local ffAdorns = Instance.new("Folder") ffAdorns.Name = "_ForceFieldAdorns" ffAdorns.Parent = workspace local hide = false if game.ServerStorage:FindFirstChild("HideForceFields") then hide = true end local ignoreNames = { HumanoidRootPart = true; DebugAdorn = true; NoForceField = true; } local function onDescendantAdded(desc) if desc:IsA("ForceField") then desc.Visible = false if hide then return end local adorns = {} local char = desc.Parent local function registerAdorn(child) if child:IsA("BasePart") and not ignoreNames[child.Name] then local adorn = Instance.new("SelectionBox") adorn.Transparency = 1 adorn.Adornee = child adorn.Parent = ffAdorns table.insert(adorns,adorn) end end for _,part in pairs(char:GetDescendants()) do registerAdorn(part) end local regSignal = char.DescendantAdded:Connect(registerAdorn) while desc:IsDescendantOf(workspace) do desc.AncestryChanged:Wait() end for _,adorn in pairs(adorns) do adorn:Destroy() end adorns = nil regSignal:Disconnect() end end for _,v in pairs(workspace:GetDescendants()) do onDescendantAdded(v) end workspace.DescendantAdded:Connect(onDescendantAdded)