return { ActivateContext = "Steer Plane"; Buttons = { Y = { Label = "Start Engine"; XboxButton = "ButtonY"; }; X = { Label = "Stop Engine"; XboxButton = "ButtonB"; }; F = { Label = "Fire Weapon"; XboxButton = "ButtonL2"; }; G = { Label = "Barrel Roll"; XboxButton = "ButtonL1"; }; T = { Label = "Stunt Roll"; XboxButton = "ButtonR1"; } } }