, + ["Romantic"] = true, + ["Action"] = true, + ["Fantasy"] = true, + }, + ["Music"] = { + "/sc 6_7", + true, + ["Country"] = true, + ["Jazz"] = true, + ["Rap"] = true, + ["Hip-hop"] = true, + ["Techno"] = true, + ["Classical"] = true, + ["Pop"] = true, + ["Rock"] = true, + }, + ["Hobbies"] = { + "/sc 6_8", + true, + ["Computers"] = { + ["Building computers"] = true, + ["Videogames"] = true, + ["Coding"] = true, + ["Hacking"] = true, + }, + ["The Internet"] = { ["lol. teh internets!"] = true, ["Watching vids"] = true }, + ["Dance"] = true, + ["Gymnastics"] = true, + ["Listening to music"] = true, + ["Arts and crafts"] = true, + ["Martial Arts"] = { + ["Karate"] = true, + ["Judo"] = true, + ["Taikwon Do"] = true, + ["Wushu"] = true, + ["Street fighting"] = true, + }, + ["Music lessons"] = { + ["Playing in my band"] = true, + ["Playing piano"] = true, + ["Playing guitar"] = true, + ["Playing violin"] = true, + ["Playing drums"] = true, + ["Playing a weird instrument"] = true, + }, + }, + ["Location"] = { + "/sc 6_9", + true, + ["USA"] = { + ["West"] = { + ["Alaska"] = true, + ["Arizona"] = true, + ["California"] = true, + ["Colorado"] = true, + ["Hawaii"] = true, + ["Idaho"] = true, + ["Montana"] = true, + ["Nevada"] = true, + ["New Mexico"] = true, + ["Oregon"] = true, + ["Utah"] = true, + ["Washington"] = true, + ["Wyoming"] = true, + }, + ["South"] = { + ["Alabama"] = true, + ["Arkansas"] = true, + ["Florida"] = true, + ["Georgia"] = true, + ["Kentucky"] = true, + ["Louisiana"] = true, + ["Mississippi"] = true, + ["North Carolina"] = true, + ["Oklahoma"] = true, + ["South Carolina"] = true, + ["Tennessee"] = true, + ["Texas"] = true, + ["Virginia"] = true, + ["West Virginia"] = true, + }, + ["Northeast"] = { + ["Connecticut"] = true, + ["Delaware"] = true, + ["Maine"] = true, + ["Maryland"] = true, + ["Massachusetts"] = true, + ["New Hampshire"] = true, + ["New Jersey"] = true, + ["New York"] = true, + ["Pennsylvania"] = true, + ["Rhode Island"] = true, + ["Vermont"] = true, + }, + ["Midwest"] = { + ["Illinois"] = true, + ["Indiana"] = true, + ["Iowa"] = true, + ["Kansas"] = true, + ["Michigan"] = true, + ["Minnesota"] = true, + ["Missouri"] = true, + ["Nebraska"] = true, + ["North Dakota"] = true, + ["Ohio"] = true, + ["South Dakota"] = true, + ["Wisconsin"] = true, + }, + }, + ["Canada"] = { + ["Alberta"] = true, + ["British Columbia"] = true, + ["Manitoba"] = true, + ["New Brunswick"] = true, + ["Newfoundland"] = true, + ["Northwest Territories"] = true, + ["Nova Scotia"] = true, + ["Nunavut"] = true, + ["Ontario"] = true, + ["Prince Edward Island"] = true, + ["Quebec"] = true, + ["Saskatchewan"] = true, + ["Yukon"] = true, + }, + ["Mexico"] = true, + ["Central America"] = true, + ["Europe"] = { + ["France"] = true, + ["Germany"] = true, + ["Spain"] = true, + ["Italy"] = true, + ["Poland"] = true, + ["Switzerland"] = true, + ["Greece"] = true, + ["Romania"] = true, + ["Netherlands"] = true, + ["Great Britain"] = { + ["England"] = true, + ["Scotland"] = true, + ["Wales"] = true, + ["Northern Ireland"] = true, + }, + }, + ["Asia"] = { + ["China"] = true, + ["India"] = true, + ["Japan"] = true, + ["Korea"] = true, + ["Russia"] = true, + ["Vietnam"] = true, + }, + ["South America"] = { ["Argentina"] = true, ["Brazil"] = true }, + ["Africa"] = { ["Eygpt"] = true, ["Swaziland"] = true }, + ["Australia"] = true, + ["Middle East"] = true, + ["Antarctica"] = true, + ["New Zealand"] = true, + }, + ["Age"] = { + "/sc 6_10", + true, + ["Rugrat"] = true, + ["Kid"] = true, + ["Tween"] = true, + ["Teen"] = true, + ["Twenties"] = true, + ["Old"] = true, + ["Ancient"] = true, + ["Mesozoic"] = true, + ["I don't want to say my age. Don't ask."] = true, + }, + ["Mood"] = { + "/sc 6_11", + true, + ["Good"] = true, + ["Great!"] = true, + ["Not bad"] = true, + ["Sad"] = true, + ["Hyper"] = true, + ["Chill"] = true, + ["Happy"] = true, + ["Kind of mad"] = true, + }, + ["Boy"] = { "/sc 6_12", true }, + ["Girl"] = { "/sc 6_13", true }, + ["I don't want to say boy or girl. Don't ask."] = { "/sc 6_14", true }, + [1] = "/sc 6", + }, + ["Game"] = { + ["Let's build"] = { "/sc 7_0", true }, + ["Let's battle"] = { "/sc 7_1", true }, + ["Nice one!"] = { "/sc 7_2", true }, + ["So far so good"] = { "/sc 7_3", true }, + ["Lucky shot!"] = { "/sc 7_4", true }, + ["Oh man!"] = { "/sc 7_5", true }, + ["I challenge you to a fight!"] = { "/sc 7_6", true }, + ["Help me with this"] = { "/sc 7_7", true }, + ["Let's go to your game"] = { "/sc 7_8", true }, + ["Can you show me how do to that?"] = { "/sc 7_9", true }, + ["Backflip!"] = { "/sc 7_10", true }, + ["Frontflip!"] = { "/sc 7_11", true }, + ["Dance!"] = { "/sc 7_12", true }, + ["I'm on your side!"] = { "/sc 7_13", true }, + ["Game Commands"] = { + "/sc 7_14", + true, + ["regen"] = true, + ["reset"] = true, + ["go"] = true, + ["fix"] = true, + ["respawn"] = true, + }, + [1] = "/sc 7", + }, + ["Silly"] = { + ["Muahahahaha!"] = true, + ["all your base are belong to me!"] = true, + ["GET OFF MAH LAWN"] = true, + ["TEH EPIK DUCK IS COMING!!!"] = true, + ["ROFL"] = true, + ["1337"] = { + true, + ["i r teh pwnz0r!"] = true, + ["w00t!"] = true, + ["z0mg h4x!"] = true, + ["ub3rR0xXorzage!"] = true, + }, + }, + ["Yes"] = { + ["Absolutely!"] = true, + ["Rock on!"] = true, + ["Totally!"] = true, + ["Juice!"] = true, + ["Yay!"] = true, + ["Yesh"] = true, + }, + ["No"] = { + ["Ummm. No."] = true, + ["..."] = true, + ["Stop!"] = true, + ["Go away!"] = true, + ["Don't do that"] = true, + ["Stop breaking the rules"] = true, + ["I don't want to"] = true, + }, + ["Ok"] = { + ["Well... ok"] = true, + ["Sure"] = true, + }, + ["Uncertain"] = { + ["Maybe"] = true, + ["I don't know"] = true, + ["idk"] = true, + ["I can't decide"] = true, + ["Hmm..."] = true, + }, + [":-)"] = { + [":-("] = true, + [":D"] = true, + [":-O"] = true, + ["lol"] = true, + ["=D"] = true, + ["D="] = true, + ["XD"] = true, + [";D"] = true, + [";)"] = true, + ["O_O"] = true, + ["=)"] = true, + ["@_@"] = true, + [">_<"] = true, + ["T_T"] = true, + ["^_^"] = true, + ["<(0_0<) <(0_0)> (>0_0)> KIRBY DANCE"] = true, + [")';"] = true, + [":3"] = true, + }, + ["Ratings"] = { + ["Rate it!"] = true, + ["I give it a 1 out of 10"] = true, + ["I give it a 2 out of 10"] = true, + ["I give it a 3 out of 10"] = true, + ["I give it a 4 out of 10"] = true, + ["I give it a 5 out of 10"] = true, + ["I give it a 6 out of 10"] = true, + ["I give it a 7 out of 10"] = true, + ["I give it a 8 out of 10"] = true, + ["I give it a 9 out of 10"] = true, + ["I give it a 10 out of 10!"] = true, + }, + }, + CreateEnum "SafeChat" { "Level1", "Level2", "Level3" }, + SafeChatTree = {}, + TempSpaceLabel = nil, +} +--------------------------------------------------- + +local function GetNameValue(pName) + local value = 0 + for index = 1, #pName do + local cValue = string.byte(string.sub(pName, index, index)) + local reverseIndex = #pName - index + 1 + if #pName % 2 == 1 then + reverseIndex = reverseIndex - 1 + end + if reverseIndex % 4 >= 2 then + cValue = -cValue + end + value = value + cValue + end + return value % 8 +end + +function Chat:ComputeChatColor(pName) + return self.ChatColors[GetNameValue(pName) + 1].Color +end + +-- This is context based scrolling +function Chat:EnableScrolling(toggle) + -- Genius idea gone to fail, if we switch the camera type we can effectively lock the + -- camera and do no click scrolling + self.MouseOnFrame = false + if self.RenderFrame then + self.RenderFrame.MouseEnter:connect(function() + local character = Player.Character + local torso = WaitForChild(character, "Torso") + local head = WaitForChild(character, "Head") + if toggle then + self.MouseOnFrame = true + Camera.CameraType = "Scriptable" + -- Get relative position of camera and keep to it + Spawn(function() + local currentRelativePos = Camera.CoordinateFrame.p - torso.Position + while Chat.MouseOnFrame do + Camera.CoordinateFrame = CFrame.new(torso.Position + currentRelativePos, head.Position) + wait(0.015) + end + end) + end + end) + + self.RenderFrame.MouseLeave:connect(function() + Camera.CameraType = "Custom" + self.MouseOnFrame = false + end) + end +end + +-- TODO: Scrolling using Mouse wheel +-- function Chat:OnScroll(speed) +-- if self.MouseOnFrame then +-- -- +-- end +-- end + +-- Check if we are running on a touch device +function Chat:IsTouchDevice() + local touchEnabled = false + pcall(function() + touchEnabled = Game:GetService("UserInputService").TouchEnabled + end) + return touchEnabled +end + +-- Scrolling +-- function Chat:ScrollQueue(value) +-- --[[for i = 1, #self.MessageQueue do +-- if self.MessageQueue[i] then +-- for _, label in pairs(self.MessageQueue[i]) do +-- local next = self.MessageQueue[i].Next +-- local previous = self.MessageQueue[i].Previous +-- if label and label:IsA('TextLabel') or label:IsA('TextButton') then +-- if value > 0 and previous and previous['Message'] then +-- label.Position = previous['Message'].Position +-- elseif value < 1 and next['Message'] then +-- label.Position = previous['Message'].Position +-- end +-- end +-- end +-- end +-- end ]] +-- end + +-- Handles the rendering of the text objects in their appropriate places +function Chat:UpdateQueue(field, diff) + -- Have to do some sort of correction here + for i = #self.MessageQueue, 1, -1 do + if self.MessageQueue[i] then + for _, label in pairs(self.MessageQueue[i]) do + if label and type(label) ~= "table" and type(label) ~= "number" then + if label:IsA "TextLabel" or label:IsA "TextButton" then + if diff then + label.Position = label.Position - UDim2.new(0, 0, diff, 0) + else + if field == self.MessageQueue[i] then + label.Position = UDim2.new( + self.Configuration.XScale, + 0, + label.Position.Y.Scale - field["Message"].Size.Y.Scale, + 0 + ) + -- Just to show up popping effect for the latest message in chat + Spawn(function() + wait(0.05) + while label.TextTransparency >= 0 do + label.TextTransparency = label.TextTransparency - 0.2 + wait(0.03) + end + if label == field["Message"] then + label.TextStrokeTransparency = 0.8 + else + label.TextStrokeTransparency = 1 + end + end) + else + label.Position = UDim2.new( + self.Configuration.XScale, + 0, + label.Position.Y.Scale - field["Message"].Size.Y.Scale, + 0 + ) + end + if label.Position.Y.Scale < -0.01 then + -- NOTE: Remove this fix when Textbounds is fixed + label.Visible = false + label:Destroy() + end + end + end + end + end + end + end +end + +function Chat:CreateScrollBar() + -- Code for scrolling is in here, partially, but scroll bar drawing isn't drawn + -- TODO: Implement +end + +-- For scrolling, to see if we hit the bounds so that we can stop it from scrolling anymore +function Chat:CheckIfInBounds(value) + if #Chat.MessageQueue < 3 then + return true + end + + if + value > 0 + and Chat.MessageQueue[1] + and Chat.MessageQueue[1]["Player"] + and Chat.MessageQueue[1]["Player"].Position.Y.Scale == 0 + then + return true + elseif + value < 0 + and Chat.MessageQueue[1] + and Chat.MessageQueue[1]["Player"] + and Chat.MessageQueue[1]["Player"].Position.Y.Scale < 0 + then + return true + else + return false + end + return false +end + +-- This is to precompute all playerName space strings +-- This is used to offset the message by exactly this + 2 spacestrings +function Chat:ComputeSpaceString(pLabel) + local nString = " " + if not self.TempSpaceLabel then + self.TempSpaceLabel = Gui.Create "TextButton" { + Size = UDim2.new(0, pLabel.AbsoluteSize.X, 0, pLabel.AbsoluteSize.Y), + FontSize = self.Configuration.FontSize, + Parent = self.RenderFrame, + BackgroundTransparency = 1, + Text = nString, + Name = "SpaceButton", + } + else + self.TempSpaceLabel.Text = nString + end + + while self.TempSpaceLabel.TextBounds.X < pLabel.TextBounds.X do + nString = nString .. " " + self.TempSpaceLabel.Text = nString + end + nString = nString .. " " + self.CachedSpaceStrings_List[pLabel.Text] = nString + self.TempSpaceLabel.Text = "" + return nString +end + +-- When the playerChatted event fires +-- The message is what the player chatted +function Chat:UpdateChat(cPlayer, message) + local messageField = { + ["Player"] = cPlayer, + ["Message"] = message, + } + if coroutine.status(Chat.MessageThread) == "dead" then + --Chat.Messages_List = {} + table.insert(Chat.Messages_List, messageField) + Chat.MessageThread = coroutine.create(function() + for i = 1, #Chat.Messages_List do + local field = Chat.Messages_List[i] + Chat:CreateMessage(field["Player"], field["Message"]) + end + Chat.Messages_List = {} + end) + coroutine.resume(Chat.MessageThread) + else + table.insert(Chat.Messages_List, messageField) + end +end + +function Chat:RecalculateSpacing() + --[[for i = 1, #self.MessageQueue do + local pLabel = self.MessageQueue[i]['Player'] + local mLabel = self.MessageQueue[i]['Message'] + + local prevYScale = mLabel.Size.Y.Scale + local prevText = mLabel.Text + mLabel.Text = prevText + + local heightField = mLabel.TextBounds.Y + + mLabel.Size = UDim2.new(1, 0, heightField/self.RenderFrame.AbsoluteSize.Y, 0) + pLabel.Size = mLabel.Size + + local diff = mLabel.Size.Y.Scale - prevYScale + + Chat:UpdateQueue(self.MessageQueue[i], diff) + end ]] +end + +-- function Chat:ApplyFilter(str) +-- --[[for _, word in pair(self.Filter_List) do +-- if string.find(str, word) then +-- str:gsub(word, '@#$^') +-- end +-- end ]] +-- end + +-- NOTE: Temporarily disabled ring buffer to allow for chat to always wrap around +function Chat:CreateMessage(cPlayer, message) + local pName + if not cPlayer then + pName = "" + else + pName = cPlayer.Name + end + message = StringTrim(message) + local pLabel + local mLabel + -- Our history stores upto 50 messages that is 100 textlabels + -- If we ever hit the mark, which would be in every popular game btw + -- we wrap around and reuse the labels + if #self.MessageQueue > self.Configuration.HistoryLength then + --[[pLabel = self.MessageQueue[#self.MessageQueue]['Player'] + mLabel = self.MessageQueue[#self.MessageQueue]['Message'] + + pLabel.Text = pName .. ':' + pLabel.Name = pName + + local pColor + if cPlayer.Neutral then + pLabel.TextColor3 = Chat:ComputeChatColor(pName) + else + pLabel.TextColor3 = cPlayer.TeamColor.Color + end + + local nString + + if not self.CachedSpaceStrings_List[pName] then + nString = Chat:ComputeSpaceString(pLabel) + else + nString = self.CachedSpaceStrings_List[pName] + end + + mLabel.Text = "" + mLabel.Name = pName .. " - message" + mLabel.Text = nString .. message; + + mLabel.Parent = nil + mLabel.Parent = self.RenderFrame + + mLabel.Position = UDim2.new(0, 0, 1, 0); + pLabel.Position = UDim2.new(0, 0, 1, 0);]] + + -- Reinserted at the beginning, ring buffer + self.MessageQueue[#self.MessageQueue] = nil + end + --else + -- Haven't hit the mark yet, so keep creating + pLabel = Gui.Create "TextLabel" { + Name = pName, + Text = pName .. ":", + -- TextColor3 = pColor, + FontSize = Chat.Configuration.FontSize, + TextXAlignment = Enum.TextXAlignment.Left, + TextYAlignment = Enum.TextYAlignment.Top, + Parent = self.RenderFrame, + TextWrapped = false, + Size = UDim2.new(1, 0, 0.1, 0), + BackgroundTransparency = 1, + TextTransparency = 1, + Position = UDim2.new(0, 0, 1, 0), + BorderSizePixel = 0, + TextStrokeColor3 = Color3.new(0.5, 0.5, 0.5), + TextStrokeTransparency = 0.75, + --Active = false; + } + if cPlayer.Neutral then + pLabel.TextColor3 = Chat:ComputeChatColor(pName) + else + pLabel.TextColor3 = cPlayer.TeamColor.Color + end + + local nString + + if not self.CachedSpaceStrings_List[pName] then + nString = Chat:ComputeSpaceString(pLabel) + else + nString = self.CachedSpaceStrings_List[pName] + end + + mLabel = Gui.Create "TextLabel" { + Name = pName .. " - message", + -- Max is 3 lines + Size = UDim2.new(1, 0, 0.5, 0), + TextColor3 = Chat.Configuration.MessageColor, + FontSize = Chat.Configuration.FontSize, + TextXAlignment = Enum.TextXAlignment.Left, + TextYAlignment = Enum.TextYAlignment.Top, + Text = "", -- this is to stop when the engine reverts the swear words to default, which is button, ugh + Parent = self.RenderFrame, + TextWrapped = true, + BackgroundTransparency = 1, + TextTransparency = 1, + Position = UDim2.new(0, 0, 1, 0), + BorderSizePixel = 0, + TextStrokeColor3 = Color3.new(0, 0, 0), + --TextStrokeTransparency = 0.8; + --Active = false; + } + mLabel.Text = nString .. message + + if not pName then + pLabel.Text = "" + mLabel.TextColor3 = Color3.new(0, 0.4, 1.0) + end + --end + + for _, adminName in pairs(self.Admins_List) do + if string.lower(adminName) == string.lower(pName) then + mLabel.TextColor3 = self.Configuration.AdminMessageColor + end + end + + pLabel.Visible = true + mLabel.Visible = true + + -- This will give beautiful multilines as well + local heightField = mLabel.TextBounds.Y + + mLabel.Size = UDim2.new(1, 0, heightField / self.RenderFrame.AbsoluteSize.Y, 0) + pLabel.Size = mLabel.Size + + local queueField = {} + queueField["Player"] = pLabel + queueField["Message"] = mLabel + queueField["SpawnTime"] = tick() -- Used for identifying when to make the message invisible + + table.insert(self.MessageQueue, 1, queueField) + Chat:UpdateQueue(queueField) +end + +function Chat:ScreenSizeChanged() + wait() + while self.Frame.AbsoluteSize.Y > 120 do + self.Frame.Size = self.Frame.Size - UDim2.new(0, 0, 0.005, 0) + end + Chat:RecalculateSpacing() +end + +function Chat:FindButtonTree(scButton, rootList) + local list = {} + rootList = rootList or self.SafeChatTree + for button, _ in pairs(rootList) do + if button == scButton then + list = rootList[button] + elseif type(rootList[button]) == "table" then + list = Chat:FindButtonTree(scButton, rootList[button]) + end + end + return list +end + +function Chat:ToggleSafeChatMenu(scButton) + local list = Chat:FindButtonTree(scButton, self.SafeChatTree) + if list then + for button, _ in pairs(list) do + if button:IsA "TextButton" or button:IsA "ImageButton" then + button.Visible = not button.Visible + end + end + return true + end + return false +end + +function Chat:CreateSafeChatOptions(list, rootButton) + local text_List = {} + local count = 0 + text_List[rootButton] = {} + text_List[rootButton][1] = list[1] + rootButton = rootButton or self.SafeChatButton + for msg, _ in pairs(list) do + if type(msg) == "string" then + local chatText = Gui.Create "TextButton" { + Name = msg, + Text = msg, + Size = UDim2.new(0, 100, 0, 20), + TextXAlignment = Enum.TextXAlignment.Center, + TextColor3 = Color3.new(0.2, 0.1, 0.1), + BackgroundTransparency = 0.5, + BackgroundColor3 = Color3.new(1, 1, 1), + Parent = self.SafeChatFrame, + Visible = false, + Position = UDim2.new( + 0, + rootButton.Position.X.Scale + 105, + 0, + rootButton.Position.Y.Scale - ((count - 3) * 100) + ), + } + + count = count + 1 + + if type(list[msg]) == "table" then + text_List[rootButton][chatText] = Chat:CreateSafeChatOptions(list[msg], chatText) + -- else + -- --table.insert(text_List[chatText], true) + end + chatText.MouseEnter:connect(function() + Chat:ToggleSafeChatMenu(chatText) + end) + + chatText.MouseLeave:connect(function() + Chat:ToggleSafeChatMenu(chatText) + end) + + chatText.MouseButton1Click:connect(function() + local lList = Chat:FindButtonTree(chatText) + -- if lList then + -- for i, v in pairs(lList) do + -- end + -- else + -- end + pcall(function() + PlayersService:Chat(lList[1]) + end) + end) + end + end + return text_List +end + +function Chat:CreateSafeChatGui() + self.SafeChatFrame = Gui.Create "Frame" { + Name = "SafeChatFrame", + Size = UDim2.new(1, 0, 1, 0), + Parent = self.Gui, + BackgroundTransparency = 1, + + Gui.Create "ImageButton" { + Name = "SafeChatButton", + Size = UDim2.new(0, 44, 0, 31), + Position = UDim2.new(0, 1, 0.35, 0), + BackgroundTransparency = 1, + Image = "http://www.roblox.com/asset/?id=97080365", + }, + } + + self.SafeChatButton = self.SafeChatFrame.SafeChatButton + -- safe chat button is the root of this tree + self.SafeChatTree[self.SafeChatButton] = Chat:CreateSafeChatOptions(self.SafeChat_List, self.SafeChatButton) + + self.SafeChatButton.MouseButton1Click:connect(function() + Chat:ToggleSafeChatMenu(self.SafeChatButton) + end) +end + +function Chat:FocusOnChatBar() + if self.ClickToChatButton then + self.ClickToChatButton.Visible = false + end + + self.GotFocus = true + if self.Frame["Background"] then + self.Frame.Background.Visible = false + end + self.ChatBar:CaptureFocus() +end + +-- For touch devices we create a button instead +function Chat:CreateTouchButton() + self.ChatTouchFrame = Gui.Create "Frame" { + Name = "ChatTouchFrame", + Size = UDim2.new(0, 128, 0, 32), + Position = UDim2.new(0, 88, 0, 0), + BackgroundTransparency = 1, + Parent = self.Gui, + + Gui.Create "ImageButton" { + Name = "ChatLabel", + Size = UDim2.new(0, 74, 0, 28), + Position = UDim2.new(0, 0, 0, 0), + BackgroundTransparency = 1, + ZIndex = 2.0, + }, + Gui.Create "ImageLabel" { + Name = "Background", + Size = UDim2.new(1, 0, 1, 0), + Position = UDim2.new(0, 0, 0, 0), + BackgroundTransparency = 1, + Image = "http://www.roblox.com/asset/?id=97078724", + }, + } + self.TapToChatLabel = self.ChatTouchFrame.ChatLabel + self.TouchLabelBackground = self.ChatTouchFrame.Background + + self.ChatBar = Gui.Create "TextBox" { + Name = "ChatBar", + Size = UDim2.new(1, 0, 0.2, 0), + Position = UDim2.new(0, 0, 0.8, 800), + Text = "", + ZIndex = 1, + BackgroundTransparency = 1, + Parent = self.Frame, + TextXAlignment = Enum.TextXAlignment.Left, + TextColor3 = Color3.new(1, 1, 1), + ClearTextOnFocus = false, + } + + self.TapToChatLabel.MouseButton1Click:connect(function() + self.TapToChatLabel.Visible = false + --self.ChatBar.Visible = true + --self.Frame.Background.Visible = true + self.ChatBar:CaptureFocus() + self.GotFocus = true + if self.TouchLabelBackground then + self.TouchLabelBackground.Visible = false + end + end) +end + +-- Non touch devices, create the bottom chat bar +function Chat:CreateChatBar() + -- okay now we do + local status, result = pcall(function() + return GuiService.UseLuaChat + end) + if forceChatGUI or (status and result) then + self.ClickToChatButton = Gui.Create "TextButton" { + Name = "ClickToChat", + Size = UDim2.new(1, 0, 0, 20), + BackgroundTransparency = 1, + ZIndex = 2.0, + Parent = self.Gui, + Text = 'To chat click here or press "/" key', + TextColor3 = Color3.new(1, 1, 0.9), + Position = UDim2.new(0, 0, 1, 0), + TextXAlignment = Enum.TextXAlignment.Left, + FontSize = Enum.FontSize.Size12, + } + + self.ChatBar = Gui.Create "TextBox" { + Name = "ChatBar", + Size = UDim2.new(1, 0, 0, 20), + Position = UDim2.new(0, 0, 1, 0), + Text = "", + ZIndex = 1, + BackgroundColor3 = Color3.new(0, 0, 0), + BackgroundTransparency = 0.25, + Parent = self.Gui, + TextXAlignment = Enum.TextXAlignment.Left, + TextColor3 = Color3.new(1, 1, 1), + FontSize = Enum.FontSize.Size12, + ClearTextOnFocus = false, + } + + -- Engine has code to offset the entire world, so if we do it by -20 pixels nothing gets in our chat's way + --GuiService:SetGlobalSizeOffsetPixel(0, -20) + local success, error = pcall(function() + GuiService:SetGlobalGuiInset(0, 0, 0, 20) + end) + if not success then + GuiService:SetGlobalSizeOffsetPixel(0, -20) + end + -- CHatHotKey is '/' + GuiService:AddSpecialKey(Enum.SpecialKey.ChatHotkey) + GuiService.SpecialKeyPressed:connect(function(key) + if key == Enum.SpecialKey.ChatHotkey then + Chat:FocusOnChatBar() + end + end) + + self.ClickToChatButton.MouseButton1Click:connect(function() + Chat:FocusOnChatBar() + end) + end +end + +-- Create the initial Chat stuff +-- Done only once +function Chat:CreateGui() + self.Gui = WaitForChild(CoreGuiService, "RobloxGui") + self.Frame = Gui.Create "Frame" { + Name = "ChatFrame", + --Size = self.Configuration.Size; + Size = UDim2.new(0, 500, 0, 120), + Position = UDim2.new(0, 0, 0, 5), + BackgroundTransparency = 1, + --ClipsDescendants = true; + ZIndex = 0, + Parent = self.Gui, + Active = false, + + Gui.Create "ImageLabel" { + Name = "Background", + Image = "http://www.roblox.com/asset/?id=97120937", --96551212'; + Size = UDim2.new(1.3, 0, 1.64, 0), + Position = UDim2.new(0, 0, 0, 0), + BackgroundTransparency = 1, + ZIndex = 0, + Visible = false, + }, + + Gui.Create "Frame" { + Name = "Border", + Size = UDim2.new(1, 0, 0, 1), + Position = UDim2.new(0, 0, 0.8, 0), + BackgroundTransparency = 0, + BackgroundColor3 = Color3.new(236 / 255, 236 / 255, 236 / 255), + BorderSizePixel = 0, + Visible = false, + }, + + Gui.Create "Frame" { + Name = "ChatRenderFrame", + Size = UDim2.new(1.02, 0, 1.01, 0), + Position = UDim2.new(0, 0, 0, 0), + BackgroundTransparency = 1, + --ClipsDescendants = true; + ZIndex = 0, + Active = false, + }, + } + + Spawn(function() + wait(0.5) + if IsPhone() then + self.Frame.Size = UDim2.new(0, 280, 0, 120) + end + end) + + self.RenderFrame = self.Frame.ChatRenderFrame + if Chat:IsTouchDevice() then + self.Frame.Position = self.Configuration.Position + self.RenderFrame.Size = UDim2.new(1, 0, 1, 0) + elseif self.Frame.AbsoluteSize.Y > 120 then + Chat:ScreenSizeChanged() + self.Gui.Changed:connect(function(property) + if property == "AbsoluteSize" then + Chat:ScreenSizeChanged() + end + end) + end + + if forceChatGUI or Player.ChatMode == Enum.ChatMode.TextAndMenu then + if Chat:IsTouchDevice() then + Chat:CreateTouchButton() + else + Chat:CreateChatBar() + --Chat:CreateSafeChatGui() + end + + if self.ChatBar then + self.ChatBar.FocusLost:connect(function(enterPressed) + Chat.GotFocus = false + if Chat:IsTouchDevice() then + self.ChatBar.Visible = false + self.TapToChatLabel.Visible = true + + if self.TouchLabelBackground then + self.TouchLabelBackground.Visible = true + end + end + if enterPressed and self.ChatBar.Text ~= "" then + local cText = self.ChatBar.Text + if string.sub(self.ChatBar.Text, 1, 1) == "%" then + cText = "(TEAM) " .. string.sub(cText, 2, #cText) + pcall(function() + PlayersService:TeamChat(cText) + end) + else + pcall(function() + PlayersService:Chat(cText) + end) + end + + if self.ClickToChatButton then + self.ClickToChatButton.Visible = true + end + self.ChatBar.Text = "" + end + Spawn(function() + wait(5.0) + if not Chat.GotFocus then + Chat.Frame.Background.Visible = false + end + end) + end) + end + end +end + +-- Scrolling function +-- Applies a speed(velocity) to have nice scrolling effect +function Input:OnMouseScroll() + Spawn(function() + -- How long should the speed last? + while Input.Speed ~= 0 do + if Input.Speed > 1 then + while Input.Speed > 0 do + Input.Speed = Input.Speed - 1 + wait(0.25) + end + elseif Input.Speed < 0 then + while Input.Speed < 0 do + Input.Speed = Input.Speed + 1 + wait(0.25) + end + end + wait(0.03) + end + end) + if Chat:CheckIfInBounds(Input.Speed) then + return + end + Chat:ScrollQueue() +end + +function Input:ApplySpeed(value) + Input.Speed = Input.Speed + value + if not self.Simulating then + Input:OnMouseScroll() + end +end + +function Input:Initialize() + self.Mouse.WheelBackward:connect(function() + Input:ApplySpeed(self.Configuration.DefaultSpeed) + end) + + self.Mouse.WheelForward:connect(function() + Input:ApplySpeed(self.Configuration.DefaultSpeed) + end) +end + +function Chat:FindMessageInSafeChat(message, list) + local foundMessage = false + for msg, _ in pairs(list) do + if msg == message then + return true + end + if type(list[msg]) == "table" then + foundMessage = Chat:FindMessageInSafeChat(message, list[msg]) + if foundMessage then + return true + end + end + end + return foundMessage +end + +-- Just a wrapper around our PlayerChatted event +function Chat:PlayerChatted(...) + local args = { ... } + -- local argCount = select("#", ...) + local player + local message + -- This doesn't look very good, but what else to do? + if args[2] then + player = args[2] + end + if args[3] then + message = args[3] + if string.sub(message, 1, 1) == "%" then + message = "(TEAM) " .. string.sub(message, 2, #message) + end + end + + if PlayersService.ClassicChat then + if + not (string.sub(message, 1, 3) == "/e " or string.sub(message, 1, 7) == "/emote ") + and (forceChatGUI or Player.ChatMode == Enum.ChatMode.TextAndMenu) + or (Player.ChatMode == Enum.ChatMode.Menu and string.sub(message, 1, 3) == "/sc") + or (Chat:FindMessageInSafeChat(message, self.SafeChat_List)) + then + Chat:UpdateChat(player, message) + end + end +end + +-- After Chat.Configuration.Lifetime seconds of existence, the labels become invisible +-- Runs only every 5 seconds and has to loop through 50 values +-- Shouldn't be too expensive +function Chat:CullThread() + while true do + if #self.MessageQueue > 0 then + for _, field in pairs(self.MessageQueue) do + if + field["SpawnTime"] + and field["Player"] + and field["Message"] + and tick() - field["SpawnTime"] > self.Configuration.LifeTime + then + field["Player"].Visible = false + field["Message"].Visible = false + end + end + end + wait(5.0) + end +end + +-- RobloxLock everything so users can't delete them(?) +function Chat:LockAllFields(gui) + local children = gui:GetChildren() + for i = 1, #children do + children[i].RobloxLocked = true + if #children[i]:GetChildren() > 0 then + Chat:LockAllFields(children[i]) + end + end +end + +function Chat:CoreGuiChanged(coreGuiType, enabled) + if coreGuiType == Enum.CoreGuiType.Chat or coreGuiType == Enum.CoreGuiType.All then + if self.Frame then + self.Frame.Visible = enabled + end + + if not Chat:IsTouchDevice() and self.ChatBar then + self.ChatBar.Visible = enabled + if enabled then + GuiService:SetGlobalGuiInset(0, 0, 0, 20) + else + GuiService:SetGlobalGuiInset(0, 0, 0, 0) + end + end + end +end + +-- Constructor +-- This function initializes everything +function Chat:Initialize() + Chat:CreateGui() + + pcall(function() + Chat:CoreGuiChanged(Enum.CoreGuiType.Chat, Game.StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.Chat)) + Game.StarterGui.CoreGuiChangedSignal:connect(function(coreGuiType, enabled) + Chat:CoreGuiChanged(coreGuiType, enabled) + end) + end) + + self.EventListener = PlayersService.PlayerChatted:connect(function(...) + -- This event has 4 callback arguments + -- Enum.PlayerChatType.All, chatPlayer, message, targetPlayer + Chat:PlayerChatted(...) + end) + + self.MessageThread = coroutine.create(function() end) + coroutine.resume(self.MessageThread) + + -- Initialize input for us + Input:Initialize() + -- Eww, everytime a player is added, you have to redo the connection + -- Seems this is not automatic + -- NOTE: PlayerAdded only fires on the server, hence ChildAdded is used here + PlayersService.ChildAdded:connect(function() + Chat.EventListener:disconnect() + self.EventListener = PlayersService.PlayerChatted:connect(function(...) + -- This event has 4 callback arguments + -- Enum.PlayerChatType.All, chatPlayer, message, targetPlayer + Chat:PlayerChatted(...) + end) + end) + + Spawn(function() + Chat:CullThread() + end) + + self.Frame.RobloxLocked = true + Chat:LockAllFields(self.Frame) + self.Frame.DescendantAdded:connect(function(descendant) + Chat:LockAllFields(descendant) + end) +end + +Chat:Initialize() diff --git a/lua/host.lua b/lua/host.lua new file mode 100644 index 0000000..0c1d6ee --- /dev/null +++ b/lua/host.lua @@ -0,0 +1,201 @@ +print "[Mercury]: Loaded Host corescript" +local placeId, sleeptime, access, url, killID, deathID, timeout, injectScriptAssetID, servicesUrl, libraryRegistrationScriptAssetID +pcall(function() + return game:GetService("ScriptContext"):AddStarterScript(injectScriptAssetID) +end) +game:GetService("RunService"):Run() +local waitForChild +waitForChild = function(parent, childName) + while true do + local child = parent:findFirstChild(childName) + if child then + return child + end + parent.ChildAdded:wait() + end +end +local getKillerOfHumanoidIfStillInGame +getKillerOfHumanoidIfStillInGame = function(humanoid) + local tag = humanoid:findFirstChild "creator" + if tag and tag.Value.Parent then + return tag.Value + end +end +local onDied +onDied = function(victim, humanoid) + local killer, victorId = getKillerOfHumanoidIfStillInGame(humanoid), 0 + if killer then + victorId = killer.userId + print("STAT: kill by " .. tostring(victorId) .. " of " .. tostring(victim.userId)) + game:HttpGet(tostring(url) .. "/Game/Knockouts.ashx?UserID=" .. tostring(victorId) .. "&" .. tostring(access)) + end + print("STAT: death of " .. tostring(victim.userId) .. " by " .. tostring(victorId)) + return game:HttpGet( + tostring(url) .. "/Game/Wipeouts.ashx?UserID=" .. tostring(victim.userId) .. "&" .. tostring(access) + ) +end +pcall(function() + settings().Network.UseInstancePacketCache = true +end) +pcall(function() + settings().Network.UsePhysicsPacketCache = true +end) +pcall(function() + settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError +end) +settings().Network.PhysicsSend = Enum.PhysicsSendMethod.ErrorComputation2 +settings().Network.ExperimentalPhysicsEnabled = true +settings().Network.WaitingForCharacterLogRate = 100 +pcall(function() + return settings().Diagnostics:LegacyScriptMode() +end) +url = "_BASE_URL" +local scriptContext = game:GetService "ScriptContext" +pcall(function() + return scriptContext:AddStarterScript(libraryRegistrationScriptAssetID) +end) +scriptContext.ScriptsDisabled = true +game:GetService("ChangeHistoryService"):SetEnabled(false) +local ns = game:GetService "NetworkServer" +if url ~= nil then + pcall(function() + return game:GetService("Players"):SetAbuseReportUrl(tostring(url) .. "/Report/Games.ashx") + end) + pcall(function() + return game:GetService("ScriptInformationProvider"):SetAssetUrl(tostring(url) .. "/Asset/") + end) + pcall(function() + return game:GetService("ContentProvider"):SetBaseUrl(tostring(url) .. "/") + end) + if access ~= nil then + do + local _with_0 = game:GetService "BadgeService" + _with_0:SetAwardBadgeUrl( + tostring(url) .. "/Game/Badge/AwardBadge.ashx?UserID=%d&BadgeID=%d&PlaceID=%d&" .. tostring(access) + ) + _with_0:SetHasBadgeUrl( + tostring(url) .. "/Game/Badge/HasBadge.ashx?UserID=%d&BadgeID=%d&" .. tostring(access) + ) + _with_0:SetIsBadgeDisabledUrl( + tostring(url) .. "/Game/Badge/IsBadgeDisabled.ashx?BadgeID=%d&PlaceID=%d&" .. tostring(access) + ) + end + do + local _with_0 = game:GetService "FriendService" + _with_0:SetMakeFriendUrl( + tostring(servicesUrl) .. "/Friend/CreateFriend?firstUserId=%d&secondUserId=%d&" .. tostring(access) + ) + _with_0:SetBreakFriendUrl( + tostring(servicesUrl) .. "/Friend/BreakFriend?firstUserId=%d&secondUserId=%d&" .. tostring(access) + ) + _with_0:SetGetFriendsUrl(tostring(servicesUrl) .. "/Friend/AreFriends?userId=%d&" .. tostring(access)) + end + end + game:GetService("BadgeService"):SetIsBadgeLegalUrl "" + do + local _with_0 = game:GetService "InsertService" + _with_0:SetBaseSetsUrl(tostring(url) .. "/game/tools/insertasset?nsets=10&type=base") + _with_0:SetUserSetsUrl(tostring(url) .. "/game/tools/insertasset?nsets=20&type=user&userid=%d") + _with_0:SetCollectionUrl(tostring(url) .. "/game/tools/insertasset?sid=%d") + _with_0:SetAssetUrl(tostring(url) .. "/Asset/?id=%d") + _with_0:SetAssetVersionUrl(tostring(url) .. "/Asset/?assetversionid=%d") + end + pcall(function() + return loadfile(tostring(url) .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. tostring(placeId))() + end) + pcall(function() + if access then + return loadfile( + tostring(url) + .. "/Game/PlaceSpecificScript.ashx?PlaceId=" + .. tostring(placeId) + .. "&" + .. tostring(access) + )() + end + end) +end +pcall(function() + return game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true) +end) +settings().Diagnostics.LuaRamLimit = 0 +if (placeId ~= nil) and (killID ~= nil) and (deathID ~= nil) and (url ~= nil) then + local createDeathMonitor + createDeathMonitor = function(player) + if player.Character then + local humanoid = waitForChild(player.Character, "Humanoid") + return humanoid.Died:connect(function() + return onDied(player, humanoid) + end) + end + end + game:GetService("Players").ChildAdded:connect(function(player) + createDeathMonitor(player) + return player.Changed:connect(function(property) + if property == "Character" then + return createDeathMonitor(player) + end + end) + end) +end +game:GetService("Players").PlayerAdded:connect(function(player) + print("Player " .. tostring(player.userId) .. " added") + if url and access and placeId and player and player.userId then + game:HttpGet( + tostring(url) + .. "/Game/ClientPresence.ashx?action=connect&" + .. tostring(access) + .. "&PlaceID=" + .. tostring(placeId) + .. "&UserID=" + .. tostring(player.userId) + ) + return game:HttpGet( + tostring(url) + .. "/Game/PlaceVisit.ashx?UserID=" + .. tostring(player.userId) + .. "&AssociatedPlaceID=" + .. tostring(placeId) + .. "&" + .. tostring(access) + ) + end +end) +game:GetService("Players").PlayerRemoving:connect(function(player) + print("Player " .. tostring(player.userId) .. " leaving") + if url and access and placeId and player and player.userId then + return game:HttpGet( + tostring(url) + .. "/Game/ClientPresence.ashx?action=disconnect&" + .. tostring(access) + .. "&PlaceID=" + .. tostring(placeId) + .. "&UserID=" + .. tostring(player.userId) + ) + end +end) +if (placeId ~= nil) and (url ~= nil) then + wait() + game:Load(tostring(url) .. "/asset/?id=" .. tostring(placeId)) +end +if _MAP_LOCATION_EXISTS then + wait() + game:Load "_MAP_LOCATION" +end +ns:Start(_SERVER_PORT, sleeptime) +game:GetService("Visit"):SetPing("_SERVER_PRESENCE_URL", 30) +if timeout then + scriptContext:SetTimeout(timeout) +end +scriptContext.ScriptsDisabled = false +local reset = ";mc" +return game.Players.PlayerAdded:connect(function(player) + return player.Chatted:connect(function(msg) + if msg == reset then + if player.Character then + player.Character.Humanoid.Health = 0 + end + end + end) +end) diff --git a/lua/join.lua b/lua/join.lua new file mode 100644 index 0000000..8b29920 --- /dev/null +++ b/lua/join.lua @@ -0,0 +1,226 @@ +print "[Mercury]: Loaded Join corescript" -- MultiplayerSharedScript.lua inserted here ------ Prepended to Join.lua -- + +pcall(function() + return game:SetPlaceID(_PLACE_ID, false) +end) +local isTouchDevice = Game:GetService("UserInputService").TouchEnabled +settings()["Game Options"].CollisionSoundEnabled = true +pcall(function() + settings().Rendering.EnableFRM = true +end) +pcall(function() + settings().Physics.Is30FpsThrottleEnabled = false +end) +pcall(function() + settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError +end) +pcall(function() + settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.DefaultAuto +end) +local threadSleepTime = ... +if threadSleepTime == nil then + threadSleepTime = 15 +end +local test = _IS_STUDIO_JOIN +print "! Joining game '_PLACE_ID' place _PLACE_ID at _SERVER_ADDRESS" +game:GetService("ChangeHistoryService"):SetEnabled(false) +game:GetService("ContentProvider"):SetThreadPool(16) +do + local _with_0 = game:GetService "InsertService" + _with_0:SetBaseSetsUrl "http://banland.xyz/game/tools/insertasset?nsets=10&type=base" + _with_0:SetUserSetsUrl "http://banland.xyz/game/tools/insertasset?nsets=20&type=user&userid=%d" + _with_0:SetCollectionUrl "http://banland.xyz/game/tools/insertasset?sid=%d" + _with_0:SetAssetUrl "http://banland.xyz/Asset/?id=%d" + _with_0:SetAssetVersionUrl "http://banland.xyz/asset/?assetversionid=%d" +end +do + local _with_0 = game:GetService "SocialService" + pcall(function() + return _with_0:SetFriendUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d" + end) + pcall(function() + return _with_0:SetBestFriendUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d" + end) + pcall(function() + return _with_0:SetGroupUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d" + end) + pcall(function() + return _with_0:SetGroupRankUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d" + end) + pcall(function() + return _with_0:SetGroupRoleUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d" + end) +end +pcall(function() + return game:GetService("GamePassService") + :SetPlayerHasPassUrl "http://banland.xyz/Game/GamePass/GamePassHandler.ashx?Action=HasPass&UserID=%d&PassID=%d" +end) +pcall(function() + return game:GetService("MarketplaceService") + :SetProductInfoUrl "https://banland.xyz/marketplace/productinfo?assetId=%d" +end) +pcall(function() + return game:GetService("MarketplaceService") + :SetPlayerOwnsAssetUrl "https://banland.xyz/ownership/hasasset?userId=%d&assetId=%d" +end) +pcall(function() + return game:SetCreatorID(_CREATOR_ID, Enum.CreatorType.User) +end) +pcall(function() + return game:GetService("Players"):SetChatStyle(Enum.ChatStyle.ClassicAndBubble) +end) +local waitingForCharacter = false +pcall(function() + if settings().Network.MtuOverride == 0 then + settings().Network.MtuOverride = 1400 + end +end) +client = game:GetService "NetworkClient" +visit = game:GetService "Visit" +setMessage = function(message) + return game:SetMessage((function() + do + return message + end + end)()) +end +showErrorWindow = function(message, _, _) + return game:SetMessage(message) +end +reportError = function(err, message) + print("***ERROR*** " .. tostring(err)) + if not test then + visit:SetUploadUrl "" + end + client:disconnect() + wait(4) + return showErrorWindow("Error: " .. tostring(err), message, "Other") +end +onDisconnection = function(_, lostConnection) + if lostConnection then + return showErrorWindow("You have lost the connection to the game", "LostConnection", "LostConnection") + else + return showErrorWindow("This game has shut down", "Kick", "Kick") + end +end +requestCharacter = function(replicator) + local connection + connection = player.Changed:connect(function(property) + if property == "Character" then + game:ClearMessage() + waitingForCharacter = false + return connection:disconnect() + end + end) + setMessage "Requesting character" + local success, err = pcall(function() + replicator:RequestCharacter() + setMessage "Waiting for character" + waitingForCharacter = true + end) + if not success then + reportError(err, "W4C") + return + end +end +onConnectionAccepted = function(url, replicator) + local connectResolved, waitingForMarker = true, true + local success, err = pcall(function() + if not test then + visit:SetPing("_PING_URL", 30) + end + do + game:SetMessageBrickCount() + end + + replicator.Disconnection:connect(onDisconnection) + local marker = replicator:SendMarker() + return marker.Received:connect(function() + waitingForMarker = false + return requestCharacter(replicator) + end) + end) + if not success then + reportError(err, "ConnectionAccepted") + return + end + while waitingForMarker do + workspace:ZoomToExtents() + wait(0.5) + end +end +onConnectionFailed = function(_, err) + return showErrorWindow( + "Failed to connect to the Game. (ID=" .. tostring(err) .. ")", + "ID" .. tostring(err), + "Other" + ) +end +onConnectionRejected = function() + connectionFailed:disconnect() + return showErrorWindow("This game is not available. Please try another", "WrongVersion", "WrongVersion") +end +local idled = false +onPlayerIdled = function(time) + if time > 20 * 60 then + showErrorWindow(string.format("You were disconnected for being idle %d minutes", time / 60), "Idle", "Idle") + client:disconnect() + if not idled then + idled = true + end + end +end +pcall(function() + return settings().Diagnostics:LegacyScriptMode() +end) +local success, err = pcall(function() + game:SetRemoteBuildMode(true) + setMessage "Connecting to Server" + client.ConnectionAccepted:connect(onConnectionAccepted) + client.ConnectionRejected:connect(onConnectionRejected) + connectionFailed = client.ConnectionFailed:connect(onConnectionFailed) + client.Ticket = "" + playerConnectSucces, player = pcall(function() + return client:PlayerConnect(_USER_ID, "_SERVER_ADDRESS", _SERVER_PORT, 0, threadSleepTime) + end) + if not playerConnectSucces then + player = game:GetService("Players"):CreateLocalPlayer(_USER_ID) + client:Connect("_SERVER_ADDRESS", _SERVER_PORT, 0, threadSleepTime) + end + if not test then + delay(300, function() end) + end + do + local _with_0 = player + _with_0:SetSuperSafeChat(false) + pcall(function() + return _with_0:SetUnder13(false) + end) + pcall(function() + return _with_0:SetMembershipType(Enum.MembershipType._MEMBERSHIP_TYPE) + end) + pcall(function() + return _with_0:SetAccountAge(1) + end) + end + player.Idled:connect(onPlayerIdled) + pcall(function() + player.Name = [========[_USER_NAME]========] + end) + player.CharacterAppearance = "_CHAR_APPEARANCE" + if not test then + return visit:SetUploadUrl "" + end +end) +if not success then + reportError(err, "CreatePlayer") +end +if not test then + loadfile ""("", -1, 0) +end +pcall(function() + return game:SetScreenshotInfo "" +end) +return pcall(function() + return game:SetVideoInfo 'GamesROBLOX, video, free game, online virtual world' +end) diff --git a/lua/studio.lua b/lua/studio.lua new file mode 100644 index 0000000..d4d531c --- /dev/null +++ b/lua/studio.lua @@ -0,0 +1,60 @@ +print "[Mercury]: Loaded Studio corescript" +do + local _with_0 = game:GetService "InsertService" + pcall(function() + return _with_0:SetFreeModelUrl "http://banland.xyz/game/tools/insertasset?type=fm&q=%s&pg=%d&rs=%d" + end) + pcall(function() + return _with_0:SetFreeDecalUrl "http://banland.xyz/game/tools/insertasset?type=fd&q=%s&pg=%d&rs=%d" + end) + game:GetService("ScriptInformationProvider"):SetAssetUrl "http://banland.xyz/Asset/" + _with_0:SetBaseSetsUrl "http://banland.xyz/game/tools/insertasset?nsets=10&type=base" + _with_0:SetUserSetsUrl "http://banland.xyz/game/tools/insertasset?nsets=20&type=user&userid=%d" + _with_0:SetCollectionUrl "http://banland.xyz/game/tools/insertasset?sid=%d" + _with_0:SetAssetUrl "http://banland.xyz/Asset/?id=%d" + _with_0:SetAssetVersionUrl "http://banland.xyz/asset/?assetversionid=%d" + _with_0:SetTrustLevel(0) +end +do + local _with_0 = game:GetService "SocialService" + pcall(function() + return _with_0:SetFriendUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d" + end) + pcall(function() + return _with_0:SetBestFriendUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d" + end) + pcall(function() + return _with_0:SetGroupUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d" + end) + pcall(function() + return _with_0:SetGroupRankUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d" + end) + pcall(function() + return _with_0:SetGroupRoleUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d" + end) +end +pcall(function() + return game:GetService("GamePassService") + :SetPlayerHasPassUrl "http://banland.xyz/Game/GamePass/GamePassHandler.ashx?Action=HasPass&UserID=%d&PassID=%d" +end) +do + local _with_0 = game:GetService "MarketplaceService" + pcall(function() + return _with_0:SetProductInfoUrl "https://banland.xyz/marketplace/productinfo?assetId=%d" + end) + pcall(function() + return _with_0:SetDevProductInfoUrl "https://banland.xyz/marketplace/productDetails?productId=%d" + end) + pcall(function() + return _with_0:SetPlayerOwnsAssetUrl "https://banland.xyz/ownership/hasasset?userId=%d&assetId=%d" + end) +end +local result, _ = pcall(function() + return game:GetService("ScriptContext"):AddStarterScript(37801172) +end) +if not result then + return pcall(function() + return game:GetService("ScriptContext") + :AddCoreScript(37801172, game:GetService("ScriptContext", "StarterScript")) + end) +end diff --git a/lua/visit.lua b/lua/visit.lua new file mode 100644 index 0000000..996a6df --- /dev/null +++ b/lua/visit.lua @@ -0,0 +1,127 @@ +print "[Mercury]: Loaded Visit corescript" +do + pcall(function() + return game:SetPlaceID(_PLACE_ID) + end) +end + +local visit, message = game:GetService "Visit", Instance.new "Message" +message.Parent = workspace +message.archivable = false +game:GetService("ScriptInformationProvider"):SetAssetUrl "http://banland.xyz/Asset/" +game:GetService("ContentProvider"):SetThreadPool(16) +pcall(function() + return game:GetService("InsertService") + :SetFreeModelUrl "http://banland.xyz/game/tools/insertasset?type=fm&q=%s&pg=%d&rs=%d" +end) +pcall(function() + return game:GetService("InsertService") + :SetFreeDecalUrl "http://banland.xyz/game/tools/insertasset?type=fd&q=%s&pg=%d&rs=%d" +end) +settings().Diagnostics:LegacyScriptMode() +do + local _with_0 = game:GetService "InsertService" + _with_0:SetBaseSetsUrl "http://banland.xyz/game/tools/insertasset?nsets=10&type=base" + _with_0:SetUserSetsUrl "http://banland.xyz/game/tools/insertasset?nsets=20&type=user&userid=%d" + _with_0:SetCollectionUrl "http://banland.xyz/game/tools/insertasset?sid=%d" + _with_0:SetAssetUrl "http://banland.xyz/Asset/?id=%d" + _with_0:SetAssetVersionUrl "http://banland.xyz/asset/?assetversionid=%d" +end +do + local _with_0 = game:GetService "SocialService" + pcall(function() + return _with_0:SetFriendUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d" + end) + pcall(function() + return _with_0:SetBestFriendUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d" + end) + pcall(function() + return _with_0:SetGroupUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d" + end) + pcall(function() + return _with_0:SetGroupRankUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d" + end) + pcall(function() + return _with_0:SetGroupRoleUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d" + end) +end +pcall(function() + return game:GetService("GamePassService") + :SetPlayerHasPassUrl "http://banland.xyz/Game/GamePass/GamePassHandler.ashx?Action=HasPass&UserID=%d&PassID=%d" +end) +pcall(function() + return game:SetCreatorID(0, Enum.CreatorType.User) +end) +pcall(function() + return game:SetScreenshotInfo "" +end) +pcall(function() + return game:SetVideoInfo "" +end) +pcall(function() + settings().Rendering.EnableFRM = true +end) +pcall(function() + settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError +end) +game:GetService("ChangeHistoryService"):SetEnabled(false) +pcall(function() + return game:GetService("Players") + :SetBuildUserPermissionsUrl "http://banland.xyz/Game/BuildActionPermissionCheck.ashx?assetId=0&userId=%d&isSolo=true" +end) +workspace:SetPhysicsThrottleEnabled(true) +local addedBuildTools, screenGui, doVisit = false, game:GetService("CoreGui"):FindFirstChild "RobloxGui", nil +doVisit = function() + message.Text = "Loading Game" + do + pcall(function() + return visit:SetUploadUrl "" + end) + end + + message.Text = "Running" + game:GetService("RunService"):Run() + message.Text = "Creating Player" + do + player = game:GetService("Players"):CreateLocalPlayer(0) + end + + player.CharacterAppearance = "" + local propExists, canAutoLoadChar = false, false + propExists = pcall(function() + canAutoLoadChar = game.Players.CharacterAutoLoads + end) + if (propExists and canAutoLoadChar) or not propExists then + player:LoadCharacter() + end + message.Text = "Setting GUI" + player:SetSuperSafeChat(true) + pcall(function() + return player:SetMembershipType(Enum.MembershipType.None) + end) + pcall(function() + return player:SetAccountAge(0) + end) +end +local success, err = pcall(doVisit) +if not addedBuildTools then + do + local _with_0 = Instance.new "StringValue" + _with_0.Name = "PlayerName" + _with_0.Value = player.Name + _with_0.RobloxLocked = true + _with_0.Parent = screenGui + end + pcall(function() + return game:GetService("ScriptContext"):AddCoreScript(59431535, screenGui, "BuildToolsScript") + end) + addedBuildTools = true +end +if success then + message.Parent = nil +else + print(err) + + wait(5) + message.Text = "Error on visit: " .. tostring(err) +end diff --git a/yue/107893730.yue b/yue/107893730.yue deleted file mode 100644 index 39ebb77..0000000 --- a/yue/107893730.yue +++ /dev/null @@ -1,1142 +0,0 @@ -import "macros" as { $ } -$load $FILE - --- this script creates the gui and sends the web requests for in game purchase prompts - --- Heliodex's basic New function (basically a simplified version of melt) -New = (className, name, props) -> - if props == nil -- no name was provided - props = name - name = nil - - obj = Instance.new className - obj.Name = name if name - local parent - - for k, v in pairs props - if type(k) == "string" - if k == "Parent" - parent = v - else - obj[k] = v - - elseif type(k) == "number" and type(v) == "userdata" - v.Parent = obj - - obj.Parent = parent - obj --- - --- wait for important items to appear -wait 0.1 until Game -wait 0.1 until game\GetService "MarketplaceService" -wait 0.1 until game\FindFirstChild "CoreGui" -wait 0.1 until game.CoreGui\FindFirstChild "RobloxGui" - --------------------------------- Global Variables ---------------------------------------- --- utility variables -local RbxUtility -baseUrl = game\GetService"ContentProvider".BaseUrl\lower! - --- data variables -local currentProductInfo, currentAssetId, currentCurrencyType, currentCurrencyAmount, currentEquipOnPurchase, currentProductId, currentServerResponseTable -checkingPlayerFunds = false -local openBCUpSellWindowConnection -purchasingConsumable = false -enableBrowserWindowClosedEvent = true - --- gui variables -local openBuyCurrencyWindowConnection -currentlyPrompting = false -local purchaseDialog -tweenTime = 0.3 -showPosition = UDim2.new 0.5, -330, 0.5, -200 -hidePosition = UDim2.new 0.5, -330, 1, 25 -local isSmallScreen -spinning = false -local spinnerIcons -smallScreenThreshold = 450 - --- user facing images -assetUrls = {} -assetUrl = (str) -> "http://banland.xyz/asset/?id=#{str}" -errorImageUrl = assetUrl "42557901" -table.insert assetUrls, errorImageUrl -buyImageUrl = assetUrl "104651457" -table.insert assetUrls, buyImageUrl -buyImageDownUrl = assetUrl "104651515" -table.insert assetUrls, buyImageDownUrl -buyImageDisabledUrl = assetUrl "104651532" -table.insert assetUrls, buyImageDisabledUrl -cancelButtonImageUrl = assetUrl "104651592" -table.insert assetUrls, cancelButtonImageUrl -cancelButtonDownUrl = assetUrl "104651639" -table.insert assetUrls, cancelButtonDownUrl -okButtonUrl = assetUrl "104651665" -table.insert assetUrls, okButtonUrl -okButtonPressedrl = assetUrl "104651707" -table.insert assetUrls, okButtonPressedrl -freeButtonImageUrl = assetUrl "104651733" -table.insert assetUrls, freeButtonImageUrl -freeButtonImageDownUrl = assetUrl "104651761" -table.insert assetUrls, freeButtonImageDownUrl -tixIcon = assetUrl "102481431" -table.insert assetUrls, tixIcon -robuxIcon = assetUrl "102481419" -table.insert assetUrls, robuxIcon - --- user facing string -buyHeaderText = "Buy" -takeHeaderText = "Take" -buyFailedHeaderText = "An Error Occurred" - -errorPurchasesDisabledText = "in-game purchases are disabled" -errorPurchasesUnknownText = "Roblox is performing maintenance" - -purchaseSucceededText = "Your purchase of itemName succeeded!" -purchaseFailedText = "Your purchase of itemName failed because errorReason. Your account has not been charged. Please try again soon." -productPurchaseText = "Would you like to buy 'itemName' for currencyType currencyAmount?" -freeItemPurchaseText = "Would you like to take the assetType 'itemName' for FREE?" -freeItemBalanceText = "Your balance of Robux or Tix will not be affected by this transaction." - --------------------------------- End Global Variables ---------------------------------------- - ------------------------------ Util Functions --------------------------------------------- -getSecureApiBaseUrl = -> - secureApiUrl = string.gsub baseUrl, "http", "https" - secureApiUrl = string.gsub secureApiUrl, "www", "api" - secureApiUrl - - -getRbxUtility = -> - if not RbxUtility - RbxUtility = LoadLibrary "RbxUtility" - RbxUtility - - -preloadAssets = -> - for i in *assetUrls - game\GetService"ContentProvider"\Preload i - - ------------------------------ End Util Functions --------------------------------------------- - --------------------------------- Accept/Decline Functions -------------------------------------- -removeCurrentPurchaseInfo = -> - currentAssetId \ - = currentCurrencyType \ - = currentCurrencyAmount \ - = currentEquipOnPurchase \ - = currentProductId \ - = currentProductInfo \ - = currentServerResponseTable \ - = nil - - checkingPlayerFunds = false - -hidePurchasing = -> - purchaseDialog.PurchasingFrame.Visible = false - spinning = false - -closePurchasePrompt = -> - purchaseDialog\TweenPosition( - hidePosition, - Enum.EasingDirection.Out, - Enum.EasingStyle.Quad, - tweenTime, - true, - -> - game.GuiService\RemoveCenterDialog purchaseDialog - hidePurchasing! - purchaseDialog.Visible = false - currentlyPrompting = false - ) - --- convenience method to say exactly what buttons should be visible (all others are not!) -setButtonsVisible = (...) -> - args = { ... } - argCount = select "#", ... - - bodyFrameChildren = purchaseDialog.BodyFrame\GetChildren! - for i in *bodyFrameChildren - if i\IsA "GuiButton" - i.Visible = false - for j = 1, argCount - if i == args[j] - i.Visible = true - break - -signalPromptEnded = (isSuccess) -> - closePurchasePrompt! - if purchasingConsumable - game\GetService"MarketplaceService" - \SignalPromptProductPurchaseFinished game.Players.LocalPlayer.userId, currentProductId, isSuccess - else - game\GetService"MarketplaceService" - \SignalPromptPurchaseFinished game.Players.LocalPlayer, currentAssetId, isSuccess - - removeCurrentPurchaseInfo! - -userPurchaseActionsEnded = (isSuccess) -> - checkingPlayerFunds = false - - if isSuccess -- show the user we bought the item successfully, when they close this dialog we will call signalPromptEnded - newPurchasedSucceededText = string.gsub( - purchaseSucceededText, "itemName", - "#{currentProductInfo["Name"]}" - ) - purchaseDialog.BodyFrame.ItemPreview.ItemDescription.Text = newPurchasedSucceededText - setButtonsVisible purchaseDialog.BodyFrame.OkPurchasedButton - hidePurchasing! - else -- otherwise we didn't purchase, no need to show anything, just signal and close dialog - signalPromptEnded isSuccess - -isFreeItem = -> - -- if both of these are true, then the item is free, just prompt user if they want to take one - currentProductInfo and - currentProductInfo["IsForSale"] == true and - currentProductInfo["IsPublicDomain"] == true - -setHeaderText = (text) -> - purchaseDialog.TitleLabel.Text = text - purchaseDialog.TitleBackdrop.Text = text - --- oi, this is ugly -assetTypeToString = (assetType) -> - switch assetType - when 1 then "Image" - when 2 then "T-Shirt" - when 3 then "Audio" - when 4 then "Mesh" - when 5 then "Lua" - when 6 then "HTML" - when 7 then "Text" - when 8 then "Hat" - when 9 then "Place" - when 10 then "Model" - when 11 then "Shirt" - when 12 then "Pants" - when 13 then "Decal" - when 16 then "Avatar" - when 17 then "Head" - when 18 then "Face" - when 19 then "Gear" - when 21 then "Badge" - when 22 then "Group Emblem" - when 24 then "Animation" - when 25 then "Arms" - when 26 then "Legs" - when 27 then "Torso" - when 28 then "Right Arm" - when 29 then "Left Arm" - when 30 then "Left Leg" - when 31 then "Right Leg" - when 32 then "Package" - when 33 then "YouTube Video" - when 34 then "Game Pass" - when 0 then "Product" - else "" - -currencyTypeToString = (currencyType) -> - if currencyType == Enum.CurrencyType.Tix - "Tix" - else - "R$" - --- make sure our gui displays the proper purchase data, and set the productid we will try and buy if use specifies a buy action -updatePurchasePromptData = (_) -> - newItemDescription = "" - - -- id to use when we request a purchase - if not currentProductId - currentProductId = currentProductInfo["ProductId"] - - - if isFreeItem! - newItemDescription = string.gsub freeItemPurchaseText, "itemName", "#{currentProductInfo["Name"]}" - newItemDescription = string.gsub( - newItemDescription, "assetType", - "#{assetTypeToString currentProductInfo["AssetTypeId"]}" - ) - setHeaderText takeHeaderText - else -- otherwise item costs something, so different prompt - newItemDescription = string.gsub productPurchaseText, "itemName", "#{currentProductInfo["Name"]}" - newItemDescription = string.gsub( - newItemDescription, "currencyType", - "#{currencyTypeToString currentCurrencyType}" - ) - newItemDescription = string.gsub newItemDescription, "currencyAmount", "#{currentCurrencyAmount}" - setHeaderText buyHeaderText - - - purchaseDialog.BodyFrame.ItemPreview.ItemDescription.Text = newItemDescription - - purchaseDialog.BodyFrame.ItemPreview.Image = "#{baseUrl}thumbs/asset.ashx?assetid=" .. - if purchasingConsumable - "#{currentProductInfo["IconImageAssetId"]}&x=100&y=100&format=png" - else - "#{currentAssetId}&x=100&y=100&format=png" - --- figure out what currency to use based on the currency you can actually sell the item in and what the script specified -setCurrencyAmountAndType = (priceInRobux, priceInTix) -> - if currentCurrencyType == Enum.CurrencyType.Default or currentCurrencyType == Enum.CurrencyType.Robux -- sell for default (user doesn't care) or robux - if priceInRobux? and priceInRobux ~= 0 -- we can sell for robux - currentCurrencyAmount = priceInRobux - currentCurrencyType = Enum.CurrencyType.Robux - else -- have to use tix - currentCurrencyAmount = priceInTix - currentCurrencyType = Enum.CurrencyType.Tix - - elseif currentCurrencyType == Enum.CurrencyType.Tix -- we want to sell for tix - if priceInTix? and priceInTix ~= 0 -- we can sell for tix - currentCurrencyAmount = priceInTix - currentCurrencyType = Enum.CurrencyType.Tix - else -- have to use robux - currentCurrencyAmount = priceInRobux - currentCurrencyType = Enum.CurrencyType.Robux - - else - return false - - - if currentCurrencyAmount == nil - return false - true - --- will get the player's balance of robux and tix, return in a table -getPlayerBalance = -> - local playerBalance - success, errorCode = try - playerBalance = game\HttpGetAsync "#{getSecureApiBaseUrl!}currency/balance" - - if not success - print "Get player balance failed because", errorCode - return nil - - if playerBalance == "" - return nil - - playerBalance = getRbxUtility!.DecodeJSON playerBalance - playerBalance - --- more enum to int fun! -membershipTypeToNumber = (membership) -> - switch membership - when Enum.MembershipType.None then 0 - when Enum.MembershipType.BuildersClub then 1 - when Enum.MembershipType.TurboBuildersClub then 2 - when Enum.MembershipType.OutrageousBuildersClub then 3 - else -1 - --- should open an external default browser window to this url -openBuyCurrencyWindow = -> - checkingPlayerFunds = true - game\GetService"GuiService"\OpenBrowserWindow "#{baseUrl}Upgrades/Robux.aspx" - --- set up the gui text at the bottom of the prompt (alerts user to how much money they will have left, or if they need to buy more to buy the item) -updateAfterBalanceText = (playerBalance, notRightBc) -> - if isFreeItem! - purchaseDialog.BodyFrame.AfterBalanceButton.Text = freeItemBalanceText - return true, false - - local keyWord - keyWord = if currentCurrencyType == Enum.CurrencyType.Robux - "robux" - elseif currentCurrencyType == Enum.CurrencyType.Tix - "tickets" - - if not keyWord - return false - - playerBalanceNumber = tonumber playerBalance[keyWord] - if not playerBalanceNumber - return false - - afterBalanceNumber = playerBalanceNumber - currentCurrencyAmount - - -- check to see if we have enough of the desired currency to allow a purchase, if not we need to prompt user to buy robux - if not notRightBc - if afterBalanceNumber < 0 and keyWord == "robux" - if openBuyCurrencyWindowConnection == nil - openBuyCurrencyWindowConnection = purchaseDialog.BodyFrame.AfterBalanceButton.MouseButton1Click\connect openBuyCurrencyWindow - - purchaseDialog.BodyFrame.AfterBalanceButton.Text = "You need " .. - "#{currencyTypeToString currentCurrencyType} #{-afterBalanceNumber}" .. - " more to buy this, click here to purchase more." - return true, true - elseif afterBalanceNumber < 0 and keyWord == "tickets" - purchaseDialog.BodyFrame.AfterBalanceButton.Text = "You need #{-afterBalanceNumber} " .. - "#{currencyTypeToString currentCurrencyType} more to buy this item." - return true, true -- user can't buy more tickets, so we say fail the transaction (maybe instead we can prompt them to trade currency???) - - - -- this ensures that we only have one connection to openBuyCurrencyWindow at a time (otherwise might open multiple browser windows) - if openBuyCurrencyWindowConnection - openBuyCurrencyWindowConnection\disconnect! - openBuyCurrencyWindowConnection = nil - - purchaseDialog.BodyFrame.AfterBalanceButton.Text = "Your balance after this transaction will be " .. - "#{currencyTypeToString currentCurrencyType} #{afterBalanceNumber}." - true, false - --- This functions checks to make sure the purchase is even possible, if not it returns false and we don't prompt user (some situations require user feedback when we won't prompt) -canPurchaseItem = -> - -- first we see if player already owns the asset/get the productinfo - playerOwnsAsset = false - notRightBc = false - local descText - success = false - - if purchasingConsumable - local currentProductInfoRaw - success = try - currentProductInfoRaw = Game\HttpGetAsync "#{getSecureApiBaseUrl!}marketplace/productDetails?productid=#{currentProductId}" - - if success - currentProductInfo = getRbxUtility!.DecodeJSON currentProductInfoRaw - - else - success = try - currentProductInfo = game\GetService"MarketplaceService"\GetProductInfo currentAssetId - - - if currentProductInfo == nil or not success - descText = "In-game sales are temporarily disabled. Please try again later." - return true, nil, nil, true, descText - - - if not purchasingConsumable - if not currentAssetId - print "current asset id is nil, this should always have a value" - return false - - if currentAssetId <= 0 - print "current asset id is negative, this should always be positive" - return false - - - success, errorCode = try - playerOwnsAsset = game\HttpGetAsync( - getSecureApiBaseUrl! .. - "ownership/hasAsset?userId=#{game.Players.LocalPlayer.userId}" .. - "&assetId=#{currentAssetId}" - ) - - - if not success - print "could not tell if player owns asset because", errorCode - return false - - if playerOwnsAsset == true or playerOwnsAsset == "true" - descText = "You already own this item." - return true, nil, nil, true, descText - - - purchaseDialog.BodyFrame.AfterBalanceButton.Visible = true - - -- next we parse through product info and see if we can purchase - - if type(currentProductInfo) ~= "table" - currentProductInfo = getRbxUtility!.DecodeJSON currentProductInfo - - - if not currentProductInfo - descText = "Could not get product info. Please try again later." - return true, nil, nil, true, descText - - - if currentProductInfo["IsForSale"] == false and currentProductInfo["IsPublicDomain"] == false - descText = "This item is no longer for sale." - return true, nil, nil, true, descText - - - -- now we start talking money, making sure we are going to be able to purchase this - if not setCurrencyAmountAndType( - tonumber(currentProductInfo["PriceInRobux"]), - tonumber currentProductInfo["PriceInTickets"] - ) - descText = "We could retrieve the price of the item correctly. Please try again later." - return true, nil, nil, true, descText - - - playerBalance = getPlayerBalance! - if not playerBalance - descText = "Could not retrieve your balance. Please try again later." - return true, nil, nil, true, descText - - - if tonumber(currentProductInfo["MinimumMembershipLevel"]) > - membershipTypeToNumber game.Players.LocalPlayer.MembershipType - - notRightBc = true - - - updatedBalance, insufficientFunds = updateAfterBalanceText playerBalance, notRightBc - - if notRightBc - purchaseDialog.BodyFrame.AfterBalanceButton.Active = true - return true, insufficientFunds, notRightBc, false - - - if currentProductInfo["ContentRatingTypeId"] == 1 - if game.Players.LocalPlayer\GetUnder13! - descText = "Your account is under 13 so purchase of this item is not allowed." - return true, nil, nil, true, descText - - - if (currentProductInfo["IsLimited"] == true or currentProductInfo["IsLimitedUnique"] == true) and - ( - currentProductInfo["Remaining"] == "" or - currentProductInfo["Remaining"] == 0 or - not currentProductInfo["Remaining"]? - ) - - descText = "All copies of this item have been sold out! Try buying from other users on the website." - return true, nil, nil, true, descText - - - if not updatedBalance - descText = "Could not update your balance. Please check back after some time." - return true, nil, nil, true, descText - - - -- we use insufficient funds to display a prompt to buy more robux - purchaseDialog.BodyFrame.AfterBalanceButton.Active = true - true, insufficientFunds - -doPlayerFundsCheck = (checkIndefinitely) -> - if checkingPlayerFunds - canPurchase, insufficientFunds = canPurchaseItem! -- check again to see if we can buy item - if canPurchase and insufficientFunds -- wait a bit and try a few more times - retries = 1000 - while (retries > 0 or checkIndefinitely) and insufficientFunds and checkingPlayerFunds and canPurchase - wait 1 / 10 - canPurchase, insufficientFunds = canPurchaseItem! - retries -= 1 - - - if canPurchase and not insufficientFunds - -- we can buy item! set our buttons up and we will exit this loop - setButtonsVisible( - purchaseDialog.BodyFrame.BuyButton, - purchaseDialog.BodyFrame.CancelButton, - purchaseDialog.BodyFrame.AfterBalanceButton - ) - -openBCUpSellWindow = -> - Game\GetService"GuiService"\OpenBrowserWindow "#{baseUrl}Upgrades/BuildersClubMemberships.aspx" - --- user pressed the cancel button, just remove all purchasing prompts -doDeclinePurchase = -> - userPurchaseActionsEnded false - -showPurchasePrompt = -> - canPurchase, insufficientFunds, notRightBC, override, descText = canPurchaseItem! - - if canPurchase - updatePurchasePromptData! - - with purchaseDialog - if override and descText - .BodyFrame.ItemPreview.ItemDescription.Text = descText - .BodyFrame.AfterBalanceButton.Visible = false - - game.GuiService\AddCenterDialog( - purchaseDialog, - Enum.CenterDialogType.ModalDialog, - --ShowFunction - -> - -- set the state for our buttons - .Visible = true - if isFreeItem! - setButtonsVisible( - .BodyFrame.FreeButton, - .BodyFrame.CancelButton, - .BodyFrame.AfterBalanceButton - ) - elseif notRightBC - .BodyFrame.AfterBalanceButton.Text = "You require an upgrade to your Builders Club membership to purchase this item. Click here to upgrade." - if not openBCUpSellWindowConnection - openBCUpSellWindowConnection = .BodyFrame.AfterBalanceButton.MouseButton1Click\connect -> - if .BodyFrame.AfterBalanceButton.Text == - "You require an upgrade to your Builders Club membership to purchase this item. Click here to upgrade." - - openBCUpSellWindow! - - - setButtonsVisible( - .BodyFrame.BuyDisabledButton, - .BodyFrame.CancelButton, - .BodyFrame.AfterBalanceButton - ) - elseif insufficientFunds - setButtonsVisible( - .BodyFrame.BuyDisabledButton, - .BodyFrame.CancelButton, - .BodyFrame.AfterBalanceButton - ) - elseif override - setButtonsVisible .BodyFrame.BuyDisabledButton, .BodyFrame.CancelButton -- , .BodyFrame.AfterBalanceButton) - else - setButtonsVisible .BodyFrame.BuyButton, .BodyFrame.CancelButton -- , .BodyFrame.AfterBalanceButton) - - - \TweenPosition( - showPosition, - Enum.EasingDirection.Out, - Enum.EasingStyle.Quad, - tweenTime, - true - ) - - if canPurchase and insufficientFunds and not enableBrowserWindowClosedEvent - checkingPlayerFunds = true - doPlayerFundsCheck true - - --HideFunction - -> .Visible = false - ) - else -- we failed in prompting a purchase, do a decline - doDeclinePurchase! - - --- given an asset id, this function will grab that asset from the website, and return the first "Tool" object found inside it -getToolAssetID = (assetID) -> - newTool = game\GetService"InsertService"\LoadAsset assetID - return if not newTool - - if newTool\IsA "Tool" - return newTool - - toolChildren = newTool\GetChildren! - for i in *toolChildren - if i\IsA "Tool" - return i - --- the user tried to purchase by clicking the purchase button, but something went wrong. --- let them know their account was not charged, and that they do not own the item yet. -purchaseFailed = (inGamePurchasesDisabled) -> - name = "Item" - if currentProductInfo - name = currentProductInfo["Name"] - - - newPurchasedFailedText = string.gsub purchaseFailedText, "itemName", "#{name}" - if inGamePurchasesDisabled - newPurchasedFailedText = string.gsub( - newPurchasedFailedText, "errorReason", - "#{errorPurchasesDisabledText}" - ) - else - newPurchasedFailedText = string.gsub newPurchasedFailedText, "errorReason", "#{errorPurchasesUnknownText}" - - - purchaseDialog.BodyFrame.ItemPreview.ItemDescription.Text = newPurchasedFailedText - purchaseDialog.BodyFrame.ItemPreview.Image = errorImageUrl - - setButtonsVisible purchaseDialog.BodyFrame.OkButton - - setHeaderText buyFailedHeaderText - - hidePurchasing! - -startSpinner = -> - spinning = true - Spawn -> - spinPos = 0 - while spinning - pos = 0 - - while pos < 8 - spinnerIcons[pos + 1].Image = "http://banland.xyz/asset/?id=" .. - if pos == spinPos or pos == (spinPos + 1) % 8 - "45880668" - else - "45880710" - - pos += 1 - - spinPos = (spinPos + 1) % 8 - wait 1 / 15 - --- next two functions control the "Purchasing..." overlay -showPurchasing = -> - startSpinner! - purchaseDialog.PurchasingFrame.Visible = true - --- enums have no implicit conversion to numbers in lua, has to have a function to do this -currencyEnumToInt = (currencyEnum) -> - if currencyEnum == Enum.CurrencyType.Robux or currencyEnum == Enum.CurrencyType.Default - 1 - elseif currencyEnum == Enum.CurrencyType.Tix - 2 - --- user has specified they want to buy an item, now try to attempt to buy it for them -doAcceptPurchase = (_) -> - showPurchasing! -- shows a purchasing ui (shows spinner) - - startTime = tick! - - -- http call to do the purchase - response = "none" - local url - - -- consumables need to use a different url - if purchasingConsumable - url = getSecureApiBaseUrl! .. - "marketplace/submitpurchase?productId=#{currentProductId}" .. - "¤cyTypeId=#{currencyEnumToInt currentCurrencyType}" .. - "&expectedUnitPrice=#{currentCurrencyAmount}" .. - "&placeId=#{Game.PlaceId}" - else - url = getSecureApiBaseUrl! .. - "marketplace/purchase?productId=#{currentProductId}" .. - "¤cyTypeId=#{currencyEnumToInt currentCurrencyType}" .. - "&purchasePrice=#{currentCurrencyAmount}" .. - "&locationType=Game" .. - "&locationId=#{Game.PlaceId}" - - - success, reason = try - response = game\HttpPostAsync url, "RobloxPurchaseRequest" - - - -- debug output for us (found in the logs from local) - print "doAcceptPurchase success from ypcall is ", success, "reason is", reason - - if (tick! - startTime) < 1 - wait 1 -- allow the purchasing waiting dialog to at least be readable (otherwise it might flash, looks bad)... - - - -- check to make sure purchase actually happened on the web end - if response == "none" or not response? or response == "" - print "did not get a proper response from web on purchase of", currentAssetId, currentProductId - purchaseFailed! - return - - - -- parse our response, decide how to react - response = getRbxUtility!.DecodeJSON response - - if response - if response["success"] == false and - response["status"] ~= "AlreadyOwned" - - print "web return response of fail on purchase of", currentAssetId, currentProductId - purchaseFailed response["status"] == "EconomyDisabled" - return - - else - print "web return response of non parsable JSON on purchase of", currentAssetId - purchaseFailed! - return - - - -- check to see if this item was bought, and if we want to equip it (also need to make sure the asset type was gear) - if currentEquipOnPurchase and success and currentAssetId and tonumber(currentProductInfo["AssetTypeId"]) == 19 - if tool = getToolAssetID tonumber currentAssetId - tool.Parent = game.Players.LocalPlayer.Backpack - - - if purchasingConsumable - if not response["receipt"] - print "tried to buy productId, but no receipt returned. productId was", currentProductId - purchaseFailed! - return - - Game\GetService"MarketplaceService" - \SignalClientPurchaseSuccess( - "#{response["receipt"]}", - game.Players.LocalPlayer.userId, - currentProductId - ) - else - userPurchaseActionsEnded success - --------------------------------- End Accept/Decline Functions -------------------------------------- - ----------------------------------------------- Data Functions ----------------------------------------------------- - --- computeSpaceString = (pLabel) -> --- nString = " " --- tempSpaceLabel = New "TextButton", "SpaceButton" --- Size: UDim2.new 0, pLabel.AbsoluteSize.X, 0, pLabel.AbsoluteSize.Y --- FontSize: pLabel.FontSize --- Parent: pLabel.Parent --- BackgroundTransparency: 1 --- Text: nString - --- while tempSpaceLabel.TextBounds.X < pLabel.TextBounds.X --- nString ..= " " --- tempSpaceLabel.Text = nString --- nString ..