local CollectionService = game:GetService("CollectionService") local Lighting = game:GetService("Lighting") if not CollectionService:HasTag(Lighting, "ConfigApplied") then local toneMap = Instance.new("ColorCorrectionEffect") toneMap.TintColor = Color3.new(1.25, 1.25, 1.25) toneMap.Brightness = 0.03 toneMap.Saturation = 0.07 toneMap.Contrast = -0.15 toneMap.Name = "LegacyToneMap" toneMap.Parent = Lighting local black = Color3.new() if Lighting.Ambient ~= black then Lighting.OutdoorAmbient = Lighting.Ambient Lighting.Ambient = black:Lerp(Lighting.Ambient, 0.5) end Lighting.GlobalShadows = true Lighting.ShadowSoftness = 0 CollectionService:AddTag(Lighting, "ConfigApplied") end