local AssetService = game:GetService("AssetService") local places = AssetService:GetGamePlacesAsync() local creators = { ["Ultimate Paintball"] = "miked"; ["Sunset Plain"] = "Schwaabo"; ["Sword Fights on the Heights I"] = "Telamon"; ["Sword Fights on the Heights IV"] = "Telamon"; ["Haunted Mansion"] = "Telamon"; ["Rocket Fight Advanced"] = "Telamon"; ["Pinball Wizards!"] = "Telamon"; ["Balance"] = "Matt Dusek"; ["Dodge The Teapots of Doom!"] = "clockwork"; ["Thrillville"] = "JJ5x5"; ["The Undead Coming"] = "Stealth Pilot"; ["Brick Battle: Superiority Complex"] = "Cruss Kilderstrohe"; ["Mini Robloxia"] = "Are92"; ["Nevermoor's Blight"] = "Telamon"; ["ROBLOX Halloween Treasure Hunt 2009"] = "Jacobxxduel and Stealth Pilot"; ["Yorick's Resting Place"] = "Yorick"; ["King of the Hill"] = "Zuka and JoshJosh117"; ["Minigame World"] = "miked"; ["Super Nostalgia Zone Sandbox"] = "CloneTrooper1019"; ["The Underground War"] = "stickmasterluke"; ["Doomspire Brickbattle"] = "Temple of Brickbattle"; ["HERE, where the world is quiet"] = "Swinburne"; ["ROBLOX Bowling Alley"] = "blXhd"; ["ROBLOX Halloween Paintball 2009"] = "Stealth Pilot"; } local placeData = {} local function iterPageItems(pages) return coroutine.wrap(function () local pageNum = 1 while true do for _, item in ipairs(pages:GetCurrentPage()) do coroutine.yield(item, pageNum) end if pages.IsFinished then break end pages:AdvanceToNextPageAsync() pageNum = pageNum + 1 end end) end for place in iterPageItems(places) do if place.PlaceId ~= game.PlaceId then if place.Name:lower():find("devtest") then place.DevTest = true end place.Creator = creators[place.Name] or "ROBLOX" table.insert(placeData, place) end end return placeData