= " " --- tempSpaceLabel.Text = "" --- nString - ----------------------------------------------- End Data Functions ----------------------------------------------------- - ----------------------------------------------- Gui Functions ---------------------------------------------- - --- used for the "Purchasing..." frame -createSpinner = (size, position, parent) -> - spinnerFrame = New "Frame", "Spinner" - Size: size - Position: position - BackgroundTransparency: 1 - ZIndex: 10 - Parent: parent - - spinnerIcons = {} - spinnerNum = 1 - while spinnerNum <= 8 - spinnerImage = New "ImageLabel", "Spinner#{spinnerNum}" - Size: UDim2.new 0, 16, 0, 16 - Position: UDim2.new( - 0.5 + 0.3 * math.cos(math.rad 45 * spinnerNum), - -8, - 0.5 + 0.3 * math.sin(math.rad 45 * spinnerNum), - -8 - ) - BackgroundTransparency: 1 - ZIndex: 10 - Image: "http://banland.xyz/asset/?id=45880710" - Parent: spinnerFrame - - spinnerIcons[spinnerNum] = spinnerImage - spinnerNum += 1 - --- next 2 functions are convenienvce creation functions for guis -createTextObject = (name, text, type, size) -> - New type, name, - Font: Enum.Font.ArialBold - TextColor3: Color3.new 217 / 255, 217 / 255, 217 / 255 - TextWrapped: true - Text: text - BackgroundTransparency: 1 - BorderSizePixel: 0 - FontSize: size - -createImageButton = (name) -> - New "ImageButton", name, - Size: UDim2.new 0, 153, 0, 46 - -userPurchaseProductActionsEnded = (userIsClosingDialog) -> - checkingPlayerFunds = false - - if userIsClosingDialog - closePurchasePrompt! - if currentServerResponseTable - isPurchased = false - if "#{currentServerResponseTable["isValid"]}"\lower! == "true" - isPurchased = true - - Game\GetService"MarketplaceService"\SignalPromptProductPurchaseFinished( - tonumber(currentServerResponseTable["playerId"]), - tonumber(currentServerResponseTable["productId"]), - isPurchased - ) - else - print "Something went wrong, no currentServerResponseTable" - - removeCurrentPurchaseInfo! - else - newPurchasedSucceededText = string.gsub( - purchaseSucceededText, "itemName", - "#{currentProductInfo["Name"]}" - ) - purchaseDialog.BodyFrame.ItemPreview.ItemDescription.Text = newPurchasedSucceededText - setButtonsVisible purchaseDialog.BodyFrame.OkPurchasedButton - hidePurchasing! - --- all the gui init. Would be nice if this didn't have to be a script -createPurchasePromptGui = -> - purchaseDialog = New "Frame", "PurchaseFrame" - Size: UDim2.new 0, 660, 0, 400 - Position: hidePosition - Visible: false - BackgroundColor3: Color3.new 141 / 255, 141 / 255, 141 / 255 - BorderColor3: Color3.new 204 / 255, 204 / 255, 204 / 255 - Parent: game.CoreGui.RobloxGui - - * New "Frame", "BodyFrame" - Size: UDim2.new 1, 0, 1, -60 - Position: UDim2.new 0, 0, 0, 60 - BackgroundColor3: Color3.new 67 / 255, 67 / 255, 67 / 255 - BorderSizePixel: 0 - ZIndex: 8 - - bodyFrame = purchaseDialog.BodyFrame - - with createTextObject "TitleLabel", "Buy Item", "TextLabel", Enum.FontSize.Size48 - .ZIndex = 8 - .Size = UDim2.new 1, 0, 0, 60 - with \Clone! - .Name = "TitleBackdrop" - .TextColor3 = Color3.new 32 / 255, 32 / 255, 32 / 255 - .BackgroundTransparency = 0.0 - .BackgroundColor3 = Color3.new 54 / 255, 96 / 255, 171 / 255 - .Position = UDim2.new 0, 0, 0, -2 - .ZIndex = 8 - .Parent = purchaseDialog - .Parent = purchaseDialog - - distanceBetweenButtons = 90 - - with createImageButton "CancelButton" - .Position = UDim2.new 0.5, distanceBetweenButtons / 2, 1, -120 - .BackgroundTransparency = 1 - .BorderSizePixel = 0 - .Parent = bodyFrame - .Modal = true - .ZIndex = 8 - .Image = cancelButtonImageUrl - .MouseButton1Down\connect -> - .Image = cancelButtonDownUrl - - .MouseButton1Up\connect -> - .Image = cancelButtonImageUrl - - .MouseLeave\connect -> - .Image = cancelButtonImageUrl - - .MouseButton1Click\connect doDeclinePurchase - - buyButton = createImageButton "BuyButton" - with buyButton - .Position = UDim2.new 0.5, -153 - (distanceBetweenButtons / 2), 1, -120 - .BackgroundTransparency = 1 - .BorderSizePixel = 0 - .Image = buyImageUrl - .ZIndex = 8 - .MouseButton1Down\connect -> - .Image = buyImageDownUrl - - .MouseButton1Up\connect -> - .Image = buyImageUrl - - .MouseLeave\connect -> - .Image = buyImageUrl - - .Parent = bodyFrame - - with buyButton\Clone! - .Name = "BuyDisabledButton" - .AutoButtonColor = false - .Visible = false - .Active = false - .Image = buyImageDisabledUrl - .ZIndex = 8 - .Parent = bodyFrame - - freeButton = buyButton\Clone! - with freeButton - .BackgroundTransparency = 1 - .Name = "FreeButton" - .Visible = false - .ZIndex = 8 - .Image = freeButtonImageUrl - .MouseButton1Down\connect -> - .Image = freeButtonImageDownUrl - - .MouseButton1Up\connect -> - .Image = freeButtonImageUrl - - .MouseLeave\connect -> - .Image = freeButtonImageUrl - - .Parent = bodyFrame - - okButton = buyButton\Clone! - with okButton - .Name = "OkButton" - .BackgroundTransparency = 1 - .Visible = false - .Position = UDim2.new 0.5, -.Size.X.Offset / 2, 1, -120 - .Modal = true - .Image = okButtonUrl - .ZIndex = 8 - .MouseButton1Down\connect -> - .Image = okButtonPressedrl - - .MouseButton1Up\connect -> - .Image = okButtonUrl - - .MouseLeave\connect -> - .Image = okButtonUrl - - .Parent = bodyFrame - - with okButton\Clone! - .ZIndex = 8 - .Name = "OkPurchasedButton" - .MouseButton1Down\connect -> - .Image = okButtonPressedrl - - .MouseButton1Up\connect -> - .Image = okButtonUrl - - .MouseLeave\connect -> - .Image = okButtonUrl - - .Parent = bodyFrame - - .MouseButton1Click\connect -> - if purchasingConsumable - userPurchaseProductActionsEnded true - else - signalPromptEnded true - - okButton.MouseButton1Click\connect -> - userPurchaseActionsEnded false - - buyButton.MouseButton1Click\connect -> - doAcceptPurchase Enum.CurrencyType.Robux - - freeButton.MouseButton1Click\connect -> - doAcceptPurchase false - - itemPreview = New "ImageLabel", "ItemPreview" - BackgroundColor3: Color3.new 32 / 255, 32 / 255, 32 / 255 - BorderColor3: Color3.new 141 / 255, 141 / 255, 141 / 255 - Position: UDim2.new 0, 30, 0, 20 - Size: UDim2.new 0, 180, 0, 180 - ZIndex: 9 - Parent: bodyFrame - - with createTextObject( - "ItemDescription", - "Would you like to buy the 'itemName' for currencyType currencyAmount?", - "TextLabel", - Enum.FontSize.Size24 - ) - .Position = UDim2.new 1, 20, 0, 0 - .Size = UDim2.new 0, 410, 1, 0 - .ZIndex = 8 - .Parent = itemPreview - - with createTextObject( - "AfterBalanceButton", - "Place holder text ip sum lorem dodo ashs", - "TextButton", - Enum.FontSize.Size24 - ) - .AutoButtonColor = false - .TextColor3 = Color3.new 222 / 255, 59 / 255, 30 / 255 - .Position = UDim2.new 0, 5, 1, -55 - .Size = UDim2.new 1, -10, 0, 50 - .ZIndex = 8 - .Parent = bodyFrame - - purchasingFrame = New "Frame", "PurchasingFrame" - Size: UDim2.new 1, 0, 1, 0 - BackgroundColor3: Color3.new 0, 0, 0 - BackgroundTransparency: 0.2 - BorderSizePixel: 0 - ZIndex: 9 - Visible: false - Active: true - Parent: purchaseDialog - - purchasingLabel = createTextObject "PurchasingLabel", "Purchasing...", "TextLabel", Enum.FontSize.Size48 - with purchasingLabel - .Size = UDim2.new 1, 0, 1, 0 - .ZIndex = 10 - .Parent = purchasingFrame - - createSpinner UDim2.new(0, 50, 0, 50), UDim2.new(0.5, -25, 0.5, 30), purchasingLabel - -cutSizeInHalfRecursive = (_) -> - -- todo: change the gui size based on how much space we have - --[[changeSize instance,0.5 - - children = instance\GetChildren! - for i in *children - cutSizeInHalfRecursive i - ]] - - -doubleSizeRecursive = (_) -> - -- todo: change the gui size based on how much space we have - --[[changeSize instance,2 - - children = instance\GetChildren! - for i in *children - doubleSizeRecursive i - ]] - --- depending on screen size, we need to change the gui -changeGuiToScreenSize = (smallScreen) -> - if smallScreen - cutSizeInHalfRecursive purchaseDialog - else - doubleSizeRecursive purchaseDialog - -doPurchasePrompt = (player, assetId, equipIfPurchased, currencyType, productId) -> - if not purchaseDialog - createPurchasePromptGui! - - - if player == game.Players.LocalPlayer - return if currentlyPrompting - - currentlyPrompting = true - - currentAssetId = assetId - currentProductId = productId - currentCurrencyType = currencyType - currentEquipOnPurchase = equipIfPurchased - - purchasingConsumable = currentProductId? - - showPurchasePrompt! - -doProcessServerPurchaseResponse = (serverResponseTable) -> - if not serverResponseTable - print "Server response table was nil, cancelling purchase" - purchaseFailed! - return - - - if serverResponseTable["playerId"] and - tonumber(serverResponseTable["playerId"]) == game.Players.LocalPlayer.userId - - currentServerResponseTable = serverResponseTable - userPurchaseProductActionsEnded false - - ----------------------------------------------- End Gui Functions ---------------------------------------------- - ----------------------------------------------- Script Event start/initialization ---------------------------------------------- -preloadAssets! - -game\GetService"MarketplaceService".PromptProductPurchaseRequested - \connect (player, productId, equipIfPurchased, currencyType) -> - doPurchasePrompt player, nil, equipIfPurchased, currencyType, productId - - -Game\GetService"MarketplaceService".PromptPurchaseRequested - \connect (player, assetId, equipIfPurchased, currencyType) -> - doPurchasePrompt player, assetId, equipIfPurchased, currencyType, nil - - -Game\GetService"MarketplaceService".ServerPurchaseVerification\connect (serverResponseTable) -> - doProcessServerPurchaseResponse serverResponseTable - - -if enableBrowserWindowClosedEvent - Game\GetService"GuiService".BrowserWindowClosed\connect -> - doPlayerFundsCheck false - - -Game.CoreGui.RobloxGui.Changed\connect -> - nowIsSmallScreen = game.CoreGui.RobloxGui.AbsoluteSize.Y <= smallScreenThreshold - changeGuiToScreenSize if nowIsSmallScreen and not isSmallScreen - true - elseif not nowIsSmallScreen and isSmallScreen - false - - isSmallScreen = nowIsSmallScreen - -if isSmallScreen = game.CoreGui.RobloxGui.AbsoluteSize.Y <= smallScreenThreshold - changeGuiToScreenSize true - diff --git a/yue/152908679.yue b/yue/152908679.yue deleted file mode 100644 index ac63fa6..0000000 --- a/yue/152908679.yue +++ /dev/null @@ -1,247 +0,0 @@ -import "macros" as { $ } -$load $FILE - --- ContextActionTouch.lua --- Created by Ben Tkacheff --- this script controls ui and firing of lua functions that are bound in ContextActionService for touch inputs --- Essentially a user can bind a lua function to a key code, input type (mousebutton1 etc.) and this - --- Heliodex's basic New function (basically a simplified version of melt) -New = (className, name, props) -> - if props == nil -- no name was provided - props = name - name = nil - - obj = Instance.new className - obj.Name = name if name - local parent - - for k, v in pairs props - if type(k) == "string" - if k == "Parent" - parent = v - else - obj[k] = v - - elseif type(k) == "number" and type(v) == "userdata" - v.Parent = obj - - obj.Parent = parent - obj --- - --- Variables -contextActionService = Game\GetService "ContextActionService" -isTouchDevice = Game\GetService"UserInputService".TouchEnabled -functionTable = {} -buttonVector = {} -local buttonScreenGui -local buttonFrame - -ContextDownImage = "http://www.banland.xyz/asset/?id=97166756" -ContextUpImage = "http://www.banland.xyz/asset/?id=97166444" - -oldTouches = {} - -buttonPositionTable = - * UDim2.new 0, 123, 0, 70 - * UDim2.new 0, 30, 0, 60 - * UDim2.new 0, 180, 0, 160 - * UDim2.new 0, 85, 0, -25 - * UDim2.new 0, 185, 0, -25 - * UDim2.new 0, 185, 0, 260 - * UDim2.new 0, 216, 0, 65 - -maxButtons = #buttonPositionTable - --- Preload images -with Game\GetService"ContentProvider" - \Preload ContextDownImage - \Preload ContextUpImage - -wait! until Game.Players -wait! until Game.Players.LocalPlayer - -createContextActionGui = -> - if not buttonScreenGui and isTouchDevice - buttonScreenGui = New "ScreenGui", "ContextActionGui" - * New "Frame", "ContextButtonFrame" - BackgroundTransparency: 1 - Size: UDim2.new 0.3, 0, 0.5, 0 - Position: UDim2.new 0.7, 0, 0.5, 0 - --- functions --- setButtonSizeAndPosition = (object) -> --- buttonSize = 55 --- xOffset = 10 --- yOffset = 95 - --- -- todo: better way to determine mobile sized screens --- onSmallScreen = game.CoreGui.RobloxGui.AbsoluteSize.X < 600 --- if not onSmallScreen --- buttonSize = 85 --- xOffset = 40 - --- object.Size = UDim2.new 0, buttonSize, 0, buttonSize - -contextButtonDown = (button, inputObject, actionName) -> - if inputObject.UserInputType == Enum.UserInputType.Touch - button.Image = ContextDownImage - contextActionService\CallFunction actionName, Enum.UserInputState.Begin - -contextButtonMoved = (button, inputObject, actionName) -> - if inputObject.UserInputType == Enum.UserInputType.Touch - button.Image = ContextDownImage - contextActionService\CallFunction actionName, Enum.UserInputState.Change - -contextButtonUp = (button, inputObject, actionName) -> - button.Image = ContextUpImage - if inputObject.UserInputType == Enum.UserInputType.Touch and - inputObject.UserInputState == Enum.UserInputState.End - - contextActionService\CallFunction actionName, Enum.UserInputState.End, inputObject - -isSmallScreenDevice = -> - Game\GetService"GuiService"\GetScreenResolution!.y <= 320 - -createNewButton = (actionName, functionInfoTable) -> - contextButton = New "ImageButton", "ContextActionButton" - BackgroundTransparency: 1 - Size: UDim2.new if isSmallScreenDevice! - 0, 90, 0, 90 - else - 0, 70, 0, 70 - Active: true - Image: ContextUpImage - Parent: buttonFrame - - local currentButtonTouch - - Game\GetService"UserInputService".InputEnded\connect (inputObject) -> - oldTouches[inputObject] = nil - - contextButton.InputBegan\connect (inputObject) -> - return if oldTouches[inputObject] - - if inputObject.UserInputState == Enum.UserInputState.Begin and not currentButtonTouch? - currentButtonTouch = inputObject - contextButtonDown contextButton, inputObject, actionName - - contextButton.InputChanged\connect (inputObject) -> - return if oldTouches[inputObject] or - currentButtonTouch ~= inputObject - - contextButtonMoved contextButton, inputObject, actionName - - contextButton.InputEnded\connect (inputObject) -> - return if oldTouches[inputObject] or - currentButtonTouch ~= inputObject - - currentButtonTouch = nil - oldTouches[inputObject] = true - contextButtonUp contextButton, inputObject, actionName - - actionIcon = New "ImageLabel", "ActionIcon" - Position: UDim2.new 0.175, 0, 0.175, 0 - Size: UDim2.new 0.65, 0, 0.65, 0 - BackgroundTransparency: 1 - - if functionInfoTable["image"] and type(functionInfoTable["image"]) == "string" - actionIcon.Image = functionInfoTable["image"] - - actionIcon.Parent = contextButton - - actionTitle = New "TextLabel", "ActionTitle" - Size: UDim2.new 1, 0, 1, 0 - BackgroundTransparency: 1 - Font: Enum.Font.SourceSansBold - TextColor3: Color3.new 1, 1, 1 - TextStrokeTransparency: 0 - FontSize: Enum.FontSize.Size18 - TextWrapped: true - Text: "" - - if functionInfoTable["title"] and type(functionInfoTable["title"]) == "string" - actionTitle.Text = functionInfoTable["title"] - - actionTitle.Parent = contextButton - - contextButton - -createButton = (actionName, functionInfoTable) -> - button = createNewButton actionName, functionInfoTable - - local position - for i = 1, #buttonVector - if buttonVector[i] == "empty" - position = i - break - - if not position - position = #buttonVector + 1 - - -- todo: let user know we have too many buttons already? - return if position > maxButtons - - buttonVector[position] = button - functionTable[actionName]["button"] = button - - button.Position = buttonPositionTable[position] - button.Parent = buttonFrame - - if buttonScreenGui and not buttonScreenGui.Parent? - buttonScreenGui.Parent = Game.Players.LocalPlayer.PlayerGui - -removeAction = (actionName) -> - return if not functionTable[actionName] - - actionButton = functionTable[actionName]["button"] - - if actionButton - actionButton.Parent = nil - - for i in *buttonVector - if i == actionButton - i = "empty" - break - - actionButton\Destroy! - - functionTable[actionName] = nil - -addAction = (actionName, createTouchButton, functionInfoTable) -> - if functionTable[actionName] - removeAction actionName - - functionTable[actionName] = { functionInfoTable } - if createTouchButton and isTouchDevice - createContextActionGui! - createButton actionName, functionInfoTable - --- Connections -contextActionService.BoundActionChanged\connect (actionName, changeName, changeTable) -> - if functionTable[actionName] and changeTable - if button = functionTable[actionName]["button"] - if changeName == "image" - button.ActionIcon.Image = changeTable[changeName] - elseif changeName == "title" - button.ActionTitle.Text = changeTable[changeName] - -- elseif changeName == "description" - -- -- todo: add description to menu - elseif changeName == "position" - button.Position = changeTable[changeName] - -contextActionService.BoundActionAdded\connect (actionName, createTouchButton, functionInfoTable) -> - addAction actionName, createTouchButton, functionInfoTable - -contextActionService.BoundActionRemoved\connect (actionName, _) -> - removeAction actionName - -contextActionService.GetActionButtonEvent\connect (actionName) -> - if functionTable[actionName] - contextActionService\FireActionButtonFoundSignal actionName, functionTable[actionName]["button"] - --- make sure any bound data before we setup connections is handled -boundActions = contextActionService\GetAllBoundActionInfo! -for actionName, actionData in pairs boundActions - addAction actionName, actionData["createTouchButton"], actionData diff --git a/yue/153556783.yue b/yue/153556783.yue deleted file mode 100644 index 65f6008..0000000 --- a/yue/153556783.yue +++ /dev/null @@ -1,578 +0,0 @@ -import "macros" as { $ } -$load $FILE - --- This is responsible for all touch controls we show (as of this writing, only on iOS) --- this includes character move thumbsticks, and buttons for jump, use of items, camera, etc. --- Written by Ben Tkacheff, Roblox 2013 - --- Heliodex's basic New function (basically a simplified version of melt) -New = (className, name, props) -> - if props == nil -- no name was provided - props = name - name = nil - - obj = Instance.new className - obj.Name = name if name - local parent - - for k, v in pairs props - if type(k) == "string" - if k == "Parent" - parent = v - else - obj[k] = v - - elseif type(k) == "number" and type(v) == "userdata" - v.Parent = obj - - obj.Parent = parent - obj --- - --- obligatory stuff to make sure we don't access nil data -wait! until Game -wait! until Game\FindFirstChild "Players" -wait! until Game.Players.LocalPlayer -wait! until Game\FindFirstChild "CoreGui" -wait! until Game.CoreGui\FindFirstChild "RobloxGui" - -userInputService = Game\GetService "UserInputService" -success = try - userInputService\IsLuaTouchControls! - -if not success - script\Destroy! - - ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- --- Variables -screenResolution = Game\GetService"GuiService"\GetScreenResolution! -isSmallScreenDevice = -> - return screenResolution.y <= 320 - - -localPlayer = Game.Players.LocalPlayer -thumbstickSize = 120 -if isSmallScreenDevice! - thumbstickSize = 70 - - -touchControlsSheet = "rbxasset://textures/ui/TouchControlsSheet.png" -ThumbstickDeadZone = 5 -ThumbstickMaxPercentGive = 0.92 -thumbstickTouches = {} - -jumpButtonSize = 90 -if isSmallScreenDevice! - jumpButtonSize = 70 - -oldJumpTouches = {} -local currentJumpTouch - -CameraRotateSensitivity = 0.007 -CameraRotateDeadZone = CameraRotateSensitivity * 16 -CameraZoomSensitivity = 0.03 -PinchZoomDelay = 0.2 -local cameraTouch - --- make sure all of our images are good to go -Game\GetService"ContentProvider"\Preload touchControlsSheet - ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- --- Functions - -DistanceBetweenTwoPoints = (point1, point2) -> - dx = point2.x - point1.x - dy = point2.y - point1.y - math.sqrt dx * dx + dy * dy - - -transformFromCenterToTopLeft = (pointToTranslate, guiObject) -> - UDim2.new( - 0, - pointToTranslate.x - guiObject.AbsoluteSize.x / 2, - 0, - pointToTranslate.y - guiObject.AbsoluteSize.y / 2 - ) - - -rotatePointAboutLocation = (pointToRotate, pointToRotateAbout, radians) -> - sinAnglePercent = math.sin radians - cosAnglePercent = math.cos radians - - transformedPoint = pointToRotate - - -- translate point back to origin: - transformedPoint = Vector2.new transformedPoint.x - pointToRotateAbout.x, transformedPoint.y - pointToRotateAbout.y - - -- rotate point - xNew = transformedPoint.x * cosAnglePercent - transformedPoint.y * sinAnglePercent - yNew = transformedPoint.x * sinAnglePercent + transformedPoint.y * cosAnglePercent - - -- translate point back: - transformedPoint = Vector2.new xNew + pointToRotateAbout.x, yNew + pointToRotateAbout.y - - transformedPoint - - -dotProduct = (v1, v2) -> v1.x * v2.x + v1.y * v2.y - - -stationaryThumbstickTouchMove = (thumbstickFrame, thumbstickOuter, touchLocation) -> - thumbstickOuterCenterPosition = Vector2.new( - thumbstickOuter.Position.X.Offset + thumbstickOuter.AbsoluteSize.x / 2, - thumbstickOuter.Position.Y.Offset + thumbstickOuter.AbsoluteSize.y / 2 - ) - centerDiff = DistanceBetweenTwoPoints touchLocation, thumbstickOuterCenterPosition - - -- thumbstick is moving outside our region, need to cap its distance - if centerDiff > (thumbstickSize / 2) - thumbVector = Vector2.new( - touchLocation.x - thumbstickOuterCenterPosition.x, - touchLocation.y - thumbstickOuterCenterPosition.y - ) - normal = thumbVector.unit - if normal.x == math.nan or normal.x == math.inf - normal = Vector2.new 0, normal.y - - if normal.y == math.nan or normal.y == math.inf - normal = Vector2.new normal.x, 0 - - - newThumbstickInnerPosition = thumbstickOuterCenterPosition + (normal * (thumbstickSize / 2)) - thumbstickFrame.Position = transformFromCenterToTopLeft newThumbstickInnerPosition, thumbstickFrame - else - thumbstickFrame.Position = transformFromCenterToTopLeft touchLocation, thumbstickFrame - - - Vector2.new( - thumbstickFrame.Position.X.Offset - thumbstickOuter.Position.X.Offset, - thumbstickFrame.Position.Y.Offset - thumbstickOuter.Position.Y.Offset - ) - - -followThumbstickTouchMove = (thumbstickFrame, thumbstickOuter, touchLocation) -> - thumbstickOuterCenter = Vector2.new( - thumbstickOuter.Position.X.Offset + thumbstickOuter.AbsoluteSize.x / 2, - thumbstickOuter.Position.Y.Offset + thumbstickOuter.AbsoluteSize.y / 2 - ) - - -- thumbstick is moving outside our region, need to position outer thumbstick texture carefully (to make look and feel like actual joystick controller) - if DistanceBetweenTwoPoints(touchLocation, thumbstickOuterCenter) > thumbstickSize / 2 - thumbstickInnerCenter = Vector2.new( - thumbstickFrame.Position.X.Offset + thumbstickFrame.AbsoluteSize.x / 2, - thumbstickFrame.Position.Y.Offset + thumbstickFrame.AbsoluteSize.y / 2 - ) - movementVectorUnit = Vector2.new(touchLocation.x - thumbstickInnerCenter.x, touchLocation.y - thumbstickInnerCenter.y).unit - - outerToInnerVectorCurrent = Vector2.new( - thumbstickInnerCenter.x - thumbstickOuterCenter.x, - thumbstickInnerCenter.y - thumbstickOuterCenter.y - ) - outerToInnerVectorCurrentUnit = outerToInnerVectorCurrent.unit - movementVector = Vector2.new touchLocation.x - thumbstickInnerCenter.x, touchLocation.y - thumbstickInnerCenter.y - - -- First, find the angle between the new thumbstick movement vector, - -- and the vector between thumbstick inner and thumbstick outer. - -- We will use this to pivot thumbstick outer around thumbstick inner, gives a nice joystick feel - crossOuterToInnerWithMovement = (outerToInnerVectorCurrentUnit.x * movementVectorUnit.y) - - (outerToInnerVectorCurrentUnit.y * movementVectorUnit.x) - angle = math.atan2 crossOuterToInnerWithMovement, dotProduct outerToInnerVectorCurrentUnit, movementVectorUnit - anglePercent = angle * math.min movementVector.magnitude / outerToInnerVectorCurrent.magnitude, 1.0 - - -- If angle is significant, rotate about the inner thumbsticks current center - if math.abs(anglePercent) > 0.00001 - outerThumbCenter = rotatePointAboutLocation thumbstickOuterCenter, thumbstickInnerCenter, anglePercent - thumbstickOuter.Position = transformFromCenterToTopLeft Vector2.new(outerThumbCenter.x, outerThumbCenter.y), thumbstickOuter - - - -- now just translate outer thumbstick to make sure it stays nears inner thumbstick - thumbstickOuter.Position = UDim2.new( - 0, - thumbstickOuter.Position.X.Offset + movementVector.x, - 0, - thumbstickOuter.Position.Y.Offset + movementVector.y - ) - - - thumbstickFrame.Position = transformFromCenterToTopLeft touchLocation, thumbstickFrame - - -- a bit of error checking to make sure thumbsticks stay close to eachother - thumbstickFramePosition = Vector2.new thumbstickFrame.Position.X.Offset, thumbstickFrame.Position.Y.Offset - thumbstickOuterPosition = Vector2.new thumbstickOuter.Position.X.Offset, thumbstickOuter.Position.Y.Offset - if DistanceBetweenTwoPoints(thumbstickFramePosition, thumbstickOuterPosition) > thumbstickSize / 2 - vectorWithLength = (thumbstickOuterPosition - thumbstickFramePosition).unit * thumbstickSize / 2 - thumbstickOuter.Position = UDim2.new( - 0, - thumbstickFramePosition.x + vectorWithLength.x, - 0, - thumbstickFramePosition.y + vectorWithLength.y - ) - - - Vector2.new( - thumbstickFrame.Position.X.Offset - thumbstickOuter.Position.X.Offset, - thumbstickFrame.Position.Y.Offset - thumbstickOuter.Position.Y.Offset - ) - - -movementOutsideDeadZone = (movementVector) -> - (math.abs(movementVector.x) > ThumbstickDeadZone) or (math.abs(movementVector.y) > ThumbstickDeadZone) - - -constructThumbstick = (defaultThumbstickPos, updateFunction, stationaryThumbstick) -> - thumbstickFrame = New "Frame", "ThumbstickFrame" - Active: true - Size: UDim2.new 0, thumbstickSize, 0, thumbstickSize - Position: defaultThumbstickPos - BackgroundTransparency: 1 - - New "ImageLabel", "InnerThumbstick" - Image: touchControlsSheet - ImageRectOffset: Vector2.new 220, 0 - ImageRectSize: Vector2.new 111, 111 - BackgroundTransparency: 1 - Size: UDim2.new 0, thumbstickSize / 2, 0, thumbstickSize / 2 - Position: UDim2.new( - 0, - thumbstickFrame.Size.X.Offset / 2 - thumbstickSize / 4, - 0, - thumbstickFrame.Size.Y.Offset / 2 - thumbstickSize / 4 - ) - ZIndex: 2 - Parent: thumbstickFrame - - outerThumbstick = New "ImageLabel", "OuterThumbstick" - Image: touchControlsSheet - ImageRectOffset: Vector2.new 0, 0 - ImageRectSize: Vector2.new 220, 220 - BackgroundTransparency: 1 - Size: UDim2.new 0, thumbstickSize, 0, thumbstickSize - Position: defaultThumbstickPos - Parent: Game.CoreGui.RobloxGui - - - local thumbstickTouch - local userInputServiceTouchMovedCon - local userInputSeviceTouchEndedCon - - startInputTracking = (inputObject) -> - return if thumbstickTouch - return if inputObject == cameraTouch - return if inputObject == currentJumpTouch - return if inputObject.UserInputType ~= Enum.UserInputType.Touch - - thumbstickTouch = inputObject - table.insert thumbstickTouches, thumbstickTouch - - thumbstickFrame.Position = transformFromCenterToTopLeft thumbstickTouch.Position, thumbstickFrame - outerThumbstick.Position = thumbstickFrame.Position - - userInputServiceTouchMovedCon = userInputService.TouchMoved\connect (movedInput) -> - if movedInput == thumbstickTouch - local movementVector - if stationaryThumbstick - movementVector = stationaryThumbstickTouchMove( - thumbstickFrame, - outerThumbstick, - Vector2.new movedInput.Position.x, movedInput.Position.y - ) - else - movementVector = followThumbstickTouchMove( - thumbstickFrame, - outerThumbstick, - Vector2.new movedInput.Position.x, movedInput.Position.y - ) - - - if updateFunction - updateFunction movementVector, outerThumbstick.Size.X.Offset / 2 - - - userInputSeviceTouchEndedCon = userInputService.TouchEnded\connect (endedInput) -> - if endedInput == thumbstickTouch - if updateFunction - updateFunction Vector2.new(0, 0), 1 - - - userInputSeviceTouchEndedCon\disconnect! - userInputServiceTouchMovedCon\disconnect! - - thumbstickFrame.Position = defaultThumbstickPos - outerThumbstick.Position = defaultThumbstickPos - - for i, object in pairs thumbstickTouches - if object == thumbstickTouch - table.remove thumbstickTouches, i - break - - thumbstickTouch = nil - - userInputService.Changed\connect (prop) -> - if prop == "ModalEnabled" - thumbstickFrame.Visible = outerThumbstick.Visible = not userInputService.ModalEnabled - - thumbstickFrame.InputBegan\connect startInputTracking - thumbstickFrame - -setupCharacterMovement = (parentFrame) -> - local lastMovementVector, lastMaxMovement - moveCharacterFunc = localPlayer.MoveCharacter - moveCharacterFunction = (movementVector, maxMovement) -> - if localPlayer - if movementOutsideDeadZone movementVector - lastMovementVector = movementVector - lastMaxMovement = maxMovement - -- sometimes rounding error will not allow us to go max speed at some - -- thumbstick angles, fix this with a bit of fudging near 100% throttle - if movementVector.magnitude / maxMovement > ThumbstickMaxPercentGive - maxMovement = movementVector.magnitude - 1 - - moveCharacterFunc localPlayer, movementVector, maxMovement - else - lastMovementVector = Vector2.new 0, 0 - lastMaxMovement = 1 - moveCharacterFunc localPlayer, lastMovementVector, lastMaxMovement - - thumbstickPos = UDim2.new 0, thumbstickSize / 2, 1, -thumbstickSize * 1.75 - if isSmallScreenDevice! - thumbstickPos = UDim2.new 0, (thumbstickSize / 2) - 10, 1, -thumbstickSize - 20 - - characterThumbstick = constructThumbstick thumbstickPos, moveCharacterFunction, false - characterThumbstick.Name = "CharacterThumbstick" - characterThumbstick.Parent = parentFrame - - refreshCharacterMovement = -> - if localPlayer and moveCharacterFunc and lastMovementVector and lastMaxMovement - moveCharacterFunc localPlayer, lastMovementVector, lastMaxMovement - - refreshCharacterMovement - -setupJumpButton = (parentFrame) -> - jumpButton = New "ImageButton", "JumpButton" - BackgroundTransparency: 1 - Image: touchControlsSheet - ImageRectOffset: Vector2.new 176, 222 - ImageRectSize: Vector2.new 174, 174 - Size: UDim2.new 0, jumpButtonSize, 0, jumpButtonSize - Position: UDim2.new 1, if isSmallScreenDevice! - -(jumpButtonSize * 2.25), 1, -jumpButtonSize - 20 - else - -(jumpButtonSize * 2.75), 1, -jumpButtonSize - 120 - - - playerJumpFunc = localPlayer.JumpCharacter - - doJumpLoop = -> - while currentJumpTouch - if localPlayer - playerJumpFunc localPlayer - - wait 1 / 60 - - - jumpButton.InputBegan\connect (inputObject) -> - return if inputObject.UserInputType ~= Enum.UserInputType.Touch - return if currentJumpTouch - return if inputObject == cameraTouch - for _, touch in pairs oldJumpTouches - return if touch == inputObject - - currentJumpTouch = inputObject - jumpButton.ImageRectOffset = Vector2.new 0, 222 - jumpButton.ImageRectSize = Vector2.new 174, 174 - doJumpLoop! - - jumpButton.InputEnded\connect (inputObject) -> - return if inputObject.UserInputType ~= Enum.UserInputType.Touch - - jumpButton.ImageRectOffset = Vector2.new 176, 222 - jumpButton.ImageRectSize = Vector2.new 174, 174 - - if inputObject == currentJumpTouch - table.insert oldJumpTouches, currentJumpTouch - currentJumpTouch = nil - - - userInputService.InputEnded\connect (globalInputObject) -> - for i, touch in pairs oldJumpTouches - if touch == globalInputObject - table.remove oldJumpTouches, i - break - - userInputService.Changed\connect (prop) -> - if prop == "ModalEnabled" - jumpButton.Visible = not userInputService.ModalEnabled - - jumpButton.Parent = parentFrame - - -isTouchUsedByJumpButton = (touch) -> - if touch == currentJumpTouch - return true - - for _, touchToCompare in pairs oldJumpTouches - if touch == touchToCompare - return true - false - -isTouchUsedByThumbstick = (touch) -> - for _, touchToCompare in pairs thumbstickTouches - if touch == touchToCompare - return true - false - - -setupCameraControl = (parentFrame, refreshCharacterMoveFunc) -> - local lastPos - hasRotatedCamera = false - rotateCameraFunc = userInputService.RotateCamera - - pinchTime = -1 - shouldPinch = false - local lastPinchScale - zoomCameraFunc = userInputService.ZoomCamera - pinchTouches = {} - local pinchFrame - - resetCameraRotateState = -> - cameraTouch = nil - hasRotatedCamera = false - lastPos = nil - - resetPinchState = -> - pinchTouches = {} - lastPinchScale = nil - shouldPinch = false - pinchFrame\Destroy! - pinchFrame = nil - - startPinch = (firstTouch, secondTouch) -> - -- track pinching in new frame - pinchFrame?\Destroy! - -- make sure we didn't track in any mud - pinchFrame = New "Frame", "PinchFrame" - BackgroundTransparency: 1 - Size: UDim2.new 1, 0, 1, 0 - Parent: parentFrame - - pinchFrame.InputChanged\connect (inputObject) -> - if not shouldPinch - resetPinchState! - return - - resetCameraRotateState! - - if lastPinchScale == nil -- first pinch move, just set up scale - if inputObject == firstTouch - lastPinchScale = (inputObject.Position - secondTouch.Position).magnitude - firstTouch = inputObject - elseif inputObject == secondTouch - lastPinchScale = (inputObject.Position - firstTouch.Position).magnitude - secondTouch = inputObject - - else -- we are now actually pinching, do comparison to last pinch size - newPinchDistance = 0 - if inputObject == firstTouch - newPinchDistance = (inputObject.Position - secondTouch.Position).magnitude - firstTouch = inputObject - elseif inputObject == secondTouch - newPinchDistance = (inputObject.Position - firstTouch.Position).magnitude - secondTouch = inputObject - - if newPinchDistance ~= 0 - pinchDiff = newPinchDistance - lastPinchScale - if pinchDiff ~= 0 - zoomCameraFunc userInputService, (pinchDiff * CameraZoomSensitivity) - - lastPinchScale = newPinchDistance - - pinchFrame.InputEnded\connect (inputObject) -> -- pinch is over, destroy all - if inputObject == firstTouch or inputObject == secondTouch - resetPinchState! - - - pinchGestureReceivedTouch = (inputObject) -> - if #pinchTouches < 1 - table.insert pinchTouches, inputObject - pinchTime = tick! - shouldPinch = false - elseif #pinchTouches == 1 - shouldPinch = ((tick! - pinchTime) <= PinchZoomDelay) - - if shouldPinch - table.insert pinchTouches, inputObject - startPinch pinchTouches[1], pinchTouches[2] - else -- shouldn't ever get here, but just in case - pinchTouches = {} - - parentFrame.InputBegan\connect (inputObject) -> - return if inputObject.UserInputType ~= Enum.UserInputType.Touch - return if isTouchUsedByJumpButton inputObject - - usedByThumbstick = isTouchUsedByThumbstick inputObject - if not usedByThumbstick - pinchGestureReceivedTouch inputObject - - - if cameraTouch == nil and not usedByThumbstick - cameraTouch = inputObject - lastPos = Vector2.new cameraTouch.Position.x, cameraTouch.Position.y - -- lastTick = tick! - - userInputService.InputChanged\connect (inputObject) -> - return if inputObject.UserInputType ~= Enum.UserInputType.Touch - return if cameraTouch ~= inputObject - - newPos = Vector2.new cameraTouch.Position.x, cameraTouch.Position.y - touchDiff = (lastPos - newPos) * CameraRotateSensitivity - - -- first time rotating outside deadzone, just setup for next changed event - if not hasRotatedCamera and (touchDiff.magnitude > CameraRotateDeadZone) - hasRotatedCamera = true - lastPos = newPos - - - -- fire everytime after we have rotated out of deadzone - if hasRotatedCamera and (lastPos ~= newPos) - rotateCameraFunc userInputService, touchDiff - refreshCharacterMoveFunc! - lastPos = newPos - - - userInputService.InputEnded\connect (inputObject) -> - if cameraTouch == inputObject or not cameraTouch? - resetCameraRotateState! - - for i, touch in pairs pinchTouches - if touch == inputObject - table.remove pinchTouches, i - -setupTouchControls = -> - touchControlFrame = New "Frame", "TouchControlFrame" - Size: UDim2.new 1, 0, 1, 0 - BackgroundTransparency: 1 - Parent: Game.CoreGui.RobloxGui - - refreshCharacterMoveFunc = setupCharacterMovement touchControlFrame - setupJumpButton touchControlFrame - setupCameraControl touchControlFrame, refreshCharacterMoveFunc - - userInputService.ProcessedEvent\connect (inputObject, processed) -> - return if not processed - - -- kill camera pan if the touch is used by some user controls - if inputObject == cameraTouch and inputObject.UserInputState == Enum.UserInputState.Begin - cameraTouch = nil - ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- --- Start of Script - --- if true --userInputService\IsLuaTouchControls! -setupTouchControls! --- else - -- script\Destroy! - diff --git a/yue/157877000.yue b/yue/157877000.yue deleted file mode 100644 index c856c1e..0000000 --- a/yue/157877000.yue +++ /dev/null @@ -1,875 +0,0 @@ -import "macros" as { $ } -$load $FILE - --- Heliodex's basic New function (basically a simplified version of melt) -New = (className, name, props) -> - if props == nil -- no name was provided - props = name - name = nil - - obj = Instance.new className - obj.Name = name if name - local parent - - for k, v in pairs props - if type(k) == "string" - if k == "Parent" - parent = v - else - obj[k] = v - - elseif type(k) == "number" and type(v) == "userdata" - v.Parent = obj - - obj.Parent = parent - obj --- - --- A Few Script Globals -gui = script.Parent\FindFirstChild"ControlFrame" or script.Parent - --- Dev-Console Root - -Dev_Container = New "Frame", "DevConsoleContainer" - Parent: gui - BackgroundColor3: Color3.new 0, 0, 0 - BackgroundTransparency: 0.9 - Position: UDim2.new 0, 100, 0, 10 - Size: UDim2.new 0.5, 20, 0.5, 20 - Visible: false - -ToggleConsole = New "BindableFunction", "ToggleDevConsole" - Parent: gui - -devConsoleInitialized = false -initializeDeveloperConsole = -> - return if devConsoleInitialized - devConsoleInitialized = true - - ---Dev-Console Variables - LOCAL_CONSOLE = 1 - SERVER_CONSOLE = 2 - - MAX_LIST_SIZE = 1000 - - minimumSize = Vector2.new 245, 180 - currentConsole = LOCAL_CONSOLE - - localMessageList = {} - serverMessageList = {} - - localOffset = 0 - serverOffset = 0 - - errorToggleOn = true - warningToggleOn = true - infoToggleOn = true - outputToggleOn = true - wordWrapToggleOn = false - - textHolderSize = 0 - - frameNumber = 0 - - --Create Dev-Console - - Dev_Body = New "Frame", "Body" - Parent: Dev_Container - BackgroundColor3: Color3.new 0, 0, 0 - BackgroundTransparency: 0.5 - Position: UDim2.new 0, 0, 0, 21 - Size: UDim2.new 1, 0, 1, -25 - - * New "ImageButton", "ResizeButton" - BackgroundColor3: Color3.new 0, 0, 0 - BackgroundTransparency: 0.5 - Position: UDim2.new 1, -20, 1, -20 - Size: UDim2.new 0, 20, 0, 20 - - * New "ImageLabel", "ImageLabel" - BackgroundTransparency: 1 - Position: UDim2.new 0, 6, 0, 6 - Size: UDim2.new 0.8, 0, 0.8, 0 - Rotation: 135 - Image: "http://banland.xyz/asset?id=151205813" - - * New "TextButton", "LocalConsole" - BackgroundColor3: Color3.new 0, 0, 0 - BackgroundTransparency: 0.6 - Position: UDim2.new 0, 7, 0, 5 - Size: UDim2.new 0, 90, 0, 20 - Font: "SourceSansBold" - FontSize: Enum.FontSize.Size14 - Text: "Local Console" - TextColor3: Color3.new 1, 1, 1 - TextYAlignment: Enum.TextYAlignment.Center - - * New "TextButton", "ServerConsole" - BackgroundColor3: Color3.new 0, 0, 0 - BackgroundTransparency: 0.8 - Position: UDim2.new 0, 102, 0, 5 - Size: UDim2.new 0, 90, 0, 17 - Font: "SourceSansBold" - FontSize: Enum.FontSize.Size14 - Text: "Server Console" - TextColor3: Color3.new 1, 1, 1 - TextYAlignment: Enum.TextYAlignment.Center - - Dev_OptionsHolder = New "Frame", "OptionsHolder" - Parent: Dev_Body - BackgroundColor3: Color3.new 0, 0, 0 - BackgroundTransparency: 1 - Position: UDim2.new 0, 220, 0, 0 - Size: UDim2.new 1, -255, 0, 24 - ClipsDescendants: true - - Dev_OptionsBar = New "Frame", "OptionsBar" - Parent: Dev_OptionsHolder - BackgroundColor3: Color3.new 0, 0, 0 - BackgroundTransparency: 1 - Position: UDim2.new 0, -250, 0, 4 - Size: UDim2.new 0, 234, 0, 18 - - * New "TextButton", "ErrorToggleButton" - BackgroundColor3: Color3.new 0, 0, 0 - BorderColor3: Color3.new 1, 0, 0 - Position: UDim2.new 0, 115, 0, 0 - Size: UDim2.new 0, 18, 0, 18 - Font: "SourceSansBold" - FontSize: Enum.FontSize.Size14 - Text: "" - TextColor3: Color3.new 1, 0, 0 - - * New "Frame", "CheckFrame" - BackgroundColor3: Color3.new 1, 0, 0 - BorderColor3: Color3.new 1, 0, 0 - Position: UDim2.new 0, 4, 0, 4 - Size: UDim2.new 0, 10, 0, 10 - - * New "TextButton", "InfoToggleButton" - BackgroundColor3: Color3.new 0, 0, 0 - BorderColor3: Color3.new 0.4, 0.5, 1.0 - Position: UDim2.new 0, 65, 0, 0 - Size: UDim2.new 0, 18, 0, 18 - Font: "SourceSansBold" - FontSize: Enum.FontSize.Size14 - Text: "" - TextColor3: Color3.new 0.4, 0.5, 1.0 - - * New "Frame", "CheckFrame" - BackgroundColor3: Color3.new 0.4, 0.5, 1.0 - BorderColor3: Color3.new 0.4, 0.5, 1.0 - Position: UDim2.new 0, 4, 0, 4 - Size: UDim2.new 0, 10, 0, 10 - - * New "TextButton", "OutputToggleButton" - BackgroundColor3: Color3.new 0, 0, 0 - BorderColor3: Color3.new 1, 1, 1.0 - Position: UDim2.new 0, 40, 0, 0 - Size: UDim2.new 0, 18, 0, 18 - Font: "SourceSansBold" - FontSize: Enum.FontSize.Size14 - Text: "" - TextColor3: Color3.new 1, 1, 1.0 - - * New "Frame", "CheckFrame" - BackgroundColor3: Color3.new 1, 1, 1.0 - BorderColor3: Color3.new 1, 1, 1.0 - Position: UDim2.new 0, 4, 0, 4 - Size: UDim2.new 0, 10, 0, 10 - - * New "TextButton", "WarningToggleButton" - BackgroundColor3: Color3.new 0, 0, 0 - BorderColor3: Color3.new 1, 0.6, 0.4 - Position: UDim2.new 0, 90, 0, 0 - Size: UDim2.new 0, 18, 0, 18 - Font: "SourceSansBold" - FontSize: Enum.FontSize.Size14 - Text: "" - TextColor3: Color3.new 1, 0.6, 0.4 - - * New "Frame", "CheckFrame" - BackgroundColor3: Color3.new 1, 0.6, 0.4 - BorderColor3: Color3.new 1, 0.6, 0.4 - Position: UDim2.new 0, 4, 0, 4 - Size: UDim2.new 0, 10, 0, 10 - - * New "TextButton", "WordWrapToggleButton" - BackgroundColor3: Color3.new 0, 0, 0 - BorderColor3: Color3.new 0.8, 0.8, 0.8 - Position: UDim2.new 0, 215, 0, 0 - Size: UDim2.new 0, 18, 0, 18 - Font: "SourceSansBold" - FontSize: Enum.FontSize.Size14 - Text: "" - TextColor3: Color3.new 0.8, 0.8, 0.8 - - * New "Frame", "CheckFrame" - BackgroundColor3: Color3.new 0.8, 0.8, 0.8 - BorderColor3: Color3.new 0.8, 0.8, 0.8 - Position: UDim2.new 0, 4, 0, 4 - Size: UDim2.new 0, 10, 0, 10 - Visible: false - - * New "TextLabel", "Filter" - BackgroundTransparency: 1 - Position: UDim2.new 0, 0, 0, 0 - Size: UDim2.new 0, 40, 0, 18 - Font: "SourceSansBold" - FontSize: Enum.FontSize.Size14 - Text: "Filter" - TextColor3: Color3.new 1, 1, 1 - - * New "TextLabel", "WordWrap" - BackgroundTransparency: 1 - Position: UDim2.new 0, 150, 0, 0 - Size: UDim2.new 0, 50, 0, 18 - Font: "SourceSansBold" - FontSize: Enum.FontSize.Size14 - Text: "Word Wrap" - TextColor3: Color3.new 1, 1, 1, - - Dev_ScrollBar = New "Frame", "ScrollBar" - Parent: Dev_Body - BackgroundColor3: Color3.new 0, 0, 0 - BackgroundTransparency: 0.9 - Position: UDim2.new 1, -20, 0, 26 - Size: UDim2.new 0, 20, 1, -50 - Visible: false - - * New "ImageButton", "Down" - BackgroundColor3: Color3.new 0, 0, 0 - BackgroundTransparency: 0.5 - Position: UDim2.new 0, 0, 1, -20 - Size: UDim2.new 0, 20, 0, 20 - - * New "ImageLabel", "ImageLabel" - BackgroundTransparency: 1 - Position: UDim2.new 0, 3, 0, 3 - Size: UDim2.new 0, 14, 0, 14 - Rotation: 180 - Image: "http://banland.xyz/asset?id=151205813" - - * New "ImageButton", "Up" - BackgroundColor3: Color3.new 0, 0, 0 - BackgroundTransparency: 0.5 - Position: UDim2.new 0, 0, 0, 0 - Size: UDim2.new 0, 20, 0, 20 - - * New "ImageLabel", "ImageLabel" - BackgroundTransparency: 1 - Position: UDim2.new 0, 3, 0, 3 - Size: UDim2.new 0, 14, 0, 14 - Image: "http://banland.xyz/asset?id=151205813" - - Dev_ScrollArea = New "Frame", "ScrollArea" - Parent: Dev_ScrollBar - BackgroundTransparency: 1 - Position: UDim2.new 0, 0, 0, 23 - Size: UDim2.new 1, 0, 1, -46 - - * New "ImageButton", "Handle" - BackgroundColor3: Color3.new 0, 0, 0 - BackgroundTransparency: 0.5 - Position: UDim2.new 0, 0, 0.2, 0 - Size: UDim2.new 0, 20, 0, 40 - - * New "ImageLabel", "ImageLabel" - BackgroundTransparency: 1 - Position: UDim2.new 0, 0, 0.5, -8 - Rotation: 180 - Size: UDim2.new 1, 0, 0, 16 - Image: "http://banland.xyz/asset?id=151205881" - - - Dev_TextBox = New "Frame", "TextBox" - Parent: Dev_Body - BackgroundColor3: Color3.new 0, 0, 0 - BackgroundTransparency: 0.6 - Position: UDim2.new 0, 2, 0, 26 - Size: UDim2.new 1, -4, 1, -28 - ClipsDescendants: true - - Dev_TextHolder = New "Frame", "TextHolder" - Parent: Dev_TextBox - BackgroundTransparency: 1 - Position: UDim2.new 0, 0, 0, 0 - Size: UDim2.new 1, 0, 1, 0 - - Dev_OptionsButton = New "ImageButton", "OptionsButton" - Parent: Dev_Body - BackgroundColor3: Color3.new 0, 0, 0 - BackgroundTransparency: 1 - Position: UDim2.new 0, 200, 0, 2 - Size: UDim2.new 0, 20, 0, 20 - - * New "ImageLabel", "ImageLabel" - BackgroundTransparency: 1 - Position: UDim2.new 0, 0, 0, 0 - Size: UDim2.new 1, 0, 1, 0 - Rotation: 0 - Image: "http://banland.xyz/asset?id=152093917" - - Dev_TitleBar = New "Frame", "TitleBar" - Parent: Dev_Container - BackgroundColor3: Color3.new 0, 0, 0 - BackgroundTransparency: 0.5 - Position: UDim2.new 0, 0, 0, 0 - Size: UDim2.new 1, 0, 0, 20 - - * New "ImageButton", "CloseButton" - BackgroundColor3: Color3.new 0, 0, 0 - BackgroundTransparency: 0.5 - Position: UDim2.new 1, -20, 0, 0 - Size: UDim2.new 0, 20, 0, 20 - - * New "ImageLabel" - BackgroundColor3: Color3.new 0, 0, 0 - BackgroundTransparency: 1 - Position: UDim2.new 0, 3, 0, 3 - Size: UDim2.new 0, 14, 0, 14 - Image: "http://banland.xyz/asset?id=151205852" - - * New "TextButton", "TextButton" - BackgroundColor3: Color3.new 0, 0, 0 - BackgroundTransparency: 0.5 - Position: UDim2.new 0, 0, 0, 0 - Size: UDim2.new 1, -23, 1, 0 - Text: "" - - * New "TextLabel", "TitleText" - BackgroundTransparency: 1 - Position: UDim2.new 0, 0, 0, 0 - Size: UDim2.new 0, 185, 0, 20 - Font: "SourceSansBold" - FontSize: Enum.FontSize.Size18 - -- Text: "Server Console" - TextColor3: Color3.new 1, 1, 1 - Text: "Roblox Developer Console" - TextYAlignment: Enum.TextYAlignment.Top - - ---Saved Mouse Information - local previousMousePos, pPos - local previousMousePosResize, pSize - local previousMousePosScroll - - -- local pScrollHandle - - local pOffset - - scrollUpIsDown = false - scrollDownIsDown = false - - clean = -> - previousMousePos \ - = pPos \ - = previousMousePosResize \ - = pSize \ - = previousMousePosScroll \ - = pOffset \ - = nil - -- pScrollHandle = nil - scrollUpIsDown = scrollDownIsDown = false - - - ---Handle Dev-Console Position - refreshConsolePosition = (x, y) -> - return if not previousMousePos - - delta = Vector2.new x, y - previousMousePos - Dev_Container.Position = UDim2.new 0, pPos.X + delta.X, 0, pPos.Y + delta.Y - - - Dev_TitleBar.TextButton.MouseButton1Down\connect (x, y) -> - previousMousePos = Vector2.new x, y - pPos = Dev_Container.AbsolutePosition - - - Dev_TitleBar.TextButton.MouseButton1Up\connect clean - - - ---Handle Dev-Console Size - refreshConsoleSize = (x, y) -> - return if not previousMousePosResize - - delta = Vector2.new x, y - previousMousePosResize - Dev_Container.Size = UDim2.new 0, math.max(pSize.X + delta.X, minimumSize.X), 0, math.max pSize.Y + delta.Y, minimumSize.Y - - Dev_Container.Body.ResizeButton.MouseButton1Down\connect (x, y) -> - previousMousePosResize = Vector2.new x, y - pSize = Dev_Container.AbsoluteSize - - - Dev_Container.Body.ResizeButton.MouseButton1Up\connect clean - - - ---Handle Dev-Console Close Button - Dev_TitleBar.CloseButton.MouseButton1Down\connect -> - Dev_Container.Visible = false - - - Dev_Container.TitleBar.CloseButton.MouseButton1Up\connect clean - - - optionsHidden = true - animating = false - --Options - startAnimation = -> - return if animating - animating = true - - repeat - frameNumber += if optionsHidden - -1 - else - 1 - - - x = frameNumber / 5 - smoothStep = x * x * (3 - (2 * x)) - Dev_OptionsButton.ImageLabel.Rotation = smoothStep * 5 * 9 - Dev_OptionsBar.Position = UDim2.new(0, (smoothStep * 5 * 50) - 250, 0, 4) - - wait! - if (frameNumber <= 0 and optionsHidden) or (frameNumber >= 5 and not optionsHidden) - animating = false - - until not animating - - - Dev_OptionsButton.MouseButton1Down\connect -> - optionsHidden = not optionsHidden - startAnimation! - - --Refresh Dev-Console Message Positions - repositionList = -> - if currentConsole == LOCAL_CONSOLE - localOffset = math.min math.max(localOffset, 0), textHolderSize - Dev_Container.Body.TextBox.AbsoluteSize.Y - Dev_TextHolder.Size = UDim2.new 1, 0, 0, textHolderSize - elseif currentConsole == SERVER_CONSOLE - serverOffset = math.min math.max(serverOffset, 0), textHolderSize - Dev_Container.Body.TextBox.AbsoluteSize.Y - Dev_TextHolder.Size = UDim2.new 1, 0, 0, textHolderSize - - - ratio = Dev_Container.Body.TextBox.AbsoluteSize.Y / Dev_TextHolder.AbsoluteSize.Y - - if ratio >= 1 - Dev_Container.Body.ScrollBar.Visible = false - Dev_Container.Body.TextBox.Size = UDim2.new 1, -4, 1, -28 - - if currentConsole == LOCAL_CONSOLE or currentConsole == SERVER_CONSOLE - Dev_TextHolder.Position = UDim2.new 0, 0, 1, 0 - textHolderSize - - else - Dev_Container.Body.ScrollBar.Visible = true - Dev_Container.Body.TextBox.Size = UDim2.new 1, -25, 1, -28 - - backRatio = 1 - ratio - local offsetRatio - - offsetRatio = if currentConsole == LOCAL_CONSOLE - localOffset / Dev_TextHolder.AbsoluteSize.Y - elseif currentConsole == SERVER_CONSOLE - serverOffset / Dev_TextHolder.AbsoluteSize.Y - - - topRatio = math.max 0, backRatio - offsetRatio - - scrollHandleSize = math.max Dev_ScrollArea.AbsoluteSize.Y * ratio, 21 - - scrollRatio = scrollHandleSize / Dev_ScrollArea.AbsoluteSize.Y - ratioConversion = (1 - scrollRatio) / (1 - ratio) - - topScrollRatio = topRatio * ratioConversion - - sPos = math.min( - Dev_ScrollArea.AbsoluteSize.Y * topScrollRatio, - Dev_ScrollArea.AbsoluteSize.Y - scrollHandleSize - ) - - Dev_ScrollArea.Handle.Size = UDim2.new 1, 0, 0, scrollHandleSize - Dev_ScrollArea.Handle.Position = UDim2.new 0, 0, 0, sPos - - Dev_TextHolder.Position = UDim2.new 0, 0, 1, 0 - textHolderSize + if currentConsole == LOCAL_CONSOLE - localOffset - elseif currentConsole == SERVER_CONSOLE - serverOffset - - - --Scroll Position - - changeOffset = (value) -> - if currentConsole == LOCAL_CONSOLE - localOffset += value - elseif currentConsole == SERVER_CONSOLE - serverOffset += value - - repositionList! - - - --Refresh Dev-Console Text - refreshTextHolderForReal = -> - childMessages = Dev_TextHolder\GetChildren! - - local messageList - - messageList = if currentConsole == LOCAL_CONSOLE - localMessageList - elseif currentConsole == SERVER_CONSOLE - serverMessageList - - posOffset = 0 - - for i in *childMessages - i.Visible = false - - for i = 1, #messageList - local message - - movePosition = false - - if i > #childMessages - message = New "TextLabel", "Message" - Parent: Dev_TextHolder - BackgroundTransparency: 1 - TextXAlignment: "Left" - Size: UDim2.new 1, 0, 0, 14 - FontSize: "Size10" - ZIndex: 1 - movePosition = true - else - message = childMessages[i] - - - if (outputToggleOn or messageList[i].Type ~= Enum.MessageType.MessageOutput) and - (infoToggleOn or messageList[i].Type ~= Enum.MessageType.MessageInfo) and - (warningToggleOn or messageList[i].Type ~= Enum.MessageType.MessageWarning) and - (errorToggleOn or messageList[i].Type ~= Enum.MessageType.MessageError) - - with message - .TextWrapped = wordWrapToggleOn - .Size = UDim2.new 0.98, 0, 0, 2000 - .Parent = Dev_Container - .Text = "#{messageList[i].Time} -- #{messageList[i].Message}" - .Size = UDim2.new 0.98, 0, 0, .TextBounds.Y - .Position = UDim2.new 0, 5, 0, posOffset - .Parent = Dev_TextHolder - posOffset += .TextBounds.Y - - if movePosition - if (currentConsole == LOCAL_CONSOLE and localOffset > 0) or - (currentConsole == SERVER_CONSOLE and serverOffset > 0) - - changeOffset message.TextBounds.Y - - message.Visible = true - - message.TextColor3 = Color3.new if messageList[i].Type == Enum.MessageType.MessageError - 1, 0, 0 - elseif messageList[i].Type == Enum.MessageType.MessageInfo - 0.4, 0.5, 1 - elseif messageList[i].Type == Enum.MessageType.MessageWarning - 1, 0.6, 0.4 - else - 1, 1, 1 - - textHolderSize = posOffset - - - -- Refreshing the textholder every 0.1 (if needed) is good enough, surely fast enough - -- We don't want it to update 50x in a tick because there are 50 messages in that tick - -- (Whenever for one reason or another a lot of output comes in, it can lag - -- This will make it behave better in a situation of a lot of output comming in) - refreshQueued = false - refreshTextHolder = -> - return if refreshQueued - - Delay 0.1, -> - refreshQueued = false - refreshTextHolderForReal! - - refreshQueued = true - - - --Handle Dev-Console Scrollbar - - inside = 0 - holdingUpButton = -> - return if scrollUpIsDown - - scrollUpIsDown = true - wait 0.6 - inside += 1 - while scrollUpIsDown and inside < 2 - wait! - changeOffset 12 - - inside -= 1 - - - holdingDownButton = -> - return if scrollDownIsDown - - scrollDownIsDown = true - wait 0.6 - inside += 1 - while scrollDownIsDown and inside < 2 - wait! - changeOffset -12 - - inside -= 1 - - - Dev_Container.Body.ScrollBar.Up.MouseButton1Click\connect -> - changeOffset 10 - - Dev_Container.Body.ScrollBar.Up.MouseButton1Down\connect -> - changeOffset 10 - holdingUpButton! - - Dev_Container.Body.ScrollBar.Up.MouseButton1Up\connect clean - - Dev_Container.Body.ScrollBar.Down.MouseButton1Down\connect -> - changeOffset -10 - holdingDownButton! - - Dev_Container.Body.ScrollBar.Down.MouseButton1Up\connect clean - - handleScroll = (x, y) -> - return if not previousMousePosScroll - - delta = (Vector2.new x, y - previousMousePosScroll).Y - - backRatio = 1 - (Dev_Container.Body.TextBox.AbsoluteSize.Y / Dev_TextHolder.AbsoluteSize.Y) - - movementSize = Dev_ScrollArea.AbsoluteSize.Y - Dev_ScrollArea.Handle.AbsoluteSize.Y - normalDelta = math.max(math.min(delta, movementSize), 0 - movementSize) - normalRatio = normalDelta / movementSize - - textMovementSize = (backRatio * Dev_TextHolder.AbsoluteSize.Y) - offsetChange = textMovementSize * normalRatio - - if currentConsole == LOCAL_CONSOLE - localOffset = pOffset - offsetChange - elseif currentConsole == SERVER_CONSOLE - serverOffset = pOffset - offsetChange - - - Dev_ScrollArea.Handle.MouseButton1Down\connect (x, y) -> - previousMousePosScroll = Vector2.new x, y - -- pScrollHandle = Dev_ScrollArea.Handle.AbsolutePosition - pOffset = if currentConsole == LOCAL_CONSOLE - localOffset - elseif currentConsole == SERVER_CONSOLE - serverOffset - - - Dev_ScrollArea.Handle.MouseButton1Up\connect clean - - existsInsideContainer = (container, x, y) -> - pos = container.AbsolutePosition - size = container.AbsoluteSize - if x < pos.X or x > pos.X + size.X or y < pos.y or y > pos.y + size.y - return false - true - - - -- Easy, fast, and working nicely - numberWithZero = (num) -> - if num < 10 - "0#{num}" - else - num - - - timestr = "%s:%s:%s" - - ConvertTimeStamp = (timeStamp) -> - localTime = timeStamp - os.time! + math.floor tick! - dayTime = localTime % 86400 - - hour = math.floor dayTime / 3600 - - dayTime -= hour * 3600 - minute = math.floor dayTime / 60 - - dayTime -= minute * 60 - - h = numberWithZero hour - m = numberWithZero minute - s = numberWithZero dayTime - - timestr\format h, m, s - - - --Filter - - Dev_OptionsBar.ErrorToggleButton.MouseButton1Down\connect -> - errorToggleOn = not errorToggleOn - Dev_OptionsBar.ErrorToggleButton.CheckFrame.Visible = errorToggleOn - refreshTextHolder! - repositionList! - - - Dev_OptionsBar.WarningToggleButton.MouseButton1Down\connect -> - warningToggleOn = not warningToggleOn - Dev_OptionsBar.WarningToggleButton.CheckFrame.Visible = warningToggleOn - refreshTextHolder! - repositionList! - - - Dev_OptionsBar.InfoToggleButton.MouseButton1Down\connect -> - infoToggleOn = not infoToggleOn - Dev_OptionsBar.InfoToggleButton.CheckFrame.Visible = infoToggleOn - refreshTextHolder! - repositionList! - - - Dev_OptionsBar.OutputToggleButton.MouseButton1Down\connect -> - outputToggleOn = not outputToggleOn - Dev_OptionsBar.OutputToggleButton.CheckFrame.Visible = outputToggleOn - refreshTextHolder! - repositionList! - - - Dev_OptionsBar.WordWrapToggleButton.MouseButton1Down\connect -> - wordWrapToggleOn = not wordWrapToggleOn - Dev_OptionsBar.WordWrapToggleButton.CheckFrame.Visible = wordWrapToggleOn - refreshTextHolder! - repositionList! - - - ---Dev-Console Message Functionality - AddLocalMessage = (str, messageType, timeStamp) -> - localMessageList[] = - Message: str - Time: ConvertTimeStamp timeStamp - Type: messageType - - while #localMessageList > MAX_LIST_SIZE - table.remove localMessageList, 1 - - refreshTextHolder! - repositionList! - - AddServerMessage = (str, messageType, timeStamp) -> - serverMessageList[] = - Message: str - Time: ConvertTimeStamp timeStamp - Type: messageType - - while #serverMessageList > MAX_LIST_SIZE - table.remove serverMessageList, 1 - - - refreshTextHolder! - repositionList! - - --Handle Dev-Console Local/Server Buttons - Dev_Container.Body.LocalConsole.MouseButton1Click\connect -> - if currentConsole == SERVER_CONSOLE - currentConsole = LOCAL_CONSOLE - localConsole = Dev_Container.Body.LocalConsole - serverConsole = Dev_Container.Body.ServerConsole - - localConsole.Size = UDim2.new 0, 90, 0, 20 - serverConsole.Size = UDim2.new 0, 90, 0, 17 - localConsole.BackgroundTransparency = 0.6 - serverConsole.BackgroundTransparency = 0.8 - - if game\FindFirstChild"Players" and game.Players["LocalPlayer"] - mouse = game.Players.LocalPlayer\GetMouse! - refreshConsolePosition mouse.X, mouse.Y - refreshConsoleSize mouse.X, mouse.Y - handleScroll mouse.X, mouse.Y - - - refreshTextHolder! - repositionList! - - - Dev_Container.Body.LocalConsole.MouseButton1Up\connect clean - - - serverHistoryRequested = false - - Dev_Container.Body.ServerConsole.MouseButton1Click\connect -> - if not serverHistoryRequested - serverHistoryRequested = true - game\GetService"LogService"\RequestServerOutput! - - - if currentConsole == LOCAL_CONSOLE - currentConsole = SERVER_CONSOLE - localConsole = Dev_Container.Body.LocalConsole - serverConsole = Dev_Container.Body.ServerConsole - - serverConsole.Size = UDim2.new 0, 90, 0, 20 - localConsole.Size = UDim2.new 0, 90, 0, 17 - serverConsole.BackgroundTransparency = 0.6 - localConsole.BackgroundTransparency = 0.8 - - if game\FindFirstChild"Players" and game.Players["LocalPlayer"] - mouse = game.Players.LocalPlayer\GetMouse! - refreshConsolePosition mouse.X, mouse.Y - refreshConsoleSize mouse.X, mouse.Y - handleScroll mouse.X, mouse.Y - - refreshTextHolder! - repositionList! - - - ---Extra Mouse Handlers for Dev-Console - Dev_Container.Body.ServerConsole.MouseButton1Up\connect clean - - - if game\FindFirstChild"Players" and game.Players["LocalPlayer"] - LocalMouse = game.Players.LocalPlayer\GetMouse! - LocalMouse.Move\connect -> - return if not Dev_Container.Visible - - mouse = game.Players.LocalPlayer\GetMouse! - refreshConsolePosition mouse.X, mouse.Y - refreshConsoleSize mouse.X, mouse.Y - handleScroll mouse.X, mouse.Y - - refreshTextHolder! - repositionList! - - LocalMouse.Button1Up\connect clean - - LocalMouse.WheelForward\connect -> - return if not Dev_Container.Visible - if existsInsideContainer Dev_Container, LocalMouse.X, LocalMouse.Y - changeOffset 10 - - LocalMouse.WheelBackward\connect -> - return if not Dev_Container.Visible - if existsInsideContainer Dev_Container, LocalMouse.X, LocalMouse.Y - changeOffset -10 - - - Dev_ScrollArea.Handle.MouseButton1Down\connect -> - repositionList! - - - ---Populate Dev-Console with dummy messages - - history = game\GetService"LogService"\GetLogHistory! - - for i in *history - AddLocalMessage i.message, i.messageType, i.timestamp - - with game\GetService"LogService" - .MessageOut\connect (message, messageType) -> - AddLocalMessage message, messageType, os.time! - .ServerMessageOut\connect AddServerMessage - -currentlyToggling = false -ToggleConsole.OnInvoke = -> - return if currentlyToggling - - currentlyToggling = true - initializeDeveloperConsole! - Dev_Container.Visible = not Dev_Container.Visible - currentlyToggling = false diff --git a/yue/36868950.yue b/yue/36868950.yue deleted file mode 100644 index 387f0da..0000000 --- a/yue/36868950.yue +++ /dev/null @@ -1,125 +0,0 @@ -import "macros" as { $ } -$load $FILE - -controlFrame = script.Parent\FindFirstChild "ControlFrame" - -return if not controlFrame - --- Heliodex's basic New function (basically a simplified version of melt) -New = (className, name, props) -> - if props == nil -- no name was provided - props = name - name = nil - - obj = Instance.new className - obj.Name = name if name - local parent - - for k, v in pairs props - if type(k) == "string" - if k == "Parent" - parent = v - else - obj[k] = v - - elseif type(k) == "number" and type(v) == "userdata" - v.Parent = obj - - obj.Parent = parent - obj --- - -bottomLeftControl = controlFrame\FindFirstChild "BottomLeftControl" -bottomRightControl = controlFrame\FindFirstChild "BottomRightControl" - -frameTip = New "TextLabel", "ToolTip" - Text: "" - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size12 - TextColor3: Color3.new 1, 1, 1 - BorderSizePixel: 0 - ZIndex: 10 - Size: UDim2.new 2, 0, 1, 0 - Position: UDim2.new 1, 0, 0, 0 - BackgroundColor3: Color3.new 0, 0, 0 - BackgroundTransparency: 1 - TextTransparency: 1 - TextWrap: true - - * New "BoolValue", "inside" - Value: false - -setUpListeners = (frameToListen) -> - fadeSpeed = 0.1 - frameToListen.Parent.MouseEnter\connect -> - if frameToListen\FindFirstChild "inside" - frameToListen.inside.Value = true - wait 1.2 - if frameToListen.inside.Value - while frameToListen.inside.Value and frameToListen.BackgroundTransparency > 0 - frameToListen.BackgroundTransparency -= fadeSpeed - frameToListen.TextTransparency -= fadeSpeed - wait! - - killTip = (killFrame) -> - killFrame.inside.Value = false - killFrame.BackgroundTransparency = 1 - killFrame.TextTransparency = 1 - - frameToListen.Parent.MouseLeave\connect -> - killTip frameToListen - - frameToListen.Parent.MouseButton1Click\connect -> - killTip frameToListen - -createSettingsButtonTip = (parent) -> - if parent == nil - parent = bottomLeftControl\FindFirstChild "SettingsButton" - - - with toolTip = frameTip\clone! - .RobloxLocked = true - .Text = "Settings/Leave Game" - .Position = UDim2.new 0, 0, 0, -18 - .Size = UDim2.new 0, 120, 0, 20 - .Parent = parent - setUpListeners toolTip - -wait 5 -- make sure we are loaded in, won't need tool tips for first 5 seconds anyway - ----------------- set up Bottom Left Tool Tips ------------------------- - -bottomLeftChildren = bottomLeftControl\GetChildren! - -for i in *bottomLeftChildren - if i.Name == "Exit" - - with exitTip = frameTip\clone! - .RobloxLocked = true - .Text = "Leave Place" - .Position = UDim2.new 0, 0, -1, 0 - .Size = UDim2.new 1, 0, 1, 0 - .Parent = i - setUpListeners exitTip - - elseif i.Name == "SettingsButton" - createSettingsButtonTip i - ----------------- set up Bottom Right Tool Tips ------------------------- - -bottomRightChildren = bottomRightControl\GetChildren! - -for i in *bottomRightChildren - if i.Name\find"Camera"? - with cameraTip = frameTip\clone! - .RobloxLocked = true - .Text = "Camera View" - - .Position = if i.Name\find "Zoom" - UDim2.new -1, 0, -1.5 - else - UDim2.new 0, 0, -1.5, 0 - - .Size = UDim2.new 2, 0, 1.25, 0 - .Parent = i - setUpListeners cameraTip diff --git a/yue/37801172.yue b/yue/37801172.yue deleted file mode 100644 index ba58fd7..0000000 --- a/yue/37801172.yue +++ /dev/null @@ -1,101 +0,0 @@ -import "macros" as { $ } -$load $FILE - --- Creates all neccessary scripts for the gui on initial load, everything except build tools --- Created by Ben T. 10/29/10 --- Please note that these are loaded in a specific order to diminish errors/perceived load time by user - -scriptContext = game\GetService "ScriptContext" -touchEnabled = false - -try - touchEnabled = game\GetService"UserInputService".TouchEnabled - --- library registration -scriptContext\AddCoreScript 60595695, scriptContext, "/Libraries/LibraryRegistration/LibraryRegistration" - -waitForChild = (instance, name) -> - until instance\FindFirstChild name - instance.ChildAdded\wait! - --- waitForProperty = (instance, property) -> --- until instance[property] --- instance.Changed\wait! - --- Responsible for tracking logging items -scriptContext = game\GetService "ScriptContext" -scriptContext\AddCoreScript 59002209, scriptContext, "CoreScripts/Sections" - -waitForChild game\GetService"CoreGui", "RobloxGui" -screenGui = game\GetService"CoreGui"\FindFirstChild "RobloxGui" - -if not touchEnabled - -- ToolTipper (creates tool tips for gui) - scriptContext\AddCoreScript 36868950, screenGui, "CoreScripts/ToolTip" - -- SettingsScript - scriptContext\AddCoreScript 46295863, screenGui, "CoreScripts/Settings" -else - scriptContext\AddCoreScript 153556783, screenGui, "CoreScripts/TouchControls" - --- MainBotChatScript -scriptContext\AddCoreScript 39250920, screenGui, "CoreScripts/MainBotChatScript" - --- Popup Script -scriptContext\AddCoreScript 48488451, screenGui, "CoreScripts/PopupScript" --- Friend Notification Script (probably can use this script to expand out to other notifications) -scriptContext\AddCoreScript 48488398, screenGui, "CoreScripts/NotificationScript" --- Chat script -scriptContext\AddCoreScript 97188756, screenGui, "CoreScripts/ChatScript" --- Purchase Prompt Script -scriptContext\AddCoreScript 107893730, screenGui, "CoreScripts/PurchasePromptScript" - -if not touchEnabled or screenGui.AbsoluteSize.Y > 600 - -- New Player List - scriptContext\AddCoreScript 48488235, screenGui, "CoreScripts/PlayerListScript" -else - delay 5, -> - if screenGui.AbsoluteSize.Y >= 600 - -- New Player List - scriptContext\AddCoreScript 48488235, screenGui, "CoreScripts/PlayerListScript" - -if game.CoreGui.Version >= 3 and game.PlaceId ~= 130815926 --todo: remove placeid hack for halloween - -- Backpack Builder, creates most of the backpack gui - scriptContext\AddCoreScript 53878047, screenGui, "CoreScripts/BackpackScripts/BackpackBuilder" - - waitForChild screenGui, "CurrentLoadout" - waitForChild screenGui, "Backpack" - Backpack = screenGui.Backpack - - -- Manager handles all big backpack state changes, other scripts subscribe to this and do things accordingly - if game.CoreGui.Version >= 7 - scriptContext\AddCoreScript 89449093, Backpack, "CoreScripts/BackpackScripts/BackpackManager" - - - -- Backpack Gear (handles all backpack gear tab stuff) - scriptContext\AddCoreScript 89449008, Backpack, "CoreScripts/BackpackScripts/BackpackGear" - -- Loadout Script, used for gear hotkeys - scriptContext\AddCoreScript 53878057, screenGui.CurrentLoadout, "CoreScripts/BackpackScripts/LoadoutScript" - if game.CoreGui.Version >= 8 - -- Wardrobe script handles all character dressing operations - scriptContext\AddCoreScript -1, Backpack, "CoreScripts/BackpackScripts/BackpackWardrobe" - -IsPersonalServer = not not game.Workspace\FindFirstChild "PSVariable" - -if IsPersonalServer - scriptContext\AddCoreScript 64164692, game.Players.LocalPlayer, "BuildToolManager" - -game.Workspace.ChildAdded\connect (nchild) -> - if nchild.Name == "PSVariable" and nchild\IsA "BoolValue" - IsPersonalServer = true - scriptContext\AddCoreScript 64164692, game.Players.LocalPlayer, "BuildToolManager" - -if touchEnabled -- touch devices don't use same control frame - -- only used for touch device button generation - scriptContext\AddCoreScript 152908679, screenGui, "CoreScripts/ContextActionTouch" - - waitForChild screenGui, "ControlFrame" - waitForChild screenGui.ControlFrame, "BottomLeftControl" - screenGui.ControlFrame.BottomLeftControl.Visible = false - - waitForChild screenGui.ControlFrame, "TopLeftControl" - screenGui.ControlFrame.TopLeftControl.Visible = false diff --git a/yue/38037565.yue b/yue/38037565.yue deleted file mode 100644 index d5142c5..0000000 --- a/yue/38037565.yue +++ /dev/null @@ -1,230 +0,0 @@ -import "macros" as { $ } -$load $FILE - --- Heliodex's basic New function (basically a simplified version of melt) -New = (className, name, props) -> - if props == nil -- no name was provided - props = name - name = nil - - obj = Instance.new className - obj.Name = name if name - local parent - - for k, v in pairs props - if type(k) == "string" - if k == "Parent" - parent = v - else - obj[k] = v - - elseif type(k) == "number" and type(v) == "userdata" - v.Parent = obj - - obj.Parent = parent - obj --- - -damageGuiWidth = 5.0 -damageGuiHeight = 5.0 - -waitForChild = (parent, childName) -> - child = parent\findFirstChild childName - if child - return child - - while true - child = parent.ChildAdded\wait! - if child.Name == childName - return child - --- declarations -Figure = script.Parent -Humanoid = waitForChild Figure, "Humanoid" -Torso = waitForChild Figure, "Torso" - -config = Figure\FindFirstChild "PlayerStats" - -inCharTag = New "BoolValue" - Name: "InCharTag" - -hider = New "BoolValue" - Name: "RobloxBuildTool" - -if config == nil - config = New "Configuration", "PlayerStats" - Parent: Figure - -myHealth = config\FindFirstChild "MaxHealth" -if myHealth == nil - myHealth = New "NumberValue", "MaxHealth" - Value: 100 - Parent: config - -Humanoid.MaxHealth = myHealth.Value -Humanoid.Health = myHealth.Value - -onMaxHealthChange = -> - Humanoid.MaxHealth = myHealth.Value - Humanoid.Health = myHealth.Value - -myHealth.Changed\connect onMaxHealthChange - ---Humanoid.MaxHealth = myHealth.Value ---Humanoid.Health = Humanoid.MaxHealth - -vPlayer = game.Players\GetPlayerFromCharacter script.Parent -dotGui = vPlayer.PlayerGui\FindFirstChild "DamageOverTimeGui" -if dotGui == nil - dotGui = New "BillboardGui", "DamageOverTimeGui" - Parent: vPlayer.PlayerGui - Adornee: script.Parent\FindFirstChild "Head" - Active: true - size: UDim2.new damageGuiWidth, 0, damageGuiHeight, 0.0 - StudsOffset: Vector3.new 0, 2.0, 0.0 - - -print "newHealth declarations finished" - -billboardHealthChange = (dmg) -> - with New "TextLabel", - Text: "#{dmg}" - TextColor3: Color3.new if dmg > 0 - 0, 1, 0 - else - 1, 0, 1 - size: UDim2.new 1, 0, 1, 0.0 - Active: true - FontSize: 6 - BackgroundTransparency: 1 - Parent: dotGui - - for t = 1, 10 - wait 0.1 - .TextTransparency = t / 10 - .Position = UDim2.new 0, 0, 0, -t * 5 - .FontSize = 6 - t * 0.6 - - \remove! - -setMaxHealth = -> - --print Humanoid.Health - if myHealth.Value >= 0 - Humanoid.MaxHealth = myHealth.Value - print Humanoid.MaxHealth - if Humanoid.Health > Humanoid.MaxHealth - Humanoid.Health = Humanoid.MaxHealth - -myHealth.Changed\connect setMaxHealth - --- Visual Effects -- - -fireEffect = New "Fire", "FireEffect" - Heat: 0.1 - Size: 3.0 - Enabled: false --- - --- regeneration -while true - s = wait 1 - health = Humanoid.Health - if health > 0 -- and health < Humanoid.MaxHealth - delta = 0 - if config - regen = config\FindFirstChild "Regen" - poison = config\FindFirstChild "Poison" - ice = config\FindFirstChild "Ice" - fire = config\FindFirstChild "Fire" - stun = config\FindFirstChild "Stun" - with regen do if regen - delta += .Value.X - if .Value.Y >= 0 - .Value = Vector3.new .Value.X + .Value.Z, .Value.Y - s, .Value.Z -- maybe have 3rd parameter be an increaser/decreaser? - elseif .Value.Y == -1 - .Value = Vector3.new .Value.X + .Value.Z, -1, .Value.Z - else - \remove! - -- infinity is -1 - - with poison do if poison - delta -= .Value.X - if .Value.Y >= 0 - .Value = Vector3.new .Value.X + .Value.Z, .Value.Y - s, .Value.Z - elseif .Value.Y == -1 - .Value = Vector3.new .Value.X + .Value.Z, -1, .Value.Z - else - \remove! - -- infinity is -1 - - with ice do if ice - --print "IN ICE" - delta -= .Value.X - if .Value.Y >= 0 - .Value = Vector3.new .Value.X, .Value.Y - s, .Value.Z - else - \remove! - - with fire do if fire - fireEffect.Enabled = true - fireEffect.Parent = Figure.Torso - delta -= .Value.X - if .Value.Y >= 0 - .Value = Vector3.new .Value.X, .Value.Y - s, .Value.Z - else - \remove! - fireEffect.Enabled = false - fireEffect.Parent = nil - - if stun - local backpackTools - if stun.Value > 0 - Torso.Anchored = true - currentChildren = script.Parent\GetChildren! - backpackTools = game.Players\GetPlayerFromCharacter(script.Parent).Backpack\GetChildren! - for i in *currentChildren - if i.className == "Tool" - inCharTag\Clone!.Parent = i - print backpackTools - table.insert backpackTools, i - - for i in *backpackTools - if not i\FindFirstChild"RobloxBuildTool"? - hider\Clone!.Parent = i - i.Parent = game.Lighting - - wait 0.2 - for i in *backpackTools - i.Parent = game.Players\GetPlayerFromCharacter(script.Parent).Backpack - - stun.Value = stun.Value - s - else - Torso.Anchored = false - for i in *backpackTools - i\FindFirstChild"RobloxBuildTool"?\Remove! - - i.Parent = game.Lighting - - wait 0.2 - for i in *backpackTools - wasInChar = i\FindFirstChild "InCharTag" - i.Parent = if wasInChar - wasInChar\Remove! - script.Parent - else - game.Players\GetPlayerFromCharacter(script.Parent).Backpack - - stun\Remove! - - if delta ~= 0 - coroutine.resume coroutine.create(billboardHealthChange), delta - --delta *= 0.01 - --health += delta * s * Humanoid.MaxHealth - - health = Humanoid.Health + delta * s - Humanoid.Health = if health * 1.01 < Humanoid.MaxHealth - health - --myHealth.Value = math.floor Humanoid.Health - elseif delta > 0 - Humanoid.MaxHealth - --myHealth.Value = Humanoid.Health diff --git a/yue/39250920.yue b/yue/39250920.yue deleted file mode 100644 index 36a07ab..0000000 --- a/yue/39250920.yue +++ /dev/null @@ -1,519 +0,0 @@ -import "macros" as { $ } -$load $FILE - --- Heliodex's basic New function (basically a simplified version of melt) -New = (className, name, props) -> - if props == nil -- no name was provided - props = name - name = nil - - obj = Instance.new className - obj.Name = name if name - local parent - - for k, v in pairs props - if type(k) == "string" - if k == "Parent" - parent = v - else - obj[k] = v - - elseif type(k) == "number" and type(v) == "userdata" - v.Parent = obj - - obj.Parent = parent - obj --- - -waitForProperty = (instance, name) -> - until instance[name] - instance.Changed\wait! - -waitForChild = (instance, name) -> - until instance\FindFirstChild name - instance.ChildAdded\wait! - -local mainFrame -choices = {} -local lastChoice -choiceMap = {} -local currentConversationDialog -local currentConversationPartner -local currentAbortDialogScript - -tooFarAwayMessage = "You are too far away to chat!" -tooFarAwaySize = 300 -characterWanderedOffMessage = "Chat ended because you walked away" -characterWanderedOffSize = 350 -conversationTimedOut = "Chat ended because you didn't reply" -conversationTimedOutSize = 350 - -local player -local chatNotificationGui -local messageDialog -local timeoutScript -local reenableDialogScript -dialogMap = {} -dialogConnections = {} - -local gui -waitForChild game, "CoreGui" -waitForChild game.CoreGui, "RobloxGui" - -gui = if game.CoreGui.RobloxGui\FindFirstChild "ControlFrame" - game.CoreGui.RobloxGui.ControlFrame -else - game.CoreGui.RobloxGui - -currentTone = -> - if currentConversationDialog - currentConversationDialog.Tone - else - Enum.DialogTone.Neutral - -createChatNotificationGui = -> - chatNotificationGui = New "BillboardGui", "ChatNotificationGui" - ExtentsOffset: Vector3.new 0, 1, 0 - Size: UDim2.new 4, 0, 5.42857122, 0 - SizeOffset: Vector2.new 0, 0 - StudsOffset: Vector3.new 0.4, 4.3, 0 - Enabled: true - RobloxLocked: true - Active: true - - * New "ImageLabel", "Image" - Active: false - BackgroundTransparency: 1 - Position: UDim2.new 0, 0, 0, 0 - Size: UDim2.new 1, 0, 1, 0 - Image: "" - RobloxLocked: true - - * New "ImageButton", "Button" - AutoButtonColor: false - Position: UDim2.new 0.088, 0, 0.053, 0 - Size: UDim2.new 0.83, 0, 0.46, 0 - Image: "" - BackgroundTransparency: 1 - RobloxLocked: true - -getChatColor = (tone) -> - if tone == Enum.DialogTone.Neutral - Enum.ChatColor.Blue - elseif tone == Enum.DialogTone.Friendly - Enum.ChatColor.Green - elseif tone == Enum.DialogTone.Enemy - Enum.ChatColor.Red - -resetColor = (frame, tone) -> - if tone == Enum.DialogTone.Neutral - frame.BackgroundColor3 = Color3.new 0, 0, 179 / 255 - frame.Number.TextColor3 = Color3.new 45 / 255, 142 / 255, 245 / 255 - elseif tone == Enum.DialogTone.Friendly - frame.BackgroundColor3 = Color3.new 0, 77 / 255, 0 - frame.Number.TextColor3 = Color3.new 0, 190 / 255, 0 - elseif tone == Enum.DialogTone.Enemy - frame.BackgroundColor3 = Color3.new 140 / 255, 0, 0 - frame.Number.TextColor3 = Color3.new 255 / 255, 88 / 255, 79 / 255 - -styleChoices = (tone) -> - for _, obj in pairs choices - resetColor obj, tone - resetColor lastChoice, tone - -styleMainFrame = (tone) -> - if tone == Enum.DialogTone.Neutral - mainFrame.Style = Enum.FrameStyle.ChatBlue - mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botBlue_tailRight.png" - elseif tone == Enum.DialogTone.Friendly - mainFrame.Style = Enum.FrameStyle.ChatGreen - mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botGreen_tailRight.png" - elseif tone == Enum.DialogTone.Enemy - mainFrame.Style = Enum.FrameStyle.ChatRed - mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botRed_tailRight.png" - - styleChoices tone - -setChatNotificationTone = (gui, purpose, tone) -> - gui.Image.Image = if tone == Enum.DialogTone.Neutral - "rbxasset://textures/chatBubble_botBlue_notify_bkg.png" - elseif tone == Enum.DialogTone.Friendly - "rbxasset://textures/chatBubble_botGreen_notify_bkg.png" - elseif tone == Enum.DialogTone.Enemy - "rbxasset://textures/chatBubble_botRed_notify_bkg.png" - - gui.Image.Button.Image = if purpose == Enum.DialogPurpose.Quest - "rbxasset://textures/chatBubble_bot_notify_bang.png" - elseif purpose == Enum.DialogPurpose.Help - "rbxasset://textures/chatBubble_bot_notify_question.png" - elseif purpose == Enum.DialogPurpose.Shop - "rbxasset://textures/chatBubble_bot_notify_money.png" - -createMessageDialog = -> - messageDialog = New "Frame", "DialogScriptMessage" - Style: Enum.FrameStyle.RobloxRound - Visible: false - - * New "TextLabel", "Text" - Position: UDim2.new 0, 0, 0, -1 - Size: UDim2.new 1, 0, 1, 0 - FontSize: Enum.FontSize.Size14 - BackgroundTransparency: 1 - TextColor3: Color3.new 1, 1, 1 - RobloxLocked: true - -showMessage = (msg, size) -> - with messageDialog - .Text.Text = msg - .Size = UDim2.new 0, size, 0, 40 - .Position = UDim2.new 0.5, -size / 2, 0.5, -40 - .Visible = true - wait 2 - .Visible = false - -variableDelay = (str) -> - length = math.min string.len(str), 100 - wait 0.75 + (length / 75) * 1.5 - -highlightColor = (frame, tone) -> - if tone == Enum.DialogTone.Neutral - frame.BackgroundColor3 = Color3.new 2 / 255, 108 / 255, 255 / 255 - frame.Number.TextColor3 = Color3.new 1, 1, 1 - elseif tone == Enum.DialogTone.Friendly - frame.BackgroundColor3 = Color3.new 0, 128 / 255, 0 - frame.Number.TextColor3 = Color3.new 1, 1, 1 - elseif tone == Enum.DialogTone.Enemy - frame.BackgroundColor3 = Color3.new 204 / 255, 0, 0 - frame.Number.TextColor3 = Color3.new 1, 1, 1 - -endDialog = -> - if currentAbortDialogScript - currentAbortDialogScript\Remove! - currentAbortDialogScript = nil - - dialog = currentConversationDialog - currentConversationDialog = nil - if dialog and dialog.InUse - with reenableDialogScript\Clone! - .archivable = false - .Disabled = false - .Parent = dialog - - for dialog, gui in pairs dialogMap - if dialog and gui - gui.Enabled = not dialog.InUse - - currentConversationPartner = nil - -wanderDialog = -> - print "Wander" - mainFrame.Visible = false - endDialog! - showMessage characterWanderedOffMessage, characterWanderedOffSize - -timeoutDialog = -> - print "Timeout" - mainFrame.Visible = false - endDialog! - showMessage conversationTimedOut, conversationTimedOutSize -normalEndDialog = -> - print "Done" - endDialog! - -sanitizeMessage = (msg) -> - if string.len(msg) == 0 - "..." - else - msg - -renewKillswitch = (dialog) -> - with currentAbortDialogScript - if currentAbortDialogScript - \Remove! - currentAbortDialogScript = nil - - currentAbortDialogScript = timeoutScript\Clone! - .archivable = false - .Disabled = false - .Parent = dialog - -presentDialogChoices = (talkingPart, dialogChoices) -> - return if not currentConversationDialog - - currentConversationPartner = talkingPart - - sortedDialogChoices = [obj \ - for _, obj in pairs sortedDialogChoices \ - when obj\IsA "DialogChoice"] - - table.sort sortedDialogChoices, (a, b) -> a.Name < b.Name - - if #sortedDialogChoices == 0 - normalEndDialog! - return - - pos = 1 - yPosition = 0 - choiceMap = {} - for _, obj in pairs choices - obj.Visible = false - - for _, obj in pairs sortedDialogChoices - if pos <= #choices - --3 lines is the maximum, set it to that temporarily - choices[pos].Size = UDim2.new 1, 0, 0, 24 * 3 - choices[pos].UserPrompt.Text = obj.UserDialog - height = math.ceil(choices[pos].UserPrompt.TextBounds.Y / 24) * 24 - - choices[pos].Position = UDim2.new 0, 0, 0, yPosition - choices[pos].Size = UDim2.new 1, 0, 0, height - choices[pos].Visible = true - - choiceMap[choices[pos]] = obj - - yPosition += height - pos += 1 - - lastChoice.Position = UDim2.new 0, 0, 0, yPosition - lastChoice.Number.Text = pos .. ")" - - mainFrame.Size = UDim2.new 0, 350, 0, yPosition + 24 + 32 - mainFrame.Position = UDim2.new 0, 20, 0, -mainFrame.Size.Y.Offset - 20 - styleMainFrame currentTone! - mainFrame.Visible = true - -selectChoice = (choice) -> - renewKillswitch currentConversationDialog - - --First hide the Gui - mainFrame.Visible = false - if choice == lastChoice - game.Chat\Chat game.Players.LocalPlayer.Character, "Goodbye!", getChatColor currentTone! - - normalEndDialog! - else - dialogChoice = choiceMap[choice] - - game.Chat\Chat( - game.Players.LocalPlayer.Character, - sanitizeMessage(dialogChoice.UserDialog), - getChatColor currentTone! - ) - - wait 1 - currentConversationDialog\SignalDialogChoiceSelected player, dialogChoice - game.Chat\Chat( - currentConversationPartner, - sanitizeMessage(dialogChoice.ResponseDialog), - getChatColor currentTone! - ) - - variableDelay dialogChoice.ResponseDialog - presentDialogChoices currentConversationPartner, dialogChoice\GetChildren! - -newChoice = (numberText) -> - frame = New "TextButton" - BackgroundColor3: Color3.new 0, 0, 179 / 255 - AutoButtonColor: false - BorderSizePixel: 0 - Text: "" - RobloxLocked: true - - * New "TextLabel", "Number" - TextColor3: Color3.new 127 / 255, 212 / 255, 255 / 255 - Text: numberText - FontSize: Enum.FontSize.Size14 - BackgroundTransparency: 1 - Position: UDim2.new 0, 4, 0, 2 - Size: UDim2.new 0, 20, 0, 24 - TextXAlignment: Enum.TextXAlignment.Left - TextYAlignment: Enum.TextYAlignment.Top - RobloxLocked: true - - * New "TextLabel", "UserPrompt" - BackgroundTransparency: 1 - TextColor3: Color3.new 1, 1, 1 - FontSize: Enum.FontSize.Size14 - Position: UDim2.new 0, 28, 0, 2 - Size: UDim2.new 1, -32, 1, -4 - TextXAlignment: Enum.TextXAlignment.Left - TextYAlignment: Enum.TextYAlignment.Top - TextWrap: true - RobloxLocked: true - - frame.MouseEnter\connect -> highlightColor frame, currentTone! - frame.MouseLeave\connect -> resetColor frame, currentTone! - frame.MouseButton1Click\connect -> selectChoice frame - frame - -initialize = (parent) -> - choices[1] = newChoice "1)" - choices[2] = newChoice "2)" - choices[3] = newChoice "3)" - choices[4] = newChoice "4)" - - lastChoice = newChoice "5)" - lastChoice.UserPrompt.Text = "Goodbye!" - lastChoice.Size = UDim2.new 1, 0, 0, 28 - - mainFrame = New "Frame", "UserDialogArea" - Size: UDim2.new 0, 350, 0, 200 - Style: Enum.FrameStyle.ChatBlue - Visible: false - - * New "ImageLabel", "Tail" - Size: UDim2.new 0, 62, 0, 53 - Position: UDim2.new 1, 8, 0.25 - Image: "rbxasset://textures/chatBubble_botBlue_tailRight.png" - BackgroundTransparency: 1 - RobloxLocked: true - - for _, obj in pairs choices - obj.RobloxLocked = true - obj.Parent = mainFrame - lastChoice.RobloxLocked = true - lastChoice.Parent = mainFrame - - mainFrame.RobloxLocked = true - mainFrame.Parent = parent - -doDialog = (dialog) -> - until Instance.Lock dialog, player - wait! - - if dialog.InUse - Instance.Unlock dialog - return - else - dialog.InUse = true - Instance.Unlock dialog - - currentConversationDialog = dialog - game.Chat\Chat dialog.Parent, dialog.InitialPrompt, getChatColor dialog.Tone - variableDelay dialog.InitialPrompt - - presentDialogChoices dialog.Parent, dialog\GetChildren! - -checkForLeaveArea = -> - while currentConversationDialog - if currentConversationDialog.Parent and ( - player\DistanceFromCharacter currentConversationDialog.Parent.Position >= currentConversationDialog.ConversationDistance - ) - wanderDialog! - - wait 1 - -startDialog = (dialog) -> - if dialog.Parent and dialog.Parent\IsA "BasePart" - if player\DistanceFromCharacter(dialog.Parent.Position) >= dialog.ConversationDistance - showMessage tooFarAwayMessage, tooFarAwaySize - return - - for dialog, gui in pairs dialogMap - if dialog and gui - gui.Enabled = false - - renewKillswitch dialog - - delay 1, checkForLeaveArea - doDialog dialog - -removeDialog = (dialog) -> - if dialogMap[dialog] - dialogMap[dialog]\Remove! - dialogMap[dialog] = nil - if dialogConnections[dialog] - dialogConnections[dialog]\disconnect! - dialogConnections[dialog] = nil - -addDialog = (dialog) -> - if dialog.Parent - if dialog.Parent\IsA "BasePart" - chatGui = chatNotificationGui\clone! - with chatGui - .Enabled = not dialog.InUse - .Adornee = dialog.Parent - .RobloxLocked = true - .Parent = game.CoreGui - .Image.Button.MouseButton1Click\connect -> - startDialog dialog - - setChatNotificationTone chatGui, dialog.Purpose, dialog.Tone - - dialogMap[dialog] = chatGui - - dialogConnections[dialog] = dialog.Changed\connect (prop) -> - if prop == "Parent" and dialog.Parent - --This handles the reparenting case, seperate from removal case - removeDialog dialog - addDialog dialog - elseif prop == "InUse" - chatGui.Enabled = not currentConversationDialog and not dialog.InUse - if dialog == currentConversationDialog - timeoutDialog! - - elseif prop == "Tone" or prop == "Purpose" - setChatNotificationTone chatGui, dialog.Purpose, dialog.Tone - - else -- still need to listen to parent changes even if current parent is not a BasePart - dialogConnections[dialog] = dialog.Changed\connect (prop) -> - if prop == "Parent" and dialog.Parent - --This handles the reparenting case, seperate from removal case - removeDialog dialog - addDialog dialog - -fetchScripts = -> - model = game\GetService"InsertService"\LoadAsset 39226062 - if type(model) == "string" -- load failed, lets try again - wait 0.1 - model = game\GetService"InsertService"\LoadAsset 39226062 - return if type(model) == "string" -- not going to work, lets bail - - waitForChild model, "TimeoutScript" - timeoutScript = model.TimeoutScript - waitForChild model, "ReenableDialogScript" - reenableDialogScript = model.ReenableDialogScript - -onLoad = -> - waitForProperty game.Players, "LocalPlayer" - player = game.Players.LocalPlayer - waitForProperty player, "Character" - - --print "Fetching Scripts" - fetchScripts! - - --print "Creating Guis" - createChatNotificationGui! - - --print "Creating MessageDialog" - createMessageDialog! - messageDialog.RobloxLocked = true - messageDialog.Parent = gui - - --print "Waiting for BottomLeftControl" - waitForChild gui, "BottomLeftControl" - - --print "Initializing Frame" - frame = New "Frame", "DialogFrame" - Position: UDim2.new 0, 0, 0, 0 - Size: UDim2.new 0, 0, 0, 0 - BackgroundTransparency: 1 - RobloxLocked: true - Parent: gui.BottomLeftControl - - initialize frame - - --print "Adding Dialogs" - game.CollectionService.ItemAdded\connect (obj) -> - if obj\IsA "Dialog" - addDialog obj - - game.CollectionService.ItemRemoved\connect (obj) -> - if obj\IsA "Dialog" - removeDialog obj - - for _, obj in pairs game.CollectionService\GetCollection "Dialog" - if obj\IsA "Dialog" - addDialog obj - -onLoad! diff --git a/yue/45284430.yue b/yue/45284430.yue deleted file mode 100644 index 4ae68ed..0000000 --- a/yue/45284430.yue +++ /dev/null @@ -1,3636 +0,0 @@ -import "macros" as { $ } -$load $FILE - --- Heliodex's basic New function (basically a simplified version of melt) -New = (className, name, props) -> - if props == nil -- no name was provided - props = name - name = nil - - obj = Instance.new className - obj.Name = name if name - local parent - - for k, v in pairs props - if type(k) == "string" - if k == "Parent" - parent = v - else - obj[k] = v - - elseif type(k) == "number" and type(v) == "userdata" - v.Parent = obj - - obj.Parent = parent - obj --- - -t = {} - -ScopedConnect = (parentInstance, instance, event, signalFunc, syncFunc, removeFunc) -> - local eventConnection - - --Connection on parentInstance is scoped by parentInstance (when destroyed, it goes away) - tryConnect = -> - if game\IsAncestorOf parentInstance - --Entering the world, make sure we are connected/synced - if not eventConnection - eventConnection = instance[event]\connect signalFunc - syncFunc?! - - - else - --Probably leaving the world, so disconnect for now - if eventConnection - eventConnection\disconnect! - removeFunc?! - - - --Hook it up to ancestryChanged signal - connection = parentInstance.AncestryChanged\connect tryConnect - - --Now connect us if we're already in the world - tryConnect! - - connection - - -getScreenGuiAncestor = (instance) -> - localInstance = instance - while localInstance and not localInstance\IsA "ScreenGui" - localInstance = localInstance.Parent - - localInstance - - -CreateButtons = (frame, buttons, yPos, ySize) -> - buttonNum = 1 - buttonObjs = {} - for _, obj in ipairs buttons - button = New "TextButton", "Button#{buttonNum}" - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size18 - AutoButtonColor: true - Modal: true - Style: if obj["Style"] - obj.Style - else - Enum.ButtonStyle.RobloxButton - - Text: obj.Text - TextColor3: Color3.new 1, 1, 1 - Parent: frame - - button.MouseButton1Click\connect obj.Function - buttonObjs[buttonNum] = button - - buttonNum += 1 - - numButtons = buttonNum - 1 - - if numButtons == 1 - frame.Button1.Position = UDim2.new 0.35, 0, yPos.Scale, yPos.Offset - frame.Button1.Size = UDim2.new 0.4, 0, ySize.Scale, ySize.Offset - elseif numButtons == 2 - frame.Button1.Position = UDim2.new 0.1, 0, yPos.Scale, yPos.Offset - frame.Button1.Size = UDim2.new 0.8 / 3, 0, ySize.Scale, ySize.Offset - - frame.Button2.Position = UDim2.new 0.55, 0, yPos.Scale, yPos.Offset - frame.Button2.Size = UDim2.new 0.35, 0, ySize.Scale, ySize.Offset - elseif numButtons >= 3 - spacing = 0.1 / numButtons - buttonSize = 0.9 / numButtons - - buttonNum = 1 - while buttonNum <= numButtons - buttonObjs[buttonNum].Position = UDim2.new spacing * buttonNum + (buttonNum - 1) * buttonSize, 0, yPos.Scale, yPos.Offset - buttonObjs[buttonNum].Size = UDim2.new buttonSize, 0, ySize.Scale, ySize.Offset - buttonNum += 1 - - -setSliderPos = (newAbsPosX, slider, sliderPosition, bar, steps) -> - newStep = steps - 1 --otherwise we really get one more step than we want - relativePosX = math.min 1, math.max(0, (newAbsPosX - bar.AbsolutePosition.X) / bar.AbsoluteSize.X) - wholeNum, remainder = math.modf relativePosX * newStep - if remainder > 0.5 - wholeNum += 1 - - relativePosX = wholeNum / newStep - - result = math.ceil relativePosX * newStep - if sliderPosition.Value ~= (result + 1) --only update if we moved a step - sliderPosition.Value = result + 1 - slider.Position = UDim2.new relativePosX, -slider.AbsoluteSize.X / 2, slider.Position.Y.Scale, slider.Position.Y.Offset - - -cancelSlide = (areaSoak) -> - areaSoak.Visible = false - areaSoakMouseMoveCon?