-- This replicates an old sound bug that used to occur with tools back then. local CollectionService = game:GetService("CollectionService") local Debris = game:GetService("Debris") local char = script.Parent local torso = char:WaitForChild("Torso") local marked = {} local function processHandle(handle) for _,child in pairs(handle:GetChildren()) do if child:IsA("Sound") then if not marked[child.SoundId] then marked[child.SoundId] = true else local replica = child:Clone() replica.Name = "ToolSoundGlitch" replica.MaxDistance = 0 replica.Parent = torso CollectionService:AddTag(replica, "ToolSoundGlitch") replica:Play() replica.Ended:connect(function () Debris:AddItem(replica, 1) end) end end end end local function onChild(child) if child:IsA("Tool") then local handle = child:FindFirstChild("Handle") if handle then processHandle(handle) end end end char.ChildAdded:connect(onChild) char.ChildRemoved:connect(onChild)