local Players = game:GetService("Players") local Tool = script.Parent local fireSound = Instance.new("Sound") fireSound.SoundId = "rbxasset://sounds//paintball.wav" fireSound.Name = "Fire" fireSound.Volume = 1 fireSound.Parent = Tool.Handle local colors = {45, 119, 21, 24, 23, 105, 104} local function fire(v) fireSound:Play() local vCharacter = Tool.Parent local vPlayer = Players:GetPlayerFromCharacter(vCharacter) local missile = Instance.new("Part") local spawnPos = vCharacter.PrimaryPart.Position spawnPos = spawnPos + (v * 8) missile.Position = spawnPos missile.Size = Vector3.new(1, 1, 1) missile.Velocity = v * 100 missile.BrickColor = BrickColor.new(colors[math.random(1, #colors)]) missile.Shape = 0 missile.BottomSurface = 0 missile.TopSurface = 0 missile.Name = "Paintball" missile.Elasticity = 0 missile.Reflectance = 0 missile.Friction = .9 local force = Instance.new("BodyForce") force.force = Vector3.new(0,45,0) force.Parent = missile local new_script = Tool.Paintball:Clone() new_script.Disabled = false new_script.Parent = missile local brickCleanup = Tool.BrickCleanup:Clone() brickCleanup.Parent = missile local creator_tag = Instance.new("ObjectValue") creator_tag.Value = vPlayer creator_tag.Name = "creator" creator_tag.Parent = missile missile.Parent = game.Workspace missile:SetNetworkOwner(vPlayer) end Tool.Enabled = true function onActivated() if not Tool.Enabled then return end Tool.Enabled = false local character = Tool.Parent local humanoid = character and character:FindFirstChildOfClass("Humanoid") if humanoid == nil then print("Humanoid not found") return end local targetPos = humanoid.TargetPoint local lookAt = (targetPos - character.Head.Position).unit fire(lookAt) wait(.5) Tool.Enabled = true end Tool.Activated:connect(onActivated)