\disconnect! - - -t.CreateStyledMessageDialog = (title, message, style, buttons) -> - frame = New "Frame", "MessageDialog" - Size: UDim2.new 0.5, 0, 0, 165 - Position: UDim2.new 0.25, 0, 0.5, -72.5 - Active: true - Style: Enum.FrameStyle.RobloxRound - - * New "TextLabel", "Title" - Text: title - TextStrokeTransparency: 0 - BackgroundTransparency: 1 - TextColor3: Color3.new 221 / 255, 221 / 255, 221 / 255 - Position: UDim2.new 0, 80, 0, 0 - Size: UDim2.new 1, -80, 0, 40 - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size36 - TextXAlignment: Enum.TextXAlignment.Center - TextYAlignment: Enum.TextYAlignment.Center - - * New "TextLabel", "Message" - Text: message - TextStrokeTransparency: 0 - TextColor3: Color3.new 221 / 255, 221 / 255, 221 / 255 - Position: UDim2.new 0.025, 80, 0, 45 - Size: UDim2.new 0.95, -80, 0, 55 - BackgroundTransparency: 1 - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size18 - TextWrap: true - TextXAlignment: Enum.TextXAlignment.Left - TextYAlignment: Enum.TextYAlignment.Top - - styleImage = New "ImageLabel", "StyleImage" - BackgroundTransparency: 1 - Position: UDim2.new 0, 5, 0, 15 - - if style == "error" or style == "Error" - styleImage.Size = UDim2.new 0, 71, 0, 71 - styleImage.Image = "http://banland.xyz/asset?id=42565285" - elseif style == "notify" or style == "Notify" - styleImage.Size = UDim2.new 0, 71, 0, 71 - styleImage.Image = "http://banland.xyz/asset?id=42604978" - elseif style == "confirm" or style == "Confirm" - styleImage.Size = UDim2.new 0, 74, 0, 76 - styleImage.Image = "http://banland.xyz/asset?id=42557901" - else - return t.CreateMessageDialog title, message, buttons - - styleImage.Parent = frame - - CreateButtons frame, buttons, UDim.new(0, 105), UDim.new 0, 40 - - frame - - -t.CreateMessageDialog = (title, message, buttons) -> - frame = New "Frame", "MessageDialog" - Size: UDim2.new 0.5, 0, 0.5, 0 - Position: UDim2.new 0.25, 0, 0.25, 0 - Active: true - Style: Enum.FrameStyle.RobloxRound - - * New "TextLabel", "Title" - Text: title - BackgroundTransparency: 1 - TextColor3: Color3.new 221 / 255, 221 / 255, 221 / 255 - Position: UDim2.new 0, 0, 0, 0 - Size: UDim2.new 1, 0, 0.15, 0 - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size36 - TextXAlignment: Enum.TextXAlignment.Center - TextYAlignment: Enum.TextYAlignment.Center - - * New "TextLabel", "Message" - Text: message - TextColor3: Color3.new 221 / 255, 221 / 255, 221 / 255 - Position: UDim2.new 0.025, 0, 0.175, 0 - Size: UDim2.new 0.95, 0, 0.55, 0 - BackgroundTransparency: 1 - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size18 - TextWrap: true - TextXAlignment: Enum.TextXAlignment.Left - TextYAlignment: Enum.TextYAlignment.Top - - CreateButtons frame, buttons, UDim.new(0.8, 0), UDim.new 0.15, 0 - - frame - - -t.CreateDropDownMenu = (items, onSelect, forRoblox) -> - width = UDim.new 0, 100 - height = UDim.new 0, 32 - - frame = New "Frame", "DropDownMenu" - BackgroundTransparency: 1 - Size: UDim2.new width, height - - dropDownMenu = New "TextButton", "DropDownMenuButton" - TextWrap: true - TextColor3: Color3.new 1, 1, 1 - Text: "Choose One" - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size18 - TextXAlignment: Enum.TextXAlignment.Left - TextYAlignment: Enum.TextYAlignment.Center - BackgroundTransparency: 1 - AutoButtonColor: true - Style: Enum.ButtonStyle.RobloxButton - Size: UDim2.new 1, 0, 1, 0 - Parent: frame - ZIndex: 2 - - * New "ImageLabel", "Icon" - Active: false - Image: "http://banland.xyz/asset/?id=45732894" - BackgroundTransparency: 1 - Size: UDim2.new 0, 11, 0, 6 - Position: UDim2.new 1, -11, 0.5, -2 - ZIndex: 2 - - itemCount = #items - dropDownItemCount = #items - useScrollButtons = false - if dropDownItemCount > 6 - useScrollButtons = true - dropDownItemCount = 6 - - - droppedDownMenu = New "TextButton", "List" - Text: "" - BackgroundTransparency: 1 - --AutoButtonColor: true - Style: Enum.ButtonStyle.RobloxButton - Visible: false - Active: true --Blocks clicks - Position: UDim2.new 0, 0, 0, 0 - Size: UDim2.new 1, 0, (1 + dropDownItemCount) * 0.8, 0 - Parent: frame - ZIndex: 2 - - choiceButton = New "TextButton", "ChoiceButton" - BackgroundTransparency: 1 - BorderSizePixel: 0 - Text: "ReplaceMe" - TextColor3: Color3.new 1, 1, 1 - TextXAlignment: Enum.TextXAlignment.Left - TextYAlignment: Enum.TextYAlignment.Center - BackgroundColor3: Color3.new 1, 1, 1 - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size18 - Size: UDim2.new 1, if useScrollButtons - -13, 0.8 / ((dropDownItemCount + 1) * 0.8), 0 - else - 0, 0.8 / ((dropDownItemCount + 1) * 0.8), 0 - - TextWrap: true - ZIndex: 2 - - areaSoak = New "TextButton", "AreaSoak" - Text: "" - BackgroundTransparency: 1 - Active: true - Size: UDim2.new 1, 0, 1, 0 - Visible: false - ZIndex: 3 - - dropDownSelected = false - - local scrollUpButton - local scrollDownButton - scrollMouseCount = 0 - - setZIndex = (baseZIndex) -> - droppedDownMenu.ZIndex = baseZIndex + 1 - if scrollUpButton - scrollUpButton.ZIndex = baseZIndex + 3 - - if scrollDownButton - scrollDownButton.ZIndex = baseZIndex + 3 - - if children = droppedDownMenu\GetChildren! - for _, child in ipairs children - if child.Name == "ChoiceButton" - child.ZIndex = baseZIndex + 2 - elseif child.Name == "ClickCaptureButton" - child.ZIndex = baseZIndex - - - scrollBarPosition = 1 - updateScroll = -> - if scrollUpButton - scrollUpButton.Active = scrollBarPosition > 1 - - if scrollDownButton - scrollDownButton.Active = scrollBarPosition + dropDownItemCount <= itemCount - - - children = droppedDownMenu\GetChildren! - return if not children - - childNum = 1 - for _, obj in ipairs children - if obj.Name == "ChoiceButton" - if childNum < scrollBarPosition or childNum >= scrollBarPosition + dropDownItemCount - obj.Visible = false - else - obj.Position = UDim2.new 0, 0, ((childNum - scrollBarPosition + 1) * 0.8) / ((dropDownItemCount + 1) * 0.8), 0 - obj.Visible = true - - obj.TextColor3 = Color3.new 1, 1, 1 - obj.BackgroundTransparency = 1 - - childNum += 1 - - - toggleVisibility = -> - dropDownSelected = not dropDownSelected - - areaSoak.Visible = not areaSoak.Visible - dropDownMenu.Visible = not dropDownSelected - droppedDownMenu.Visible = dropDownSelected - setZIndex if dropDownSelected - 4 - else - 2 - - if useScrollButtons - updateScroll! - - - droppedDownMenu.MouseButton1Click\connect toggleVisibility - - updateSelection = (text) -> - foundItem = false - children = droppedDownMenu\GetChildren! - childNum = 1 - if children - for _, obj in ipairs children - if obj.Name == "ChoiceButton" - if obj.Text == text - obj.Font = Enum.Font.ArialBold - foundItem = true - scrollBarPosition = childNum - else - obj.Font = Enum.Font.Arial - - childNum += 1 - - - if not text - dropDownMenu.Text = "Choose One" - scrollBarPosition = 1 - else - if not foundItem - error "Invalid Selection Update -- " .. text - - - if scrollBarPosition + dropDownItemCount > itemCount + 1 - scrollBarPosition = itemCount - dropDownItemCount + 1 - - - dropDownMenu.Text = text - - - scrollDown = -> - if scrollBarPosition + dropDownItemCount <= itemCount - scrollBarPosition += 1 - updateScroll! - return true - false - - scrollUp = -> - if scrollBarPosition > 1 - scrollBarPosition -= 1 - updateScroll! - return true - false - - - if useScrollButtons - --Make some scroll buttons - scrollUpButton = New "ImageButton", "ScrollUpButton" - BackgroundTransparency: 1 - Image: "rbxasset://textures/ui/scrollbuttonUp.png" - Size: UDim2.new 0, 17, 0, 17 - Position: UDim2.new 1, -11, (1 * 0.8) / ((dropDownItemCount + 1) * 0.8), 0 - - scrollUpButton.MouseButton1Click\connect -> scrollMouseCount += 1 - scrollUpButton.MouseLeave\connect -> scrollMouseCount += 1 - scrollUpButton.MouseButton1Down\connect -> - scrollMouseCount += 1 - - scrollUp! - val = scrollMouseCount - wait 0.5 - while val == scrollMouseCount - break if scrollUp! == false - - wait 0.1 - - - scrollUpButton.Parent = droppedDownMenu - - scrollDownButton = New "ImageButton", "ScrollDownButton" - BackgroundTransparency: 1 - Image: "rbxasset://textures/ui/scrollbuttonDown.png" - Size: UDim2.new 0, 17, 0, 17 - Position: UDim2.new 1, -11, 1, -11 - Parent: droppedDownMenu - - scrollDownButton.MouseButton1Click\connect -> scrollMouseCount += 1 - scrollDownButton.MouseLeave\connect -> scrollMouseCount += 1 - scrollDownButton.MouseButton1Down\connect -> - scrollMouseCount += 1 - - scrollDown! - val = scrollMouseCount - wait 0.5 - while val == scrollMouseCount - break if scrollDown! == false - - wait 0.1 - - New "ImageLabel", "ScrollBar" - Image: "rbxasset://textures/ui/scrollbar.png" - BackgroundTransparency: 1 - Size: UDim2.new 0, 18, (dropDownItemCount * 0.8) / ((dropDownItemCount + 1) * 0.8), -17 - 11 - 4 - Position: UDim2.new 1, -11, (1 * 0.8) / ((dropDownItemCount + 1) * 0.8), 17 + 2 - Parent: droppedDownMenu - - - for _, item in ipairs items - -- needed to maintain local scope for items in event listeners below - button = choiceButton\clone! - if forRoblox - button.RobloxLocked = true - - button.Text = item - button.Parent = droppedDownMenu - button.MouseButton1Click\connect -> - --Remove Highlight - button.TextColor3 = Color3.new 1, 1, 1 - button.BackgroundTransparency = 1 - - updateSelection item - onSelect item - - toggleVisibility! - - button.MouseEnter\connect -> - --Add Highlight - button.TextColor3 = Color3.new 0, 0, 0 - button.BackgroundTransparency = 0 - - - button.MouseLeave\connect -> - --Remove Highlight - button.TextColor3 = Color3.new 1, 1, 1 - button.BackgroundTransparency = 1 - - - --This does the initial layout of the buttons - updateScroll! - - frame.AncestryChanged\connect (_, parent) -> - areaSoak.Parent = if parent == nil - nil - else - getScreenGuiAncestor frame - - - dropDownMenu.MouseButton1Click\connect toggleVisibility - areaSoak.MouseButton1Click\connect toggleVisibility - return frame, updateSelection - - -t.CreatePropertyDropDownMenu = (instance, property, enum) -> - items = enum\GetEnumItems! - names = {} - nameToItem = {} - for i, obj in ipairs items - names[i] = obj.Name - nameToItem[obj.Name] = obj - - - local frame, updateSelection - frame, updateSelection = t.CreateDropDownMenu names, (text) -> - instance[property] = nameToItem[text] - - - ScopedConnect(frame, instance, "Changed" - (prop) -> - if prop == property - updateSelection instance[property].Name - -> - updateSelection instance[property].Name - ) - - frame - - -t.GetFontHeight = (font, fontSize) -> - if font == nil or fontSize == nil - error "Font and FontSize must be non-nil" - - - if font == Enum.Font.Legacy - switch fontSize - when Enum.FontSize.Size8 then 12 - when Enum.FontSize.Size9 then 14 - when Enum.FontSize.Size10 then 15 - when Enum.FontSize.Size11 then 17 - when Enum.FontSize.Size12 then 18 - when Enum.FontSize.Size14 then 21 - when Enum.FontSize.Size18 then 27 - when Enum.FontSize.Size24 then 36 - when Enum.FontSize.Size36 then 54 - when Enum.FontSize.Size48 then 72 - else error "Unknown FontSize" - - elseif font == Enum.Font.Arial or font == Enum.Font.ArialBold - switch fontSize - when Enum.FontSize.Size8 then 8 - when Enum.FontSize.Size9 then 9 - when Enum.FontSize.Size10 then 10 - when Enum.FontSize.Size11 then 11 - when Enum.FontSize.Size12 then 12 - when Enum.FontSize.Size14 then 14 - when Enum.FontSize.Size18 then 18 - when Enum.FontSize.Size24 then 24 - when Enum.FontSize.Size36 then 36 - when Enum.FontSize.Size48 then 48 - else error "Unknown FontSize" - - else - error "Unknown Font " .. font - - -layoutGuiObjectsHelper = (frame, guiObjects, settingsTable) -> - totalPixels = frame.AbsoluteSize.Y - pixelsRemaining = frame.AbsoluteSize.Y - for _, child in ipairs guiObjects - if child\IsA"TextLabel" or child\IsA "TextButton" - isLabel = child\IsA "TextLabel" - pixelsRemaining -= if isLabel - settingsTable["TextLabelPositionPadY"] - else - settingsTable["TextButtonPositionPadY"] - - child.Position = UDim2.new child.Position.X.Scale, child.Position.X.Offset, 0, totalPixels - pixelsRemaining - child.Size = UDim2.new child.Size.X.Scale, child.Size.X.Offset, 0, pixelsRemaining - - if child.TextFits and child.TextBounds.Y < pixelsRemaining - child.Visible = true - child.Size = if isLabel - UDim2.new( - child.Size.X.Scale, - child.Size.X.Offset, - 0, - child.TextBounds.Y + settingsTable["TextLabelSizePadY"] - ) - else - UDim2.new( - child.Size.X.Scale, - child.Size.X.Offset, - 0, - child.TextBounds.Y + settingsTable["TextButtonSizePadY"] - ) - - - while not child.TextFits - child.Size = UDim2.new child.Size.X.Scale, child.Size.X.Offset, 0, child.AbsoluteSize.Y + 1 - - pixelsRemaining -= child.AbsoluteSize.Y - - pixelsRemaining -= if isLabel - settingsTable["TextLabelPositionPadY"] - else - settingsTable["TextButtonPositionPadY"] - - else - child.Visible = false - pixelsRemaining = -1 - - else - --GuiObject - child.Position = UDim2.new child.Position.X.Scale, child.Position.X.Offset, 0, totalPixels - pixelsRemaining - pixelsRemaining -= child.AbsoluteSize.Y - child.Visible = (pixelsRemaining >= 0) - - -t.LayoutGuiObjects = (frame, guiObjects, settingsTable) -> - if not frame\IsA "GuiObject" - error "Frame must be a GuiObject" - - for _, child in ipairs guiObjects - if not child\IsA "GuiObject" - error "All elements that are layed out must be of type GuiObject" - - - if not settingsTable - settingsTable = {} - - if not settingsTable["TextLabelSizePadY"] - settingsTable["TextLabelSizePadY"] = 0 - - if not settingsTable["TextLabelPositionPadY"] - settingsTable["TextLabelPositionPadY"] = 0 - - if not settingsTable["TextButtonSizePadY"] - settingsTable["TextButtonSizePadY"] = 12 - - if not settingsTable["TextButtonPositionPadY"] - settingsTable["TextButtonPositionPadY"] = 2 - - - --Wrapper frame takes care of styled objects - wrapperFrame = New "Frame", "WrapperFrame" - BackgroundTransparency: 1 - Size: UDim2.new 1, 0, 1, 0 - Parent: frame - - for _, child in ipairs guiObjects - child.Parent = wrapperFrame - - - recalculate = -> - wait! - layoutGuiObjectsHelper wrapperFrame, guiObjects, settingsTable - - - frame.Changed\connect (prop) -> - if prop == "AbsoluteSize" - --Wait a heartbeat for it to sync in - recalculate! - - - frame.AncestryChanged\connect recalculate - - layoutGuiObjectsHelper wrapperFrame, guiObjects, settingsTable - - -t.CreateSlider = (steps, width, position) -> - sliderGui = New "Frame", "SliderGui" - Size: UDim2.new 1, 0, 1, 0 - BackgroundTransparency: 1 - - sliderSteps = New "IntValue", "SliderSteps" - Value: steps - Parent: sliderGui - - areaSoak = New "TextButton", "AreaSoak" - Text: "" - BackgroundTransparency: 1 - Active: false - Size: UDim2.new 1, 0, 1, 0 - Visible: false - ZIndex: 4 - - sliderGui.AncestryChanged\connect (_, parent) -> - areaSoak.Parent = if parent == nil - nil - else - getScreenGuiAncestor sliderGui - - - sliderPosition = New "IntValue", "SliderPosition" - Value: 0 - Parent: sliderGui - - bar = New "TextButton", "Bar" - Text: "" - AutoButtonColor: false - BackgroundColor3: Color3.new 0, 0, 0 - Size: UDim2.new 0, if type(width) == "number" - width, 0, 5 - else - 200, 0, 5 - - BorderColor3: Color3.new 95 / 255, 95 / 255, 95 / 255 - ZIndex: 2 - Parent: sliderGui - - if position["X"] and - position["X"]["Scale"] and - position["X"]["Offset"] and - position["Y"] and - position["Y"]["Scale"] and - position["Y"]["Offset"] - - bar.Position = position - - - slider = New "ImageButton", "Slider" - BackgroundTransparency: 1 - Image: "rbxasset://textures/ui/Slider.png" - Position: UDim2.new 0, 0, 0.5, -10 - Size: UDim2.new 0, 20, 0, 20 - ZIndex: 3 - Parent: bar - - local areaSoakMouseMoveCon - - f = -> if areaSoak.Visible - cancelSlide areaSoak - - areaSoak.MouseLeave\connect f - areaSoak.MouseButton1Up\connect f - - - slider.MouseButton1Down\connect -> - areaSoak.Visible = true - areaSoakMouseMoveCon?\disconnect! - - areaSoakMouseMoveCon = areaSoak.MouseMoved\connect (x, _) -> - setSliderPos x, slider, sliderPosition, bar, steps - - - slider.MouseButton1Up\connect -> - cancelSlide areaSoak - - - sliderPosition.Changed\connect (_) -> - sliderPosition.Value = math.min steps, math.max 1, sliderPosition.Value - relativePosX = (sliderPosition.Value - 1) / (steps - 1) - slider.Position = UDim2.new relativePosX, -slider.AbsoluteSize.X / 2, slider.Position.Y.Scale, slider.Position.Y.Offset - - - bar.MouseButton1Down\connect (x, _) -> - setSliderPos x, slider, sliderPosition, bar, steps - - - sliderGui, sliderPosition, sliderSteps - - -t.CreateTrueScrollingFrame = -> - local lowY, highY, dragCon, upCon - - internalChange = false - - descendantsChangeConMap = {} - - scrollingFrame = New "Frame", "ScrollingFrame" - Active: true - Size: UDim2.new 1, 0, 1, 0 - ClipsDescendants: true - - * New "Frame", "ControlFrame" - BackgroundTransparency: 1 - Size: UDim2.new 0, 18, 1, 0 - Position: UDim2.new 1, -20, 0, 0 - - * New "BoolValue", "ScrollBottom" - Value: false - - * New "BoolValue", "ScrollUp" - Value: false - - * New "TextButton", "ScrollUpButton" - Text: "" - AutoButtonColor: false - BackgroundColor3: Color3.new 0, 0, 0 - BorderColor3: Color3.new 1, 1, 1 - BackgroundTransparency: 0.5 - Size: UDim2.new 0, 18, 0, 18 - ZIndex: 2 - - { - ControlFrame: controlFrame - ControlFrame: - ScrollBottom: scrollBottom - ScrollUp: scrollUpBool - ScrollUpButton: scrollUpButton - } = scrollingFrame - - - for i = 1, 6 - New "Frame", "tri#{i}" - BorderColor3: Color3.new 1, 1, 1 - ZIndex: 3 - BackgroundTransparency: 0.5 - Size: UDim2.new 0, 12 - ((i - 1) * 2), 0, 0 - Position: UDim2.new 0, 3 + (i - 1), 0.5, 2 - (i - 1) - Parent: scrollUpButton - - scrollUpButton.MouseEnter\connect -> - scrollUpButton.BackgroundTransparency = 0.1 - upChildren = scrollUpButton\GetChildren! - for i in *upChildren - i.BackgroundTransparency = 0.1 - - - scrollUpButton.MouseLeave\connect -> - scrollUpButton.BackgroundTransparency = 0.5 - upChildren = scrollUpButton\GetChildren! - for i in *upChildren - i.BackgroundTransparency = 0.5 - - - scrollDownButton = scrollUpButton\clone! - scrollDownButton.Name = "ScrollDownButton" - scrollDownButton.Position = UDim2.new 0, 0, 1, -18 - downChildren = scrollDownButton\GetChildren! - for i = 1, #downChildren - downChildren[i].Position = UDim2.new 0, 3 + (i - 1), 0.5, -2 + (i - 1) - - scrollDownButton.MouseEnter\connect -> - scrollDownButton.BackgroundTransparency = 0.1 - downChildren = scrollDownButton\GetChildren! - for i in *downChildren - i.BackgroundTransparency = 0.1 - - - scrollDownButton.MouseLeave\connect -> - scrollDownButton.BackgroundTransparency = 0.5 - downChildren = scrollDownButton\GetChildren! - for i in *downChildren - i.BackgroundTransparency = 0.5 - - - scrollDownButton.Parent = controlFrame - - scrollTrack = New "Frame", "ScrollTrack" - BackgroundTransparency: 1 - Size: UDim2.new 0, 18, 1, -38 - Position: UDim2.new 0, 0, 0, 19 - Parent: controlFrame - - * New "TextButton", "ScrollBar" - BackgroundColor3: Color3.new 0, 0, 0 - BorderColor3: Color3.new 1, 1, 1 - BackgroundTransparency: 0.5 - AutoButtonColor: false - Text: "" - Active: true - ZIndex: 2 - Size: UDim2.new 0, 18, 0.1, 0 - Position: UDim2.new 0, 0, 0, 0 - - * New "Frame", "ScrollNub" - BorderColor3: Color3.new 1, 1, 1 - Size: UDim2.new 0, 10, 0, 0 - Position: UDim2.new 0.5, -5, 0.5, 0 - ZIndex: 2 - BackgroundTransparency: 0.5 - - { - ScrollBar: scrollbar - ScrollBar: - ScrollNub: scrollNub - } = scrollTrack - - - newNub = scrollNub\clone! - newNub.Position = UDim2.new 0.5, -5, 0.5, -2 - newNub.Parent = scrollbar - - lastNub = scrollNub\clone! - lastNub.Position = UDim2.new 0.5, -5, 0.5, 2 - lastNub.Parent = scrollbar - - scrollbar.MouseEnter\connect -> - scrollbar.BackgroundTransparency = \ - scrollNub.BackgroundTransparency = \ - newNub.BackgroundTransparency = \ - lastNub.BackgroundTransparency = 0.1 - - scrollbar.MouseLeave\connect -> - scrollbar.BackgroundTransparency = \ - scrollNub.BackgroundTransparency = \ - newNub.BackgroundTransparency = \ - lastNub.BackgroundTransparency = 0.5 - - - mouseDrag = New "ImageButton", "mouseDrag" - Active: false - Size: UDim2.new 1.5, 0, 1.5, 0 - AutoButtonColor: false - BackgroundTransparency: 1 - Position: UDim2.new -0.25, 0, -0.25, 0 - ZIndex: 10 - - positionScrollBar = (_, y, offset) -> - oldPos = scrollbar.Position - - if y < scrollTrack.AbsolutePosition.y - scrollbar.Position = UDim2.new scrollbar.Position.X.Scale, scrollbar.Position.X.Offset, 0, 0 - return oldPos ~= scrollbar.Position - - - relativeSize = scrollbar.AbsoluteSize.Y / scrollTrack.AbsoluteSize.Y - - if y > (scrollTrack.AbsolutePosition.y + scrollTrack.AbsoluteSize.y) - scrollbar.Position = UDim2.new scrollbar.Position.X.Scale, scrollbar.Position.X.Offset, 1 - relativeSize, 0 - return oldPos ~= scrollbar.Position - - newScaleYPos = (y - scrollTrack.AbsolutePosition.y - offset) / scrollTrack.AbsoluteSize.y - if newScaleYPos + relativeSize > 1 - newScaleYPos = 1 - relativeSize - scrollBottom.Value = true - scrollUpBool.Value = false - elseif newScaleYPos <= 0 - newScaleYPos = 0 - scrollUpBool.Value = true - scrollBottom.Value = false - else - scrollUpBool.Value = false - scrollBottom.Value = false - - scrollbar.Position = UDim2.new scrollbar.Position.X.Scale, scrollbar.Position.X.Offset, newScaleYPos, 0 - - oldPos ~= scrollbar.Position - - - drillDownSetHighLow = (instance) -> - return if not instance or not instance\IsA "GuiObject" - return if instance == controlFrame - return if instance\IsDescendantOf controlFrame - return if not instance.Visible - - if (lowY and lowY > instance.AbsolutePosition.Y) or not lowY - lowY = instance.AbsolutePosition.Y - - if (highY and highY < (instance.AbsolutePosition.Y + instance.AbsoluteSize.Y)) or not highY - highY = instance.AbsolutePosition.Y + instance.AbsoluteSize.Y - - children = instance\GetChildren! - for i in *children - drillDownSetHighLow i - - - resetHighLow = -> - firstChildren = scrollingFrame\GetChildren! - - for i in *firstChildren - drillDownSetHighLow i - - - recalculate = -> - internalChange = true - - percentFrame = 0 - if scrollbar.Position.Y.Scale > 0 - percentFrame = if scrollbar.Visible - scrollbar.Position.Y.Scale / ((scrollTrack.AbsoluteSize.Y - scrollbar.AbsoluteSize.Y) / scrollTrack.AbsoluteSize.Y) - else - 0 - - - if percentFrame > 0.99 - percentFrame = 1 - - - hiddenYAmount = (scrollingFrame.AbsoluteSize.Y - (highY - lowY)) * percentFrame - - guiChildren = scrollingFrame\GetChildren! - for i in *guiChildren - if i ~= controlFrame - i.Position = UDim2.new( - i.Position.X.Scale, - i.Position.X.Offset, - 0, - math.ceil(i.AbsolutePosition.Y) - math.ceil lowY + hiddenYAmount - ) - - - lowY = \ - highY = nil - resetHighLow! - internalChange = false - - - setSliderSizeAndPosition = -> - return if not highY or not lowY - - totalYSpan = math.abs highY - lowY - if totalYSpan == 0 - scrollbar.Visible = \ - scrollDownButton.Visible = \ - scrollUpButton.Visible = false - - if dragCon - dragCon\disconnect! - dragCon = nil - - if upCon - upCon\disconnect! - upCon = nil - - return - - - percentShown = scrollingFrame.AbsoluteSize.Y / totalYSpan - if percentShown >= 1 - scrollbar.Visible = false - scrollDownButton.Visible = false - scrollUpButton.Visible = false - recalculate! - else - scrollbar.Visible = true - scrollDownButton.Visible = true - scrollUpButton.Visible = true - - scrollbar.Size = UDim2.new scrollbar.Size.X.Scale, scrollbar.Size.X.Offset, percentShown, 0 - - - percentPosition = (scrollingFrame.AbsolutePosition.Y - lowY) / totalYSpan - scrollbar.Position = UDim2.new( - scrollbar.Position.X.Scale, - scrollbar.Position.X.Offset, - percentPosition, - -scrollbar.AbsoluteSize.X / 2 - ) - - if scrollbar.AbsolutePosition.y < scrollTrack.AbsolutePosition.y - scrollbar.Position = UDim2.new scrollbar.Position.X.Scale, scrollbar.Position.X.Offset, 0, 0 - - - if (scrollbar.AbsolutePosition.y + scrollbar.AbsoluteSize.Y) > (scrollTrack.AbsolutePosition.y + scrollTrack.AbsoluteSize.y) - - relativeSize = scrollbar.AbsoluteSize.Y / scrollTrack.AbsoluteSize.Y - scrollbar.Position = UDim2.new scrollbar.Position.X.Scale, scrollbar.Position.X.Offset, 1 - relativeSize, 0 - - - buttonScrollAmountPixels = 7 - reentrancyGuardScrollUp = false - doScrollUp = -> - return if reentrancyGuardScrollUp - - reentrancyGuardScrollUp = true - if positionScrollBar 0, scrollbar.AbsolutePosition.Y - buttonScrollAmountPixels, 0 - recalculate! - - reentrancyGuardScrollUp = false - - - reentrancyGuardScrollDown = false - doScrollDown = -> - return if reentrancyGuardScrollDown - - reentrancyGuardScrollDown = true - if positionScrollBar 0, scrollbar.AbsolutePosition.Y + buttonScrollAmountPixels, 0 - recalculate! - - reentrancyGuardScrollDown = false - - - scrollUp = (mouseYPos) -> - if scrollUpButton.Active - scrollStamp = tick! - current = scrollStamp - local upCon = mouseDrag.MouseButton1Up\connect -> - scrollStamp = tick! - mouseDrag.Parent = nil - upCon\disconnect! - - mouseDrag.Parent = getScreenGuiAncestor scrollbar - doScrollUp! - wait 0.2 - t = tick! - w = 0.1 - while scrollStamp == current - doScrollUp! - break if mouseYPos and mouseYPos > scrollbar.AbsolutePosition.y - break if not scrollUpButton.Active - - w = if tick! - t > 5 - 0 - elseif tick! - t > 2 - 0.06 - - wait w - - - scrollDown = (mouseYPos) -> - if scrollDownButton.Active - scrollStamp = tick! - current = scrollStamp - local downCon - downCon = mouseDrag.MouseButton1Up\connect -> - scrollStamp = tick! - mouseDrag.Parent = nil - downCon\disconnect! - - mouseDrag.Parent = getScreenGuiAncestor scrollbar - doScrollDown! - wait 0.2 - t = tick! - w = 0.1 - while scrollStamp == current - doScrollDown! - break if mouseYPos and mouseYPos < (scrollbar.AbsolutePosition.y + scrollbar.AbsoluteSize.x) - break if not scrollDownButton.Active - - w = if tick! - t > 5 - 0 - elseif tick! - t > 2 - 0.06 - - wait w - - - scrollbar.MouseButton1Down\connect (_, y) -> - if scrollbar.Active - scrollStamp = tick! - mouseOffset = y - scrollbar.AbsolutePosition.y - if dragCon - dragCon\disconnect! - dragCon = nil - - if upCon - upCon\disconnect! - upCon = nil - - reentrancyGuardMouseScroll = false - dragCon = mouseDrag.MouseMoved\connect (x2, y2) -> - return if reentrancyGuardMouseScroll - - reentrancyGuardMouseScroll = true - if positionScrollBar x2, y2, mouseOffset - recalculate! - - reentrancyGuardMouseScroll = false - - upCon = mouseDrag.MouseButton1Up\connect -> - scrollStamp = tick! - mouseDrag.Parent = nil - dragCon\disconnect! - dragCon = nil - upCon\disconnect! - global drag = nil - - mouseDrag.Parent = getScreenGuiAncestor scrollbar - - - scrollMouseCount = 0 - - scrollUpButton.MouseButton1Down\connect -> scrollUp! - scrollDownButton.MouseButton1Down\connect -> scrollDown! - - - scrollTick = -> - global scrollStamp = tick! - - - scrollUpButton.MouseButton1Up\connect scrollTick - scrollDownButton.MouseButton1Up\connect scrollTick - scrollbar.MouseButton1Up\connect scrollTick - - -- heightCheck = (instance) -> - -- if (highY and (instance.AbsolutePosition.Y + instance.AbsoluteSize.Y) > highY) or not highY - -- highY = instance.AbsolutePosition.Y + instance.AbsoluteSize.Y - -- end - -- setSliderSizeAndPosition! - -- end - - highLowRecheck = -> - oldLowY = lowY - oldHighY = highY - lowY = nil - highY = nil - resetHighLow! - - if (lowY ~= oldLowY) or (highY ~= oldHighY) - setSliderSizeAndPosition! - - - descendantChanged = (this, prop) -> - return if internalChange - return if not this.Visible - - - if prop == "Size" or prop == "Position" - wait! - highLowRecheck! - - - scrollingFrame.DescendantAdded\connect (instance) -> - return if not instance\IsA "GuiObject" - - if instance.Visible - wait! -- wait a heartbeat for sizes to reconfig - highLowRecheck! - - - descendantsChangeConMap[instance] = instance.Changed\connect (prop) -> - descendantChanged instance, prop - - - scrollingFrame.DescendantRemoving\connect (instance) -> - return if not instance\IsA "GuiObject" - - if descendantsChangeConMap[instance] - descendantsChangeConMap[instance]\disconnect! - descendantsChangeConMap[instance] = nil - - wait! -- wait a heartbeat for sizes to reconfig - highLowRecheck! - - - scrollingFrame.Changed\connect (prop) -> - if prop == "AbsoluteSize" - return if not highY or not lowY - - highLowRecheck! - setSliderSizeAndPosition! - - - scrollingFrame, controlFrame - - -t.CreateScrollingFrame = (orderList, scrollStyle) -> - frame = New "Frame", "ScrollingFrame" - BackgroundTransparency: 1 - Size: UDim2.new 1, 0, 1, 0 - - scrollUpButton = New "ImageButton", "ScrollUpButton" - BackgroundTransparency: 1 - Image: "rbxasset://textures/ui/scrollbuttonUp.png" - Size: UDim2.new 0, 17, 0, 17 - - scrollDownButton = New "ImageButton", "ScrollDownButton" - BackgroundTransparency: 1 - Image: "rbxasset://textures/ui/scrollbuttonDown.png" - Size: UDim2.new 0, 17, 0, 17 - - scrollbar = New "ImageButton", "ScrollBar" - Image: "rbxasset://textures/ui/scrollbar.png" - BackgroundTransparency: 1 - Size: UDim2.new 0, 18, 0, 150 - - scrollStamp = 0 - - scrollDrag = New "ImageButton", "ScrollDrag" - Image: "http://banland.xyz/asset/?id=61367186" - Size: UDim2.new 1, 0, 0, 16 - BackgroundTransparency: 1 - Active: true - Parent: scrollbar - - mouseDrag = New "ImageButton", "mouseDrag" - Active: false - Size: UDim2.new 1.5, 0, 1.5, 0 - AutoButtonColor: false - BackgroundTransparency: 1 - Position: UDim2.new -0.25, 0, -0.25, 0 - ZIndex: 10 - - style = "simple" - if scrollStyle and "#{scrollStyle}" - style = scrollStyle - - - scrollPosition = 1 - rowSize = 0 - howManyDisplayed = 0 - - layoutGridScrollBar = -> - howManyDisplayed = 0 - guiObjects = {} - if orderList - for _, child in ipairs orderList - if child.Parent == frame - table.insert guiObjects, child - - - else - children = frame\GetChildren! - if children - for _, child in ipairs children - if child\IsA "GuiObject" - table.insert guiObjects, child - - - if #guiObjects == 0 - scrollUpButton.Active = false - scrollDownButton.Active = false - scrollDrag.Active = false - scrollPosition = 1 - return - - - if scrollPosition > #guiObjects - scrollPosition = #guiObjects - - - if scrollPosition < 1 - scrollPosition = 1 - - - totalPixelsY = frame.AbsoluteSize.Y - pixelsRemainingY = frame.AbsoluteSize.Y - - totalPixelsX = frame.AbsoluteSize.X - - xCounter = \ - rowSizeCounter = 0 - setRowSize = true - - pixelsBelowScrollbar = 0 - pos = #guiObjects - - currentRowY = 0 - - pos = scrollPosition - --count up from current scroll position to fill out grid - while pos <= #guiObjects and pixelsBelowScrollbar < totalPixelsY - xCounter += guiObjects[pos].AbsoluteSize.X - --previous pos was the end of a row - if xCounter >= totalPixelsX - pixelsBelowScrollbar += currentRowY - currentRowY = 0 - xCounter = guiObjects[pos].AbsoluteSize.X - - if guiObjects[pos].AbsoluteSize.Y > currentRowY - currentRowY = guiObjects[pos].AbsoluteSize.Y - - pos += 1 - - --Count wherever current row left off - pixelsBelowScrollbar += currentRowY - currentRowY = 0 - - pos = scrollPosition - 1 - xCounter = 0 - - --objects with varying X,Y dimensions can rarely cause minor errors - --rechecking every new scrollPosition is necessary to avoid 100% of errors - - --count backwards from current scrollPosition to see if we can add more rows - while pixelsBelowScrollbar + currentRowY < totalPixelsY and pos >= 1 - xCounter += guiObjects[pos].AbsoluteSize.X - rowSizeCounter += 1 - if xCounter >= totalPixelsX - rowSize = rowSizeCounter - 1 - rowSizeCounter = 0 - xCounter = guiObjects[pos].AbsoluteSize.X - if pixelsBelowScrollbar + currentRowY <= totalPixelsY - --It fits, so back up our scroll position - pixelsBelowScrollbar += currentRowY - if scrollPosition <= rowSize - scrollPosition = 1 - break - else - scrollPosition -= rowSize - - currentRowY = 0 - else - break - - - if guiObjects[pos].AbsoluteSize.Y > currentRowY - currentRowY = guiObjects[pos].AbsoluteSize.Y - - - pos -= 1 - - - --Do check last time if pos = 0 - if (pos == 0) and (pixelsBelowScrollbar + currentRowY <= totalPixelsY) - scrollPosition = 1 - - - xCounter = 0 - --pos = scrollPosition - rowSizeCounter = 0 - setRowSize = true - lastChildSize = 0 - - xOffset = yOffset = 0 - if guiObjects[1] - yOffset = math.ceil math.floor(math.fmod totalPixelsY, guiObjects[1].AbsoluteSize.X) / 2 - xOffset = math.ceil math.floor(math.fmod totalPixelsX, guiObjects[1].AbsoluteSize.Y) / 2 - - - for i, child in ipairs guiObjects - if i < scrollPosition - --print "Hiding " .. child.Name - child.Visible = false - else - if pixelsRemainingY < 0 - --print "Out of Space " .. child.Name - child.Visible = false - else - --print "Laying out " .. child.Name - --GuiObject - if setRowSize - rowSizeCounter += 1 - - if xCounter + child.AbsoluteSize.X >= totalPixelsX - if setRowSize - rowSize = rowSizeCounter - 1 - setRowSize = false - - xCounter = 0 - pixelsRemainingY -= child.AbsoluteSize.Y - - child.Position = UDim2.new( - child.Position.X.Scale, - xCounter + xOffset, - 0, - totalPixelsY - pixelsRemainingY + yOffset - ) - xCounter += child.AbsoluteSize.X - child.Visible = ((pixelsRemainingY - child.AbsoluteSize.Y) >= 0) - if child.Visible - howManyDisplayed += 1 - - lastChildSize = child.AbsoluteSize - - - scrollUpButton.Active = (scrollPosition > 1) - if lastChildSize == 0 - scrollDownButton.Active = false - else - scrollDownButton.Active = ((pixelsRemainingY - lastChildSize.Y) < 0) - - scrollDrag.Active = #guiObjects > howManyDisplayed - scrollDrag.Visible = scrollDrag.Active - - - layoutSimpleScrollBar = -> - guiObjects = {} - howManyDisplayed = 0 - - if orderList - for _, child in ipairs orderList - if child.Parent == frame - table.insert guiObjects, child - - - else - children = frame\GetChildren! - if children - for _, child in ipairs children - if child\IsA "GuiObject" - table.insert guiObjects, child - - - if #guiObjects == 0 - scrollUpButton.Active = false - scrollDownButton.Active = false - scrollDrag.Active = false - scrollPosition = 1 - return - - - if scrollPosition > #guiObjects - scrollPosition = #guiObjects - - - totalPixels = frame.AbsoluteSize.Y - pixelsRemaining = frame.AbsoluteSize.Y - - pixelsBelowScrollbar = 0 - pos = #guiObjects - while pixelsBelowScrollbar < totalPixels and pos >= 1 - if pos >= scrollPosition - pixelsBelowScrollbar += guiObjects[pos].AbsoluteSize.Y - else - if pixelsBelowScrollbar + guiObjects[pos].AbsoluteSize.Y <= totalPixels - --It fits, so back up our scroll position - pixelsBelowScrollbar += guiObjects[pos].AbsoluteSize.Y - if scrollPosition <= 1 - scrollPosition = 1 - break - else - --local ("Backing up ScrollPosition from -- " ..scrollPosition) - scrollPosition -= 1 - - else - break - - - pos -= 1 - - - pos = scrollPosition - for i, child in ipairs guiObjects - if i < scrollPosition - --print "Hiding " .. child.Name - child.Visible = false - else - if pixelsRemaining < 0 - --print "Out of Space " .. child.Name - child.Visible = false - else - --print "Laying out " .. child.Name - --GuiObject - child.Position = UDim2.new child.Position.X.Scale, child.Position.X.Offset, 0, totalPixels - pixelsRemaining - pixelsRemaining -= child.AbsoluteSize.Y - if pixelsRemaining >= 0 - child.Visible = true - howManyDisplayed += 1 - else - child.Visible = false - - - scrollUpButton.Active = (scrollPosition > 1) - scrollDownButton.Active = (pixelsRemaining < 0) - scrollDrag.Active = #guiObjects > howManyDisplayed - scrollDrag.Visible = scrollDrag.Active - - - moveDragger = -> - guiObjects = 0 - children = frame\GetChildren! - if children - for _, child in ipairs children - if child\IsA "GuiObject" - guiObjects += 1 - - - return if not scrollDrag.Parent - - dragSizeY = scrollDrag.Parent.AbsoluteSize.y * (1 / (guiObjects - howManyDisplayed + 1)) - if dragSizeY < 16 - dragSizeY = 16 - - scrollDrag.Size = UDim2.new scrollDrag.Size.X.Scale, scrollDrag.Size.X.Offset, scrollDrag.Size.Y.Scale, dragSizeY - - relativeYPos = (scrollPosition - 1) / (guiObjects - howManyDisplayed) - relativeYPos = if relativeYPos > 1 - 1 - elseif relativeYPos < 0 - 0 - - absYPos = 0 - - if relativeYPos ~= 0 - absYPos = (relativeYPos * scrollbar.AbsoluteSize.y) - (relativeYPos * scrollDrag.AbsoluteSize.y) - - - scrollDrag.Position = UDim2.new scrollDrag.Position.X.Scale, scrollDrag.Position.X.Offset, scrollDrag.Position.Y.Scale, absYPos - - - reentrancyGuard = false - recalculate = -> - return if reentrancyGuard - reentrancyGuard = true - wait! - local success, err - if style == "grid" - success, err = try - layoutGridScrollBar! - - elseif style == "simple" - success, err = try - layoutSimpleScrollBar! - - - if not success - print err - - moveDragger! - reentrancyGuard = false - - - doScrollUp = -> - scrollPosition -= rowSize - if scrollPosition < 1 - scrollPosition = 1 - - recalculate! - - - doScrollDown = -> - scrollPosition += rowSize - recalculate! - - - scrollUp = (mouseYPos) -> - if scrollUpButton.Active - scrollStamp = tick! - current = scrollStamp - local upCon - upCon = mouseDrag.MouseButton1Up\connect -> - scrollStamp = tick! - mouseDrag.Parent = nil - upCon\disconnect! - - mouseDrag.Parent = getScreenGuiAncestor scrollbar - doScrollUp! - wait 0.2 - t = tick! - w = 0.1 - while scrollStamp == current - doScrollUp! - break if mouseYPos and mouseYPos > scrollDrag.AbsolutePosition.y - break if not scrollUpButton.Active - w = if tick! - t > 5 - 0 - elseif tick! - t > 2 - 0.06 - - wait w - - - scrollDown = (mouseYPos) -> - if scrollDownButton.Active - scrollStamp = tick! - current = scrollStamp - local downCon - downCon = mouseDrag.MouseButton1Up\connect -> - scrollStamp = tick! - mouseDrag.Parent = nil - downCon\disconnect! - - mouseDrag.Parent = getScreenGuiAncestor scrollbar - doScrollDown! - wait 0.2 - t = tick! - w = 0.1 - while scrollStamp == current - doScrollDown! - break if mouseYPos and mouseYPos < (scrollDrag.AbsolutePosition.y + scrollDrag.AbsoluteSize.x) - break if not scrollDownButton.Active - w = if tick! - t > 5 - 0 - elseif tick! - t > 2 - 0.06 - - wait w - - - -- y = 0 - scrollDrag.MouseButton1Down\connect (_, y) -> - if scrollDrag.Active - scrollStamp = tick! - mouseOffset = y - scrollDrag.AbsolutePosition.y - local dragCon, upCon - dragCon = mouseDrag.MouseMoved\connect (_, y) -> - barAbsPos = scrollbar.AbsolutePosition.y - barAbsSize = scrollbar.AbsoluteSize.y - - dragAbsSize = scrollDrag.AbsoluteSize.y - barAbsOne = barAbsPos + barAbsSize - dragAbsSize - y -= mouseOffset - y = y < barAbsPos and barAbsPos or y > barAbsOne and barAbsOne or y - y -= barAbsPos - - guiObjects = 0 - children = frame\GetChildren! - if children - for _, child in ipairs children - if child\IsA "GuiObject" - guiObjects += 1 - - - doublePercent = y / (barAbsSize - dragAbsSize) - rowDiff = rowSize - totalScrollCount = guiObjects - (howManyDisplayed - 1) - newScrollPosition = math.floor((doublePercent * totalScrollCount) + 0.5) + rowDiff - if newScrollPosition < scrollPosition - rowDiff = -rowDiff - - - if newScrollPosition < 1 - newScrollPosition = 1 - - - scrollPosition = newScrollPosition - recalculate! - - upCon = mouseDrag.MouseButton1Up\connect -> - scrollStamp = tick! - mouseDrag.Parent = nil - dragCon\disconnect! - dragCon = nil - upCon\disconnect! - global drag = nil - - mouseDrag.Parent = getScreenGuiAncestor scrollbar - - - scrollMouseCount = 0 - - scrollUpButton.MouseButton1Down\connect -> scrollUp! - scrollUpButton.MouseButton1Up\connect -> scrollStamp = tick! - scrollDownButton.MouseButton1Up\connect -> scrollStamp = tick! - scrollDownButton.MouseButton1Down\connect -> scrollDown! - - - scrollbar.MouseButton1Up\connect -> - scrollStamp = tick! - - scrollbar.MouseButton1Down\connect (_, y) -> - if y > (scrollDrag.AbsoluteSize.y + scrollDrag.AbsolutePosition.y) - scrollDown y - elseif y < scrollDrag.AbsolutePosition.y - scrollUp y - - - frame.ChildAdded\connect -> recalculate! - frame.ChildRemoved\connect -> recalculate! - - - frame.Changed\connect (prop) -> - if prop == "AbsoluteSize" - --Wait a heartbeat for it to sync in - recalculate! - - - frame.AncestryChanged\connect -> - recalculate! - - - return frame, scrollUpButton, scrollDownButton, recalculate, scrollbar - -binaryGrow = (min, max, fits) -> - if min > max - return min - - biggestLegal = min - - while min <= max - mid = min + math.floor (max - min) / 2 - if fits mid and (biggestLegal == nil or biggestLegal < mid) - biggestLegal = mid - - --Try growing - min = mid + 1 - else - --Doesn't fit, shrink - max = mid - 1 - - biggestLegal - - -binaryShrink = (min, max, fits) -> - if min > max - return min - - smallestLegal = max - - while min <= max - mid = min + math.floor (max - min) / 2 - if fits mid and (smallestLegal == nil or smallestLegal > mid) - smallestLegal = mid - - --It fits, shrink - max = mid - 1 - else - --Doesn't fit, grow - min = mid + 1 - - smallestLegal - - -getGuiOwner = (instance) -> - while instance? - if instance\IsA"ScreenGui" or instance\IsA "BillboardGui" - return instance - - instance = instance.Parent - - nil - - -t.AutoTruncateTextObject = (textLabel) -> - text = textLabel.Text - - fullLabel = textLabel\Clone! - with fullLabel - .Name = "Full" .. textLabel.Name - .BorderSizePixel = 0 - .BackgroundTransparency = 0 - .Text = text - .TextXAlignment = Enum.TextXAlignment.Center - .Position = UDim2.new 0, -3, 0, 0 - .Size = UDim2.new 0, 100, 1, 0 - .Visible = false - .Parent = textLabel - - local shortText, mouseEnterConnection, mouseLeaveConnection - - checkForResize = -> - return if getGuiOwner(textLabel) == nil - - textLabel.Text = text - if textLabel.TextFits - --Tear down the rollover if it is active - if mouseEnterConnection - mouseEnterConnection\disconnect! - mouseEnterConnection = nil - - if mouseLeaveConnection - mouseLeaveConnection\disconnect! - mouseLeaveConnection = nil - - else - len = string.len text - textLabel.Text = text .. "~" - - --Shrink the text - textSize = binaryGrow 0, len, (pos) -> - textLabel.Text = if pos == 0 - "~" - else - string.sub(text, 1, pos) .. "~" - - textLabel.TextFits - - shortText = string.sub(text, 1, textSize) .. "~" - textLabel.Text = shortText - - --Make sure the fullLabel fits - if not fullLabel.TextFits - --Already too small, grow it really bit to start - fullLabel.Size = UDim2.new 0, 10000, 1, 0 - - - --Okay, now try to binary shrink it back down - fullLabelSize = binaryShrink textLabel.AbsoluteSize.X, fullLabel.AbsoluteSize.X, (size) -> - fullLabel.Size = UDim2.new 0, size, 1, 0 - fullLabel.TextFits - - fullLabel.Size = UDim2.new 0, fullLabelSize + 6, 1, 0 - - --Now setup the rollover effects, if they are currently off - if mouseEnterConnection == nil - mouseEnterConnection = textLabel.MouseEnter\connect -> - fullLabel.ZIndex = textLabel.ZIndex + 1 - fullLabel.Visible = true - --textLabel.Text = "" - - - if mouseLeaveConnection == nil - mouseLeaveConnection = textLabel.MouseLeave\connect -> - fullLabel.Visible = false - --textLabel.Text = shortText - - - textLabel.AncestryChanged\connect checkForResize - textLabel.Changed\connect (prop) -> - if prop == "AbsoluteSize" - checkForResize! - - - checkForResize! - - changeText = (newText) -> - text = newText - fullLabel.Text = text - checkForResize! - - textLabel, changeText - - -TransitionTutorialPages = (fromPage, toPage, transitionFrame, currentPageValue) -> - if fromPage - fromPage.Visible = false - if transitionFrame.Visible == false - transitionFrame.Size = fromPage.Size - transitionFrame.Position = fromPage.Position - - else - if transitionFrame.Visible == false - transitionFrame.Size = UDim2.new 0, 50, 0, 50 - transitionFrame.Position = UDim2.new 0.5, -25, 0.5, -25 - - - transitionFrame.Visible = true - currentPageValue.Value = nil - - local newSize, newPosition - if toPage - --Make it visible so it resizes - toPage.Visible = true - - newSize = toPage.Size - newPosition = toPage.Position - - toPage.Visible = false - else - newSize = UDim2.new 0, 50, 0, 50 - newPosition = UDim2.new 0.5, -25, 0.5, -25 - - transitionFrame\TweenSizeAndPosition( - newSize, - newPosition, - Enum.EasingDirection.InOut, - Enum.EasingStyle.Quad, - 0.3, - true, - (state) -> - if state == Enum.TweenStatus.Completed - transitionFrame.Visible = false - if toPage - toPage.Visible = true - currentPageValue.Value = toPage - ) - - -t.CreateTutorial = (name, tutorialKey, createButtons) -> - frame = New "Frame", "Tutorial-#{name}" - BackgroundTransparency: 1 - Size: UDim2.new 0.6, 0, 0.6, 0 - Position: UDim2.new 0.2, 0, 0.2, 0 - - * New "BoolValue", "Buttons" - Value: createButtons - - transitionFrame = New "Frame", "TransitionFrame" - Style: Enum.FrameStyle.RobloxRound - Size: UDim2.new 0.6, 0, 0.6, 0 - Position: UDim2.new 0.2, 0, 0.2, 0 - Visible: false - Parent: frame - - currentPageValue = New "ObjectValue", "CurrentTutorialPage" - Value: nil - Parent: frame - - pages = New "Frame", "Pages" - BackgroundTransparency: 1 - Size: UDim2.new 1, 0, 1, 0 - Parent: frame - - getVisiblePageAndHideOthers = -> - local visiblePage - children = pages\GetChildren! - if children - for _, child in ipairs children - if child.Visible - if visiblePage - child.Visible = false - else - visiblePage = child - - visiblePage - - - showTutorial = (alwaysShow) -> - if alwaysShow or UserSettings!.GameSettings\GetTutorialState tutorialKey == false - print "Showing tutorial-", tutorialKey - currentTutorialPage = getVisiblePageAndHideOthers! - - firstPage = pages\FindFirstChild "TutorialPage1" - if firstPage - TransitionTutorialPages currentTutorialPage, firstPage, transitionFrame, currentPageValue - else - error "Could not find TutorialPage1" - - - dismissTutorial = -> - currentTutorialPage = getVisiblePageAndHideOthers! - - if currentTutorialPage - TransitionTutorialPages currentTutorialPage, nil, transitionFrame, currentPageValue - - - UserSettings!.GameSettings\SetTutorialState tutorialKey, true - - - gotoPage = (pageNum) -> - page = pages\FindFirstChild "TutorialPage" .. pageNum - currentTutorialPage = getVisiblePageAndHideOthers! - TransitionTutorialPages currentTutorialPage, page, transitionFrame, currentPageValue - - - frame, showTutorial, dismissTutorial, gotoPage - - -CreateBasicTutorialPage = (name, handleResize, skipTutorial, giveDoneButton) -> - frame = New "Frame", "TutorialPage" - Style: Enum.FrameStyle.RobloxRound - Size: UDim2.new 0.6, 0, 0.6, 0 - Position: UDim2.new 0.2, 0, 0.2, 0 - Visible: false - - * New "TextButton", "NextButton" - Text: "Next" - TextColor3: Color3.new 1, 1, 1 - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size18 - Style: Enum.ButtonStyle.RobloxButtonDefault - Size: UDim2.new 0, 80, 0, 32 - Position: UDim2.new 0.5, 5, 1, -32 - Active: false - Visible: false - - * New "TextButton", "PrevButton" - Text: "Previous" - TextColor3: Color3.new 1, 1, 1 - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size18 - Style: Enum.ButtonStyle.RobloxButton - Size: UDim2.new 0, 80, 0, 32 - Position: UDim2.new 0.5, -85, 1, -32 - Active: false - Visible: false - - * New "TextLabel", "Header" - Text: name - BackgroundTransparency: 1 - FontSize: Enum.FontSize.Size24 - Font: Enum.Font.ArialBold - TextColor3: Color3.new 1, 1, 1 - TextXAlignment: Enum.TextXAlignment.Center - TextWrap: true - Size: UDim2.new 1, -55, 0, 22 - Position: UDim2.new 0, 0, 0, 0 - - * New "ImageButton", "SkipButton" - AutoButtonColor: false - BackgroundTransparency: 1 - Image: "rbxasset://textures/ui/closeButton.png" - Size: UDim2.new 0, 25, 0, 25 - Position: UDim2.new 1, -25, 0, 0 - - { SkipButton: skipButton } = frame - - skipButton.MouseButton1Click\connect -> - skipTutorial! - - skipButton.MouseEnter\connect -> - skipButton.Image = "rbxasset://textures/ui/closeButton_dn.png" - - skipButton.MouseLeave\connect -> - skipButton.Image = "rbxasset://textures/ui/closeButton.png" - - - if giveDoneButton - doneButton = New "TextButton", "DoneButton" - Style: Enum.ButtonStyle.RobloxButtonDefault - Text: "Done" - TextColor3: Color3.new 1, 1, 1 - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size18 - Size: UDim2.new 0, 100, 0, 50 - Position: UDim2.new 0.5, -50, 1, -50 - - if skipTutorial - doneButton.MouseButton1Click\connect -> - skipTutorial! - - - doneButton.Parent = frame - - - innerFrame = New "Frame", "ContentFrame" - BackgroundTransparency: 1 - Position: UDim2.new 0, 0, 0, 25 - Parent: frame - - innerFrame.Size = UDim2.new 1, 0, 1, if giveDoneButton - -75 - else - -22 - - - local parentConnection - - basicHandleResize = -> - if frame.Visible and frame.Parent - maxSize = math.min frame.Parent.AbsoluteSize.X, frame.Parent.AbsoluteSize.Y - handleResize 200, maxSize - - - frame.Changed\connect (prop) -> - if prop == "Parent" - if parentConnection? - parentConnection\disconnect! - parentConnection = nil - - if frame.Parent and frame.Parent\IsA "GuiObject" - parentConnection = frame.Parent.Changed\connect (parentProp) -> - if parentProp == "AbsoluteSize" - wait! - basicHandleResize! - - basicHandleResize! - - if prop == "Visible" - basicHandleResize! - - - frame, innerFrame - - -t.CreateTextTutorialPage = (name, text, skipTutorialFunc) -> - local frame - local contentFrame - - textLabel = New "TextLabel" - BackgroundTransparency: 1 - TextColor3: Color3.new 1, 1, 1 - Text: text - TextWrap: true - TextXAlignment: Enum.TextXAlignment.Left - TextYAlignment: Enum.TextYAlignment.Center - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size14 - Size: UDim2.new 1, 0, 1, 0 - - handleResize = (minSize, maxSize) -> - size = binaryShrink minSize, maxSize, (size) -> - frame.Size = UDim2.new 0, size, 0, size - textLabel.TextFits - - frame.Size = UDim2.new 0, size, 0, size - frame.Position = UDim2.new 0.5, -size / 2, 0.5, -size / 2 - - - frame, contentFrame = CreateBasicTutorialPage name, handleResize, skipTutorialFunc - textLabel.Parent = contentFrame - - frame - - -t.CreateImageTutorialPage = (name, imageAsset, x, y, skipTutorialFunc, giveDoneButton) -> - local frame - local contentFrame - - imageLabel = New "ImageLabel" - BackgroundTransparency: 1 - Image: imageAsset - Size: UDim2.new 0, x, 0, y - Position: UDim2.new 0.5, -x / 2, 0.5, -y / 2 - - handleResize = (minSize, maxSize) -> - size = binaryShrink minSize, maxSize, (size) -> - size >= x and size >= y - - if size >= x and size >= y - imageLabel.Size = UDim2.new 0, x, 0, y - imageLabel.Position = UDim2.new 0.5, -x / 2, 0.5, -y / 2 - else - if x > y - --X is limiter, so - imageLabel.Size = UDim2.new 1, 0, y / x, 0 - imageLabel.Position = UDim2.new 0, 0, 0.5 - (y / x) / 2, 0 - else - --Y is limiter - imageLabel.Size = UDim2.new x / y, 0, 1, 0 - imageLabel.Position = UDim2.new 0.5 - (x / y) / 2, 0, 0, 0 - - - size += 50 - frame.Size = UDim2.new 0, size, 0, size - frame.Position = UDim2.new 0.5, -size / 2, 0.5, -size / 2 - - - frame, contentFrame = CreateBasicTutorialPage name, handleResize, skipTutorialFunc, giveDoneButton - imageLabel.Parent = contentFrame - - frame - - -t.AddTutorialPage = (tutorial, tutorialPage) -> - transitionFrame = tutorial.TransitionFrame - currentPageValue = tutorial.CurrentTutorialPage - - if not tutorial.Buttons.Value - tutorialPage.NextButton.Parent = nil - tutorialPage.PrevButton.Parent = nil - - - children = tutorial.Pages\GetChildren! - if children and #children > 0 - tutorialPage.Name = "TutorialPage#{#children + 1}" - previousPage = children[#children] - if not previousPage\IsA "GuiObject" - error "All elements under Pages must be GuiObjects" - - - if tutorial.Buttons.Value - if previousPage.NextButton.Active - error "NextButton already Active on previousPage, please only add pages with RbxGui.AddTutorialPage function" - - previousPage.NextButton.MouseButton1Click\connect -> - TransitionTutorialPages previousPage, tutorialPage, transitionFrame, currentPageValue - - previousPage.NextButton.Active = true - previousPage.NextButton.Visible = true - - if tutorialPage.PrevButton.Active - error "PrevButton already Active on tutorialPage, please only add pages with RbxGui.AddTutorialPage function" - - tutorialPage.PrevButton.MouseButton1Click\connect -> - TransitionTutorialPages tutorialPage, previousPage, transitionFrame, currentPageValue - - tutorialPage.PrevButton.Active = true - tutorialPage.PrevButton.Visible = true - - - tutorialPage.Parent = tutorial.Pages - else - --First child - tutorialPage.Name = "TutorialPage1" - tutorialPage.Parent = tutorial.Pages - - -t.CreateSetPanel = (userIdsForSets, objectSelected, dialogClosed, size, position, showAdminCategories, useAssetVersionId) -> - if not userIdsForSets - error "CreateSetPanel: userIdsForSets (first arg) is nil, should be a table of number ids" - - if type(userIdsForSets) ~= "table" and type(userIdsForSets) ~= "userdata" - error "CreateSetPanel: userIdsForSets (first arg) is of type #{type userIdsForSets}, should be of type table or userdata" - - if not objectSelected - error "CreateSetPanel: objectSelected (second arg) is nil, should be a callback function!" - - if type(objectSelected) ~= "function" - error "CreateSetPanel: objectSelected (second arg) is of type #{type objectSelected}, should be of type function!" - - if dialogClosed and type(dialogClosed) ~= "function" - error "CreateSetPanel: dialogClosed (third arg) is of type #{type dialogClosed}, should be of type function!" - - - if showAdminCategories == nil -- by default, don't show beta sets - showAdminCategories = false - - - arrayPosition = 1 - insertButtons = {} - insertButtonCons = {} - local contents - local setGui - - -- used for water selections - waterForceDirection = "NegX" - waterForce = "None" - local waterGui, waterTypeChangedEvent - - Data = {} - Data.CurrentCategory = nil - Data.Category = {} - SetCache = {} - - local userCategoryButtons - - buttonWidth = 64 - buttonHeight = buttonWidth - - local SmallThumbnailUrl - local LargeThumbnailUrl - BaseUrl = game\GetService"ContentProvider".BaseUrl\lower! - - if useAssetVersionId - LargeThumbnailUrl = BaseUrl .. "game/tools/thumbnailasset?fmt=png&wd=420&ht=420&assetversionid=" - SmallThumbnailUrl = BaseUrl .. "game/tools/thumbnailasset?fmt=png&wd=75&ht=75&assetversionid=" - else - LargeThumbnailUrl = BaseUrl .. "game/tools/thumbnailasset?fmt=png&wd=420&ht=420&aid=" - SmallThumbnailUrl = BaseUrl .. "game/tools/thumbnailasset?fmt=png&wd=75&ht=75&aid=" - - - drillDownSetZIndex = (parent, index) -> - children = parent\GetChildren! - for i in *children - if i\IsA "GuiObject" - i.ZIndex = index - - drillDownSetZIndex i, index - - - -- for terrain stamping - local currTerrainDropDownFrame - terrainShapes = { "Block", "Vertical Ramp", "Corner Wedge", "Inverse Corner Wedge", "Horizontal Ramp", "Auto-Wedge" } - terrainShapeMap = {} - for i = 1, #terrainShapes - terrainShapeMap[terrainShapes[i]] = i - 1 - - terrainShapeMap[terrainShapes[#terrainShapes]] = 6 - - createWaterGui = -> - waterForceDirections = { "NegX", "X", "NegY", "Y", "NegZ", "Z" } - waterForces = { "None", "Small", "Medium", "Strong", "Max" } - - waterFrame = New "Frame", "WaterFrame" - Style: Enum.FrameStyle.RobloxSquare - Size: UDim2.new 0, 150, 0, 110 - Visible: false - - waterForceLabel = New "TextLabel", "WaterForceLabel" - BackgroundTransparency: 1 - Size: UDim2.new 1, 0, 0, 12 - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size12 - TextColor3: Color3.new 1, 1, 1 - TextXAlignment: Enum.TextXAlignment.Left - Text: "Water Force" - Parent: waterFrame - - waterForceDirLabel = waterForceLabel\Clone! - waterForceDirLabel.Name = "WaterForceDirectionLabel" - waterForceDirLabel.Text = "Water Force Direction" - waterForceDirLabel.Position = UDim2.new 0, 0, 0, 50 - waterForceDirLabel.Parent = waterFrame - - waterTypeChangedEvent = New "BindableEvent", "WaterTypeChangedEvent" - Parent: waterFrame - - waterForceDirectionSelectedFunc = (newForceDirection) -> - waterForceDirection = newForceDirection - waterTypeChangedEvent\Fire { waterForce, waterForceDirection } - - waterForceSelectedFunc = (newForce) -> - waterForce = newForce - waterTypeChangedEvent\Fire { waterForce, waterForceDirection } - - - waterForceDirectionDropDown, forceWaterDirectionSelection = t.CreateDropDownMenu waterForceDirections, waterForceDirectionSelectedFunc - waterForceDirectionDropDown.Size = UDim2.new 1, 0, 0, 25 - waterForceDirectionDropDown.Position = UDim2.new 0, 0, 1, 3 - forceWaterDirectionSelection "NegX" - waterForceDirectionDropDown.Parent = waterForceDirLabel - - waterForceDropDown, forceWaterForceSelection = t.CreateDropDownMenu waterForces, waterForceSelectedFunc - forceWaterForceSelection "None" - waterForceDropDown.Size = UDim2.new 1, 0, 0, 25 - waterForceDropDown.Position = UDim2.new 0, 0, 1, 3 - waterForceDropDown.Parent = waterForceLabel - - waterFrame, waterTypeChangedEvent - - - -- Helper Function that contructs gui elements - createSetGui = -> - setGui = New "ScreenGui", "SetGui" - - * New "Frame", "SetPanel" - Active: true - BackgroundTransparency: 1 - Position: position or UDim2.new 0.2, 29, 0.1, 24 - Size: size or UDim2.new 0.6, -58, 0.64, 0 - Style: Enum.FrameStyle.RobloxRound - ZIndex: 6 - Parent: setGui - - * New "TextButton", "CancelButton" - Position: UDim2.new 1, -32, 0, -2 - Size: UDim2.new 0, 34, 0, 34 - Style: Enum.ButtonStyle.RobloxButtonDefault - ZIndex: 6 - Text: "" - Modal: true - - * New "ImageLabel", "CancelImage" - BackgroundTransparency: 1 - Image: "http://banland.xyz/asset?id=54135717" - Position: UDim2.new 0, -2, 0, -2 - Size: UDim2.new 0, 16, 0, 16 - ZIndex: 6 - - * New "Frame", "ItemPreview" - BackgroundTransparency: 1 - Position: UDim2.new 0.8, 5, 0.085, 0 - Size: UDim2.new 0.21, 0, 0.9, 0 - ZIndex: 6 - - * New "ImageLabel", "LargePreview" - BackgroundTransparency: 1 - Image: "" - Size: UDim2.new 1, 0, 0, 170 - ZIndex: 6 - - * New "Frame", "TextPanel" - BackgroundTransparency: 1 - Position: UDim2.new 0, 0, 0.45, 0 - Size: UDim2.new 1, 0, 0.55, 0 - ZIndex: 6 - - * New "TextLabel", "RolloverText" - BackgroundTransparency: 1 - Size: UDim2.new 1, 0, 0, 48 - ZIndex: 6 - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size24 - Text: "" - TextColor3: Color3.new 1, 1, 1 - TextWrap: true - TextXAlignment: Enum.TextXAlignment.Left - TextYAlignment: Enum.TextYAlignment.Top - - * New "Frame", "Sets" - BackgroundTransparency: 1 - Position: UDim2.new 0, 0, 0, 5 - Size: UDim2.new 0.23, 0, 1, -5 - ZIndex: 6 - - * New "TextLabel", "SetsHeader" - BackgroundTransparency: 1 - Size: UDim2.new 0, 47, 0, 24 - ZIndex: 6 - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size24 - Text: "Sets" - TextColor3: Color3.new 1, 1, 1 - TextXAlignment: Enum.TextXAlignment.Left - TextYAlignment: Enum.TextYAlignment.Top - - * New "Frame", "Line" - BackgroundColor3: Color3.new 1, 1, 1 - BackgroundTransparency: 0.7 - BorderSizePixel: 0 - Position: UDim2.new 1, -3, 0.06, 0 - Size: UDim2.new 0, 3, 0.9, 0 - ZIndex: 6 - - setsLists, controlFrame = t.CreateTrueScrollingFrame! - with setsLists - .Size = UDim2.new 1, -6, 0.94, 0 - .Position = UDim2.new 0, 0, 0.06, 0 - .BackgroundTransparency = 1 - .Name = "SetsLists" - .ZIndex = 6 - .Parent = setGui.SetPanel.Sets - drillDownSetZIndex controlFrame, 7 - - setGui - - - createSetButton = (text) -> - New "TextButton" - Text: text or "" - AutoButtonColor: false - BackgroundTransparency: 1 - BackgroundColor3: Color3.new 1, 1, 1 - BorderSizePixel: 0 - Size: UDim2.new 1, -5, 0, 18 - ZIndex: 6 - Visible: false - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size18 - TextColor3: Color3.new 1, 1, 1 - TextXAlignment: Enum.TextXAlignment.Left - - - buildSetButton = (name, setId, _, _, _) -> - button = createSetButton name - button.Text = name - button.Name = "SetButton" - button.Visible = true - - New "IntValue", "SetId" - Value: setId - Parent: button - - New "StringValue", "SetName" - Value: name - Parent: button - - button - - - processCategory = (sets) -> - setButtons = {} - numSkipped = 0 - for i = 1, #sets - if not showAdminCategories and sets[i].Name == "Beta" - numSkipped += 1 - else - setButtons[i - numSkipped] = buildSetButton sets[i].Name, sets[i].CategoryId, sets[i].ImageAssetId, i - numSkipped, #sets - - setButtons - - - handleResize = -> - wait! -- neccessary to insure heartbeat happened - - itemPreview = setGui.SetPanel.ItemPreview - - itemPreview.LargePreview.Size = UDim2.new 1, 0, 0, itemPreview.AbsoluteSize.X - itemPreview.LargePreview.Position = UDim2.new 0.5, -itemPreview.LargePreview.AbsoluteSize.X / 2, 0, 0 - itemPreview.TextPanel.Position = UDim2.new 0, 0, 0, itemPreview.LargePreview.AbsoluteSize.Y - itemPreview.TextPanel.Size = UDim2.new 1, 0, 0, itemPreview.AbsoluteSize.Y - itemPreview.LargePreview.AbsoluteSize.Y - - - makeInsertAssetButton = -> - insertAssetButtonExample = New "Frame", "InsertAssetButtonExample" - Position: UDim2.new 0, 128, 0, 64 - Size: UDim2.new 0, 64, 0, 64 - BackgroundTransparency: 1 - ZIndex: 6 - Visible: false - - * New "IntValue", "AssetId" - Value: 0 - - * New "StringValue", "AssetName" - Value: "" - - button = New "TextButton", "Button" - Text: "" - Style: Enum.ButtonStyle.RobloxButton - Position: UDim2.new 0.025, 0, 0.025, 0 - Size: UDim2.new 0.95, 0, 0.95, 0 - ZIndex: 6 - Parent: insertAssetButtonExample - - buttonImage = New "ImageLabel", "ButtonImage" - Image: "" - Position: UDim2.new 0, -7, 0, -7 - Size: UDim2.new 1, 14, 1, 14 - BackgroundTransparency: 1 - ZIndex: 7 - Parent: button - - with buttonImage\clone! - .Name = "ConfigIcon" - .Visible = false - .Position = UDim2.new 1, -23, 1, -24 - .Size = UDim2.new 0, 16, 0, 16 - .Image = "" - .ZIndex = 6 - .Parent = insertAssetButtonExample - - insertAssetButtonExample - - - showLargePreview = (insertButton) -> - if insertButton\FindFirstChild "AssetId" - delay 0, -> - game\GetService"ContentProvider"\Preload LargeThumbnailUrl .. - "#{insertButton.AssetId.Value}" - - setGui.SetPanel.ItemPreview.LargePreview.Image = "LargeThumbnailUrl#{insertButton.AssetId.Value}" - - - if insertButton\FindFirstChild "AssetName" - setGui.SetPanel.ItemPreview.TextPanel.RolloverText.Text = insertButton.AssetName.Value - - - selectTerrainShape = (shape) -> - if currTerrainDropDownFrame - objectSelected( - "#{currTerrainDropDownFrame.AssetName.Value}", - tonumber(currTerrainDropDownFrame.AssetId.Value), - shape - ) - - - createTerrainTypeButton = (name, parent) -> - dropDownTextButton = New "TextButton", "#{name}Button" - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size14 - BorderSizePixel: 0 - TextColor3: Color3.new 1, 1, 1 - Text: name - TextXAlignment: Enum.TextXAlignment.Left - BackgroundTransparency: 1 - ZIndex: parent.ZIndex + 1 - Size: UDim2.new 0, parent.Size.X.Offset - 2, 0, 16 - Position: UDim2.new 0, 1, 0, 0 - - dropDownTextButton.MouseEnter\connect -> - dropDownTextButton.BackgroundTransparency = 0 - dropDownTextButton.TextColor3 = Color3.new 0, 0, 0 - - - dropDownTextButton.MouseLeave\connect -> - dropDownTextButton.BackgroundTransparency = 1 - dropDownTextButton.TextColor3 = Color3.new 1, 1, 1 - - - dropDownTextButton.MouseButton1Click\connect -> - dropDownTextButton.BackgroundTransparency = 1 - dropDownTextButton.TextColor3 = Color3.new 1, 1, 1 - if dropDownTextButton.Parent and dropDownTextButton.Parent\IsA "GuiObject" - dropDownTextButton.Parent.Visible = false - - selectTerrainShape terrainShapeMap[dropDownTextButton.Text] - - dropDownTextButton - - - createTerrainDropDownMenu = (zIndex) -> - dropDown = New "Frame", "TerrainDropDown" - BackgroundColor3: Color3.new 0, 0, 0 - BorderColor3: Color3.new 1, 0, 0 - Size: UDim2.new 0, 200, 0, 0 - Visible: false - ZIndex: zIndex - Parent: setGui - - for i = 1, #terrainShapes - shapeButton = createTerrainTypeButton terrainShapes[i], dropDown - shapeButton.Position = UDim2.new 0, 1, 0, (i - 1) * shapeButton.Size.Y.Offset - shapeButton.Parent = dropDown - dropDown.Size = UDim2.new 0, 200, 0, dropDown.Size.Y.Offset + shapeButton.Size.Y.Offset - - - dropDown.MouseLeave\connect -> - dropDown.Visible = false - - - createDropDownMenuButton = (parent) -> - dropDownButton = New "ImageButton", "DropDownButton" - Image: "http://banland.xyz/asset/?id=67581509" - BackgroundTransparency: 1 - Size: UDim2.new 0, 16, 0, 16 - Position: UDim2.new 1, -24, 0, 6 - ZIndex: parent.ZIndex + 2 - Parent: parent - - if not setGui\FindFirstChild "TerrainDropDown" - createTerrainDropDownMenu 8 - - - dropDownButton.MouseButton1Click\connect -> - setGui.TerrainDropDown.Visible = true - setGui.TerrainDropDown.Position = UDim2.new 0, parent.AbsolutePosition.X, 0, parent.AbsolutePosition.Y - currTerrainDropDownFrame = parent - - - buildInsertButton = -> - insertButton = makeInsertAssetButton! - insertButton.Name = "InsertAssetButton" - insertButton.Visible = true - - if Data.Category[Data.CurrentCategory].SetName == "High Scalability" - createDropDownMenuButton insertButton - - - local lastEnter - mouseEnterCon = insertButton.MouseEnter\connect -> - lastEnter = insertButton - delay 0.1, -> - if lastEnter == insertButton - showLargePreview insertButton - - - insertButton, mouseEnterCon - - - realignButtonGrid = (columns) -> - x = 0 - y = 0 - for i in *insertButtons - i.Position = UDim2.new 0, buttonWidth * x, 0, buttonHeight * y - x += 1 - if x >= columns - x = 0 - y += 1 - - - setInsertButtonImageBehavior = (insertFrame, visible, name, assetId) -> - return if not insertFrame.Button - - if visible - insertFrame.AssetName.Value = name - insertFrame.AssetId.Value = assetId - newImageUrl = SmallThumbnailUrl .. assetId - - - if newImageUrl ~= insertFrame.Button.ButtonImage.Image - delay 0, -> - game\GetService"ContentProvider"\Preload SmallThumbnailUrl .. assetId - insertFrame.Button.ButtonImage.Image = SmallThumbnailUrl .. assetId - - - table.insert( - insertButtonCons, - insertFrame.Button.MouseButton1Click\connect -> - -- special case for water, show water selection gui - isWaterSelected = (name == "Water") and - (Data.Category[Data.CurrentCategory].SetName == "High Scalability") - waterGui.Visible = isWaterSelected - objectSelected name, if isWaterSelected - tonumber assetId, nil - else - tonumber assetId - ) - insertFrame.Visible = true - else - insertFrame.Visible = false - - - loadSectionOfItems = (setGui, rows, columns) -> - pageSize = rows * columns - - return if arrayPosition > #contents - - origArrayPos = arrayPosition - - for _ = 1, pageSize + 1 - break if arrayPosition >= #contents + 1 - - local buttonCon - insertButtons[arrayPosition], buttonCon = buildInsertButton! - table.insert insertButtonCons, buttonCon - insertButtons[arrayPosition].Parent = setGui.SetPanel.ItemsFrame - arrayPosition += 1 - - realignButtonGrid columns - - -- indexCopy = origArrayPos - for index = origArrayPos, arrayPosition - if insertButtons[index] - if contents[index] - -- we don't want water to have a drop down button - if (contents[index].Name == "Water") and - (Data.Category[Data.CurrentCategory].SetName == "High Scalability") - - insertButtons[index]\FindFirstChild("DropDownButton", true)\Destroy! - - - local assetId - assetId = if useAssetVersionId - contents[index].AssetVersionId - else - contents[index].AssetId - - setInsertButtonImageBehavior insertButtons[index], true, contents[index].Name, assetId - else break - - else break - -- indexCopy = index - - - setSetIndex = -> - Data.Category[Data.CurrentCategory].Index = 0 - - rows = 7 - columns = math.floor setGui.SetPanel.ItemsFrame.AbsoluteSize.X / buttonWidth - - contents = Data.Category[Data.CurrentCategory].Contents - if contents - -- remove our buttons and their connections - for i in *insertButtons - i\remove! - - for i in *insertButtonCons - i?\disconnect! - - - insertButtonCons = {} - insertButtons = {} - - arrayPosition = 1 - loadSectionOfItems setGui, rows, columns - - - selectSet = (button, setName, setId, _) -> - if button and Data.Category[Data.CurrentCategory]? - if button ~= Data.Category[Data.CurrentCategory].Button - Data.Category[Data.CurrentCategory].Button = button - - if SetCache[setId] == nil - SetCache[setId] = game\GetService"InsertService"\GetCollection setId - - Data.Category[Data.CurrentCategory].Contents = SetCache[setId] - - Data.Category[Data.CurrentCategory].SetName = setName - Data.Category[Data.CurrentCategory].SetId = setId - - setSetIndex! - - - selectCategoryPage = (buttons, _) -> - if buttons ~= Data.CurrentCategory - if Data.CurrentCategory - for _, button in pairs Data.CurrentCategory - button.Visible = false - - - Data.CurrentCategory = buttons - if Data.Category[Data.CurrentCategory] == nil - Data.Category[Data.CurrentCategory] = {} - if #buttons > 0 - selectSet buttons[1], buttons[1].SetName.Value, buttons[1].SetId.Value, 0 - - else - Data.Category[Data.CurrentCategory].Button = nil - selectSet( - Data.Category[Data.CurrentCategory].ButtonFrame, - Data.Category[Data.CurrentCategory].SetName, - Data.Category[Data.CurrentCategory].SetId, - Data.Category[Data.CurrentCategory].Index - ) - - - selectCategory = (category) -> - selectCategoryPage category, 0 - - - resetAllSetButtonSelection = -> - setButtons = setGui.SetPanel.Sets.SetsLists\GetChildren! - for i in *setButtons - if i\IsA "TextButton" - i.Selected = false - i.BackgroundTransparency = 1 - i.TextColor3 = Color3.new 1, 1, 1 - i.BackgroundColor3 = Color3.new 1, 1, 1 - - - populateSetsFrame = -> - currRow = 0 - for i = 1, #userCategoryButtons - button = userCategoryButtons[i] - button.Visible = true - button.Position = UDim2.new 0, 5, 0, currRow * button.Size.Y.Offset - button.Parent = setGui.SetPanel.Sets.SetsLists - - if i == 1 -- we will have this selected by default, so show it - button.Selected = true - button.BackgroundColor3 = Color3.new 0, 204 / 255, 0 - button.TextColor3 = Color3.new 0, 0, 0 - button.BackgroundTransparency = 0 - - - button.MouseEnter\connect -> - if not button.Selected - button.BackgroundTransparency = 0 - button.TextColor3 = Color3.new 0, 0, 0 - - - button.MouseLeave\connect -> - if not button.Selected - button.BackgroundTransparency = 1 - button.TextColor3 = Color3.new 1, 1, 1 - - - button.MouseButton1Click\connect -> - resetAllSetButtonSelection! - button.Selected = not button.Selected - button.BackgroundColor3 = Color3.new 0, 204 / 255, 0 - button.TextColor3 = Color3.new 0, 0, 0 - button.BackgroundTransparency = 0 - selectSet button, button.Text, userCategoryButtons[i].SetId.Value, 0 - - - currRow += 1 - - - buttons = setGui.SetPanel.Sets.SetsLists\GetChildren! - - -- set first category as loaded for default - if buttons - for i = 1, #buttons - if buttons[i]\IsA "TextButton" - selectSet buttons[i], buttons[i].Text, userCategoryButtons[i].SetId.Value, 0 - selectCategory userCategoryButtons - break - - - setGui = createSetGui! - waterGui, waterTypeChangedEvent = createWaterGui! - waterGui.Position = UDim2.new 0, 55, 0, 0 - waterGui.Parent = setGui - setGui.Changed\connect (prop) -> -- this resizes the preview image to always be the right size - if prop == "AbsoluteSize" - handleResize! - setSetIndex! - - - scrollFrame, controlFrame = t.CreateTrueScrollingFrame! - with scrollFrame - .Size = UDim2.new 0.54, 0, 0.85, 0 - .Position = UDim2.new 0.24, 0, 0.085, 0 - .Name = "ItemsFrame" - .ZIndex = 6 - .Parent = setGui.SetPanel - .BackgroundTransparency = 1 - - drillDownSetZIndex controlFrame, 7 - - controlFrame.Parent = setGui.SetPanel - controlFrame.Position = UDim2.new 0.76, 5, 0, 0 - - debounce = false - controlFrame.ScrollBottom.Changed\connect (_) -> - if controlFrame.ScrollBottom.Value == true - return if debounce - - debounce = true - loadSectionOfItems setGui, rows, columns - debounce = false - - - userData = {} - for id in *userIdsForSets - newUserData = game\GetService"InsertService"\GetUserSets id - if newUserData and #newUserData > 2 - -- start at #3 to skip over My Decals and My Models for each account - for category = 3, #newUserData - table.insert userData, if newUserData[category].Name == "High Scalability" -- we want high scalability parts to show first - 1, newUserData[category] - else - newUserData[category] - - - if userData - userCategoryButtons = processCategory userData - - - global rows = math.floor setGui.SetPanel.ItemsFrame.AbsoluteSize.Y / buttonHeight - global columns = math.floor setGui.SetPanel.ItemsFrame.AbsoluteSize.X / buttonWidth - - populateSetsFrame! - - --[[insertPanelCloseCon = ]] - setGui.SetPanel.CancelButton.MouseButton1Click\connect -> - setGui.SetPanel.Visible = false - dialogClosed?! - - - setVisibilityFunction = (visible) -> - setGui.SetPanel.Visible = if visible - true - else - false - - - getVisibilityFunction = -> - if setGui and setGui\FindFirstChild "SetPanel" - return setGui.SetPanel.Visible - false - - - setGui, setVisibilityFunction, getVisibilityFunction, waterTypeChangedEvent - - -t.CreateTerrainMaterialSelector = (size, position) -> - terrainMaterialSelectionChanged = Instance.new "BindableEvent" - terrainMaterialSelectionChanged.Name = "TerrainMaterialSelectionChanged" - - local selectedButton - - frame = New "Frame", "TerrainMaterialSelector" - Size: size or UDim2.new 0, 245, 0, 230 - BorderSizePixel: 0 - BackgroundColor3: Color3.new 0, 0, 0 - Active: true - - if position - frame.Position = position - - terrainMaterialSelectionChanged.Parent = frame - - -- waterEnabled = true -- todo: turn this on when water is ready - - materialToImageMap = {} - materialNames = - * "Grass" - * "Sand" - * "Brick" - * "Granite" - * "Asphalt" - * "Iron" - * "Aluminum" - * "Gold" - * "Plank" - * "Log" - * "Gravel" - * "Cinder Block" - * "Stone Wall" - * "Concrete" - * "Plastic (red)" - * "Plastic (blue)" - * "Water" - - currentMaterial = 1 - - getEnumFromName = (choice) -> - switch choice - when "Grass" then 1 - when "Sand" then 2 - when "Erase" then 0 - when "Brick" then 3 - when "Granite" then 4 - when "Asphalt" then 5 - when "Iron" then 6 - when "Aluminum" then 7 - when "Gold" then 8 - when "Plank" then 9 - when "Log" then 10 - when "Gravel" then 11 - when "Cinder Block" then 12 - when "Stone Wall" then 13 - when "Concrete" then 14 - when "Plastic (red)" then 15 - when "Plastic (blue)" then 16 - when "Water" then 17 - - - getNameFromEnum = (choice) -> - switch choice - when Enum.CellMaterial.Grass, 1 then "Grass" - when Enum.CellMaterial.Sand, 2 then "Sand" - when Enum.CellMaterial.Empty, 0 then "Erase" - when Enum.CellMaterial.Brick, 3 then "Brick" - when Enum.CellMaterial.Granite, 4 then "Granite" - when Enum.CellMaterial.Asphalt, 5 then "Asphalt" - when Enum.CellMaterial.Iron, 6 then "Iron" - when Enum.CellMaterial.Aluminum, 7 then "Aluminum" - when Enum.CellMaterial.Gold, 8 then "Gold" - when Enum.CellMaterial.WoodPlank, 9 then "Plank" - when Enum.CellMaterial.WoodLog, 10 then "Log" - when Enum.CellMaterial.Gravel, 11 then "Gravel" - when Enum.CellMaterial.CinderBlock, 12 then "Cinder Block" - when Enum.CellMaterial.MossyStone, 13 then "Stone Wall" - when Enum.CellMaterial.Cement, 14 then "Concrete" - when Enum.CellMaterial.RedPlastic, 15 then "Plastic (red)" - when Enum.CellMaterial.BluePlastic, 16 then "Plastic (blue)" - when Enum.CellMaterial.Water, 17 then "Water" - - - updateMaterialChoice = (choice) -> - currentMaterial = getEnumFromName choice - terrainMaterialSelectionChanged\Fire currentMaterial - - - -- we so need a better way to do this - for _, v in pairs materialNames - materialToImageMap[v] = {} - materialToImageMap[v].Regular = "http://banland.xyz/asset/?id=" .. - switch v - when "Grass" then "56563112" - when "Sand" then "62356652" - when "Brick" then "65961537" - when "Granite" then "67532153" - when "Asphalt" then "67532038" - when "Iron" then "67532093" - when "Aluminum" then "67531995" - when "Gold" then "67532118" - when "Plastic (red)" then "67531848" - when "Plastic (blue)" then "67531924" - when "Plank" then "67532015" - when "Log" then "67532051" - when "Gravel" then "67532206" - when "Cinder Block" then "67532103" - when "Stone Wall" then "67531804" - when "Concrete" then "67532059" - when "Water" then "81407474" - else "66887593" -- fill in the rest here!! - - - scrollFrame, scrollUpB, scrollDownB, recalculateScroll = t.CreateScrollingFrame nil, "grid" - scrollFrame.Size = UDim2.new 0.85, 0, 1, 0 - scrollFrame.Position = UDim2.new 0, 0, 0, 0 - scrollFrame.Parent = frame - - scrollUpB.Parent = frame - scrollUpB.Visible = true - scrollUpB.Position = UDim2.new 1, -19, 0, 0 - - scrollDownB.Parent = frame - scrollDownB.Visible = true - scrollDownB.Position = UDim2.new 1, -19, 1, -17 - - goToNewMaterial = (buttonWrap, materialName) -> - updateMaterialChoice materialName - buttonWrap.BackgroundTransparency = 0 - selectedButton.BackgroundTransparency = 1 - selectedButton = buttonWrap - - - createMaterialButton = (name) -> - buttonWrap = New "TextButton", "#{name}" - Text: "" - Size: UDim2.new 0, 32, 0, 32 - BackgroundColor3: Color3.new 1, 1, 1 - BorderSizePixel: 0 - BackgroundTransparency: 1 - AutoButtonColor: false - - * New "NumberValue", "EnumType" - Value: 0 - - imageButton = New "ImageButton", "#{name}" - AutoButtonColor: false - BackgroundTransparency: 1 - Size: UDim2.new 0, 30, 0, 30 - Position: UDim2.new 0, 1, 0, 1 - Parent: buttonWrap - Image: materialToImageMap[name].Regular - - - imageButton.MouseEnter\connect -> - buttonWrap.BackgroundTransparency = 0 - - imageButton.MouseLeave\connect -> - if selectedButton ~= buttonWrap - buttonWrap.BackgroundTransparency = 1 - - - imageButton.MouseButton1Click\connect -> - if selectedButton ~= buttonWrap - goToNewMaterial buttonWrap, "#{name}" - - buttonWrap - - - for i in *materialNames - imageButton = createMaterialButton i - - if i == "Grass" -- always start with grass as the default - selectedButton = imageButton - imageButton.BackgroundTransparency = 0 - - - imageButton.Parent = scrollFrame - - - forceTerrainMaterialSelection = (newMaterialType) -> - return if not newMaterialType - return if currentMaterial == newMaterialType - - matName = getNameFromEnum newMaterialType - buttons = scrollFrame\GetChildren! - for i in *buttons - if i.Name == "Plastic (blue)" and matName == "Plastic (blue)" - goToNewMaterial i, matName - return - - if i.Name == "Plastic (red)" and matName == "Plastic (red)" - goToNewMaterial i, matName - return - - if string.find i.Name, matName - goToNewMaterial i, matName - return - - frame.Changed\connect (prop) -> - if prop == "AbsoluteSize" - recalculateScroll! - - - recalculateScroll! - frame, terrainMaterialSelectionChanged, forceTerrainMaterialSelection - - -t.CreateLoadingFrame = (name, size, position) -> - game\GetService"ContentProvider"\Preload "http://banland.xyz/asset/?id=35238053" - - loadingFrame = New "Frame", "LoadingFrame" - Style: Enum.FrameStyle.RobloxRound - Size: size or UDim2.new 0, 300, 0, 160 - Position: position or UDim2.new 0.5, -150, 0.5, -80 - - * New "TextLabel", "loadingName" - BackgroundTransparency: 1 - Size: UDim2.new 1, 0, 0, 18 - Position: UDim2.new 0, 0, 0, 2 - Font: Enum.Font.Arial - Text: name - TextColor3: Color3.new 1, 1, 1 - TextStrokeTransparency: 1 - FontSize: Enum.FontSize.Size18 - - - loadingBar = New "Frame", "LoadingBar" - BackgroundColor3: Color3.new 0, 0, 0 - BorderColor3: Color3.new 79 / 255, 79 / 255, 79 / 255 - Position: UDim2.new 0, 0, 0, 41 - Size: UDim2.new 1, 0, 0, 30 - Parent: loadingFrame - - loadingGreenBar = New "ImageLabel", "LoadingGreenBar" - Image: "http://banland.xyz/asset/?id=35238053" - Position: UDim2.new 0, 0, 0, 0 - Size: UDim2.new 0, 0, 1, 0 - Visible: false - Parent: loadingBar - - loadingPercent = New "TextLabel", "LoadingPercent" - BackgroundTransparency: 1 - Position: UDim2.new 0, 0, 1, 0 - Size: UDim2.new 1, 0, 0, 14 - Font: Enum.Font.Arial - Text: "0%" - FontSize: Enum.FontSize.Size14 - TextColor3: Color3.new 1, 1, 1 - Parent: loadingBar - - cancelButton = New "TextButton", "CancelButton" - Position: UDim2.new 0.5, -60, 1, -40 - Size: UDim2.new 0, 120, 0, 40 - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size18 - TextColor3: Color3.new 1, 1, 1 - Text: "Cancel" - Style: Enum.ButtonStyle.RobloxButton - Parent: loadingFrame - - cancelButtonClicked = New "BindableEvent", "CancelButtonClicked" - Parent: cancelButton - - cancelButton.MouseButton1Click\connect -> - cancelButtonClicked\Fire! - - - updateLoadingGuiPercent = (percent, tweenAction, tweenLength) -> - if percent and type(percent) ~= "number" - error "updateLoadingGuiPercent expects number as argument, got #{type percent} instead" - - - newSize = UDim2.new if percent < 0 - 0, 0, 1, 0 - elseif percent > 1 - 1, 0, 1, 0 - else - percent, 0, 1, 0 - - - if tweenAction - if not tweenLength - error "updateLoadingGuiPercent is set to tween new percentage, but got no tween time length! Please pass this in as third argument" - - - if newSize.X.Scale > 0 - loadingGreenBar.Visible = true - loadingGreenBar\TweenSize newSize, Enum.EasingDirection.Out, Enum.EasingStyle.Quad, tweenLength, true - else - loadingGreenBar\TweenSize( - newSize, - Enum.EasingDirection.Out, - Enum.EasingStyle.Quad, - tweenLength, - true, - -> - if newSize.X.Scale < 0 - loadingGreenBar.Visible = false - - - ) - - else - loadingGreenBar.Size = newSize - loadingGreenBar.Visible = (newSize.X.Scale > 0) - - - loadingGreenBar.Changed\connect (prop) -> - if prop == "Size" - loadingPercent.Text = "#{math.ceil loadingGreenBar.Size.X.Scale * 100}%" - - - loadingFrame, updateLoadingGuiPercent, cancelButtonClicked - - -t.CreatePluginFrame = (name, size, position, scrollable, parent) -> - createMenuButton = (size, position, text, fontsize, name, parent) -> - button = New "TextButton", name, - AutoButtonColor: false - BackgroundTransparency: 1 - Position: position - Size: size - Font: Enum.Font.ArialBold - FontSize: fontsize - Text: text - TextColor3: Color3.new 1, 1, 1 - BorderSizePixel: 0 - BackgroundColor3: Color3.new 20 / 255, 20 / 255, 20 / 255 - - button.MouseEnter\connect -> - return if button.Selected - button.BackgroundTransparency = 0 - - button.MouseLeave\connect -> - return if button.Selected - button.BackgroundTransparency = 1 - - button.Parent = parent - button - - - dragBar = New "Frame", "#{name}" .. "DragBar" - BackgroundColor3: Color3.new 39 / 255, 39 / 255, 39 / 255 - BorderColor3: Color3.new 0, 0, 0 - Size: if size - UDim2.new(size.X.Scale, size.X.Offset, 0, 20) + UDim2.new 0, 20, 0, 0 - else - UDim2.new 0, 183, 0, 20 - - Active: true - Draggable: true - --Visible: false - - if position - dragBar.Position = position - dragBar.MouseEnter\connect -> - dragBar.BackgroundColor3 = Color3.new 49 / 255, 49 / 255, 49 / 255 - - dragBar.MouseLeave\connect -> - dragBar.BackgroundColor3 = Color3.new 39 / 255, 39 / 255, 39 / 255 - - dragBar.Parent = parent - - -- plugin name label - New "TextLabel", "BarNameLabel" - Text: " #{name}" - TextColor3: Color3.new 1, 1, 1 - TextStrokeTransparency: 0 - Size: UDim2.new 1, 0, 1, 0 - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size18 - TextXAlignment: Enum.TextXAlignment.Left - BackgroundTransparency: 1 - Parent: dragBar - - -- close button - closeButton = createMenuButton( - UDim2.new(0, 15, 0, 17), - UDim2.new(1, -16, 0.5, -8), - "X", - Enum.FontSize.Size14, - "CloseButton", - dragBar - ) - closeEvent = New "BindableEvent", "CloseEvent" - Parent: closeButton - closeButton.MouseButton1Click\connect -> - closeEvent\Fire! - closeButton.BackgroundTransparency = 1 - - - -- help button - helpButton = createMenuButton( - UDim2.new(0, 15, 0, 17), - UDim2.new(1, -51, 0.5, -8), - "?", - Enum.FontSize.Size14, - "HelpButton", - dragBar - ) - helpFrame = New "Frame", "HelpFrame" - BackgroundColor3: Color3.new 0, 0, 0 - Size: UDim2.new 0, 300, 0, 552 - Position: UDim2.new 1, 5, 0, 0 - Active: true - BorderSizePixel: 0 - Visible: false - Parent: dragBar - - helpButton.MouseButton1Click\connect -> - helpFrame.Visible = not helpFrame.Visible - if helpFrame.Visible - helpButton.Selected = true - helpButton.BackgroundTransparency = 0 - screenGui = getScreenGuiAncestor helpFrame - if screenGui - if helpFrame.AbsolutePosition.X + helpFrame.AbsoluteSize.X > screenGui.AbsoluteSize.X --position on left hand side - helpFrame.Position = UDim2.new 0, -5 - helpFrame.AbsoluteSize.X, 0, 0 - else -- position on right hand side - helpFrame.Position = UDim2.new 1, 5, 0, 0 - - else - helpFrame.Position = UDim2.new 1, 5, 0, 0 - - else - helpButton.Selected = false - helpButton.BackgroundTransparency = 1 - - - minimizeButton = createMenuButton( - UDim2.new(0, 16, 0, 17), - UDim2.new(1, -34, 0.5, -8), - "-", - Enum.FontSize.Size14, - "MinimizeButton", - dragBar - ) - minimizeButton.TextYAlignment = Enum.TextYAlignment.Top - - minimizeFrame = New "Frame", "MinimizeFrame" - BackgroundColor3: Color3.new 73 / 255, 73 / 255, 73 / 255 - BorderColor3: Color3.new 0, 0, 0 - Position: UDim2.new 0, 0, 1, 0 - Size: if size - UDim2.new(size.X.Scale, size.X.Offset, 0, 50) + UDim2.new 0, 20, 0, 0 - else - UDim2.new 0, 183, 0, 50 - Visible: false - Parent: dragBar - - minimizeBigButton = New "TextButton", "MinimizeButton" - Position: UDim2.new 0.5, -50, 0.5, -20 - Size: UDim2.new 0, 100, 0, 40 - Style: Enum.ButtonStyle.RobloxButton - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size18 - TextColor3: Color3.new 1, 1, 1 - Text: "Show" - Parent: minimizeFrame - - separatingLine = New "Frame", "SeparatingLine" - BackgroundColor3: Color3.new 115 / 255, 115 / 255, 115 / 255 - BorderSizePixel: 0 - Position: UDim2.new 1, -18, 0.5, -7 - Size: UDim2.new 0, 1, 0, 14 - Parent: dragBar - - otherSeparatingLine = separatingLine\clone! - otherSeparatingLine.Position = UDim2.new 1, -35, 0.5, -7 - otherSeparatingLine.Parent = dragBar - - widgetContainer = New "Frame", "WidgetContainer" - BackgroundTransparency: 1 - Position: UDim2.new 0, 0, 1, 0 - BorderColor3: Color3.new 0, 0, 0 - if not scrollable - widgetContainer.BackgroundTransparency = 0 - widgetContainer.BackgroundColor3 = Color3.new 72 / 255, 72 / 255, 72 / 255 - - widgetContainer.Parent = dragBar - - widgetContainer.Size = if size - if scrollable - size - else - UDim2.new 0, dragBar.AbsoluteSize.X, size.Y.Scale, size.Y.Offset - else - UDim2.new 0, if scrollable - 163, 0, 400 - else - dragBar.AbsoluteSize.X, 0, 400 - - if position - widgetContainer.Position += UDim2.new 0, 0, 0, 20 - - - local frame, control, verticalDragger - if scrollable - --frame for widgets - frame, control = t.CreateTrueScrollingFrame! - with frame - .Size = UDim2.new 1, 0, 1, 0 - .BackgroundColor3 = Color3.new 72 / 255, 72 / 255, 72 / 255 - .BorderColor3 = Color3.new 0, 0, 0 - .Active = true - .Parent = widgetContainer - with control - .Parent = dragBar - .BackgroundColor3 = Color3.new 72 / 255, 72 / 255, 72 / 255 - .BorderSizePixel = 0 - .BackgroundTransparency = 0 - .Position = UDim2.new 1, -21, 1, 1 - .Size = UDim2.new 0, 21, if size - size.Y.Scale, size.Y.Offset - else - 0, 400 - - control\FindFirstChild"ScrollDownButton".Position = UDim2.new 0, 0, 1, -20 - - New "Frame", "FakeLine" - BorderSizePixel: 0 - BackgroundColor3: Color3.new 0, 0, 0 - Size: UDim2.new 0, 1, 1, 1 - Position: UDim2.new 1, 0, 0, 0 - Parent: control - - verticalDragger = New "TextButton", "VerticalDragger" - ZIndex: 2 - AutoButtonColor: false - BackgroundColor3: Color3.new 50 / 255, 50 / 255, 50 / 255 - BorderColor3: Color3.new 0, 0, 0 - Size: UDim2.new 1, 20, 0, 20 - Position: UDim2.new 0, 0, 1, 0 - Active: true - Text: "" - Parent: widgetContainer - - scrubFrame = New "Frame", "ScrubFrame" - BackgroundColor3: Color3.new 1, 1, 1 - BorderSizePixel: 0 - Position: UDim2.new 0.5, -5, 0.5, 0 - Size: UDim2.new 0, 10, 0, 1 - ZIndex: 5 - Parent: verticalDragger - - scrubTwo = scrubFrame\clone! - scrubTwo.Position = UDim2.new 0.5, -5, 0.5, -2 - scrubTwo.Parent = verticalDragger - scrubThree = scrubFrame\clone! - scrubThree.Position = UDim2.new 0.5, -5, 0.5, 2 - scrubThree.Parent = verticalDragger - - areaSoak = New "TextButton", "AreaSoak" - Size: UDim2.new 1, 0, 1, 0 - BackgroundTransparency: 1 - BorderSizePixel: 0 - Text: "" - ZIndex: 10 - Visible: false - Active: true - Parent: getScreenGuiAncestor parent - - draggingVertical = false - local startYPos - verticalDragger.MouseEnter\connect -> - verticalDragger.BackgroundColor3 = Color3.new 60 / 255, 60 / 255, 60 / 255 - - verticalDragger.MouseLeave\connect -> - verticalDragger.BackgroundColor3 = Color3.new 50 / 255, 50 / 255, 50 / 255 - - verticalDragger.MouseButton1Down\connect (_, y) -> - draggingVertical = true - areaSoak.Visible = true - startYPos = y - - areaSoak.MouseButton1Up\connect -> - draggingVertical = false - areaSoak.Visible = false - - areaSoak.MouseMoved\connect (_, y) -> - return if not draggingVertical - - yDelta = y - startYPos - return if not control.ScrollDownButton.Visible and yDelta > 0 - - if (widgetContainer.Size.Y.Offset + yDelta) < 150 - widgetContainer.Size = UDim2.new( - widgetContainer.Size.X.Scale, - widgetContainer.Size.X.Offset, - widgetContainer.Size.Y.Scale, - 150 - ) - control.Size = UDim2.new 0, 21, 0, 150 - return - - - startYPos = y - - if widgetContainer.Size.Y.Offset + yDelta >= 0 - widgetContainer.Size = UDim2.new( - widgetContainer.Size.X.Scale, - widgetContainer.Size.X.Offset, - widgetContainer.Size.Y.Scale, - widgetContainer.Size.Y.Offset + yDelta - ) - control.Size = UDim2.new 0, 21, 0, control.Size.Y.Offset + yDelta - - - switchMinimize = -> - minimizeFrame.Visible = not minimizeFrame.Visible - if scrollable - frame.Visible = not frame.Visible - verticalDragger.Visible = not verticalDragger.Visible - control.Visible = not control.Visible - else - widgetContainer.Visible = not widgetContainer.Visible - - - minimizeButton.Text = if minimizeFrame.Visible - "+" - else - "-" - - minimizeBigButton.MouseButton1Click\connect -> switchMinimize! - minimizeButton.MouseButton1Click\connect -> switchMinimize! - - dragBar, (if scrollable then frame else widgetContainer), helpFrame, closeEvent - - -t.Help = (funcNameOrFunc) -> - --input argument can be a string or a function. Should return a description (of arguments and expected side effects) - if funcNameOrFunc == "CreatePropertyDropDownMenu" or funcNameOrFunc == t.CreatePropertyDropDownMenu - "Function CreatePropertyDropDownMenu. " .. - "Arguments: (instance, propertyName, enumType). " .. - "Side effect: returns a container with a drop-down-box that is linked to the 'property' field of 'instance' which is of type 'enumType'" - - elseif funcNameOrFunc == "CreateDropDownMenu" or funcNameOrFunc == t.CreateDropDownMenu - "Function CreateDropDownMenu. " .. - "Arguments: (items, onItemSelected). " .. - "Side effect: Returns 2 results, a container to the gui object and a 'updateSelection' function for external updating. The container is a drop-down-box created around a list of items" - - elseif funcNameOrFunc == "CreateMessageDialog" or funcNameOrFunc == t.CreateMessageDialog - "Function CreateMessageDialog. " .. - "Arguments: (title, message, buttons). " .. - "Side effect: Returns a gui object of a message box with 'title' and 'message' as passed in. 