Fix global variables in corescripts and joinscripts to load correctly
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de20338362
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@ -9463,8 +9463,8 @@ declare class DataModel extends ServiceProvider
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function SetFastStringForTesting(self, name: string, newValue: string): string
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function SetFlagVersion(self, name: string, version: number): nil
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function SetIsLoaded(self, value: boolean, placeSizeInBytes: number?): nil
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function SetPlaceId(self, placeId: number, idk: boolean): nil
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function SetPlaceID(self, placeId: number, idk: boolean): nil
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function SetPlaceId(self, placeId: number, idk: boolean?): nil
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function SetPlaceID(self, placeId: number, idk: boolean?): nil
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function SetUniverseId(self, universeId: number): nil
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function Shutdown(self): nil
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@ -1,6 +1,7 @@
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{
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rules: [
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"remove_spaces",
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"remove_compound_assignment",
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"group_local_assignment",
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// "compute_expression",
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"remove_unused_if_branch",
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@ -9,5 +10,9 @@
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// "remove_method_definition",
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"remove_function_call_parens",
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"filter_after_early_return",
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{
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rule: "rename_variables",
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globals: ["$default", "$roblox"],
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},
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],
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}
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@ -11,8 +11,8 @@ local functionTable = {}
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local buttonVector = {}
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local buttonScreenGui, buttonFrame
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local ContextDownImage = "http://www.banland.xyz/asset/?id=97166756"
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local ContextUpImage = "http://www.banland.xyz/asset/?id=97166444"
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local ContextDownImage = "http://banland.xyz/asset/?id=97166756"
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local ContextUpImage = "http://banland.xyz/asset/?id=97166444"
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local oldTouches = {}
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@ -10,6 +10,8 @@ local Players = game:GetService "Players"
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local Client = game:GetService "NetworkClient"
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local Visit = game:GetService "Visit"
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local player, connectionFailed
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-- MultiplayerSharedScript.lua inserted here ------ Prepended to Join.lua --
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pcall(function()
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@ -154,7 +156,7 @@ function requestCharacter(replicator)
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end
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-- called when the client connection is established
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function onConnectionAccepted(url, replicator)
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function onConnectionAccepted(_, replicator)
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connectResolved = true
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local waitingForMarker = true
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@ -241,7 +243,8 @@ local success, err = pcall(function()
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connectionFailed = Client.ConnectionFailed:connect(onConnectionFailed)
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Client.Ticket = ""
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local playerConnectSuccess, player = pcall(function()
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local playerConnectSuccess
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playerConnectSuccess, player = pcall(function()
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return Client:PlayerConnect(
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_USER_ID,
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"_SERVER_ADDRESS",
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@ -11,13 +11,13 @@ local GamePassService = game:GetService "GamePassService"
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local Visit = game:GetService "Visit"
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local ScriptContext = game:GetService "ScriptContext"
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local player
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-- Prepended to Edit.lua and Visit.lua and Studio.lua and PlaySolo.lua--
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do
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pcall(function()
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return game:SetPlaceID(_PLACE_ID)
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end)
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end
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pcall(function()
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return game:SetPlaceID(_PLACE_ID)
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end)
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local message = Instance.new "Message"
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