local updateInterval = .4 local currentColor = 1 local colors = {26, 21} local bomb = script.Parent local debris = game:GetService("Debris") local ticksound = Instance.new("Sound") ticksound.SoundId = "rbxasset://sounds\\clickfast.wav" ticksound.Parent = bomb local function update() updateInterval = updateInterval * .9 script.Parent.BrickColor = BrickColor.new(colors[currentColor]) currentColor = currentColor + 1 if (currentColor > 2) then currentColor = 1 end end local function spawnSound(sound) local s = sound:clone() s.Parent = sound.Parent s:Play() s.Ended:connect(function () s:Destroy() end) end function tagHumanoid(humanoid) -- todo: make tag expire local tag = bomb:findFirstChild("creator") if tag ~= nil then -- kill all other tags while(humanoid:findFirstChild("creator") ~= nil) do humanoid:findFirstChild("creator").Parent = nil end local new_tag = tag:clone() new_tag.Parent = humanoid debris:AddItem(new_tag, 1) end end local function onExplosionHit(hit) local char = hit:FindFirstAncestorWhichIsA("Model") if char then local humanoid = char:FindFirstChild("Humanoid") if humanoid then tagHumanoid(humanoid) end end end while updateInterval > .1 do wait(updateInterval) update() spawnSound(ticksound) end local sound = Instance.new("Sound") sound.SoundId = "rbxasset://sounds\\Rocket shot.wav" sound.Parent = script.Parent sound.Volume = 1 sound:Play() local explosion = Instance.new("Explosion") explosion.BlastRadius = 12 explosion.BlastPressure = 1000000 -- these are really wussy units explosion.Hit:Connect(onExplosionHit) local creator = bomb:FindFirstChild("creator") if creator then creator:Clone().Parent = explosion end explosion.Position = bomb.Position explosion.Parent = workspace bomb.Transparency = 1 bomb.Anchored = true bomb.CanCollide = false sound.Ended:wait() bomb:Destroy()