'buttons' input is an array of Tables contains a 'Text' and 'Function' field for the text/callback of each button" - - elseif funcNameOrFunc == "CreateStyledMessageDialog" or funcNameOrFunc == t.CreateStyledMessageDialog - "Function CreateStyledMessageDialog. " .. - "Arguments: (title, message, style, buttons). " .. - "Side effect: Returns a gui object of a message box with 'title' and 'message' as passed in. 'buttons' input is an array of Tables contains a 'Text' and 'Function' field for the text/callback of each button, 'style' is a string, either Error, Notify or Confirm" - - elseif funcNameOrFunc == "GetFontHeight" or funcNameOrFunc == t.GetFontHeight - "Function GetFontHeight. " .. - "Arguments: (font, fontSize). " .. - "Side effect: returns the size in pixels of the given font + fontSize" - - elseif funcNameOrFunc == "CreateScrollingFrame" or funcNameOrFunc == t.CreateScrollingFrame - "Function CreateScrollingFrame. " .. - "Arguments: (orderList, style) " .. - "Side effect: returns 4 objects, (scrollFrame, scrollUpButton, scrollDownButton, recalculateFunction). 'scrollFrame' can be filled with GuiObjects. It will lay them out and allow scrollUpButton/scrollDownButton to interact with them. Orderlist is optional (and specifies the order to layout the children. Without orderlist, it uses the children order. style is also optional, and allows for a 'grid' styling if style is passed 'grid' as a string. recalculateFunction can be called when a relayout is needed (when orderList changes)" - - elseif funcNameOrFunc == "CreateTrueScrollingFrame" or funcNameOrFunc == t.CreateTrueScrollingFrame - "Function CreateTrueScrollingFrame. " .. - "Arguments: (nil) " .. - "Side effect: returns 2 objects, (scrollFrame, controlFrame). 'scrollFrame' can be filled with GuiObjects, and they will be clipped if not inside the frame's bounds. controlFrame has children scrollup and scrolldown, as well as a slider. controlFrame can be parented to any guiobject and it will readjust itself to fit." - - elseif funcNameOrFunc == "AutoTruncateTextObject" or funcNameOrFunc == t.AutoTruncateTextObject - "Function AutoTruncateTextObject. " .. - "Arguments: (textLabel) " .. - "Side effect: returns 2 objects, (textLabel, changeText). The 'textLabel' input is modified to automatically truncate text (with ellipsis), if it gets too small to fit. 'changeText' is a function that can be used to change the text, it takes 1 string as an argument" - - elseif funcNameOrFunc == "CreateSlider" or funcNameOrFunc == t.CreateSlider - "Function CreateSlider. " .. - "Arguments: (steps, width, position) " .. - "Side effect: returns 2 objects, (sliderGui, sliderPosition). The 'steps' argument specifies how many different positions the slider can hold along the bar. 'width' specifies in pixels how wide the bar should be (modifiable afterwards if desired). 'position' argument should be a UDim2 for slider positioning. 'sliderPosition' is an IntValue whose current .Value specifies the specific step the slider is currently on." - - elseif funcNameOrFunc == "CreateLoadingFrame" or funcNameOrFunc == t.CreateLoadingFrame - "Function CreateLoadingFrame. " .. - "Arguments: (name, size, position) " .. - "Side effect: Creates a gui that can be manipulated to show progress for a particular action. Name appears above the loading bar, and size and position are udim2 values (both size and position are optional arguments). Returns 3 arguments, the first being the gui created. The second being updateLoadingGuiPercent, which is a bindable function. This function takes one argument (two optionally), which should be a number between 0 and 1, representing the percentage the loading gui should be at. The second argument to this function is a boolean value that if set to true will tween the current percentage value to the new percentage value, therefore our third argument is how long this tween should take. Our third returned argument is a BindableEvent, that when fired means that someone clicked the cancel button on the dialog." - - elseif funcNameOrFunc == "CreateTerrainMaterialSelector" or funcNameOrFunc == t.CreateTerrainMaterialSelector - "Function CreateTerrainMaterialSelector. " .. - "Arguments: (size, position) " .. - "Side effect: Size and position are UDim2 values that specifies the selector's size and position. Both size and position are optional arguments. This method returns 3 objects (terrainSelectorGui, terrainSelected, forceTerrainSelection). terrainSelectorGui is just the gui object that we generate with this function, parent it as you like. TerrainSelected is a BindableEvent that is fired whenever a new terrain type is selected in the gui. ForceTerrainSelection is a function that takes an argument of Enum.CellMaterial and will force the gui to show that material as currently selected." - -t diff --git a/yue/45374389.yue b/yue/45374389.yue deleted file mode 100644 index d8c94b5..0000000 --- a/yue/45374389.yue +++ /dev/null @@ -1,17 +0,0 @@ -import "macros" as { $ } -$load $FILE - -t = {} - -t.Foo = -> print "foo" -t.Bar = -> print "bar" - -t.Help = (funcNameOrFunc) -> - --input argument can be a string or a function. Should return a description (of arguments and expected side effects) - switch funcNameOrFunc - when "Foo", t.Foo - "Function Foo. Arguments: None. Side effect: prints foo" - when "Bar", t.Bar - "Function Bar. Arguments: None. Side effect: prints bar" - -t diff --git a/yue/46295863.yue b/yue/46295863.yue deleted file mode 100644 index 79558d7..0000000 --- a/yue/46295863.yue +++ /dev/null @@ -1,2257 +0,0 @@ -import "macros" as { $ } -$load $FILE - --- Heliodex's basic New function (basically a simplified version of melt) -New = (className, name, props) -> - if props == nil -- no name was provided - props = name - name = nil - - obj = Instance.new className - obj.Name = name if name - local parent - - for k, v in pairs props - if type(k) == "string" - if k == "Parent" - parent = v - else - obj[k] = v - - elseif type(k) == "number" and type(v) == "userdata" - v.Parent = obj - - obj.Parent = parent - obj --- - -waitForChild = (instance, name) -> - until instance\FindFirstChild name - instance.ChildAdded\wait! - -waitForProperty = (instance, property) -> - until instance[property] - instance.Changed\wait! - --- A Few Script Globals -gui = if script.Parent\FindFirstChild "ControlFrame" - script.Parent\FindFirstChild "ControlFrame" -else - script.Parent - - -local helpButton -local updateCameraDropDownSelection -local updateVideoCaptureDropDownSelection -tweenTime = 0.2 - -mouseLockLookScreenUrl = "http://banland.xyz/asset?id=54071825" -classicLookScreenUrl = "http://banland.xyz/asset?id=45915798" - -hasGraphicsSlider = game\GetService"CoreGui".Version >= 5 -GraphicsQualityLevels = 10 -- how many levels we allow on graphics slider -recordingVideo = false - -local currentMenuSelection -lastMenuSelection = {} - --- defaultPosition = UDim2.new 0, 0, 0, 0 --- newGuiPlaces = { 0, 41324860 } - -centerDialogs = {} -local mainShield - -inStudioMode = UserSettings!.GameSettings\InStudioMode! - -macClient = false -success, isMac = try - not game.GuiService.IsWindows - -macClient = success and isMac - -Color3I = (r, g, b) -> Color3.new r / 255, g / 255, b / 255 - -robloxLock = (instance) -> - instance.RobloxLocked = true - children = instance\GetChildren! - if children - for _, child in ipairs children - robloxLock child - -resumeGameFunction = (shield) -> - shield.Settings\TweenPosition( - UDim2.new(0.5, -262, -0.5, -200), - Enum.EasingDirection.InOut, - Enum.EasingStyle.Sine, - tweenTime, - true - ) - delay tweenTime, -> - shield.Visible = false - for i in *centerDialogs - i.Visible = false - game.GuiService\RemoveCenterDialog i - - game.GuiService\RemoveCenterDialog shield - settingsButton.Active = true - currentMenuSelection = nil - lastMenuSelection = {} - - -goToMenu = (container, menuName, moveDirection, size, position) -> - return if type(menuName) ~= "string" - - table.insert lastMenuSelection, currentMenuSelection - if menuName == "GameMainMenu" - lastMenuSelection = {} - - containerChildren = container\GetChildren! - for i in *containerChildren - if i.Name == menuName - i.Visible = true - currentMenuSelection = - container: container - name: menuName - direction: moveDirection - lastSize: size - - -- selectedMenu = true - if size and position - i\TweenSizeAndPosition( - size, - position, - Enum.EasingDirection.InOut, - Enum.EasingStyle.Sine, - tweenTime, - true - ) - elseif size - i\TweenSizeAndPosition( - size, - UDim2.new(0.5, -size.X.Offset / 2, 0.5, -size.Y.Offset / 2), - Enum.EasingDirection.InOut, - Enum.EasingStyle.Sine, - tweenTime, - true - ) - else - i\TweenPosition( - UDim2.new(0, 0, 0, 0), - Enum.EasingDirection.InOut, - Enum.EasingStyle.Sine, - tweenTime, - true - ) - - else - if moveDirection == "left" - i\TweenPosition( - UDim2.new(-1, -525, 0, 0), - Enum.EasingDirection.InOut, - Enum.EasingStyle.Sine, - tweenTime, - true - ) - elseif moveDirection == "right" - i\TweenPosition( - UDim2.new(1, 525, 0, 0), - Enum.EasingDirection.InOut, - Enum.EasingStyle.Sine, - tweenTime, - true - ) - elseif moveDirection == "up" - i\TweenPosition( - UDim2.new(0, 0, -1, -400), - Enum.EasingDirection.InOut, - Enum.EasingStyle.Sine, - tweenTime, - true - ) - elseif moveDirection == "down" - i\TweenPosition( - UDim2.new(0, 0, 1, 400), - Enum.EasingDirection.InOut, - Enum.EasingStyle.Sine, - tweenTime, - true - ) - - delay tweenTime, -> - i.Visible = false - - -resetLocalCharacter = -> - player = game.Players.LocalPlayer - if player and - player.Character and - player.Character\FindFirstChild "Humanoid" - - player.Character.Humanoid.Health = 0 - - -createTextButton = (text, style, fontSize, buttonSize, buttonPosition) -> - New "TextButton" - Font: Enum.Font.Arial - FontSize: fontSize - Size: buttonSize - Position: buttonPosition - Style: style - TextColor3: Color3.new 1, 1, 1 - Text: text - - -CreateTextButtons = (frame, buttons, yPos, ySize) -> - if #buttons < 1 - error "Must have more than one button" - - - buttonNum = 1 - buttonObjs = {} - - toggleSelection = (button) -> - for _, obj in ipairs buttonObjs - obj.Style = if obj == button - Enum.ButtonStyle.RobloxButtonDefault - else - Enum.ButtonStyle.RobloxButton - - - for _, obj in ipairs buttons - button = New "TextButton", "Button#{buttonNum}" - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size18 - AutoButtonColor: true - Style: Enum.ButtonStyle.RobloxButton - Text: obj.Text - TextColor3: Color3.new 1, 1, 1 - Parent: frame - - button.MouseButton1Click\connect -> - toggleSelection button - obj.Function! - buttonObjs[buttonNum] = button - - buttonNum += 1 - - - toggleSelection buttonObjs[1] - - numButtons = buttonNum - 1 - - if numButtons == 1 - frame.Button1.Position = UDim2.new 0.35, 0, yPos.Scale, yPos.Offset - frame.Button1.Size = UDim2.new 0.4, 0, ySize.Scale, ySize.Offset - elseif numButtons == 2 - frame.Button1.Position = UDim2.new 0.1, 0, yPos.Scale, yPos.Offset - frame.Button1.Size = UDim2.new 0.35, 0, ySize.Scale, ySize.Offset - - frame.Button2.Position = UDim2.new 0.55, 0, yPos.Scale, yPos.Offset - frame.Button2.Size = UDim2.new 0.35, 0, ySize.Scale, ySize.Offset - elseif numButtons >= 3 - spacing = 0.1 / numButtons - buttonSize = 0.9 / numButtons - - buttonNum = 1 - while buttonNum <= numButtons - buttonObjs[buttonNum].Position = UDim2.new( - spacing * buttonNum + (buttonNum - 1) * buttonSize, 0, - yPos.Scale, yPos.Offset - ) - buttonObjs[buttonNum].Size = UDim2.new buttonSize, 0, ySize.Scale, ySize.Offset - buttonNum += 1 - - -setRecordGui = (recording, stopRecordButton, recordVideoButton) -> - if recording - stopRecordButton.Visible = true - recordVideoButton.Text = "Stop Recording" - else - stopRecordButton.Visible = false - recordVideoButton.Text = "Record Video" - - -recordVideoClick = (recordVideoButton, stopRecordButton) -> - recordingVideo = not recordingVideo - setRecordGui recordingVideo, stopRecordButton, recordVideoButton - - -backToGame = (buttonClicked, shield, settingsButton) -> - buttonClicked.Parent.Parent.Parent.Parent.Visible = false - shield.Visible = false - for i in *centerDialogs - game.GuiService\RemoveCenterDialog i - i.Visible = false - - centerDialogs = {} - game.GuiService\RemoveCenterDialog shield - settingsButton.Active = true - - -setDisabledState = (guiObject) -> - return if not guiObject - - if guiObject\IsA "TextLabel" - guiObject.TextTransparency = 0.9 - elseif guiObject\IsA "TextButton" - guiObject.TextTransparency = 0.9 - guiObject.Active = false - else - if guiObject["ClassName"] - print "setDisabledState! got object of unsupported type. object type is ", guiObject.ClassName - - -createHelpDialog = (baseZIndex) -> - if helpButton == nil - helpButton = if gui\FindFirstChild "TopLeftControl" and gui.TopLeftControl\FindFirstChild "Help" - gui.TopLeftControl.Help - elseif gui\FindFirstChild "BottomRightControl" and gui.BottomRightControl\FindFirstChild "Help" - gui.BottomRightControl.Help - - shield = New "Frame", "HelpDialogShield" - Active: true - Visible: false - Size: UDim2.new 1, 0, 1, 0 - BackgroundColor3: Color3I 51, 51, 51 - BorderColor3: Color3I 27, 42, 53 - BackgroundTransparency: 0.4 - ZIndex: baseZIndex + 1 - - helpDialog = New "Frame", "HelpDialog" - Style: Enum.FrameStyle.RobloxRound - Position: UDim2.new 0.2, 0, 0.2, 0 - Size: UDim2.new 0.6, 0, 0.6, 0 - Active: true - Parent: shield - - * New "TextLabel", "Title" - Text: "Keyboard & Mouse Controls" - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size36 - Position: UDim2.new 0, 0, 0.025, 0 - Size: UDim2.new 1, 0, 0, 40 - TextColor3: Color3.new 1, 1, 1 - BackgroundTransparency: 1 - - * New "Frame", "Buttons" - Position: UDim2.new 0.1, 0, 0.07, 40 - Size: UDim2.new 0.8, 0, 0, 45 - BackgroundTransparency: 1 - - * New "Frame", "ImageFrame" - Position: UDim2.new 0.05, 0, 0.075, 80 - Size: UDim2.new 0.9, 0, 0.9, -120 - BackgroundTransparency: 1 - - * New "Frame", "LayoutFrame" - Position: UDim2.new 0.5, 0, 0, 0 - Size: UDim2.new 1.5, 0, 1, 0 - BackgroundTransparency: 1 - SizeConstraint: Enum.SizeConstraint.RelativeYY - - * New "ImageLabel", "Image" - Image: if UserSettings!.GameSettings.ControlMode == Enum.ControlMode["Mouse Lock Switch"] - mouseLockLookScreenUrl - else - classicLookScreenUrl - Position: UDim2.new -0.5, 0, 0, 0 - Size: UDim2.new 1, 0, 1, 0 - BackgroundTransparency: 1 - - { - Buttons: buttonRow - ImageFrame: - LayoutFrame: - Image: image - } = helpDialog - - - buttons = {} - buttons[1] = {} - buttons[1].Text = "Look" - buttons[1].Function = -> - image.Image = if UserSettings!.GameSettings.ControlMode == Enum.ControlMode["Mouse Lock Switch"] - mouseLockLookScreenUrl - else - classicLookScreenUrl - - buttons[2] = {} - buttons[2].Text = "Move" - buttons[2].Function = -> - image.Image = "http://banland.xyz/asset?id=45915811" - - buttons[3] = {} - buttons[3].Text = "Gear" - buttons[3].Function = -> - image.Image = "http://banland.xyz/asset?id=45917596" - - buttons[4] = {} - buttons[4].Text = "Zoom" - buttons[4].Function = -> - image.Image = "http://banland.xyz/asset?id=45915825" - - - CreateTextButtons buttonRow, buttons, UDim.new(0, 0), UDim.new 1, 0 - - -- set up listeners for type of mouse mode, but keep constructing gui at same time - delay 0, -> - waitForChild gui, "UserSettingsShield" - waitForChild gui.UserSettingsShield, "Settings" - waitForChild gui.UserSettingsShield.Settings, "SettingsStyle" - waitForChild gui.UserSettingsShield.Settings.SettingsStyle, "GameSettingsMenu" - waitForChild gui.UserSettingsShield.Settings.SettingsStyle.GameSettingsMenu, "CameraField" - waitForChild gui.UserSettingsShield.Settings.SettingsStyle.GameSettingsMenu.CameraField, "DropDownMenuButton" - gui.UserSettingsShield.Settings.SettingsStyle.GameSettingsMenu.CameraField.DropDownMenuButton.Changed - \connect (prop) -> - return if prop ~= "Text" - - if buttonRow.Button1.Style == Enum.ButtonStyle.RobloxButtonDefault -- only change if this is the currently selected panel - image.Image = if gui.UserSettingsShield.Settings.SettingsStyle.GameSettingsMenu.CameraField.DropDownMenuButton.Text == - "Classic" - - classicLookScreenUrl - else - mouseLockLookScreenUrl - - - okBtn = New "TextButton", "OkBtn" - Text: "OK" - Modal: true - Size: UDim2.new 0.3, 0, 0, 45 - Position: UDim2.new 0.35, 0, 0.975, -50 - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size18 - BackgroundTransparency: 1 - TextColor3: Color3.new 1, 1, 1 - Style: Enum.ButtonStyle.RobloxButtonDefault - Parent: helpDialog - - okBtn.MouseButton1Click\connect -> - shield.Visible = false - game.GuiService\RemoveCenterDialog shield - - robloxLock shield - shield - - -createLeaveConfirmationMenu = (baseZIndex, shield) -> - frame = New "Frame", "LeaveConfirmationMenu" - BackgroundTransparency: 1 - Size: UDim2.new 1, 0, 1, 0 - Position: UDim2.new 0, 0, 2, 400 - ZIndex: baseZIndex + 4 - - * New "TextLabel", "LeaveText" - Text: "Leave this game?" - Size: UDim2.new 1, 0, 0.8, 0 - TextWrap: true - TextColor3: Color3.new 1, 1, 1 - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size36 - BackgroundTransparency: 1 - ZIndex: baseZIndex + 4 - - yesButton = createTextButton( - "Leave", - Enum.ButtonStyle.RobloxButton, - Enum.FontSize.Size24, - UDim2.new(0, 128, 0, 50), - UDim2.new 0, 313, 0.8, 0 - ) - yesButton.Name = "YesButton" - yesButton.ZIndex = baseZIndex + 4 - yesButton.Parent = frame - yesButton.Modal = true - yesButton\SetVerb "Exit" - - noButton = createTextButton( - "Stay", - Enum.ButtonStyle.RobloxButtonDefault, - Enum.FontSize.Size24, - UDim2.new(0, 128, 0, 50), - UDim2.new 0, 90, 0.8, 0 - ) - noButton.Name = "NoButton" - noButton.Parent = frame - noButton.ZIndex = baseZIndex + 4 - noButton.MouseButton1Click\connect -> - goToMenu shield.Settings.SettingsStyle, "GameMainMenu", "down", UDim2.new 0, 525, 0, 430 - shield.Settings\TweenSize( - UDim2.new(0, 525, 0, 430), - Enum.EasingDirection.InOut, - Enum.EasingStyle.Sine, - tweenTime, - true - ) - - frame - -createResetConfirmationMenu = (baseZIndex, shield) -> - frame = New "Frame", "ResetConfirmationMenu" - BackgroundTransparency: 1 - Size: UDim2.new 1, 0, 1, 0 - Position: UDim2.new 0, 0, 2, 400 - ZIndex: baseZIndex + 4 - - yesButton = createTextButton( - "Reset", - Enum.ButtonStyle.RobloxButtonDefault, - Enum.FontSize.Size24, - UDim2.new(0, 128, 0, 50), - UDim2.new 0, 313, 0, 299 - ) - yesButton.Name = "YesButton" - yesButton.ZIndex = baseZIndex + 4 - yesButton.Parent = frame - yesButton.Modal = true - yesButton.MouseButton1Click\connect -> - resumeGameFunction shield - resetLocalCharacter! - - - noButton = createTextButton( - "Cancel", - Enum.ButtonStyle.RobloxButton, - Enum.FontSize.Size24, - UDim2.new(0, 128, 0, 50), - UDim2.new 0, 90, 0, 299 - ) - noButton.Name = "NoButton" - noButton.Parent = frame - noButton.ZIndex = baseZIndex + 4 - noButton.MouseButton1Click\connect -> - goToMenu shield.Settings.SettingsStyle, "GameMainMenu", "down", UDim2.new 0, 525, 0, 430 - shield.Settings\TweenSize( - UDim2.new(0, 525, 0, 430), - Enum.EasingDirection.InOut, - Enum.EasingStyle.Sine, - tweenTime, - true - ) - - - resetCharacterText = New "TextLabel", "ResetCharacterText" - Text: "Are you sure you want to reset your character?" - Size: UDim2.new 1, 0, 0.8, 0 - TextWrap: true - TextColor3: Color3.new 1, 1, 1 - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size36 - BackgroundTransparency: 1 - ZIndex: baseZIndex + 4 - Parent: frame - - with resetCharacterText\Clone! - .Name = "FineResetCharacterText" - .Text = "You will be put back on a spawn point" - .Size = UDim2.new 0, 303, 0, 18 - .Position = UDim2.new 0, 109, 0, 215 - .FontSize = Enum.FontSize.Size18 - .Parent = frame - - frame - - -createGameMainMenu = (baseZIndex, shield) -> - gameMainMenuFrame = New "Frame", "GameMainMenu" - BackgroundTransparency: 1 - Size: UDim2.new 1, 0, 1, 0 - ZIndex: baseZIndex + 4 - Parent: settingsFrame - - * New "TextLabel", "Title" - Text: "Game Menu" - BackgroundTransparency: 1 - TextStrokeTransparency: 0 - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size36 - Size: UDim2.new 1, 0, 0, 36 - Position: UDim2.new 0, 0, 0, 4 - TextColor3: Color3.new 1, 1, 1 - ZIndex: baseZIndex + 4 - - robloxHelpButton = createTextButton( - "Help", - Enum.ButtonStyle.RobloxButton, - Enum.FontSize.Size18, - UDim2.new(0, 164, 0, 50), - UDim2.new 0, 82, 0, 256 - ) - robloxHelpButton.Name = "HelpButton" - robloxHelpButton.ZIndex = baseZIndex + 4 - robloxHelpButton.Parent = gameMainMenuFrame - helpButton = robloxHelpButton - - helpDialog = createHelpDialog baseZIndex - helpDialog.Parent = gui - - helpButton.MouseButton1Click\connect -> - table.insert centerDialogs, helpDialog - game.GuiService\AddCenterDialog( - helpDialog, - Enum.CenterDialogType.ModalDialog, - --ShowFunction - -> - helpDialog.Visible = true - mainShield.Visible = false - --HideFunction - -> - helpDialog.Visible = false - - ) - - helpButton.Active = true - - helpShortcut = New "TextLabel", "HelpShortcutText" - Text: "F1" - Visible: false - BackgroundTransparency: 1 - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size12 - Position: UDim2.new 0, 85, 0, 0 - Size: UDim2.new 0, 30, 0, 30 - TextColor3: Color3.new 0, 1, 0 - ZIndex: baseZIndex + 4 - Parent: robloxHelpButton - - screenshotButton = createTextButton( - "Screenshot", - Enum.ButtonStyle.RobloxButton, - Enum.FontSize.Size18, - UDim2.new(0, 168, 0, 50), - UDim2.new 0, 254, 0, 256 - ) - screenshotButton.Name = "ScreenshotButton" - screenshotButton.ZIndex = baseZIndex + 4 - screenshotButton.Parent = gameMainMenuFrame - screenshotButton.Visible = not macClient - screenshotButton\SetVerb "Screenshot" - - with helpShortcut\clone! - .Name = "ScreenshotShortcutText" - .Text = "PrintSc" - .Position = UDim2.new 0, 118, 0, 0 - .Visible = true - .Parent = screenshotButton - - recordVideoButton = createTextButton( - "Record Video", - Enum.ButtonStyle.RobloxButton, - Enum.FontSize.Size18, - UDim2.new(0, 168, 0, 50), - UDim2.new 0, 254, 0, 306 - ) - recordVideoButton.Name = "RecordVideoButton" - recordVideoButton.ZIndex = baseZIndex + 4 - recordVideoButton.Parent = gameMainMenuFrame - recordVideoButton.Visible = not macClient - recordVideoButton\SetVerb "RecordToggle" - - with helpShortcut\clone! - .Visible = hasGraphicsSlider - .Name = "RecordVideoShortcutText" - .Text = "F12" - .Position = UDim2.new 0, 120, 0, 0 - .Parent = recordVideoButton - - stopRecordButton = New "ImageButton", "StopRecordButton" - BackgroundTransparency: 1 - Image: "rbxasset://textures/ui/RecordStop.png" - Size: UDim2.new 0, 59, 0, 27 - stopRecordButton\SetVerb "RecordToggle" - - stopRecordButton.MouseButton1Click\connect -> - recordVideoClick recordVideoButton, stopRecordButton - - stopRecordButton.Visible = false - stopRecordButton.Parent = gui - - reportAbuseButton = createTextButton( - "Report Abuse", - Enum.ButtonStyle.RobloxButton, - Enum.FontSize.Size18, - UDim2.new(0, 164, 0, 50), - UDim2.new 0, 82, 0, 306 - ) - reportAbuseButton.Name = "ReportAbuseButton" - reportAbuseButton.ZIndex = baseZIndex + 4 - reportAbuseButton.Parent = gameMainMenuFrame - - leaveGameButton = createTextButton( - "Leave Game", - Enum.ButtonStyle.RobloxButton, - Enum.FontSize.Size24, - UDim2.new(0, 340, 0, 50), - UDim2.new 0, 82, 0, 358 - ) - leaveGameButton.Name = "LeaveGameButton" - leaveGameButton.ZIndex = baseZIndex + 4 - leaveGameButton.Parent = gameMainMenuFrame - - resumeGameButton = createTextButton( - "Resume Game", - Enum.ButtonStyle.RobloxButtonDefault, - Enum.FontSize.Size24, - UDim2.new(0, 340, 0, 50), - UDim2.new 0, 82, 0, 54 - ) - resumeGameButton.Name = "resumeGameButton" - resumeGameButton.ZIndex = baseZIndex + 4 - resumeGameButton.Parent = gameMainMenuFrame - resumeGameButton.Modal = true - resumeGameButton.MouseButton1Click\connect -> - resumeGameFunction shield - - - gameSettingsButton = createTextButton( - "Game Settings", - Enum.ButtonStyle.RobloxButton, - Enum.FontSize.Size24, - UDim2.new(0, 340, 0, 50), - UDim2.new 0, 82, 0, 156 - ) - gameSettingsButton.Name = "SettingsButton" - gameSettingsButton.ZIndex = baseZIndex + 4 - gameSettingsButton.Parent = gameMainMenuFrame - - if game\FindFirstChild"LoadingGuiService" and #game.LoadingGuiService\GetChildren! > 0 - gameSettingsButton = createTextButton( - "Game Instructions", - Enum.ButtonStyle.RobloxButton, - Enum.FontSize.Size24, - UDim2.new(0, 340, 0, 50), - UDim2.new 0, 82, 0, 207 - ) - gameSettingsButton.Name = "GameInstructions" - gameSettingsButton.ZIndex = baseZIndex + 4 - gameSettingsButton.Parent = gameMainMenuFrame - gameSettingsButton.MouseButton1Click\connect -> - if game\FindFirstChild "Players" and game.Players["LocalPlayer"] - if loadingGui = game.Players.LocalPlayer\FindFirstChild "PlayerLoadingGui" - loadingGui.Visible = true - - - resetButton = createTextButton( - "Reset Character", - Enum.ButtonStyle.RobloxButton, - Enum.FontSize.Size24, - UDim2.new(0, 340, 0, 50), - UDim2.new 0, 82, 0, 105 - ) - resetButton.Name = "ResetButton" - resetButton.ZIndex = baseZIndex + 4 - resetButton.Parent = gameMainMenuFrame - - gameMainMenuFrame - - -createGameSettingsMenu = (baseZIndex, _) -> - gameSettingsMenuFrame = New "Frame", "GameSettingsMenu" - BackgroundTransparency: 1 - Size: UDim2.new 1, 0, 1, 0 - ZIndex: baseZIndex + 4 - - * New "TextLabel", "Title" - Text: "Settings" - Size: UDim2.new 1, 0, 0, 48 - Position: UDim2.new 0, 9, 0, -9 - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size36 - TextColor3: Color3.new 1, 1, 1 - ZIndex: baseZIndex + 4 - BackgroundTransparency: 1 - - * New "TextLabel", "FullscreenText" - Text: "Fullscreen Mode" - Size: UDim2.new 0, 124, 0, 18 - Position: UDim2.new 0, 62, 0, 145 - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size18 - TextColor3: Color3.new 1, 1, 1 - ZIndex: baseZIndex + 4 - BackgroundTransparency: 1 - - fullscreenShortcut = New "TextLabel", "FullscreenShortcutText" - Visible: hasGraphicsSlider - Text: "F11" - BackgroundTransparency: 1 - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size12 - Position: UDim2.new 0, 186, 0, 141 - Size: UDim2.new 0, 30, 0, 30 - TextColor3: Color3.new 0, 1, 0 - ZIndex: baseZIndex + 4 - Parent: gameSettingsMenuFrame - - studioText = New "TextLabel", "StudioText" - Visible: false - Text: "Studio Mode" - Size: UDim2.new 0, 95, 0, 18 - Position: UDim2.new 0, 62, 0, 179 - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size18 - TextColor3: Color3.new 1, 1, 1 - ZIndex: baseZIndex + 4 - BackgroundTransparency: 1 - Parent: gameSettingsMenuFrame - - studioShortcut = fullscreenShortcut\clone! - with studioShortcut - .Name = "StudioShortcutText" - .Visible = false -- TODO: turn back on when f2 hack is fixed - .Text = "F2" - .Position = UDim2.new 0, 154, 0, 175 - .Parent = gameSettingsMenuFrame - - local studioCheckbox - - if hasGraphicsSlider - qualityText = New "TextLabel", "QualityText" - Text: "Graphics Quality" - Size: UDim2.new 0, 128, 0, 18 - Position: UDim2.new 0, 30, 0, 239 - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size18 - TextColor3: Color3.new 1, 1, 1 - ZIndex: baseZIndex + 4 - BackgroundTransparency: 1 - Parent: gameSettingsMenuFrame - Visible: not inStudioMode - - autoText = qualityText\clone! - with autoText - .Name = "AutoText" - .Text = "Auto" - .Position = UDim2.new 0, 183, 0, 214 - .TextColor3 = Color3.new 128 / 255, 128 / 255, 128 / 255 - .Size = UDim2.new 0, 34, 0, 18 - .Parent = gameSettingsMenuFrame - .Visible = not inStudioMode - - fasterText = autoText\clone! - with fasterText - .Name = "FasterText" - .Text = "Faster" - .Position = UDim2.new 0, 185, 0, 274 - .TextColor3 = Color3.new 95, 95, 95 - .FontSize = Enum.FontSize.Size14 - .Parent = gameSettingsMenuFrame - .Visible = not inStudioMode - - fasterShortcut = fullscreenShortcut\clone! - with fasterShortcut - .Name = "FasterShortcutText" - .Text = "F10 + Shift" - .Position = UDim2.new 0, 185, 0, 283 - .Parent = gameSettingsMenuFrame - .Visible = not inStudioMode - - betterQualityText = autoText\clone! - with betterQualityText - .Name = "BetterQualityText" - .Text = "Better Quality" - .TextWrap = true - .Size = UDim2.new 0, 41, 0, 28 - .Position = UDim2.new 0, 390, 0, 269 - .TextColor3 = Color3.new 95, 95, 95 - .FontSize = Enum.FontSize.Size14 - .Parent = gameSettingsMenuFrame - .Visible = not inStudioMode - - betterQualityShortcut = fullscreenShortcut\clone! - with betterQualityShortcut - .Name = "BetterQualityShortcut" - .Text = "F10" - .Position = UDim2.new 0, 394, 0, 288 - .Parent = gameSettingsMenuFrame - .Visible = not inStudioMode - - autoGraphicsButton = createTextButton( - "X", - Enum.ButtonStyle.RobloxButton, - Enum.FontSize.Size18, - UDim2.new(0, 25, 0, 25), - UDim2.new 0, 187, 0, 239 - ) - autoGraphicsButton.Name = "AutoGraphicsButton" - autoGraphicsButton.ZIndex = baseZIndex + 4 - autoGraphicsButton.Parent = gameSettingsMenuFrame - autoGraphicsButton.Visible = not inStudioMode - - graphicsSlider, graphicsLevel = RbxGui.CreateSlider GraphicsQualityLevels, 150, UDim2.new 0, 230, 0, 280 -- graphics - 1 because slider starts at 1 instead of 0 - graphicsSlider.Parent = gameSettingsMenuFrame - graphicsSlider.Bar.ZIndex = baseZIndex + 4 - graphicsSlider.Bar.Slider.ZIndex = baseZIndex + 5 - graphicsSlider.Visible = not inStudioMode - graphicsLevel.Value = math.floor (settings!.Rendering\GetMaxQualityLevel! - 1) / 2 - - graphicsSetter = New "TextBox", "GraphicsSetter" - BackgroundColor3: Color3.new 0, 0, 0 - BorderColor3: Color3.new 128 / 255, 128 / 255, 128 / 255 - Size: UDim2.new 0, 50, 0, 25 - Position: UDim2.new 0, 450, 0, 269 - TextColor3: Color3.new 1, 1, 1 - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size18 - Text: "Auto" - ZIndex: 1 - TextWrap: true - Parent: gameSettingsMenuFrame - Visible: not inStudioMode - - isAutoGraphics = true - if not inStudioMode - isAutoGraphics = (UserSettings!.GameSettings.SavedQualityLevel == Enum.SavedQualitySetting.Automatic) - else - settings!.Rendering.EnableFRM = false - - - listenToGraphicsLevelChange = true - - setAutoGraphicsGui = (active) -> - isAutoGraphics = active - if active - autoGraphicsButton.Text = "X" - betterQualityText.ZIndex = \ - betterQualityShortcut.ZIndex = \ - fasterShortcut.ZIndex = \ - fasterText.ZIndex = \ - graphicsSlider.Bar.ZIndex = \ - graphicsSlider.Bar.Slider.ZIndex = \ - graphicsSetter.ZIndex = 1 - graphicsSetter.Text = "Auto" - else - autoGraphicsButton.Text = "" - graphicsSlider.Bar.ZIndex = baseZIndex + 4 - graphicsSlider.Bar.Slider.ZIndex = baseZIndex + 5 - betterQualityShortcut.ZIndex = baseZIndex + 4 - fasterShortcut.ZIndex = baseZIndex + 4 - betterQualityText.ZIndex = baseZIndex + 4 - fasterText.ZIndex = baseZIndex + 4 - graphicsSetter.ZIndex = baseZIndex + 4 - - - goToAutoGraphics = -> - setAutoGraphicsGui true - - UserSettings!.GameSettings.SavedQualityLevel = Enum.SavedQualitySetting.Automatic - - settings!.Rendering.QualityLevel = Enum.QualityLevel.Automatic - - - setGraphicsQualityLevel = (newLevel) -> - percentage = newLevel / GraphicsQualityLevels - newSetting = math.floor((settings!.Rendering\GetMaxQualityLevel! - 1) * percentage) - newSetting = if newSetting == 20 -- Level 20 is the same as level 21, except it doesn't render ambient occlusion - 21 - elseif newLevel == 1 -- make sure we can go to lowest settings (for terrible computers) - 1 - elseif newSetting > settings!.Rendering\GetMaxQualityLevel! - settings!.Rendering\GetMaxQualityLevel! - 1 - - - UserSettings!.GameSettings.SavedQualityLevel = newLevel - settings!.Rendering.QualityLevel = newSetting - - - goToManualGraphics = (explicitLevel) -> - setAutoGraphicsGui false - - if explicitLevel - graphicsLevel.Value = explicitLevel - else - graphicsLevel.Value = math.floor( - (settings!.Rendering.AutoFRMLevel / (settings!.Rendering\GetMaxQualityLevel! - 1)) - * GraphicsQualityLevels - ) - - - if explicitLevel == graphicsLevel.Value -- make sure we are actually in right graphics mode - setGraphicsQualityLevel graphicsLevel.Value - - - if not explicitLevel - UserSettings!.GameSettings.SavedQualityLevel = graphicsLevel.Value - - graphicsSetter.Text = "#{graphicsLevel.Value}" - - - showAutoGraphics = -> - autoText.ZIndex = baseZIndex + 4 - autoGraphicsButton.ZIndex = baseZIndex + 4 - - - hideAutoGraphics = -> - autoText.ZIndex = 1 - autoGraphicsButton.ZIndex = 1 - - - showManualGraphics = -> - graphicsSlider.Bar.ZIndex = baseZIndex + 4 - graphicsSlider.Bar.Slider.ZIndex = baseZIndex + 5 - betterQualityShortcut.ZIndex = baseZIndex + 4 - fasterShortcut.ZIndex = baseZIndex + 4 - betterQualityText.ZIndex = baseZIndex + 4 - fasterText.ZIndex = baseZIndex + 4 - graphicsSetter.ZIndex = baseZIndex + 4 - - - hideManualGraphics = -> - betterQualityText.ZIndex \ - = betterQualityShortcut.ZIndex \ - = fasterShortcut.ZIndex \ - = fasterText.ZIndex \ - = graphicsSlider.Bar.ZIndex \ - = graphicsSlider.Bar.Slider.ZIndex \ - = graphicsSetter.ZIndex = 1 - - - translateSavedQualityLevelToInt = (savedQualityLevel) -> - switch savedQualityLevel - when Enum.SavedQualitySetting.Automatic then 0 - when Enum.SavedQualitySetting.QualityLevel1 then 1 - when Enum.SavedQualitySetting.QualityLevel2 then 2 - when Enum.SavedQualitySetting.QualityLevel3 then 3 - when Enum.SavedQualitySetting.QualityLevel4 then 4 - when Enum.SavedQualitySetting.QualityLevel5 then 5 - when Enum.SavedQualitySetting.QualityLevel6 then 6 - when Enum.SavedQualitySetting.QualityLevel7 then 7 - when Enum.SavedQualitySetting.QualityLevel8 then 8 - when Enum.SavedQualitySetting.QualityLevel9 then 9 - when Enum.SavedQualitySetting.QualityLevel10 then 10 - - - enableGraphicsWidget = -> - settings!.Rendering.EnableFRM = true - - isAutoGraphics = UserSettings!.GameSettings.SavedQualityLevel == Enum.SavedQualitySetting.Automatic - if isAutoGraphics - showAutoGraphics! - goToAutoGraphics! - else - showAutoGraphics! - showManualGraphics! - goToManualGraphics translateSavedQualityLevelToInt UserSettings!.GameSettings.SavedQualityLevel - - - disableGraphicsWidget = -> - hideManualGraphics! - hideAutoGraphics! - settings!.Rendering.EnableFRM = false - - - graphicsSetter.FocusLost\connect -> - if isAutoGraphics - graphicsSetter.Text = "#{graphicsLevel.Value}" - return - - - newGraphicsValue = tonumber graphicsSetter.Text - if newGraphicsValue == nil - graphicsSetter.Text = "#{graphicsLevel.Value}" - return - - - newGraphicsValue = if newGraphicsValue < 1 - 1 - elseif newGraphicsValue >= settings!.Rendering\GetMaxQualityLevel! - settings!.Rendering\GetMaxQualityLevel! - 1 - - - graphicsLevel.Value = newGraphicsValue - setGraphicsQualityLevel graphicsLevel.Value - graphicsSetter.Text = "#{graphicsLevel.Value}" - - - graphicsLevel.Changed\connect (_) -> - return if isAutoGraphics - return if not listenToGraphicsLevelChange - - graphicsSetter.Text = "#{graphicsLevel.Value}" - setGraphicsQualityLevel graphicsLevel.Value - - - -- setup our graphic mode on load - if inStudioMode or UserSettings!.GameSettings.SavedQualityLevel == Enum.SavedQualitySetting.Automatic - if inStudioMode - settings!.Rendering.EnableFRM = false - disableGraphicsWidget! - else - settings!.Rendering.EnableFRM = true - goToAutoGraphics! - - else - settings!.Rendering.EnableFRM = true - goToManualGraphics translateSavedQualityLevelToInt UserSettings!.GameSettings.SavedQualityLevel - - - autoGraphicsButton.MouseButton1Click\connect -> - return if inStudioMode and not game.Players.LocalPlayer - - if not isAutoGraphics - goToAutoGraphics! - else - goToManualGraphics graphicsLevel.Value - - - game.GraphicsQualityChangeRequest\connect (graphicsIncrease) -> - return if isAutoGraphics - -- only can set graphics in manual mode - - if graphicsIncrease - return if (graphicsLevel.Value + 1) > GraphicsQualityLevels - - graphicsLevel.Value = graphicsLevel.Value + 1 - graphicsSetter.Text = "#{graphicsLevel.Value}" - setGraphicsQualityLevel graphicsLevel.Value - - game\GetService"GuiService"\SendNotification( - "Graphics Quality", - "Increased to (#{graphicsSetter.Text})", - "", - 2, - -> - ) - else - return if (graphicsLevel.Value - 1) <= 0 - - graphicsLevel.Value = graphicsLevel.Value - 1 - graphicsSetter.Text = "#{graphicsLevel.Value}" - setGraphicsQualityLevel graphicsLevel.Value - - game\GetService"GuiService"\SendNotification( - "Graphics Quality", - "Decreased to (#{graphicsSetter.Text})", - "", - 2, - -> - ) - - - game.Players.PlayerAdded\connect (player) -> - if player == game.Players.LocalPlayer and inStudioMode - enableGraphicsWidget! - - - game.Players.PlayerRemoving\connect (player) -> - if player == game.Players.LocalPlayer and inStudioMode - disableGraphicsWidget! - - - studioCheckbox = createTextButton( - "", - Enum.ButtonStyle.RobloxButton, - Enum.FontSize.Size18, - UDim2.new(0, 25, 0, 25), - UDim2.new 0, 30, 0, 176 - ) - studioCheckbox.Name = "StudioCheckbox" - studioCheckbox.ZIndex = baseZIndex + 4 - --studioCheckbox.Parent = gameSettingsMenuFrame -- todo: enable when studio h4x aren't an issue anymore - studioCheckbox\SetVerb "TogglePlayMode" - studioCheckbox.Visible = false -- todo: enabled when studio h4x aren't an issue anymore - - wasManualGraphics = (settings!.Rendering.QualityLevel ~= Enum.QualityLevel.Automatic) - if inStudioMode and not game.Players.LocalPlayer - studioCheckbox.Text = "X" - disableGraphicsWidget! - elseif inStudioMode - studioCheckbox.Text = "X" - enableGraphicsWidget! - - if hasGraphicsSlider - UserSettings!.GameSettings.StudioModeChanged\connect (isStudioMode) -> - inStudioMode = isStudioMode - if isStudioMode - wasManualGraphics = (settings!.Rendering.QualityLevel ~= Enum.QualityLevel.Automatic) - goToAutoGraphics! - studioCheckbox.Text = "X" - autoGraphicsButton.ZIndex = 1 - autoText.ZIndex = 1 - else - if wasManualGraphics - goToManualGraphics! - - studioCheckbox.Text = "" - autoGraphicsButton.ZIndex = baseZIndex + 4 - autoText.ZIndex = baseZIndex + 4 - - else - studioCheckbox.MouseButton1Click\connect -> - return if not studioCheckbox.Active - - studioCheckbox.Text = if studioCheckbox.Text == "" - "X" - else - "" - - - fullscreenCheckbox = createTextButton( - "", - Enum.ButtonStyle.RobloxButton, - Enum.FontSize.Size18, - UDim2.new(0, 25, 0, 25), - UDim2.new 0, 30, 0, 144 - ) - fullscreenCheckbox.Name = "FullscreenCheckbox" - fullscreenCheckbox.ZIndex = baseZIndex + 4 - fullscreenCheckbox.Parent = gameSettingsMenuFrame - fullscreenCheckbox\SetVerb "ToggleFullScreen" - if UserSettings!.GameSettings\InFullScreen! - fullscreenCheckbox.Text = "X" - - if hasGraphicsSlider - UserSettings!.GameSettings.FullscreenChanged\connect (isFullscreen) -> - fullscreenCheckbox.Text = if isFullscreen - "X" - else - "" - - else - fullscreenCheckbox.MouseButton1Click\connect -> - fullscreenCheckbox.Text = if fullscreenCheckbox.Text == "" - "X" - else - "" - - if game\FindFirstChild "NetworkClient" -- we are playing online - setDisabledState studioText - setDisabledState studioShortcut - setDisabledState studioCheckbox - - - local backButton - if hasGraphicsSlider - backButton = createTextButton( - "OK", - Enum.ButtonStyle.RobloxButtonDefault, - Enum.FontSize.Size24, - UDim2.new(0, 180, 0, 50), - UDim2.new 0, 170, 0, 330 - ) - backButton.Modal = true - else - backButton = createTextButton( - "OK", - Enum.ButtonStyle.RobloxButtonDefault, - Enum.FontSize.Size24, - UDim2.new(0, 180, 0, 50), - UDim2.new 0, 170, 0, 270 - ) - backButton.Modal = true - - - backButton.Name = "BackButton" - backButton.ZIndex = baseZIndex + 4 - backButton.Parent = gameSettingsMenuFrame - - global syncVideoCaptureSetting = nil - - if not macClient - New "TextLabel", "VideoCaptureLabel" - Text: "After Capturing Video" - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size18 - Position: UDim2.new 0, 32, 0, 100 - Size: UDim2.new 0, 164, 0, 18 - BackgroundTransparency: 1 - TextColor3: Color3I 255, 255, 255 - TextXAlignment: Enum.TextXAlignment.Left - ZIndex: baseZIndex + 4 - Parent: gameSettingsMenuFrame - - videoNames = {} - videoNameToItem = {} - videoNames[1] = "Just Save to Disk" - videoNameToItem[videoNames[1]] = Enum.UploadSetting["Never"] - videoNames[2] = "Upload to YouTube" - videoNameToItem[videoNames[2]] = Enum.UploadSetting["Ask me first"] - - local videoCaptureDropDown - videoCaptureDropDown, updateVideoCaptureDropDownSelection = RbxGui.CreateDropDownMenu videoNames, (text) -> - UserSettings!.GameSettings.VideoUploadPromptBehavior = videoNameToItem[text] - - with videoCaptureDropDown - .Name = "VideoCaptureField" - .ZIndex = baseZIndex + 4 - .DropDownMenuButton.ZIndex = baseZIndex + 4 - .DropDownMenuButton.Icon.ZIndex = baseZIndex + 4 - .Position = UDim2.new 0, 270, 0, 94 - .Size = UDim2.new 0, 200, 0, 32 - .Parent = gameSettingsMenuFrame - - syncVideoCaptureSetting = -> - updateVideoCaptureDropDownSelection if UserSettings!.GameSettings.VideoUploadPromptBehavior == Enum.UploadSetting["Never"] - videoNames[1] - elseif UserSettings!.GameSettings.VideoUploadPromptBehavior == Enum.UploadSetting["Ask me first"] - videoNames[2] - else - UserSettings!.GameSettings.VideoUploadPromptBehavior = Enum.UploadSetting["Ask me first"] - videoNames[2] - - - New "TextLabel", "CameraLabel" - Text: "Character & Camera Controls" - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size18 - Position: UDim2.new 0, 31, 0, 58 - Size: UDim2.new 0, 224, 0, 18 - TextColor3: Color3I 255, 255, 255 - TextXAlignment: Enum.TextXAlignment.Left - BackgroundTransparency: 1 - ZIndex: baseZIndex + 4 - Parent: gameSettingsMenuFrame - - mouseLockLabel = game.CoreGui.RobloxGui\FindFirstChild "MouseLockLabel", true - - enumItems = Enum.ControlMode\GetEnumItems! - enumNames = {} - enumNameToItem = {} - for i, obj in ipairs enumItems - enumNames[i] = obj.Name - enumNameToItem[obj.Name] = obj - - - local cameraDropDown - cameraDropDown, updateCameraDropDownSelection = RbxGui.CreateDropDownMenu enumNames, (text) -> - UserSettings!.GameSettings.ControlMode = enumNameToItem[text] - - try - mouseLockLabel.Visible = if mouseLockLabel and UserSettings!.GameSettings.ControlMode == Enum.ControlMode["Mouse Lock Switch"] - true - elseif mouseLockLabel - false - - with cameraDropDown - .Name = "CameraField" - .ZIndex = baseZIndex + 4 - .DropDownMenuButton.ZIndex = baseZIndex + 4 - .DropDownMenuButton.Icon.ZIndex = baseZIndex + 4 - .Position = UDim2.new 0, 270, 0, 52 - .Size = UDim2.new 0, 200, 0, 32 - .Parent = gameSettingsMenuFrame - - gameSettingsMenuFrame - -if LoadLibrary - global RbxGui = LoadLibrary "RbxGui" - baseZIndex = 0 - if UserSettings - createSettingsDialog = -> - waitForChild gui, "BottomLeftControl" - global settingsButton = gui.BottomLeftControl\FindFirstChild "SettingsButton" - - if settingsButton == nil - settingsButton = New "ImageButton", "SettingsButton" - Image: "rbxasset://textures/ui/SettingsButton.png" - BackgroundTransparency: 1 - Active: false - Size: UDim2.new 0, 54, 0, 46 - Position: UDim2.new 0, 2, 0, 50 - Parent: gui.BottomLeftControl - - - shield = New "TextButton", "UserSettingsShield" - Text: "" - Active: true - AutoButtonColor: false - Visible: false - Size: UDim2.new 1, 0, 1, 0 - BackgroundColor3: Color3I 51, 51, 51 - BorderColor3: Color3I 27, 42, 53 - BackgroundTransparency: 0.4 - ZIndex: baseZIndex + 2 - mainShield = shield - - frame = New "Frame", "Settings" - Position: UDim2.new 0.5, -262, -0.5, -200 - Size: UDim2.new 0, 525, 0, 430 - BackgroundTransparency: 1 - Active: true - Parent: shield - - settingsFrame = New "Frame", "SettingsStyle" - Size: UDim2.new 1, 0, 1, 0 - Style: Enum.FrameStyle.RobloxRound - Active: true - ZIndex: baseZIndex + 3 - Parent: frame - - gameMainMenu = createGameMainMenu baseZIndex, shield - gameMainMenu.Parent = settingsFrame - - gameMainMenu.ScreenshotButton.MouseButton1Click\connect -> - backToGame gameMainMenu.ScreenshotButton, shield, settingsButton - - - gameMainMenu.RecordVideoButton.MouseButton1Click\connect -> - recordVideoClick gameMainMenu.RecordVideoButton, gui.StopRecordButton - backToGame gameMainMenu.RecordVideoButton, shield, settingsButton - - - if settings!\FindFirstChild "Game Options" - try - settings!\FindFirstChild"Game Options".VideoRecordingChangeRequest\connect (recording) -> - recordingVideo = recording - setRecordGui recording, gui.StopRecordButton, gameMainMenu.RecordVideoButton - - - game.CoreGui.RobloxGui.Changed\connect (prop) -> -- We have stopped recording when we resize - if prop == "AbsoluteSize" and recordingVideo - recordVideoClick gameMainMenu.RecordVideoButton, gui.StopRecordButton - - - localPlayerChange = -> - gameMainMenu.ResetButton.Visible = game.Players.LocalPlayer - if game.Players.LocalPlayer - settings!.Rendering.EnableFRM = true - elseif inStudioMode - settings!.Rendering.EnableFRM = false - - - gameMainMenu.ResetButton.Visible = game.Players.LocalPlayer - if game.Players.LocalPlayer? - game.Players.LocalPlayer.Changed\connect -> - localPlayerChange! - - else - delay 0, -> - waitForProperty game.Players, "LocalPlayer" - gameMainMenu.ResetButton.Visible = game.Players.LocalPlayer - game.Players.LocalPlayer.Changed\connect -> - localPlayerChange! - - gameMainMenu.ReportAbuseButton.Visible = game\FindFirstChild "NetworkClient" - if not gameMainMenu.ReportAbuseButton.Visible - game.ChildAdded\connect (child) -> - if child\IsA "NetworkClient" - gameMainMenu.ReportAbuseButton.Visible = game\FindFirstChild "NetworkClient" - - gameMainMenu.ResetButton.MouseButton1Click\connect -> - goToMenu settingsFrame, "ResetConfirmationMenu", "up", UDim2.new 0, 525, 0, 370 - - gameMainMenu.LeaveGameButton.MouseButton1Click\connect -> - goToMenu settingsFrame, "LeaveConfirmationMenu", "down", UDim2.new 0, 525, 0, 300 - - if game.CoreGui.Version >= 4 -- we can use escape! - game\GetService"GuiService".EscapeKeyPressed\connect -> - if currentMenuSelection == nil - game.GuiService\AddCenterDialog( - shield, - Enum.CenterDialogType.ModalDialog, - --showFunction - -> - settingsButton.Active = false - updateCameraDropDownSelection UserSettings!.GameSettings.ControlMode.Name - - if syncVideoCaptureSetting - syncVideoCaptureSetting! - - - goToMenu(settingsFrame, "GameMainMenu", "right", UDim2.new(0, 525, 0, 430)) - shield.Visible = true - shield.Active = true - settingsFrame.Parent\TweenPosition( - UDim2.new(0.5, -262, 0.5, -200), - Enum.EasingDirection.InOut, - Enum.EasingStyle.Sine, - tweenTime, - true - ) - settingsFrame.Parent\TweenSize( - UDim2.new(0, 525, 0, 430), - Enum.EasingDirection.InOut, - Enum.EasingStyle.Sine, - tweenTime, - true - ) - --hideFunction - -> - settingsFrame.Parent\TweenPosition( - UDim2.new(0.5, -262, -0.5, -200), - Enum.EasingDirection.InOut, - Enum.EasingStyle.Sine, - tweenTime, - true - ) - settingsFrame.Parent\TweenSize( - UDim2.new(0, 525, 0, 430), - Enum.EasingDirection.InOut, - Enum.EasingStyle.Sine, - tweenTime, - true - ) - shield.Visible = false - settingsButton.Active = true - - ) - elseif #lastMenuSelection > 0 - if #centerDialogs > 0 - for i in *centerDialogs - game.GuiService\RemoveCenterDialog i - i.Visible = false - - centerDialogs = {} - - - goToMenu( - lastMenuSelection[#lastMenuSelection]["container"], - lastMenuSelection[#lastMenuSelection]["name"], - lastMenuSelection[#lastMenuSelection]["direction"], - lastMenuSelection[#lastMenuSelection]["lastSize"] - ) - - table.remove lastMenuSelection, #lastMenuSelection - if #lastMenuSelection == 1 -- apparently lua can't reduce count to 0... T_T - lastMenuSelection = {} - - else - resumeGameFunction shield - - - gameSettingsMenu = createGameSettingsMenu baseZIndex, shield - gameSettingsMenu.Visible = false - gameSettingsMenu.Parent = settingsFrame - - gameMainMenu.SettingsButton.MouseButton1Click\connect -> - goToMenu settingsFrame, "GameSettingsMenu", "left", UDim2.new 0, 525, 0, 350 - - - gameSettingsMenu.BackButton.MouseButton1Click\connect -> - goToMenu settingsFrame, "GameMainMenu", "right", UDim2.new 0, 525, 0, 430 - - - resetConfirmationWindow = createResetConfirmationMenu baseZIndex, shield - resetConfirmationWindow.Visible = false - resetConfirmationWindow.Parent = settingsFrame - - leaveConfirmationWindow = createLeaveConfirmationMenu baseZIndex, shield - leaveConfirmationWindow.Visible = false - leaveConfirmationWindow.Parent = settingsFrame - - robloxLock shield - - settingsButton.MouseButton1Click\connect -> - game.GuiService\AddCenterDialog( - shield, - Enum.CenterDialogType.ModalDialog, - --showFunction - -> - settingsButton.Active = false - updateCameraDropDownSelection UserSettings!.GameSettings.ControlMode.Name - - if syncVideoCaptureSetting - syncVideoCaptureSetting! - - - goToMenu settingsFrame, "GameMainMenu", "right", UDim2.new 0, 525, 0, 430 - shield.Visible = true - settingsFrame.Parent\TweenPosition( - UDim2.new(0.5, -262, 0.5, -200), - Enum.EasingDirection.InOut, - Enum.EasingStyle.Sine, - tweenTime, - true - ) - settingsFrame.Parent\TweenSize( - UDim2.new(0, 525, 0, 430), - Enum.EasingDirection.InOut, - Enum.EasingStyle.Sine, - tweenTime, - true - ) - --hideFunction - -> - settingsFrame.Parent\TweenPosition( - UDim2.new(0.5, -262, -0.5, -200), - Enum.EasingDirection.InOut, - Enum.EasingStyle.Sine, - tweenTime, - true - ) - settingsFrame.Parent\TweenSize( - UDim2.new(0, 525, 0, 430), - Enum.EasingDirection.InOut, - Enum.EasingStyle.Sine, - tweenTime, - true - ) - shield.Visible = false - settingsButton.Active = true - - ) - - shield - - - delay 0, -> - createSettingsDialog!.Parent = gui - - gui.BottomLeftControl.SettingsButton.Active = true - gui.BottomLeftControl.SettingsButton.Position = UDim2.new 0, 2, 0, -2 - - mouseLockLabel.Visible = if mouseLockLabel and UserSettings!.GameSettings.ControlMode == Enum.ControlMode["Mouse Lock Switch"] - true - elseif mouseLockLabel - false - - - -- our script has loaded, get rid of older buttons now - leaveGameButton = gui.BottomLeftControl\FindFirstChild "Exit" - leaveGameButton?\Remove! - - - topLeft = gui\FindFirstChild "TopLeftControl" - if topLeft - leaveGameButton = topLeft\FindFirstChild "Exit" - leaveGameButton?\Remove! - - - topLeft\Remove! - - --UserSettings call - - createSaveDialogs = -> - shield = New "TextButton", "SaveDialogShield" - Text: "" - AutoButtonColor: false - Active: true - Visible: false - Size: UDim2.new 1, 0, 1, 0 - BackgroundColor3: Color3I 51, 51, 51 - BorderColor3: Color3I 27, 42, 53 - BackgroundTransparency: 0.4 - ZIndex: baseZIndex + 1 - - local clearAndResetDialog, save, saveLocal, dontSave, cancel - - messageBoxButtons = {} - messageBoxButtons[1] = {} - messageBoxButtons[1].Text = "Save" - messageBoxButtons[1].Style = Enum.ButtonStyle.RobloxButtonDefault - messageBoxButtons[1].Function = -> - save! - - messageBoxButtons[2] = {} - messageBoxButtons[2].Text = "Cancel" - messageBoxButtons[2].Function = -> - cancel! - - messageBoxButtons[3] = {} - messageBoxButtons[3].Text = "Don't Save" - messageBoxButtons[3].Function = -> - dontSave! - - - saveDialogMessageBox = RbxGui.CreateStyledMessageDialog( - "Unsaved Changes", - "Save your changes to Mercury before leaving?", - "Confirm", - messageBoxButtons - ) - saveDialogMessageBox.Visible = true - saveDialogMessageBox.Parent = shield - - errorBoxButtons = {} - - buttonOffset = 1 - if game.LocalSaveEnabled - errorBoxButtons[buttonOffset] = {} - errorBoxButtons[buttonOffset].Text = "Save to Disk" - errorBoxButtons[buttonOffset].Function = -> - saveLocal! - - buttonOffset += 1 - - errorBoxButtons[buttonOffset] = {} - errorBoxButtons[buttonOffset].Text = "Keep Playing" - errorBoxButtons[buttonOffset].Function = -> - cancel! - - errorBoxButtons[buttonOffset + 1] = {} - errorBoxButtons[buttonOffset + 1].Text = "Don't Save" - errorBoxButtons[buttonOffset + 1].Function = -> - dontSave! - - - errorDialogMessageBox = RbxGui.CreateStyledMessageDialog( - "Upload Failed", - "Sorry, we could not save your changes to Mercury.", - "Error", - errorBoxButtons - ) - errorDialogMessageBox.Visible = false - errorDialogMessageBox.Parent = shield - - spinnerDialog = New "Frame", "SpinnerDialog" - Style: Enum.FrameStyle.RobloxRound - Size: UDim2.new 0, 350, 0, 150 - Position: UDim2.new 0.5, -175, 0.5, -75 - Visible: false - Active: true - Parent: shield - - * New "TextLabel", "WaitingLabel" - Text: "Saving to Mercury..." - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size18 - Position: UDim2.new 0.5, 25, 0.5, 0 - TextColor3: Color3.new 1, 1, 1 - - spinnerFrame = New "Frame", "Spinner" - Size: UDim2.new 0, 80, 0, 80 - Position: UDim2.new 0.5, -150, 0.5, -40 - BackgroundTransparency: 1 - Parent: spinnerDialog - - spinnerIcons = {} - spinnerNum = 1 - while spinnerNum <= 8 - spinnerImage = New "ImageLabel", "Spinner#{spinnerNum}" - Size: UDim2.new 0, 16, 0, 16 - Position: UDim2.new( - 0.5 + 0.3 * math.cos(math.rad 45 * spinnerNum), - -8, - 0.5 + 0.3 * math.sin(math.rad 45 * spinnerNum), - -8 - ) - BackgroundTransparency: 1 - Image: "http://banland.xyz/asset?id=45880710" - Parent: spinnerFrame - - spinnerIcons[spinnerNum] = spinnerImage - spinnerNum += 1 - - - save = -> - saveDialogMessageBox.Visible = false - - --Show the spinner dialog - spinnerDialog.Visible = true - spin = true - --Make it spin - delay 0, -> - spinPos = 0 - while spin - pos = 0 - - while pos < 8 - spinnerIcons[pos + 1].Image = if pos == spinPos or pos == ((spinPos + 1) % 8) - "http://banland.xyz/asset?id=45880668" - else - "http://banland.xyz/asset?id=45880710" - - pos += 1 - - spinPos = (spinPos + 1) % 8 - wait 0.2 - - - --Do the save while the spinner is going, function will wait - result = game\SaveToRoblox! - if not result - --Try once more - result = game\SaveToRoblox! - - - --Hide the spinner dialog - spinnerDialog.Visible = false - --And cause the delay thread to stop - spin = false - - --Now process the result - if result - --Success, close - game\FinishShutdown false - clearAndResetDialog! - else - --Failure, show the second dialog prompt - errorDialogMessageBox.Visible = true - - - save= -> - errorDialogMessageBox.Visible = false - game\FinishShutdown true - clearAndResetDialog! - - - dontSave = -> - saveDialogMessageBox.Visible = false - errorDialogMessageBox.Visible = false - game\FinishShutdown false - clearAndResetDialog! - - cancel = -> - saveDialogMessageBox.Visible = false - errorDialogMessageBox.Visible = false - clearAndResetDialog! - - - clearAndResetDialog = -> - saveDialogMessageBox.Visible = true - errorDialogMessageBox.Visible = false - spinnerDialog.Visible = false - shield.Visible = false - game.GuiService\RemoveCenterDialog shield - - - robloxLock shield - shield.Visible = false - shield - - - createReportAbuseDialog = -> - --Only show things if we are a NetworkClient - waitForChild game, "NetworkClient" - - waitForChild game, "Players" - waitForProperty game.Players, "LocalPlayer" - localPlayer = game.Players.LocalPlayer - - local reportAbuseButton - waitForChild gui, "UserSettingsShield" - waitForChild gui.UserSettingsShield, "Settings" - waitForChild gui.UserSettingsShield.Settings, "SettingsStyle" - waitForChild gui.UserSettingsShield.Settings.SettingsStyle, "GameMainMenu" - waitForChild gui.UserSettingsShield.Settings.SettingsStyle.GameMainMenu, "ReportAbuseButton" - reportAbuseButton = gui.UserSettingsShield.Settings.SettingsStyle.GameMainMenu.ReportAbuseButton - - shield = New "TextButton", "ReportAbuseShield" - Text: "" - AutoButtonColor: false - Active: true - Visible: false - Size: UDim2.new 1, 0, 1, 0 - BackgroundColor3: Color3I 51, 51, 51 - BorderColor3: Color3I 27, 42, 53 - BackgroundTransparency: 0.4 - ZIndex: baseZIndex + 1 - - local closeAndResetDialog - - messageBoxButtons = {} - messageBoxButtons[1] = {} - messageBoxButtons[1].Text = "Ok" - messageBoxButtons[1].Modal = true - messageBoxButtons[1].Function = -> - closeAndResetDialog! - - calmingMessageBox = RbxGui.CreateMessageDialog( - "Thanks for your report!", - "Our moderators will review the chat logs and determine what happened. The other user is probably just trying to make you mad.\n\nIf anyone used swear words, inappropriate language, or threatened you in real life, please report them for Bad Words or Threats", - messageBoxButtons - ) - calmingMessageBox.Visible = false - calmingMessageBox.Parent = shield - - recordedMessageBox = RbxGui.CreateMessageDialog( - "Thanks for your report!", - "We've recorded your report for evaluation.", - messageBoxButtons - ) - recordedMessageBox.Visible = false - recordedMessageBox.Parent = shield - - normalMessageBox = RbxGui.CreateMessageDialog( - "Thanks for your report!", - "Our moderators will review the chat logs and determine what happened.", - messageBoxButtons - ) - normalMessageBox.Visible = false - normalMessageBox.Parent = shield - - frame = New "Frame", "Settings" - Position: UDim2.new 0.5, -250, 0.5, -200 - Size: UDim2.new 0, 500, 0, 400 - BackgroundTransparency: 1 - Active: true - Parent: shield - - settingsFrame = New "Frame", "ReportAbuseStyle" - Size: UDim2.new 1, 0, 1, 0 - Style: Enum.FrameStyle.RobloxRound - Active: true - ZIndex: baseZIndex + 1 - Parent: frame - - * New "TextLabel", "Title" - Text: "Report Abuse" - TextColor3: Color3I 221, 221, 221 - Position: UDim2.new 0.5, 0, 0, 30 - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size36 - ZIndex: baseZIndex + 2 - - * New "TextLabel", "Description" - Text: "This will send a complete report to a moderator. The moderator will review the chat log and take appropriate action." - TextColor3: Color3I 221, 221, 221 - Position: UDim2.new 0, 0, 0, 55 - Size: UDim2.new 1, 0, 0, 40 - BackgroundTransparency: 1 - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size18 - TextWrap: true - ZIndex: baseZIndex + 2 - TextXAlignment: Enum.TextXAlignment.Left - TextYAlignment: Enum.TextYAlignment.Top - - * New "TextLabel", "PlayerLabel" - Text: "Which player?" - BackgroundTransparency: 1 - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size18 - Position: UDim2.new 0.025, 0, 0, 100 - Size: UDim2.new 0.4, 0, 0, 36 - TextColor3: Color3I 255, 255, 255 - TextXAlignment: Enum.TextXAlignment.Left - ZIndex: baseZIndex + 2 - - * New "TextLabel", "AbuseLabel" - Text: "Type of Abuse:" - Font: Enum.Font.Arial - BackgroundTransparency: 1 - FontSize: Enum.FontSize.Size18 - Position: UDim2.new 0.025, 0, 0, 140 - Size: UDim2.new 0.4, 0, 0, 36 - TextColor3: Color3I 255, 255, 255 - TextXAlignment: Enum.TextXAlignment.Left - ZIndex: baseZIndex + 2 - - local abusingPlayer - local abuse - local submitReportButton - - local updatePlayerSelection - createPlayersDropDown = -> - players = game\GetService "Players" - playerNames = {} - nameToPlayer = {} - children = players\GetChildren! - pos = 1 - if children - for _, player in ipairs children - if player\IsA"Player" and player ~= localPlayer - playerNames[pos] = player.Name - nameToPlayer[player.Name] = player - pos += 1 - - - local playerDropDown - playerDropDown, updatePlayerSelection = RbxGui.CreateDropDownMenu playerNames, (playerName) -> - abusingPlayer = nameToPlayer[playerName] - if abuse and abusingPlayer - submitReportButton.Active = true - - - playerDropDown.Name = "PlayersComboBox" - playerDropDown.ZIndex = baseZIndex + 2 - playerDropDown.Position = UDim2.new 0.425, 0, 0, 102 - playerDropDown.Size = UDim2.new 0.55, 0, 0, 32 - playerDropDown - - abuses = - * "Swearing" - * "Bullying" - * "Scamming" - * "Dating" - * "Cheating/Exploiting" - * "Personal Questions" - * "Offsite Links" - * "Bad Model or Script" - * "Bad Username" - - abuseDropDown, updateAbuseSelection = RbxGui.CreateDropDownMenu(abuses, (abuseText) -> - abuse = abuseText - if abuse and abusingPlayer - submitReportButton.Active = true - - true) - abuseDropDown.Name = "AbuseComboBox" - abuseDropDown.ZIndex = baseZIndex + 2 - abuseDropDown.Position = UDim2.new 0.425, 0, 0, 142 - abuseDropDown.Size = UDim2.new 0.55, 0, 0, 32 - abuseDropDown.Parent = settingsFrame - - New "TextLabel", "ShortDescriptionLabel" - Text: "Short Description: (optional)" - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size18 - Position: UDim2.new 0.025, 0, 0, 180 - Size: UDim2.new 0.95, 0, 0, 36 - TextColor3: Color3I 255, 255, 255 - TextXAlignment: Enum.TextXAlignment.Left - BackgroundTransparency: 1 - ZIndex: baseZIndex + 2 - Parent: settingsFrame - - shortDescriptionWrapper = New "Frame", "ShortDescriptionWrapper" - Position: UDim2.new 0.025, 0, 0, 220 - Size: UDim2.new 0.95, 0, 1, -310 - BackgroundColor3: Color3I 0, 0, 0 - BorderSizePixel: 0 - ZIndex: baseZIndex + 2 - Parent: settingsFrame - - shortDescriptionBox = New "TextBox", "TextBox" - Text: "" - ClearTextOnFocus: false - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size18 - Position: UDim2.new 0, 3, 0, 3 - Size: UDim2.new 1, -6, 1, -6 - TextColor3: Color3I 255, 255, 255 - TextXAlignment: Enum.TextXAlignment.Left - TextYAlignment: Enum.TextYAlignment.Top - TextWrap: true - BackgroundColor3: Color3I 0, 0, 0 - BorderSizePixel: 0 - ZIndex: baseZIndex + 2 - Parent: shortDescriptionWrapper - - submitReportButton = New "TextButton", "SubmitReportBtn" - Active: false - Modal: true - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size18 - Position: UDim2.new 0.1, 0, 1, -80 - Size: UDim2.new 0.35, 0, 0, 50 - AutoButtonColor: true - Style: Enum.ButtonStyle.RobloxButtonDefault - Text: "Submit Report" - TextColor3: Color3I 255, 255, 255 - ZIndex: baseZIndex + 2 - Parent: settingsFrame - - submitReportButton.MouseButton1Click\connect -> - if submitReportButton.Active - if abuse and abusingPlayer - frame.Visible = false - game.Players\ReportAbuse abusingPlayer, abuse, shortDescriptionBox.Text - if abuse == "Cheating/Exploiting" - recordedMessageBox.Visible = true - elseif abuse == "Bullying" or abuse == "Swearing" - calmingMessageBox.Visible = true - else - normalMessageBox.Visible = true - - else - closeAndResetDialog! - - cancelButton = New "TextButton", "CancelBtn" - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size18 - Position: UDim2.new 0.55, 0, 1, -80 - Size: UDim2.new 0.35, 0, 0, 50 - AutoButtonColor: true - Style: Enum.ButtonStyle.RobloxButtonDefault - Text: "Cancel" - TextColor3: Color3I 255, 255, 255 - ZIndex: baseZIndex + 2 - Parent: settingsFrame - - closeAndResetDialog = -> - --Delete old player combo box - oldComboBox = settingsFrame\FindFirstChild "PlayersComboBox" - if oldComboBox - oldComboBox.Parent = nil - - - abusingPlayer = nil - updatePlayerSelection nil - abuse = nil - updateAbuseSelection nil - submitReportButton.Active = false - shortDescriptionBox.Text = "" - frame.Visible = true - calmingMessageBox.Visible = false - recordedMessageBox.Visible = false - normalMessageBox.Visible = false - shield.Visible = false - reportAbuseButton.Active = true - game.GuiService\RemoveCenterDialog shield - - - cancelButton.MouseButton1Click\connect closeAndResetDialog - - reportAbuseButton.MouseButton1Click\connect -> - createPlayersDropDown!.Parent = settingsFrame - table.insert centerDialogs, shield - game.GuiService\AddCenterDialog( - shield, - Enum.CenterDialogType.ModalDialog, - --ShowFunction - -> - reportAbuseButton.Active = false - shield.Visible = true - mainShield.Visible = false - --HideFunction - -> - reportAbuseButton.Active = true - shield.Visible = false - ) - - - robloxLock shield - shield - - -- createChatBar = -> - -- --Only show a chat bar if we are a NetworkClient - -- waitForChild game, "NetworkClient" - - -- waitForChild game, "Players" - -- waitForProperty game.Players, "LocalPlayer" - - -- chatBar = New "Frame", "ChatBar" - -- Size: UDim2.new 1, 0, 0, 22 - -- Position: UDim2.new 0, 0, 1, 0 - -- BackgroundColor3: Color3.new 0, 0, 0 - -- BorderSizePixel: 0 - - -- chatBox = New "TextBox" - -- Text: "" - -- Visible: false - -- Size: UDim2.new 1, -4, 1, 0 - -- Position: UDim2.new 0, 2, 0, 0 - -- TextXAlignment: Enum.TextXAlignment.Left - -- Font: Enum.Font.Arial - -- ClearTextOnFocus: false - -- FontSize: Enum.FontSize.Size14 - -- TextColor3: Color3.new 1, 1, 1 - -- BackgroundTransparency: 1 - -- -- Parent: chatBar - - -- chatButton = New "TextButton" - -- Size: UDim2.new 1, -4, 1, 0 - -- Position: UDim2.new 0, 2, 0, 0 - -- AutoButtonColor: false - -- Text: 'To chat click here or press "/" key' - -- TextXAlignment: Enum.TextXAlignment.Left - -- Font: Enum.Font.Arial - -- FontSize: Enum.FontSize.Size14 - -- TextColor3: Color3.new 1, 1, 1 - -- BackgroundTransparency: 1 - -- -- Parent: chatBar - - -- activateChat = -> - -- return if chatBox.Visible - -- chatButton.Visible = false - -- chatBox.Text = "" - -- chatBox.Visible = true - -- chatBox\CaptureFocus! - - -- chatButton.MouseButton1Click\connect activateChat - - -- -- hotKeyEnabled = true - -- toggleHotKey = (_) -> - -- -- hotKeyEnabled = value - - -- -- guiService = game\GetService "GuiService" - -- --[[newChatMode = ]]try - -- --guiService\AddSpecialKey Enum.SpecialKey.ChatHotkey - -- --guiService.SpecialKeyPressed\connect (key) -> if key == Enum.SpecialKey.ChatHotkey and hotKeyEnabled then activateChat! - - -- -- if not newChatMode - -- --guiService\AddKey "/" - -- --guiService.KeyPressed\connect (key) -> if key == "/" and hotKeyEnabled then activateChat! - - -- chatBox.FocusLost\connect (enterPressed) -> - -- if enterPressed - -- if chatBox.Text ~= "" - -- str = chatBox.Text - -- if string.sub(str, 1, 1) == "%" - -- game.Players\TeamChat string.sub str, 2 - -- else - -- game.Players\Chat str - -- chatBox.Text = "" - -- chatBox.Visible = false - -- chatButton.Visible = true - -- robloxLock chatBar - -- chatBar, toggleHotKey - - --Spawn a thread for the Save dialogs - isSaveDialogSupported = try - -- var = game.LocalSaveEnabled - - if isSaveDialogSupported - delay 0, -> - saveDialogs = createSaveDialogs! - saveDialogs.Parent = gui - - game.RequestShutdown = -> - table.insert centerDialogs, saveDialogs - game.GuiService\AddCenterDialog( - saveDialogs, - Enum.CenterDialogType.QuitDialog, - --ShowFunction - -> saveDialogs.Visible = true - --HideFunction - -> saveDialogs.Visible = false - ) - - true - - - --Spawn a thread for the Report Abuse dialogs - delay 0, -> - createReportAbuseDialog!.Parent = gui - waitForChild gui, "UserSettingsShield" - waitForChild gui.UserSettingsShield, "Settings" - waitForChild gui.UserSettingsShield.Settings, "SettingsStyle" - waitForChild gui.UserSettingsShield.Settings.SettingsStyle, "GameMainMenu" - waitForChild gui.UserSettingsShield.Settings.SettingsStyle.GameMainMenu, "ReportAbuseButton" - gui.UserSettingsShield.Settings.SettingsStyle.GameMainMenu.ReportAbuseButton.Active = true - - --Spawn a thread for Chat Bar - --[[success, luaChat = ]] - try - game.GuiService.UseLuaChat - - -- if success and luaChat - - --[[delay 0, -> - waitForChild game, "Players" - waitForProperty game.Players, "LocalPlayer" - - advancedChatBarSupported = game.Players.LocalPlayer.ChatMode - chatBar, toggleHotKey = createChatBar! - - [if advancedChatBarSupported - toggleChatBar = (chatMode) -> - if chatMode == Enum.ChatMode.Menu - chatBar.Parent = nil - game.GuiService\SetGlobalSizeOffsetPixel 0,0 - toggleHotKey false - elseif chatMode == Enum.ChatMode.TextAndMenu - --chatBar.Parent = gui - --game.GuiService\SetGlobalSizeOffsetPixel 0,-22 - toggleHotKey true - - - game.Players.LocalPlayer.Changed\connect( - function prop - if prop == "ChatMode" - toggleChatBar game.Players.LocalPlayer.ChatMode - - - toggleChatBar game.Players.LocalPlayer.ChatMode - else - --chatBar.Parent = gui - --game.GuiService\SetGlobalSizeOffsetPixel 0,-22 - ]] - - BurningManPlaceID = 41324860 - -- TODO: remove click to walk completely if testing shows we don't need it - -- Removes click to walk option from Burning Man - delay 0, -> - waitForChild game, "NetworkClient" - waitForChild game, "Players" - waitForProperty game.Players, "LocalPlayer" - waitForProperty game.Players.LocalPlayer, "Character" - waitForChild game.Players.LocalPlayer.Character, "Humanoid" - waitForProperty game, "PlaceId" - - if game.PlaceId == BurningManPlaceID - game.Players.LocalPlayer.Character.Humanoid\SetClickToWalkEnabled false - game.Players.LocalPlayer.CharacterAdded\connect (character) -> - waitForChild character, "Humanoid" - character.Humanoid\SetClickToWalkEnabled false diff --git a/yue/48488235.yue b/yue/48488235.yue deleted file mode 100644 index bc2b3df..0000000 --- a/yue/48488235.yue +++ /dev/null @@ -1,3083 +0,0 @@ -import "macros" as { $ } -$load $FILE - ---new playerlist by Zach Lindblad (fusroblox) ---contact him for any revisions/issues --------------------- --- Super Util --------------------- - -assetid = "http://banland.xyz/asset/?id=" - ---[[ ADMINS = - aceswayuphigh: 1 - adamintygum: 1 - afackler11: 1 - aleverns: 1 - aquabot8: 1 - arbolito: 1 - argforpirates: 1 - argonpirate: 1 - asmohdian: 1 - bellavour: 1 - blockhaak: 1 - brighteyes: 1 - briguy9876: 1 - builderman: 1 - cdakkar: 1 - chiefjustus: 1 - chro: 1 - cmed: 1 - coatp0cketninja: 1 - codewriter: 1 - commandercrow: 1 - corgiparade: 1 - dapperbuffalo: 1 - dbapostle: 1 - deeana00: 1 - doughtless: 1 - dunbar1138: 1 - echodown: 1 - ffjosh: 1 - foyle: 1 - gemlocker: 1 - goddessnoob: 1 - gongfutiger: 1 - gordonrox24: 1 - gorroth: 1 - grossinger: 1 - groundcontroll2: 1 - hawkeyebandit: 1 - hawkington: 1 - ibanez2189: 1 - iltalumi: 1 - inventx: 1 - jackssmirkingrevenge: 1 - jeditkacheff: assetid .. "134032333" - kbux: 1 - keith: 1 - limon: 1 - loopylens: 1 - lordrugdumph: 1 - majortom4321: 1 - malcomso: 1 - maxvee: 1 - midwinterfires: 1 - mistersquirrel: 1 - morganic: 1 - motornerve: 1 - mrdoombringer: 1 - mse6: 1 - newtrat: 1 - niquemonster: 1 - nobledragon: 1 - noob007: 1 - nrawat1: 1 - olive71: 1 - onlytwentycharacters: 1 - orcasparkles: 1 - ostrichsized: 1 - phaedre: 1 - phil: 1 - pulmoesflor: 1 - raeglyn: 1 - rbadam: 1 - reesemcblox: 1 - robliu: 1 - roblowilson: 1 - robloxsai: 1 - roboyz: 1 - saurauss: 1 - screenme: 1 - scubasomething: 1 - seanthornton: 1 - shedletsky: assetid .. "105897927" - sickenedmonkey: 1 - slingshotjunkie: 1 - smeaferblox: 1 - soggoth: 1 - solarcrane: 1 - sooraya: 1 - sorcus: assetid .. "113059239" - squidcod: 1 - stickmasterluke: 1 - stuball: 1 - tabemono: 1 - tarabyte: 1 - thelorekt: 1 - thorasaur: 1 - timobius: 1 - tobotrobot: 1 - tone: 1 - totallynothere: 1 - totbl: 1 - twberg: 1 - vaiobot: 1 - varia: 1 - vladthefirst: 1 - wonderboy76: 1 - xerolayne: 1 - yesth: 1 - yumyumcheerios: 1 - zeuxcg: 1 - zodiaczak: 1 - ['erik.cassel']: 1 - ['david.baszucki']: 1 - ['matt dusek']: 1 ---]] - -ADMINS = - taskmanager: 1 - Heliodex: 1 - multako: assetid .. "6923328292" - mercury: 1 - pizzaboxer: assetid .. "6917566633" - -Images = - bottomDark: "94691904" - bottomLight: "94691940" - midDark: "94691980" - midLight: "94692025" - LargeDark: "96098866" - LargeLight: "96098920" - LargeHeader: "96097470" - NormalHeader: "94692054" - LargeBottom: "96397271" - NormalBottom: "94754966" - DarkBluePopupMid: "97114905" - LightBluePopupMid: "97114905" - DarkPopupMid: "97112126" - LightPopupMid: "97109338" - DarkBluePopupTop: "97114838" - DarkBluePopupBottom: "97114758" - DarkPopupBottom: "100869219" - LightPopupBottom: "97109175" - -BASE_TWEEN = 0.25 -MOUSE_DRAG_DISTANCE = 15 - -local MakeBackgroundGuiObj, Color3I, getMembershipTypeIcon, \ - getFriendStatusIcon, MakePopupButton, WaitForChild, debugprint - --- Heliodex's basic New function (basically a simplified version of melt) -New = (className, name, props) -> - if props == nil -- no name was provided - props = name - name = nil - - obj = Instance.new className - obj.Name = name if name - local parent - - for k, v in pairs props - if type(k) == "string" - if k == "Parent" - parent = v - else - obj[k] = v - - elseif type(k) == "number" and type(v) == "userdata" - v.Parent = obj - - obj.Parent = parent - obj --- - ---[[ - makes a full sized background for a guiobject - @Args: - imgName asset name of image to fill background - @Return: background gui object ---]] -MakeBackgroundGuiObj = (imgName) -> - New "ImageLabel", "Background" - BackgroundTransparency: 1 - Image: imgName - Position: UDim2.new 0, 0, 0, 0 - Size: UDim2.new 1, 0, 1, 0 - ---[[ turns 255 integer color value to a color3 --]] -Color3I = (r, g, b) -> - Color3.new r / 255, g / 255, b / 255 - - ---[[ - Gets correct icon for builder's club status to display by name - @Args: - membershipType Enum of membership status - @Return: string of image asset ---]] -getMembershipTypeIcon = (membershipType, playerName) -> - if ADMINS[string.lower playerName]? - if ADMINS[string.lower playerName] == 1 - assetid .. "6923330951" - else - ADMINS[string.lower playerName] - - elseif membershipType == Enum.MembershipType.None - "" - elseif membershipType == Enum.MembershipType.BuildersClub - "rbxasset://textures/ui/TinyBcIcon.png" - elseif membershipType == Enum.MembershipType.TurboBuildersClub - "rbxasset://textures/ui/TinyTbcIcon.png" - elseif membershipType == Enum.MembershipType.OutrageousBuildersClub - "rbxasset://textures/ui/TinyObcIcon.png" - else - error "Unknown membershipType #{membershipType}" - - -getFriendStatusIcon = (friendStatus) -> - if friendStatus == Enum.FriendStatus.Unknown or friendStatus == Enum.FriendStatus.NotFriend - "" - elseif friendStatus == Enum.FriendStatus.Friend - assetid .. "99749771" - elseif friendStatus == Enum.FriendStatus.FriendRequestSent - assetid .. "99776888" - elseif friendStatus == Enum.FriendStatus.FriendRequestReceived - assetid .. "99776838" - else - error "Unknown FriendStatus: #{friendStatus}" - - ---[[ - Utility function to create buttons for the popup menus - @Args: - nparent what to parent this button to - ntext text to put on this button - index number index of this entry in menu - last is this the last element of the popup menu - @Return: a popup menu button ---]] -MakePopupButton = (nparent, ntext, index, last) -> - tobj = New "ImageButton", "ReportButton" - BackgroundTransparency: 1 - Position: UDim2.new 0, 0, 1 * index, 0 - Size: UDim2.new 1, 0, 1, 0 - ZIndex: 7 - Parent: nparent - - * New "TextLabel", "ButtonText" - BackgroundTransparency: 1 - Position: UDim2.new 0.07, 0, 0.07, 0 - Size: UDim2.new 0.86, 0, 0.86, 0 - Font: "ArialBold" - Text: ntext - FontSize: "Size14" - TextScaled: true - TextColor3: Color3.new 1, 1, 1 - TextStrokeTransparency: 1 - ZIndex: 7 - - if index == 0 - tobj.Image = assetid .. "97108784" - elseif last - if index % 2 == 1 - tobj.Image = assetid .. Images["LightPopupBottom"] - else - tobj.Image = assetid .. Images["DarkPopupBottom"] - - else - if index % 2 == 1 - tobj.Image = assetid .. "97112126" - else - tobj.Image = assetid .. "97109338" - - return tobj - ---[[ - obligatory wait for child function - @Args: - parent Parent object to look for child in - child name of child object to look for - @Return: object waited for ---]] -WaitForChild = (parent, child) -> - while not parent\FindFirstChild child - wait! - debugprint " child " .. parent.Name .. " waiting for " .. child - - return parent[child] - - ---------------------------- --- Workspace Objects ---------------------------- - --- might want to move all this to an init function, wait for localplayer elsewhere -Players = game\GetService "Players" --- make sure this doesn't run on the server (it will if you dont do this) -while not Players.LocalPlayer - Players.Changed\wait! - - -LocalPlayer = Players.LocalPlayer -Mouse = LocalPlayer\GetMouse! - -ScreenGui = New "Frame", "PlayerListScreen" - Size: UDim2.new 1, 0, 1, 0 - BackgroundTransparency: 1 - Parent: script.Parent - -MainFrame = New "Frame", "LeaderBoardFrame" - Position: UDim2.new 1, -150, 0.005, 0 - Size: UDim2.new 0, 150, 0, 800 - BackgroundTransparency: 1 - Parent: ScreenGui - - ---frame used for expanding leaderstats when frame is 'focused' -FocusFrame = New "Frame", "FocusFrame" - Position: UDim2.new 0, 0, 0, 0 - Size: UDim2.new 1, 0, 0, 100 - BackgroundTransparency: 1 - Active: true - Parent: MainFrame - - --- HEADER -HeaderFrame = New "Frame", "Header" - BackgroundTransparency: 1 - Position: UDim2.new 0, 0, 0, 0 - Size: UDim2.new 1, 0, 0.07, 0 - Parent: MainFrame - - * MakeBackgroundGuiObj assetid .. "94692054" - -HeaderFrameHeight = HeaderFrame.Size.Y.Scale -MaximizeButton = New "ImageButton", "MaximizeButton" - Active: true - BackgroundTransparency: 1 - Position: UDim2.new 0, 0, 0, 0 - Size: UDim2.new 1, 0, 1, 0 - Parent: HeaderFrame - -HeaderName = New "TextLabel", "PlayerName" - BackgroundTransparency: 1 - Position: UDim2.new 0, 0, 0.01, 0 - Size: UDim2.new 0.98, 0, 0.38, 0 - Parent: HeaderFrame - Font: "ArialBold" - Text: LocalPlayer.Name - FontSize: "Size24" - --TextScaled: true - TextColor3: Color3.new 1, 1, 1 - TextStrokeColor3: Color3.new 0, 0, 0 - TextStrokeTransparency: 0 - TextXAlignment: "Right" - TextYAlignment: "Center" - -HeaderScore = New "TextLabel", "PlayerScore" - BackgroundTransparency: 1 - Position: UDim2.new 0, 0, 0.4, 0 - Size: UDim2.new 0.98, 0, 0, 30 - Parent: HeaderFrame - Font: "ArialBold" - Text: "" - FontSize: "Size24" - TextYAlignment: "Top" - -- TextScaled: true - TextColor3: Color3.new 1, 1, 1 - TextStrokeTransparency: 1 - TextXAlignment: "Right" - --- BOTTOM ---used for shifting bottom frame for mouse over effects -BottomShiftFrame = New "Frame", "BottomShiftFrame" - BackgroundTransparency: 1 - Position: UDim2.new 0, 0, HeaderFrameHeight, 0 - Size: UDim2.new 1, 0, 1, 0 - Parent: MainFrame - -BottomFrame = New "Frame", "Bottom" - BackgroundTransparency: 1 - Position: UDim2.new 0, 0, 0.07, 0 - Size: UDim2.new 1, 0, 0.03, 0 - Parent: BottomShiftFrame - - * MakeBackgroundGuiObj assetid .. "94754966" - -ExtendButton = New "ImageButton", "bigbutton" - Active: true - BackgroundTransparency: 1 - Position: UDim2.new 0, 0, 0, 0 - Size: UDim2.new 1, 0, 1.5, 0 - ZIndex: 3 - Parent: BottomFrame - -ExtendTab = New "ImageButton", "extendTab" - Active: true - BackgroundTransparency: 1 - Image: assetid .. "94692731" - Position: UDim2.new 0.608, 0, 0.3, 0 - Size: UDim2.new 0.3, 0, 0.7, 0 - Parent: BottomFrame - -TopClipFrame = New "Frame", "ListFrame" - BackgroundTransparency: 1 - Position: UDim2.new -1, 0, 0.07, 0 - Size: UDim2.new 2, 0, 1, 0 - Parent: MainFrame - ClipsDescendants: true - -BottomClipFrame = New "Frame", "BottomFrame" - BackgroundTransparency: 1 - Position: UDim2.new 0, 0, -0.8, 0 - Size: UDim2.new 1, 0, 1, 0 - Parent: TopClipFrame - ClipsDescendants: true - -ScrollBarFrame = New "Frame", "ScrollBarFrame" - BackgroundTransparency: 1 - Position: UDim2.new 0.987, 0, 0.8, 0 - Size: UDim2.new 0.01, 0, 0.2, 0 - Parent: BottomClipFrame - -ScrollBar = New "Frame", "ScrollBar" - BackgroundTransparency: 0 - BackgroundColor3: Color3.new 0.2, 0.2, 0.2 - Position: UDim2.new 0, 0, 0, 0 - Size: UDim2.new 1, 0, 0.5, 0 - ZIndex: 5 - Parent: ScrollBarFrame - -ListFrame = New "Frame", "SubFrame" - BackgroundTransparency: 1 - Position: UDim2.new 0, 0, 0.8, 0 - Size: UDim2.new 1, 0, 1, 0 - Parent: BottomClipFrame - -PopUpClipFrame = New "Frame", "PopUpFrame" - BackgroundTransparency: 1 - SizeConstraint: "RelativeXX" - Position: MainFrame.Position + UDim2.new 0, -150, 0, 0 - Size: UDim2.new 0, 150, 0, 800 - Parent: MainFrame - ClipsDescendants: true - ZIndex: 7 - -PopUpPanel = nil -PopUpPanelTemplate = New "Frame", "Panel" - BackgroundTransparency: 1 - Position: UDim2.new 1, 0, 0, 0 - Size: UDim2.new 1, 0, 0.032, 0 - Parent: PopUpClipFrame - - -StatTitles = New "Frame", "StatTitles" - BackgroundTransparency: 1 - Position: UDim2.new 0, 0, 1, -10 - Size: UDim2.new 1, 0, 0, 0 - Parent: HeaderFrame - - -IsMinimized = Instance.new "BoolValue" -IsMaximized = Instance.new "BoolValue" -IsTabified = Instance.new "BoolValue" -AreNamesExpanded = Instance.new "BoolValue" - -MiddleTemplate = New "Frame", "MidTemplate" - BackgroundTransparency: 1 - Position: UDim2.new 100, 0, 0.07, 0 - Size: UDim2.new 0.5, 0, 0.025, 0, --UDim2.new 1, 0, 0.03, 0 - - * New "ImageLabel", "BCLabel" - Active: true - BackgroundTransparency: 1 - Position: UDim2.new 0.005, 5, 0.20, 0 - Size: UDim2.new 0, 16, 0, 16 - SizeConstraint: "RelativeYY" - Image: "" - ZIndex: 3 - - * New "ImageLabel", "FriendLabel" - Active: true - BackgroundTransparency: 1 - Position: UDim2.new 0.005, 5, 0.15, 0 - Size: UDim2.new 0, 16, 0, 16 - SizeConstraint: "RelativeYY" - Image: "" - ZIndex: 3 - - * New "ImageButton", "ClickListener" - Active: true - BackgroundTransparency: 1 - Position: UDim2.new 0.005, 1, 0, 0 - Size: UDim2.new 0.96, 0, 1, 0 - ZIndex: 3 - - * New "Frame", "TitleFrame" - BackgroundTransparency: 1 - Position: UDim2.new 0.01, 0, 0, 0 - Size: UDim2.new 0, 140, 1, 0 - ClipsDescendants: true - - * New "TextLabel", "Title" - BackgroundTransparency: 1 - Position: UDim2.new 0, 5, 0, 0 - Size: UDim2.new 100, 0, 1, 0 - Font: "Arial" - FontSize: "Size14" - TextColor3: Color3.new 1, 1, 1 - TextXAlignment: "Left" - TextYAlignment: "Center" - ZIndex: 3 - - - * New "TextLabel", "PlayerScore" - BackgroundTransparency: 1 - Position: UDim2.new 0, 0, 0, 0 - Size: UDim2.new 1, 0, 1, 0 - Font: "ArialBold" - Text: "" - FontSize: "Size14" - TextColor3: Color3.new 1, 1, 1 - TextXAlignment: "Right" - TextYAlignment: "Center" - ZIndex: 3 - - --Create'IntValue'{Name = 'ID'}, - --Create'ObjectValue'{Name = 'Player'}, - --Create'IntValue'{Name = 'Score'}, - ZIndex: 3 - -MiddleBGTemplate = New "Frame", "MidBGTemplate" - BackgroundTransparency: 1 - Position: UDim2.new 100, 0, 0.07, 0 - Size: UDim2.new 0.5, 0, 0.025, 0 --UDim2.new 1, 0, 0.03, 0 - - * MakeBackgroundGuiObj assetid .. "94692025" - - --- REPORT ABUSE OBJECTS - -ReportAbuseShield = New "TextButton", "ReportAbuseShield" - Text: "" - AutoButtonColor: false - Active: true - Visible: true - Size: UDim2.new 1, 0, 1, 0 - BackgroundColor3: Color3I 51, 51, 51 - BorderColor3: Color3I 27, 42, 53 - BackgroundTransparency: 1 - -ReportAbuseFrame = New "Frame", "Settings" - Position: UDim2.new 0.5, -250, 0.5, -200 - Size: UDim2.new 0, 500, 0, 400 - BackgroundTransparency: 1 - Active: true - Parent: ReportAbuseShield - -AbuseSettingsFrame = New "Frame", "ReportAbuseStyle" - Size: UDim2.new 1, 0, 1, 0 - Active: true - BackgroundTransparency: 1 - - * MakeBackgroundGuiObj assetid .. "96488767" -- 96480351" - - * New "TextLabel", "Title" - Text: "Report Abuse" - TextColor3: Color3I 221, 221, 221 - Position: UDim2.new 0.5, 0, 0, 30 - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size36 - - * New "TextLabel", "Description" - Text: "This will send a complete report to a moderator. The moderator will review the chat log and take appropriate action." - TextColor3: Color3I 221, 221, 221 - Position: UDim2.new 0.01, 0, 0, 55 - Size: UDim2.new 0.99, 0, 0, 40 - BackgroundTransparency: 1 - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size18 - TextWrap: true - TextXAlignment: Enum.TextXAlignment.Left - TextYAlignment: Enum.TextYAlignment.Top - - * New "TextLabel", "AbuseLabel" - Text: "What did they do?" - Font: Enum.Font.Arial - BackgroundTransparency: 1 - FontSize: Enum.FontSize.Size18 - Position: UDim2.new 0.025, 0, 0, 140 - Size: UDim2.new 0.4, 0, 0, 36 - TextColor3: Color3I 255, 255, 255 - TextXAlignment: Enum.TextXAlignment.Left - - * New "TextLabel", "ShortDescriptionLabel" - Text: "Short Description: (optional)" - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size18 - Position: UDim2.new 0.025, 0, 0, 180 - Size: UDim2.new 0.95, 0, 0, 36 - TextColor3: Color3I 255, 255, 255 - TextXAlignment: Enum.TextXAlignment.Left - BackgroundTransparency: 1 - - * New "TextLabel", "ReportingPlayerLabel" - Text: "Reporting Player" - BackgroundTransparency: 1 - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size18 - Position: UDim2.new 0.025, 0, 0, 100 - Size: UDim2.new 0.95, 0, 0, 36 - TextColor3: Color3I 255, 255, 255 - TextXAlignment: Enum.TextXAlignment.Left - - - Parent: ReportAbuseFrame - -AbusePlayerLabel = New "TextLabel", "PlayerLabel" - Text: "" - BackgroundTransparency: 1 - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size18 - Position: UDim2.new 0.025, 0, 0, 100 - Size: UDim2.new 0.95, 0, 0, 36 - TextColor3: Color3I 255, 255, 255 - TextXAlignment: Enum.TextXAlignment.Right - Parent: AbuseSettingsFrame - - -SubmitReportButton = New "ImageButton", "SubmitReportBtn" - Active: false - BackgroundTransparency: 1 - Position: UDim2.new 0.5, -200, 1, -80 - Size: UDim2.new 0, 150, 0, 50 - AutoButtonColor: false - Image: assetid .. "96502438" -- 96501119" - Parent: AbuseSettingsFrame - - -CancelReportButton = New "ImageButton", "CancelBtn" - BackgroundTransparency: 1 - Position: UDim2.new 0.5, 50, 1, -80 - Size: UDim2.new 0, 150, 0, 50 - AutoButtonColor: true - Image: assetid .. "96500683" - Parent: AbuseSettingsFrame - - -AbuseDescriptionWrapper = New "Frame", "AbuseDescriptionWrapper" - Position: UDim2.new 0.025, 0, 0, 220 - Size: UDim2.new 0.95, 0, 1, -310 - BackgroundColor3: Color3I 0, 0, 0 - BorderSizePixel: 0 - Parent: AbuseSettingsFrame - - -local AbuseDescriptionBox - -OriginalAbuseDescriptionBox = New "TextBox" - Text: "" - ClearTextOnFocus: false - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size18 - Position: UDim2.new 0, 3, 0, 3 - Size: UDim2.new 1, -6, 1, -6 - TextColor3: Color3I 255, 255, 255 - TextXAlignment: Enum.TextXAlignment.Left - TextYAlignment: Enum.TextYAlignment.Top - TextWrap: true - BackgroundColor3: Color3I 0, 0, 0 - BorderSizePixel: 0 - - -CalmingAbuseBox = New "Frame", "AbuseFeedbackBox" - BackgroundTransparency: 1 - Position: UDim2.new 0.25, 0, 0.3, 0 - Size: UDim2.new 0.5, 0, 0.37, 0 - - * MakeBackgroundGuiObj assetid .. "96506233" - - * New "TextLabel", "Header" - Position: UDim2.new 0, 10, 0.05, 0 - Size: UDim2.new 1, -30, 0.15, 0 - TextScaled: true - BackgroundTransparency: 1 - TextXAlignment: Enum.TextXAlignment.Center - TextYAlignment: Enum.TextYAlignment.Top - Text: "Thanks for your report!" - TextColor3: Color3.new 1, 1, 1 - FontSize: Enum.FontSize.Size48 - Font: "ArialBold" - - * New "TextLabel", "content" - Position: UDim2.new 0, 10, 0.20, 0 - Size: UDim2.new 1, -30, 0.40, 0 - TextScaled: true - BackgroundTransparency: 1 - TextColor3: Color3.new 1, 1, 1 - Text: "Our moderators will review the chat logs and determine what happened. The other user is probably just trying to make you mad.\n\nIf anyone used swear words, inappropriate language, or threatened you in real life, please report them for Bad Words or Threats" - TextWrapped: true - TextYAlignment: Enum.TextYAlignment.Top - FontSize: Enum.FontSize.Size24 - Font: "Arial" - - * New "ImageButton", "OkButton" - BackgroundTransparency: 1 - Position: UDim2.new 0.5, -75, 1, -80 - Size: UDim2.new 0, 150, 0, 50 - AutoButtonColor: true - Image: assetid .. "96507959" - -NormalAbuseBox = New "Frame", "AbuseFeedbackBox" - BackgroundTransparency: 1 - Position: UDim2.new 0.25, 0, 0.3, 0 - Size: UDim2.new 0.5, 0, 0.37, 0 - - * MakeBackgroundGuiObj assetid .. "96506233" - - * New "TextLabel", "Header" - Position: UDim2.new 0, 10, 0.05, 0 - Size: UDim2.new 1, -30, 0.15, 0 - TextScaled: true - BackgroundTransparency: 1 - TextColor3: Color3.new 1, 1, 1 - TextXAlignment: Enum.TextXAlignment.Center - TextYAlignment: Enum.TextYAlignment.Top - Text: "Thanks for your report!" - FontSize: Enum.FontSize.Size48 - Font: "ArialBold" - - * New "TextLabel", "content" - Position: UDim2.new 0, 10, 0.20, 0 - Size: UDim2.new 1, -30, 0.15, 0 - TextScaled: true - BackgroundTransparency: 1 - TextColor3: Color3.new 1, 1, 1 - Text: "Our moderators will review the chat logs and determine what happened." - TextWrapped: true - TextYAlignment: Enum.TextYAlignment.Top - FontSize: Enum.FontSize.Size24 - Font: "Arial" - - * New "ImageButton", "OkButton" - BackgroundTransparency: 1 - Position: UDim2.new 0.5, -75, 1, -80 - Size: UDim2.new 0, 150, 0, 50 - AutoButtonColor: true - Image: assetid .. "96507959" - -BigButton = New "ImageButton" - Size: UDim2.new 1, 0, 1, 0 - BackgroundTransparency: 1 - ZIndex: 8 - Visible: false - --Active: false - Parent: ScreenGui - -debugFrame = New "Frame", "debugframe" - --Position: UDim2.new(0, 0, 0, 0) - --Size: UDim2.new(0, 150, 0, 800)--0.99000001 - --BackgroundTransparency: 1 - BackgroundTransparency: 1 - Position: UDim2.new 0.25, 0, 0.3, 0 - Size: UDim2.new 0.5, 0, 0.37, 0 - - * MakeBackgroundGuiObj assetid .. "96506233" - -debugplayers = New "TextLabel" - BackgroundTransparency: 0.8 - Position: UDim2.new 0, 0, 0.01, 0 - Size: UDim2.new 1, 0, 0.5, 0 - Parent: debugFrame - Font: "ArialBold" - Text: "--" - FontSize: "Size14" - TextWrapped: true - TextColor3: Color3.new 1, 1, 1 - TextStrokeColor3: Color3.new 0, 0, 0 - TextStrokeTransparency: 0 - TextXAlignment: "Right" - TextYAlignment: "Center" - -debugOutput = New "TextLabel" - BackgroundTransparency: 0.8 - Position: UDim2.new 0, 0, 0.5, 0 - Size: UDim2.new 1, 0, 0.5, 0 - Parent: debugFrame - Font: "ArialBold" - Text: "--" - FontSize: "Size14" - TextWrapped: true - TextColor3: Color3.new 1, 1, 1 - TextStrokeColor3: Color3.new 0, 0, 0 - TextStrokeTransparency: 0 - TextXAlignment: "Right" - TextYAlignment: "Center" - ---[[ - simple function to toggle the display of debug output ---]] -DebugPrintEnabled = true -debugprint = (str) -> - --print str - if DebugPrintEnabled - debugOutput.Text = str - -------------------------- --- Script objects -------------------------- -RbxGui = assert LoadLibrary "RbxGui" - --- number of entries to show if you click minimize -DefaultEntriesOnScreen = 8 - -for _, i in pairs Images - Game\GetService"ContentProvider"\Preload "http://banland.xyz/asset/?id=#{i}" - - --- ordered array of 'score data', each entry has: --- Name String --- Priority number --- IsPrimary (bool, should it be shown in upper right) --- MaxLength (integer, of the length of the longest element for this column) -ScoreNames = {} --- prevents flipping in playerlist panels -AddId = 0 --- intermediate table form of all player entries in format of: --- Frame --- Player --- Score --- ID --- MyTeam (team ENRTY(not actual team) I am currently on) -PlayerFrames = {} --- intermediate ordered frame array, composed of Entrys of --- Frame --- MyTeam (my team object) --- MyPlayers ( an ordered array of all player frames in team ) --- AutoHide (bool saying whether it should be hidden) --- IsHidden (bool) --- ID (int to prevent flipping out of leaderboard, fun times) -TeamFrames = {} --- one special entry from teamFrames, for unaffiliated players, only shown if players non - empty -local NeutralTeam - --- final 'to be displayed' list of frames -MiddleFrames = {} -MiddleFrameBackgrounds = {} --- time of last click -LastClick = 0 -ButtonCooldown = 0.25 - -OnIos = false -try - OnIos = Game\GetService"UserInputService".TouchEnabled - - --- you get 200 of x screen space per stat added, start width 16% -BaseScreenXSize = 150 -SpacingPerStat = 10 --spacing between stats - -MaximizedBounds = UDim2.new 0.5, 0, 1, 0 -MaximizedPosition = UDim2.new 0.25, 0, 0.1, 0 -NormalBounds = UDim2.new 0, BaseScreenXSize, 0, 800 -NormalPosition = UDim2.new 1, -BaseScreenXSize, 0.005, 0 - ---free space to give last stat on the right -RightEdgeSpace = -0.04 - --- where the scroll par currently is positioned - -DefaultBottomClipPos = BottomClipFrame.Position.Y.Scale - -local SelectedPlayerEntry -local SelectedPlayer - --- locks(semaphores) for stopping race conditions -AddingFrameLock = \ -AddingStatLock = \ -BaseUpdateLock = \ -WaitForClickLock = \ -InPopupWaitForClick = \ -PlayerChangedLock = \ -NeutralTeamLock = false - -ScrollWheelConnections = {} - -DefaultListSize = 8 -if not OnIos - DefaultListSize = 12 - -DidMinimizeDrag = false - ---local PlaceCreatorId=game.CreatorId - --- report abuse objects -local AbuseName -Abuses = - * "Bad Words or Threats" - * "Bad Username" - * "Talking about Dating" - * "Account Trading or Sharing" - * "Asking Personal Questions" - * "Rude or Mean Behavior" - * "False Reporting Me" - -local UpdateAbuseFunction -local AbuseDropDown - -PrivilegeLevel = - Owner: 255 - Admin: 240 - Member: 128 - Visitor: 10 - Banned: 0 - -IsPersonalServer = not not game.Workspace\FindFirstChild "PSVariable" - -game.Workspace.ChildAdded\connect (nchild) -> - if nchild.Name == "PSVariable" and nchild\IsA "BoolValue" - IsPersonalServer = true - --- let's local ALL (most of) the functions -local HighlightMyRank, CloseAbuseDialog, Tabify, UnTabify, BaseUpdate, \ - UpdateHeaderNameSize, UpdateMaximize, UpdateMinimize, UpdateStatNames, \ - UpdateScrollPosition, UpdateScrollBarSize, AddPlayerToTeam, \ - AddNeutralTeam, PlayerChanged, RemovePlayerFromTeam, RemoveNeutralTeam, \ - RemoveTeamFrame, debugPlayerAdd, --[[]] AreAllEntriesOnScreen, GetMaxScroll, \ - GetMinScroll, AbsoluteToPercent, TweenProperty, WaitForClick, \ - SetPrivilegeRank, OnPrivilegeLevelSelect, OnSubmitAbuse, ClosePopUpPanel, \ - OpenAbuseDialog, InitReportAbuse, GetFriendStatus, OnFriendButtonSelect, \ - OnFriendRefuseButtonSelect, PlayerSortFunction, BlowThisPopsicleStand, \ - StatSort, StatChanged, CreateStatTitle, StatAdded, MakeScoreEntry, \ - RecreateScoreColumns, ToggleMinimize, ToggleMaximize, \ - ActivatePlayerEntryPanel, StartDrag, StartMinimizeDrag, AddMiddleBGFrame, \ - RemoveMiddleBGFrame, ChangeHeaderName, LeaderstatsAdded, \ - LeaderstatsRemoved, OnPlayerEntrySelect, PlayerListModeUpdate, \ - InsertPlayerFrame, RemovePlayerFrame, UnrollTeams, TeamSortFunc, \ - AddTeamScores, SortTeams, TeamListModeUpdate, FindRemovePlayerFromTeam, \ - SetPlayerToTeam, OnFriendshipChanged, TeamScoreChanged, TeamChildAdded, \ - TeamChildRemoved, TeamAdded, TeamRemoved, PlayersChildAdded, \ - coreGuiChanged, TeamsChildAdded, TeamsChildRemoved, TeamChanged, \ - InsertTeamFrame, InitMovingPanel, UpdateScrollBarVisibility, \ - OnScrollWheelMove, AttachScrollWheel, CloseNames, ExpandNames, \ - RemoveAllStats, GetScoreValue, StatRemoved, DoesStatExist, DetachScrollWheel --- holy fuck i'm sorry - Heliodex - - -------------------------------- --- Static Functions -------------------------------- --- GetTotalEntries = -> --- return math.min #MiddleFrameBackgrounds, DefaultEntriesOnScreen - --- GetEntryListLength = -> --- numEnts = #PlayerFrames + #TeamFrames --- if NeutralTeam --- numEnts += 1 --- numEnts - -AreAllEntriesOnScreen = -> - #MiddleFrameBackgrounds * MiddleTemplate.Size.Y.Scale <= 1 + DefaultBottomClipPos - - --- GetLengthOfVisbleScroll = -> --- return 1 + DefaultBottomClipPos --- -GetMaxScroll = -> - DefaultBottomClipPos * -1 - --- can be optimized by caching when this varible changes -GetMinScroll = -> - if AreAllEntriesOnScreen! - GetMaxScroll! - else - (GetMaxScroll! - (#MiddleFrameBackgrounds * MiddleTemplate.Size.Y.Scale)) + (1 + DefaultBottomClipPos) - - -AbsoluteToPercent = (x, y) -> - Vector2.new(x, y) / ScreenGui.AbsoluteSize - ---[[ - tweens property of element from starta to enda over length of time - Warning: should be put in a Spawn call - @Args: - element textobject to tween transparency on - propName - starta alpha to start tweening - enda alpha to end tweening on - length how many seconds to spend tweening ---]] -TweenProperty = (obj, propName, inita, enda, length) -> - startTime = tick! - while tick! - startTime < length - obj[propName] = ((enda - inita) * ((tick! - startTime) / length)) + inita - wait 1 / 30 - - obj[propName] = enda - ---[[ - UGLY UGLY HACK FUNCTION - replace with some sort of global input catching A.S.A. FREAKING P. - creates a fullsize gui element to catch next mouse up event (completeing a click) - @Args: - frameParent Object to parent fullscreen gui to - polledFunction function to call on mouse moved events in this gui - exitFunction function to call when click event is fired ---]] -WaitForClick = (frameParent, polledFunction, exitFunction) -> - return if WaitForClickLock - - WaitForClickLock = true - local connection, connection2 - connection = BigButton.MouseButton1Up\connect (nx, ny) -> - exitFunction nx, ny - BigButton.Visible = false - connection\disconnect! - if connection2 - connection2\disconnect! - - --debugprint "mouse up!" - - connection2 = BigButton.MouseMoved\connect (nx, ny) -> - polledFunction nx, ny - - - --debugprint "waiting for click!" - BigButton.Visible = true - BigButton.Active = true - BigButton.Parent = frameParent - frameParent.AncestryChanged\connect (child, nparent) -> - if child == frameParent and nparent == nil - exitFunction nx, ny - BigButton.Visible = false - connection\disconnect! - connection2\disconnect! - debugprint "forced out of wait for click" - - WaitForClickLock = false - - ---------------------------- ---Personal Server Handling ---------------------------- ---[[ - returns privlage level based on integer rank - Note: these privilege levels seem completely arbitrary, but no documentation exists - this is all from the old player list, really weird - @Args: - rank Integer rank value for player - @Return Normalized integer value for rank? ---]] --- GetPrivilegeType = (rank) -> --- if rank <= PrivilegeLevel["Banned"] --- PrivilegeLevel["Banned"] --- elseif rank <= PrivilegeLevel["Visitor"] --- PrivilegeLevel["Visitor"] --- elseif rank <= PrivilegeLevel["Member"] --- PrivilegeLevel["Member"] --- elseif rank <= PrivilegeLevel["Admin"] --- PrivilegeLevel["Admin"] --- else --- PrivilegeLevel["Owner"] - ---[[ - gives a player a new privilage rank - Note: Very odd that I have to use loops with this instead of directly setting the rank - but no documentation for personal server service exists - @Args: - player player to change rank of - nrank new integer rank to give player ---]] -SetPrivilegeRank = (player, nrank) -> - while player.PersonalServerRank < nrank - game\GetService"PersonalServerService"\Promote player - - while player.PersonalServerRank > nrank - game\GetService"PersonalServerService"\Demote player - ---[[ - called when player selects new privilege level from popup menu - @Args: - player player to set privileges on - nlevel new privilege level for this player ---]] -OnPrivilegeLevelSelect = (player, nlevel, BanPlayerButton, VisitorButton, MemberButton, AdminButton) -> - debugprint "setting privilege level" - SetPrivilegeRank player, nlevel - HighlightMyRank player, BanPlayerButton, VisitorButton, MemberButton, AdminButton - - ---[[ - Highlights current rank of this player in the popup menu - @Args: - player Player to check for rank on ---]] -HighlightMyRank = (player, BanPlayerButton, VisitorButton, MemberButton, AdminButton) -> - BanPlayerButton.Image = assetid .. Images["LightPopupMid"] - VisitorButton.Image = assetid .. Images["DarkPopupMid"] - MemberButton.Image = assetid .. Images["LightPopupMid"] - AdminButton.Image = assetid .. Images["DarkPopupBottom"] - - rank = player.PersonalServerRank - if rank <= PrivilegeLevel["Banned"] - BanPlayerButton.Image = assetid .. Images["LightBluePopupMid"] - elseif rank <= PrivilegeLevel["Visitor"] - VisitorButton.Image = assetid .. Images["DarkBluePopupMid"] - elseif rank <= PrivilegeLevel["Member"] - MemberButton.Image = assetid .. Images["LightBluePopupMid"] - elseif rank <= PrivilegeLevel["Admin"] - AdminButton.Image = assetid .. Images["DarkBluePopupBottom"] - - --------------------------- --- Report abuse handling --------------------------- ---[[ - does final reporting of abuse on selected player, calls closeAbuseDialog ---]] -OnSubmitAbuse = -> - if SubmitReportButton.Active - if AbuseName and SelectedPlayer - AbuseSettingsFrame.Visible = false - game.Players\ReportAbuse SelectedPlayer, AbuseName, AbuseDescriptionBox.Text - if AbuseName == "Rude or Mean Behavior" or AbuseName == "False Reporting Me" - CalmingAbuseBox.Parent = ReportAbuseShield - else - debugprint "opening abuse box" - NormalAbuseBox.Parent = ReportAbuseShield - - else - CloseAbuseDialog! - - -ClosePopUpPanel = -> - if SelectedPlayerEntry - tframe = SelectedPlayerEntry["Frame"] - Spawn -> - TweenProperty tframe, "BackgroundTransparency", 0.5, 1, BASE_TWEEN - - PopUpPanel\TweenPosition UDim2.new(1, 0, 0, 0), "Out", "Linear", BASE_TWEEN, true - wait 0.1 - InPopupWaitForClick = false - SelectedPlayerEntry = nil - - ---[[ - opens the abuse dialog, initialises text to display selectedplayer ---]] -OpenAbuseDialog = -> - debugprint "adding report dialog" - AbusePlayerLabel.Text = SelectedPlayer.Name - --AbuseDescriptionBox.Text = "" - PopUpPanel\TweenPosition UDim2.new(1, 0, 0, 0), "Out", "Linear", BASE_TWEEN, true - AbuseDescriptionBox = OriginalAbuseDescriptionBox\Clone! - AbuseDescriptionBox.Parent = AbuseDescriptionWrapper - ReportAbuseShield.Parent = ScreenGui - ClosePopUpPanel! - ---[[ - resets and closes abuse dialog ---]] -CloseAbuseDialog = -> - AbuseName = nil - SubmitReportButton.Active = false - SubmitReportButton.Image = assetid .. "96502438" -- 96501119', - AbuseDescriptionBox\Destroy! - CalmingAbuseBox.Parent = nil - NormalAbuseBox.Parent = nil - ReportAbuseShield.Parent = nil - AbuseSettingsFrame.Visible = true - - ---[[ - creates dropdownbox, registers all listeners for abuse dialog ---]] -InitReportAbuse = -> - UpdateAbuseFunction = (abuseText) -> - AbuseName = abuseText - if AbuseName and SelectedPlayer - SubmitReportButton.Active = true - SubmitReportButton.Image = assetid .. "96501119" - - - AbuseDropDown, _ = RbxGui.CreateDropDownMenu Abuses, UpdateAbuseFunction, true - AbuseDropDown.Name = "AbuseComboBox" - AbuseDropDown.Position = UDim2.new 0.425, 0, 0, 142 - AbuseDropDown.Size = UDim2.new 0.55, 0, 0, 32 - AbuseDropDown.Parent = AbuseSettingsFrame - - CancelReportButton.MouseButton1Click\connect CloseAbuseDialog - SubmitReportButton.MouseButton1Click\connect OnSubmitAbuse - - CalmingAbuseBox\FindFirstChild"OkButton".MouseButton1Down\connect CloseAbuseDialog - NormalAbuseBox\FindFirstChild"OkButton".MouseButton1Down\connect CloseAbuseDialog - - -------------------------------------- --- Friend/unfriending -------------------------------------- ---[[ - gets enum val of friend status, uses pcall for some reason?(from old playerlist) - @Args: - player player object to check if friends with - @Return: enum of friend status ---]] -GetFriendStatus = (player) -> - if player == game.Players.LocalPlayer - Enum.FriendStatus.NotFriend - else - success, result = try - game.Players.LocalPlayer\GetFriendStatus player - - if success - result - else - Enum.FriendStatus.NotFriend - - ---[[ - when friend button is clicked, tries to take appropriate action, - based on current friend status with SelectedPlayer ---]] -OnFriendButtonSelect = -> - friendStatus = GetFriendStatus SelectedPlayer - if friendStatus == Enum.FriendStatus.Friend - LocalPlayer\RevokeFriendship SelectedPlayer - elseif friendStatus == Enum.FriendStatus.Unknown or - friendStatus == Enum.FriendStatus.NotFriend or - friendStatus == Enum.FriendStatus.FriendRequestSent or - friendStatus == Enum.FriendStatus.FriendRequestReceived - - LocalPlayer\RequestFriendship SelectedPlayer - - --PersonalServerPanel\TweenPosition UDim2.new(1,0,0,0), "Out", "Quad", 0.5,true - ClosePopUpPanel! - --PopUpPanel\TweenPosition UDim2.new(1,0,0,0), "Out", "Linear", BASE_TWEEN,true - - -OnFriendRefuseButtonSelect = -> - LocalPlayer\RevokeFriendship SelectedPlayer - ClosePopUpPanel! - PopUpPanel\TweenPosition UDim2.new(1, 0, 0, 0), "Out", "Linear", BASE_TWEEN, true - ------------------------------------- --- Player Entry Handling ------------------------------------- ---[[ - used by lua's table.sort to sort player entries ---]] -PlayerSortFunction = (a, b) -> - -- prevents flipping out leaderboard - if a["Score"] == b["Score"] - a["Player"].Name\upper! < b["Player"].Name\upper! - elseif not a["Score"] - false - elseif not b["Score"] - true - else - a["Score"] < b["Score"] - ---------------------------------- --- Stat Handling ---------------------------------- --- removes and closes all leaderboard stuffs -BlowThisPopsicleStand = -> - --ScreenGui\Destroy! - --script\Destroy! - --time to make the fanboys rage... - Tabify! - - ---[[ - used by lua's table.sort to prioritize score entries ---]] -StatSort = (a, b) -> - -- primary stats should be shown before all others - if a.IsPrimary ~= b.IsPrimary - return a.IsPrimary - - -- if priorities are equal, then return the first added one - if a.Priority == b.Priority - return a.AddId < b.AddId - - return a.Priority < b.Priority - - ---[[ - doing WAAY too much here, for optimization update only your team - @Args: - playerEntry Entry of player who had a stat change - property Name of stat changed ---]] -StatChanged = (_, _) -> --playerEntry, property) - -- if playerEntry['MyTeam'] - -- UpdateSingleTeam playerEntry['MyTeam'] - -- else - BaseUpdate! - -CreateStatTitle = (statName) -> - with MiddleTemplate\FindFirstChild"PlayerScore"\Clone! - .Name = statName - .Text = statName - -- ntitle - .TextTransparency = if IsMaximized.Value - 0 - else - 1 - - .Parent = StatTitles - - ---[[ - Called when stat is added - if playerEntry is localplayer, will add to score names and re-sort the stats, and resize the width of the leaderboard - for all players, will add a listener for if this stat changes - if stat is a string value, crashes the leaderboard - Note: change crash to a 'tabify' leaderboard later - @Args: - nchild new child value to leaderstats - playerEntry entry this stat was added to ---]] -StatAdded = (nchild, playerEntry) -> - -- dont re - add a leaderstat I alreday have - while AddingStatLock - debugprint "in stat added function lock" - wait 1 / 30 - - AddingStatLock = true - if not ( - nchild\IsA"StringValue" or - nchild\IsA"IntValue" or - nchild\IsA"BoolValue" or - nchild\IsA"NumberValue" or - nchild\IsA"DoubleConstrainedValue" or - nchild\IsA"IntConstrainedValue" - ) - - BlowThisPopsicleStand! - else - haveScore = false - for _, i in pairs ScoreNames - if i["Name"] == nchild.Name - haveScore = true - - - if not haveScore - nstat = {} - nstat["Name"] = nchild.Name - nstat["Priority"] = 0 - if nchild\FindFirstChild "Priority" - nstat["Priority"] = nchild.Priority - - nstat["IsPrimary"] = false - if nchild\FindFirstChild "IsPrimary" - nstat["IsPrimary"] = true - - nstat.AddId = AddId - AddId += 1 - table.insert ScoreNames, nstat - table.sort ScoreNames, StatSort - if not StatTitles\FindFirstChild nstat["Name"] - CreateStatTitle nstat["Name"] - - UpdateMaximize! - - AddingStatLock = false - StatChanged playerEntry - nchild.Changed\connect (property) -> - StatChanged playerEntry, property - - ---returns whether any of the existing players has this stat -DoesStatExist = (statName, exception) -> - for _, playerf in pairs PlayerFrames - if playerf["Player"] ~= exception and - playerf["Player"]\FindFirstChild"leaderstats" and - playerf["Player"].leaderstats\FindFirstChild statName - - --print 'player:' .. playerf['Player'].Name ..' has stat' - return true - - false - - ---[[ - Called when stat is removed from player - for all players, destroys the stat frame associated with this value, - then calls statchanged (to resize frame) - if playerEntry==localplayer, will remove from scorenames - @Args: - nchild ___value to be removed - playerEntry entry of player value is being removed from ---]] -StatRemoved = (nchild, playerEntry) -> - while AddingStatLock - debugprint "In Adding Stat Lock1" - wait 1 / 30 - - AddingStatLock = true - if playerEntry["Frame"]\FindFirstChild nchild.Name - debugprint "Destroyed frame!" - playerEntry["Frame"][nchild.Name].Parent = nil - - if not DoesStatExist nchild.Name, playerEntry["Player"] - for i, val in ipairs ScoreNames - if val["Name"] == nchild.Name - table.remove ScoreNames, i - if StatTitles\FindFirstChild nchild.Name - StatTitles[nchild.Name]\Destroy! - - for _, teamf in pairs TeamFrames - if teamf["Frame"]\FindFirstChild nchild.Name - teamf["Frame"][nchild.Name]\Destroy! - - AddingStatLock = false - StatChanged playerEntry - ---[[ - clears all stats from a given playerEntry - used when leaderstats are removed, or when new leaderstats are added(for weird edge case)+ ---]] -RemoveAllStats = (playerEntry) -> - for _, val in ipairs ScoreNames - StatRemoved val, playerEntry - -GetScoreValue = (score) -> - if score\IsA"DoubleConstrainedValue" or score\IsA "IntConstrainedValue" - score.ConstrainedValue - elseif score\IsA "BoolValue" - if score.Value - 1 - else - 0 - else - score.Value - ---[[ - ---]] -MakeScoreEntry = (entry, scoreval, panel) -> - return if not panel\FindFirstChild "PlayerScore" - - nscoretxt = panel\FindFirstChild"PlayerScore"\Clone! - local thisScore - --here lies the resting place of a once great and terrible bug - --may its treachery never be forgoten, lest its survivors fall for it again - --RIP the leaderstat bug, oct 2012-nov 2012 - wait! - if entry["Player"]\FindFirstChild"leaderstats" and entry["Player"].leaderstats\FindFirstChild scoreval["Name"] - thisScore = entry["Player"]\FindFirstChild"leaderstats"\FindFirstChild scoreval["Name"] - else - return - - return if not entry["Player"].Parent - - nscoretxt.Name = scoreval["Name"] - nscoretxt.Text = "#{GetScoreValue thisScore}" - if scoreval["Name"] == ScoreNames[1]["Name"] - debugprint "changing score" - entry["Score"] = GetScoreValue thisScore - if entry["Player"] == LocalPlayer - HeaderScore.Text = "#{GetScoreValue thisScore}" - - - thisScore.Changed\connect -> - return if not thisScore.Parent - - if scoreval["Name"] == ScoreNames[1]["Name"] - entry["Score"] = GetScoreValue thisScore - if entry["Player"] == LocalPlayer - HeaderScore.Text = "#{GetScoreValue thisScore}" - - nscoretxt.Text = "#{GetScoreValue thisScore}" - BaseUpdate! - - nscoretxt - - -RecreateScoreColumns = (ptable) -> - while AddingStatLock - debugprint "In Adding Stat Lock2" - wait 1 / 30 - - AddingStatLock = true - Xoffset = 5 --15 --current offset from Right - maxXOffset = Xoffset - MaxSizeColumn = 0 --max size for this column - - -- foreach known leaderstat - for j = #ScoreNames, 1, -1 - scoreval = ScoreNames[j] - - MaxSizeColumn = 0 - -- for each entry in this player table - for _, entry in ipairs ptable - panel = entry["Frame"] - -- tplayer = entry["Player"] - -- if this panel does not have an element named after this stat - if not panel\FindFirstChild scoreval["Name"] - -- make an entry for this object - nentry = MakeScoreEntry entry, scoreval, panel - if nentry - debugprint "adding #{nentry.Name} to #{entry["Player"].Name}" - nentry.Parent = panel - -- add score to team - if entry["MyTeam"] and - entry["MyTeam"] ~= NeutralTeam and - not entry["MyTeam"]["Frame"]\FindFirstChild scoreval["Name"] - - ntitle = nentry\Clone! - --ntitle.TextXAlignment = "Right" - ntitle.Parent = entry["MyTeam"]["Frame"] - - - scoreval["XOffset"] = Xoffset - - if panel\FindFirstChild scoreval["Name"] - MaxSizeColumn = math.max MaxSizeColumn, panel[scoreval["Name"]].TextBounds.X - - - if AreNamesExpanded.Value - MaxSizeColumn = math.max MaxSizeColumn, StatTitles[scoreval["Name"]].TextBounds.X - StatTitles[scoreval["Name"]]\TweenPosition( - UDim2.new(RightEdgeSpace, -Xoffset, 0, 0), - "Out", - "Linear", - BASE_TWEEN, - true - ) - else - StatTitles[scoreval["Name"]]\TweenPosition( - UDim2.new((0.4 + ((0.6 / #ScoreNames) * (j - 1))) - 1, 0, 0, 0), - "Out", - "Linear", - BASE_TWEEN, - true - ) - - scoreval["ColumnSize"] = MaxSizeColumn - Xoffset += SpacingPerStat + MaxSizeColumn - maxXOffset = math.max Xoffset, maxXOffset - - NormalBounds = UDim2.new 0, BaseScreenXSize + maxXOffset - SpacingPerStat, 0, 800 - NormalPosition = UDim2.new 1, -NormalBounds.X.Offset, NormalPosition.Y.Scale, 0 - UpdateHeaderNameSize! - UpdateMaximize! - - AddingStatLock = false - ---------------------------- --- Minimizing and maximizing ---------------------------- - -ToggleMinimize = -> - IsMinimized.Value = not IsMinimized.Value - UpdateStatNames! - - -ToggleMaximize = -> - IsMaximized.Value = not IsMaximized.Value - RecreateScoreColumns PlayerFrames --done to re-position stat names NOTE: optimize-able - - -Tabify = -> - IsTabified.Value = true - IsMaximized.Value = false - IsMinimized.Value = true - UpdateMinimize! - IsTabified.Value = true - ScreenGui\TweenPosition( - UDim2.new(NormalBounds.X.Scale, NormalBounds.X.Offset - 10, 0, 0), - "Out", - "Linear", - BASE_TWEEN * 1.2, - true - ) - - -UnTabify = -> - if IsTabified.Value - IsTabified.Value = false - ScreenGui\TweenPosition UDim2.new(0, 0, 0, 0), "Out", "Linear", BASE_TWEEN * 1.2, true - - ---[[ - Does more than it looks like - monitors positions of the clipping frames and bottom frames - called from EVERYWHERE, too much probably ---]] -UpdateMinimize = -> - if IsMinimized.Value - if IsMaximized.Value - ToggleMaximize! - - if not IsTabified.Value - MainFrame\TweenSizeAndPosition( - UDim2.new(0.010, HeaderName.TextBounds.X, NormalBounds.Y.Scale, NormalBounds.Y.Offset), - UDim2.new(0.990, -HeaderName.TextBounds.X, NormalPosition.Y.Scale, 0), - "Out", - "Linear", - BASE_TWEEN * 1.2, - true - ) - else - MainFrame\TweenSizeAndPosition NormalBounds, NormalPosition, "Out", "Linear", BASE_TWEEN * 1.2, true - - --(#MiddleFrameBackgrounds*MiddleBGTemplate.Size.Y.Scale) - BottomClipFrame\TweenPosition UDim2.new(0, 0, -1, 0), "Out", "Linear", BASE_TWEEN * 1.2, true - BottomFrame\TweenPosition UDim2.new(0, 0, 0, 0), "Out", "Linear", BASE_TWEEN * 1.2, true - FocusFrame.Size = UDim2.new 1, 0, HeaderFrameHeight, 0 - ExtendTab.Image = assetid .. "94692731" - else - if not IsMaximized.Value - MainFrame\TweenSizeAndPosition NormalBounds, NormalPosition, "Out", "Linear", BASE_TWEEN * 1.2, true - - --do limiting - DefaultBottomClipPos = math.min math.max(DefaultBottomClipPos, -1), -1 + (#MiddleFrameBackgrounds * MiddleBGTemplate.Size.Y.Scale) - UpdateScrollPosition! - - BottomClipFrame.Position = UDim2.new 0, 0, DefaultBottomClipPos, 0 - bottomPositon = DefaultBottomClipPos + BottomClipFrame.Size.Y.Scale - BottomFrame.Position = UDim2.new 0, 0, bottomPositon, 0 - FocusFrame.Size = UDim2.new 1, 0, bottomPositon + HeaderFrameHeight, 0 - ExtendTab.Image = assetid .. "94825585" - - ---[[ - Manages the position/size of the mainFrame, swaps out different resolution images for the frame - fades in and out the stat names, moves position of headername and header score ---]] -UpdateMaximize = -> - if IsMaximized.Value - for j = 1, #ScoreNames, 1 - scoreval = ScoreNames[j] - StatTitles[scoreval["Name"]]\TweenPosition( - UDim2.new(0.4 + ((0.6 / #ScoreNames) * (j - 1)) - 1, 0, 0, 0), - "Out", - "Linear", - BASE_TWEEN, - true - ) - - if IsMinimized.Value - ToggleMinimize! - else - UpdateMinimize! - - - MainFrame\TweenSizeAndPosition MaximizedBounds, MaximizedPosition, "Out", "Linear", BASE_TWEEN * 1.2, true - HeaderScore\TweenPosition( - UDim2.new(0, 0, HeaderName.Position.Y.Scale, 0), - "Out", - "Linear", - BASE_TWEEN * 1.2, - true - ) - HeaderName\TweenPosition( - UDim2.new(-0.1, -HeaderScore.TextBounds.x, HeaderName.Position.Y.Scale, 0), - "Out", - "Linear", - BASE_TWEEN * 1.2, - true - ) - HeaderFrame.Background.Image = assetid .. Images["LargeHeader"] - BottomFrame.Background.Image = assetid .. Images["LargeBottom"] - for index, i in ipairs MiddleFrameBackgrounds - i.Background.Image = assetid .. if index % 2 ~= 1 - Images["LargeDark"] - else - Images["LargeLight"] - - for _, i in ipairs MiddleFrames - if i\FindFirstChild "ClickListener" - i.ClickListener.Size = UDim2.new 0.974, 0, i.ClickListener.Size.Y.Scale, 0 - - for j = 1, #ScoreNames, 1 - scoreval = ScoreNames[j] - if i\FindFirstChild scoreval["Name"] - i[scoreval["Name"]]\TweenPosition( - UDim2.new(0.4 + ((0.6 / #ScoreNames) * (j - 1)) - 1, 0, 0, 0), - "Out", - "Linear", - BASE_TWEEN, - true - ) - - - for _, entry in ipairs PlayerFrames - WaitForChild(entry["Frame"], "TitleFrame").Size = UDim2.new( - 0.38, - 0, - entry["Frame"].TitleFrame.Size.Y.Scale, - 0 - ) - - - for _, entry in ipairs TeamFrames - WaitForChild(entry["Frame"], "TitleFrame").Size = UDim2.new( - 0.38, - 0, - entry["Frame"].TitleFrame.Size.Y.Scale, - 0 - ) - - else - if not IsMinimized.Value - MainFrame\TweenSizeAndPosition NormalBounds, NormalPosition, "Out", "Linear", BASE_TWEEN * 1.2, true - - HeaderScore\TweenPosition UDim2.new(0, 0, 0.4, 0), "Out", "Linear", BASE_TWEEN * 1.2, true - HeaderName\TweenPosition( - UDim2.new(0, 0, HeaderName.Position.Y.Scale, 0), - "Out", - "Linear", - BASE_TWEEN * 1.2, - true - ) - HeaderFrame.Background.Image = assetid .. Images["NormalHeader"] - BottomFrame.Background.Image = assetid .. Images["NormalBottom"] - for index, i in ipairs MiddleFrameBackgrounds - i.Background.Image = "http://banland.xyz/asset/?id=" .. if index % 2 ~= 1 - Images["midDark"] - else - Images["midLight"] - - - for _, i in ipairs MiddleFrames - if i\FindFirstChild "ClickListener" - i.ClickListener.Size = UDim2.new 0.96, 0, i.ClickListener.Size.Y.Scale, 0 - for scoreval in *ScoreNames - if i\FindFirstChild(scoreval["Name"]) and scoreval["XOffset"] - -- print "updateing stat position: #{scoreval["Name"]}" - i[scoreval["Name"]]\TweenPosition( - UDim2.new(RightEdgeSpace, -scoreval["XOffset"], 0, 0), - "Out", - "Linear", - BASE_TWEEN, - true - ) - - - for _, entry in ipairs TeamFrames - WaitForChild(entry["Frame"], "TitleFrame").Size = UDim2.new( - 0, - BaseScreenXSize * 0.9, - entry["Frame"].TitleFrame.Size.Y.Scale, - 0 - ) - - for _, entry in ipairs PlayerFrames - WaitForChild(entry["Frame"], "TitleFrame").Size = UDim2.new( - 0, - BaseScreenXSize * 0.9, - entry["Frame"].TitleFrame.Size.Y.Scale, - 0 - ) - - -ExpandNames = -> - if #ScoreNames ~= 0 - for _, i in pairs StatTitles\GetChildren! - Spawn -> - TweenProperty i, "TextTransparency", i.TextTransparency, 0, BASE_TWEEN - - HeaderFrameHeight = 0.09 - --as of writing, this and 'CloseNames' are the only places headerframe is resized - HeaderFrame\TweenSizeAndPosition( - UDim2.new(HeaderFrame.Size.X.Scale, HeaderFrame.Size.X.Offset, HeaderFrameHeight, 0), - HeaderFrame.Position, - "Out", - "Linear", - BASE_TWEEN * 1.2, - true - ) - TopClipFrame\TweenPosition( - UDim2.new(TopClipFrame.Position.X.Scale, 0, HeaderFrameHeight, 0), - "Out", - "Linear", - BASE_TWEEN * 1.2, - true - ) - BottomShiftFrame\TweenPosition(UDim2.new(0, 0, HeaderFrameHeight, 0), "Out", "Linear", BASE_TWEEN * 1.2, true) - - -CloseNames = -> - if #ScoreNames ~= 0 - HeaderFrameHeight = 0.07 - if not IsMaximized.Value - for _, i in pairs StatTitles\GetChildren! - Spawn -> - TweenProperty i, "TextTransparency", i.TextTransparency, 1, BASE_TWEEN - - - BottomShiftFrame\TweenPosition(UDim2.new(0, 0, HeaderFrameHeight, 0), "Out", "Linear", BASE_TWEEN * 1.2, true) - HeaderFrame\TweenSizeAndPosition( - UDim2.new(HeaderFrame.Size.X.Scale, HeaderFrame.Size.X.Offset, HeaderFrameHeight, 0), - HeaderFrame.Position, - "Out", - "Linear", - BASE_TWEEN * 1.2, - true - ) - TopClipFrame\TweenPosition( - UDim2.new(TopClipFrame.Position.X.Scale, 0, HeaderFrameHeight, 0), - "Out", - "Linear", - BASE_TWEEN * 1.2, - true - ) - - -UpdateStatNames = -> - if not AreNamesExpanded.Value or IsMinimized.Value - CloseNames! - else - ExpandNames! - - -OnScrollWheelMove = (direction) -> - if not (IsTabified.Value or IsMinimized.Value or InPopupWaitForClick) - StartFrame = ListFrame.Position - newFrameY = math.max math.min(StartFrame.Y.Scale + direction, GetMaxScroll!), GetMinScroll! - - ListFrame.Position = UDim2.new StartFrame.X.Scale, StartFrame.X.Offset, newFrameY, StartFrame.Y.Offset - UpdateScrollPosition! - - -AttachScrollWheel = -> - return if ScrollWheelConnections - - ScrollWheelConnections = {} - table.insert( - ScrollWheelConnections, - Mouse.WheelForward\connect -> - OnScrollWheelMove 0.05 - ) - table.insert( - ScrollWheelConnections, - Mouse.WheelBackward\connect -> - OnScrollWheelMove -0.05 - ) - - -DetachScrollWheel = -> - if ScrollWheelConnections - for _, i in pairs ScrollWheelConnections - i\disconnect! - - ScrollWheelConnections = nil - - -FocusFrame.MouseEnter\connect -> - if not (IsMinimized.Value or IsTabified.Value) - AttachScrollWheel! - -FocusFrame.MouseLeave\connect -> - --if not (IsMaximized.Value or IsMinimized.Value) - DetachScrollWheel! - ------------------------- --- Scroll Bar functions ------------------------- ---[[ - updates whether the scroll bar should be showing, if it is showing, updates - the size of it ---]] -UpdateScrollBarVisibility = -> - if AreAllEntriesOnScreen! - ScrollBar.BackgroundTransparency = 1 - else - ScrollBar.BackgroundTransparency = 0 - UpdateScrollBarSize! - ---[[ - updates size of scrollbar depending on how many entries exist ---]] -UpdateScrollBarSize = -> - entryListSize = #MiddleFrameBackgrounds * MiddleTemplate.Size.Y.Scale - shownAreaSize = BottomClipFrame.Position.Y.Scale + 1 - ScrollBar.Size = UDim2.new 1, 0, shownAreaSize / entryListSize, 0 - ---[[ - updates position of listframe so that no gaps at the bottom or top of the list are visible - updates position of scrollbar to match what parts of the list are visible ---]] -UpdateScrollPosition = -> - minPos = GetMinScroll! - maxPos = GetMaxScroll! - scrollLength = maxPos - minPos - - yscrollpos = math.max math.min(ListFrame.Position.Y.Scale, maxPos), minPos - ListFrame.Position = UDim2.new ListFrame.Position.X.Scale, ListFrame.Position.X.Offset, yscrollpos, ListFrame.Position.Y.Offset - - adjustedLength = 1 - ScrollBar.Size.Y.Scale - ScrollBar.Position = UDim2.new 0, 0, adjustedLength - (adjustedLength * ((ListFrame.Position.Y.Scale - minPos) / scrollLength)), 0 - - ---[[ - prepares the needed popup to be tweened on screen, and updates the position of the popup clip - frame to match the selected player frame's position ---]] -InitMovingPanel = (entry, player) -> - PopUpClipFrame.Parent = ScreenGui - - if PopUpPanel - PopUpPanel\Destroy! - - PopUpPanel = PopUpPanelTemplate\Clone! - PopUpPanel.Parent = PopUpClipFrame - - nextIndex = 2 - friendStatus = GetFriendStatus player - debugprint "#{friendStatus}" - showRankMenu = IsPersonalServer and - LocalPlayer.PersonalServerRank >= PrivilegeLevel["Admin"] and - LocalPlayer.PersonalServerRank > SelectedPlayer.PersonalServerRank - - ReportPlayerButton = MakePopupButton PopUpPanel, "Report Player", 0 - ReportPlayerButton.MouseButton1Click\connect -> - OpenAbuseDialog! - - FriendPlayerButton = MakePopupButton( - PopUpPanel, - "Friend", - 1, - not showRankMenu and friendStatus ~= Enum.FriendStatus.FriendRequestReceived - ) - FriendPlayerButton.MouseButton1Click\connect OnFriendButtonSelect - - if friendStatus == Enum.FriendStatus.Friend - FriendPlayerButton\FindFirstChild"ButtonText".Text = "UnFriend Player" - elseif friendStatus == Enum.FriendStatus.Unknown or friendStatus == Enum.FriendStatus.NotFriend - FriendPlayerButton\FindFirstChild"ButtonText".Text = "Send Request" - elseif friendStatus == Enum.FriendStatus.FriendRequestSent - FriendPlayerButton\FindFirstChild"ButtonText".Text = "Revoke Request" - elseif friendStatus == Enum.FriendStatus.FriendRequestReceived - FriendPlayerButton\FindFirstChild"ButtonText".Text = "Accept Friend" - FriendRefuseButton = MakePopupButton PopUpPanel, "Decline Friend", 2, not showRankMenu - FriendRefuseButton.MouseButton1Click\connect OnFriendRefuseButtonSelect - nextIndex += 1 - - - if showRankMenu - BanPlayerButton = MakePopupButton PopUpPanel, "Ban", nextIndex - VisitorButton = MakePopupButton PopUpPanel, "Visitor", nextIndex + 1 - MemberButton = MakePopupButton PopUpPanel, "Member", nextIndex + 2 - AdminButton = MakePopupButton PopUpPanel, "Admin", nextIndex + 3, true - - BanPlayerButton.MouseButton1Click\connect -> - OnPrivilegeLevelSelect( - player, - PrivilegeLevel["Banned"], - BanPlayerButton, - VisitorButton, - MemberButton, - AdminButton - ) - - VisitorButton.MouseButton1Click\connect -> - OnPrivilegeLevelSelect( - player, - PrivilegeLevel["Visitor"], - BanPlayerButton, - VisitorButton, - MemberButton, - AdminButton - ) - - MemberButton.MouseButton1Click\connect -> - OnPrivilegeLevelSelect( - player, - PrivilegeLevel["Member"], - BanPlayerButton, - VisitorButton, - MemberButton, - AdminButton - ) - - AdminButton.MouseButton1Click\connect -> - OnPrivilegeLevelSelect( - player, - PrivilegeLevel["Admin"], - BanPlayerButton, - VisitorButton, - MemberButton, - AdminButton - ) - - - HighlightMyRank SelectedPlayer, BanPlayerButton, VisitorButton, MemberButton, AdminButton - - - PopUpPanel\TweenPosition UDim2.new(0, 0, 0, 0), "Out", "Linear", BASE_TWEEN, true - Delay 0, -> - tconnection = Mouse.Button1Down\connect -> - tconnection\disconnect! - ClosePopUpPanel! - - - myFrame = entry["Frame"] - -- THIS IS GARBAGE. - -- if I parent to frame to auto update position, it gets clipped - -- sometimes garbage is the only option. - Spawn -> - while InPopupWaitForClick - PopUpClipFrame.Position = UDim2.new( - 0, myFrame.AbsolutePosition.X - PopUpClipFrame.Size.X.Offset, - 0, myFrame.AbsolutePosition.Y - ) - wait! - - - -ActivatePlayerEntryPanel = (entry) -> - entry["Frame"].BackgroundColor3 = Color3.new 0, 1, 1 - Spawn -> - TweenProperty entry["Frame"], "BackgroundTransparency", 1, 0.5, 0.5 - - InPopupWaitForClick = true - InitMovingPanel entry, entry["Player"] - - ---[[ - WARNING: this is in a working state, but uses massive hacks - revize when global input is available - Manages scrolling of the playerlist on mouse drag ---]] -StartDrag = (entry, startx, starty) -> - openPanel = true - --[[draggedFrame = ]] - WaitForChild entry["Frame"], "ClickListener" - - dragExit = -> - -- stopDrag = true - - if entry["Player"] and - SelectedPlayer and - openPanel and - entry["Player"] ~= LocalPlayer and - SelectedPlayer.userId > 1 and - LocalPlayer.userId > 1 - - ActivatePlayerEntryPanel entry - - local startY - StartFrame = ListFrame.Position - dragpoll = (nx, ny) -> - if not startY - startY = AbsoluteToPercent(nx, ny).Y - - nowY = AbsoluteToPercent(nx, ny).Y - debugprint "drag dist: #{Vector2.new(startx - nx, starty - ny).magnitude}" - if Vector2.new(startx - nx, starty - ny).magnitude > MOUSE_DRAG_DISTANCE - openPanel = false - - - newFrameY = math.max math.min(StartFrame.Y.Scale + (nowY - startY), GetMaxScroll!), GetMinScroll! - ListFrame.Position = UDim2.new StartFrame.X.Scale, StartFrame.X.Offset, newFrameY, StartFrame.Y.Offset - UpdateScrollPosition! - - WaitForClick ScreenGui, dragpoll, dragExit - - -StartMinimizeDrag = -> - Delay 0, -> - startTime = tick! - debugprint "Got Click2" - dragExit = -> - --debugprint "undone click2" - if tick! - startTime < 0.25 --was click - ToggleMinimize! - else --was drag - DidMinimizeDrag = true - if IsMinimized.Value - ToggleMinimize! - - -- stopDrag = true - - local startY - StartFrame = DefaultBottomClipPos - dragpoll = (nx, ny) -> - if not IsMinimized.Value - if not startY - startY = AbsoluteToPercent(nx, ny).Y - - nowY = AbsoluteToPercent(nx, ny).Y - newFrameY = math.min( - math.max(StartFrame + (nowY - startY), -1), - -1 + (#MiddleFrameBackgrounds * MiddleBGTemplate.Size.Y.Scale) - ) - DefaultBottomClipPos = newFrameY - UpdateMinimize! - ScrollBarFrame.Size = UDim2.new ScrollBarFrame.Size.X.Scale, 0, (DefaultBottomClipPos + BottomClipFrame.Size.Y.Scale), 0 - ScrollBarFrame.Position = UDim2.new ScrollBarFrame.Position.X.Scale, 0, 1 - ScrollBarFrame.Size.Y.Scale, 0 - UpdateScrollBarSize! - UpdateScrollPosition! - UpdateScrollBarVisibility! - - Spawn -> - WaitForClick ScreenGui, dragpoll, dragExit - - - -------------------------------- --- Input Callback functions -------------------------------- -IsMaximized.Value = false -IsMinimized.Value = false -IsMaximized.Changed\connect UpdateMaximize -IsMinimized.Changed\connect UpdateMinimize - -ExtendButton.MouseButton1Down\connect -> - return if (time! - LastClick < ButtonCooldown) or InPopupWaitForClick - - LastClick = time! - if IsTabified.Value - UnTabify! - else - StartMinimizeDrag! - - -MaximizeButton.MouseButton1Click\connect -> - return if (time! - LastClick < ButtonCooldown) or InPopupWaitForClick - - LastClick = time! - if IsTabified.Value - UnTabify! - elseif not AreNamesExpanded.Value - AreNamesExpanded.Value = true - BaseUpdate! - else - ToggleMaximize! - - -MaximizeButton.MouseButton2Click\connect -> - return if (time! - LastClick < ButtonCooldown) or InPopupWaitForClick - - LastClick = time! - if IsTabified.Value - UnTabify! - elseif IsMaximized.Value - ToggleMaximize! - elseif AreNamesExpanded.Value - AreNamesExpanded.Value = false - BaseUpdate! - else - Tabify! - - -------------------------------- --- MiddleFrames management -------------------------------- ---[[ - adds a background frame to the listframe ---]] -AddMiddleBGFrame = -> - nBGFrame = MiddleBGTemplate\Clone! - nBGFrame.Position = UDim2.new 0.5, 0, (#MiddleFrameBackgrounds * nBGFrame.Size.Y.Scale), 0 - nBGFrame.Background.Image = assetid .. if (#MiddleFrameBackgrounds + 1) % 2 ~= 1 - if IsMaximized.Value - Images["LargeDark"] - else - Images["midDark"] - - else - if IsMaximized.Value - Images["LargeLight"] - else - Images["midLight"] - - - nBGFrame.Parent = ListFrame - table.insert MiddleFrameBackgrounds, nBGFrame - - if #MiddleFrameBackgrounds < DefaultListSize and not DidMinimizeDrag - --print 'readjusting bottom clip' - DefaultBottomClipPos = -1 + (#MiddleFrameBackgrounds * MiddleBGTemplate.Size.Y.Scale) - - - if not IsMinimized.Value - UpdateMinimize! - ---[[ - removes a background from from the listframe ---]] -RemoveMiddleBGFrame = -> - MiddleFrameBackgrounds[#MiddleFrameBackgrounds]\Destroy! - table.remove MiddleFrameBackgrounds, #MiddleFrameBackgrounds - if not IsMinimized.Value - UpdateMinimize! - -------------------------------- --- Player Callback functions -------------------------------- -FONT_SIZES = { "Size8", "Size9", "Size10", "Size11", "Size12", "Size14", "Size24", "Size36", "Size48" } ---[[ - Note: should probably set to something other than mainFrame.AbsoluteSize, should work for now - if textbounds ever works on textscaled, switch to that :( ---]] -ChangeHeaderName = (nname) -> - HeaderName.Text = nname - UpdateHeaderNameSize! - - ---[[ - Will fit the player's name to the bounds of the header - called on resize of the window and playedr name change events - HACK: cannot use 'Textscaled' due to unable to find text bounds when scaled ---]] -UpdateHeaderNameSize = -> - tHeader = HeaderName\Clone! - tHeader.Position = UDim2.new 2, 0, 2, 0 - tHeader.Parent = ScreenGui - fSize = 7 --Size24 in table - tHeader.FontSize = FONT_SIZES[fSize] - Delay 0.2, -> - while tHeader.TextBounds.x == 0 - wait 1 / 30 - - while tHeader.TextBounds.x - NormalBounds.X.Offset > 1 - fSize -= 1 - tHeader.FontSize = FONT_SIZES[fSize] - wait 0.2 - - HeaderName.FontSize = tHeader.FontSize - tHeader\Destroy! - -ScreenGui.Changed\connect UpdateHeaderNameSize - ---[[ - called only when the leaderstats object is added to a given player entry - removes old stats, adds any existing stats, and sets up listeners for new stats - @Args: - playerEntry A reference to the ENTRY(table) of the player who had leaderstats added ---]] -LeaderstatsAdded = (playerEntry) -> - --RemoveAllStats playerEntry - nplayer = playerEntry["Player"] - for _, i in pairs nplayer.leaderstats\GetChildren! - StatAdded i, playerEntry - - nplayer.leaderstats.ChildAdded\connect (nchild) -> - StatAdded nchild, playerEntry - - nplayer.leaderstats.ChildRemoved\connect (nchild) -> - StatRemoved nchild, playerEntry - ---[[ - called when leaderstats object is removed from play in player entry - Note: may not be needed, might be able to just rely on leaderstats added - @Args: - oldLeaderstats leaderstats object to be removed - playerEntry A reference to the ENTRY(table) of the player ---]] -LeaderstatsRemoved = (_, playerEntry) -> - while AddingFrameLock - debugprint "waiting to insert #{playerEntry["Player"].Name}" - wait 1 / 30 - - AddingFrameLock = true - RemoveAllStats playerEntry - AddingFrameLock = false - - ---[[ - Called when a player entry in the leaderboard is clicked - either will highlight entry and start the drag event, or open a popup menu - @Args: - entry the player entry clicked ---]] -OnPlayerEntrySelect = (entry, startx, starty) -> - if not InPopupWaitForClick - SelectedPlayerEntry = entry - SelectedPlayer = entry["Player"] - - StartDrag entry, startx, starty - - ---[[ - the basic update for the playerlist mode's state, - assures the order and length of the player frames ---]] -PlayerListModeUpdate = -> - RecreateScoreColumns PlayerFrames - table.sort PlayerFrames, PlayerSortFunction - for i, val in ipairs PlayerFrames - MiddleFrames[i] = val["Frame"] - - for i = #PlayerFrames + 1, #MiddleFrames, 1 - MiddleFrames[i] = nil - - UpdateMinimize! - ---[[ - this one's a doozie, happens when a player is added to the game - inits their player frame and player entry, assigns them to a team if possible, - and hooks up their leaderstats - @Args: - nplayer new player object to insert ---]] -InsertPlayerFrame = (nplayer) -> - while AddingFrameLock - debugprint "waiting to insert #{nplayer.Name}" - wait 1 / 30 - - AddingFrameLock = true - - nFrame = MiddleTemplate\Clone! - WaitForChild(WaitForChild(nFrame, "TitleFrame"), "Title").Text = nplayer.Name - - nFrame.Position = UDim2.new 1, 0, (#MiddleFrames * nFrame.Size.Y.Scale), 0 - - nfriendstatus = GetFriendStatus nplayer - - nFrame\FindFirstChild"BCLabel".Image = getMembershipTypeIcon nplayer.MembershipType, nplayer.Name - nFrame\FindFirstChild"FriendLabel".Image = getFriendStatusIcon nfriendstatus - nFrame.Name = nplayer.Name - WaitForChild(WaitForChild(nFrame, "TitleFrame"), "Title").Text = nplayer.Name - - --move for bc label - nFrame.FriendLabel.Position = nFrame.FriendLabel.Position + UDim2.new 0, 17, 0, 0 - nFrame.TitleFrame.Title.Position = nFrame.TitleFrame.Title.Position + UDim2.new 0, 17, 0, 0 - - if nFrame\FindFirstChild"FriendLabel".Image ~= "" - nFrame.TitleFrame.Title.Position = nFrame.TitleFrame.Title.Position + UDim2.new 0, 17, 0, 0 - - - if nplayer.Name == LocalPlayer.Name - nFrame.TitleFrame.Title.Font = "ArialBold" - nFrame.PlayerScore.Font = "ArialBold" - ChangeHeaderName nplayer.Name - with nFrame.TitleFrame.Title\Clone! - .TextColor3 = Color3.new 0, 0, 0 - .TextTransparency = 0 - .ZIndex = 2 - .Position = nFrame.TitleFrame.Title.Position + UDim2.new 0, 1, 0, 1 - .Name = "DropShadow" - .Parent = nFrame.TitleFrame - -- else - -- Delay 2, -> OnFriendshipChanged nplayer,LocalPlayer\GetFriendStatus nplayer - nFrame.TitleFrame.Title.Font = "ArialBold" - - nFrame.Parent = ListFrame - nFrame\TweenPosition UDim2.new(0.5, 0, (#MiddleFrames * nFrame.Size.Y.Scale), 0), "Out", "Linear", BASE_TWEEN, true - UpdateMinimize! - nentry = {} - nentry["Frame"] = nFrame - nentry["Player"] = nplayer - nentry["ID"] = AddId - AddId += 1 - table.insert PlayerFrames, nentry - if #TeamFrames ~= 0 - if nplayer.Neutral - nentry["MyTeam"] = nil - if not NeutralTeam - AddNeutralTeam! - else - AddPlayerToTeam NeutralTeam, nentry - - else - addedToTeam = false - for _, tval in ipairs TeamFrames - if tval["MyTeam"].TeamColor == nplayer.TeamColor - AddPlayerToTeam tval, nentry - nentry["MyTeam"] = tval - addedToTeam = true - - if not addedToTeam - nentry["MyTeam"] = nil - if not NeutralTeam - AddNeutralTeam! - else - AddPlayerToTeam NeutralTeam, nentry - - nentry["MyTeam"] = NeutralTeam - - - - if nplayer\FindFirstChild "leaderstats" - LeaderstatsAdded nentry - - - nplayer.ChildAdded\connect (nchild) -> - if nchild.Name == "leaderstats" - while AddingFrameLock - debugprint "in adding leaderstats lock" - wait 1 / 30 - - AddingFrameLock = true - LeaderstatsAdded nentry - AddingFrameLock = false - - - nplayer.ChildRemoved\connect (nchild) -> - if nplayer == LocalPlayer and nchild.Name == "leaderstats" - LeaderstatsRemoved nchild, nentry - - nplayer.Changed\connect (prop) -> - PlayerChanged nentry, prop - - - listener = WaitForChild nFrame, "ClickListener" - listener.Active = true - listener.MouseButton1Down\connect (nx, ny) -> - OnPlayerEntrySelect nentry, nx, ny - - - AddMiddleBGFrame! - BaseUpdate! - AddingFrameLock = false - - ---[[ - Note: major optimization can be done here - removes this player's frame if it exists, calls base update ---]] -RemovePlayerFrame = (tplayer) -> - while AddingFrameLock - debugprint "in removing player frame lock" - wait 1 / 30 - - AddingFrameLock = true - - local tteam - for i, key in ipairs PlayerFrames - if tplayer == key["Player"] - if PopUpClipFrame.Parent == key["Frame"] - PopUpClipFrame.Parent = nil - - key["Frame"]\Destroy! - tteam = key["MyTeam"] - table.remove PlayerFrames, i - - if tteam - for j, tentry in ipairs tteam["MyPlayers"] - if tentry["Player"] == tplayer - RemovePlayerFromTeam tteam, j - - - RemoveMiddleBGFrame! - UpdateMinimize! - BaseUpdate! - AddingFrameLock = false - - -Players.ChildRemoved\connect RemovePlayerFrame - ----------------------------- --- Team Callback Functions ----------------------------- - ---[[ - turns a list of team entries with sub lists of players into a single ordered - list, in the correct order,and of the correct length - @Args: - tframes the team entries to unroll - outframes the list to unroll these entries into ---]] -UnrollTeams = (tframes, outframes) -> - numEntries = 0 - if NeutralTeam and not NeutralTeam["IsHidden"] - for _, val in ipairs NeutralTeam["MyPlayers"] - numEntries += 1 - outframes[numEntries] = val["Frame"] - - numEntries += 1 - outframes[numEntries] = NeutralTeam["Frame"] - - for _, val in ipairs tframes - if not val["IsHidden"] - for _, pval in ipairs val.MyPlayers - numEntries += 1 - outframes[numEntries] = pval["Frame"] - - numEntries += 1 - outframes[numEntries] = val["Frame"] - - -- clear any additional entries from outframes - for i = numEntries + 1, #outframes, 1 - outframes[i] = nil - - ---[[ - uses lua's table.sort to sort the teams ---]] -TeamSortFunc = (a, b) -> - if a["TeamScore"] == b["TeamScore"] - return a["ID"] < b["ID"] - - if not a["TeamScore"] - return false - - if not b["TeamScore"] - return true - - a["TeamScore"] < b["TeamScore"] - - ---[[ - adds up all the score of this team's players to form the team score - @Args: - team team entry to sum the scores of ---]] -AddTeamScores = (team) -> - for i in *ScoreNames - tscore = 0 - for _, j in ipairs team["MyPlayers"] - tval = j["Player"]\FindFirstChild"leaderstats" and j["Player"].leaderstats\FindFirstChild i["Name"] - if tval and not tval\IsA "StringValue" - tscore += GetScoreValue j["Player"].leaderstats[i["Name"]] - - if team["Frame"]\FindFirstChild i["Name"] - --team['Frame'][i['Name'] ].Size = UDim2.new(1 - (ScrollBarFrame.Size.X.Scale * 2),- ((j-1) * SpacingPerStat),1,0) - team["Frame"][i["Name"]].Text = "#{tscore}" - - UpdateMinimize! - - ---[[ - consider adding lock with wait for performance - sorts each of the team's player lists induvidually, adds up the team scores. - @Args: - tentries table of team entries ---]] -SortTeams = (tentries) -> - for _, val in ipairs tentries - table.sort val["MyPlayers"], PlayerSortFunction - AddTeamScores val - - table.sort tentries, TeamSortFunc - - ---[[ - base update for team mode, adds up the scores of all teams, sorts them, - then unrolls them into middleframes ---]] -TeamListModeUpdate = -> - RecreateScoreColumns PlayerFrames - SortTeams TeamFrames - if NeutralTeam - AddTeamScores NeutralTeam - --RecreateScoreColumns NeutralTeam['MyPlayers'] - - UnrollTeams TeamFrames, MiddleFrames - - ---[[ - finds previous team this player was on, and if it exists calls removeplayerfromteam - @Args - entry Player entry ---]] -FindRemovePlayerFromTeam = (entry) -> - if entry["MyTeam"] - for j, oldEntry in ipairs entry["MyTeam"]["MyPlayers"] - if oldEntry["Player"] == entry["Player"] - RemovePlayerFromTeam entry["MyTeam"], j - return - - elseif NeutralTeam - for j, oldEntry in ipairs NeutralTeam["MyPlayers"] - if oldEntry["Player"] == entry["Player"] - RemovePlayerFromTeam NeutralTeam, j - return - - - ---[[ - removes a single player from a given team (not usually called directly) - @Args: - teamEntry team entry to remove player from - index index of player in 'MyPlayers' list to remove ---]] -RemovePlayerFromTeam = (teamEntry, index) -> - table.remove teamEntry["MyPlayers"], index - --if teamEntry['AutoHide'] and #teamEntry['MyPlayers'] == 0 - if teamEntry == NeutralTeam and #teamEntry["MyPlayers"] == 0 - RemoveNeutralTeam! - - ---[[ - adds player entry entry to teamentry - removes them from any previous team - @Args: - teamEntry entry of team to add player to - entry player entry to add to this team ---]] -AddPlayerToTeam = (teamEntry, entry) -> - FindRemovePlayerFromTeam entry - table.insert teamEntry["MyPlayers"], entry - entry["MyTeam"] = teamEntry - if teamEntry["IsHidden"] - teamEntry["Frame"].Parent = ListFrame - AddMiddleBGFrame! - - teamEntry["IsHidden"] = false - - -SetPlayerToTeam = (entry) -> - FindRemovePlayerFromTeam entry - -- check to see if team exists, if it does add to that team - setToTeam = false - for _, tframe in ipairs TeamFrames - -- add my entry on the new team - if tframe["MyTeam"].TeamColor == entry["Player"].TeamColor - AddPlayerToTeam tframe, entry - setToTeam = true - - -- if player was set to an invalid team, then set it back to neutral - if not setToTeam and #(game.Teams\GetTeams!) > 0 - debugprint entry["Player"].Name .. "could not find team" - entry["MyTeam"] = nil - if not NeutralTeam - AddNeutralTeam! - else - AddPlayerToTeam NeutralTeam, entry - - - ---[[ - Note: another big one, consiter breaking up - called when any children of player changes - handles 'Neutral', teamColor, Name and MembershipType changes - @Args - entry Player entry changed - property name of property changed ---]] -PlayerChanged = (entry, property) -> - while PlayerChangedLock - debugprint "in playerchanged lock" - wait 1 / 30 - - PlayerChangedLock = true - if property == "Neutral" - -- if player changing to neutral - if entry["Player"].Neutral and #(game.Teams\GetTeams!) > 0 - debugprint entry["Player"].Name .. "setting to neutral" - FindRemovePlayerFromTeam entry - entry["MyTeam"] = nil - if not NeutralTeam - debugprint entry["Player"].Name .. "creating neutral team" - AddNeutralTeam! - else - debugprint entry["Player"].Name .. "adding to neutral team" - AddPlayerToTeam NeutralTeam, entry - - elseif #(game.Teams\GetTeams!) > 0 then -- else player switching to a team, or a weird edgecase - debugprint entry["Player"].Name .. "has been set non-neutral" - SetPlayerToTeam entry - - BaseUpdate! - elseif property == "TeamColor" and not entry["Player"].Neutral and entry["Player"] ~= entry["MyTeam"] - debugprint entry["Player"].Name .. "setting to new team" - SetPlayerToTeam entry - BaseUpdate! - elseif property == "Name" or property == "MembershipType" - entry["Frame"]\FindFirstChild"BCLabel".Image = getMembershipTypeIcon entry["Player"].MembershipType, entry["Player"].Name - entry["Frame"].Name = entry["Player"].Name - entry["Frame"].TitleFrame.Title.Text = entry["Player"].Name - if entry["Frame"].BCLabel.Image ~= "" - entry["Frame"].TitleFrame.Title.Position = UDim2.new 0.01, 30, 0.1, 0 - - if entry["Player"] == LocalPlayer - entry["Frame"].TitleFrame.DropShadow.Text = entry["Player"].Name - ChangeHeaderName entry["Player"].Name - - BaseUpdate! - - PlayerChangedLock = false - - -OnFriendshipChanged = (player, friendStatus) -> - Delay 0.5, -> - debugprint "friend status changed for: #{player.Name} #{friendStatus} vs #{GetFriendStatus player}" - - for _, entry in ipairs PlayerFrames - if entry["Player"] == player - nicon = getFriendStatusIcon friendStatus - if nicon == "" and entry["Frame"].FriendLabel.Image ~= "" - entry["Frame"].TitleFrame.Title.Position = entry["Frame"].TitleFrame.Title.Position - - UDim2.new 0, 17, 0, 0 - elseif nicon ~= "" and entry["Frame"].FriendLabel.Image == "" - entry["Frame"].TitleFrame.Title.Position = entry["Frame"].TitleFrame.Title.Position + - UDim2.new 0, 17, 0, 0 - debugprint "confirmed status: #{player.Name}" - - entry["Frame"].FriendLabel.Image = nicon - return - -LocalPlayer.FriendStatusChanged\connect OnFriendshipChanged - ---[[ - adds a neutral team if nessisary - Note: a lot of redundant code here, might want to refactor to share a function with insertteamframe ---]] -AddNeutralTeam = -> - while NeutralTeamLock - debugprint "in neutral team 2 lock" - wait! - - NeutralTeamLock = true - - defaultTeam = Instance.new "Team" - defaultTeam.TeamColor = BrickColor.new "White" - defaultTeam.Name = "Neutral" - nentry = {} - nentry["MyTeam"] = defaultTeam - nentry["MyPlayers"] = {} - nentry["Frame"] = MiddleTemplate\Clone! - with n = nentry["Frame"] - WaitForChild(WaitForChild(n, "TitleFrame"), "Title").Text = defaultTeam.Name - .TitleFrame.Position = UDim2.new n.TitleFrame.Position.X.Scale, n.TitleFrame.Position.X.Offset, 0.1, 0 - .TitleFrame.Size = UDim2.new n.TitleFrame.Size.X.Scale, n.TitleFrame.Size.X.Offset, 0.8, 0 - .TitleFrame.Title.Font = "ArialBold" - .Position = UDim2.new(1, 0, (#MiddleFrames * n.Size.Y.Scale), 0) - WaitForChild(n, "ClickListener").MouseButton1Down\connect (nx, ny) -> - StartDrag nentry, nx, ny - - .ClickListener.BackgroundColor3 = Color3.new 1, 1, 1 - .ClickListener.BackgroundTransparency = 0.7 - .ClickListener.AutoButtonColor = false - - nentry["AutoHide"] = true - nentry["IsHidden"] = true - for _, i in pairs PlayerFrames - if i["Player"].Neutral or not i["MyTeam"] - AddPlayerToTeam nentry, i - - if #nentry["MyPlayers"] > 0 - NeutralTeam = nentry - UpdateMinimize! - BaseUpdate! - - NeutralTeamLock = false - - -RemoveNeutralTeam = -> - while NeutralTeamLock - debugprint "in neutral team lock" - wait! - - NeutralTeamLock = true - NeutralTeam["Frame"]\Destroy! - NeutralTeam = nil - RemoveMiddleBGFrame! - NeutralTeamLock = false - - ---[[ - ---]] -TeamScoreChanged = (entry, nscore) -> - WaitForChild(entry["Frame"], "PlayerScore").Text = "#{nscore}" - entry["TeamScore"] = nscore - ---[[ - called when child added to a team, used for autohide functionality - Note: still has teamscore, consiter removing ---]] -TeamChildAdded = (entry, nchild) -> - if nchild.Name == "AutoHide" - entry["AutoHide"] = true - elseif nchild.Name == "TeamScore" - WaitForChild(entry["Frame"], "PlayerScore").Text = "#{nchild.Value}" - entry["TeamScore"] = nchild.Value - nchild.Changed\connect -> - TeamScoreChanged entry, nchild.Value - - ---[[ - called when child added to a team, used for autohide functionality - Note: still has teamscore, consiter removing ---]] -TeamChildRemoved = (entry, nchild) -> - if nchild.Name == "AutoHide" - entry["AutoHide"] = false - elseif nchild.Name == "TeamScore" - WaitForChild(entry["Frame"], "PlayerScore").Text = "" - entry["TeamScore"] = nil - - -TeamChanged = (entry, property) -> - if property == "Name" - WaitForChild(WaitForChild(entry["Frame"], "TitleFrame"), "Title").Text = entry["MyTeam"].Name - elseif property == "TeamColor" - entry["Frame"].ClickListener.BackgroundColor3 = entry["MyTeam"].TeamColor.Color - - for _, i in pairs TeamFrames - if i["MyTeam"].TeamColor == entry["MyTeam"] - RemoveTeamFrame entry["MyTeam"] --NO DUPLICATE TEAMS! - - entry["MyPlayers"] = {} - - for _, i in pairs PlayerFrames - SetPlayerToTeam i - - BaseUpdate! - ---[[ - creates team entry and frame for this team, sets up listeners for this team - adds any players intended for this team,Creates neutral team if this is the first team added - Note: might be best to break this into multiple functions to simplify - @Args: - nteam new team object added ---]] -InsertTeamFrame = (nteam) -> - while AddingFrameLock - debugprint "in adding team frame lock" - wait 1 / 30 - - AddingFrameLock = true - --for _,i in pairs TeamFrames - - nentry = {} - with n = nentry["Frame"] - nentry["MyTeam"] = nteam - nentry["MyPlayers"] = {} - nentry["Frame"] = MiddleTemplate\Clone! - WaitForChild(WaitForChild(nentry["Frame"], "TitleFrame"), "Title").Text = nteam.Name - .TitleFrame.Title.Font = "ArialBold" - .TitleFrame.Title.FontSize = "Size18" - .TitleFrame.Position = UDim2.new( - .TitleFrame.Position.X.Scale, - .TitleFrame.Position.X.Offset, - 0.1, - 0 - ) - .TitleFrame.Size = UDim2.new( - .TitleFrame.Size.X.Scale, - .TitleFrame.Size.X.Offset, - 0.8, - 0 - ) - .Position = UDim2.new(1, 0, (#MiddleFrames * .Size.Y.Scale), 0) - WaitForChild(n, "ClickListener").MouseButton1Down\connect (nx, ny) -> - StartDrag nentry, nx, ny - - .ClickListener.BackgroundColor3 = nteam.TeamColor.Color - .ClickListener.BackgroundTransparency = 0.7 - .ClickListener.AutoButtonColor = false - AddId += 1 - nentry["ID"] = AddId - nentry["AutoHide"] = false - - if nteam\FindFirstChild "AutoHide" - nentry["AutoHide"] = true - - if nteam\FindFirstChild "TeamScore" - TeamChildAdded nentry, nteam.TeamScore - - nteam.ChildAdded\connect (nchild) -> TeamChildAdded nentry, nchild - nteam.ChildRemoved\connect (nchild) -> TeamChildRemoved nentry, nchild - nteam.Changed\connect (prop) -> TeamChanged nentry, prop - - for _, i in pairs PlayerFrames - if not i["Player"].Neutral and i["Player"].TeamColor == nteam.TeamColor - AddPlayerToTeam nentry, i - - nentry["IsHidden"] = false - if not nentry["AutoHide"] or #nentry["MyPlayers"] > 0 - .Parent = ListFrame - n\TweenPosition( - UDim2.new(0.5, 0, (#MiddleFrames * .Size.Y.Scale), 0), - "Out", - "Linear", - BASE_TWEEN, - true - ) - AddMiddleBGFrame! - else - nentry["IsHidden"] = true - .Parent = nil - - table.insert TeamFrames, nentry - UpdateMinimize! - BaseUpdate! - if #TeamFrames == 1 and not NeutralTeam - AddNeutralTeam! - - AddingFrameLock = false - ---[[ - removes team from team list - @Args: - nteam Teamobject to remove ---]] -RemoveTeamFrame = (nteam) -> - while AddingFrameLock - debugprint "in removing team frame lock" - wait 1 / 30 - - AddingFrameLock = true - -- if IsMinimized.Value - local myEntry - for i, key in ipairs TeamFrames - if nteam == key["MyTeam"] - myEntry = key - key["Frame"]\Destroy! - table.remove TeamFrames, i - - if #TeamFrames == 0 - debugprint "removeteamframe, remove neutral" - if NeutralTeam - RemoveNeutralTeam! - - for i, key in ipairs myEntry["MyPlayers"] - RemovePlayerFromTeam myEntry, i - PlayerChanged key, "TeamColor" - - RemoveMiddleBGFrame! - BaseUpdate! - AddingFrameLock = false - - -TeamAdded = (nteam) -> - InsertTeamFrame nteam - - -TeamRemoved = (nteam) -> - RemoveTeamFrame nteam - ---------------------------------- ---[[ - called when ANYTHING changes the state of the playerlist - re-sorts everything,assures correct positions of all elements ---]] -BaseUpdate = -> - while BaseUpdateLock - debugprint "in baseupdate lock" - wait 1 / 30 - - BaseUpdateLock = true - --print ('baseupdate') - UpdateStatNames! - - if #TeamFrames == 0 and not NeutralTeam - PlayerListModeUpdate! - else - TeamListModeUpdate! - - for i, key in ipairs MiddleFrames - if key.Parent? - key\TweenPosition( - UDim2.new(0.5, 0, ((#MiddleFrames - i) * key.Size.Y.Scale), 0), - "Out", - "Linear", - BASE_TWEEN, - true - ) - - if not IsMinimized.Value and #MiddleFrames > DefaultEntriesOnScreen - UpdateScrollPosition! - - UpdateMinimize! - - UpdateScrollBarSize! - UpdateScrollPosition! - - UpdateScrollBarVisibility! - --debugprint 'EndBaseUpdate' - BaseUpdateLock = false - - ---[[ - code for attaching tab key to maximizing player list ---]] -game.GuiService\AddKey "\t" -LastTabTime = time! -game.GuiService.KeyPressed\connect (key) -> - if key == "\t" - debugprint "caught tab key" - modalCheck, isModal = try - return game.GuiService.IsModalDialog - - if modalCheck == false or (modalCheck and isModal == false) - if time! - LastTabTime > 0.4 - LastTabTime = time! - if IsTabified.Value - if not IsMaximized.Value - ScreenGui\TweenPosition UDim2.new(0, 0, 0, 0), "Out", "Linear", BASE_TWEEN * 1.2, true - IsMaximized.Value = true - else - ScreenGui\TweenPosition( - UDim2.new(NormalBounds.X.Scale, NormalBounds.X.Offset - 10, 0, 0), - "Out", - "Linear", - BASE_TWEEN * 1.2, - true - ) - IsMaximized.Value = false - IsMinimized.Value = true - else - ToggleMaximize! - - -PlayersChildAdded = (tplayer) -> - if tplayer\IsA "Player" - Spawn -> - debugPlayerAdd tplayer - - else - BlowThisPopsicleStand! - - -coreGuiChanged = (coreGuiType, enabled) -> - if coreGuiType == Enum.CoreGuiType.All or coreGuiType == Enum.CoreGuiType.PlayerList - MainFrame.Visible = enabled - - -TeamsChildAdded = (nteam) -> - if nteam\IsA "Team" - TeamAdded nteam - else - BlowThisPopsicleStand! - - -TeamsChildRemoved = (nteam) -> - if nteam\IsA "Team" - TeamRemoved nteam - else - BlowThisPopsicleStand! - - ----------------------------- --- Hookups and initialization ----------------------------- -debugPlayerAdd = (p) -> - InsertPlayerFrame p - - -try - coreGuiChanged Enum.CoreGuiType.PlayerList, Game.StarterGui\GetCoreGuiEnabled Enum.CoreGuiType.PlayerList - Game.StarterGui.CoreGuiChangedSignal\connect coreGuiChanged - - -while not game\GetService "Teams" - wait 1 / 30 - debugprint "Waiting For Teams" - -for _, i in pairs game.Teams\GetTeams! - TeamAdded i - -for _, i in pairs Players\GetPlayers! - Spawn -> - debugPlayerAdd i - - -game.Teams.ChildAdded\connect TeamsChildAdded -game.Teams.ChildRemoved\connect TeamsChildRemoved -Players.ChildAdded\connect PlayersChildAdded - -InitReportAbuse! -AreNamesExpanded.Value = true -BaseUpdate! - ---UGGGLY,find a better way later -wait 2 -IsPersonalServer = not not game.Workspace\FindFirstChild "PSVariable" - ----------------------------- --- Running Logic ----------------------------- - ---debug stuffs, will only run for 'newplayerlistisbad' -if LocalPlayer.Name == "newplayerlistisbad" or LocalPlayer.Name == "imtotallyadmin" - debugFrame.Parent = ScreenGui - Spawn -> - while true - str_players = "" - for _, i in pairs game.Players\GetPlayers! - str_players ..= " #{i.Name}" - - debugplayers.Text = str_players - wait 0.5 diff --git a/yue/48488398.yue b/yue/48488398.yue deleted file mode 100644 index 04b2471..0000000 --- a/yue/48488398.yue +++ /dev/null @@ -1,295 +0,0 @@ -import "macros" as { $ } -$load $FILE - -waitForProperty = (instance, property) -> - until instance[property] - instance.Changed\wait! - -waitForChild = (instance, name) -> - until instance\FindFirstChild name - instance.ChildAdded\wait! - -waitForProperty game.Players, "LocalPlayer" -waitForChild script.Parent, "Popup" -waitForChild script.Parent.Popup, "AcceptButton" -script.Parent.Popup.AcceptButton.Modal = true - -localPlayer = game.Players.LocalPlayer -local teleportUI - -friendRequestBlacklist = {} - -teleportEnabled = true - -showOneButton = -> - with popup = script.Parent\FindFirstChild "Popup" - if popup - .OKButton.Visible = true - .DeclineButton.Visible = false - .AcceptButton.Visible = false - -showTwoButtons = -> - with popup = script.Parent\FindFirstChild "Popup" - if popup - .OKButton.Visible = false - .DeclineButton.Visible = true - .AcceptButton.Visible = true - -makePopupInvisible = -> - if script.Parent.Popup - script.Parent.Popup.Visible = false - -makeFriend = (fromPlayer, toPlayer) -> - popup = script.Parent\FindFirstChild "Popup" - return if popup == nil -- there is no popup! - return if popup.Visible -- currently popping something, abort! - return if friendRequestBlacklist[fromPlayer] -- previously cancelled friend request, we don't want it! - - with popup - .PopupText.Text = "Accept Friend Request from #{fromPlayer.Name}?" - .PopupImage.Image = "http://www.roblox.com/thumbs/avatar.ashx?userId=#{fromPlayer.userId}&x=352&y=352" - - showTwoButtons! - .Visible = true - .AcceptButton.Text = "Accept" - .DeclineButton.Text = "Decline" - \TweenSize UDim2.new(0, 330, 0, 350), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, 1, true - - local yesCon, noCon - - yesCon = popup.AcceptButton.MouseButton1Click\connect -> - popup.Visible = false - toPlayer\RequestFriendship fromPlayer - - yesCon?\disconnect! - noCon?