66 lines
1.4 KiB
Lua
66 lines
1.4 KiB
Lua
local Tool = script.Parent
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local Ball = Tool.Handle
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function fire(direction)
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Tool.Handle.Boing:Play()
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local vCharacter = Tool.Parent
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local vPlayer = game.Players:playerFromCharacter(vCharacter)
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local missile = Instance.new("Part")
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local spawnPos = vCharacter.PrimaryPart.Position
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spawnPos = spawnPos + (direction * 5)
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missile.Position = spawnPos
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missile.Size = Vector3.new(2,2,2)
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missile.Velocity = direction * 200
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missile.BrickColor = BrickColor.random()
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missile.Shape = 0
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missile.BottomSurface = 0
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missile.TopSurface = 0
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missile.Name = "Cannon Shot"
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missile.Reflectance = .2
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missile.CustomPhysicalProperties = PhysicalProperties.new(1,0,1)
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Tool.Handle.Boing:clone().Parent = missile
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local new_script = script.Parent.CannonBall:clone()
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new_script.Disabled = false
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new_script.Parent = missile
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local creator_tag = Instance.new("ObjectValue")
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creator_tag.Value = vPlayer
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creator_tag.Name = "creator"
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creator_tag.Parent = missile
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missile.Parent = game.Workspace
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missile:SetNetworkOwner(nil)
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end
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Tool.Enabled = true
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function onActivated()
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if not Tool.Enabled then
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return
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end
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Tool.Enabled = false
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local character = Tool.Parent;
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local humanoid = character.Humanoid
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if humanoid == nil then
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print("Humanoid not found")
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return
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end
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local targetPos = humanoid.TargetPoint
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local lookAt = (targetPos - character.Head.Position).unit
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fire(lookAt)
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wait(2)
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Tool.Enabled = true
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end
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Tool.Activated:connect(onActivated)
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