64 lines
2.1 KiB
Lua
64 lines
2.1 KiB
Lua
local AssetService = game:GetService("AssetService")
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local places = AssetService:GetGamePlacesAsync()
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local creators =
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{
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["Ultimate Paintball"] = "miked";
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["Sunset Plain"] = "Schwaabo";
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["Sword Fights on the Heights I"] = "Telamon";
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["Sword Fights on the Heights IV"] = "Telamon";
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["Haunted Mansion"] = "Telamon";
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["Rocket Fight Advanced"] = "Telamon";
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["Pinball Wizards!"] = "Telamon";
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["Balance"] = "Matt Dusek";
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["Dodge The Teapots of Doom!"] = "clockwork";
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["Thrillville"] = "JJ5x5";
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["The Undead Coming"] = "Stealth Pilot";
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["Brick Battle: Superiority Complex"] = "Cruss Kilderstrohe";
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["Mini Robloxia"] = "Are92";
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["Nevermoor's Blight"] = "Telamon";
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["ROBLOX Halloween Treasure Hunt 2009"] = "Jacobxxduel and Stealth Pilot";
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["Yorick's Resting Place"] = "Yorick";
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["King of the Hill"] = "Zuka and JoshJosh117";
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["Minigame World"] = "miked";
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["Super Nostalgia Zone Sandbox"] = "CloneTrooper1019";
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["The Underground War"] = "stickmasterluke";
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["Doomspire Brickbattle"] = "Temple of Brickbattle";
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["HERE, where the world is quiet"] = "Swinburne";
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["ROBLOX Bowling Alley"] = "blXhd";
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["ROBLOX Halloween Paintball 2009"] = "Stealth Pilot";
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}
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local placeData = {}
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local function iterPageItems(pages)
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return coroutine.wrap(function ()
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local pageNum = 1
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while true do
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for _, item in ipairs(pages:GetCurrentPage()) do
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coroutine.yield(item, pageNum)
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end
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if pages.IsFinished then
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break
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end
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pages:AdvanceToNextPageAsync()
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pageNum = pageNum + 1
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end
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end)
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end
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for place in iterPageItems(places) do
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if place.PlaceId ~= game.PlaceId then
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if place.Name:lower():find("devtest") then
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place.DevTest = true
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end
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place.Creator = creators[place.Name] or "ROBLOX"
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table.insert(placeData, place)
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end
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end
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return placeData |