\disconnect! - - popup\TweenSize( - UDim2.new(0, 0, 0, 0), - Enum.EasingDirection.Out, - Enum.EasingStyle.Quart, - 1, - true, - makePopupInvisible! - ) - - noCon = popup.DeclineButton.MouseButton1Click\connect -> - popup.Visible = false - toPlayer\RevokeFriendship fromPlayer - friendRequestBlacklist[fromPlayer] = true - print "pop up blacklist" - - yesCon?\disconnect! - noCon?\disconnect! - - popup\TweenSize( - UDim2.new(0, 0, 0, 0), - Enum.EasingDirection.Out, - Enum.EasingStyle.Quart, - 1, - true, - makePopupInvisible! - ) - -game.Players.FriendRequestEvent\connect (fromPlayer, toPlayer, event) -> - -- if this doesn't involve me, then do nothing - return if fromPlayer ~= localPlayer and toPlayer ~= localPlayer - - if fromPlayer == localPlayer - if event == Enum.FriendRequestEvent.Accept - game\GetService"GuiService"\SendNotification( - "You are Friends", - "With #{toPlayer.Name}!", - "http://www.roblox.com/thumbs/avatar.ashx?userId=#{toPlayer.userId}&x=48&y=48", - 5, - -> - ) - elseif toPlayer == localPlayer - if event == Enum.FriendRequestEvent.Issue - return if friendRequestBlacklist[fromPlayer] - -- previously cancelled friend request, we don't want it! - game\GetService"GuiService"\SendNotification( - "Friend Request", - "From #{fromPlayer.Name}", - "http://www.roblox.com/thumbs/avatar.ashx?userId=#{fromPlayer.userId}&x=48&y=48", - 8, - -> makeFriend fromPlayer, toPlayer - ) - elseif event == Enum.FriendRequestEvent.Accept - game\GetService"GuiService"\SendNotification( - "You are Friends", - "With #{fromPlayer.Name}!", - "http://www.roblox.com/thumbs/avatar.ashx?userId=#{fromPlayer.userId}&x=48&y=48", - 5, - -> - ) - -showTeleportUI = (message, timer) -> - - teleportUI?\Remove! - waitForChild localPlayer, "PlayerGui" - - with Instance.new "Message" - .Text = message - .Parent = localPlayer.PlayerGui - if timer > 0 - wait timer - \Remove! - -onTeleport = (teleportState, _, _) -> - if game\GetService"TeleportService".CustomizedTeleportUI == false - showTeleportUI switch teleportState - when Enum.TeleportState.Started - "Teleport started...", 0 - when Enum.TeleportState.WaitingForServer - "Requesting server...", 0 - when Enum.TeleportState.InProgress - "Teleporting...", 0 - when Enum.TeleportState.Failed - "Teleport failed. Insufficient privileges or target place does not exist.", 3 - -if teleportEnabled - localPlayer.OnTeleport\connect onTeleport - - game\GetService"TeleportService".ErrorCallback = (message) -> - popup = script.Parent\FindFirstChild "Popup" - showOneButton! - popup.PopupText.Text = message - local clickCon - clickCon = popup.OKButton.MouseButton1Click\connect -> - game\GetService"TeleportService"\TeleportCancel! - clickCon?\disconnect! - game.GuiService\RemoveCenterDialog script.Parent\FindFirstChild "Popup" - popup\TweenSize( - UDim2.new(0, 0, 0, 0), - Enum.EasingDirection.Out, - Enum.EasingStyle.Quart, - 1, - true, - makePopupInvisible! - ) - game.GuiService\AddCenterDialog( - script.Parent\FindFirstChild "Popup", - Enum.CenterDialogType.QuitDialog, - --ShowFunction - -> - showOneButton! - script.Parent\FindFirstChild"Popup".Visible = true - popup\TweenSize UDim2.new(0, 330, 0, 350), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, 1, true - --HideFunction - -> - popup\TweenSize( - UDim2.new(0, 0, 0, 0), - Enum.EasingDirection.Out, - Enum.EasingStyle.Quart, - 1, - true, - makePopupInvisible! - ) - ) - game\GetService"TeleportService".ConfirmationCallback = (message, placeId, spawnName) -> - popup = script.Parent\FindFirstChild "Popup" - popup.PopupText.Text = message - popup.PopupImage.Image = "" - - local yesCon, noCon - - killCons = -> - yesCon?\disconnect! - noCon?\disconnect! - - game.GuiService\RemoveCenterDialog script.Parent\FindFirstChild "Popup" - popup\TweenSize( - UDim2.new(0, 0, 0, 0), - Enum.EasingDirection.Out, - Enum.EasingStyle.Quart, - 1, - true, - makePopupInvisible! - ) - - yesCon = popup.AcceptButton.MouseButton1Click\connect -> - killCons! - success, err = try - game\GetService"TeleportService"\TeleportImpl placeId, spawnName - if not success - showOneButton! - popup.PopupText.Text = err - clickCon = popup.OKButton.MouseButton1Click\connect -> - clickCon?\disconnect! - game.GuiService\RemoveCenterDialog script.Parent\FindFirstChild "Popup" - popup\TweenSize( - UDim2.new(0, 0, 0, 0), - Enum.EasingDirection.Out, - Enum.EasingStyle.Quart, - 1, - true, - makePopupInvisible! - ) - game.GuiService\AddCenterDialog( - script.Parent\FindFirstChild "Popup", - Enum.CenterDialogType.QuitDialog, - --ShowFunction - -> - showOneButton! - script.Parent\FindFirstChild"Popup".Visible = true - popup\TweenSize( - UDim2.new(0, 330, 0, 350), - Enum.EasingDirection.Out, - Enum.EasingStyle.Quart, - 1, - true - ) - --HideFunction - -> - popup\TweenSize( - UDim2.new(0, 0, 0, 0), - Enum.EasingDirection.Out, - Enum.EasingStyle.Quart, - 1, - true, - makePopupInvisible! - ) - ) - - noCon = popup.DeclineButton.MouseButton1Click\connect -> - killCons! - try - game\GetService"TeleportService"\TeleportCancel! - - centerDialogSuccess = try - game.GuiService\AddCenterDialog( - script.Parent\FindFirstChild "Popup", - Enum.CenterDialogType.QuitDialog, - --ShowFunction - -> - showTwoButtons! - popup.AcceptButton.Text = "Leave" - popup.DeclineButton.Text = "Stay" - script.Parent\FindFirstChild"Popup".Visible = true - popup\TweenSize( - UDim2.new(0, 330, 0, 350), - Enum.EasingDirection.Out, - Enum.EasingStyle.Quart, - 1, - true - ) - --HideFunction - -> - popup\TweenSize( - UDim2.new(0, 0, 0, 0), - Enum.EasingDirection.Out, - Enum.EasingStyle.Quart, - 1, - true, - makePopupInvisible! - ) - ) - - if centerDialogSuccess == false - script.Parent\FindFirstChild"Popup".Visible = true - popup.AcceptButton.Text = "Leave" - popup.DeclineButton.Text = "Stay" - popup\TweenSize UDim2.new(0, 330, 0, 350), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, 1, true - - true diff --git a/yue/48488451.yue b/yue/48488451.yue deleted file mode 100644 index 1cc22fa..0000000 --- a/yue/48488451.yue +++ /dev/null @@ -1,90 +0,0 @@ -import "macros" as { $ } -$load $FILE - --- Heliodex's basic New function (basically a simplified version of melt) -New = (className, name, props) -> - if props == nil -- no name was provided - props = name - name = nil - - obj = Instance.new className - obj.Name = name if name - local parent - - for k, v in pairs props - if type(k) == "string" - if k == "Parent" - parent = v - else - obj[k] = v - - elseif type(k) == "number" and type(v) == "userdata" - v.Parent = obj - - obj.Parent = parent - obj --- - -popupFrame = New "Frame", "Popup" - Position: UDim2.new 0.5, -165, 0.5, -175 - Size: UDim2.new 0, 330, 0, 350 - Style: Enum.FrameStyle.RobloxRound - ZIndex: 4 - Visible: false - Parent: script.Parent - - * New "TextLabel", "PopupText" - Size: UDim2.new 1, 0, 0.8, 0 - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size36 - BackgroundTransparency: 1 - Text: "Hello I'm a popup" - TextColor3: Color3.new 248 / 255, 248 / 255, 248 / 255 - TextWrap: true - ZIndex: 5 - - * New "TextButton", "AcceptButton" - Position: UDim2.new 0, 20, 0, 270 - Size: UDim2.new 0, 100, 0, 50 - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size24 - Style: Enum.ButtonStyle.RobloxButton - TextColor3: Color3.new 248 / 255, 248 / 255, 248 / 255 - Text: "Yes" - ZIndex: 5 - - * New "ImageLabel", "PopupImage" - BackgroundTransparency: 1 - Position: UDim2.new 0.5, -140, 0, 0 - Size: UDim2.new 0, 280, 0, 280 - ZIndex: 3 - - * New "ImageLabel", "Backing" - BackgroundTransparency: 1 - Size: UDim2.new 1, 0, 1, 0 - Image: "http://banland.xyz/asset/?id=47574181" - ZIndex: 2 - -:AcceptButton = popupFrame - -with popupFrame\clone! - .Name = "Darken" - .Size = UDim2.new 1, 16, 1, 16 - .Position = UDim2.new 0, -8, 0, -8 - .ZIndex = 1 - .Parent = popupFrame - -with AcceptButton\clone! - .Name = "DeclineButton" - .Position = UDim2.new 1, -120, 0, 270 - .Text = "No" - .Parent = popupFrame - -with AcceptButton\clone! - .Name = "OKButton" - .Text = "OK" - .Position = UDim2.new 0.5, -50, 0, 270 - .Visible = false - .Parent = popupFrame - -script\remove! diff --git a/yue/53878047.yue b/yue/53878047.yue deleted file mode 100644 index 7a74345..0000000 --- a/yue/53878047.yue +++ /dev/null @@ -1,859 +0,0 @@ -import "macros" as { $ } -$load $FILE - --- This script creates almost all gui elements found in the backpack (warning: there are a lot!) --- TODO: automate this process - -return if game.CoreGui.Version < 3 --- peace out if we aren't using the right client - --- Heliodex's basic New function (basically a simplified version of melt) -New = (className, name, props) -> - if props == nil -- no name was provided - props = name - name = nil - - obj = Instance.new className - obj.Name = name if name - local parent - - for k, v in pairs props - if type(k) == "string" - if k == "Parent" - parent = v - else - obj[k] = v - - elseif type(k) == "number" and type(v) == "userdata" - v.Parent = obj - - obj.Parent = parent - obj --- - -gui = script.Parent - --- A couple of necessary functions -waitForChild = (instance, name) -> - until instance\FindFirstChild name - instance.ChildAdded\wait! - -waitForProperty = (instance, property) -> - until instance[property] - instance.Changed\wait! - -IsTouchDevice = -> - touchEnabled = false - try - touchEnabled = Game\GetService"UserInputService".TouchEnabled - touchEnabled - -IsPhone = -> - if gui.AbsoluteSize.Y <= 320 - true - else false - -waitForChild game, "Players" -waitForProperty game.Players, "LocalPlayer" - --- First up is the current loadout -CurrentLoadout = New "Frame", "CurrentLoadout" - Position: UDim2.new 0.5, -300, 1, -85 - Size: UDim2.new 0, 600, 0, 54 - BackgroundTransparency: 1 - RobloxLocked: true - Parent: gui - - * New "BoolValue", "Debounce" - RobloxLocked: true - - * New "ImageLabel", "Background" - Size: UDim2.new 1.2, 0, 1.2, 0 - Image: "http://banland.xyz/asset/?id=96536002" - BackgroundTransparency: 1 - Position: UDim2.new -0.1, 0, -0.1, 0 - ZIndex: 0.0 - Visible: false - - * New "ImageLabel" - Size: UDim2.new 1, 0, 0.025, 1 - Position: UDim2.new 0, 0, 0, 0 - Image: "http://banland.xyz/asset/?id=97662207" - BackgroundTransparency: 1 - -waitForChild gui, "ControlFrame" -New "ImageButton", "BackpackButton" - RobloxLocked: true - Visible: false - BackgroundTransparency: 1 - Image: "http://banland.xyz/asset/?id=97617958" - Position: UDim2.new 0.5, -60, 1, -108 - Size: UDim2.new 0, 120, 0, 18 - Parent: gui.ControlFrame - -NumSlots = 9 - -if IsPhone! - NumSlots = 3 - CurrentLoadout.Size = UDim2.new 0, 180, 0, 54 - CurrentLoadout.Position = UDim2.new 0.5, -90, 1, -85 - -for i = 0, NumSlots - slotFrame = New "Frame", "Slot#{i}" - RobloxLocked: true - BackgroundColor3: Color3.new 0, 0, 0 - BackgroundTransparency: 1 - BorderColor3: Color3.new 1, 1, 1 - ZIndex: 4.0 - Position: UDim2.new if i == 0 - 0.9, 0, 0, 0 - else - (i - 1) * 0.1, (i - 1) * 6, 0, 0 - Size: UDim2.new 0, 54, 1, 0 - Parent: CurrentLoadout - - if gui.AbsoluteSize.Y <= 320 - slotFrame.Position = UDim2.new 0, (i - 1) * 60, 0, -50 - print "Well got here", slotFrame, slotFrame.Position.X.Scale, slotFrame.Position.X.Offset - - if i == 0 - slotFrame\Destroy! - -TempSlot = New "ImageButton", "TempSlot" - Active: true - Size: UDim2.new 1, 0, 1, 0 - BackgroundTransparency: 1 - Style: "Custom" - Visible: false - RobloxLocked: true - ZIndex: 3.0 - Parent: CurrentLoadout - - * New "ImageLabel", "Background" - BackgroundTransparency: 1 - Image: "http://banland.xyz/asset/?id=97613075" - Size: UDim2.new 1, 0, 1, 0 - - * New "ObjectValue", "GearReference" - RobloxLocked: true - - -- * New "ImageLabel", "Highlight" - -- BackgroundTransparency: 1 - -- Image: "http://banland.xyz/asset/?id=97643886" - -- Size: UDim2.new 1, 0, 1, 0 - -- Visible: false - - * New "TextLabel", "ToolTipLabel" - RobloxLocked: true - Text: "" - BackgroundTransparency: 0.5 - BorderSizePixel: 0 - Visible: false - TextColor3: Color3.new 1, 1, 1 - BackgroundColor3: Color3.new 0, 0, 0 - TextStrokeTransparency: 0 - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size14 - Size: UDim2.new 1, 60, 0, 20 - Position: UDim2.new 0, -30, 0, -30 - --TextWrap: true - - * New "BoolValue", "Kill" - RobloxLocked: true - - * New "TextLabel", "GearText" - RobloxLocked: true - BackgroundTransparency: 1 - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size14 - Position: UDim2.new 0, -8, 0, -8 - Size: UDim2.new 1, 16, 1, 16 - Text: "" - TextColor3: Color3.new 1, 1, 1 - TextWrap: true - ZIndex: 5.0 - - * New "ImageLabel", "GearImage" - BackgroundTransparency: 1 - Position: UDim2.new 0, 0, 0, 0 - Size: UDim2.new 1, 0, 1, 0 - ZIndex: 5.0 - RobloxLocked: true - -SlotNumber = New "TextLabel", "SlotNumber" - BackgroundTransparency: 1 - BorderSizePixel: 0 - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size18 - Position: UDim2.new 0, 0, 0, 0 - Size: UDim2.new 0, 10, 0, 15 - TextColor3: Color3.new 1, 1, 1 - TextTransparency: 0 - TextXAlignment: Enum.TextXAlignment.Left - TextYAlignment: Enum.TextYAlignment.Bottom - RobloxLocked: true - Parent: TempSlot - ZIndex: 5 - -if IsTouchDevice! - SlotNumber.Visible = false - -SlotNumberDownShadow = with SlotNumber\Clone! - .Name = "SlotNumberDownShadow" - .TextColor3 = Color3.new 0, 0, 0 - .Position = UDim2.new 0, 1, 0, -1 - .Parent = TempSlot - .ZIndex = 2 - -with SlotNumberDownShadow\Clone! - .Name = "SlotNumberUpShadow" - .Position = UDim2.new 0, -1, 0, -1 - .Parent = TempSlot - ---- Great, now lets make the inventory! - -Backpack = New "Frame", "Backpack" - RobloxLocked: true - Visible: false - Position: UDim2.new 0.5, 0, 0.5, 0 - BackgroundColor3: Color3.new 32 / 255, 32 / 255, 32 / 255 - BackgroundTransparency: 0.0 - BorderSizePixel: 0 - Parent: gui - Active: true - - * New "BoolValue", "SwapSlot" - RobloxLocked: true - - * New "IntValue", "Slot" - RobloxLocked: true - - * New "ObjectValue", "GearButton" - RobloxLocked: true - - -- Generic Search gui used across backpack - * New "Frame", "SearchFrame" - RobloxLocked: true - BackgroundTransparency: 1 - Position: UDim2.new 1, -220, 0, 2 - Size: UDim2.new 0, 220, 0, 24 - - * New "ImageButton", "SearchButton" - RobloxLocked: true - Size: UDim2.new 0, 25, 0, 25 - BackgroundTransparency: 1 - Image: "rbxasset://textures/ui/SearchIcon.png" - - * New "TextButton", "ResetButton" - RobloxLocked: true - Visible: false - Position: UDim2.new 1, -26, 0, 3 - Size: UDim2.new 0, 20, 0, 20 - Style: Enum.ButtonStyle.RobloxButtonDefault - Text: "X" - TextColor3: Color3.new 1, 1, 1 - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size18 - ZIndex: 3 - - * New "TextButton", "SearchBoxFrame" - RobloxLocked: true - Position: UDim2.new 0, 25, 0, 0 - Size: UDim2.new 1, -28, 0, 26 - Text: "" - Style: Enum.ButtonStyle.RobloxButton - - * New "TextBox", "SearchBox" - RobloxLocked: true - BackgroundTransparency: 1 - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size12 - Position: UDim2.new 0, -5, 0, -5 - Size: UDim2.new 1, 10, 1, 10 - TextColor3: Color3.new 1, 1, 1 - TextXAlignment: Enum.TextXAlignment.Left - ZIndex: 2 - TextWrap: true - Text: "Search..." - -Tabs = New "Frame", "Tabs" - Visible: false - Active: false - RobloxLocked: true - BackgroundColor3: Color3.new 0, 0, 0 - BackgroundTransparency: 0.08 - BorderSizePixel: 0 - Position: UDim2.new 0, 0, -0.1, -4 - Size: UDim2.new 1, 0, 0.1, 4 - Parent: Backpack - - * New "Frame", "TabLine" - RobloxLocked: true - BackgroundColor3: Color3.new 53 / 255, 53 / 255, 53 / 255 - BorderSizePixel: 0 - Position: UDim2.new 0, 5, 1, -4 - Size: UDim2.new 1, -10, 0, 4 - ZIndex: 2 - - * New "TextButton", "InventoryButton" - RobloxLocked: true - Size: UDim2.new 0, 60, 0, 30 - Position: UDim2.new 0, 7, 1, -31 - BackgroundColor3: Color3.new 1, 1, 1 - BorderColor3: Color3.new 1, 1, 1 - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size18 - Text: "Gear" - AutoButtonColor: false - TextColor3: Color3.new 0, 0, 0 - Selected: true - Active: true - ZIndex: 3 - - * New "TextButton", "CloseButton" - RobloxLocked: true - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size24 - Position: UDim2.new 1, -33, 0, 4 - Size: UDim2.new 0, 30, 0, 30 - Style: Enum.ButtonStyle.RobloxButton - Text: "" - TextColor3: Color3.new 1, 1, 1 - Modal: true - - * New "ImageLabel", "XImage" - RobloxLocked: true - Image: (-> - game\GetService"ContentProvider"\Preload "http://banland.xyz/asset/?id=75547445" - "http://banland.xyz/asset/?id=75547445" - )! --TODO: move to rbxasset - BackgroundTransparency: 1 - Position: UDim2.new -0.25, -1, -0.25, -1 - Size: UDim2.new 1.5, 2, 1.5, 2 - ZIndex: 2 - -if game.CoreGui.Version >= 8 - New "TextButton", "WardrobeButton" - RobloxLocked: true - Size: UDim2.new 0, 90, 0, 30 - Position: UDim2.new 0, 77, 1, -31 - BackgroundColor3: Color3.new 0, 0, 0 - BorderColor3: Color3.new 1, 1, 1 - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size18 - Text: "Wardrobe" - AutoButtonColor: false - TextColor3: Color3.new 1, 1, 1 - Selected: false - Active: true - Parent: Tabs - -------------------------------- GEAR ------------------------------------------------------- -Gear = New "Frame", "Gear" - RobloxLocked: true - BackgroundTransparency: 1 - Size: UDim2.new 1, 0, 1, 0 - ClipsDescendants: true - Parent: Backpack - - * New "Frame", "AssetsList" - RobloxLocked: true - BackgroundTransparency: 1 - Size: UDim2.new 0.2, 0, 1, 0 - Style: Enum.FrameStyle.RobloxSquare - Visible: false - - * New "Frame", "GearGrid" - RobloxLocked: true - Size: UDim2.new 0.95, 0, 1, 0 - BackgroundTransparency: 1 - - * New "ImageButton", "GearButton" - RobloxLocked: true - Visible: false - Size: UDim2.new 0, 54, 0, 54 - Style: "Custom" - BackgroundTransparency: 1 - - * New "ImageLabel", "Background" - BackgroundTransparency: 1 - Image: "http://banland.xyz/asset/?id=97613075" - Size: UDim2.new 1, 0, 1, 0 - - * New "ObjectValue", "GearReference" - RobloxLocked: true - - * New "Frame", "GreyOutButton" - RobloxLocked: true - BackgroundTransparency: 0.5 - Size: UDim2.new 1, 0, 1, 0 - Active: true - Visible: false - ZIndex: 3 - - * New "TextLabel", "GearText" - RobloxLocked: true - BackgroundTransparency: 1 - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size14 - Position: UDim2.new 0, -8, 0, -8 - Size: UDim2.new 1, 16, 1, 16 - Text: "" - ZIndex: 2 - TextColor3: Color3.new 1, 1, 1 - TextWrap: true - -GearGridScrollingArea = New "Frame", "GearGridScrollingArea" - RobloxLocked: true - Position: UDim2.new 1, -19, 0, 35 - Size: UDim2.new 0, 17, 1, -45 - BackgroundTransparency: 1 - Parent: Gear - -GearLoadouts = New "Frame", "GearLoadouts" - RobloxLocked: true - BackgroundTransparency: 1 - Position: UDim2.new 0.7, 23, 0.5, 1 - Size: UDim2.new 0.3, -23, 0.5, -1 - Parent: Gear - Visible: false - - * New "Frame", "LoadoutsList" - RobloxLocked: true - Position: UDim2.new 0, 0, 0.15, 2 - Size: UDim2.new 1, -17, 0.85, -2 - Style: Enum.FrameStyle.RobloxSquare - - * New "Frame", "GearLoadoutsHeader" - RobloxLocked: true - BackgroundColor3: Color3.new 0, 0, 0 - BackgroundTransparency: 0.2 - BorderColor3: Color3.new 1, 0, 0 - Size: UDim2.new 1, 2, 0.15, -1 - - * New "TextLabel", "LoadoutsHeaderText" - RobloxLocked: true - BackgroundTransparency: 1 - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size18 - Size: UDim2.new 1, 0, 1, 0 - Text: "Loadouts" - TextColor3: Color3.new 1, 1, 1 - - -with GearGridScrollingArea\Clone! - .Name = "GearLoadoutsScrollingArea" - .RobloxLocked = true - .Position = UDim2.new 1, -15, 0.15, 2 - .Size = UDim2.new 0, 17, 0.85, -2 - .Parent = GearLoadouts - - -GearPreview = New "Frame", "GearPreview" - RobloxLocked: true - Position: UDim2.new 0.7, 23, 0, 0 - Size: UDim2.new 0.3, -28, 0.5, -1 - BackgroundTransparency: 1 - ZIndex: 7 - Parent: Gear - - * New "Frame", "GearStats" - RobloxLocked: true - BackgroundTransparency: 1 - Position: UDim2.new 0, 0, 0.75, 0 - Size: UDim2.new 1, 0, 0.25, 0 - ZIndex: 8 - - * New "TextLabel", "GearName" - RobloxLocked: true - BackgroundTransparency: 1 - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size18 - Position: UDim2.new 0, -3, 0, 0 - Size: UDim2.new 1, 6, 1, 5 - Text: "" - TextColor3: Color3.new 1, 1, 1 - TextWrap: true - ZIndex: 9 - - * New "ImageLabel", "GearImage" - RobloxLocked: true - Image: "" - BackgroundTransparency: 1 - Position: UDim2.new 0.125, 0, 0, 0 - Size: UDim2.new 0.75, 0, 0.75, 0 - ZIndex: 8 - - * New "Frame", "GearIcons" - BackgroundColor3: Color3.new 0, 0, 0 - BackgroundTransparency: 0.5 - BorderSizePixel: 0 - RobloxLocked: true - Position: UDim2.new 0.4, 2, 0.85, -2 - Size: UDim2.new 0.6, 0, 0.15, 0 - Visible: false - ZIndex: 9 - - * New "ImageLabel", "GenreImage" - RobloxLocked: true - BackgroundColor3: Color3.new 102 / 255, 153 / 255, 1 - BackgroundTransparency: 0.5 - BorderSizePixel: 0 - Size: UDim2.new 0.25, 0, 1, 0 - -{ -- Destructure - :GearIcons - GearIcons: - :GenreImage -} = GearPreview.GearImage - -with GenreImage\Clone! - .Name = "AttributeOneImage" - .RobloxLocked = true - .BackgroundColor3 = Color3.new 1, 51 / 255, 0 - .Position = UDim2.new 0.25, 0, 0, 0 - .Parent = GearIcons - -with GenreImage\Clone! - .Name = "AttributeTwoImage" - .RobloxLocked = true - .BackgroundColor3 = Color3.new 153 / 255, 1, 153 / 255 - .Position = UDim2.new 0.5, 0, 0, 0 - .Parent = GearIcons - -with GenreImage\Clone! - .Name = "AttributeThreeImage" - .RobloxLocked = true - .BackgroundColor3 = Color3.new 0, 0.5, 0.5 - .Position = UDim2.new 0.75, 0, 0, 0 - .Parent = GearIcons - -------------------------------- WARDROBE ------------------------------------------------------- -if game.CoreGui.Version < 8 - -- no need for this to stick around, we aren't ready for wardrobe - script\remove! - return - -makeCharFrame = (frameName, parent) -> - New "Frame", "#{frameName}" - RobloxLocked: true - Size: UDim2.new 1, 0, 1, -70 - Position: UDim2.new 0, 0, 0, 20 - BackgroundTransparency: 1 - Parent: parent - Visible: false - -makeZone = (zoneName, image, size, position, parent) -> - New "ImageLabel", "#{zoneName}" - RobloxLocked: true - Image: image - Size: size - BackgroundTransparency: 1 - Position: position - Parent: parent - -makeStyledButton = (buttonName, size, position, parent, buttonStyle) -> - button = New "ImageButton", "#{buttonName}" - RobloxLocked: true - Size: size - Position: position - if buttonStyle - button.Style = buttonStyle - else - button.BackgroundColor3 = Color3.new 0, 0, 0 - button.BorderColor3 = Color3.new 1, 1, 1 - - button.Parent = parent - button - -makeTextLabel = (TextLabelName, text, position, parent) -> - New "TextLabel", TextLabelName, - RobloxLocked: true - BackgroundTransparency: 1 - Size: UDim2.new 0, 32, 0, 14 - Font: Enum.Font.Arial - TextColor3: Color3.new 1, 1, 1 - FontSize: Enum.FontSize.Size14 - Text: text - Position: position - Parent: parent - -Wardrobe = New "Frame", "Wardrobe" - RobloxLocked: true - BackgroundTransparency: 1 - Visible: false - Size: UDim2.new 1, 0, 1, 0 - Parent: Backpack - - * New "Frame", "AssetList" - RobloxLocked: true - Position: UDim2.new 0, 4, 0, 5 - Size: UDim2.new 0, 85, 1, -5 - BackgroundTransparency: 1 - Visible: true - - * New "TextButton", "PreviewButton" - RobloxLocked: true - Text: "Rotate" - BackgroundColor3: Color3.new 0, 0, 0 - BackgroundTransparency: 0.5 - BorderColor3: Color3.new 1, 1, 1 - Position: UDim2.new 1.2, -62, 1, -50 - Size: UDim2.new 0, 125, 0, 50 - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size24 - TextColor3: Color3.new 1, 1, 1 - TextWrapped: true - TextStrokeTransparency: 0 - -PreviewAssetFrame = New "Frame", "PreviewAssetFrame" - RobloxLocked: true - BackgroundTransparency: 1 - Position: UDim2.new 1, -240, 0, 30 - Size: UDim2.new 0, 250, 0, 250 - Parent: Wardrobe - -PreviewAssetBacking = New "TextButton", "PreviewAssetBacking" - RobloxLocked: true - Active: false - Text: "" - AutoButtonColor: false - Size: UDim2.new 1, 0, 1, 0 - Style: Enum.ButtonStyle.RobloxButton - Visible: false - ZIndex: 9 - Parent: PreviewAssetFrame - - * New "ImageLabel", "PreviewAssetImage" - RobloxLocked: true - BackgroundTransparency: 0.8 - Position: UDim2.new 0.5, -100, 0, 0 - Size: UDim2.new 0, 200, 0, 200 - BorderSizePixel: 0 - ZIndex: 10 - -AssetNameLabel = New "TextLabel", "AssetNameLabel" - RobloxLocked: true - BackgroundTransparency: 1 - Position: UDim2.new 0, 0, 1, -20 - Size: UDim2.new 0.5, 0, 0, 24 - ZIndex: 10 - Font: Enum.Font.Arial - Text: "" - TextColor3: Color3.new 1, 1, 1 - TextScaled: true - Parent: PreviewAssetBacking - -with AssetNameLabel\Clone! - .Name = "AssetTypeLabel" - .RobloxLocked = true - .TextScaled = false - .FontSize = Enum.FontSize.Size18 - .Position = UDim2.new 0.5, 3, 1, -20 - .Parent = PreviewAssetBacking - -CharacterPane = New "Frame", "CharacterPane" - RobloxLocked: true - Position: UDim2.new 1, -220, 0, 32 - Size: UDim2.new 0, 220, 1, -40 - BackgroundTransparency: 1 - Visible: true - Parent: Wardrobe - - -- Character Panel label (shows what category we are currently browsing) - * New "TextLabel", "CategoryLabel" - RobloxLocked: true - BackgroundTransparency: 1 - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size18 - Position: UDim2.new 0, 0, 0, -7 - Size: UDim2.new 1, 0, 0, 20 - TextXAlignment: Enum.TextXAlignment.Center - Text: "All" - TextColor3: Color3.new 1, 1, 1 - - --Save Button - * New "TextButton", "SaveButton" - RobloxLocked: true - Size: UDim2.new 0.6, 0, 0, 50 - Position: UDim2.new 0.2, 0, 1, -50 - Style: Enum.ButtonStyle.RobloxButton - Selected: false - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size18 - Text: "Save" - TextColor3: Color3.new 1, 1, 1 - ---CharacterPane Children -FaceFrame = makeCharFrame "FacesFrame", CharacterPane -game\GetService"ContentProvider"\Preload "http://banland.xyz/asset/?id=75460621" -makeZone( - "FaceZone", - "http://banland.xyz/asset/?id=75460621", - UDim2.new(0, 157, 0, 137), - UDim2.new(0.5, -78, 0.5, -68), - FaceFrame -) -makeStyledButton "Face", UDim2.new(0, 64, 0, 64), UDim2.new(0.5, -32, 0.5, -135), FaceFrame - -HeadFrame = makeCharFrame "HeadsFrame", CharacterPane -makeZone( - "FaceZone", - "http://banland.xyz/asset/?id=75460621", - UDim2.new(0, 157, 0, 137), - UDim2.new(0.5, -78, 0.5, -68), - HeadFrame -) -makeStyledButton "Head", UDim2.new(0, 64, 0, 64), UDim2.new(0.5, -32, 0.5, -135), HeadFrame - -HatsFrame = makeCharFrame "HatsFrame", CharacterPane -game\GetService"ContentProvider"\Preload "http://banland.xyz/asset/?id=75457888" -HatsZone = makeZone( - "HatsZone", - "http://banland.xyz/asset/?id=75457888", - UDim2.new(0, 186, 0, 184), - UDim2.new(0.5, -93, 0.5, -100), - HatsFrame -) -makeStyledButton( - "Hat1Button", - UDim2.new(0, 64, 0, 64), - UDim2.new(0, -1, 0, -1), - HatsZone, - Enum.ButtonStyle.RobloxButton -) -makeStyledButton( - "Hat2Button", - UDim2.new(0, 64, 0, 64), - UDim2.new(0, 63, 0, -1), - HatsZone, - Enum.ButtonStyle.RobloxButton -) -makeStyledButton( - "Hat3Button", - UDim2.new(0, 64, 0, 64), - UDim2.new(0, 127, 0, -1), - HatsZone, - Enum.ButtonStyle.RobloxButton -) - -PantsFrame = makeCharFrame "PantsFrame", CharacterPane -game\GetService"ContentProvider"\Preload "http://banland.xyz/asset/?id=75457920" -makeZone( - "PantsZone", - "http://banland.xyz/asset/?id=75457920", - UDim2.new(0, 121, 0, 99), - UDim2.new(0.5, -60, 0.5, -100), - PantsFrame -) - -pantFrame = New "Frame", "PantFrame" - RobloxLocked: true - Size: UDim2.new 0, 25, 0, 56 - Position: UDim2.new 0.5, -26, 0.5, 0 - BackgroundColor3: Color3.new 0, 0, 0 - BorderColor3: Color3.new 1, 1, 1 - Parent: PantsFrame - -with pantFrame\Clone! - .Position = UDim2.new 0.5, 3, 0.5, 0 - .RobloxLocked = true - .Parent = PantsFrame - -New "ImageButton", "CurrentPants" - RobloxLocked: true - BackgroundTransparency: 1 - ZIndex: 2 - Position: UDim2.new 0.5, -31, 0.5, -4 - Size: UDim2.new 0, 54, 0, 59 - Parent: PantsFrame - -MeshFrame = makeCharFrame "PackagesFrame", CharacterPane -torsoButton = makeStyledButton( - "TorsoMeshButton", - UDim2.new(0, 64, 0, 64), - UDim2.new(0.5, -32, 0.5, -110), - MeshFrame, - Enum.ButtonStyle.RobloxButton -) -makeTextLabel "TorsoLabel", "Torso", UDim2.new(0.5, -16, 0, -25), torsoButton -leftLegButton = makeStyledButton( - "LeftLegMeshButton", - UDim2.new(0, 64, 0, 64), - UDim2.new(0.5, 0, 0.5, -25), - MeshFrame, - Enum.ButtonStyle.RobloxButton -) -makeTextLabel "LeftLegLabel", "Left Leg", UDim2.new(0.5, -16, 0, -25), leftLegButton -rightLegButton = makeStyledButton( - "RightLegMeshButton", - UDim2.new(0, 64, 0, 64), - UDim2.new(0.5, -64, 0.5, -25), - MeshFrame, - Enum.ButtonStyle.RobloxButton -) -makeTextLabel "RightLegLabel", "Right Leg", UDim2.new(0.5, -16, 0, -25), rightLegButton -rightArmButton = makeStyledButton( - "RightArmMeshButton", - UDim2.new(0, 64, 0, 64), - UDim2.new(0.5, -96, 0.5, -110), - MeshFrame, - Enum.ButtonStyle.RobloxButton -) -makeTextLabel "RightArmLabel", "Right Arm", UDim2.new(0.5, -16, 0, -25), rightArmButton -leftArmButton = makeStyledButton( - "LeftArmMeshButton", - UDim2.new(0, 64, 0, 64), - UDim2.new(0.5, 32, 0.5, -110), - MeshFrame, - Enum.ButtonStyle.RobloxButton -) -makeTextLabel "LeftArmLabel", "Left Arm", UDim2.new(0.5, -16, 0, -25), leftArmButton - -TShirtFrame = makeCharFrame "T-ShirtsFrame", CharacterPane -game\GetService"ContentProvider"\Preload "http://banland.xyz/asset/?id=75460642" -makeZone( - "TShirtZone", - "http://banland.xyz/asset/?id=75460642", - UDim2.new(0, 121, 0, 154), - UDim2.new(0.5, -60, 0.5, -100), - TShirtFrame -) -makeStyledButton "TShirtButton", UDim2.new(0, 64, 0, 64), UDim2.new(0.5, -32, 0.5, -64), TShirtFrame - -ShirtFrame = makeCharFrame "ShirtsFrame", CharacterPane -makeZone( - "ShirtZone", - "http://banland.xyz/asset/?id=75460642", - UDim2.new(0, 121, 0, 154), - UDim2.new(0.5, -60, 0.5, -100), - ShirtFrame -) -makeStyledButton "ShirtButton", UDim2.new(0, 64, 0, 64), UDim2.new(0.5, -32, 0.5, -64), ShirtFrame - -ColorFrame = makeCharFrame "ColorFrame", CharacterPane -game\GetService"ContentProvider"\Preload "http://banland.xyz/asset/?id=76049888" -ColorZone = makeZone( - "ColorZone", - "http://banland.xyz/asset/?id=76049888", - UDim2.new(0, 120, 0, 150), - UDim2.new(0.5, -60, 0.5, -100), - ColorFrame -) -makeStyledButton("Head", UDim2.new(0.26, 0, 0.19, 0), UDim2.new(0.37, 0, 0.02, 0), ColorZone).AutoButtonColor \ -= makeStyledButton("LeftArm", UDim2.new(0.19, 0, 0.36, 0), UDim2.new(0.78, 0, 0.26, 0), ColorZone).AutoButtonColor \ -= makeStyledButton("RightArm", UDim2.new(0.19, 0, 0.36, 0), UDim2.new(0.025, 0, 0.26, 0), ColorZone).AutoButtonColor \ -= makeStyledButton("Torso", UDim2.new(0.43, 0, 0.36, 0), UDim2.new(0.28, 0, 0.26, 0), ColorZone).AutoButtonColor \ -= makeStyledButton("RightLeg", UDim2.new(0.19, 0, 0.31, 0), UDim2.new(0.275, 0, 0.67, 0), ColorZone).AutoButtonColor \ -= makeStyledButton("LeftLeg", UDim2.new(0.19, 0, 0.31, 0), UDim2.new(0.525, 0, 0.67, 0), ColorZone).AutoButtonColor \ -= false - --- no need for this to stick around - -script\Destroy! - --- I could probably make this entire thing into one massive --- fuckoff instance tree like the Typing Tester codebase, --- but it would probably break a lot of things - --- Heliodex diff --git a/yue/53878057.yue b/yue/53878057.yue deleted file mode 100644 index 01ab501..0000000 --- a/yue/53878057.yue +++ /dev/null @@ -1,1068 +0,0 @@ -import "macros" as { $ } -$load $FILE - -return if game.CoreGui.Version < 3 --- peace out if we aren't using the right client - --- A couple of necessary functions -waitForChild = (instance, name) -> - until instance\FindFirstChild name - instance.ChildAdded\wait! - instance\FindFirstChild name - -waitForProperty = (instance, property) -> - until instance[property] - instance.Changed\wait! - -currentLoadout = script.Parent -StaticTabName = "gear" -backpackEnabled = true - -robloxGui = game\GetService"CoreGui"\FindFirstChild "RobloxGui" -assert robloxGui -controlFrame = waitForChild robloxGui, "ControlFrame" -backpackButton = waitForChild controlFrame, "BackpackButton" -backpack = waitForChild robloxGui, "Backpack" -waitForChild robloxGui, "CurrentLoadout" -waitForChild robloxGui.CurrentLoadout, "TempSlot" -waitForChild robloxGui.CurrentLoadout.TempSlot, "SlotNumber" - -waitForChild currentLoadout, "Background" -clBackground = currentLoadout.Background - -IsTouchDevice = -> - touchEnabled = false - try - touchEnabled = Game\GetService"UserInputService".TouchEnabled - touchEnabled - - -moveHealthBar = (pGui) -> - waitForChild pGui, "HealthGUI" - waitForChild pGui["HealthGUI"], "tray" - tray = pGui["HealthGUI"]["tray"] - tray.Position = UDim2.new 0.5, -85, 1, -26 - - -setHealthBarVisible = (pGui, visible) -> - waitForChild pGui, "HealthGUI" - waitForChild pGui["HealthGUI"], "tray" - tray = pGui["HealthGUI"]["tray"] - tray.Visible = visible - - ---- Begin Locals -waitForChild game, "Players" -waitForProperty game.Players, "LocalPlayer" -player = game.Players.LocalPlayer - -waitForChild player, "PlayerGui" -Spawn -> - moveHealthBar player.PlayerGui - - -until player.Character? - wait 0.03 - -humanoid = waitForChild player.Character, "Humanoid" -humanoid.Died\connect -> - backpackButton.Visible = false - - -waitForChild game, "LocalBackpack" -game.LocalBackpack\SetOldSchoolBackpack false - -waitForChild currentLoadout.Parent, "Backpack" -guiBackpack = currentLoadout.Parent.Backpack - -backpackManager = waitForChild guiBackpack, "CoreScripts/BackpackScripts/BackpackManager" -backpackOpenEvent = waitForChild backpackManager, "BackpackOpenEvent" -backpackCloseEvent = waitForChild backpackManager, "BackpackCloseEvent" -tabClickedEvent = waitForChild backpackManager, "TabClickedEvent" --- resizeEvent = waitForChild backpackManager, "ResizeEvent") - -inGearTab = true - -maxNumLoadoutItems = 10 -if robloxGui.AbsoluteSize.Y <= 320 - maxNumLoadoutItems = 4 - -local characterChildAddedCon, backpackChildCon - -debounce = false - -enlargeFactor = 1.18 -buttonSizeEnlarge = UDim2.new 1 * enlargeFactor, 0, 1 * enlargeFactor, 0 -buttonSizeNormal = UDim2.new 1, 0, 1, 0 -enlargeOverride = true -guiTweenSpeed = 0.5 - -firstInstanceOfLoadout = false - -inventory = {} - -gearSlots = ["empty" for _ = 1, maxNumLoadoutItems] - -backpackWasOpened = false ---- End Locals - --- Begin Functions -backpackIsOpen = -> - if guiBackpack - return guiBackpack.Visible - false - -local reorganizeLoadout -kill = (prop, con, gear) -> - con?\disconnect! - - if prop == true and gear - reorganizeLoadout gear, false - - -registerNumberKeys = -> - for i = 0, 9 - game\GetService"GuiService"\AddKey "#{i}" - -unregisterNumberKeys = -> - try - for i = 0, 9 - game\GetService"GuiService"\RemoveKey "#{i}" - - -characterInWorkspace = -> - if game.Players["LocalPlayer"] and - game.Players.LocalPlayer["Character"] and - game.Players.LocalPlayer.Character? and - game.Players.LocalPlayer.Character.Parent? - - return true - false - - -removeGear = (gear) -> - local emptySlot - for i = 1, #gearSlots - if gearSlots[i] == gear and gear.Parent? - emptySlot = i - break - - - if emptySlot - with g = gearSlots[emptySlot].GearReference.Value - if g - if .Parent == game.Players.LocalPlayer.Character -- if we currently have this equipped, unequip it - .Parent = game.Players.LocalPlayer.Backpack - - - if \IsA"HopperBin" and - .Active - -- this is an active hopperbin - \Disable! - .Active = false - - gearSlots[emptySlot] = "empty" - - -- centerizeX = gear.Size.X.Scale / 2 - -- centerizeY = gear.Size.Y.Scale / 2 - --[[gear\TweenSizeAndPosition(UDim2.new 0,0,0,0, - UDim2.new(gear.Position.X.Scale + centerizeX,gear.Position.X.Offset,gear.Position.Y.Scale + centerizeY,gear.Position.Y.Offset), - Enum.EasingDirection.Out, Enum.EasingStyle.Quad,guiTweenSpeed/4,true)]] - delay 0, -> gear\remove! - - Spawn -> - while backpackIsOpen! - wait 0.03 - - waitForChild player, "Backpack" - allEmpty = true - for i in *gearSlots - if i ~= "empty" - allEmpty = false - break - - if allEmpty - if #player.Backpack\GetChildren! < 1 - backpackButton.Visible = false - else - backpackButton.Position = UDim2.new 0.5, -60, 1, -44 - - clBackground.Visible = false - - -insertGear = (gear, addToSlot) -> - local pos - if not addToSlot - for i = 1, #gearSlots - if gearSlots[i] == "empty" - pos = i - break - - if pos == 1 and gearSlots[1] ~= "empty" - gear\remove! - return - -- we are currently full, can't add in - else - pos = addToSlot - -- push all gear down one slot - start = 1 - for i = 1, #gearSlots - if gearSlots[i] == "empty" - start = i - break - - - for i = start, pos + 1, -1 - gearSlots[i] = gearSlots[i - 1] - gearSlots[i].SlotNumber.Text = \ - gearSlots[i].SlotNumberDownShadow.Text = \ - gearSlots[i].SlotNumberUpShadow.Text = if i == 10 - "0" - else - i - - - gearSlots[pos] = gear - if pos ~= maxNumLoadoutItems - if type"#{pos}" == "string" - posString = "#{pos}" - gear.SlotNumber.Text = \ - gear.SlotNumberDownShadow.Text = \ - gear.SlotNumberUpShadow.Text = posString - - else -- tenth gear doesn't follow mathematical pattern :( - gear.SlotNumber.Text = \ - gear.SlotNumberDownShadow.Text = \ - gear.SlotNumberUpShadow.Text = "0" - - gear.Visible = true - - con = gear.Kill.Changed\connect (prop) -> - kill prop, con, gear - - -reorganizeLoadout = (gear, inserting, _, addToSlot) -> - if inserting -- add in gear - insertGear gear, addToSlot - else - removeGear gear - - if gear ~= "empty" - gear.ZIndex = 1 - - -checkToolAncestry = (child, parent) -> - return if child\FindFirstChild "RobloxBuildTool" - -- don't show roblox build tools - if child\IsA"Tool" or child\IsA "HopperBin" - for i in *gearSlots - if i ~= "empty" and i.GearReference.Value == child - if parent == nil - i.Kill.Value = true - return false - elseif child.Parent == player.Character - i.Selected = true - return true - elseif child.Parent == player.Backpack - if child\IsA"Tool" or child\IsA "HopperBin" - i.Selected = false - - return true - - i.Kill.Value = true - return false - - -removeAllEquippedGear = (physGear) -> - stuff = player.Character\GetChildren! - for i in *stuff - if (i\IsA"Tool" or i\IsA"HopperBin") and i ~= physGear - if i\IsA "Tool" - i.Parent = player.Backpack - - if i\IsA "HopperBin" - i\Disable! - -normalizeButton = (button, speed) -> - return if not button - return if button.Size.Y.Scale <= 1 - return if button.Selected - return if not button.Parent - - moveSpeed = speed - if moveSpeed == nil or type(moveSpeed) ~= "number" - moveSpeed = guiTweenSpeed / 5 - - if button\FindFirstChild "Highlight" - button.Highlight.Visible = false - - if button\IsA"ImageButton" or button\IsA "TextButton" - button.ZIndex = 1 - centerizeX = -(buttonSizeNormal.X.Scale - button.Size.X.Scale) / 2 - centerizeY = -(buttonSizeNormal.Y.Scale - button.Size.Y.Scale) / 2 - button\TweenSizeAndPosition( - buttonSizeNormal, - UDim2.new( - button.Position.X.Scale + centerizeX, - button.Position.X.Offset, - button.Position.Y.Scale + centerizeY, - button.Position.Y.Offset - ), - Enum.EasingDirection.Out, - Enum.EasingStyle.Quad, - moveSpeed, - enlargeOverride - ) - -enlargeButton = (button) -> - return if button.Size.Y.Scale > 1 - return if not button.Parent - return if not button.Selected - - for i in *gearSlots - break if i == "empty" - - if i ~= button - normalizeButton i - - return if not enlargeOverride - - - if button\FindFirstChild "Highlight" - button.Highlight.Visible = true - - - if button\IsA"ImageButton" or button\IsA "TextButton" - button.ZIndex = 5 - centerizeX = -(buttonSizeEnlarge.X.Scale - button.Size.X.Scale) / 2 - centerizeY = -(buttonSizeEnlarge.Y.Scale - button.Size.Y.Scale) / 2 - button\TweenSizeAndPosition( - buttonSizeEnlarge, - UDim2.new( - button.Position.X.Scale + centerizeX, - button.Position.X.Offset, - button.Position.Y.Scale + centerizeY, - button.Position.Y.Offset - ), - Enum.EasingDirection.Out, - Enum.EasingStyle.Quad, - guiTweenSpeed / 5, - enlargeOverride - ) - -hopperBinSwitcher = (numKey, physGear) -> - return if not physGear - - physGear\ToggleSelect! - - return if gearSlots[numKey] == "empty" - - if not physGear.Active - gearSlots[numKey].Selected = false - normalizeButton gearSlots[numKey] - else - gearSlots[numKey].Selected = true - enlargeButton gearSlots[numKey] - - -toolSwitcher = (numKey) -> - return if not gearSlots[numKey] - - physGear = gearSlots[numKey].GearReference.Value - return if physGear == nil - - removeAllEquippedGear physGear -- we don't remove this gear, as then we get a double switcheroo - - key = numKey - if numKey == 0 - key = 10 - - - for i = 1, #gearSlots - if gearSlots[i] and gearSlots[i] ~= "empty" and i ~= key - normalizeButton gearSlots[i] - with gearSlots[i] - .Selected = false - if .GearReference and - .GearReference.Value and - .GearReference.Value\IsA"HopperBin" and - .GearReference.Value.Active - - .GearReference.Value\ToggleSelect! - - - if physGear\IsA "HopperBin" - hopperBinSwitcher numKey, physGear - else - if physGear.Parent == player.Character - physGear.Parent = player.Backpack - - if gearSlots[numKey] ~= "empty" - gearSlots[numKey].Selected = false - normalizeButton gearSlots[numKey] - - else - --player.Character.Humanoid\EquipTool physGear - - physGear.Parent = player.Character - gearSlots[numKey].Selected = true - - enlargeButton gearSlots[numKey] - - -activateGear = (num) -> - local numKey - numKey = if num == "0" - 10 -- why do lua indexes have to start at 1? :( - else - tonumber num - - return if numKey == nil - - if gearSlots[numKey] ~= "empty" - toolSwitcher numKey - - -normalizeAllButtons = -> - for i in *gearSlots - break if i == "empty" - if i ~= button - normalizeButton i, 0.1 - - -waitForDebounce = -> - while debounce - wait! - -pointInRectangle = (point, rectTopLeft, rectSize) -> - if (point.x > rectTopLeft.x and point.x < (rectTopLeft.x + rectSize.x)) or - (point.y > rectTopLeft.y and point.y < (rectTopLeft.y + rectSize.y)) - return true - false - -swapGear = (gearClone, toFrame) -> - toFrameChildren = toFrame\GetChildren! - if #toFrameChildren == 1 - if toFrameChildren[1]\FindFirstChild "SlotNumber" - toSlot = tonumber toFrameChildren[1].SlotNumber.Text - gearCloneSlot = tonumber gearClone.SlotNumber.Text - if toSlot == 0 - toSlot = 10 - - if gearCloneSlot == 0 - gearCloneSlot = 10 - - - gearSlots[toSlot] = gearClone - gearSlots[gearCloneSlot] = toFrameChildren[1] - - toFrameChildren[1].SlotNumber.Text = gearClone.SlotNumber.Text - toFrameChildren[1].SlotNumberDownShadow.Text = gearClone.SlotNumber.Text - toFrameChildren[1].SlotNumberUpShadow.Text = gearClone.SlotNumber.Text - - subString = string.sub toFrame.Name, 5 - gearClone.SlotNumber.Text = subString - gearClone.SlotNumberDownShadow.Text = subString - gearClone.SlotNumberUpShadow.Text = subString - - gearClone.Position = UDim2.new gearClone.Position.X.Scale, 0, gearClone.Position.Y.Scale, 0 - toFrameChildren[1].Position = UDim2.new( - toFrameChildren[1].Position.X.Scale, 0, - toFrameChildren[1].Position.Y.Scale, 0 - ) - - toFrameChildren[1].Parent = gearClone.Parent - gearClone.Parent = toFrame - - else - slotNum = tonumber gearClone.SlotNumber.Text - if slotNum == 0 - slotNum = 10 - - gearSlots[slotNum] = "empty" -- reset this gear slot - - subString = string.sub toFrame.Name, 5 - gearClone.SlotNumber.Text = subString - gearClone.SlotNumberDownShadow.Text = subString - gearClone.SlotNumberUpShadow.Text = subString - - toSlotNum = tonumber gearClone.SlotNumber.Text - if toSlotNum == 0 - toSlotNum = 10 - - gearSlots[toSlotNum] = gearClone - gearClone.Position = UDim2.new gearClone.Position.X.Scale, 0, gearClone.Position.Y.Scale, 0 - gearClone.Parent = toFrame - - -resolveDrag = (gearClone, x, y) -> - mousePoint = Vector2.new x, y - - frame = gearClone.Parent - frames = frame.Parent\GetChildren! - - for i in *frames - if i\IsA"Frame" and - pointInRectangle mousePoint, i.AbsolutePosition, i.AbsoluteSize - - swapGear gearClone, i - return true - - if (x < frame.AbsolutePosition.x or x > (frame.AbsolutePosition.x + frame.AbsoluteSize.x)) or - (y < frame.AbsolutePosition.y or y > (frame.AbsolutePosition.y + frame.AbsoluteSize.y)) - - reorganizeLoadout gearClone, false - return false - else - if dragBeginPos - gearClone.Position = dragBeginPos - - return -1 - - -unequipAllItems = (dontEquipThis) -> - for i in *gearSlots - break if i == "empty" - - if i.GearReference.Value and i.GearReference.Value ~= dontEquipThis - if i.GearReference.Value\IsA "HopperBin" - i.GearReference.Value\Disable! - elseif i.GearReference.Value\IsA "Tool" - i.GearReference.Value.Parent = game.Players.LocalPlayer.Backpack - - i.Selected = false - - -showToolTip = (button, tip) -> - if button and - button\FindFirstChild"ToolTipLabel" and - button.ToolTipLabel\IsA"TextLabel" and - not IsTouchDevice! - - button.ToolTipLabel.Text = "#{tip}" - xSize = button.ToolTipLabel.TextBounds.X + 6 - button.ToolTipLabel.Size = UDim2.new 0, xSize, 0, 20 - button.ToolTipLabel.Position = UDim2.new 0.5, -xSize / 2, 0, -30 - button.ToolTipLabel.Visible = true - - -hideToolTip = (button, _) -> - if button and button\FindFirstChild"ToolTipLabel" and button.ToolTipLabel\IsA "TextLabel" - button.ToolTipLabel.Visible = false - -removeFromInventory = (child) -> - for i = 1, #inventory - if inventory[i] == child - table.remove inventory, i - inventory[i] = nil - -addingPlayerChild = (child, equipped, addToSlot, inventoryGearButton) -> - waitForDebounce! - debounce = true - - if child\FindFirstChild"RobloxBuildTool" - debounce = false - return - -- don't show roblox build tools - if not child\IsA"Tool" and - not child\IsA "HopperBin" - - debounce = false - return -- we don't care about anything besides tools (sigh...) - - - if not addToSlot - for i in *gearSlots - if i ~= "empty" and i.GearReference.Value == child -- we already have gear, do nothing - debounce = false - return - - - gearClone = currentLoadout.TempSlot\clone! - gearClone.Name = child.Name - gearClone.GearImage.Image = child.TextureId - if gearClone.GearImage.Image == "" - gearClone.GearText.Text = child.Name - - gearClone.GearReference.Value = child - - gearClone.MouseEnter\connect -> - if gearClone.GearReference and - gearClone.GearReference.Value["ToolTip"] and - gearClone.GearReference.Value.ToolTip ~= "" - - showToolTip gearClone, gearClone.GearReference.Value.ToolTip - - - gearClone.MouseLeave\connect -> - if gearClone.GearReference and - gearClone.GearReference.Value["ToolTip"] and - gearClone.GearReference.Value.ToolTip ~= "" - - hideToolTip gearClone, gearClone.GearReference.Value.ToolTip - - - gearClone.RobloxLocked = true - - slotToMod = -1 - - if not addToSlot - for i = 1, #gearSlots - if gearSlots[i] == "empty" - slotToMod = i - break - - else - slotToMod = addToSlot - - - if slotToMod == -1 -- No available slot to add in! - debounce = false - return - - - slotNum = slotToMod % 10 - parent = currentLoadout\FindFirstChild "Slot#{slotNum}" - gearClone.Parent = parent - - if inventoryGearButton - absolutePositionFinal = inventoryGearButton.AbsolutePosition - currentAbsolutePosition = gearClone.AbsolutePosition - diff = absolutePositionFinal - currentAbsolutePosition - gearClone.Position = UDim2.new gearClone.Position.X.Scale, diff.x, gearClone.Position.Y.Scale, diff.y - gearClone.ZIndex = 4 - - - reorganizeLoadout gearClone, if addToSlot - true, equipped, addToSlot - else - true - - - if not gearClone.Parent? - debounce = false - return - -- couldn't fit in (hopper is full!) - - if equipped - gearClone.Selected = true - unequipAllItems child - delay guiTweenSpeed + 0.01, -> -- if our gear is equipped, we will want to enlarge it when done moving - if gearClone\FindFirstChild"GearReference" and ( - (gearClone.GearReference.Value\IsA"Tool" and gearClone.GearReference.Value.Parent == player.Character) or - (gearClone.GearReference.Value\IsA"HopperBin" and gearClone.GearReference.Value.Active == true) - ) - - enlargeButton gearClone - - - local dragBeginPos - local clickCon, buttonDeleteCon, mouseEnterCon, mouseLeaveCon, dragStop, dragBegin - clickCon = gearClone.MouseButton1Click\connect -> - if characterInWorkspace! - if not gearClone.Draggable - activateGear gearClone.SlotNumber.Text - - - mouseEnterCon = gearClone.MouseEnter\connect -> - if guiBackpack.Visible - gearClone.Draggable = true - - - dragBegin = gearClone.DragBegin\connect (pos) -> - dragBeginPos = pos - gearClone.ZIndex = 7 - children = gearClone\GetChildren! - for i in *children - if i\IsA "TextLabel" - i.ZIndex = if string.find i.Name, "Shadow" - 8 - else - 9 - - elseif i\IsA"Frame" or i\IsA "ImageLabel" - i.ZIndex = 7 - - - dragStop = gearClone.DragStopped\connect (x, y) -> - gearClone.ZIndex = if gearClone.Selected - 4 - else - 3 - - children = gearClone\GetChildren! - for i in *children - if i\IsA "TextLabel" - i.ZIndex = if string.find i.Name, "Shadow" - 3 - else - 4 - - elseif i\IsA"Frame" or i\IsA "ImageLabel" - i.ZIndex = 2 - - resolveDrag gearClone, x, y - - mouseLeaveCon = gearClone.MouseLeave\connect -> - gearClone.Draggable = false - - buttonDeleteCon = gearClone.AncestryChanged\connect -> - return if gearClone.Parent and gearClone.Parent.Parent == currentLoadout - - clickCon?\disconnect! - buttonDeleteCon?\disconnect! - mouseEnterCon?\disconnect! - mouseLeaveCon?\disconnect! - dragStop?\disconnect! - dragBegin?\disconnect! - -- this probably isn't necessary since objects are being deleted (probably), but this might still leak just in case - - local childCon - local childChangeCon - childCon = child.AncestryChanged\connect (newChild, parent) -> - if not checkToolAncestry newChild, parent - - childCon?\disconnect! - childChangeCon?\disconnect! - - removeFromInventory child - elseif parent == game.Players.LocalPlayer.Backpack - normalizeButton gearClone - - - childChangeCon = child.Changed\connect (prop) -> - if prop == "Name" - if gearClone and gearClone.GearImage.Image == "" - gearClone.GearText.Text = child.Name - - elseif prop == "Active" - if child and child\IsA "HopperBin" - if not child.Active - gearClone.Selected = false - normalizeButton gearClone - - - elseif prop == "TextureId" - gearClone.GearImage.Image = child.TextureId - - - debounce = false - - Spawn -> - while backpackIsOpen! - wait 0.03 - - for i in *gearSlots - if i ~= "empty" - backpackButton.Position = UDim2.new 0.5, -60, 1, -108 - if backpackEnabled - backpackButton.Visible = true - clBackground.Visible = true - - -addToInventory = (child) -> - return if not child\IsA"Tool" or not child\IsA "HopperBin" - - local slot - for i = 1, #inventory - return if inventory[i] and inventory[i] == child - - if not inventory[i] - slot = i - - if slot - inventory[slot] = child - elseif #inventory < 1 - inventory[1] = child - else - inventory[] = child - - -spreadOutGear = -> - loadoutChildren = currentLoadout\GetChildren! - - for i in *loadoutChildren - if i\IsA "Frame" - i.BackgroundTransparency = 0.5 - slot = tonumber string.sub i.Name, 5 - if slot == 0 - slot = 10 - - if robloxGui.AbsoluteSize.Y <= 320 - i\TweenPosition( - UDim2.new(0, (slot - 1) * 60, 0, 0), - Enum.EasingDirection.Out, - Enum.EasingStyle.Quad, - 0.25, - true - ) - else - i\TweenPosition( - UDim2.new((slot - 1) / 10, 0, 0, 0), - Enum.EasingDirection.Out, - Enum.EasingStyle.Quad, - 0.25, - true - ) - - -centerGear = -> - loadoutChildren = currentLoadout\GetChildren! - gearButtons = {} - local lastSlotAdd - - for i in *loadoutChildren - if i\IsA "Frame" - if #i\GetChildren! > 0 - if i.Name == "Slot0" - lastSlotAdd = i - else - table.insert gearButtons, i - - i.BackgroundTransparency = 1 - - if lastSlotAdd - table.insert gearButtons, lastSlotAdd - - - startPos = (1 - (#gearButtons * 0.1)) / 2 - for i = 1, #gearButtons - if robloxGui.AbsoluteSize.Y <= 320 - startPos = 0.5 - (#gearButtons * 0.333) / 2 - gearButtons[i]\TweenPosition( - UDim2.new(startPos + (i - 1) * 0.33, 0, 0, 0), - Enum.EasingDirection.Out, - Enum.EasingStyle.Quad, - 0.25, - true - ) - else - gearButtons[i]\TweenPosition( - UDim2.new(startPos + ((i - 1) * 0.1), 0, 0, 0), - Enum.EasingDirection.Out, - Enum.EasingStyle.Quad, - 0.25, - true - ) - - -editLoadout = -> - backpackWasOpened = true - if inGearTab - spreadOutGear! - - -readonlyLoadout = -> - if not inGearTab - centerGear! - - -setupBackpackListener = -> - backpackChildCon?\disconnect! - backpackChildCon = nil - - backpackChildCon = player.Backpack.ChildAdded\connect (child) -> - if not firstInstanceOfLoadout - firstInstanceOfLoadout = true - if backpackEnabled - backpackButton.Visible = true - clBackground.Visible = true - - addingPlayerChild child - addToInventory child - - -playerCharacterChildAdded = (child) -> - addingPlayerChild child, true - addToInventory child - - -activateLoadout = -> - currentLoadout.Visible = true - - -deactivateLoadout = -> - currentLoadout.Visible = false - - -tabHandler = (inFocus) -> - inGearTab = inFocus - if inFocus - editLoadout! - else - readonlyLoadout! - - -coreGuiChanged = (coreGuiType, enabled) -> - if coreGuiType == Enum.CoreGuiType.Backpack or coreGuiType == Enum.CoreGuiType.All - backpackButton.Visible = enabled - clBackground.Visible = enabled - backpackEnabled = enabled - - if enabled - registerNumberKeys! - else - unregisterNumberKeys! - - - if coreGuiType == Enum.CoreGuiType.Health or coreGuiType == Enum.CoreGuiType.All - setHealthBarVisible game.Players.LocalPlayer.PlayerGui, enabled - - --- End Functions - --- Begin Script -registerNumberKeys! - -try - coreGuiChanged Enum.CoreGuiType.Backpack, Game.StarterGui\GetCoreGuiEnabled Enum.CoreGuiType.Backpack - coreGuiChanged Enum.CoreGuiType.Health, Game.StarterGui\GetCoreGuiEnabled Enum.CoreGuiType.Health - Game.StarterGui.CoreGuiChangedSignal\connect coreGuiChanged - - -wait! -- let stuff initialize incase this is first heartbeat... - -waitForChild player, "Backpack" -waitForProperty player, "Character" - --- not sure why this had no delay but the player.CharacterAdded one had one... this type of error would be easier to avoid with function reusage -delay 1, -> - backpackChildren = player.Backpack\GetChildren! - size = math.min 10, #backpackChildren - for i = 1, size - if backpackEnabled - backpackButton.Visible = true - clBackground.Visible = true - - addingPlayerChild backpackChildren[i], false - - setupBackpackListener! - - -delay 2, -> - --while true - if not backpackWasOpened - if robloxGui.AbsoluteSize.Y <= 320 - for i in *currentLoadout\GetChildren! - slotNum = tonumber string.sub i.Name, 5, string.len i.Name - if type(slotNum) == "number" - i.Position = UDim2.new 0, (slotNum - 1) * 60, 0, 0 - - wait 0.25 - - -player.ChildAdded\connect (child) -> - if child\IsA "PlayerGui" - moveHealthBar child - - -waitForProperty player, "Character" -for _, v in ipairs player.Character\GetChildren! - playerCharacterChildAdded v - -characterChildAddedCon = player.Character.ChildAdded\connect (child) -> - playerCharacterChildAdded child - - -waitForChild player.Character, "Humanoid" -humanoidDiedCon = player.Character.Humanoid.Died\connect -> - humanoidDiedCon?\disconnect! - global humanoidDiedCon = nil - - deactivateLoadout! - backpackChildCon?\disconnect! - backpackChildCon = nil - - backpackWasOpened = false - - -player.CharacterRemoving\connect -> - for i in *gearSlots - if i ~= "empty" - i.Parent = nil - i = "empty" - - -player.CharacterAdded\connect -> - waitForProperty game.Players, "LocalPlayer" - player = game.Players.LocalPlayer -- make sure we are still looking at the correct character - waitForChild player, "Backpack" - - delay 1, -> - backpackChildren = player.Backpack\GetChildren! - size = math.min 10, #backpackChildren - for i = 1, size - if backpackEnabled - backpackButton.Visible = true - clBackground.Visible = true - - addingPlayerChild backpackChildren[i], false - setupBackpackListener! - activateLoadout! - - characterChildAddedCon?\disconnect! - - characterChildAddedCon = player.Character.ChildAdded\connect (child) -> - addingPlayerChild child, true - - - waitForChild player.Character, "Humanoid" - if backpack.Visible - backpackOpenEvent\Fire! - - humanoidDiedCon = player.Character.Humanoid.Died\connect -> - if backpackEnabled - backpackButton.Visible = false - clBackground.Visible = false - - firstInstanceOfLoadout = false - deactivateLoadout! - - humanoidDiedCon?\disconnect! - humanoidDiedCon = nil - - backpackChildCon?\disconnect! - backpackChildCon = nil - - - waitForChild player, "PlayerGui" - moveHealthBar player.PlayerGui - delay 2, -> - --while true - if (not backpackWasOpened) and - (robloxGui.AbsoluteSize.Y <= 320) - - cChildren = currentLoadout\GetChildren! - for i in *cChildren - slotNum = tonumber string.sub i.Name, 5, string.len i.Name - if type(slotNum) == "number" - i.Position = UDim2.new 0, (slotNum - 1) * 60, 0, 0 - - wait 0.25 - -waitForChild guiBackpack, "SwapSlot" -guiBackpack.SwapSlot.Changed\connect -> - if guiBackpack.SwapSlot.Value - swapSlot = guiBackpack.SwapSlot - pos = swapSlot.Slot.Value - if pos == 0 - pos = 10 - - if gearSlots[pos] - reorganizeLoadout gearSlots[pos], false - - if swapSlot.GearButton.Value - addingPlayerChild swapSlot.GearButton.Value.GearReference.Value, false, pos - - guiBackpack.SwapSlot.Value = false - - -game\GetService"GuiService".KeyPressed\connect (key) -> - if characterInWorkspace! - activateGear key - - -backpackOpenEvent.Event\connect editLoadout -backpackCloseEvent.Event\connect centerGear -tabClickedEvent.Event\connect (tabName) -> - tabHandler tabName == StaticTabName diff --git a/yue/59002209.yue b/yue/59002209.yue deleted file mode 100644 index d6be538..0000000 --- a/yue/59002209.yue +++ /dev/null @@ -1,2 +0,0 @@ -import "macros" as { $ } -$load $FILE diff --git a/yue/60595411.yue b/yue/60595411.yue deleted file mode 100644 index c065026..0000000 --- a/yue/60595411.yue +++ /dev/null @@ -1,965 +0,0 @@ -import "macros" as { $ } -$load $FILE - -t = {} - --- Heliodex's basic New function (basically a simplified version of melt) -New = (className, name, props) -> - if props == nil -- no name was provided - props = name - name = nil - - obj = Instance.new className - obj.Name = name if name - local parent - - for k, v in pairs props - if type(k) == "string" - if k == "Parent" - parent = v - else - obj[k] = v - - elseif type(k) == "number" and type(v) == "userdata" - v.Parent = obj - - obj.Parent = parent - obj --- if a bit redundant due to the Create function at the bottom - ------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------JSON Functions Begin---------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------- - ---JSON Encoder and Parser for Lua 5.1 --- ---2007 Shaun Brown (http://www.chipmunkav.com) - -assert = assert -Null = -> Null - -StringBuilder = - buffer: {} - -StringBuilder.New ==> - o = <>: @ - @__index = @ - o.buffer = {} - o - - -StringBuilder.Append = (s) => - @buffer[] = s - - -StringBuilder.ToString ==> table.concat @buffer - - -JsonWriter = - backslashes: - ["\b"]: "\\b", - ["\t"]: "\\t", - ["\n"]: "\\n", - ["\f"]: "\\f", - ["\r"]: "\\r", - ['"']: '\\"', - ["\\"]: "\\\\", - ["/"]: "\\/", - -JsonWriter.New ==> - o = <>: @ - o.writer = StringBuilder\New! - @__index = @ - o - - -JsonWriter.Append = (s) => - @writer\Append s - - -JsonWriter.ToString ==> @writer\ToString! - - -JsonWriter.Write = (o) => - switch type o - when "nil" - @\WriteNil! - when "boolean", "number" - @\WriteString o - when "string" - @\ParseString o - when "table" - @\WriteTable o - when "function" - @\WriteFunction o - when "thread", "userdata" - @\WriteError o - -JsonWriter.WriteNil ==> @\Append "null" -JsonWriter.WriteString = (o) => @\Append "#{o}" - - -JsonWriter.ParseString = (s) => - @\Append '"' - @\Append string.gsub s, '[%z%c\\"/]', (n) -> - if c = @backslashes[n] - return c - - string.format "\\u%.4X", string.byte n - - @\Append '"' - - -JsonWriter.IsArray = (t) => - count = 0 - isindex = (k) -> - if type(k) == "number" and - k > 0 and - math.floor(k) == k - - return true - false - - for k, _ in pairs t - if not isindex k - return false, "{", "}" - else - count = math.max count, k - - true, "[", "]", count - - -JsonWriter.WriteTable = (t) => - ba, st, et, n = @\IsArray t - @\Append st - if ba - for i = 1, n - @\Write t[i] - if i < n - @\Append "," - - else - first = true - for k, v in pairs t - if not first - @\Append "," - - first = false - @\ParseString k - @\Append ":" - @\Write v - - - @\Append et - - -JsonWriter.WriteError = (o) => - error string.format "Encoding of %s unsupported", "#{o}" - - -JsonWriter.WriteFunction = (o) => - if o == Null - @\WriteNil! - else - @\WriteError o - - -StringReader = - s: "", - i: 0, - -StringReader.New = (s) => - o = <>: @ - @__index = @ - o.s = s or o.s - o - - -StringReader.Peek ==> - i = @i + 1 - if i <= #@s - return string.sub @s, i, i - nil - -StringReader.Next ==> - @i = @i + 1 - if @i <= #@s - return string.sub @s, @i, @i - nil - - -StringReader.All ==> @s - - -JsonReader = - escapes: - ["t"]: "\t", - ["n"]: "\n", - ["f"]: "\f", - ["r"]: "\r", - ["b"]: "\b", - -JsonReader.New = (s) => - o = <>: @ - o.reader = StringReader\New s - @__index = @ - o - - -JsonReader.Read ==> - @\SkipWhiteSpace! - peek = @\Peek! - return if peek == nil - error string.format "Nil string: '%s'", @\All! - elseif peek == "{" - @\ReadObject! - elseif peek == "[" - @\ReadArray! - elseif peek == '"' - @\ReadString! - elseif string.find peek, "[%+%-%d]" - @\ReadNumber! - elseif peek == "t" - @\ReadTrue! - elseif peek == "f" - @\ReadFalse! - elseif peek == "n" - @\ReadNull! - elseif peek == "/" - @\ReadComment! - @\Read! - else - nil - -JsonReader.ReadTrue ==> - @\TestReservedWord { 't', 'r', 'u', 'e' } - true - -JsonReader.ReadFalse ==> - @\TestReservedWord { 'f', 'a', 'l', 's', 'e' } - false - -JsonReader.ReadNull ==> - @\TestReservedWord { 'n', 'u', 'l', 'l' } - nil - -JsonReader.TestReservedWord = (t) => - for _, v in ipairs t - if @\Next! ~= v - error string.format "Error reading '%s': %s", table.concat(t), @\All! - - -JsonReader.ReadNumber ==> - result = @\Next! - peek = @\Peek! - while peek? and string.find peek, "[%+%-%d%.eE]" - result ..= @\Next! - peek = @\Peek! - - result = tonumber result - if result == nil - error string.format "Invalid number: '%s'", result - else - return result - - -JsonReader.ReadString ==> - result = "" - assert @\Next! == '"' - while @\Peek! ~= '"' - ch = @\Next! - if ch == "\\" - ch = @\Next! - if @escapes[ch] - ch = @escapes[ch] - - result ..= ch - - assert @\Next! == '"' - fromunicode = (m) -> string.char tonumber m, 16 - - string.gsub result, "u%x%x(%x%x)", fromunicode - - -JsonReader.ReadComment ==> - assert @\Next! == "/" - second = @\Next! - if second == "/" - @\ReadSingleLineComment! - elseif second == "*" - @\ReadBlockComment! - else - error string.format "Invalid comment: %s", @\All! - - -JsonReader.ReadBlockComment ==> - done = false - until done - ch = @\Next! - if ch == "*" and @\Peek! == "/" - done = true - - if not done and ch == "/" and @\Peek! == "*" - error string.format "Invalid comment: %s, '/*' illegal.", @\All! - - @\Next! - - -JsonReader.ReadSingleLineComment ==> - ch = @\Next! - while ch ~= "\r" and ch ~= "\n" - ch = @\Next! - - -JsonReader.ReadArray ==> - result = {} - assert @\Next! == "[" - done = false - if @\Peek! == "]" - done = true - - until done - item = @\Read! - result[] = item - @\SkipWhiteSpace! - if @\Peek! == "]" - done = true - - if not done - ch = @\Next! - if ch ~= "," - error string.format "Invalid array: '%s' due to: '%s'", @\All!, ch - - assert "]" == @\Next! - result - - -JsonReader.ReadObject ==> - result = {} - assert @\Next! == "{" - done = false - if @\Peek! == "}" - done = true - - until done - key = @\Read! - if type(key) ~= "string" - error string.format "Invalid non-string object key: %s", key - - @\SkipWhiteSpace! - ch = @\Next! - if ch ~= ":" - error string.format "Invalid object: '%s' due to: '%s'", @\All!, ch - - @\SkipWhiteSpace! - val = @\Read! - result[key] = val - @\SkipWhiteSpace! - if @\Peek! == "}" - done = true - - if not done - ch = @\Next! - if ch ~= "," - error string.format "Invalid array: '%s' near: '%s'", @\All!, ch - - - assert @\Next! == "}" - result - - -JsonReader.SkipWhiteSpace ==> - p = @\Peek! - while p? and string.find p, "[%s/]" - if p == "/" - @\ReadComment! - else - @\Next! - - p = @\Peek! - - -JsonReader.Peek ==> @reader\Peek! -JsonReader.Next ==> @reader\Next! -JsonReader.All ==> @reader\All! - -Encode = (o) -> - with JsonWriter\New! - \Write o - \ToString! - - -Decode = (s) -> - with JsonReader\New s - \Read! - --------------------- End JSON Parser ------------------------ - -t.DecodeJSON = (jsonString) -> - try - warn 'RbxUtility.DecodeJSON is deprecated, please use Game:GetService("HttpService"):JSONDecode() instead.' - - if type(jsonString) == "string" - return Decode jsonString - - print "RbxUtil.DecodeJSON expects string argument!" - nil - -t.EncodeJSON = (jsonTable) -> - try - warn 'RbxUtility.EncodeJSON is deprecated, please use Game:GetService("HttpService"):JSONEncode() instead.' - - Encode jsonTable - ------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------Terrain Utilities Begin----------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------- ---makes a wedge at location x, y, z ---sets cell x, y, z to default material if parameter is provided, if not sets cell x, y, z to be whatever material it previously w ---returns true if made a wedge, false if the cell remains a block -t.MakeWedge = (x, y, z, _) -> game\GetService"Terrain"\AutoWedgeCell x, y, z - - -t.SelectTerrainRegion = (regionToSelect, color, selectEmptyCells, selectionParent) -> - terrain = game.Workspace\FindFirstChild "Terrain" - return if not terrain - - assert regionToSelect - assert color - - if not type(regionToSelect) == "Region3" - error "regionToSelect (first arg), should be of type Region3, but is type", type regionToSelect - - if not type(color) == "BrickColor" - error "color (second arg), should be of type BrickColor, but is type", type color - - - -- frequently used terrain calls (speeds up call, no lookup necessary) - GetCell = terrain.GetCell - WorldToCellPreferSolid = terrain.WorldToCellPreferSolid - CellCenterToWorld = terrain.CellCenterToWorld - emptyMaterial = Enum.CellMaterial.Empty - - -- container for all adornments, passed back to user - selectionContainer = New "Model", "SelectionContainer" - Archivable: false - Parent: selectiorParent or game.Workspace - - local updateSelection -- function we return to allow user to update selection - local currentKeepAliveTag -- a tag that determines whether adorns should be destroyed - aliveCounter = 0 -- helper for currentKeepAliveTag - local lastRegion -- used to stop updates that do nothing - adornments = {} -- contains all adornments - reusableAdorns = {} - - selectionPart = New "Part", "SelectionPart" - Transparency: 1 - Anchored: true - Locked: true - CanCollide: false - Size: Vector3.new 4.2, 4.2, 4.2 - - selectionBox = Instance.new "SelectionBox" - - -- srs translation from region3 to region3int16 - -- Region3ToRegion3int16 = (region3) -> - -- theLowVec = region3.CFrame.p - region3.Size / 2 + Vector3.new 2, 2, 2 - -- lowCell = WorldToCellPreferSolid terrain, theLowVec - - -- theHighVec = region3.CFrame.p + region3.Size / 2 - Vector3.new 2, 2, 2 - -- highCell = WorldToCellPreferSolid terrain, theHighVec - - -- highIntVec = Vector3int16.new highCell.x, highCell.y, highCell.z - -- lowIntVec = Vector3int16.new lowCell.x, lowCell.y, lowCell.z - - -- Region3int16.new lowIntVec, highIntVec - - -- helper function that creates the basis for a selection box - createAdornment = (theColor) -> - local selectionPartClone - local selectionBoxClone - - if #reusableAdorns > 0 - selectionPartClone = reusableAdorns[1]["part"] - selectionBoxClone = reusableAdorns[1]["box"] - table.remove reusableAdorns, 1 - - selectionBoxClone.Visible = true - else - selectionPartClone = selectionPart\Clone! - selectionPartClone.Archivable = false - - selectionBoxClone = selectionBox\Clone! - - with selectionBoxClone - .Archivable = false - .Adornee = selectionPartClone - .Parent = selectionContainer - .Adornee = selectionPartClone - .Parent = selectionContainer - - - if theColor - selectionBoxClone.Color = theColor - - selectionPartClone, selectionBoxClone - - -- iterates through all current adornments and deletes any that don't have latest tag - cleanUpAdornments = -> - for cellPos, adornTable in pairs adornments - if adornTable.KeepAlive ~= currentKeepAliveTag -- old news, we should get rid of this - adornTable.SelectionBox.Visible = false - table.insert reusableAdorns, part: adornTable.SelectionPart, box: adornTable.SelectionBox - adornments[cellPos] = nil - - - -- helper function to update tag - incrementAliveCounter = -> - aliveCounter += 1 - if aliveCounter > 1000000 - aliveCounter = 0 - - aliveCounter - - -- finds full cells in region and adorns each cell with a box, with the argument color - adornFullCellsInRegion = (region, color) -> - regionBegin = region.CFrame.p - region.Size / 2 + Vector3.new 2, 2, 2 - regionEnd = region.CFrame.p + region.Size / 2 - Vector3.new 2, 2, 2 - - cellPosBegin = WorldToCellPreferSolid terrain, regionBegin - cellPosEnd = WorldToCellPreferSolid terrain, regionEnd - - currentKeepAliveTag = incrementAliveCounter! - for y = cellPosBegin.y, cellPosEnd.y - for z = cellPosBegin.z, cellPosEnd.z - for x = cellPosBegin.x, cellPosEnd.x - cellMaterial = GetCell terrain, x, y, z - - if cellMaterial ~= emptyMaterial - cframePos = CellCenterToWorld terrain, x, y, z - cellPos = Vector3int16.new x, y, z - - updated = false - for cellPosAdorn, adornTable in pairs adornments - if cellPosAdorn == cellPos - adornTable.KeepAlive = currentKeepAliveTag - if color - adornTable.SelectionBox.Color = color - - updated = true - break - - - if not updated - selectionPart2, selectionBox2 = createAdornment color - selectionPart2.Size = Vector3.new 4, 4, 4 - selectionPart2.CFrame = CFrame.new cframePos - adornTable = - SelectionPart: selectionPart2 - SelectionBox: selectionBox2 - KeepAlive: currentKeepAliveTag - - adornments[cellPos] = adornTable - - cleanUpAdornments! - - - ------------------------------------- setup code ------------------------------ - lastRegion = regionToSelect - - if selectEmptyCells -- use one big selection to represent the area selected - selectionPart, selectionBox = createAdornment color - - selectionPart.Size = regionToSelect.Size - selectionPart.CFrame = regionToSelect.CFrame - - adornments.SelectionPart = selectionPart - adornments.SelectionBox = selectionBox - - updateSelection = (newRegion, color) -> - if newRegion and newRegion ~= lastRegion - lastRegion = newRegion - selectionPart.Size = newRegion.Size - selectionPart.CFrame = newRegion.CFrame - - if color - selectionBox.Color = color - - - else -- use individual cell adorns to represent the area selected - adornFullCellsInRegion regionToSelect, color - updateSelection = (newRegion, color) -> - if newRegion and newRegion ~= lastRegion - lastRegion = newRegion - adornFullCellsInRegion newRegion, color - - - destroyFunc = -> - updateSelection = nil - selectionContainer?\Destroy! - - adornments = nil - - updateSelection, destroyFunc - - ------------------------------Terrain Utilities End----------------------------- - ------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------Signal class begin------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------- ---[[ -A 'Signal' object identical to the internal RBXScriptSignal object in it's public API and semantics. This function -can be used to create "custom events" for user-made code. -API: -Method \connect function handler - Arguments: The function to connect to. - Returns: A new connection object which can be used to disconnect the connection - Description: Connects this signal to the function specified by |handler|. That is, when |fire ...| is called for - the signal the |handler| will be called with the arguments given to |fire ...|. Note, the functions - connected to a signal are called in NO PARTICULAR ORDER, so connecting one function after another does - NOT mean that the first will be called before the second as a result of a call to |fire|. - -Method \disconnect! - Arguments: None - Returns: None - Description: Disconnects all of the functions connected to this signal. - -Method \fire ... - Arguments: Any arguments are accepted - Returns: None - Description: Calls all of the currently connected functions with the given arguments. - -Method \wait! - Arguments: None - Returns: The arguments given to fire - Description: This call blocks until -]] - -t.CreateSignal = -> - this = {} - - mBindableEvent = Instance.new "BindableEvent" - mAllCns = {} --all connection objects returned by mBindableEvent::connect - - --main functions - this.connect = (func) => - if @ ~= this - error "connect must be called with `:`, not `.`", 2 - - if type(func) ~= "function" - error "Argument #1 of connect must be a function, got a #{type func}" , 2 - - cn = mBindableEvent.Event\connect func - mAllCns[cn] = true - pubCn = {} - pubCn.disconnect ==> - cn\disconnect! - mAllCns[cn] = nil - - pubCn.Disconnect = pubCn.disconnect - pubCn - - this.disconnect ==> - if @ ~= this - error "disconnect must be called with `:`, not `.`", 2 - - for cn, _ in pairs mAllCns - cn\disconnect! - mAllCns[cn] = nil - - this.wait ==> - if @ ~= this - error "wait must be called with `:`, not `.`", 2 - - mBindableEvent.Event\wait! - - - this.fire = (...) => - if @ ~= this - error "fire must be called with `:`, not `.`", 2 - - mBindableEvent\Fire ... - - this.Connect = this.connect - this.Disconnect = this.disconnect - this.Wait = this.wait - this.Fire = this.fire - this - - -------------------------------------------------- Signal class End ------------------------------------------------------ - --- this 1s my favourite (heliodex) ------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------Create Function Begins--------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------- ---[[ -A "Create" function for easy creation of Roblox instances. The function accepts a string which is the classname of -the object to be created. The function then returns another function which either accepts accepts no arguments, in -which case it simply creates an object of the given type, or a table argument that may contain several types of data, -in which case it mutates the object in varying ways depending on the nature of the aggregate data. These are the -type of data and what operation each will perform: -1) A string key mapping to some value: - Key-Value pairs in this form will be treated as properties of the object, and will be assigned in NO PARTICULAR - ORDER. If the order in which properties is assigned matter, then they must be assigned somewhere else than the - |Create| call's body. - -2) An integral key mapping to another Instance: - Normal numeric keys mapping to Instances will be treated as children if the object being created, and will be - parented to it. This allows nice recursive calls to Create to create a whole hierarchy of objects without a - need for temporary variables to store references to those objects. - -3) A key which is a value returned from Create.Event( eventname ), and a value which is a function function - The Create.E( string ) function provides a limited way to connect to signals inside of a Create hierarchy - for those who really want such a functionality. The name of the event whose name is passed to - Create.E( string ) - -4) A key which is the Create function itself, and a value which is a function - The function will be run with the argument of the object itself after all other initialization of the object is - done by create. This provides a way to do arbitrary things involving the object from withing the create - hierarchy. - Note: This function is called SYNCHRONOUSLY, that means that you should only so initialization in - it, not stuff which requires waiting, as the Create call will block until it returns. While waiting in the - constructor callback function is possible, it is probably not a good design choice. - Note: Since the constructor function is called after all other initialization, a Create block cannot have two - constructor functions, as it would not be possible to call both of them last, also, this would be unnecessary. - - -Some example usages: - -A simple example which uses the Create function to create a model object and assign two of it's properties. -model = Create'Model'{ - Name = 'A New model', - Parent = game.Workspace, -} - - -An example where a larger hierarchy of object is made. After the call the hierarchy will look like this: -Model_Container - |-ObjectValue - | | - | `-BoolValueChild - `-IntValue - -model = Create'Model'{ - Name = 'Model_Container', - Create'ObjectValue'{ - Create'BoolValue'{ - Name = 'BoolValueChild', - }, - }, - Create'IntValue'{}, -} - - -An example using the event syntax: - -part = Create'Part'{ - [Create.E'Touched'] = function(part) - print("I was touched by "..part.Name) - end, -} - - -An example using the general constructor syntax: - -model = Create'Part'{ - [Create] = function this - print("Constructor running!") - this.Name = GetGlobalFoosAndBars(this) - end, -} - - -Note: It is also perfectly legal to save a reference to the function returned by a call Create, this will not cause - any unexpected behavior. EG: - partCreatingFunction = Create'Part' - part = partCreatingFunction() -]] - ---the Create function need to be created as a functor, not a function, in order to support the Create.E syntax, so it ---will be created in several steps rather than as a single function declaration. -Create_PrivImpl = (objectType) -> - if type(objectType) ~= "string" - error "Argument of Create must be a string", 2 - - --return the proxy function that gives us the nice Create'string'{data} syntax - --The first function call is a function call using Lua's single-string-argument syntax - --The second function call is using Lua's single-table-argument syntax - --Both can be chained together for the nice effect. - (dat) -> - --default to nothing, to handle the no argument given case - dat or= {} - - --make the object to mutate - obj = Instance.new objectType - local parent - - --stored constructor function to be called after other initialization - local ctor - - for k, v in pairs dat - --add property - if type(k) == "string" - if k == "Parent" - -- Parent should always be set last, setting the Parent of a new object - -- immediately makes performance worse for all subsequent property updates. - parent = v - else - obj[k] = v - - --add child - elseif type(k) == "number" - if type(v) ~= "userdata" - error "Bad entry in Create body: Numeric keys must be paired with children, got a: #{type v}", 2 - - v.Parent = obj - - --event connect - elseif type(k) == "table" and k.__eventname - if type(v) ~= "function" - error "Bad entry in Create body: Key `[Create.E'#{k.__eventname}']` must have a function value, got: #{v}", 2 - - obj[k.