print("Jet Boots loaded") bin = script.Parent walking = false reloadtime = 0 local thrust = Instance.new("BodyVelocity") local velocity = 0 local max_velocity = 30 local flight_time = 6 local localPlayer function onStart() local char = localPlayer.Character local head = char:WaitForChild("Head") print("start walking") walking = true reloadtime = 8.0 thrust.Parent = head thrust.velocity = Vector3.new(0,velocity,0) thrust.maxForce = Vector3.new(0,4e+003,0) local sound = head:findFirstChild("JetbootSound") if sound == nil then sound = Instance.new("Sound") sound.Name = "JetbootSound" sound.SoundId = "rbxasset://sounds\\Rocket whoosh 01.wav" sound.Looped = true sound.Parent = head end sound:play() end function onDeactivated() print("stop walking") local char = localPlayer.Character local head = char:WaitForChild("Head") walking = false thrust.Parent = nil local sound = head:findFirstChild("JetbootSound") if sound ~= nil then sound:stop() end bin.Enabled = false wait(reloadtime) bin.Enabled = true reloadtime = 0 end function onActivated() local char = bin.Parent localPlayer = game.Players:GetPlayerFromCharacter(char) if not localPlayer then return end if reloadtime > 0 then return end if walking then return end onStart() local time = 0 while walking do wait(.2) time = time + .2 velocity = (max_velocity * (time / flight_time)) + 3 thrust.velocity = Vector3.new(0,velocity,0) if time > flight_time then onDeactivated() end end end bin.Activated:Connect(onActivated) bin.Deactivated:Connect(onDeactivated)