local CollectionService = game:GetService("CollectionService") local Players = game:GetService("Players") local char = script.Parent local player = Players:GetPlayerFromCharacter(char) local teamListener = player:GetPropertyChangedSignal("TeamColor") local bodyColors = char:WaitForChild("BodyColors") local teamColors = Instance.new("BodyColors") teamColors.Name = "TeamColors" teamColors.HeadColor = BrickColor.new("Bright yellow") teamColors.LeftArmColor = BrickColor.Black() teamColors.LeftLegColor = BrickColor.Black() teamColors.RightArmColor = BrickColor.Black() teamColors.RightLegColor = BrickColor.Black() CollectionService:AddTag(teamColors, "RespectCharacterAsset") local function onTeamChanged() local team = player.Team if team then teamColors.TorsoColor = player.TeamColor bodyColors.Parent = nil if not CollectionService:HasTag(team, "NoAutoColor") then teamColors.Parent = char end else teamColors.Parent = nil bodyColors.Parent = char end end onTeamChanged() teamListener:Connect(onTeamChanged)