__eventname]\connect v - - --define constructor function - elseif k == t.Create - if type(v) ~= "function" - error "Bad entry in Create body: Key `[Create]` should be paired with a constructor function, got: #{v}", 2 - - elseif ctor - --ctor already exists, only one allowed - error "Bad entry in Create body: Only one constructor function is allowed", 2 - - ctor = v - else - error "Bad entry (#{k} => #{v}) in Create body", 2 - - - --apply constructor function if it exists - ctor? obj - - if parent - obj.Parent = parent - - --return the completed object - obj - - ---now, create the functor: -t.Create = <"__call">: (_, ...) -> Create_PrivImpl ... - ---and create the "Event.E" syntax stub. Really it's just a stub to construct a table which our Create ---function can recognize as special. -t.Create.E = (eventName) -> __eventname: eventName - --------------------------------------------------Create function End---------------------------------------------------- - ------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------Documentation Begin----------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------- - -t.Help = (funcNameOrFunc) -> - switch funcNameOrFunc - --input argument can be a string or a function. Should return a description (of arguments and expected side effects) - when "DecodeJSON", t.DecodeJSON - "Function DecodeJSON. " .. - "Arguments: (string). " .. - "Side effect: returns a table with all parsed JSON values" - - when "EncodeJSON", t.EncodeJSON - "Function EncodeJSON. " .. - "Arguments: (table). " .. - "Side effect: returns a string composed of argument table in JSON data format" - - when "MakeWedge", t.MakeWedge - "Function MakeWedge. " .. - "Arguments: (x, y, z, [default material]). " .. - "Description: Makes a wedge at location x, y, z. Sets cell x, y, z to default material if " .. - "parameter is provided, if not sets cell x, y, z to be whatever material it previously was. " .. - "Returns true if made a wedge, false if the cell remains a block " - - when "SelectTerrainRegion", t.SelectTerrainRegion - "Function SelectTerrainRegion. " .. - "Arguments: (regionToSelect, color, selectEmptyCells, selectionParent). " .. - "Description: Selects all terrain via a series of selection boxes within the regionToSelect " .. - "(this should be a region3 value). The selection box color is detemined by the color argument " .. - "(should be a brickcolor value). SelectionParent is the parent that the selection model gets placed to (optional)." .. - "SelectEmptyCells is bool, when true will select all cells in the " .. - "region, otherwise we only select non-empty cells. Returns a function that can update the selection," .. - "arguments to said function are a new region3 to select, and the adornment color (color arg is optional). " .. - "Also returns a second function that takes no arguments and destroys the selection" - - when "CreateSignal", t.CreateSignal - "Function CreateSignal. " .. - "Arguments: None. " .. - "Returns: The newly created Signal object. This object is identical to the RBXScriptSignal class " .. - "used for events in Objects, but is a Lua-side object so it can be used to create custom events in" .. - "Lua code. " .. - "Methods of the Signal object: :connect, :wait, :fire, :disconnect. " .. - "For more info you can pass the method name to the Help function, or view the wiki page " .. - "for this library. EG: Help('Signal:connect')." - - when "Signal:connect" - "Method Signal:connect. " .. - "Arguments: (function handler). " .. - "Return: A connection object which can be used to disconnect the connection to this handler. " .. - "Description: Connectes a handler function to this Signal, so that when |fire| is called the " .. - "handler function will be called with the arguments passed to |fire|." - - when "Signal:wait" - "Method Signal:wait. " .. - "Arguments: None. " .. - "Returns: The arguments passed to the next call to |fire|. " .. - "Description: This call does not return until the next call to |fire| is made, at which point it " .. - "will return the values which were passed as arguments to that |fire| call." - - when "Signal:fire" - "Method Signal:fire. " .. - "Arguments: Any number of arguments of any type. " .. - "Returns: None. " .. - "Description: This call will invoke any connected handler functions, and notify any waiting code " .. - "attached to this Signal to continue, with the arguments passed to this function. Note: The calls " .. - "to handlers are made asynchronously, so this call will return immediately regardless of how long " .. - "it takes the connected handler functions to complete." - - when "Signal:disconnect" - "Method Signal:disconnect. " .. - "Arguments: None. " .. - "Returns: None. " .. - "Description: This call disconnects all handlers attacched to this function, note however, it " .. - "does NOT make waiting code continue, as is the behavior of normal Roblox events. This method " .. - "can also be called on the connection object which is returned from Signal:connect to only " .. - "disconnect a single handler, as opposed to this method, which will disconnect all handlers." - - when "Create" - "Function Create. " .. - "Arguments: A table containing information about how to construct a collection of objects. " .. - "Returns: The constructed objects. " .. - "Descrition: Create is a very powerfull function, whose description is too long to fit here, and " .. - "is best described via example, please see the wiki page for a description of how to use it." - ---------------------------------------------Documentation Ends---------------------------------------------------------- - -t diff --git a/yue/60595695.yue b/yue/60595695.yue deleted file mode 100644 index 9362a40..0000000 --- a/yue/60595695.yue +++ /dev/null @@ -1,29 +0,0 @@ -import "macros" as { $ } -$load $FILE - --- Library Registration Script --- This script is used to register RbxLua libraries on game servers, so game scripts have --- access to all of the libraries (otherwise only local scripts do) - -deepakTestingPlace = 3569749 -sc = game\GetService "ScriptContext" -tries = 0 - -until sc or tries > 2 - tries += 1 - sc = game\GetService "ScriptContext" - wait 0.2 - -with sc do if sc - \RegisterLibrary "Libraries/RbxGui", "45284430" - \RegisterLibrary "Libraries/RbxGear", "45374389" - - if game.PlaceId == deepakTestingPlace - \RegisterLibrary "Libraries/RbxStatus", "52177566" - - \RegisterLibrary "Libraries/RbxUtility", "60595411" - \RegisterLibrary "Libraries/RbxStamper", "73157242" - \LibraryRegistrationComplete! - -else - print "failed to find script context, libraries did not load" diff --git a/yue/73157242.yue b/yue/73157242.yue deleted file mode 100644 index 282ad0e..0000000 --- a/yue/73157242.yue +++ /dev/null @@ -1,2338 +0,0 @@ -import "macros" as { $ } -$load $FILE - --- Heliodex's basic New function (basically a simplified version of melt) -New = (className, name, props) -> - if props == nil -- no name was provided - props = name - name = nil - - obj = Instance.new className - obj.Name = name if name - local parent - - for k, v in pairs props - if type(k) == "string" - if k == "Parent" - parent = v - else - obj[k] = v - - elseif type(k) == "number" and type(v) == "userdata" - v.Parent = obj - - obj.Parent = parent - obj --- - -t = {} - --- waitForChild = (instance, name) -> --- while not instance\FindFirstChild name --- instance.ChildAdded\wait! --- end --- end - --- Do a line/plane intersection. The line starts at the camera. The plane is at y == 0, normal 0, 1, 0 --- --- vectorPos - End point of the line. --- --- Return: --- cellPos - The terrain cell intersection point if there is one, vectorPos if there isn't. --- hit - Whether there was a plane intersection. Value is true if there was, false if not. -PlaneIntersection = (vectorPos) -> - hit = false - currCamera = game.Workspace.CurrentCamera - local startPos - with currCamera.CoordinateFrame.p - startPos = Vector3.new .X, .Y, .Z - - endPos = Vector3.new vectorPos.X, vectorPos.Y, vectorPos.Z - normal = Vector3.new 0, 1, 0 - p3 = Vector3.new 0, 0, 0 - startEndDot = normal\Dot endPos - startPos - cellPos = vectorPos - if startEndDot ~= 0 - t1 = normal\Dot(p3 - startPos) / startEndDot - if t1 >= 0 and t1 <= 1 - intersection = ((endPos - startPos) * t1) + startPos - cellPos = game.Workspace.Terrain\WorldToCell intersection - hit = true - - cellPos, hit - --- Purpose: --- Checks for terrain touched by the mouse hit. --- Will do a plane intersection if no terrain is touched. --- --- mouse - Mouse to check the .hit for. --- --- Return: --- cellPos - Cell position hit. Nil if none. -GetTerrainForMouse = (mouse) -> - -- There was no target, so all it could be is a plane intersection. - -- Check for a plane intersection. If there isn't one then nothing will get hit. - cell = game.Workspace.Terrain\WorldToCellPreferSolid Vector3.new mouse.hit.x, mouse.hit.y, mouse.hit.z - local planeLoc - -- If nothing was hit, do the plane intersection. - if 0 == game.Workspace.Terrain\GetCell(cell.X, cell.Y, cell.Z).Value - cell = nil - planeLoc, hit = PlaneIntersection Vector3.new mouse.hit.x, mouse.hit.y, mouse.hit.z - if hit - cell = planeLoc - cell - --- setup helper functions -insertBoundingBoxOverlapVector = Vector3.new 0.3, 0.3, 0.3 -- we can still stamp if our character extrudes into the target stamping space by 0.3 or fewer units - --- rotates a model by yAngle radians about the global y-axis -rotatePartAndChildren = (part, rotCF, offsetFromOrigin) -> - -- rotate this thing, if it's a part - if part\IsA "BasePart" - part.CFrame = (rotCF * (part.CFrame - offsetFromOrigin)) + offsetFromOrigin - - - -- recursively do the same to all children - partChildren = part\GetChildren! - for c in *partChildren - rotatePartAndChildren c, rotCF, offsetFromOrigin - -modelRotate = (model, yAngle) -> - rotCF = CFrame.Angles 0, yAngle, 0 - offsetFromOrigin = model\GetModelCFrame!.p - - rotatePartAndChildren model, rotCF, offsetFromOrigin - -collectParts = (object, baseParts, scripts, decals) -> - if object\IsA "BasePart" - baseParts[] = object - elseif object\IsA "Script" - scripts[] = object - elseif object\IsA "Decal" - decals[] = object - - for _, child in pairs object\GetChildren! - collectParts child, baseParts, scripts, decals - -clusterPartsInRegion = (startVector, endVector) -> - cluster = game.Workspace\FindFirstChild "Terrain" - - startCell = cluster\WorldToCell startVector - endCell = cluster\WorldToCell endVector - - startX = startCell.X - startY = startCell.Y - startZ = startCell.Z - - endX = endCell.X - endY = endCell.Y - endZ = endCell.Z - - if startX < cluster.MaxExtents.Min.X - startX = cluster.MaxExtents.Min.X - - if startY < cluster.MaxExtents.Min.Y - startY = cluster.MaxExtents.Min.Y - - if startZ < cluster.MaxExtents.Min.Z - startZ = cluster.MaxExtents.Min.Z - - if endX > cluster.MaxExtents.Max.X - endX = cluster.MaxExtents.Max.X - - if endY > cluster.MaxExtents.Max.Y - endY = cluster.MaxExtents.Max.Y - - if endZ > cluster.MaxExtents.Max.Z - endZ = cluster.MaxExtents.Max.Z - - - for x = startX, endX - for y = startY, endY - for z = startZ, endZ - if cluster\GetCell(x, y, z).Value > 0 - return true - false - -findSeatsInModel = (parent, seatTable) -> - return if not parent - - if parent.className == "Seat" or parent.className == "VehicleSeat" - table.insert seatTable, parent - - myChildren = parent\GetChildren! - for j in *myChildren - findSeatsInModel j, seatTable - - -setSeatEnabledStatus = (model, isEnabled) -> - seatList = {} - findSeatsInModel model, seatList - - if isEnabled - -- remove any welds called "SeatWeld" in seats - for i in *seatList - nextSeat = i\FindFirstChild "SeatWeld" - while nextSeat - nextSeat\Remove! - nextSeat = i\FindFirstChild "SeatWeld" - - - else - -- put a weld called "SeatWeld" in every seat - -- this tricks it into thinking there's already someone sitting there, and it won't make you sit XD - for i in *seatList - New "Weld", "SeatWeld" - Parent: i - - -autoAlignToFace = (parts) -> - if aatf = parts\FindFirstChild "AutoAlignToFace" - return aatf.Value - false - - -getClosestAlignedWorldDirection = (aVector3InWorld) -> - xDir = Vector3.new 1, 0, 0 - yDir = Vector3.new 0, 1, 0 - zDir = Vector3.new 0, 0, 1 - xDot = aVector3InWorld.x * xDir.x + aVector3InWorld.y * xDir.y + aVector3InWorld.z * xDir.z - yDot = aVector3InWorld.x * yDir.x + aVector3InWorld.y * yDir.y + aVector3InWorld.z * yDir.z - zDot = aVector3InWorld.x * zDir.x + aVector3InWorld.y * zDir.y + aVector3InWorld.z * zDir.z - - if math.abs(xDot) > math.abs(yDot) and math.abs(xDot) > math.abs zDot - if xDot > 0 - 0 - else - 3 - - elseif math.abs(yDot) > math.abs(xDot) and math.abs(yDot) > math.abs zDot - if yDot > 0 - 1 - else - 4 - - else - if zDot > 0 - 2 - else - 5 - - -positionPartsAtCFrame3 = (aCFrame, currentParts) -> - local insertCFrame - if not currentParts - return currentParts - - if currentParts and (currentParts\IsA"Model" or currentParts\IsA "Tool") - insertCFrame = currentParts\GetModelCFrame! - currentParts\TranslateBy aCFrame.p - insertCFrame.p - else - currentParts.CFrame = aCFrame - - currentParts - - -calcRayHitTime = (rayStart, raySlope, intersectionPlane) -> - if math.abs(raySlope) < 0.01 - return 0 - -- 0 slope --> we just say intersection time is 0, and sidestep this dimension - (intersectionPlane - rayStart) / raySlope - - -modelTargetSurface = (partOrModel, rayStart, rayEnd) -> - if not partOrModel - return 0 - - local modelCFrame, modelSize - if partOrModel\IsA "Model" - modelCFrame = partOrModel\GetModelCFrame! - modelSize = partOrModel\GetModelSize! - else - modelCFrame = partOrModel.CFrame - modelSize = partOrModel.Size - - - mouseRayStart = modelCFrame\pointToObjectSpace rayStart - mouseRayEnd = modelCFrame\pointToObjectSpace rayEnd - mouseSlope = mouseRayEnd - mouseRayStart - - xPositive = 1 - yPositive = 1 - zPositive = 1 - if mouseSlope.X > 0 - xPositive = -1 - - if mouseSlope.Y > 0 - yPositive = -1 - - if mouseSlope.Z > 0 - zPositive = -1 - - - -- find which surface the transformed mouse ray hits (using modelSize): - xHitTime = calcRayHitTime mouseRayStart.X, mouseSlope.X, modelSize.X / 2 * xPositive - yHitTime = calcRayHitTime mouseRayStart.Y, mouseSlope.Y, modelSize.Y / 2 * yPositive - zHitTime = calcRayHitTime mouseRayStart.Z, mouseSlope.Z, modelSize.Z / 2 * zPositive - - hitFace = 0 - - --if xHitTime >= 0 and yHitTime >= 0 and zHitTime >= 0 - hitFace = if xHitTime > yHitTime - if xHitTime > zHitTime - -- xFace is hit - 1 * xPositive - else - -- zFace is hit - 3 * zPositive - - else - if yHitTime > zHitTime - -- yFace is hit - 2 * yPositive - else - -- zFace is hit - 3 * zPositive - - hitFace - - -getBoundingBox2 = (partOrModel) -> - -- for models, the bounding box is defined as the minimum and maximum individual part bounding boxes - -- relative to the first part's coordinate frame. - minVec = Vector3.new math.huge, math.huge, math.huge - maxVec = Vector3.new -math.huge, -math.huge, -math.huge - - if partOrModel\IsA "Terrain" - minVec = Vector3.new -2, -2, -2 - maxVec = Vector3.new 2, 2, 2 - elseif partOrModel\IsA "BasePart" - minVec = -0.5 * partOrModel.Size - maxVec = -minVec - else - maxVec = partOrModel\GetModelSize! * 0.5 - minVec = -maxVec - - - -- Adjust bounding box to reflect what the model or part author wants in terms of justification - justifyValue = partOrModel\FindFirstChild "Justification" - if justifyValue? - -- find the multiple of 4 that contains the model - justify = justifyValue.Value - two = Vector3.new 2, 2, 2 - actualBox = maxVec - minVec - Vector3.new 0.01, 0.01, 0.01 - containingGridBox = Vector3.new( - 4 * math.ceil(actualBox.x / 4), - 4 * math.ceil(actualBox.y / 4), - 4 * math.ceil actualBox.z / 4 - ) - adjustment = containingGridBox - actualBox - minVec -= 0.5 * adjustment * justify - maxVec += 0.5 * adjustment * (two - justify) - - minVec, maxVec - - -getBoundingBoxInWorldCoordinates = (partOrModel) -> - minVec = Vector3.new math.huge, math.huge, math.huge - maxVec = Vector3.new -math.huge, -math.huge, -math.huge - - if partOrModel\IsA"BasePart" and not partOrModel\IsA "Terrain" - vec1 = partOrModel.CFrame\pointToWorldSpace -0.5 * partOrModel.Size - vec2 = partOrModel.CFrame\pointToWorldSpace 0.5 * partOrModel.Size - minVec = Vector3.new math.min(vec1.X, vec2.X), math.min(vec1.Y, vec2.Y), math.min vec1.Z, vec2.Z - maxVec = Vector3.new math.max(vec1.X, vec2.X), math.max(vec1.Y, vec2.Y), math.max vec1.Z, vec2.Z - elseif not partOrModel\IsA "Terrain" - -- we shouldn't have to deal with this case - --minVec = Vector3.new -2, -2, -2 - --maxVec = Vector3.new 2, 2, 2 - -- else - vec1 = partOrModel\GetModelCFrame!\pointToWorldSpace -0.5 * partOrModel\GetModelSize! - vec2 = partOrModel\GetModelCFrame!\pointToWorldSpace 0.5 * partOrModel\GetModelSize! - minVec = Vector3.new math.min(vec1.X, vec2.X), math.min(vec1.Y, vec2.Y), math.min vec1.Z, vec2.Z - maxVec = Vector3.new math.max(vec1.X, vec2.X), math.max(vec1.Y, vec2.Y), math.max vec1.Z, vec2.Z - - minVec, maxVec - -getTargetPartBoundingBox = (targetPart) -> - getBoundingBox2 if targetPart.Parent\FindFirstChild"RobloxModel"? - targetPart.Parent - else - targetPart - -getMouseTargetCFrame = (targetPart) -> with targetPart - return if .Parent\FindFirstChild"RobloxModel"? - if .Parent\IsA "Tool" - .Parent.Handle.CFrame - else - .Parent\GetModelCFrame! - else - .CFrame - - -isBlocker = (part) -> -- returns whether or not we want to cancel the stamp because we're blocked by this part - if (not part) or - (not part.Parent) or - part\FindFirstChild "Humanoid" - - false - elseif part\FindFirstChild"RobloxStamper" or part\FindFirstChild "RobloxModel" - true - elseif (part\IsA"Part" and not part.CanCollide) or part == game.Lighting - false - else - isBlocker part.Parent - --- helper function to determine if a character can be pushed upwards by a certain amount --- character is 5 studs tall, we'll check a 1.5 x 1.5 x 4.5 box around char, with center 0.5 studs below torsocenter -spaceAboveCharacter = (charTorso, newTorsoY, stampData) -> - partsAboveChar = game.Workspace\FindPartsInRegion3( - Region3.new( - Vector3.new(charTorso.Position.X, newTorsoY, charTorso.Position.Z) - Vector3.new(0.75, 2.75, 0.75), - Vector3.new(charTorso.Position.X, newTorsoY, charTorso.Position.Z) + Vector3.new 0.75, 1.75, 0.75 - ), - charTorso.Parent, - 100 - ) - - for j in *partsAboveChar - if j.CanCollide and not j\IsDescendantOf stampData.CurrentParts - return false - - if clusterPartsInRegion( - Vector3.new(charTorso.Position.X, newTorsoY, charTorso.Position.Z) - Vector3.new(0.75, 2.75, 0.75), - Vector3.new(charTorso.Position.X, newTorsoY, charTorso.Position.Z) + Vector3.new 0.75, 1.75, 0.75 - ) - - return false - - true - - -findConfigAtMouseTarget = (Mouse, stampData) -> - -- *Critical Assumption* : - -- This function assumes the target CF axes are orthogonal with the target bounding box faces - -- And, it assumes the insert CF axes are orthongonal with the insert bounding box faces - -- Therefore, insertion will not work with angled faces on wedges or other "non-block" parts, nor - -- will it work for parts in a model that are not orthogonally aligned with the model's CF. - - return if not Mouse - - -- This can happen sometimes, return if so - if not stampData - return error "findConfigAtMouseTarget: stampData is nil" - - return if not stampData["CurrentParts"] - - grid = 4.0 - admissibleConfig = false - targetConfig = CFrame.new 0, 0, 0 - - minBB, maxBB = getBoundingBox2 stampData.CurrentParts - diagBB = maxBB - minBB - - local insertCFrame - insertCFrame = if stampData.CurrentParts\IsA"Model" or stampData.CurrentParts\IsA "Tool" - stampData.CurrentParts\GetModelCFrame! - else - stampData.CurrentParts.CFrame - - - if Mouse - Mouse.TargetFilter = if stampData.CurrentParts\IsA "Tool" - stampData.CurrentParts.Handle - else - stampData.CurrentParts - - hitPlane = false - local targetPart - success = try - targetPart = Mouse.Target - - - if not success -- or targetPart == nil - return admissibleConfig, targetConfig - - - mouseHitInWorld = Vector3.new if Mouse - Mouse.Hit.x, Mouse.Hit.y, Mouse.Hit.z - else - 0, 0, 0 - - local cellPos - - -- Nothing was hit, so check for the default plane. - if nil == targetPart - cellPos = GetTerrainForMouse Mouse - if nil == cellPos - hitPlane = false - return admissibleConfig, targetConfig - else - targetPart = game.Workspace.Terrain - hitPlane = true - -- Take into account error that will occur. - cellPos = Vector3.new cellPos.X - 1, cellPos.Y, cellPos.Z - mouseHitInWorld = game.Workspace.Terrain\CellCenterToWorld cellPos.x, cellPos.y, cellPos.z - - - -- test mouse hit location - minBBTarget, maxBBTarget = getTargetPartBoundingBox targetPart - diagBBTarget = maxBBTarget - minBBTarget - targetCFrame = getMouseTargetCFrame targetPart - - if targetPart\IsA "Terrain" - if not cluster - global cluster = game.Workspace\FindFirstChild "Terrain" - - cellID = cluster\WorldToCellPreferSolid mouseHitInWorld - if hitPlane - cellID = cellPos - - - targetCFrame = CFrame.new game.Workspace.Terrain\CellCenterToWorld cellID.x, cellID.y, cellID.z - - - mouseHitInTarget = targetCFrame\pointToObjectSpace mouseHitInWorld - targetVectorInWorld = Vector3.new 0, 0, 0 - if Mouse - -- DON'T WANT THIS IN TERMS OF THE MODEL CFRAME! (.TargetSurface is in terms of the part CFrame, so this would break, right? [HotThoth]) - -- (ideally, we would want to make the Mouse.TargetSurface a model-targetsurface instead, but for testing will be using the converse) - --targetVectorInWorld = targetCFrame\vectorToWorldSpace Vector3.FromNormalId Mouse.TargetSurface - targetVectorInWorld = targetPart.CFrame\vectorToWorldSpace Vector3.FromNormalId Mouse.TargetSurface -- better, but model cframe would be best - --[[if targetPart.Parent\IsA "Model" - hitFace = modelTargetSurface(targetPart.Parent, Mouse.Hit.p, game.Workspace.CurrentCamera.CoordinateFrame.p) -- best, if you get it right - WORLD_AXES = { Vector3.new(1, 0, 0), Vector3.new(0, 1, 0), Vector3.new(0, 0, 1) } - targetVectorInWorld = if hitFace > 0 - targetCFrame\vectorToWorldSpace WORLD_AXES[hitFace] - elseif hitFace < 0 - targetCFrame\vectorToWorldSpace -WORLD_AXES[-hitFace] - - ]] - - - local targetRefPointInTarget, insertRefPointInInsert - local clampToSurface - - if getClosestAlignedWorldDirection(targetVectorInWorld) == 0 - targetRefPointInTarget = targetCFrame\vectorToObjectSpace Vector3.new 1, -1, 1 - insertRefPointInInsert = insertCFrame\vectorToObjectSpace Vector3.new -1, -1, 1 - clampToSurface = Vector3.new 0, 1, 1 - elseif getClosestAlignedWorldDirection(targetVectorInWorld) == 3 - targetRefPointInTarget = targetCFrame\vectorToObjectSpace Vector3.new -1, -1, -1 - insertRefPointInInsert = insertCFrame\vectorToObjectSpace Vector3.new 1, -1, -1 - clampToSurface = Vector3.new 0, 1, 1 - elseif getClosestAlignedWorldDirection(targetVectorInWorld) == 1 - targetRefPointInTarget = targetCFrame\vectorToObjectSpace Vector3.new -1, 1, 1 - insertRefPointInInsert = insertCFrame\vectorToObjectSpace Vector3.new -1, -1, 1 - clampToSurface = Vector3.new 1, 0, 1 - elseif getClosestAlignedWorldDirection(targetVectorInWorld) == 4 - targetRefPointInTarget = targetCFrame\vectorToObjectSpace Vector3.new -1, -1, 1 - insertRefPointInInsert = insertCFrame\vectorToObjectSpace Vector3.new -1, 1, 1 - clampToSurface = Vector3.new 1, 0, 1 - elseif getClosestAlignedWorldDirection(targetVectorInWorld) == 2 - targetRefPointInTarget = targetCFrame\vectorToObjectSpace Vector3.new -1, -1, 1 - insertRefPointInInsert = insertCFrame\vectorToObjectSpace Vector3.new -1, -1, -1 - clampToSurface = Vector3.new 1, 1, 0 - else - targetRefPointInTarget = targetCFrame\vectorToObjectSpace Vector3.new 1, -1, -1 - insertRefPointInInsert = insertCFrame\vectorToObjectSpace Vector3.new 1, -1, 1 - clampToSurface = Vector3.new 1, 1, 0 - - targetRefPointInTarget *= (0.5 * diagBBTarget) + 0.5 * (maxBBTarget + minBBTarget) - insertRefPointInInsert *= (0.5 * diagBB) + 0.5 * (maxBB + minBB) - - -- To Do: For cases that are not aligned to the world grid, account for the minimal rotation - -- needed to bring the Insert part(s) into alignment with the Target Part - -- Apply the rotation here - - delta = mouseHitInTarget - targetRefPointInTarget - deltaClamped = Vector3.new( - grid * math.modf(delta.x / grid), - grid * math.modf(delta.y / grid), - grid * math.modf delta.z / grid - ) - deltaClamped *= clampToSurface - targetTouchInTarget = deltaClamped + targetRefPointInTarget - - TargetTouchRelToWorld = targetCFrame\pointToWorldSpace targetTouchInTarget - InsertTouchInWorld = insertCFrame\vectorToWorldSpace insertRefPointInInsert - posInsertOriginInWorld = TargetTouchRelToWorld - InsertTouchInWorld - - _, _, _, R00, R01, R02, R10, R11, R12, R20, R21, R22 = insertCFrame\components! - targetConfig = CFrame.new( - posInsertOriginInWorld.x, - posInsertOriginInWorld.y, - posInsertOriginInWorld.z, - R00, - R01, - R02, - R10, - R11, - R12, - R20, - R21, - R22 - ) - admissibleConfig = true - - admissibleConfig, targetConfig, getClosestAlignedWorldDirection targetVectorInWorld - -truncateToCircleEighth = (bigValue, littleValue) -> - big = math.abs bigValue - little = math.abs littleValue - hypotenuse = math.sqrt big * big + little * little - frac = little / hypotenuse - - bigSign = 1 - littleSign = 1 - if bigValue < 0 - bigSign = -1 - - if littleValue < 0 - littleSign = -1 - - if frac > 0.382683432 - -- between 22.5 and 45 degrees, so truncate to 45-degree tilt - 0.707106781 * hypotenuse * bigSign, 0.707106781 * hypotenuse * littleSign - else - -- between 0 and 22.5 degrees, so truncate to 0-degree tilt - hypotenuse * bigSign, 0 - - -saveTheWelds = (object, manualWeldTable, manualWeldParentTable) -> - if object\IsA"ManualWeld" or object\IsA "Rotate" - table.insert manualWeldTable, object - table.insert manualWeldParentTable, object.Parent - else - children = object\GetChildren! - for i in *children - saveTheWelds i, manualWeldTable, manualWeldParentTable - - -restoreTheWelds = (manualWeldTable, manualWeldParentTable) -> - for i = 1, #manualWeldTable - manualWeldTable[i].Parent = manualWeldParentTable[i] - - -t.CanEditRegion = (partOrModel, EditRegion) -> -- todo: use model and stamper metadata - if not EditRegion - return true, false - - - minBB, maxBB = getBoundingBoxInWorldCoordinates partOrModel - - if minBB.X < EditRegion.CFrame.p.X - EditRegion.Size.X / 2 or - minBB.Y < EditRegion.CFrame.p.Y - EditRegion.Size.Y / 2 or - minBB.Z < EditRegion.CFrame.p.Z - EditRegion.Size.Z / 2 - - return false, false - - - if maxBB.X > EditRegion.CFrame.p.X + EditRegion.Size.X / 2 or - maxBB.Y > EditRegion.CFrame.p.Y + EditRegion.Size.Y / 2 or - maxBB.Z > EditRegion.CFrame.p.Z + EditRegion.Size.Z / 2 - - return false, false - - true, false - -t.GetStampModel = (assetId, terrainShape, useAssetVersionId) -> - if assetId == 0 - return nil, "No Asset" - - if assetId < 0 - return nil, "Negative Asset" - - UnlockInstances = (object) -> - if object\IsA "BasePart" - object.Locked = false - - for _, child in pairs object\GetChildren! - UnlockInstances child - - getClosestColorToTerrainMaterial = (terrainValue) -> - BrickColor.new switch terrainValue - when 1 then "Bright green" - when 2 then "Bright yellow" - when 3 then "Bright red" - when 4 then "Sand red" - when 5 then "Black" - when 6 then "Dark stone grey" - when 7 then "Sand blue" - when 8 then "Deep orange" - when 9 then "Dark orange" - when 10 then "Reddish brown" - when 11 then "Light orange" - when 12 then "Light stone grey" - when 13 then "Sand green" - when 14 then "Medium stone grey" - when 15 then "Really red" - when 16 then "Really blue" - when 17 then "Bright blue" - else "Bright green" - - setupFakeTerrainPart = (cellMat, cellType, cellOrient) -> - local newTerrainPiece - if cellType == 1 or cellType == 4 - newTerrainPiece = Instance.new "WedgePart" - newTerrainPiece.formFactor = "Custom" - elseif cellType == 2 - newTerrainPiece = Instance.new "CornerWedgePart" - else - newTerrainPiece = Instance.new "Part" - newTerrainPiece.formFactor = "Custom" - - newTerrainPiece.Name = "MegaClusterCube" - newTerrainPiece.Size = Vector3.new 4, 4, 4 - newTerrainPiece.BottomSurface = "Smooth" - newTerrainPiece.TopSurface = "Smooth" - - -- can add decals or textures here if feeling particularly adventurous... for now, can make a table of look-up colors - newTerrainPiece.BrickColor = getClosestColorToTerrainMaterial cellMat - - sideways = 0 - flipped = math.pi - if cellType == 4 - sideways = -math.pi / 2 - - if cellType == 2 or cellType == 3 - flipped = 0 - - newTerrainPiece.CFrame = CFrame.Angles 0, math.pi / 2 * cellOrient + flipped, sideways - - if cellType == 3 - New "SpecialMesh" - MeshType: "FileMesh" - MeshId: "http://banland.xyz/asset?id=66832495" - Scale: Vector3.new 2, 2, 2 - Parent: newTerrainPiece - - New "Vector3Value", "ClusterMaterial" - Value: Vector3.new cellMat, cellType, cellOrient - Parent: newTerrainPiece - - newTerrainPiece - - - -- This call will cause a "wait" until the data comes back - -- below we wait a max of 8 seconds before deciding to bail out on loading - local root, loader - loading = true - if useAssetVersionId - loader = coroutine.create -> - root = game\GetService"InsertService"\LoadAssetVersion assetId - loading = false - - coroutine.resume loader - else - loader = coroutine.create -> - root = game\GetService"InsertService"\LoadAsset assetId - loading = false - - coroutine.resume loader - - - lastGameTime = 0 - totalTime = 0 - maxWait = 8 - while loading and totalTime < maxWait - lastGameTime = tick! - wait 1 - totalTime += tick! - lastGameTime - - loading = false - - if totalTime >= maxWait - return nil, "Load Time Fail" - - - if root == nil - return nil, "Load Asset Fail" - - - if not root\IsA "Model" - return nil, "Load Type Fail" - - - instances = root\GetChildren! - if #instances == 0 - return nil, "Empty Model Fail" - - - --Unlock all parts that are inserted, to make sure they are editable - UnlockInstances root - - --Continue the insert process - root = root\GetChildren![1] - - --Examine the contents and decide what it looks like - for _, instance in pairs instances - if instance\IsA "Team" - instance.Parent = game\GetService "Teams" - elseif instance\IsA "Sky" - lightingService = game\GetService "Lighting" - for _, child in pairs lightingService\GetChildren! - if child\IsA "Sky" - child\Remove! - - - instance.Parent = lightingService - return - - - -- ...and tag all inserted models for subsequent origin identification - -- if no RobloxModel tag already exists, then add it. - if root\FindFirstChild"RobloxModel" == nil - New "BoolValue", "RobloxModel" - Parent: root - - if root\FindFirstChild"RobloxStamper" == nil - New "BoolValue", "RobloxStamper" - Parent: root - - - if terrainShape and - root.Name == "MegaClusterCube" - - if terrainShape == 6 -- insert an autowedging tag - New "BoolValue", "AutoWedge" - Parent: root - else - clusterTag = root\FindFirstChild "ClusterMaterial" - root = if clusterTag - if clusterTag\IsA "Vector3Value" - setupFakeTerrainPart clusterTag.Value.X, terrainShape, clusterTag.Value.Z - else - setupFakeTerrainPart clusterTag.Value, terrainShape, 0 - - else - setupFakeTerrainPart 1, terrainShape, 0 - - root - - -t.SetupStamperDragger = (modelToStamp, Mouse, StampInModel, AllowedStampRegion, StampFailedFunc) -> - if not modelToStamp - error "SetupStamperDragger: modelToStamp (first arg) is nil! Should be a stamper model" - return nil - - if not modelToStamp\IsA"Model" and not modelToStamp\IsA "BasePart" - error "SetupStamperDragger: modelToStamp (first arg) is neither a Model or Part!" - return nil - - if not Mouse - error "SetupStamperDragger: Mouse (second arg) is nil! Should be a mouse object" - return nil - - if not Mouse\IsA "Mouse" - error "SetupStamperDragger: Mouse (second arg) is not of type Mouse!" - return nil - - - local stampInModel - local allowedStampRegion - local stampFailedFunc - if StampInModel - if not StampInModel\IsA "Model" - error "SetupStamperDragger: StampInModel (optional third arg) is not of type 'Model'" - return nil - - if not AllowedStampRegion - error "SetupStamperDragger: AllowedStampRegion (optional fourth arg) is nil when StampInModel (optional third arg) is defined" - return nil - - stampFailedFunc = StampFailedFunc - stampInModel = StampInModel - allowedStampRegion = AllowedStampRegion - - - -- Init all state variables - gInitial90DegreeRotations = 0 - local stampData - local mouseTarget - - errorBox = New "SelectionBox" - Color: BrickColor.new "Bright red" - Transparency: 0 - Archivable: false - - -- for megacluster MEGA STAMPING - adornPart = New "Part" - Parent: nil - formFactor: "Custom" - Size: Vector3.new 4, 4, 4 - CFrame: CFrame.new! - Archivable: false - - adorn = New "SelectionBox", "HighScalabilityStamperLine" - Color: BrickColor.new "Toothpaste" - Adornee: adornPart - Visible: true - Transparency: 0 - Archivable: false - - HighScalabilityLine = {} - with HighScalabilityLine - .Start = nil - .End = nil - .Adorn = adorn - .AdornPart = adornPart - .InternalLine = nil - .NewHint = true - .MorePoints = { nil, nil } - .MoreLines = { nil, nil } - .Dimensions = 1 - - control = {} - movingLock = false - stampUpLock = false - unstampableSurface = false - mouseCons = {} - local keyCon - - stamped = New "BoolValue" - Archivable: false - Value: false - - lastTarget = {} - lastTarget.TerrainOrientation = 0 - lastTarget.CFrame = 0 - - cellInfo = {} - cellInfo.Material = 1 - cellInfo.clusterType = 0 - cellInfo.clusterOrientation = 0 - - isMegaClusterPart = -> - if not stampData - return false - - if not stampData.CurrentParts - return false - - stampData.CurrentParts\FindFirstChild("ClusterMaterial", true) or - (stampData.CurrentParts.Name == "MegaClusterCube") - - DoHighScalabilityRegionSelect = -> - megaCube = stampData.CurrentParts\FindFirstChild "MegaClusterCube" - if not megaCube - if not stampData.CurrentParts.Name == "MegaClusterCube" - return - else - megaCube = stampData.CurrentParts - - - HighScalabilityLine.End = megaCube.CFrame.p - local line - line2 = Vector3.new 0, 0, 0 - line3 = Vector3.new 0, 0, 0 - - if HighScalabilityLine.Dimensions == 1 - -- extract the line from these positions and limit to a 2D plane made from 2 of the world axes - -- then use dominating axis to limit line to be at 45-degree intervals - -- will use this internal representation of the line for the actual stamping - line = HighScalabilityLine.End - HighScalabilityLine.Start - - if math.abs(line.X) < math.abs line.Y - if math.abs(line.X) < math.abs line.Z - -- limit to Y/Z plane, domination unknown - local newY, newZ - if math.abs(line.Y) > math.abs line.Z - newY, newZ = truncateToCircleEighth line.Y, line.Z - else - newZ, newY = truncateToCircleEighth line.Z, line.Y - - line = Vector3.new 0, newY, newZ - else - -- limit to X/Y plane, with Y dominating - newY, newX = truncateToCircleEighth line.Y, line.X - line = Vector3.new newX, newY, 0 - - else - if math.abs(line.Y) < math.abs line.Z - -- limit to X/Z plane, domination unknown - local newX, newZ - if math.abs(line.X) > math.abs line.Z - newX, newZ = truncateToCircleEighth line.X, line.Z - else - newZ, newX = truncateToCircleEighth line.Z, line.X - - line = Vector3.new newX, 0, newZ - else - -- limit to X/Y plane, with X dominating - newX, newY = truncateToCircleEighth line.X, line.Y - line = Vector3.new newX, newY, 0 - - - HighScalabilityLine.InternalLine = line - elseif HighScalabilityLine.Dimensions == 2 - line = HighScalabilityLine.MoreLines[1] - line2 = HighScalabilityLine.End - HighScalabilityLine.MorePoints[1] - - -- take out any component of line2 along line1, so you get perpendicular to line1 component - line2 -= line.unit * line.unit\Dot line2 - - tempCFrame = CFrame.new HighScalabilityLine.Start, HighScalabilityLine.Start + line - - -- then zero out whichever is the smaller component - yAxis = tempCFrame\vectorToWorldSpace Vector3.new 0, 1, 0 - xAxis = tempCFrame\vectorToWorldSpace Vector3.new 1, 0, 0 - - xComp = xAxis\Dot line2 - yComp = yAxis\Dot line2 - - line2 -= if math.abs(yComp) > math.abs xComp - xAxis * xComp - else - yAxis * yComp - - - HighScalabilityLine.InternalLine = line2 - elseif HighScalabilityLine.Dimensions == 3 - line = HighScalabilityLine.MoreLines[1] - line2 = HighScalabilityLine.MoreLines[2] - line3 = HighScalabilityLine.End - HighScalabilityLine.MorePoints[2] - - -- zero out all components of previous lines - line3 -= line.unit * line.unit\Dot line3 - line3 -= line2.unit * line2.unit\Dot line3 - - HighScalabilityLine.InternalLine = line3 - - - -- resize the "line" graphic to be the correct size and orientation - tempCFrame = CFrame.new HighScalabilityLine.Start, HighScalabilityLine.Start + line - - if HighScalabilityLine.Dimensions == 1 -- faster calculation for line - HighScalabilityLine.AdornPart.Size = Vector3.new 4, 4, line.magnitude + 4 - HighScalabilityLine.AdornPart.CFrame = tempCFrame + - tempCFrame\vectorToWorldSpace Vector3.new(2, 2, 2) - HighScalabilityLine.AdornPart.Size / 2 - else - boxSize = tempCFrame\vectorToObjectSpace line + line2 + line3 - HighScalabilityLine.AdornPart.Size = Vector3.new(4, 4, 4) + - Vector3.new(math.abs(boxSize.X), math.abs(boxSize.Y), math.abs boxSize.Z) - HighScalabilityLine.AdornPart.CFrame = tempCFrame + tempCFrame\vectorToWorldSpace boxSize / 2 - - - -- make player able to see this ish - - local gui - if game.Players["LocalPlayer"] - gui = game.Players.LocalPlayer\FindFirstChild "PlayerGui" - if gui and gui\IsA "PlayerGui" - if (HighScalabilityLine.Dimensions == 1 and line.magnitude > 3) or - HighScalabilityLine.Dimensions > 1 - - -- don't show if mouse hasn't moved enough - HighScalabilityLine.Adorn.Parent = gui - - - if gui == nil -- we are in studio - gui = game\GetService "CoreGui" - if (HighScalabilityLine.Dimensions == 1 and line.magnitude > 3) or HighScalabilityLine.Dimensions > 1 -- don't show if mouse hasn't moved enough - HighScalabilityLine.Adorn.Parent = gui - - - DoStamperMouseMove = (Mouse) -> - if not Mouse - error "Error: RbxStamper.DoStamperMouseMove: Mouse is nil" - return - - if not Mouse\IsA "Mouse" - error "Error: RbxStamper.DoStamperMouseMove: Mouse is of type", Mouse.className, "should be of type Mouse" - return - - - -- There wasn't a target (no part or terrain), so check for plane intersection. - if not Mouse.Target - cellPos = GetTerrainForMouse Mouse - return if nil == cellPos - - return if not stampData - - -- don't move with dragger - will move in one step on mouse down - -- draw ghost at acceptable positions - configFound, targetCFrame, targetSurface = findConfigAtMouseTarget Mouse, stampData - if not configFound - error "RbxStamper.DoStamperMouseMove No configFound, returning" - return - - - numRotations = 0 -- update this according to how many rotations you need to get it to target surface - if autoAlignToFace(stampData.CurrentParts) and targetSurface ~= 1 and targetSurface ~= 4 -- pre-rotate the flag or portrait so it's aligned correctly - numRotations = ( - switch targetSurface - when 3 then 0 - when 0 then 2 - when 5 then 3 - when 2 then 1 - ) - gInitial90DegreeRotations + autoAlignToFace stampData.CurrentParts - - - ry = math.pi / 2 - gInitial90DegreeRotations += numRotations - if stampData.CurrentParts\IsA"Model" or stampData.CurrentParts\IsA "Tool" - --stampData.CurrentParts\Rotate 0, ry*numRotations, 0 - modelRotate stampData.CurrentParts, ry * numRotations - else - stampData.CurrentParts.CFrame = CFrame.fromEulerAnglesXYZ 0, ry * numRotations, 0 - * stampData.CurrentParts.CFrame - - - -- CODE TO CHECK FOR DRAGGING GHOST PART INTO A COLLIDING STATE - minBB, maxBB = getBoundingBoxInWorldCoordinates stampData.CurrentParts - - -- need to offset by distance to be dragged - local currModelCFrame - currModelCFrame = if stampData.CurrentParts\IsA "Model" - stampData.CurrentParts\GetModelCFrame! - else - stampData.CurrentParts.CFrame - - - minBB += targetCFrame.p - currModelCFrame.p - maxBB += targetCFrame.p - currModelCFrame.p - - -- don't drag into terrain - if clusterPartsInRegion minBB + insertBoundingBoxOverlapVector, maxBB - insertBoundingBoxOverlapVector - if lastTarget.CFrame and - stampData.CurrentParts\FindFirstChild "ClusterMaterial", true - - theClusterMaterial = stampData.CurrentParts\FindFirstChild "ClusterMaterial", true - if theClusterMaterial\IsA "Vector3Value" - stampClusterMaterial = stampData.CurrentParts\FindFirstChild "ClusterMaterial", true - if stampClusterMaterial - stampClusterMaterial = clusterMat - - return - - - -- if we are stamping a terrain part, make sure it goes on the grid! Otherwise preview block could be placed off grid, but stamped on grid - if isMegaClusterPart! - cellToStamp = game.Workspace.Terrain\WorldToCell targetCFrame.p - newCFramePosition = game.Workspace.Terrain\CellCenterToWorld cellToStamp.X, cellToStamp.Y, cellToStamp.Z - _, _, _, R00, R01, R02, R10, R11, R12, R20, R21, R22 = targetCFrame\components! - targetCFrame = CFrame.new( - newCFramePosition.X, - newCFramePosition.Y, - newCFramePosition.Z, - R00, - R01, - R02, - R10, - R11, - R12, - R20, - R21, - R22 - ) - - - positionPartsAtCFrame3 targetCFrame, stampData.CurrentParts - lastTarget.CFrame = targetCFrame -- successful positioning, so update 'dat cframe - if stampData.CurrentParts\FindFirstChild "ClusterMaterial", true - clusterMat = stampData.CurrentParts\FindFirstChild "ClusterMaterial", true - if clusterMat\IsA "Vector3Value" - lastTarget.TerrainOrientation = clusterMat.Value.Z - - - -- auto break joints code - if Mouse and Mouse.Target and Mouse.Target.Parent - modelInfo = Mouse.Target\FindFirstChild "RobloxModel" - if not modelInfo - modelInfo = Mouse.Target.Parent\FindFirstChild "RobloxModel" - - - myModelInfo = stampData.CurrentParts\FindFirstChild "UnstampableFaces" - - --if (modelInfo and modelInfo.Parent\FindFirstChild"UnstampableFaces") or (modelInfo and myModelInfo) -- need better targetSurface calcs - if true - breakingFaces = "" - myBreakingFaces = "" - if modelInfo and modelInfo.Parent\FindFirstChild "UnstampableFaces" - breakingFaces = modelInfo.Parent.UnstampableFaces.Value - - if myModelInfo - myBreakingFaces = myModelInfo.Value - - hitFace = 0 - - if modelInfo - hitFace = modelTargetSurface( - modelInfo.Parent, - game.Workspace.CurrentCamera.CoordinateFrame.p, - Mouse.Hit.p - ) - - -- are we stamping TO an unstampable surface? - for bf in string.gmatch breakingFaces, "[^,]+" - if hitFace == tonumber bf - -- return before we hit the JointsService code below! - unstampableSurface = true - game.JointsService\ClearJoinAfterMoveJoints! -- clear the JointsService cache - return - - -- now we have to cast the ray back in the other direction to find the surface we're stamping FROM - hitFace = modelTargetSurface( - stampData.CurrentParts, - Mouse.Hit.p, - game.Workspace.CurrentCamera.CoordinateFrame.p - ) - - -- are we stamping WITH an unstampable surface? - for bf in string.gmatch myBreakingFaces, "[^,]+" - if hitFace == tonumber bf - unstampableSurface = true - game.JointsService\ClearJoinAfterMoveJoints! -- clear the JointsService cache - return - - -- just need to match breakingFace against targetSurface using rotation supplied by modelCFrame - -- targetSurface: 1 is top, 4 is bottom, - - -- to show joints during the mouse move - unstampableSurface = false - game.JointsService\SetJoinAfterMoveInstance stampData.CurrentParts - - -- most common mouse inactive error occurs here, so check mouse active one more time in a pcall - if (not try - -- if Mouse and Mouse.Target and not Mouse.Target.Parent\FindFirstChild"RobloxModel"? - -- return - -- else - -- return - return - ) - error "Error: RbxStamper.DoStamperMouseMove Mouse is nil on second check" - game.JointsService\ClearJoinAfterMoveJoints! - Mouse = nil - return - - - if Mouse and Mouse.Target and not Mouse.Target.Parent\FindFirstChild"RobloxModel"? - game.JointsService\SetJoinAfterMoveTarget Mouse.Target - else - game.JointsService\SetJoinAfterMoveTarget nil - - game.JointsService\ShowPermissibleJoints! - - -- here we allow for a line of high-scalability parts - if isMegaClusterPart! and HighScalabilityLine and HighScalabilityLine.Start - DoHighScalabilityRegionSelect! - - - setupKeyListener = (key, Mouse) -> - return if control and control["Paused"] - -- don't do this if we have no stamp - - key = string.lower key - if key == "r" and not autoAlignToFace(stampData.CurrentParts) -- rotate the model - gInitial90DegreeRotations += 1 - - -- Update orientation value if this is a fake terrain part - clusterValues = stampData.CurrentParts\FindFirstChild "ClusterMaterial", true - if clusterValues and clusterValues\IsA "Vector3Value" - clusterValues.Value = Vector3.new( - clusterValues.Value.X, - clusterValues.Value.Y, - (clusterValues.Value.Z + 1) % 4 - ) - - - -- Rotate the parts or all the parts in the model - ry = math.pi / 2 - if stampData.CurrentParts\IsA"Model" or stampData.CurrentParts\IsA "Tool" - --stampData.CurrentParts\Rotate 0, ry, 0 - modelRotate stampData.CurrentParts, ry - else - stampData.CurrentParts.CFrame = CFrame.fromEulerAnglesXYZ(0, ry, 0) * stampData.CurrentParts.CFrame - - - -- After rotating, update the position - configFound, targetCFrame = findConfigAtMouseTarget Mouse, stampData - if configFound - positionPartsAtCFrame3 targetCFrame, stampData.CurrentParts - - -- update everything else in MouseMove - DoStamperMouseMove Mouse - - elseif key == "c" -- try to expand our high scalability dragger dimension - with HighScalabilityLine - if .InternalLine and - .InternalLine.magnitude > 0 and - .Dimensions < 3 - .MorePoints[.Dimensions] = .End - .MoreLines[.Dimensions] = .InternalLine - .Dimensions = .Dimensions + 1 - .NewHint = true - - keyCon = Mouse.KeyDown\connect (key) -> -- init key connection (keeping code close to func) - setupKeyListener key, Mouse - - resetHighScalabilityLine = -> - if HighScalabilityLine - HighScalabilityLine.Start = \ - HighScalabilityLine.End = \ - HighScalabilityLine.InternalLine = nil - HighScalabilityLine.NewHint = true - - flashRedBox = -> - gui = game.CoreGui - if game\FindFirstChild"Players" and - game.Players["LocalPlayer"] and - game.Players.LocalPlayer\FindFirstChild "PlayerGui" - - gui = game.Players.LocalPlayer.PlayerGui - - return if not stampData["ErrorBox"] - - stampData.ErrorBox.Parent = gui - if stampData.CurrentParts\IsA "Tool" - stampData.ErrorBox.Adornee = stampData.CurrentParts.Handle - else - stampData.ErrorBox.Adornee = stampData.CurrentParts - - delay 0, -> - for _ = 1, 3 - if stampData["ErrorBox"] - stampData.ErrorBox.Visible = true - - wait 0.13 - if stampData["ErrorBox"] - stampData.ErrorBox.Visible = false - - wait 0.13 - - if stampData["ErrorBox"] - stampData.ErrorBox.Adornee = nil - stampData.ErrorBox.Parent = Tool - - DoStamperMouseDown = (Mouse) -> - if not Mouse - error "Error: RbxStamper.DoStamperMouseDown: Mouse is nil" - return - - if not Mouse\IsA "Mouse" - error "Error: RbxStamper.DoStamperMouseDown: Mouse is of type", Mouse.className, "should be of type Mouse" - return - - return if not stampData - - if isMegaClusterPart! - if Mouse and HighScalabilityLine - megaCube = stampData.CurrentParts\FindFirstChild "MegaClusterCube", true - terrain = game.Workspace.Terrain - if megaCube - HighScalabilityLine.Dimensions = 1 - tempCell = terrain\WorldToCell megaCube.CFrame.p - HighScalabilityLine.Start = terrain\CellCenterToWorld tempCell.X, tempCell.Y, tempCell.Z - return - else - HighScalabilityLine.Dimensions = 1 - tempCell = terrain\WorldToCell stampData.CurrentParts.CFrame.p - HighScalabilityLine.Start = terrain\CellCenterToWorld tempCell.X, tempCell.Y, tempCell.Z - return - - loadSurfaceTypes = (part, surfaces) -> - with part - .TopSurface = surfaces[1] - .BottomSurface = surfaces[2] - .LeftSurface = surfaces[3] - .RightSurface = surfaces[4] - .FrontSurface = surfaces[5] - .BackSurface = surfaces[6] - - - saveSurfaceTypes = (part, myTable) -> - tempTable = {} - tempTable[1] = part.TopSurface - tempTable[2] = part.BottomSurface - tempTable[3] = part.LeftSurface - tempTable[4] = part.RightSurface - tempTable[5] = part.FrontSurface - tempTable[6] = part.BackSurface - - myTable[part] = tempTable - - - -- makeSurfaceUnjoinable = (part, surface) -> - -- -- TODO: FILL OUT! - -- end - - prepareModel = (model) -> - if not model - return nil - - - gDesiredTrans = 0.7 - gStaticTrans = 1 - - clone = model\Clone! - scripts = {} - parts = {} - decals = {} - - stampData = {} - with stampData - .DisabledScripts = {} - .TransparencyTable = {} - .MaterialTable = {} - .CanCollideTable = {} - .AnchoredTable = {} - .ArchivableTable = {} - .DecalTransparencyTable = {} - .SurfaceTypeTable = {} - - collectParts clone, parts, scripts, decals - - if #parts <= 0 - return nil, "no parts found in modelToStamp" - - - for _, script in pairs scripts - if not script.Disabled - script.Disabled = true - stampData.DisabledScripts[] = script - - - for _, part in pairs parts - stampData.TransparencyTable[part] = part.Transparency - part.Transparency = gStaticTrans + (1 - gStaticTrans) * part.Transparency - stampData.MaterialTable[part] = part.Material - part.Material = Enum.Material.Plastic - stampData.CanCollideTable[part] = part.CanCollide - part.CanCollide = false - stampData.AnchoredTable[part] = part.Anchored - part.Anchored = true - stampData.ArchivableTable[part] = part.Archivable - part.Archivable = false - - saveSurfaceTypes part, stampData.SurfaceTypeTable - - fadeInDelayTime = 0.5 - transFadeInTime = 0.5 - delay 0, -> - wait fadeInDelayTime -- give it some time to be completely transparent - - begTime = tick! - currTime = begTime - while (currTime - begTime) < transFadeInTime and - part and - part\IsA"BasePart" and - part.Transparency > gDesiredTrans - - newTrans = 1 - (((currTime - begTime) / transFadeInTime) * (gStaticTrans - gDesiredTrans)) - if stampData["TransparencyTable"] and stampData.TransparencyTable[part] - part.Transparency = newTrans + (1 - newTrans) * stampData.TransparencyTable[part] - - wait 0.03 - currTime = tick! - - if part and part\IsA "BasePart" - if stampData["TransparencyTable"] and stampData.TransparencyTable[part] - part.Transparency = gDesiredTrans + (1 - gDesiredTrans) * stampData.TransparencyTable[part] - - for _, decal in pairs decals - stampData.DecalTransparencyTable[decal] = decal.Transparency - decal.Transparency = gDesiredTrans + (1 - gDesiredTrans) * decal.Transparency - - - -- disable all seats - setSeatEnabledStatus clone, true - setSeatEnabledStatus clone, false - - stampData.CurrentParts = clone - - -- if auto-alignable, we enforce a pre-rotation to the canonical "0-frame" - if autoAlignToFace clone - stampData.CurrentParts\ResetOrientationToIdentity! - gInitial90DegreeRotations = 0 - else -- pre-rotate if necessary - ry = gInitial90DegreeRotations * math.pi / 2 - if stampData.CurrentParts\IsA"Model" or stampData.CurrentParts\IsA "Tool" - --stampData.CurrentParts\Rotate 0, ry, 0 - modelRotate stampData.CurrentParts, ry - else - stampData.CurrentParts.CFrame = CFrame.fromEulerAnglesXYZ(0, ry, 0) * stampData.CurrentParts.CFrame - - - -- since we're cloning the old model instead of the new one, we will need to update the orientation based on the original value AND how many more - -- rotations we expect since then [either that or we need to store the just-stamped clusterMaterial.Value.Z somewhere]. This should fix the terrain rotation - -- issue (fingers crossed) [HotThoth] - - clusterMaterial = stampData.CurrentParts\FindFirstChild "ClusterMaterial", true - if clusterMaterial and clusterMaterial\IsA"Vector3Value" - clusterMaterial.Value = Vector3.new( - clusterMaterial.Value.X, - clusterMaterial.Value.Y, - (clusterMaterial.Value.Z + gInitial90DegreeRotations) % 4 - ) - - - -- After rotating, update the position - configFound, targetCFrame = findConfigAtMouseTarget Mouse, stampData - if configFound - stampData.CurrentParts = positionPartsAtCFrame3 targetCFrame, stampData.CurrentParts - - - -- to show joints during the mouse move - game.JointsService\SetJoinAfterMoveInstance stampData.CurrentParts - - return clone, parts - - - checkTerrainBlockCollisions = (cellPos, checkHighScalabilityStamp) -> - cellCenterToWorld = game.Workspace.Terrain.CellCenterToWorld - cellCenter = cellCenterToWorld game.Workspace.Terrain, cellPos.X, cellPos.Y, cellPos.Z - cellBlockingParts = game.Workspace\FindPartsInRegion3( - Region3.new( - cellCenter - Vector3.new(2, 2, 2) + insertBoundingBoxOverlapVector, - cellCenter + Vector3.new(2, 2, 2) - insertBoundingBoxOverlapVector - ), - stampData.CurrentParts, - 100 - ) - - skipThisCell = false - - for b in *cellBlockingParts - if isBlocker b - skipThisCell = true - break - - - if not skipThisCell - -- pop players up above any set cells - alreadyPushedUp = {} - -- if no blocking model below, then see if stamping on top of a character - for b in *cellBlockingParts - if b.Parent and - not alreadyPushedUp[b.Parent] and - b.Parent\FindFirstChild "Humanoid" and - b.Parent\FindFirstChild"Humanoid"\IsA "Humanoid" - - ----------------------------------------------------------------------------------- - blockingPersonTorso = b.Parent\FindFirstChild "Torso" - alreadyPushedUp[b.Parent] = true - - if blockingPersonTorso - -- if so, let's push the person upwards so they pop on top of the stamped model/part (but only if there's space above them) - newY = cellCenter.Y + 5 - if spaceAboveCharacter blockingPersonTorso, newY, stampData - blockingPersonTorso.CFrame = blockingPersonTorso.CFrame + - Vector3.new 0, newY - blockingPersonTorso.CFrame.p.Y, 0 - else - -- if no space, we just skip this one - skipThisCell = true - break - - - ----------------------------------------------------------------------------------- - - - if not skipThisCell -- if we STILL aren't skipping... then we're good to go! - canSetCell = true - - if checkHighScalabilityStamp -- check to see if cell is in region, if not we'll skip set - if allowedStampRegion - cellPos = cellCenterToWorld game.Workspace.Terrain, cellPos.X, cellPos.Y, cellPos.Z - with allowedStampRegion - if (cellPos.X + 2 > .CFrame.p.X + .Size.X / 2) or - (cellPos.X - 2 < .CFrame.p.X - .Size.X / 2) or - (cellPos.Y + 2 > .CFrame.p.Y + .Size.Y / 2) or - (cellPos.Y - 2 < .CFrame.p.Y - .Size.Y / 2) or - (cellPos.Z + 2 > .CFrame.p.Z + .Size.Z / 2) or - (cellPos.Z - 2 < .CFrame.p.Z - .Size.Z / 2) - - canSetCell = false - - return canSetCell - - false - - ResolveMegaClusterStamp = (checkHighScalabilityStamp) -> - cellSet = false - - cluster = game.Workspace.Terrain - - line = HighScalabilityLine.InternalLine - cMax = game.Workspace.Terrain.MaxExtents.Max - cMin = game.Workspace.Terrain.MaxExtents.Min - - clusterMaterial = 1 -- default is grass - clusterType = 0 -- default is brick - clusterOrientation = 0 -- default is 0 rotation - - autoWedgeClusterParts = false - if stampData.CurrentParts\FindFirstChild "AutoWedge" - autoWedgeClusterParts = true - - - if stampData.CurrentParts\FindFirstChild "ClusterMaterial", true - clusterMaterial = stampData.CurrentParts\FindFirstChild "ClusterMaterial", true - if clusterMaterial\IsA "Vector3Value" - clusterType = clusterMaterial.Value.Y - clusterOrientation = clusterMaterial.Value.Z - clusterMaterial = clusterMaterial.Value.X - elseif clusterMaterial\IsA "IntValue" - clusterMaterial = clusterMaterial.Value - - - if HighScalabilityLine.Adorn.Parent and - HighScalabilityLine.Start and - ((HighScalabilityLine.Dimensions > 1) or (line and line.magnitude > 0)) - - startCell = game.Workspace.Terrain\WorldToCell HighScalabilityLine.Start - xInc = { 0, 0, 0 } - yInc = { 0, 0, 0 } - zInc = { 0, 0, 0 } - - incrementVect = { nil, nil, nil } - stepVect = - * Vector3.new 0, 0, 0 - * Vector3.new 0, 0, 0 - * Vector3.new 0, 0, 0 - - worldAxes = - * Vector3.new 1, 0, 0 - * Vector3.new 0, 1, 0 - * Vector3.new 0, 0, 1 - - lines = {} - if HighScalabilityLine.Dimensions > 1 - table.insert lines, HighScalabilityLine.MoreLines[1] - - if line and line.magnitude > 0 - table.insert lines, line - - if HighScalabilityLine.Dimensions > 2 - table.insert lines, HighScalabilityLine.MoreLines[2] - - - for i = 1, #lines - lines[i] = Vector3.new( - math.floor(lines[i].X + 0.5), - math.floor(lines[i].Y + 0.5), - math.floor lines[i].Z + 0.5 - ) -- round to integers - - xInc[i] = if lines[i].X > 0 - 1 - elseif lines[i].X < 0 - -1 - - yInc[i] = if lines[i].Y > 0 - 1 - elseif lines[i].Y < 0 - -1 - - zInc[i] = if lines[i].Z > 0 - 1 - elseif lines[i].Z < 0 - -1 - - - incrementVect[i] = Vector3.new xInc[i], yInc[i], zInc[i] - if incrementVect[i].magnitude < 0.9 - incrementVect[i] = nil - - - if not lines[2] - lines[2] = Vector3.new 0, 0, 0 - - if not lines[3] - lines[3] = Vector3.new 0, 0, 0 - - - waterForceTag = stampData.CurrentParts\FindFirstChild "WaterForceTag", true - waterForceDirectionTag = stampData.CurrentParts\FindFirstChild "WaterForceDirectionTag", true - - while stepVect[3].magnitude * 4 <= lines[3].magnitude - outerStepVectIndex = 1 - while outerStepVectIndex < 4 - stepVect[2] = Vector3.new 0, 0, 0 - while stepVect[2].magnitude * 4 <= lines[2].magnitude - innerStepVectIndex = 1 - while innerStepVectIndex < 4 - stepVect[1] = Vector3.new 0, 0, 0 - while stepVect[1].magnitude * 4 <= lines[1].magnitude - stepVectSum = stepVect[1] + stepVect[2] + stepVect[3] - cellPos = Vector3int16.new( - startCell.X + stepVectSum.X, - startCell.Y + stepVectSum.Y, - startCell.Z + stepVectSum.Z - ) - if cellPos.X >= cMin.X and - cellPos.Y >= cMin.Y and - cellPos.Z >= cMin.Z and - cellPos.X < cMax.X and - cellPos.Y < cMax.Y and - cellPos.Z < cMax.Z - - -- check if overlaps player or part - okToStampTerrainBlock = checkTerrainBlockCollisions cellPos, checkHighScalabilityStamp - - if okToStampTerrainBlock - if waterForceTag - cluster\SetWaterCell( - cellPos.X, - cellPos.Y, - cellPos.Z, - Enum.WaterForce[waterForceTag.Value], - Enum.WaterDirection[waterForceDirectionTag.Value] - ) - else - cluster\SetCell( - cellPos.X, - cellPos.Y, - cellPos.Z, - clusterMaterial, - clusterType, - clusterOrientation - ) - - cellSet = true - - -- auto-wedge it? - if autoWedgeClusterParts - game.Workspace.Terrain\AutowedgeCells( - Region3int16.new( - Vector3int16.new(cellPos.x - 1, cellPos.y - 1, cellPos.z - 1), - Vector3int16.new cellPos.x + 1, cellPos.y + 1, cellPos.z + 1 - ) - ) - - stepVect[1] = stepVect[1] + incrementVect[1] - - if incrementVect[2] - while innerStepVectIndex < 4 and - worldAxes[innerStepVectIndex]\Dot(incrementVect[2]) == 0 - - innerStepVectIndex += 1 - - if innerStepVectIndex < 4 - stepVect[2] = stepVect[2] + - worldAxes[innerStepVectIndex] * - worldAxes[innerStepVectIndex]\Dot incrementVect[2] - - innerStepVectIndex += 1 - else - stepVect[2] = Vector3.new 1, 0, 0 - innerStepVectIndex = 4 -- skip all remaining loops - - if stepVect[2].magnitude * 4 > lines[2].magnitude - innerStepVectIndex = 4 - - if incrementVect[3] - while outerStepVectIndex < 4 and worldAxes[outerStepVectIndex]\Dot(incrementVect[3]) == 0 - outerStepVectIndex += 1 - - if outerStepVectIndex < 4 - stepVect[3] = stepVect[3] + - worldAxes[outerStepVectIndex] * - worldAxes[outerStepVectIndex]\Dot incrementVect[3] - - outerStepVectIndex += 1 - else -- skip all remaining loops - stepVect[3] = Vector3.new 1, 0, 0 - outerStepVectIndex = 4 - - if stepVect[3].magnitude * 4 > lines[3].magnitude - outerStepVectIndex = 4 - - - -- and also get rid of any HighScalabilityLine stuff if it's there - HighScalabilityLine.Start = nil - HighScalabilityLine.Adorn.Parent = nil - - -- Mark for undo. - if cellSet - stampData.CurrentParts.Parent = nil - try - game\GetService"ChangeHistoryService"\SetWaypoint "StamperMulti" - - cellSet - - DoStamperMouseUp = (Mouse) -> - if not Mouse - error "Error: RbxStamper.DoStamperMouseUp: Mouse is nil" - return false - - if not Mouse\IsA "Mouse" - error "Error: RbxStamper.DoStamperMouseUp: Mouse is of type", Mouse.className, "should be of type Mouse" - return false - - if not stampData.Dragger - error "Error: RbxStamper.DoStamperMouseUp: stampData.Dragger is nil" - return false - - if not HighScalabilityLine - return false - - local checkHighScalabilityStamp - if stampInModel - local canStamp - isHSLPart = isMegaClusterPart! - - if isHSLPart and - HighScalabilityLine and - HighScalabilityLine.Start and - HighScalabilityLine.InternalLine and - HighScalabilityLine.InternalLine.magnitude > 0 - - -- we have an HSL line, test later - canStamp = true - checkHighScalabilityStamp = true - else - canStamp, checkHighScalabilityStamp = t.CanEditRegion stampData.CurrentParts, allowedStampRegion - - - if not canStamp - stampFailedFunc?! - return false - - - -- if unstampable face, then don't let us stamp there! - if unstampableSurface - flashRedBox! - return false - - - -- recheck if we can stamp, as we just moved part - canStamp, checkHighScalabilityStamp = t.CanEditRegion stampData.CurrentParts, allowedStampRegion - if not canStamp - stampFailedFunc?! - return false - - - -- Prevent part from being stamped on top of a player - - minBB, maxBB = getBoundingBoxInWorldCoordinates stampData.CurrentParts - - -- HotThoth's note: Now that above CurrentParts positioning has been commented out, to be truly correct, we would need to use the - -- value of configFound from the previous onStamperMouseMove call which moved the CurrentParts - -- Shouldn't this be true when lastTargetCFrame has been set and false otherwise? - configFound, targetCFrame = findConfigAtMouseTarget Mouse, stampData - - if configFound and not HighScalabilityLine.Adorn.Parent - if clusterPartsInRegion minBB + insertBoundingBoxOverlapVector, maxBB - insertBoundingBoxOverlapVector - flashRedBox! - return false - - - blockingParts = game.Workspace\FindPartsInRegion3( - Region3.new(minBB + insertBoundingBoxOverlapVector, maxBB - insertBoundingBoxOverlapVector), - stampData.CurrentParts, - 100 - ) - - for b in *blockingParts - if isBlocker b - flashRedBox! - return false - - - alreadyPushedUp = {} - -- if no blocking model below, then see if stamping on top of a character - for b in *blockingParts - if b.Parent and - not alreadyPushedUp[b.Parent] and - b.Parent\FindFirstChild"Humanoid" and - b.Parent\FindFirstChild"Humanoid"\IsA "Humanoid" - - --------------------------------------------------------------------------- - blockingPersonTorso = b.Parent\FindFirstChild "Torso" - alreadyPushedUp[b.Parent] = true - - if blockingPersonTorso - -- if so, let's push the person upwards so they pop on top of the stamped model/part (but only if there's space above them) - newY = maxBB.Y + 3 - if spaceAboveCharacter blockingPersonTorso, newY, stampData - blockingPersonTorso.CFrame = blockingPersonTorso.CFrame + - Vector3.new 0, newY - blockingPersonTorso.CFrame.p.Y, 0 - else - -- if no space, we just error - flashRedBox! - return false - - - --------------------------------------------------------------------------- - - - elseif (not configFound) and not (HighScalabilityLine.Start and HighScalabilityLine.Adorn.Parent) -- if no config then only stamp if it's a real HSL! - resetHighScalabilityLine! - return false - - - -- something will be stamped! so set the "StampedSomething" toggle to true - if game\FindFirstChild"Players" and - game.Players["LocalPlayer"] and - game.Players.LocalPlayer["Character"] - - localChar = game.Players.LocalPlayer.Character - stampTracker = localChar\FindFirstChild "StampTracker" - if stampTracker and not stampTracker.Value - stampTracker.Value = true - - - -- if we drew a line of mega parts, stamp them out - if HighScalabilityLine.Start and HighScalabilityLine.Adorn.Parent and isMegaClusterPart! - if ResolveMegaClusterStamp(checkHighScalabilityStamp) or checkHighScalabilityStamp - -- kill the ghost part - stampData.CurrentParts.Parent = nil - return true - - - -- not High-Scalability-Line-Based, so behave normally [and get rid of any HSL stuff] - HighScalabilityLine.Start = nil - HighScalabilityLine.Adorn.Parent = nil - - cluster = game.Workspace.Terrain - - -- if target point is in cluster, just use cluster\SetCell - if isMegaClusterPart! - -- if targetCFrame is inside cluster, just set that cell to 1 and return - --cellPos = cluster\WorldToCell targetCFrame.p - - local cellPos - cellPos = if stampData.CurrentParts\IsA "Model" - cluster\WorldToCell stampData.CurrentParts\GetModelCFrame!.p - else - cluster\WorldToCell stampData.CurrentParts.CFrame.p - - - cMax = game.Workspace.Terrain.MaxExtents.Max - cMin = game.Workspace.Terrain.MaxExtents.Min - - if checkTerrainBlockCollisions cellPos, false - clusterValues = stampData.CurrentParts\FindFirstChild "ClusterMaterial", true - waterForceTag = stampData.CurrentParts\FindFirstChild "WaterForceTag", true - waterForceDirectionTag = stampData.CurrentParts\FindFirstChild "WaterForceDirectionTag", true - - if cellPos.X >= cMin.X and - cellPos.Y >= cMin.Y and - cellPos.Z >= cMin.Z and - cellPos.X < cMax.X and - cellPos.Y < cMax.Y and - cellPos.Z < cMax.Z - - if waterForceTag - cluster\SetWaterCell( - cellPos.X, - cellPos.Y, - cellPos.Z, - Enum.WaterForce[waterForceTag.Value], - Enum.WaterDirection[waterForceDirectionTag.Value] - ) - elseif not clusterValues - cluster\SetCell( - cellPos.X, - cellPos.Y, - cellPos.Z, - cellInfo.Material, - cellInfo.clusterType, - gInitial90DegreeRotations % 4 - ) - elseif clusterValues\IsA "Vector3Value" - cluster\SetCell( - cellPos.X, - cellPos.Y, - cellPos.Z, - clusterValues.Value.X, - clusterValues.Value.Y, - clusterValues.Value.Z - ) - else - cluster\SetCell cellPos.X, cellPos.Y, cellPos.Z, clusterValues.Value, 0, 0 - - - autoWedgeClusterParts = false - if stampData.CurrentParts\FindFirstChild "AutoWedge" - autoWedgeClusterParts = true - - - -- auto-wedge it - if autoWedgeClusterParts - game.Workspace.Terrain\AutowedgeCells( - Region3int16.new( - Vector3int16.new(cellPos.x - 1, cellPos.y - 1, cellPos.z - 1), - Vector3int16.new cellPos.x + 1, cellPos.y + 1, cellPos.z + 1 - ) - ) - - - -- kill the ghost part - stampData.CurrentParts.Parent = nil - - -- Mark for undo. It has to happen here or the selection display will come back also. - try - game\GetService"ChangeHistoryService"\SetWaypoint "StamperSingle" - - return true - - else - -- you tried to stamp a HSL-single part where one does not belong! - flashRedBox! - return false - - - getPlayer = -> - if game\FindFirstChild"Players" and - game.Players["LocalPlayer"] - - return game.Players.LocalPlayer - - - -- Post process: after positioning the part or model, restore transparency, material, anchored and collide states and create joints - if stampData.CurrentParts\IsA"Model" or stampData.CurrentParts\IsA "Tool" - if stampData.CurrentParts\IsA "Model" - -- Tyler's magical hack-code for allowing/preserving clones of both Surface and Manual Welds... just don't ask X< - manualWeldTable = {} - manualWeldParentTable = {} - saveTheWelds stampData.CurrentParts, manualWeldTable, manualWeldParentTable - stampData.CurrentParts\BreakJoints! - stampData.CurrentParts\MakeJoints! - restoreTheWelds manualWeldTable, manualWeldParentTable - - - -- if it's a model, we also want to fill in the playerID and playerName tags, if it has those (e.g. for the friend-only door) - playerIdTag = stampData.CurrentParts\FindFirstChild "PlayerIdTag" - playerNameTag = stampData.CurrentParts\FindFirstChild "PlayerNameTag" - if playerIdTag? - tempPlayerValue = getPlayer! - if tempPlayerValue? - playerIdTag.Value = tempPlayerValue.userId - - - if playerNameTag? - if game\FindFirstChild "Players" and game.Players["LocalPlayer"] - tempPlayerValue = game.Players.LocalPlayer - if tempPlayerValue? - playerNameTag.Value = tempPlayerValue.Name - - - -- ...and tag all inserted models for subsequent origin identification - -- if no RobloxModel tag already exists, then add it. - if not stampData.CurrentParts\FindFirstChild"RobloxModel"? - New "BoolValue", "RobloxModel" - Parent: stampData.CurrentParts - - if not stampData.CurrentParts\FindFirstChild"RobloxStamper"? - New "BoolValue", "RobloxStamper" - Parent: stampData.CurrentParts - - - else - stampData.CurrentParts\BreakJoints! - if not stampData.CurrentParts\FindFirstChild"RobloxStamper"? - New "BoolValue", "RobloxStamper" - Parent: stampData.CurrentParts - - - -- make sure all the joints are activated before restoring anchor states - if not createJoints - game.JointsService\CreateJoinAfterMoveJoints! - - - -- Restore the original properties for all parts being stamped - for part, transparency in pairs stampData.TransparencyTable - part.Transparency = transparency - - for part, archivable in pairs stampData.ArchivableTable - part.Archivable = archivable - - for part, material in pairs stampData.MaterialTable - part.Material = material - - for part, collide in pairs stampData.CanCollideTable - part.CanCollide = collide - - for part, anchored in pairs stampData.AnchoredTable - part.Anchored = anchored - - for decal, transparency in pairs stampData.DecalTransparencyTable - decal.Transparency = transparency - - - for part, surfaces in pairs stampData.SurfaceTypeTable - loadSurfaceTypes part, surfaces - - - if isMegaClusterPart! - stampData.CurrentParts.Transparency = 0 - - - -- re-enable all seats - setSeatEnabledStatus stampData.CurrentParts, true - - with stampData - .TransparencyTable = \ - .ArchivableTable = \ - .MaterialTable = \ - .CanCollideTable = \ - .AnchoredTable = \ - .SurfaceTypeTable = nil - - -- ...and tag all inserted models for subsequent origin identification - -- if no RobloxModel tag already exists, then add it. - if not stampData.CurrentParts\FindFirstChild"RobloxModel"? - New "BoolValue", "RobloxModel" - Parent: stampData.CurrentParts - - - -- and make sure we don't delete it, now that it's not a ghost part - if ghostRemovalScript - ghostRemovalScript.Parent = nil - - - --Re-enable the scripts - for _, script in pairs stampData.DisabledScripts - script.Disabled = false - - - --Now that they are all marked enabled, reinsert them into the world so they start running - for _, script in pairs stampData.DisabledScripts - oldParent = script.Parent - script.Parent = nil - script\Clone!.Parent = oldParent - - - -- clear out more data - stampData.DisabledScripts = \ - stampData.Dragger = \ - stampData.CurrentParts = nil - - try - game\GetService"ChangeHistoryService"\SetWaypoint "StampedObject" - - true - - pauseStamper = -> - for i = 1, #mouseCons -- stop the mouse from doing anything - mouseCons[i]\disconnect! - mouseCons[i] = nil - - mouseCons = {} - - if stampData and stampData.CurrentParts -- remove our ghost part - stampData.CurrentParts.Parent = nil - stampData.CurrentParts\Remove! - - - resetHighScalabilityLine! - - game.JointsService\ClearJoinAfterMoveJoints! - - prepareUnjoinableSurfaces = (modelCFrame, parts, whichSurface) -> - AXIS_VECTORS = - * Vector3.new 1, 0, 0 - * Vector3.new 0, 1, 0 - * Vector3.new 0, 0, 1 - - -- maybe last one is negative? TODO: check this! - isPositive = 1 - if whichSurface < 0 - isPositive *= -1 - whichSurface *= -1 - - surfaceNormal = isPositive * modelCFrame\vectorToWorldSpace AXIS_VECTORS[whichSurface] - - for currPart in *parts - -- now just need to find which surface of currPart most closely match surfaceNormal and then set that to Unjoinable - surfaceNormalInLocalCoords = currPart.CFrame\vectorToObjectSpace surfaceNormal - if math.abs(surfaceNormalInLocalCoords.X) > math.abs surfaceNormalInLocalCoords.Y - if math.abs(surfaceNormalInLocalCoords.X) > math.abs surfaceNormalInLocalCoords.Z - if surfaceNormalInLocalCoords.X > 0 - currPart.RightSurface = "Unjoinable" - else - currPart.LeftSurface = "Unjoinable" - - else - if surfaceNormalInLocalCoords.Z > 0 - currPart.BackSurface = "Unjoinable" - else - currPart.FrontSurface = "Unjoinable" - - else - if math.abs(surfaceNormalInLocalCoords.Y) > math.abs surfaceNormalInLocalCoords.Z - if surfaceNormalInLocalCoords.Y > 0 - currPart.TopSurface = "Unjoinable" - else - currPart.BottomSurface = "Unjoinable" - - else - if surfaceNormalInLocalCoords.Z > 0 - currPart.BackSurface = "Unjoinable" - else - currPart.FrontSurface = "Unjoinable" - - - resumeStamper = -> - clone, parts = prepareModel modelToStamp - - return if not clone or not parts - - -- if we have unjoinable faces, then we want to change those surfaces to be Unjoinable - unjoinableTag = clone\FindFirstChild "UnjoinableFaces", true - if unjoinableTag - for unjoinableSurface in string.gmatch unjoinableTag.Value, "[^,]*" - if tonumber unjoinableSurface - prepareUnjoinableSurfaces if clone\IsA "Model" - clone\GetModelCFrame!, parts, tonumber unjoinableSurface - else - clone.CFrame, parts, tonumber unjoinableSurface - - - stampData.ErrorBox = errorBox - clone.Parent = stampInModel or game.Workspace - - if clone\FindFirstChild "ClusterMaterial", true -- extract all info from vector - clusterMaterial = clone\FindFirstChild "ClusterMaterial", true - if clusterMaterial\IsA "Vector3Value" - cellInfo.Material = clusterMaterial.Value.X - cellInfo.clusterType = clusterMaterial.Value.Y - cellInfo.clusterOrientation = clusterMaterial.Value.Z - elseif clusterMaterial\IsA "IntValue" - cellInfo.Material = clusterMaterial.Value - - try - mouseTarget = Mouse.Target - - - game.JointsService\SetJoinAfterMoveTarget if mouseTarget and not mouseTarget.Parent\FindFirstChild"RobloxModel"? - mouseTarget - else - nil - - game.JointsService\ShowPermissibleJoints! - - for _, object in pairs stampData.DisabledScripts - if object.Name == "GhostRemovalScript" - object.Parent = stampData.CurrentParts - - stampData.Dragger = Instance.new "Dragger" - - --Begin a movement by faking a MouseDown signal - stampData.Dragger\MouseDown parts[1], Vector3.new(0, 0, 0), parts - stampData.Dragger\MouseUp! - - DoStamperMouseMove Mouse - - table.insert( - mouseCons, - Mouse.Move\connect -> - return if movingLock or stampUpLock - - movingLock = true - DoStamperMouseMove Mouse - movingLock = false - - ) - - table.insert( - mouseCons, - Mouse.Button1Down\connect -> - DoStamperMouseDown Mouse - - ) - - table.insert( - mouseCons, - Mouse.Button1Up\connect -> - stampUpLock = true - while movingLock - wait! - - stamped.Value = DoStamperMouseUp Mouse - resetHighScalabilityLine! - stampUpLock = false - - ) - - stamped.Value = false - - - resetStamperState = (newModelToStamp) -> - -- if we have a new model, swap it out - if newModelToStamp - if not newModelToStamp\IsA"Model" and not newModelToStamp\IsA "BasePart" - error "resetStamperState: newModelToStamp (first arg) is not nil, but not a model or part!" - - modelToStamp = newModelToStamp - - - -- first clear our state - pauseStamper! - -- now lets load in the new model - resumeStamper! - - - -- load the model initially - resetStamperState! - - -- setup the control table we pass back to the user - control.Stamped = stamped -- BoolValue that fires when user stamps - control.Paused = false - - control.LoadNewModel = (newStampModel) -> - -- allows us to specify a new stamper model to be used with this stamper - if newStampModel and not newStampModel\IsA"Model" and not newStampModel\IsA "BasePart" - error "Control.LoadNewModel: newStampModel (first arg) is not a Model or Part!" - return nil - - resetStamperState newStampModel - - control.ReloadModel = -> - -- will automatically set stamper to get a new model of current model and start stamping with new model - resetStamperState! - - control.Pause = -> -- temporarily stops stamping, use resume to start up again - if not control.Paused - pauseStamper! - control.Paused = true - else - print "RbxStamper Warning: Tried to call Control.Pause! when already paused" - - control.Resume = -> -- resumes stamping, if currently paused - if control.Paused - resumeStamper! - control.Paused = false - else - print "RbxStamper Warning: Tried to call Control.Resume! without Pausing First" - - control.ResetRotation = -> -- resets the model rotation so new models are at default orientation - -- gInitial90DegreeRotations = 0 - -- Note: This function will not always work quite the way we want it to; we will have to build this out further so it works with - -- High-Scalability and with the new model orientation setting methods (model\ResetOrientationToIdentity!) [HotThoth] - - control.Destroy = -> -- Stops current Stamp operation and destroys control construct - for i = 1, #mouseCons - mouseCons[i]\disconnect! - mouseCons[i] = nil - - keyCon?\disconnect! - - game.JointsService\ClearJoinAfterMoveJoints! - - adorn?\Destroy! - adornPart?\Destroy! - errorBox?\Destroy! - - stampData?.Dragger?\Destroy! - stampData?.CurrentParts?\Destroy! - - if control and control["Stamped"] - control.Stamped\Destroy! - - control = nil - control - - -t.Help = (funcNameOrFunc) -> - --input argument can be a string or a function. Should return a description (of arguments and expected side effects) - switch funcNameOrFunc - when "GetStampModel", t.GetStampModel - "Function GetStampModel. Arguments: assetId, useAssetVersionId. assetId is the asset to load in, define useAssetVersionId as true if assetId is a version id instead of a relative assetId. Side effect: returns a model of the assetId, or a string with error message if something fails" - - when "SetupStamperDragger", t.SetupStamperDragger - "Function SetupStamperDragger. Side Effect: Creates 4x4 stamping mechanism for building out parts quickly. Arguments: ModelToStamp, Mouse, LegalStampCheckFunction. ModelToStamp should be a Model or Part, preferrably loaded from RbxStamper.GetStampModel and should have extents that are multiples of 4. Mouse should be a mouse object (obtained from things such as Tool.OnEquipped), used to drag parts around 'stamp' them out. LegalStampCheckFunction is optional, used as a callback with a table argument (table is full of instances about to be stamped). Function should return either true or false, false stopping the stamp action." - -t diff --git a/yue/89449008.yue b/yue/89449008.yue deleted file mode 100644 index aec4666..0000000 --- a/yue/89449008.yue +++ /dev/null @@ -1,821 +0,0 @@ -import "macros" as { $ } -$load $FILE - --- Heliodex's basic New function (basically a simplified version of melt) -New = (className, name, props) -> - if props == nil -- no name was provided - props = name - name = nil - - obj = Instance.new className - obj.Name = name if name - local parent - - for k, v in pairs props - if type(k) == "string" - if k == "Parent" - parent = v - else - obj[k] = v - - elseif type(k) == "number" and type(v) == "userdata" - v.Parent = obj - - obj.Parent = parent - obj --- - --- A couple of necessary functions -waitForChild = (instance, name) -> - assert instance - assert name - while not instance\FindFirstChild name - print "Waiting for ...", instance, name - instance.ChildAdded\wait! - - instance\FindFirstChild name - -waitForProperty = (instance, property) -> - assert instance - assert property - while not instance[property] - instance.Changed\wait! - - -IsTouchDevice = -> - touchEnabled = false - try - touchEnabled = Game\GetService"UserInputService".TouchEnabled - touchEnabled - - -waitForChild game, "Players" -waitForProperty game.Players, "LocalPlayer" -player = game.Players.LocalPlayer - -RbxGui, _ = LoadLibrary "RbxGui" -if not RbxGui - print "could not find RbxGui!" - return - ---- Begin Locals -StaticTabName = "gear" - -backpack = script.Parent - -backpackItems = {} -buttons = {} - -debounce = false -browsingMenu = false - -mouseEnterCons = {} -mouseClickCons = {} - -local characterChildAddedCon -local characterChildRemovedCon -local backpackAddCon - -playerBackpack = waitForChild player, "Backpack" - -waitForChild backpack, "Tabs" - -waitForChild backpack, "Gear" -gearPreview = waitForChild backpack.Gear, "GearPreview" - -scroller = waitForChild backpack.Gear, "GearGridScrollingArea" - -currentLoadout = waitForChild backpack.Parent, "CurrentLoadout" - -grid = waitForChild backpack.Gear, "GearGrid" -gearButton = waitForChild grid, "GearButton" - -swapSlot = waitForChild script.Parent, "SwapSlot" - -backpackManager = waitForChild script.Parent, "CoreScripts/BackpackScripts/BackpackManager" -backpackOpenEvent = waitForChild backpackManager, "BackpackOpenEvent" -backpackCloseEvent = waitForChild backpackManager, "BackpackCloseEvent" -tabClickedEvent = waitForChild backpackManager, "TabClickedEvent" -resizeEvent = waitForChild backpackManager, "ResizeEvent" -searchRequestedEvent = waitForChild backpackManager, "SearchRequestedEvent" -tellBackpackReadyFunc = waitForChild backpackManager, "BackpackReady" - --- creating scroll bar early as to make sure items get placed correctly -scrollFrame, scrollUp, scrollDown, recalculateScroll = RbxGui.CreateScrollingFrame nil, "grid", Vector2.new 6, 6 - -scrollFrame.Position = UDim2.new 0, 0, 0, 30 -scrollFrame.Size = UDim2.new 1, 0, 1, -30 -scrollFrame.Parent = backpack.Gear.GearGrid - -scrollBar = New "Frame", "ScrollBar" - BackgroundTransparency: 0.9 - BackgroundColor3: Color3.new 1, 1, 1 - BorderSizePixel: 0 - Size: UDim2.new 0, 17, 1, -36 - Position: UDim2.new 0, 0, 0, 18 - Parent: scroller - -scrollDown.Position = UDim2.new 0, 0, 1, -17 - -scrollUp.Parent = scroller -scrollDown.Parent = scroller - -scrollFrameLoadout, scrollUpLoadout, scrollDownLoadout, recalculateScrollLoadout = RbxGui.CreateScrollingFrame! - -scrollFrameLoadout.Position = UDim2.new 0, 0, 0, 0 -scrollFrameLoadout.Size = UDim2.new 1, 0, 1, 0 -scrollFrameLoadout.Parent = backpack.Gear.GearLoadouts.LoadoutsList - -LoadoutButton = New "TextButton", "LoadoutButton" - RobloxLocked: true - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size14 - Position: UDim2.new 0, 0, 0, 0 - Size: UDim2.new 1, 0, 0, 32 - Style: Enum.ButtonStyle.RobloxButton - Text: "Loadout #1" - TextColor3: Color3.new 1, 1, 1 - Parent: scrollFrameLoadout - -with LoadoutButton\clone! - .Text = "Loadout #2" - .Parent = scrollFrameLoadout - -with LoadoutButton\clone! - .Text = "Loadout #3" - .Parent = scrollFrameLoadout - -with LoadoutButton\clone! - .Text = "Loadout #4" - .Parent = scrollFrameLoadout - -New "Frame", "ScrollBarLoadout" - BackgroundTransparency: 0.9 - BackgroundColor3: Color3.new 1, 1, 1 - BorderSizePixel: 0 - Size: UDim2.new 0, 17, 1, -36 - Position: UDim2.new 0, 0, 0, 18 - Parent: backpack.Gear.GearLoadouts.GearLoadoutsScrollingArea - -scrollDownLoadout.Position = UDim2.new 0, 0, 1, -17 - -scrollUpLoadout.Parent = backpack.Gear.GearLoadouts.GearLoadoutsScrollingArea -scrollDownLoadout.Parent = backpack.Gear.GearLoadouts.GearLoadoutsScrollingArea - --- Begin Functions -removeFromMap = (map, object) -> - for i = 1, #map - if map[i] == object - table.remove map, i - break - -robloxLock = (instance) -> - instance.RobloxLocked = true - children = instance\GetChildren! - if children - for _, child in ipairs children - robloxLock child - - -clearPreview = -> - gearPreview.GearImage.Image = "" - gearPreview.GearStats.GearName.Text = "" - -clearHighlight = (button) -> - button.TextColor3 = Color3.new 1, 1, 1 - button.BackgroundColor3 = Color3.new 0, 0, 0 - -inLoadout = (gear) -> - children = currentLoadout\GetChildren! - for i in *children - if i\IsA "Frame" - button = i\GetChildren! - if #button > 0 and - button[1].GearReference.Value and - button[1].GearReference.Value == gear - - return true - - false - -updateGridActive = -> - for _, v in pairs backpackItems - if buttons[v] - gearRef = buttons[v]\FindFirstChild "GearReference" - - gear = gearRef?.Value - - buttons[v].Active = if (not gear) or inLoadout gear - false - else - true - -swapGearSlot = (slot, gearButton) -> - if not swapSlot.Value -- signal loadout to swap a gear out - swapSlot.Slot.Value = slot - swapSlot.GearButton.Value = gearButton - swapSlot.Value = true - updateGridActive! - -unequipGear = (physGear) -> - physGear.Parent = playerBackpack - updateGridActive! - -UnequipGearMenuClick = (element, menu) -> - return if type(element.Action) ~= "number" - - num = element.Action - if num == 1 -- remove from loadout - unequipGear menu.Parent.GearReference.Value - inventoryButton = menu.Parent - gearToUnequip = inventoryButton.GearReference.Value - loadoutChildren = currentLoadout\GetChildren! - slot = -1 - for i in *loadoutChildren - if i\IsA "Frame" - button = i\GetChildren! - if button[1] and button[1].GearReference.Value == gearToUnequip - slot = button[1].SlotNumber.Text - break - - swapGearSlot slot, nil - - -highlight = (button) -> - button.TextColor3 = Color3.new 0, 0, 0 - button.BackgroundColor3 = Color3.new 0.8, 0.8, 0.8 - -getGearContextMenu = -> - gearContextMenu = New "Frame", "UnequipContextMenu" - Active: true - Size: UDim2.new 0, 115, 0, 70 - Position: UDim2.new 0, -16, 0, -16 - BackgroundTransparency: 1 - Visible: false - - gearContextMenuButton = New "TextButton", "UnequipContextMenuButton" - Text: "" - Style: Enum.ButtonStyle.RobloxButtonDefault - ZIndex: 8 - Size: UDim2.new 1, 0, 1, -20 - Visible: true - Parent: gearContextMenu - - elementHeight = 12 - - contextMenuElements = {} - contextMenuElementsName = { "Remove Hotkey" } - - for i = 1, #contextMenuElementsName - element = {} - element.Type = "Button" - element.Text = contextMenuElementsName[i] - element.Action = i - element.DoIt = UnequipGearMenuClick - table.insert contextMenuElements, element - - - for i, contextElement in ipairs contextMenuElements - element = contextElement - if element.Type == "Button" - button = New "TextButton", "UnequipContextButton#{i}" - BackgroundColor3: Color3.new 0, 0, 0 - BorderSizePixel: 0 - TextXAlignment: Enum.TextXAlignment.Left - Text: " #{contextElement.Text}" - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size14 - Size: UDim2.new 1, 8, 0, elementHeight - Position: UDim2.new 0, 0, 0, elementHeight * i - TextColor3: Color3.new 1, 1, 1 - ZIndex: 9 - Parent: gearContextMenuButton - - if not IsTouchDevice! - button.MouseButton1Click\connect -> - if button.Active and not gearContextMenu.Parent.Active - try - element.DoIt element, gearContextMenu - - browsingMenu = false - gearContextMenu.Visible = false - clearHighlight button - clearPreview! - - - button.MouseEnter\connect -> - if button.Active and gearContextMenu.Parent.Active - highlight button - - - button.MouseLeave\connect -> - if button.Active and gearContextMenu.Parent.Active - clearHighlight button - - - contextElement.Button = button - contextElement.Element = button - elseif element.Type == "Label" - frame = New "Frame", "ContextLabel#{i}" - BackgroundTransparency: 1 - Size: UDim2.new 1, 8, 0, elementHeight - - * New "TextLabel", "Text1" - BackgroundTransparency: 1 - BackgroundColor3: Color3.new 1, 1, 1 - BorderSizePixel: 0 - TextXAlignment: Enum.TextXAlignment.Left - Font: Enum.Font.ArialBold - FontSize: Enum.FontSize.Size14 - Position: UDim2.new 0, 0, 0, 0 - Size: UDim2.new 0.5, 0, 1, 0 - TextColor3: Color3.new 1, 1, 1 - ZIndex: 9 - - element.Label1 = frame.Text1 - - if element.GetText2 - element.Label2 = New "TextLabel", "Text2" - BackgroundTransparency: 1 - BackgroundColor3: Color3.new 1, 1, 1 - BorderSizePixel: 0 - TextXAlignment: Enum.TextXAlignment.Right - Font: Enum.Font.Arial - FontSize: Enum.FontSize.Size14 - Position: UDim2.new 0.5, 0, 0, 0 - Size: UDim2.new 0.5, 0, 1, 0 - TextColor3: Color3.new 1, 1, 1 - ZIndex: 9 - Parent: frame - - frame.Parent = gearContextMenuButton - element.Label = frame - element.Element = frame - - - gearContextMenu.ZIndex = 4 - gearContextMenu.MouseLeave\connect -> - browsingMenu = false - gearContextMenu.Visible = false - clearPreview! - - robloxLock gearContextMenu - - gearContextMenu - -findEmptySlot = -> - local smallestNum - loadout = currentLoadout\GetChildren! - for i in *loadout - if i\IsA"Frame" and #i\GetChildren! <= 0 - frameNum = tonumber string.sub i.Name, 5 - if frameNum == 0 - frameNum = 10 - - if not smallestNum or (smallestNum > frameNum) - smallestNum = frameNum - - if smallestNum == 10 - smallestNum = 0 - - smallestNum - -checkForSwap = (button, x, y) -> - loadoutChildren = currentLoadout\GetChildren! - for i in *loadoutChildren - if i\IsA"Frame" and string.find i.Name, "Slot" - if x >= i.AbsolutePosition.x and - x <= (i.AbsolutePosition.x + i.AbsoluteSize.x) - - if y >= i.AbsolutePosition.y and - y <= (i.AbsolutePosition.y + i.AbsoluteSize.y) - - slot = tonumber string.sub i.Name, 5 - swapGearSlot slot, button - return true - false - - -previewGear = (button) -> - if not browsingMenu - gearPreview.Visible = false - gearPreview.GearImage.Image = button.Image - gearPreview.GearStats.GearName.Text = button.GearReference.Value.Name - -buttonClick = (button) -> - if button\FindFirstChild "UnequipContextMenu" and not button.Active - button.UnequipContextMenu.Visible = true - browsingMenu = true - -resizeGrid = -> - for _, v in pairs backpackItems - if not v\FindFirstChild "RobloxBuildTool" - if not buttons[v] - buttonClone = gearButton\clone! - - with buttonClone - .Parent = grid.ScrollingFrame - .Visible = true - .Image = v.TextureId - if .Image == "" - .GearText.Text = v.Name - .GearReference.Value = v - .Draggable = true - buttons[v] = buttonClone - - if not IsTouchDevice! - unequipMenu = getGearContextMenu! - - unequipMenu.Visible = false - unequipMenu.Parent = buttonClone - - - local beginPos - buttonClone.DragBegin\connect (value) -> - waitForChild buttonClone, "Background" - buttonClone["Background"].ZIndex = 10 - buttonClone.ZIndex = 10 - beginPos = value - - buttonClone.DragStopped\connect (x, y) -> - waitForChild buttonClone, "Background" - buttonClone["Background"].ZIndex = 1 - buttonClone.ZIndex = 2 - if beginPos ~= buttonClone.Position - if not checkForSwap buttonClone, x, y - buttonClone\TweenPosition( - beginPos, - Enum.EasingDirection.Out, - Enum.EasingStyle.Quad, - 0.5, - true - ) - buttonClone.Draggable = false - delay 0.5, -> - buttonClone.Draggable = true - - else - buttonClone.Position = beginPos - - - clickTime = tick! - mouseEnterCons[buttonClone] = buttonClone.MouseEnter\connect -> - previewGear buttonClone - - mouseClickCons[buttonClone] = buttonClone.MouseButton1Click\connect -> - newClickTime = tick! - if buttonClone.Active and (newClickTime - clickTime) < 0.5 - slot = findEmptySlot! - if slot - buttonClone.ZIndex = 1 - swapGearSlot slot, buttonClone - - else - buttonClick buttonClone - - clickTime = newClickTime - - recalculateScroll! - -resize = -> - size = 0.75 * if gearPreview.AbsoluteSize.Y > gearPreview.AbsoluteSize.X - gearPreview.AbsoluteSize.X - else - gearPreview.AbsoluteSize.Y - - - waitForChild gearPreview, "GearImage" - gearPreview.GearImage.Size = UDim2.new 0, size, 0, size - gearPreview.GearImage.Position = UDim2.new 0, gearPreview.AbsoluteSize.X / 2 - size / 2, 0.75, -size - - resizeGrid! - - -addToGrid = (child) -> - return if not child\IsA"Tool" and - not child\IsA "HopperBin" - - return if child\FindFirstChild "RobloxBuildTool" - - - for _, v in pairs backpackItems -- check to see if we already have this gear registered - return if v == child - - table.insert backpackItems, child - - changeCon = child.Changed\connect (prop) -> - if prop == "Name" and - buttons[child] and - buttons[child].Image == "" - - buttons[child].GearText.Text = child.Name - - ancestryCon = child.AncestryChanged\connect (_, _) -> - local thisObject - for _, v in pairs backpackItems - if v == child - thisObject = v - break - - waitForProperty player, "Character" - waitForChild player, "Backpack" - if child.Parent ~= player.Backpack and child.Parent ~= player.Character - - ancestryCon?