-- SolarCrane local module = {} local LastUpdate = tick() local TransparencyDirty = false local Enabled = false local LastTransparency = nil local DescendantAddedConn, DescendantRemovingConn = nil, nil local ToolDescendantAddedConns = {} local ToolDescendantRemovingConns = {} local CachedParts = {} local function HasToolAncestor(object) return (object:FindFirstAncestorWhichIsA("Tool")) ~= nil end local function IsValidPartToModify(part) if part:IsA('BasePart') or part:IsA('Decal') then return not HasToolAncestor(part) end return false end local function TeardownTransparency() for child, _ in pairs(CachedParts) do child.LocalTransparencyModifier = 0 end CachedParts = {} TransparencyDirty = true LastTransparency = nil if DescendantAddedConn then DescendantAddedConn:disconnect() DescendantAddedConn = nil end if DescendantRemovingConn then DescendantRemovingConn:disconnect() DescendantRemovingConn = nil end for object, conn in pairs(ToolDescendantAddedConns) do conn:disconnect() ToolDescendantAddedConns[object] = nil end for object, conn in pairs(ToolDescendantRemovingConns) do conn:disconnect() ToolDescendantRemovingConns[object] = nil end end local function SetupTransparency(character) TeardownTransparency() if DescendantAddedConn then DescendantAddedConn:Disconnect() end DescendantAddedConn = character.DescendantAdded:connect(function (object) -- This is a part we want to invisify if IsValidPartToModify(object) then CachedParts[object] = true TransparencyDirty = true -- There is now a tool under the character elseif object:IsA('Tool') then if ToolDescendantAddedConns[object] then ToolDescendantAddedConns[object]:Disconnect() end ToolDescendantAddedConns[object] = object.DescendantAdded:connect(function (toolChild) CachedParts[toolChild] = nil if toolChild:IsA('BasePart') or toolChild:IsA('Decal') then -- Reset the transparency toolChild.LocalTransparencyModifier = 0 end end) if ToolDescendantRemovingConns[object] then ToolDescendantRemovingConns[object]:Disconnect() end ToolDescendantRemovingConns[object] = object.DescendantRemoving:connect(function (formerToolChild) wait() -- wait for new parent if character and formerToolChild and formerToolChild:IsDescendantOf(character) then if IsValidPartToModify(formerToolChild) then CachedParts[formerToolChild] = true TransparencyDirty = true end end end) end end) if DescendantRemovingConn then DescendantRemovingConn:Disconnect() end DescendantRemovingConn = character.DescendantRemoving:connect(function (object) if CachedParts[object] then CachedParts[object] = nil -- Reset the transparency object.LocalTransparencyModifier = 0 end end) for _,desc in pairs(character:GetDescendants()) do if IsValidPartToModify(desc) then CachedParts[desc] = true TransparencyDirty = true end end end function module:SetEnabled(newState) if Enabled ~= newState then Enabled = newState self:Update() end end function module:SetSubject(subject) local character = nil if subject and subject:IsA("Humanoid") then character = subject.Parent end if subject and subject:IsA("VehicleSeat") and subject.Occupant then character = subject.Occupant.Parent end if character then SetupTransparency(character) else TeardownTransparency() end end function module:Update() local instant = false local now = tick() local currentCamera = workspace.CurrentCamera if currentCamera then local transparency = 0 if not Enabled then instant = true else local distance = (currentCamera.Focus.p - currentCamera.CFrame.p).magnitude if distance < 2 then transparency = 1 elseif distance < 6 then transparency = 0.5 else transparency = 0 end end if TransparencyDirty or LastTransparency ~= transparency then for child in pairs(CachedParts) do if child.ClassName == "Decal" then child.LocalTransparencyModifier = math.floor(transparency) else child.LocalTransparencyModifier = transparency end end TransparencyDirty = false LastTransparency = transparency end end LastUpdate = now end return module