\disconnect! - changeCon?\disconnect! - - for _, v in pairs backpackItems - if v == thisObject - mouseEnterCons[buttons[v]]?\disconnect! - mouseClickCons[buttons[v]]?\disconnect! - - buttons[v].Parent = nil - buttons[v] = nil - break - - removeFromMap backpackItems, thisObject - - resizeGrid! - else - resizeGrid! - updateGridActive! - resizeGrid! - -showPartialGrid = (subset) -> - for _, v in pairs buttons - v.Parent = nil - - if subset - for _, v in pairs subset - v.Parent = grid.ScrollingFrame - - - recalculateScroll! - - -showEntireGrid = -> - for _, v in pairs buttons - v.Parent = grid.ScrollingFrame - - recalculateScroll! - -centerGear = (loadoutChildren) -> - gearButtons = {} - local lastSlotAdd - for i in *loadoutChildren - if i\IsA"Frame" and #i\GetChildren! > 0 - if i.Name == "Slot0" - lastSlotAdd = i - else - table.insert gearButtons, i - - if lastSlotAdd - table.insert gearButtons, lastSlotAdd - - - startPos = (1 - (#gearButtons * 0.1)) / 2 - for i = 1, #gearButtons - gearButtons[i]\TweenPosition( - UDim2.new(startPos + ((i - 1) * 0.1), 0, 0, 0), - Enum.EasingDirection.Out, - Enum.EasingStyle.Quad, - 0.25, - true - ) - -backpackOpenHandler = (currentTab) -> - if currentTab and currentTab ~= StaticTabName - backpack.Gear.Visible = false - return - - backpack.Gear.Visible = true - updateGridActive! - - resizeGrid! - resize! - tellBackpackReadyFunc\Invoke! - -backpackCloseHandler = (currentTab) -> - if currentTab and currentTab ~= StaticTabName - backpack.Gear.Visible = false - return - - - backpack.Gear.Visible = false - - resizeGrid! - resize! - tellBackpackReadyFunc\Invoke! - -tabClickHandler = (tabName) -> - if tabName == StaticTabName - backpackOpenHandler tabName - else - backpackCloseHandler tabName - -loadoutCheck = (child, selectState) -> - return if not child\IsA "ImageButton" - - for _, v in pairs backpackItems - if buttons[v] - if child\FindFirstChild "GearReference" and buttons[v]\FindFirstChild "GearReference" - if buttons[v].GearReference.Value == child.GearReference.Value - buttons[v].Active = selectState - break - - --- removeAllEquippedGear = (physGear) -> --- stuff = player.Character\GetChildren! --- for i in *stuff --- if (i\IsA"Tool" or stuff[i]\IsA"HopperBin") and i ~= physGear --- i.Parent = playerBackpack - --- equipGear = (physGear) -> --- removeAllEquippedGear physGear --- physGear.Parent = player.Character --- updateGridActive! - -setupCharacterConnections = -> - backpackAddCon?\disconnect! - backpackAddCon = game.Players.LocalPlayer.Backpack.ChildAdded\connect (child) -> - addToGrid child - - - -- make sure we get all the children - backpackChildren = game.Players.LocalPlayer.Backpack\GetChildren! - for i in *backpackChildren - addToGrid i - - - characterChildAddedCon?\disconnect! - characterChildAddedCon = game.Players.LocalPlayer.Character.ChildAdded\connect (child) -> - addToGrid child - updateGridActive! - - characterChildRemovedCon?\disconnect! - characterChildRemovedCon = game.Players.LocalPlayer.Character.ChildRemoved\connect (_) -> - updateGridActive! - - wait! - centerGear currentLoadout\GetChildren! - -removeCharacterConnections = -> - characterChildAddedCon?\disconnect! - characterChildRemovedCon?\disconnect! - backpackAddCon?\disconnect! - -trim = (s) -> s\gsub "^%s*(.-)%s*$", "%1" - -filterGear = (terms) -> - filteredGear = {} - for _, v in pairs backpackItems - if buttons[v] - gearString = trim string.lower buttons[v].GearReference.Value.Name - for i in *terms - if string.match gearString, i - table.insert filteredGear, buttons[v] - break - - filteredGear - -splitByWhitespace = (text) -> - return if type(text) ~= "string" - - [token for token in string.gmatch text, - "[^%s]+" when string.len(token) > 0] - -showSearchGear = (searchTerms) -> - return if not backpack.Gear.Visible - - -- currently not active tab - - searchTermTable = splitByWhitespace searchTerms - local currSearchTerms - currSearchTerms = if searchTermTable and (#searchTermTable > 0) - searchTermTable - else - nil - - if searchTermTable == nil - showEntireGrid! - return - - filteredButtons = filterGear currSearchTerms - showPartialGrid filteredButtons - - -nukeBackpack = -> - while #buttons > 0 - table.remove buttons - - buttons = {} - while #backpackItems > 0 - table.remove backpackItems - - backpackItems = {} - scrollingFrameChildren = grid.ScrollingFrame\GetChildren! - for i in *scrollingFrameChildren - i\remove! - -coreGuiChanged = (coreGuiType, enabled) -> - if coreGuiType == Enum.CoreGuiType.Backpack or coreGuiType == Enum.CoreGuiType.All - if not enabled - backpack.Gear.Visible = false - - -backpackChildren = player.Backpack\GetChildren! -for i in *backpackChildren - addToGrid i - - -------------------------- Start Lifelong Connections ----------------------- - -resizeEvent.Event\connect (_) -> - return if debounce - - debounce = true - wait! - resize! - resizeGrid! - debounce = false - - -currentLoadout.ChildAdded\connect (child) -> loadoutCheck child, false -currentLoadout.ChildRemoved\connect (child) -> loadoutCheck child, true - - -currentLoadout.DescendantAdded\connect (descendant) -> - if not backpack.Visible and (descendant\IsA"ImageButton" or descendant\IsA "TextButton") - centerGear currentLoadout\GetChildren! - - -currentLoadout.DescendantRemoving\connect (descendant) -> - if not backpack.Visible and (descendant\IsA"ImageButton" or descendant\IsA "TextButton") - wait! - centerGear currentLoadout\GetChildren! - - -grid.MouseEnter\connect -> clearPreview! -grid.MouseLeave\connect -> clearPreview! - - -player.CharacterRemoving\connect -> - removeCharacterConnections! - nukeBackpack! - -player.CharacterAdded\connect -> - setupCharacterConnections! - - -player.ChildAdded\connect (child) -> - if child\IsA "Backpack" - playerBackpack = child - backpackAddCon?\disconnect! - backpackAddCon = game.Players.LocalPlayer.Backpack.ChildAdded\connect (child) -> - addToGrid child - - -swapSlot.Changed\connect -> - if not swapSlot.Value - updateGridActive! - -loadoutChildren = currentLoadout\GetChildren! -for i in *loadoutChildren - if i\IsA"Frame" and string.find i.Name, "Slot" - i.ChildRemoved\connect -> updateGridActive! - i.ChildAdded\connect -> updateGridActive! - - -------------------------- End Lifelong Connections ----------------------- - -try - coreGuiChanged Enum.CoreGuiType.Backpack, Game.StarterGui\GetCoreGuiEnabled Enum.CoreGuiType.Backpack - Game.StarterGui.CoreGuiChangedSignal\connect coreGuiChanged - - -resize! -resizeGrid! - --- make sure any items in the loadout are accounted for in inventory -loadoutChildren = currentLoadout\GetChildren! -for i in *loadoutChildren - loadoutCheck i, false - -if not backpack.Visible - centerGear currentLoadout\GetChildren! - - --- make sure that inventory is listening to gear reparenting -if characterChildAddedCon == nil and game.Players.LocalPlayer["Character"] - setupCharacterConnections! - -if not backpackAddCon - backpackAddCon = game.Players.LocalPlayer.Backpack.ChildAdded\connect (child) -> - addToGrid child - -backpackOpenEvent.Event\connect backpackOpenHandler -backpackCloseEvent.Event\connect backpackCloseHandler -tabClickedEvent.Event\connect tabClickHandler -searchRequestedEvent.Event\connect showSearchGear - -recalculateScrollLoadout! diff --git a/yue/89449093.yue b/yue/89449093.yue deleted file mode 100644 index 3d25110..0000000 --- a/yue/89449093.yue +++ /dev/null @@ -1,412 +0,0 @@ -import "macros" as { $ } -$load $FILE - --- This script manages context switches in the backpack (Gear to Wardrobe, etc.) and player state changes. Also manages global functions across different tabs (currently only search) -return if game.CoreGui.Version < 7 --- peace out if we aren't using the right client - --- basic functions -waitForChild = (instance, name) -> - until instance\FindFirstChild name - instance.ChildAdded\wait! - - instance\FindFirstChild name - -waitForProperty = (instance, property) -> - until instance[property] - instance.Changed\wait! - --- don't do anything if we are in an empty game -waitForChild game, "Players" -if #game.Players\GetChildren! < 1 - game.Players.ChildAdded\wait! - --- make sure everything is loaded in before we do anything --- get our local player -waitForProperty game.Players, "LocalPlayer" - ------------------------- Locals ------------------------------ -backpack = script.Parent -waitForChild backpack, "Gear" - -screen = script.Parent.Parent -assert screen\IsA "ScreenGui" - -waitForChild backpack, "Tabs" -waitForChild backpack.Tabs, "CloseButton" -closeButton = backpack.Tabs.CloseButton - -waitForChild backpack.Tabs, "InventoryButton" -inventoryButton = backpack.Tabs.InventoryButton - -local wardrobeButton -if game.CoreGui.Version >= 8 - waitForChild backpack.Tabs, "WardrobeButton" - wardrobeButton = backpack.Tabs.WardrobeButton - -waitForChild backpack.Parent, "ControlFrame" -backpackButton = waitForChild backpack.Parent.ControlFrame, "BackpackButton" -currentTab = "gear" - -searchFrame = waitForChild backpack, "SearchFrame" -waitForChild backpack.SearchFrame, "SearchBoxFrame" -searchBox = waitForChild backpack.SearchFrame.SearchBoxFrame, "SearchBox" -searchButton = waitForChild backpack.SearchFrame, "SearchButton" -resetButton = waitForChild backpack.SearchFrame, "ResetButton" - -robloxGui = waitForChild Game.CoreGui, "RobloxGui" -currentLoadout = waitForChild robloxGui, "CurrentLoadout" -loadoutBackground = waitForChild currentLoadout, "Background" - -canToggle = true -readyForNextEvent = true -backpackIsOpen = false -active = true -disabledByDeveloper = false - -local humanoidDiedCon - -guiTweenSpeed = 0.25 -- how quickly we open/close the backpack - -searchDefaultText = "Search..." -tilde = "~" -backquote = "`" - -backpackSize = UDim2.new 0, 600, 0, 400 - -if robloxGui.AbsoluteSize.Y <= 320 - backpackSize = UDim2.new 0, 200, 0, 140 - - ------------------------- End Locals --------------------------- - ----------------------------------------- Public Event Setup ---------------------------------------- - -createPublicEvent = (eventName) -> - assert eventName, "eventName is nil" - assert "#{eventName}", "eventName is not a string" - - with Instance.new "BindableEvent" - .Name = "#{eventName}" - .Parent = script - -createPublicFunction = (funcName, invokeFunc) -> - assert funcName, "funcName is nil" - assert "#{funcName}", "funcName is not a string" - assert invokeFunc, "invokeFunc is nil" - assert type(invokeFunc) == "function", "invokeFunc should be of type 'function'" - - with Instance.new "BindableFunction" - .Name = "#{funcName}" - .OnInvoke = invokeFunc - .Parent = script - --- Events -resizeEvent = createPublicEvent "ResizeEvent" -backpackOpenEvent = createPublicEvent "BackpackOpenEvent" -backpackCloseEvent = createPublicEvent "BackpackCloseEvent" -tabClickedEvent = createPublicEvent "TabClickedEvent" -searchRequestedEvent = createPublicEvent "SearchRequestedEvent" ----------------------------------------- End Public Event Setup ---------------------------------------- - ---------------------------- Internal Functions ---------------------------------------- - -resetSearchBoxGui = -> - resetButton.Visible = false - searchBox.Text = searchDefaultText - -resetSearch = -> - resetSearchBoxGui! - searchRequestedEvent\Fire! - -deactivateBackpack = -> - backpack.Visible = false - active = false - -initHumanoidDiedConnections = -> - humanoidDiedCon?\disconnect! - - waitForProperty game.Players.LocalPlayer, "Character" - waitForChild game.Players.LocalPlayer.Character, "Humanoid" - humanoidDiedCon = game.Players.LocalPlayer.Character.Humanoid.Died\connect deactivateBackpack - -hideBackpack = -> - backpackIsOpen = false - readyForNextEvent = false - backpackButton.Selected = false - resetSearch! - backpackCloseEvent\Fire currentTab - backpack.Tabs.Visible = false - searchFrame.Visible = false - backpack\TweenSizeAndPosition( - UDim2.new(0, backpackSize.X.Offset, 0, 0), - UDim2.new(0.5, -backpackSize.X.Offset / 2, 1, -85), - Enum.EasingDirection.Out, - Enum.EasingStyle.Quad, - guiTweenSpeed, - true, - -> - game.GuiService\RemoveCenterDialog backpack - backpack.Visible = false - backpackButton.Selected = false - ) - delay guiTweenSpeed, -> - game.GuiService\RemoveCenterDialog backpack - backpack.Visible = false - backpackButton.Selected = false - readyForNextEvent = true - canToggle = true - -showBackpack = -> - game.GuiService\AddCenterDialog(backpack, Enum.CenterDialogType.PlayerInitiatedDialog, -> - backpack.Visible = true - backpackButton.Selected = true - -> - backpack.Visible = false - backpackButton.Selected = false - ) - backpack.Visible = true - backpackButton.Selected = true - backpack\TweenSizeAndPosition( - backpackSize, - UDim2.new(0.5, -backpackSize.X.Offset / 2, 1, -backpackSize.Y.Offset - 88), - Enum.EasingDirection.Out, - Enum.EasingStyle.Quad, - guiTweenSpeed, - true - ) - delay guiTweenSpeed, -> - backpack.Tabs.Visible = false - searchFrame.Visible = true - backpackOpenEvent\Fire currentTab - canToggle = true - readyForNextEvent = true - backpackButton.Image = "http://banland.xyz/asset/?id=97644093" - backpackButton.Position = UDim2.new 0.5, -60, 1, -backpackSize.Y.Offset - 103 - -toggleBackpack = -> - return if not game.Players.LocalPlayer - return if not game.Players.LocalPlayer["Character"] - return if not canToggle - return if not readyForNextEvent - - readyForNextEvent = false - canToggle = false - - backpackIsOpen = not backpackIsOpen - - if backpackIsOpen - with loadoutBackground - .Image = "http://banland.xyz/asset/?id=97623721" - .Position = UDim2.new -0.03, 0, -0.17, 0 - .Size = UDim2.new 1.05, 0, 1.25, 0 - .ZIndex = 2.0 - .Visible = true - showBackpack! - else - backpackButton.Position = UDim2.new 0.5, -60, 1, -44 - loadoutBackground.Visible = false - backpackButton.Selected = false - backpackButton.Image = "http://banland.xyz/asset/?id=97617958" - loadoutBackground.Image = "http://banland.xyz/asset/?id=96536002" - loadoutBackground.Position = UDim2.new -0.1, 0, -0.1, 0 - loadoutBackground.Size = UDim2.new 1.2, 0, 1.2, 0 - hideBackpack! - - clChildren = currentLoadout\GetChildren! - for i in *clChildren - if i and i\IsA "Frame" - frame = i - if #frame\GetChildren! > 0 - backpackButton.Position = UDim2.new 0.5, -60, 1, -108 - backpackButton.Visible = true - loadoutBackground.Visible = true - if frame\GetChildren![1]\IsA "ImageButton" - with frame\GetChildren![1] - .Active = true - .Draggable = false - - -activateBackpack = -> - initHumanoidDiedConnections! - active = true - backpack.Visible = backpackIsOpen - if backpackIsOpen - toggleBackpack! - -closeBackpack = -> - if backpackIsOpen - toggleBackpack! - -setSelected = (tab) -> - assert tab - with tab - assert \IsA "TextButton" - .BackgroundColor3 = Color3.new 1, 1, 1 - .TextColor3 = Color3.new 0, 0, 0 - .Selected = true - .ZIndex = 3 - -setUnselected = (tab) -> - assert tab - with tab - assert \IsA "TextButton" - .BackgroundColor3 = Color3.new 0, 0, 0 - .TextColor3 = Color3.new 1, 1, 1 - .Selected = false - .ZIndex = 1 - -updateTabGui = (selectedTab) -> - assert selectedTab - - if selectedTab == "gear" - setSelected inventoryButton - setUnselected wardrobeButton - elseif selectedTab == "wardrobe" - setSelected wardrobeButton - setUnselected inventoryButton - -mouseLeaveTab = (button) -> - assert button - assert button\IsA "TextButton" - - return if button.Selected - - button.BackgroundColor3 = Color3.new 0, 0, 0 - -mouseOverTab = (button) -> - assert button - assert button\IsA "TextButton" - - return if button.Selected - - button.BackgroundColor3 = Color3.new 39 / 255, 39 / 255, 39 / 255 - - -newTabClicked = (tabName) -> - assert tabName - tabName = string.lower tabName - currentTab = tabName - - updateTabGui tabName - tabClickedEvent\Fire tabName - resetSearch! - - -trim = (s) -> s\gsub "^%s*(.-)%s*$", "%1" - - --- splitByWhitespace = (text) -> --- return if type(text) ~= "string" - --- terms = {} --- for token in string.gmatch text, "[^%s]+" --- if string.len(token) > 0 --- table.insert terms, token - --- terms - -doSearch = -> - searchText = searchBox.Text - if searchText == "" - resetSearch! - return - - searchText = trim searchText - resetButton.Visible = true - -- termTable = splitByWhitespace searchText - searchRequestedEvent\Fire searchText -- todo: replace this with termtable when table passing is possible - -backpackReady = -> - readyForNextEvent = true - -coreGuiChanged = (coreGuiType, enabled) -> - if coreGuiType == Enum.CoreGuiType.Backpack or coreGuiType == Enum.CoreGuiType.All - active = enabled - disabledByDeveloper = not enabled - - with game\GetService "GuiService" - if disabledByDeveloper - try - \RemoveKey tilde - \RemoveKey backquote - else - \AddKey tilde - \AddKey backquote - - - resetSearch! - searchFrame.Visible = enabled and backpackIsOpen - - currentLoadout.Visible = enabled - backpack.Visible = enabled - backpackButton.Visible = enabled - - ---------------------------- End Internal Functions ------------------------------------- - ------------------------------- Public Functions Setup ------------------------------------- -createPublicFunction "CloseBackpack", hideBackpack -createPublicFunction "BackpackReady", backpackReady ------------------------------- End Public Functions Setup --------------------------------- - ------------------------- Connections/Script Main ------------------------------------------- - -try - coreGuiChanged Enum.CoreGuiType.Backpack, Game.StarterGui\GetCoreGuiEnabled Enum.CoreGuiType.Backpack - Game.StarterGui.CoreGuiChangedSignal\connect coreGuiChanged - -with inventoryButton - .MouseButton1Click\connect -> newTabClicked "gear" - .MouseEnter\connect -> mouseOverTab inventoryButton - .MouseLeave\connect -> mouseLeaveTab inventoryButton - -if game.CoreGui.Version >= 8 - with wardrobeButton - .MouseButton1Click\connect -> newTabClicked "wardrobe" - .MouseEnter\connect -> mouseOverTab wardrobeButton - .MouseLeave\connect -> mouseLeaveTab wardrobeButton - -closeButton.MouseButton1Click\connect closeBackpack - -screen.Changed\connect (prop) -> - if prop == "AbsoluteSize" - resizeEvent\Fire screen.AbsoluteSize - - --- GuiService key setup -with game\GetService "GuiService" - \AddKey tilde - \AddKey backquote - .KeyPressed\connect (key) -> - return if not active or disabledByDeveloper - - if key == tilde or key == backquote - toggleBackpack! - - -backpackButton.MouseButton1Click\connect -> - return if not active or disabledByDeveloper - - toggleBackpack! - -if game.Players.LocalPlayer["Character"] - activateBackpack! - - -game.Players.LocalPlayer.CharacterAdded\connect activateBackpack - --- search functions -searchBox.FocusLost\connect (enterPressed) -> - if enterPressed or searchBox.Text ~= "" - doSearch! - elseif searchBox.Text == "" - resetSearch! - - -searchButton.MouseButton1Click\connect doSearch -resetButton.MouseButton1Click\connect resetSearch - -if searchFrame and robloxGui.AbsoluteSize.Y <= 320 - searchFrame.RobloxLocked = false - searchFrame\Destroy! diff --git a/yue/97188756.yue b/yue/97188756.yue deleted file mode 100644 index 4594948..0000000 --- a/yue/97188756.yue +++ /dev/null @@ -1,1690 +0,0 @@ -import "macros" as { $ } -$load $FILE - ---[[ - //FileName: ChatScript.LUA - //Written by: Sorcus - //Description: Code for lua side chat on Mercury. Supports Scrolling. - //NOTE: If you find any bugs or inaccuracies PM Sorcus on Roblox or @Canavus on Twitter -]] - -forceChatGUI = false - --- Utility functions + Globals -WaitForChild = (parent, childName) -> - until parent\FindFirstChild(childName)? - parent.ChildAdded\wait 0.03 - - parent[childName] - -IsPhone = -> - cGui = Game\GetService "CoreGui" - rGui = WaitForChild cGui, "RobloxGui" - if rGui.AbsoluteSize.Y < 600 - return true - false - --- Users can use enough white spaces to spoof chatting as other players --- This function removes trailing and leading white spaces --- AFAIK, there is no reason for spam white spaces -StringTrim = (str) -> - -- %S is whitespaces - -- When we find the first non space character defined by ^%s - -- we yank out anything in between that and the end of the string - -- Everything else is replaced with %1 which is essentially nothing - str\gsub "^%s*(.-)%s*$", "%1" - -until Game.Players.LocalPlayer? - wait 0.03 - -Player = Game.Players.LocalPlayer -until Player.Character? - wait 0.03 - -Camera = Game.Workspace.CurrentCamera - --- Heliodex's basic New function (basically a simplified version of melt) -New = (className, name, props) -> - if props == nil -- no name was provided - props = name - name = nil - - obj = Instance.new className - obj.Name = name if name - local parent - - for k, v in pairs props - if type(k) == "string" - if k == "Parent" - parent = v - else - obj[k] = v - - elseif type(k) == "number" and type(v) == "userdata" - v.Parent = obj - - obj.Parent = parent - obj --- - --- Services -CoreGuiService = Game\GetService "CoreGui" -PlayersService = Game\GetService "Players" -GuiService = Game\GetService "GuiService" - --- Lua Enums -Enums = {} -EnumName = {} -- used as unique key for enum name -CreateEnum = (enumName) -> - (t) -> - e = [EnumName]: enumName - for i, name in pairs t - item = - Name: name - Value: i - Enum: e - [EnumName]: enumName - - : (@, value) -> - value == @ or value == @Name or value == @Value - : (@) -> - "Enum.#{@[EnumName]}.#{@Name}" - - e[i] = e[name] = e[item] = item - - Enums[enumName] = e - setmetatable e, - __call: (@, value) -> - @[value] or @[tonumber value] - - __index: - GetEnumItems: (@) -> - t = {} - for i, item in pairs @ - if type(i) == "number" - t[] = item - - table.sort t, (a, b) -> a.Value < b.Value - t - __tostring: (@) -> - "Enum.#{@[EnumName]}" - ---------------------------------------------------- ------------------- Input class -------------------- -Input = - Mouse: Player\GetMouse! - Speed: 0 - Simulating: false - - Configuration: - DefaultSpeed: 1 - - UserIsScrolling: false - ---------------------------------------------------- ------------------- Chat class -------------------- -Chat = - ChatColors: - * BrickColor.new "Bright red" - * BrickColor.new "Bright blue" - * BrickColor.new "Earth green" - * BrickColor.new "Bright violet" - * BrickColor.new "Bright orange" - * BrickColor.new "Bright yellow" - * BrickColor.new "Light reddish violet" - * BrickColor.new "Brick yellow" - - Gui: nil - Frame: nil - RenderFrame: nil - TapToChatLabel: nil - ClickToChatButton: nil - - ScrollingLock: false - EventListener: nil - - -- This is actually a ring buffer - -- Meaning at hitting the historyLength it wraps around - -- Reuses the text objects, so chat atmost uses 100 text objects - MessageQueue: {} - - -- Stores all the values for configuring chat - Configuration: - FontSize: Enum.FontSize.Size12, -- 10 is good - -- Also change this when you are changing the above, this is suboptimal but so is our interface to find FontSize - NumFontSize: 12 - HistoryLength: 20 -- stores up to 50 of the last chat messages for you to scroll through, - Size: UDim2.new 0.38, 0, 0.20, 0 - MessageColor: Color3.new 1, 1, 1 - AdminMessageColor: Color3.new 1, 215 / 255, 0 - XScale: 0.025 - LifeTime: 45 - Position: UDim2.new 0, 2, 0.05, 0 - DefaultTweenSpeed: 0.15 - - -- This could be redone by just using the previous and next fields of the Queue - -- But the iterators cause issues, will be optimized later - SlotPositions_List: {} - -- To precompute and store all player null strings since its an expensive process - CachedSpaceStrings_List: {} - MouseOnFrame: false - GotFocus: false - - Messages_List: {} - MessageThread: nil - - --[[ Admins_List = {'Sorcus', 'Shedletsky', 'Telamon', 'Tarabyte', 'StickMasterLuke', 'OnlyTwentyCharacters', 'FusRoblox', 'SolarCrane', - 'HotThoth', 'JediTkacheff', 'Builderman', 'Brighteyes', 'ReeseMcblox', 'GemLocker', 'GongfuTiger', 'Erik.Cassel', 'Matt Dusek', 'Keith', - 'Totbl', 'LordRugDump', 'David.Baszucki', 'Dbapostle', 'DaveYorkRBX', 'nJay', 'OstrichSized', 'TobotRobot', 'twberg', 'Mercury', 'RBAdam', 'Doughtless', - 'Anaminus', 'Stravant', 'Cr3470r', 'CodeWriter', 'Games', 'AcesWayUpHigh', 'Phil' - }, --]] - Admins_List: - * "taskmanager" - * "Heliodex" - * "tako" - - SafeChat_List: - "Use the Chat menu to talk to me.": - * "/sc0" - * true - "I can only see menu chats.": - * "/sc1" - * true - Hello: - Hi: - * "/sc2_0" - * true - "Hi there!": true - "Hi everyone": true - - Howdy: - * "/sc2_1" - * true - "Howdy partner!": true - - Greetings: - * "/sc2_2" - * true - "Greetings everyone": true - "Greetings Robloxians!": true - "Seasons greetings!": true - - Welcome: - * "/sc2_3" - * true - "Welcome to my place": true - "Welcome to my barbeque": true - "Welcome to our base": true - - "Hey there!": - * "/sc2_4" - * true - "What's up?": - * "/sc2_5" - * true - "How are you doing?": true - "How's it going?": true - "What's new?": true - - "Good day": - * "/sc2_6" - * true - "Good morning": true - "Good evening": true - "Good afternoon": true - "Good night": true - - Silly: - * "/sc2_7" - * true - "Waaaaaaaz up?!": true - "Hullo!": true - "Behold greatness, mortals!": true - "Pardon me, is this Sparta?": true - "THIS IS SPARTAAAA!": true - - "Happy Holidays!": - * "/sc2_8" - * true - "Happy New Year!": true - "Happy Valentine's Day!": true - "Beware the Ides of March!": true - "Happy St. Patrick's Day!": true - "Happy Easter!": true - "Happy Earth Day!": true - "Happy 4th of July!": true - "Happy Thanksgiving!": true - "Happy Halloween!": true - "Happy Hanukkah!": true - "Merry Christmas!": true - "Happy May Day!": true - "Happy Towel Day!": true - "Happy Mercury Day!": true - "Happy LOL Day!": true - - * "/sc2" - - Goodbye: - "Good Night": - * "/sc3_0" - * true - "Sweet dreams": true - "Go to sleep!": true - "Lights out!": true - Bedtime: true - "Going to bed now": true - - Later: - * "/sc3_1" - * true - "See ya later": true - "Later gator!": true - "See you tomorrow": true - - Bye: - * "/sc3_2" - * true - "Hasta la bye bye!": true - - "I'll be right back": - * "/sc3_3" - * true - "I have to go": - * "/sc3_4" - * true - - Farewell: - * "/sc3_5" - * true - "Take care": true - "Have a nice day": true - "Goodluck!": true - "Ta-ta for now!": true - - Peace: - * "/sc3_6" - * true - "Peace out!": true - "Peace dudes!": true - "Rest in pieces!": true - - Silly: - * "/sc3_7" - * true - "To the batcave!": true - "Over and out!": true - "Happy trails!": true - "I've got to book it!": true - "Tootles!": true - "Smell you later!": true - "GG!": true - "My house is on fire! gtg.": true - - * "/sc3" - - Friend: - "Wanna be friends?": - * "/sc4_0" - * true - "Follow me": - * "/sc4_1" - * true - "Come to my place!": true - "Come to my base!": true - "Follow me, team!": true - "Follow me": true - - "Your place is cool": - * "/sc4_2" - * true - "Your place is fun": true - "Your place is awesome": true - "Your place looks good": true - "This place is awesome!": true - - "Thank you": - * "/sc4_3" - * true - "Thanks for playing": true - "Thanks for visiting": true - "Thanks for everything": true - "No, thank you": true - Thanx: true - - "No problem": - * "/sc4_4" - * true - "Don't worry": true - "That's ok": true - np: true - - "You are ...": - * "/sc4_5" - * true - "You are great!": true - "You are good!": true - "You are cool!": true - "You are funny!": true - "You are silly!": true - "You are awesome!": true - "You are doing something I don't like, please stop": true - - "I like ...": - * "/sc4_6" - * true - "I like your name": true - "I like your shirt": true - "I like your place": true - "I like your style": true - "I like you": true - "I like items": true - "I like money": true - - Sorry: - * "/sc4_7" - * true - "My bad!": true - "I'm sorry": true - "Whoops!": true - "Please forgive me.": true - "I forgive you.": true - "I didn't mean to do that.": true - "Sorry, I'll stop now.": true - - * "/sc4" - - Questions: - "Who?": - * "/sc5_0" - * true - "Who wants to be my friend?": true - "Who wants to be on my team?": true - "Who made this brilliant game?": true - - "What?": - * "/sc5_1" - * true - "What is your favorite animal?": true - "What is your favorite game?": true - "What is your favorite movie?": true - "What is your favorite TV show?": true - "What is your favorite music?": true - "What are your hobbies?": true - "LOLWUT?": true - - "When?": - * "/sc5_2" - * true - "When are you online?": true - "When is the new version coming out?": true - "When can we play again?": true - "When will your place be done?": true - - "Where?": - * "/sc5_3" - * true - "Where do you want to go?": true - "Where are you going?": true - "Where am I?!": true - "Where did you go?": true - - "How?": - * "/sc5_4" - * true - "How are you today?": true - "How did you make this cool place?": true - "LOLHOW?": true - - "Can I...": - * "/sc5_5" - * true - "Can I have a tour?": true - "Can I be on your team?": true - "Can I be your friend?": true - "Can I try something?": true - "Can I have that please?": true - "Can I have that back please?": true - "Can I have borrow your hat?": true - "Can I have borrow your gear?": true - - * "/sc5" - - Answers: - "You need help?": - * "/sc6_0" - * true - "Check out the news section": true - "Check out the help section": true - "Read the wiki!": true - "All the answers are in the wiki!": true - "I will help you with this.": true - - "Some people ...": - * "/sc6_1" - * true - Me: true - "Not me": true - You: true - "All of us": true - "Everyone but you": true - "Builderman!": true - "Telamon!": true - "My team": true - "My group": true - Mom: true - Dad: true - Sister: true - Brother: true - Cousin: true - Grandparent: true - Friend: true - - "Time ...": - * "/sc6_2" - * true - "In the morning": true - "In the afternoon": true - "At night": true - Tomorrow: true - "This week": true - "This month": true - Sometime: true - Sometimes: true - "Whenever you want": true - Never: true - "After this": true - "In 10 minutes": true - "In a couple hours": true - "In a couple days": true - - Animals: - * "/sc6_3" - * true - Cats: - Lion: true - Tiger: true - Leopard: true - Cheetah: true - Dogs: - Wolves: true - Beagle: true - Collie: true - Dalmatian: true - Poodle: true - Spaniel: true - Shepherd: true - Terrier: true - Retriever: true - - Horses: - Ponies: true - Stallions: true - Pwnyz: true - - Reptiles: - Dinosaurs: true - Lizards: true - Snakes: true - "Turtles!": true - - Hamster: true - Monkey: true - Bears: true - Fish: - Goldfish: true - Sharks: true - "Sea Bass": true - Halibut: true - "Tropical Fish": true - - Birds: - Eagles: true - Penguins: true - Parakeets: true - Owls: true - Hawks: true - Pidgeons: true - - Elephants: true - "Mythical Beasts": - Dragons: true - Unicorns: true - "Sea Serpents": true - Sphinx: true - Cyclops: true - Minotaurs: true - Goblins: true - "Honest Politicians": true - Ghosts: true - "Scylla and Charybdis": true - - Games: - * "/sc6_4" - * true - Action: true - Puzzle: true - Strategy: true - Racing: true - RPG: true - "Obstacle Course": true - Tycoon: true - Roblox: - BrickBattle: true - "Community Building": true - "Roblox Minigames": true - "Contest Place": true - - "Board games": - Chess: true - Checkers: true - "Settlers of Catan": true - "Tigris and Euphrates": true - "El Grande": true - Stratego: true - Carcassonne: true - - Sports: - * "/sc6_5" - * true - Hockey: true - Soccer: true - Football: true - Baseball: true - Basketball: true - Volleyball: true - Tennis: true - "Sports team practice": true - Watersports: - Surfing: true - Swimming: true - "Water Polo": true - - "Winter sports": - Skiing: true - Snowboarding: true - Sledding: true - Skating: true - - Adventure: - "Rock climbing": true - Hiking: true - Fishing: true - "Horseback riding": true - - Wacky: - Foosball: true - Calvinball: true - Croquet: true - Cricket: true - Dodgeball: true - Squash: true - Trampoline: true - - - "Movies/TV": - * "/sc6_6" - * true - "Science Fiction": true - Animated: - Anime: true - Comedy: true - Romantic: true - Action: true - Fantasy: true - - Music: - * "/sc6_7" - * true - Country: true - Jazz: true - Rap: true - "Hip-hop": true - Techno: true - Classical: true - Pop: true - Rock: true - - Hobbies: - * "/sc6_8" - * true - Computers: - "Building computers": true - Videogames: true - Coding: true - Hacking: true - - "The Internet": - "lol. teh internets!": true - "Watching vids": true - Dance: true - Gymnastics: true - "Listening to music": true - "Arts and crafts": true - "Martial Arts": - Karate: true - Judo: true - "Taikwon Do": true - Wushu: true - "Street fighting": true - - "Music lessons": - "Playing in my band": true - "Playing piano": true - "Playing guitar": true - "Playing violin": true - "Playing drums": true - "Playing a weird instrument": true - - Location: - * "/sc6_9" - * true - USA: - West: - Alaska: true - Arizona: true - California: true - Colorado: true - Hawaii: true - Idaho: true - Montana: true - Nevada: true - "New Mexico": true - Oregon: true - Utah: true - Washington: true - Wyoming: true - - South: - Alabama: true - Arkansas: true - Florida: true - Georgia: true - Kentucky: true - Louisiana: true - Mississippi: true - "North Carolina": true - Oklahoma: true - "South Carolina": true - Tennessee: true - Texas: true - Virginia: true - "West Virginia": true - - Northeast: - Connecticut: true - Delaware: true - Maine: true - Maryland: true - Massachusetts: true - "New Hampshire": true - "New Jersey": true - "New York": true - Pennsylvania: true - "Rhode Island": true - Vermont: true - - Midwest: - Illinois: true - Indiana: true - Iowa: true - Kansas: true - Michigan: true - Minnesota: true - Missouri: true - Nebraska: true - "North Dakota": true - Ohio: true - "South Dakota": true - Wisconsin: true - - Canada: - Alberta: true - "British Columbia": true - Manitoba: true - "New Brunswick": true - Newfoundland: true - "Northwest Territories": true - "Nova Scotia": true - Nunavut: true - Ontario: true - "Prince Edward Island": true - Quebec: true - Saskatchewan: true - Yukon: true - - Mexico: true - "Central America": true - Europe: - France: true - Germany: true - Spain: true - Italy: true - Poland: true - Switzerland: true - Greece: true - Romania: true - Netherlands: true - "Great Britain": - England: true - Scotland: true - Wales: true - "Northern Ireland": true - - - Asia: - China: true - India: true - Japan: true - Korea: true - Russia: true - Vietnam: true - - "South America": - Argentina: true - Brazil: true - - Africa: - Eygpt: true - Swaziland: true - - Australia: true - "Middle East": true - Antarctica: true - "New Zealand": true - - Age: - * "/sc6_10" - * true - Rugrat: true - Kid: true - Tween: true - Teen: true - Twenties: true - Old: true - Ancient: true - Mesozoic: true - "I don't want to say my age. Don't ask.": true - - Mood: - * "/sc6_11" - * true - Good: true - "Great!": true - "Not bad": true - Sad: true - Hyper: true - Chill: true - Happy: true - "Kind of mad": true - - Boy: - * "/sc6_12" - * true - Girl: - * "/sc6_13" - * true - "I don't want to say boy or girl. Don't ask.": - * "/sc6_14" - * true - - * "/sc6" - - Game: - "Let's build": - * "/sc7_0" - * true - "Let's battle": - * "/sc7_1" - * true - "Nice one!": - * "/sc7_2" - * true - "So far so good": - * "/sc7_3" - * true - "Lucky shot!": - * "/sc7_4" - * true - "Oh man!": - * "/sc7_5" - * true - "I challenge you to a fight!": - * "/sc7_6" - * true - "Help me with this": - * "/sc7_7" - * true - "Let's go to your game": - * "/sc7_8" - * true - "Can you show me how do to that?": - * "/sc7_9" - * true - "Backflip!": - * "/sc7_10" - * true - "Frontflip!": - * "/sc7_11" - * true - "Dance!": - * "/sc7_12" - * true - "I'm on your side!": - * "/sc7_13" - * true - "Game Commands": - * "/sc7_14" - * true - regen: true - reset: true - go: true - fix: true - respawn: true - - * "/sc7" - - Silly: - "Muahahahaha!": true - "all your base are belong to me!": true - "GET OFF MAH LAWN": true - "TEH EPIK DUCK IS COMING!!!": true - ROFL: true - "1337": - * true - "i r teh pwnz0r!": true - "w00t!": true - "z0mg h4x!": true - "ub3rR0xXorzage!": true - - Yes: - "Absolutely!": true - "Rock on!": true - "Totally!": true - "Juice!": true - "Yay!": true - Yesh: true - - No: - "Ummm. No.": true - "...": true - "Stop!": true - "Go away!": true - "Don't do that": true - "Stop breaking the rules": true - "I don't want to": true - - Ok: - "Well... ok": true - Sure: true - - Uncertain: - Maybe: true - "I don't know": true - idk: true - "I can't decide": true - "Hmm...": true - - ":-)": - ":-(": true - ":D": true - ":-O": true - lol: true - "=D": true - "D=": true - XD: true - ";D": true - ";)": true - O_O: true - "=)": true - "@_@": true - ">_<": true - T_T: true - "^_^": true - "<(0_0<) <(0_0)> (>0_0)> KIRBY DANCE": true - ")';": true - ":3": true - - Ratings: - "Rate it!": true - "I give it a 1 out of 10": true - "I give it a 2 out of 10": true - "I give it a 3 out of 10": true - "I give it a 4 out of 10": true - "I give it a 5 out of 10": true - "I give it a 6 out of 10": true - "I give it a 7 out of 10": true - "I give it a 8 out of 10": true - "I give it a 9 out of 10": true - "I give it a 10 out of 10!": true - - * CreateEnum"SafeChat" { "Level1", "Level2", "Level3" } - SafeChatTree: {} - TempSpaceLabel: nil ---------------------------------------------------- - ---------------------------------------------------- - -GetNameValue = (pName) -> - value = 0 - for index = 1, #pName - cValue = string.byte string.sub pName, index, index - reverseIndex = #pName - index + 1 - if #pName % 2 == 1 - reverseIndex -= 1 - if reverseIndex % 4 >= 2 - cValue = -cValue - value += cValue - value % 8 - -Chat.ComputeChatColor = (pName) => - @ChatColors[GetNameValue(pName) + 1].Color - --- This is context based scrolling -Chat.EnableScrolling = (toggle) => - -- Genius idea gone to fail, if we switch the camera type we can effectively lock the - -- camera and do no click scrolling - @MouseOnFrame = false - if @RenderFrame - @RenderFrame.MouseEnter\connect -> - character = Player.Character - torso = WaitForChild character, "Torso" - head = WaitForChild character, "Head" - if toggle - @MouseOnFrame = true - Camera.CameraType = "Scriptable" - -- Get relative position of camera and keep to it - Spawn -> - currentRelativePos = Camera.CoordinateFrame.p - torso.Position - while Chat.MouseOnFrame - Camera.CoordinateFrame = CFrame.new torso.Position + currentRelativePos, head.Position - wait 0.015 - - @RenderFrame.MouseLeave\connect -> - Camera.CameraType = "Custom" - @MouseOnFrame = false - --- TODO: Scrolling using Mouse wheel --- Chat.OnScroll = (speed) => --- if @MouseOnFrame --- -- - --- Check if we are running on a touch device -Chat.IsTouchDevice ==> - touchEnabled = false - try - touchEnabled = Game\GetService"UserInputService".TouchEnabled - touchEnabled - --- Scrolling --- Chat.ScrollQueue = (value) => --- for i in *@MessageQueue --- if i --- for _, label in pairs i --- next = i.Next --- previous = i.Previous --- if label and label\IsA('TextLabel') or label\IsA 'TextButton' --- label.Position = if value > 0 and previous and previous['Message'] --- previous['Message'].Position --- elseif value < 1 and next['Message'] --- previous['Message'].Position - --- Handles the rendering of the text objects in their appropriate places -Chat.UpdateQueue = (field, diff) => - -- Have to do some sort of correction here - for i = #@MessageQueue, 1, -1 - if @MessageQueue[i] - for _, label in pairs @MessageQueue[i] - if (label and type(label) ~= "table" and type(label) ~= "number") and - (label\IsA"TextLabel" or label\IsA "TextButton") - - if diff - label.Position = label.Position - UDim2.new 0, 0, diff, 0 - else - if field == @MessageQueue[i] - label.Position = UDim2.new( - @Configuration.XScale, - 0, - label.Position.Y.Scale - field["Message"].Size.Y.Scale, - 0 - ) - -- Just to show up popping effect for the latest message in chat - Spawn -> - wait 0.05 - while label.TextTransparency >= 0 - label.TextTransparency = label.TextTransparency - 0.2 - wait 0.03 - label.TextStrokeTransparency = if label == field["Message"] - 0.8 - else - 1 - else - label.Position = UDim2.new( - @Configuration.XScale, - 0, - label.Position.Y.Scale - field["Message"].Size.Y.Scale, - 0 - ) - if label.Position.Y.Scale < -0.01 - -- NOTE: Remove this fix when Textbounds is fixed - label.Visible = false - label\Destroy! - -Chat.CreateScrollBar ==> - -- Code for scrolling is in here, partially, but scroll bar drawing isn't drawn - -- TODO: Implement - --- For scrolling, to see if we hit the bounds so that we can stop it from scrolling anymore -Chat.CheckIfInBounds = (value) => - if #Chat.MessageQueue < 3 - return true - - if value > 0 and - Chat.MessageQueue[1] and - Chat.MessageQueue[1]["Player"] and - Chat.MessageQueue[1]["Player"].Position.Y.Scale == 0 - - true - elseif value < 0 and - Chat.MessageQueue[1] and - Chat.MessageQueue[1]["Player"] and - Chat.MessageQueue[1]["Player"].Position.Y.Scale < 0 - - true - else - false - --- This is to precompute all playerName space strings --- This is used to offset the message by exactly this + 2 spacestrings -Chat.ComputeSpaceString = (pLabel) => - nString = " " - if not @TempSpaceLabel - @TempSpaceLabel = New "TextButton", "SpaceButton" - Size: UDim2.new 0, pLabel.AbsoluteSize.X, 0, pLabel.AbsoluteSize.Y - FontSize: @Configuration.FontSize - Parent: @RenderFrame - BackgroundTransparency: 1 - Text: nString - - else - @TempSpaceLabel.Text = nString - - while @TempSpaceLabel.TextBounds.X < pLabel.TextBounds.X - nString ..= " " - @TempSpaceLabel.Text = nString - nString ..= " " - @CachedSpaceStrings_List[pLabel.Text] = nString - @TempSpaceLabel.Text = "" - nString - --- When the playerChatted event fires --- The message is what the player chatted -Chat.UpdateChat = (cPlayer, message) => - messageField = - Player: cPlayer - Message: message - - if coroutine.status(Chat.MessageThread) == "dead" - --Chat.Messages_List = {} - table.insert Chat.Messages_List, messageField - Chat.MessageThread = coroutine.create -> - for field in *Chat.Messages_List - Chat\CreateMessage field["Player"], field["Message"] - Chat.Messages_List = {} - - coroutine.resume Chat.MessageThread - else - table.insert Chat.Messages_List, messageField - --- Chat.RecalculateSpacing ==> - --[[for i in *@MessageQueue - pLabel = i['Player'] - mLabel = i['Message'] - - prevYScale = mLabel.Size.Y.Scale - prevText = mLabel.Text - mLabel.Text = prevText - - heightField = mLabel.TextBounds.Y - - mLabel.Size = UDim2.new 1, 0, heightField/@RenderFrame.AbsoluteSize.Y, 0 - pLabel.Size = mLabel.Size - - diff = mLabel.Size.Y.Scale - prevYScale - - Chat\UpdateQueue i, diff - end ]] - --- Chat.ApplyFilter = (str) => --- --[[for _, word in pair @Filter_List --- if string.find str, word --- str\gsub word, '@#$^' --- ]] - --- NOTE: Temporarily disabled ring buffer to allow for chat to always wrap around -Chat.CreateMessage = (cPlayer, message) => - local pName - pName = if not cPlayer - "" - else - cPlayer.Name - message = StringTrim message - local pLabel - local mLabel - -- Our history stores upto 50 messages that is 100 textlabels - -- If we ever hit the mark, which would be in every popular game btw - -- we wrap around and reuse the labels - if #@MessageQueue > @Configuration.HistoryLength - --[[pLabel = @MessageQueue[#@MessageQueue]['Player'] - mLabel = @MessageQueue[#@MessageQueue]['Message'] - - pLabel.Text = pName .. ":" - pLabel.Name = pName - - local pColor - pLabel.TextColor3 = if cPlayer.Neutral - Chat\ComputeChatColor pName - else - cPlayer.TeamColor.Color - - local nString - - nString = if not @CachedSpaceStrings_List[pName] - Chat\ComputeSpaceString pLabel - else - @CachedSpaceStrings_List[pName] - - mLabel.Text = "" - mLabel.Name = pName .. " - message" - mLabel.Text = nString .. message; - - mLabel.Parent = nil - mLabel.Parent = @RenderFrame - - mLabel.Position = UDim2.new 0, 0, 1, 0; - pLabel.Position = UDim2.new 0, 0, 1, 0;]] - - -- Reinserted at the beginning, ring buffer - @MessageQueue[#@MessageQueue] = nil - --else - -- Haven't hit the mark yet, so keep creating - pLabel = New "TextLabel", pName, - Text: pName .. ":" - -- TextColor3 = pColor - FontSize: Chat.Configuration.FontSize - TextXAlignment: Enum.TextXAlignment.Left - TextYAlignment: Enum.TextYAlignment.Top - Parent: @RenderFrame - TextWrapped: false - Size: UDim2.new 1, 0, 0.1, 0 - BackgroundTransparency: 1 - TextTransparency: 1 - Position: UDim2.new 0, 0, 1, 0 - BorderSizePixel: 0 - TextStrokeColor3: Color3.new 0.5, 0.5, 0.5 - TextStrokeTransparency: 0.75 - --Active = false - - pLabel.TextColor3 = if cPlayer.Neutral - Chat\ComputeChatColor pName - else - cPlayer.TeamColor.Color - - nString = if not @CachedSpaceStrings_List[pName] - Chat\ComputeSpaceString pLabel - else - @CachedSpaceStrings_List[pName] - - mLabel = New "TextLabel", "#{pName} - message" - -- Max is 3 lines - Size: UDim2.new 1, 0, 0.5, 0 - TextColor3: Chat.Configuration.MessageColor - FontSize: Chat.Configuration.FontSize - TextXAlignment: Enum.TextXAlignment.Left - TextYAlignment: Enum.TextYAlignment.Top - Text: "" -- this is to stop when the engine reverts the swear words to default, which is button, ugh - Parent: @RenderFrame - TextWrapped: true - BackgroundTransparency: 1 - TextTransparency: 1 - Position: UDim2.new 0, 0, 1, 0 - BorderSizePixel: 0 - TextStrokeColor3: Color3.new 0, 0, 0 - --TextStrokeTransparency = 0.8; - --Active = false; - - mLabel.Text = nString .. message - - if not pName - pLabel.Text = "" - mLabel.TextColor3 = Color3.new 0, 0.4, 1.0 - --end - - for _, adminName in pairs @Admins_List - if string.lower(adminName) == string.lower pName - mLabel.TextColor3 = @Configuration.AdminMessageColor - - pLabel.Visible = true - mLabel.Visible = true - - -- This will give beautiful multilines as well - heightField = mLabel.TextBounds.Y - - mLabel.Size = UDim2.new 1, 0, heightField / @RenderFrame.AbsoluteSize.Y, 0 - pLabel.Size = mLabel.Size - - queueField = {} - queueField["Player"] = pLabel - queueField["Message"] = mLabel - queueField["SpawnTime"] = tick! -- Used for identifying when to make the message invisible - - table.insert @MessageQueue, 1, queueField - Chat\UpdateQueue queueField - -Chat.ScreenSizeChanged ==> - wait! - while @Frame.AbsoluteSize.Y > 120 - @Frame.Size = @Frame.Size - UDim2.new 0, 0, 0.005, 0 - -- Chat\RecalculateSpacing! - -Chat.FindButtonTree = (scButton, rootList) => - list = {} - rootList = rootList or @SafeChatTree - for button, _ in pairs rootList - list = if button == scButton - rootList[button] - elseif type(rootList[button]) == "table" - Chat\FindButtonTree scButton, rootList[button] - list - -Chat.ToggleSafeChatMenu = (scButton) => - list = Chat\FindButtonTree scButton, @SafeChatTree - if list - for button, _ in pairs list - if button\IsA"TextButton" or button\IsA "ImageButton" - button.Visible = not button.Visible - return true - false - -Chat.CreateSafeChatOptions = (list, rootButton) => - text_List = {} - count = 0 - text_List[rootButton] = {} - text_List[rootButton][1] = list[1] - rootButton = rootButton or @SafeChatButton - for msg, _ in pairs list - if type(msg) == "string" - chatText = New "TextButton", msg, - Text: msg - Size: UDim2.new 0, 100, 0, 20 - TextXAlignment: Enum.TextXAlignment.Center - TextColor3: Color3.new 0.2, 0.1, 0.1 - BackgroundTransparency: 0.5 - BackgroundColor3: Color3.new 1, 1, 1 - Parent: @SafeChatFrame - Visible: false - Position: UDim2.new( - 0, rootButton.Position.X.Scale + 105, - 0, rootButton.Position.Y.Scale - (count - 3) * 100 - ) - - - count += 1 - - if type(list[msg]) == "table" - text_List[rootButton][chatText] = Chat\CreateSafeChatOptions list[msg], chatText - -- else - -- --table.insert text_List[chatText], true - chatText.MouseEnter\connect -> - Chat\ToggleSafeChatMenu chatText - - chatText.MouseLeave\connect -> - Chat\ToggleSafeChatMenu chatText - - chatText.MouseButton1Click\connect -> - lList = Chat\FindButtonTree chatText - -- if lList - -- for i, v in pairs lList - try - PlayersService\Chat lList[1] - text_List - -Chat.CreateSafeChatGui ==> - @SafeChatFrame = New "Frame", "SafeChatFrame" - Size: UDim2.new 1, 0, 1, 0 - Parent: @Gui - BackgroundTransparency: 1 - - * New "ImageButton", "SafeChatButton" - Size: UDim2.new 0, 44, 0, 31 - Position: UDim2.new 0, 1, 0.35, 0 - BackgroundTransparency: 1 - Image: "http://banland.xyz/asset/?id=97080365" - - @SafeChatButton = @SafeChatFrame.SafeChatButton - -- safe chat button is the root of this tree - @SafeChatTree[@SafeChatButton] = Chat\CreateSafeChatOptions @SafeChat_List, @SafeChatButton - - @SafeChatButton.MouseButton1Click\connect -> - Chat\ToggleSafeChatMenu @SafeChatButton - -Chat.FocusOnChatBar ==> - if @ClickToChatButton - @ClickToChatButton.Visible = false - - @GotFocus = true - if @Frame["Background"] - @Frame.Background.Visible = false - @ChatBar\CaptureFocus! - --- For touch devices we create a button instead -Chat.CreateTouchButton ==> - @ChatTouchFrame = New "Frame", "ChatTouchFrame" - Size: UDim2.new 0, 128, 0, 32 - Position: UDim2.new 0, 88, 0, 0 - BackgroundTransparency: 1 - Parent: @Gui - - * New "ImageButton", "ChatLabel" - Size: UDim2.new 0, 74, 0, 28 - Position: UDim2.new 0, 0, 0, 0 - BackgroundTransparency: 1 - ZIndex: 2.0 - - * New "ImageLabel", "Background" - Size: UDim2.new 1, 0, 1, 0 - Position: UDim2.new 0, 0, 0, 0 - BackgroundTransparency: 1 - Image: "http://banland.xyz/asset/?id=97078724" - - @TapToChatLabel = @ChatTouchFrame.ChatLabel - @TouchLabelBackground = @ChatTouchFrame.Background - - @ChatBar = New "TextBox", "ChatBar" - Size: UDim2.new 1, 0, 0.2, 0 - Position: UDim2.new 0, 0, 0.8, 800 - Text: "" - ZIndex: 1 - BackgroundTransparency: 1 - Parent: @Frame - TextXAlignment: Enum.TextXAlignment.Left - TextColor3: Color3.new 1, 1, 1 - ClearTextOnFocus: false - - @TapToChatLabel.MouseButton1Click\connect -> - @TapToChatLabel.Visible = false - --@ChatBar.Visible = true - --@Frame.Background.Visible = true - @ChatBar\CaptureFocus! - @GotFocus = true - if @TouchLabelBackground - @TouchLabelBackground.Visible = false - --- Non touch devices, create the bottom chat bar -Chat.CreateChatBar ==> - -- okay now we - status, result = try - return GuiService.UseLuaChat - if forceChatGUI or (status and result) - @ClickToChatButton = New "TextButton", "ClickToChat" - Size: UDim2.new 1, 0, 0, 20 - BackgroundTransparency: 1 - ZIndex: 2.0 - Parent: @Gui - Text: 'To chat click here or press "/" key' - TextColor3: Color3.new 1, 1, 0.9 - Position: UDim2.new 0, 0, 1, 0 - TextXAlignment: Enum.TextXAlignment.Left - FontSize: Enum.FontSize.Size12 - - @ChatBar = New "TextBox", "ChatBar" - Size: UDim2.new 1, 0, 0, 20 - Position: UDim2.new 0, 0, 1, 0 - Text: "" - ZIndex: 1 - BackgroundColor3: Color3.new 0, 0, 0 - BackgroundTransparency: 0.25 - Parent: @Gui - TextXAlignment: Enum.TextXAlignment.Left - TextColor3: Color3.new 1, 1, 1 - FontSize: Enum.FontSize.Size12 - ClearTextOnFocus: false - - -- Engine has code to offset the entire world, so if we do it by -20 pixels nothing gets in our chat's way - --GuiService\SetGlobalSizeOffsetPixel 0, -20 - success, error = try - GuiService\SetGlobalGuiInset 0, 0, 0, 20 - if not success - GuiService\SetGlobalSizeOffsetPixel 0, -20 - -- CHatHotKey is '/' - GuiService\AddSpecialKey Enum.SpecialKey.ChatHotkey - GuiService.SpecialKeyPressed\connect (key) -> - if key == Enum.SpecialKey.ChatHotkey - Chat\FocusOnChatBar! - - @ClickToChatButton.MouseButton1Click\connect -> - Chat\FocusOnChatBar! - --- Create the initial Chat stuff --- Done only once -Chat.CreateGui ==> - @Gui = WaitForChild CoreGuiService, "RobloxGui" - @Frame = New "Frame", "ChatFrame" - --Size: @Configuration.Size - Size: UDim2.new 0, 500, 0, 120 - Position: UDim2.new 0, 0, 0, 5 - BackgroundTransparency: 1 - --ClipsDescendants: true - ZIndex: 0 - Parent: @Gui - Active: false - - * New "ImageLabel", "Background" - Image: "http://banland.xyz/asset/?id=97120937" --96551212' - Size: UDim2.new 1.3, 0, 1.64, 0 - Position: UDim2.new 0, 0, 0, 0 - BackgroundTransparency: 1 - ZIndex: 0 - Visible: false - - * New "Frame", "Border" - Size: UDim2.new 1, 0, 0, 1 - Position: UDim2.new 0, 0, 0.8, 0 - BackgroundTransparency: 0 - BackgroundColor3: Color3.new 236 / 255, 236 / 255, 236 / 255 - BorderSizePixel: 0 - Visible: false - - * New "Frame", "ChatRenderFrame" - Size: UDim2.new 1.02, 0, 1.01, 0 - Position: UDim2.new 0, 0, 0, 0 - BackgroundTransparency: 1 - --ClipsDescendants: true - ZIndex: 0 - Active: false - - Spawn -> - wait 0.5 - if IsPhone! - @Frame.Size = UDim2.new 0, 280, 0, 120 - - @RenderFrame = @Frame.ChatRenderFrame - if Chat\IsTouchDevice! - @Frame.Position = @Configuration.Position - @RenderFrame.Size = UDim2.new 1, 0, 1, 0 - elseif @Frame.AbsoluteSize.Y > 120 - Chat\ScreenSizeChanged! - @Gui.Changed\connect (property) -> - if property == "AbsoluteSize" - Chat\ScreenSizeChanged! - - if forceChatGUI or Player.ChatMode == Enum.ChatMode.TextAndMenu - if Chat\IsTouchDevice! - Chat\CreateTouchButton! - else - Chat\CreateChatBar! - --Chat\CreateSafeChatGui! - - if @ChatBar - @ChatBar.FocusLost\connect (enterPressed) -> - Chat.GotFocus = false - if Chat\IsTouchDevice! - @ChatBar.Visible = false - @TapToChatLabel.Visible = true - - if @TouchLabelBackground - @TouchLabelBackground.Visible = true - if enterPressed and @ChatBar.Text ~= "" - cText = @ChatBar.Text - if string.sub(@ChatBar.Text, 1, 1) == "%" - cText = "(TEAM) #{string.sub cText, 2, #cText}" - try - PlayersService\TeamChat cText - else - try - PlayersService\Chat cText - - if @ClickToChatButton - @ClickToChatButton.Visible = true - @ChatBar.Text = "" - Spawn -> - wait 5.0 - if not Chat.GotFocus - Chat.Frame.Background.Visible = false - --- Scrolling function --- Applies a speed(velocity) to have nice scrolling effect -Input.OnMouseScroll = => - Spawn -> - -- How long should the speed last? - while Input.Speed ~= 0 - if Input.Speed > 1 - while Input.Speed > 0 - Input.Speed = Input.Speed - 1 - wait 0.25 - elseif Input.Speed < 0 - while Input.Speed < 0 - Input.Speed = Input.Speed + 1 - wait 0.25 - wait 0.03 - return if Chat\CheckIfInBounds Input.Speed - Chat\ScrollQueue! - -Input.ApplySpeed = (value) => - Input.Speed = Input.Speed + value - if not @Simulating - Input\OnMouseScroll! - -Input.Initialize = => - @Mouse.WheelBackward\connect -> - Input\ApplySpeed @Configuration.DefaultSpeed - - @Mouse.WheelForward\connect -> - Input\ApplySpeed @Configuration.DefaultSpeed - -Chat.FindMessageInSafeChat = (message, list) => - foundMessage = false - for msg, _ in pairs list - if msg == message - return true - if type(list[msg]) == "table" - foundMessage = Chat\FindMessageInSafeChat message, list[msg] - if foundMessage - return true - foundMessage - --- Just a wrapper around our PlayerChatted event -Chat.PlayerChatted = (...) => - args = { ... } - -- argCount = select "#", ... - local player, message - -- This doesn't look very good, but what else to do? - if args[2] - player = args[2] - if args[3] - message = args[3] - if string.sub(message, 1, 1) == "%" - message = "(TEAM) #{string.sub message, 2, #message}" - - if PlayersService.ClassicChat - if not (string.sub(message, 1, 3) == "/e " or string.sub(message, 1, 7) == "/emote ") and - (forceChatGUI or Player.ChatMode == Enum.ChatMode.TextAndMenu) or - (Player.ChatMode == Enum.ChatMode.Menu and string.sub(message, 1, 3) == "/sc") or - Chat\FindMessageInSafeChat message, @SafeChat_List - - Chat\UpdateChat player, message - --- After Chat.Configuration.Lifetime seconds of existence, the labels become invisible --- Runs only every 5 seconds and has to loop through 50 values --- Shouldn't be too expensive -Chat.CullThread ==> - while true - if #@MessageQueue > 0 - for _, field in pairs @MessageQueue - if field["SpawnTime"] and - field["Player"] and - field["Message"] and - tick! - field["SpawnTime"] > @Configuration.LifeTime - - field["Player"].Visible = false - field["Message"].Visible = false - wait 5.0 - --- RobloxLock everything so users can't delete them(?) -Chat.LockAllFields = (gui) => - children = gui\GetChildren! - for i in *children - i.RobloxLocked = true - if #i\GetChildren! > 0 - Chat\LockAllFields i - -Chat.CoreGuiChanged = (coreGuiType, enabled) => - if coreGuiType == Enum.CoreGuiType.Chat or coreGuiType == Enum.CoreGuiType.All - if @Frame - @Frame.Visible = enabled - - if not Chat\IsTouchDevice! and @ChatBar - @ChatBar.Visible = enabled - GuiService\SetGlobalGuiInset 0, 0, 0, if enabled - 20 - else - 0 - --- Constructor --- This function initializes everything -Chat.Initialize ==> - Chat\CreateGui! - - try - Chat\CoreGuiChanged Enum.CoreGuiType.Chat, Game.StarterGui\GetCoreGuiEnabled Enum.CoreGuiType.Chat - Game.StarterGui.CoreGuiChangedSignal\connect (coreGuiType, enabled) -> - Chat\CoreGuiChanged coreGuiType, enabled - - @EventListener = PlayersService.PlayerChatted\connect (...) -> - -- This event has 4 callback arguments - -- Enum.PlayerChatType.All, chatPlayer, message, targetPlayer - Chat\PlayerChatted ... - - @MessageThread = coroutine.create -> - coroutine.resume @MessageThread - - -- Initialize input for us - Input\Initialize! - -- Eww, everytime a player is added, you have to redo the connection - -- Seems this is not automatic - -- NOTE: PlayerAdded only fires on the server, hence ChildAdded is used here - PlayersService.ChildAdded\connect -> - Chat.EventListener\disconnect! - @EventListener = PlayersService.PlayerChatted\connect (...) -> - -- This event has 4 callback arguments - -- Enum.PlayerChatType.All, chatPlayer, message, targetPlayer - Chat\PlayerChatted ... - - Spawn -> - Chat\CullThread! - - @Frame.RobloxLocked = true - Chat\LockAllFields @Frame - @Frame.DescendantAdded\connect (descendant) -> - Chat\LockAllFields descendant - -Chat\Initialize! diff --git a/yue/host.yue b/yue/host.yue deleted file mode 100644 index 48cbf03..0000000 --- a/yue/host.yue +++ /dev/null @@ -1,221 +0,0 @@ -print "[Mercury]: Loaded Host corescript" --- Start Game Script Arguments -local placeId, sleeptime, access, url, killID, deathID, timeout, injectScriptAssetID, servicesUrl, libraryRegistrationScriptAssetID - --- StartGame -- -try - game\GetService"ScriptContext"\AddStarterScript injectScriptAssetID - -game\GetService"RunService"\Run! - --- REQUIRES: StartGanmeSharedArgs.txt --- REQUIRES: MonitorGameStatus.txt - -------------------- UTILITY FUNCTIONS -------------------------- - -waitForChild = (parent, childName) -> - while true - child = parent\findFirstChild childName - if child - return child - - parent.ChildAdded\wait! - - --- returns the player object that killed this humanoid --- returns nil if the killer is no longer in the game -getKillerOfHumanoidIfStillInGame = (humanoid) -> - -- check for kill tag on humanoid - may be more than one - todo: deal with this - tag = humanoid\findFirstChild "creator" - - -- find player with name on tag - if tag and tag.Value.Parent -- killer still in game - return tag.Value - - --- send kill and death stats when a player dies -onDied = (victim, humanoid) -> - killer = getKillerOfHumanoidIfStillInGame humanoid - victorId = 0 - if killer - victorId = killer.userId - print "STAT: kill by #{victorId} of #{victim.userId}" - game\HttpGet "#{url}/Game/Knockouts.ashx?UserID=#{victorId}&#{access}" - - print "STAT: death of #{victim.userId} by #{victorId}" - game\HttpGet "#{url}/Game/Wipeouts.ashx?UserID=#{victim.userId}&#{access}" - - ------------------------------------END UTILITY FUNCTIONS ------------------------- - ------------------------------------"CUSTOM" SHARED CODE---------------------------------- - -try - settings!.Network.UseInstancePacketCache = true - -try - settings!.Network.UsePhysicsPacketCache = true - ---try settings!["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.FIFO end) -try - settings!["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError - - ---settings!.Network.PhysicsSend = 1 -- 1==RoundRobin -settings!.Network.PhysicsSend = Enum.PhysicsSendMethod.ErrorComputation2 -settings!.Network.ExperimentalPhysicsEnabled = true -settings!.Network.WaitingForCharacterLogRate = 100 -try - settings!.Diagnostics\LegacyScriptMode! - - ------------------------------------START GAME SHARED SCRIPT------------------------------ - -url = "_BASE_URL" --- assetId = placeId -- might be able to remove this now - -scriptContext = game\GetService "ScriptContext" -try - scriptContext\AddStarterScript libraryRegistrationScriptAssetID - -scriptContext.ScriptsDisabled = true - --- game\SetPlaceID nil, false -game\GetService"ChangeHistoryService"\SetEnabled false - --- establish this peer as the Server -ns = game\GetService "NetworkServer" - -if url? - try - game\GetService"Players"\SetAbuseReportUrl "#{url}/Report/Games.ashx" - - try - game\GetService"ScriptInformationProvider"\SetAssetUrl "#{url}/Asset/" - - try - game\GetService"ContentProvider"\SetBaseUrl "#{url}/" - - -- try - -- game\GetService"Players"\SetChatFilterUrl url .. "/Game/ChatFilter.ashx" - - -- game\GetService"BadgeService"\SetPlaceId placeId - if access? - with game\GetService "BadgeService" - \SetAwardBadgeUrl "#{url}/Game/Badge/AwardBadge.ashx?UserID=%d&BadgeID=%d&PlaceID=%d&#{access}" - \SetHasBadgeUrl "#{url}/Game/Badge/HasBadge.ashx?UserID=%d&BadgeID=%d&#{access}" - \SetIsBadgeDisabledUrl "#{url}/Game/Badge/IsBadgeDisabled.ashx?BadgeID=%d&PlaceID=%d&#{access}" - - with game\GetService "FriendService" - \SetMakeFriendUrl "#{servicesUrl}/Friend/CreateFriend?firstUserId=%d&secondUserId=%d&#{access}" - \SetBreakFriendUrl "#{servicesUrl}/Friend/BreakFriend?firstUserId=%d&secondUserId=%d&#{access}" - \SetGetFriendsUrl "#{servicesUrl}/Friend/AreFriends?userId=%d&#{access}" - - game\GetService"BadgeService"\SetIsBadgeLegalUrl "" - - with game\GetService "InsertService" - \SetBaseSetsUrl "#{url}/game/tools/insertasset?nsets=10&type=base" - \SetUserSetsUrl "#{url}/game/tools/insertasset?nsets=20&type=user&userid=%d" - \SetCollectionUrl "#{url}/game/tools/insertasset?sid=%d" - \SetAssetUrl "#{url}/Asset/?id=%d" - \SetAssetVersionUrl "#{url}/Asset/?assetversionid=%d" - - try - loadfile"#{url}/Game/LoadPlaceInfo.ashx?PlaceId=#{placeId}"! - - try - if access - loadfile"#{url}/Game/PlaceSpecificScript.ashx?PlaceId=#{placeId}&#{access}"! - - -try - game\GetService"NetworkServer"\SetIsPlayerAuthenticationRequired true - -settings!.Diagnostics.LuaRamLimit = 0 ---settings!.Network\SetThroughputSensitivity 0.08, 0.01 ---settings!.Network.SendRate = 35 ---settings!.Network.PhysicsSend = 0 -- 1==RoundRobin - ---shared["__time"] = 0 ---game\GetService"RunService".Stepped\connect(function (time) shared["__time"] = time end) - -if placeId? and killID? and deathID? and url? - -- listen for the death of a Player - createDeathMonitor = (player) -> - -- we don't need to clean up old monitors or connections since the Character will be destroyed soon - if player.Character - humanoid = waitForChild player.Character, "Humanoid" - humanoid.Died\connect -> - onDied player, humanoid - - - -- listen to all Players' Characters - game\GetService"Players".ChildAdded\connect (player) -> - createDeathMonitor player - player.Changed\connect (property) -> - if property == "Character" - createDeathMonitor player - - -game\GetService"Players".PlayerAdded\connect (player) -> - print "Player #{player.userId} added" - - if url and access and placeId and player and player.userId - game\HttpGet( - "#{url}/Game/ClientPresence.ashx?action=connect&#{access}" .. - "&PlaceID=#{placeId}" .. - "&UserID=#{player.userId}" - ) - game\HttpGet "#{url}/Game/PlaceVisit.ashx?UserID=#{player.userId}&AssociatedPlaceID=#{placeId}&#{access}" - - -game\GetService"Players".PlayerRemoving\connect (player) -> - print "Player #{player.userId} leaving" - - if url and access and placeId and player and player.userId - game\HttpGet( - "#{url}/Game/ClientPresence.ashx?action=disconnect&" .. - "#{access}&PlaceID=#{placeId}".. - "&UserID=#{player.userId}" - ) - - -if placeId? and url? - -- yield so that file load happens in the heartbeat thread - wait! - - -- load the game - game\Load "#{url}/asset/?id=#{placeId}" - - -if _MAP_LOCATION_EXISTS - -- yield so that file load happens in the heartbeat thread - wait! - - -- load the game - game\Load "_MAP_LOCATION" - - --- Now start the connection -ns\Start _SERVER_PORT, sleeptime - -game\GetService"Visit"\SetPing "_SERVER_PRESENCE_URL", 30 - -if timeout - scriptContext\SetTimeout timeout - -scriptContext.ScriptsDisabled = false - ---delay(1, function! --- loadfile(url .. "/analytics/GamePerfMonitor.ashx")(game.JobId, placeId) ---end) - -reset = ";mc" -game.Players.PlayerAdded\connect (player) -> - player.Chatted\connect (msg) -> - if msg == reset - if player.Character - player.Character.Humanoid.Health = 0 - - -------------------------------END START GAME SHARED SCRIPT-------------------------- diff --git a/yue/join.yue b/yue/join.yue deleted file mode 100644 index 0cbbe42..0000000 --- a/yue/join.yue +++ /dev/null @@ -1,269 +0,0 @@ -print "[Mercury]: Loaded Join corescript" -import "macros" as { $ } - --- functions -------------------------- --- onPlayerAdded = (player) -> --- -- override - -$lua[[-- MultiplayerSharedScript.lua inserted here ------ Prepended to Join.lua --]] - -try - game\SetPlaceID _PLACE_ID, false - - --- if we are on a touch device, no blocking http calls allowed! This can cause a crash on iOS --- In general we need a long term strategy to remove blocking http calls from all platforms -isTouchDevice = Game\GetService"UserInputService".TouchEnabled - -settings!["Game Options"].CollisionSoundEnabled = true -try - settings!.Rendering.EnableFRM = true -try - settings!.Physics.Is30FpsThrottleEnabled = false -try - settings!["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError -try - settings!.Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.DefaultAuto - - --- arguments --------------------------------------- -threadSleepTime = ... - -if threadSleepTime == nil - threadSleepTime = 15 - - -test = _IS_STUDIO_JOIN - -print "! Joining game '_PLACE_ID' place _PLACE_ID at _SERVER_ADDRESS" - -game\GetService"ChangeHistoryService"\SetEnabled false -game\GetService"ContentProvider"\SetThreadPool 16 - -with game\GetService "InsertService" - \SetBaseSetsUrl "http://banland.xyz/game/tools/insertasset?nsets=10&type=base" - \SetUserSetsUrl "http://banland.xyz/game/tools/insertasset?nsets=20&type=user&userid=%d" - \SetCollectionUrl "http://banland.xyz/game/tools/insertasset?sid=%d" - \SetAssetUrl "http://banland.xyz/Asset/?id=%d" - \SetAssetVersionUrl "http://banland.xyz/asset/?assetversionid=%d" - -with game\GetService "SocialService" - try - \SetFriendUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d" - try - \SetBestFriendUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d" - try - \SetGroupUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d" - try - \SetGroupRankUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d" - try - \SetGroupRoleUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d" - -try - game\GetService"GamePassService"\SetPlayerHasPassUrl "http://banland.xyz/Game/GamePass/GamePassHandler.ashx?Action=HasPass&UserID=%d&PassID=%d" -try - game\GetService"MarketplaceService"\SetProductInfoUrl "https://banland.xyz/marketplace/productinfo?assetId=%d" -try - game\GetService"MarketplaceService"\SetPlayerOwnsAssetUrl "https://banland.xyz/ownership/hasasset?userId=%d&assetId=%d" -try - game\SetCreatorID _CREATOR_ID, Enum.CreatorType.User - --- Bubble chat. This is all-encapsulated to allow us to turn it off with a config setting -try - game\GetService"Players"\SetChatStyle Enum.ChatStyle.ClassicAndBubble - - -waitingForCharacter = false -try - if settings!.Network.MtuOverride == 0 - settings!.Network.MtuOverride = 1400 - - --- globals ----------------------------------------- - -global client = game\GetService "NetworkClient" -global visit = game\GetService "Visit" - --- functions --------------------------------------- -global setMessage = (message) -> - -- todo: animated "..." - game\SetMessage if not false - message - else - -- hack, good enought for now - "Teleporting ..." - - -global showErrorWindow = (message, _, _) -> - game\SetMessage message - - -global reportError = (err, message) -> - print "***ERROR*** #{err}" - if not test - visit\SetUploadUrl "" - - client\disconnect! - wait 4 - showErrorWindow "Error: #{err}", message, "Other" - - --- called when the client connection closes -global onDisconnection = (_, lostConnection) -> - if lostConnection - showErrorWindow "You have lost the connection to the game", "LostConnection", "LostConnection" - else - showErrorWindow "This game has shut down", "Kick", "Kick" - - -global requestCharacter = (replicator) -> - -- prepare code for when the Character appears - local connection - connection = player.Changed\connect (property) -> - if property == "Character" - game\ClearMessage! - waitingForCharacter = false - connection\disconnect! - - - setMessage "Requesting character" - - success, err = try - replicator\RequestCharacter! - setMessage "Waiting for character" - waitingForCharacter = true - - - if not success - reportError err, "W4C" - return - - --- called when the client connection is established -global onConnectionAccepted = (url, replicator) -> - connectResolved = true - - waitingForMarker = true - - success, err = try - if not test - visit\SetPing "_PING_URL", 30 - - - if not false - game\SetMessageBrickCount! - else - setMessage "Teleporting ..." - - - replicator.Disconnection\connect onDisconnection - - -- Wait for a marker to return before creating the Player - marker = replicator\SendMarker! - - marker.Received\connect -> - waitingForMarker = false - requestCharacter replicator - - - if not success - reportError err, "ConnectionAccepted" - return - - - -- TODO: report marker progress - - while waitingForMarker - workspace\ZoomToExtents! - wait 0.5 - - --- called when the client connection fails -global onConnectionFailed = (_, err) -> - showErrorWindow "Failed to connect to the Game. (ID=#{err})", "ID#{err}", "Other" - - --- called when the client connection is rejected -global onConnectionRejected = -> - connectionFailed\disconnect! - showErrorWindow "This game is not available. Please try another", "WrongVersion", "WrongVersion" - - -idled = false -global onPlayerIdled = (time) -> - if time > 20 * 60 - showErrorWindow string.format("You were disconnected for being idle %d minutes", time / 60), "Idle", "Idle" - client\disconnect! - if not idled - idled = true - - --- main ------------------------------------------------------------ - -try - settings!.Diagnostics\LegacyScriptMode! - -success, err = try - game\SetRemoteBuildMode true - - setMessage "Connecting to Server" - client.ConnectionAccepted\connect onConnectionAccepted - client.ConnectionRejected\connect onConnectionRejected - global connectionFailed = client.ConnectionFailed\connect onConnectionFailed - client.Ticket = "" - - global playerConnectSucces, player = try - client\PlayerConnect _USER_ID, "_SERVER_ADDRESS", _SERVER_PORT, 0, threadSleepTime - - if not playerConnectSucces - --Old player connection scheme - player = game\GetService"Players"\CreateLocalPlayer _USER_ID - client\Connect "_SERVER_ADDRESS", _SERVER_PORT, 0, threadSleepTime - - - -- negotiate an auth token - if not test - delay 300, -> - while false - try - game\HttpPost "https://banland.xyz/auth/renew", "renew" - - wait 300 - - with player - \SetSuperSafeChat false - try - \SetUnder13 false - try - \SetMembershipType Enum.MembershipType._MEMBERSHIP_TYPE - try - \SetAccountAge 1 - - player.Idled\connect onPlayerIdled - - -- Overriden - -- onPlayerAdded player - - try - player.Name = [========[_USER_NAME]========] - - player.CharacterAppearance = "_CHAR_APPEARANCE" - if not test - visit\SetUploadUrl "" - - -if not success - reportError err, "CreatePlayer" - - -if not test - -- TODO: Async get? - loadfile""("", -1, 0) - - -try - game\SetScreenshotInfo "" -try - game\SetVideoInfo 'GamesROBLOX, video, free game, online virtual world' - --- use single quotes here because the video info string may have unescaped double quotes diff --git a/yue/macros.yue b/yue/macros.yue deleted file mode 100644 index f842e51..0000000 --- a/yue/macros.yue +++ /dev/null @@ -1,4 +0,0 @@ -export macro load = (file) -> - "print \"[Mercury]: Loaded corescript #{file\sub 8, -6}\"" - -export macro lua = (code) -> :code, type: "lua" diff --git a/yue/studio.yue b/yue/studio.yue deleted file mode 100644 index 1f6e0f3..0000000 --- a/yue/studio.yue +++ /dev/null @@ -1,49 +0,0 @@ -print "[Mercury]: Loaded Studio corescript" --- Setup studio cmd bar & load core scripts - -with game\GetService "InsertService" - try - \SetFreeModelUrl "http://banland.xyz/game/tools/insertasset?type=fm&q=%s&pg=%d&rs=%d" - try - \SetFreeDecalUrl "http://banland.xyz/game/tools/insertasset?type=fd&q=%s&pg=%d&rs=%d" - - game\GetService"ScriptInformationProvider"\SetAssetUrl "http://banland.xyz/Asset/" - \SetBaseSetsUrl "http://banland.xyz/game/tools/insertasset?nsets=10&type=base" - \SetUserSetsUrl "http://banland.xyz/game/tools/insertasset?nsets=20&type=user&userid=%d" - \SetCollectionUrl "http://banland.xyz/game/tools/insertasset?sid=%d" - \SetAssetUrl "http://banland.xyz/Asset/?id=%d" - \SetAssetVersionUrl "http://banland.xyz/asset/?assetversionid=%d" - \SetTrustLevel 0 - -with game\GetService "SocialService" - try - \SetFriendUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d" - try - \SetBestFriendUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d" - try - \SetGroupUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d" - try - \SetGroupRankUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d" - try - \SetGroupRoleUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d" - -try - game\GetService"GamePassService"\SetPlayerHasPassUrl "http://banland.xyz/Game/GamePass/GamePassHandler.ashx?Action=HasPass&UserID=%d&PassID=%d" - -with game\GetService "MarketplaceService" - try - \SetProductInfoUrl "https://banland.xyz/marketplace/productinfo?assetId=%d" - try - \SetDevProductInfoUrl "https://banland.xyz/marketplace/productDetails?productId=%d" - try - \SetPlayerOwnsAssetUrl "https://banland.xyz/ownership/hasasset?userId=%d&assetId=%d" - - -result, _ = try - game\GetService"ScriptContext"\AddStarterScript 37801172 - -if not result - try - game\GetService"ScriptContext"\AddCoreScript 37801172, game\GetService "ScriptContext", "StarterScript" - - diff --git a/yue/visit.yue b/yue/visit.yue deleted file mode 100644 index 87172d4..0000000 --- a/yue/visit.yue +++ /dev/null @@ -1,147 +0,0 @@ -print "[Mercury]: Loaded Visit corescript" --- Prepended to Edit.lua and Visit.lua and Studio.lua and PlaySolo.lua-- - -if true - try - game\SetPlaceID _PLACE_ID --- else --- if false --- try --- game\SetPlaceID _PLACE_ID - -visit = game\GetService "Visit" - -message = Instance.new "Message" -message.Parent = workspace -message.archivable = false - -game\GetService"ScriptInformationProvider"\SetAssetUrl "http://banland.xyz/Asset/" -game\GetService"ContentProvider"\SetThreadPool 16 -try - game\GetService"InsertService"\SetFreeModelUrl "http://banland.xyz/game/tools/insertasset?type=fm&q=%s&pg=%d&rs=%d" --- Used for free model search (insert tool) -try - game\GetService"InsertService"\SetFreeDecalUrl "http://banland.xyz/game/tools/insertasset?type=fd&q=%s&pg=%d&rs=%d" --- Used for free decal search (insert tool) - -settings!.Diagnostics\LegacyScriptMode! - -with game\GetService "InsertService" - \SetBaseSetsUrl "http://banland.xyz/game/tools/insertasset?nsets=10&type=base" - \SetUserSetsUrl "http://banland.xyz/game/tools/insertasset?nsets=20&type=user&userid=%d" - \SetCollectionUrl "http://banland.xyz/game/tools/insertasset?sid=%d" - \SetAssetUrl "http://banland.xyz/Asset/?id=%d" - \SetAssetVersionUrl "http://banland.xyz/asset/?assetversionid=%d" - -with game\GetService "SocialService" - try - \SetFriendUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d" - try - \SetBestFriendUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d" - try - \SetGroupUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d" - try - \SetGroupRankUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d" - try - \SetGroupRoleUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d" - -try - game\GetService"GamePassService"\SetPlayerHasPassUrl "http://banland.xyz/Game/GamePass/GamePassHandler.ashx?Action=HasPass&UserID=%d&PassID=%d" -try - game\SetCreatorID 0, Enum.CreatorType.User -try - game\SetScreenshotInfo "" -try - game\SetVideoInfo "" - -try - settings!.Rendering.EnableFRM = true -try - settings!["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError - - -game\GetService"ChangeHistoryService"\SetEnabled false -try - game\GetService"Players"\SetBuildUserPermissionsUrl "http://banland.xyz/Game/BuildActionPermissionCheck.ashx?assetId=0&userId=%d&isSolo=true" - - -workspace\SetPhysicsThrottleEnabled true - -addedBuildTools = false -screenGui = game\GetService"CoreGui"\FindFirstChild "RobloxGui" - -doVisit = -> - message.Text = "Loading Game" - if false - game\Load "" - try - visit\SetUploadUrl "" - else - try - visit\SetUploadUrl "" - - - message.Text = "Running" - game\GetService"RunService"\Run! - - message.Text = "Creating Player" - if false - global player = game\GetService"Players"\CreateLocalPlayer 1 - player.Name = [====[Guest _GUEST_NUMBER]====] - else - global player = game\GetService"Players"\CreateLocalPlayer 0 - - player.CharacterAppearance = "" - propExists = canAutoLoadChar = false - propExists = try - canAutoLoadChar = game.Players.CharacterAutoLoads - - - if (propExists and canAutoLoadChar) or not propExists - player\LoadCharacter! - - - message.Text = "Setting GUI" - player\SetSuperSafeChat true - try - player\SetMembershipType Enum.MembershipType.None - try - player\SetAccountAge 0 - - - if false - message.Text = "Setting Ping" - visit\SetPing "http://banland.xyz/game/clientpresence?version=old&PlaceID=_PLACE_ID", 300 - - message.Text = "Sending Stats" - game\HttpGet "" - - -success, err = pcall doVisit - -if not addedBuildTools - with Instance.new "StringValue" - .Name = "PlayerName" - .Value = player.Name - .RobloxLocked = true - .Parent = screenGui - - try - game\GetService"ScriptContext"\AddCoreScript 59431535, screenGui, "BuildToolsScript" - - addedBuildTools = true - - -if success - message.Parent = nil -else - print err - if false - try - visit\SetUploadUrl "" - - - wait 5 - message.Text = "Error on visit: #{err}" - if false - game\HttpPost "http://banland.xyz/Error/Lua.ashx?", "Visit.lua: #{err}"