feat: refactor maintenance authentication, part 2
This commit is contained in:
parent
a5c94ba800
commit
64d200c0b9
|
|
@ -8,6 +8,45 @@ namespace Kiseki.Launcher.Windows
|
||||||
{
|
{
|
||||||
public readonly static string Version = Assembly.GetExecutingAssembly().GetName().Version!.ToString()[..^2];
|
public readonly static string Version = Assembly.GetExecutingAssembly().GetName().Version!.ToString()[..^2];
|
||||||
|
|
||||||
|
#region Licensing
|
||||||
|
public static void TryLoadLicense()
|
||||||
|
{
|
||||||
|
if (!File.Exists(Directories.License))
|
||||||
|
{
|
||||||
|
AskForLicense(Directories.License);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ... load the license ...
|
||||||
|
while (!Web.LoadLicense(File.ReadAllText(Directories.License)))
|
||||||
|
{
|
||||||
|
// ... and if it's invalid, keep asking for a new one.
|
||||||
|
File.Delete(Directories.License);
|
||||||
|
MessageBox.Show($"Corrupt license file! Please verify the contents of your license file (it should be named \"license.bin\".)", Constants.PROJECT_NAME, MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||||
|
AskForLicense(Directories.License, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void AskForLicense(string licensePath, bool showDialog = true)
|
||||||
|
{
|
||||||
|
DialogResult answer = showDialog ? MessageBox.Show($"{Constants.PROJECT_NAME} is currently under maintenance and requires a license in order to access games. Would you like to look for the license file now?", Constants.PROJECT_NAME, MessageBoxButtons.YesNo, MessageBoxIcon.Warning) : DialogResult.Yes;
|
||||||
|
|
||||||
|
if (answer == DialogResult.Yes)
|
||||||
|
{
|
||||||
|
using OpenFileDialog dialog = new()
|
||||||
|
{
|
||||||
|
Title = "Select your license file",
|
||||||
|
Filter = "License files (*.bin)|*.bin",
|
||||||
|
InitialDirectory = Win32.GetDownloadsPath()
|
||||||
|
};
|
||||||
|
|
||||||
|
if (dialog.ShowDialog() == DialogResult.OK)
|
||||||
|
{
|
||||||
|
File.Copy(dialog.FileName, licensePath, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
#region ILauncher implementation
|
||||||
public static void Install()
|
public static void Install()
|
||||||
{
|
{
|
||||||
Directory.CreateDirectory(Directories.Base);
|
Directory.CreateDirectory(Directories.Base);
|
||||||
|
|
@ -45,5 +84,6 @@ namespace Kiseki.Launcher.Windows
|
||||||
{
|
{
|
||||||
Registry.CurrentUser.DeleteSubKey($@"Software\{Constants.PROJECT_NAME}");
|
Registry.CurrentUser.DeleteSubKey($@"Software\{Constants.PROJECT_NAME}");
|
||||||
}
|
}
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -19,7 +19,15 @@ namespace Kiseki.Launcher.Windows
|
||||||
Directories.Initialize(Path.Combine(Directories.LocalAppData, Constants.PROJECT_NAME));
|
Directories.Initialize(Path.Combine(Directories.LocalAppData, Constants.PROJECT_NAME));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!Web.Initialize())
|
bool isConnected = Web.Initialize();
|
||||||
|
if (!isConnected && Web.IsInMaintenance)
|
||||||
|
{
|
||||||
|
// Try again with the maintenance domain
|
||||||
|
Launcher.TryLoadLicense();
|
||||||
|
isConnected = Web.Initialize();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!isConnected)
|
||||||
{
|
{
|
||||||
MessageBox.Show($"Failed to connect to {Constants.PROJECT_NAME}. Please check your internet connection and try again.", Constants.PROJECT_NAME, MessageBoxButtons.OK, MessageBoxIcon.Error);
|
MessageBox.Show($"Failed to connect to {Constants.PROJECT_NAME}. Please check your internet connection and try again.", Constants.PROJECT_NAME, MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||||
return;
|
return;
|
||||||
|
|
|
||||||
|
|
@ -12,24 +12,21 @@ namespace Kiseki.Launcher
|
||||||
public const string BASE_URL = "kiseki.lol";
|
public const string BASE_URL = "kiseki.lol";
|
||||||
public const string MAINTENANCE_DOMAIN = "test";
|
public const string MAINTENANCE_DOMAIN = "test";
|
||||||
|
|
||||||
public static readonly HttpClient HttpClient = new();
|
|
||||||
public static string CurrentUrl { get; private set; } = "";
|
public static string CurrentUrl { get; private set; } = "";
|
||||||
|
public static bool IsInMaintenance { get; private set; } = false;
|
||||||
|
|
||||||
public static bool Initialize(bool setBaseUrl = true)
|
public static readonly HttpClient HttpClient = new();
|
||||||
|
|
||||||
|
public static bool Initialize()
|
||||||
{
|
{
|
||||||
if (setBaseUrl)
|
CurrentUrl = IsInMaintenance ? $"{MAINTENANCE_DOMAIN}.{BASE_URL}" : BASE_URL;
|
||||||
{
|
|
||||||
CurrentUrl = BASE_URL;
|
|
||||||
}
|
|
||||||
|
|
||||||
int response = CheckHealth();
|
int response = CheckHealth();
|
||||||
|
|
||||||
if (response != RESPONSE_SUCCESS)
|
if (response != RESPONSE_SUCCESS)
|
||||||
{
|
{
|
||||||
if (response == RESPONSE_MAINTENANCE)
|
if (response == RESPONSE_MAINTENANCE)
|
||||||
{
|
{
|
||||||
CurrentUrl = $"{MAINTENANCE_DOMAIN}.{BASE_URL}";
|
IsInMaintenance = true;
|
||||||
return Initialize(false);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
|
@ -46,5 +43,29 @@ namespace Kiseki.Launcher
|
||||||
|
|
||||||
return response is null ? RESPONSE_FAILURE : response.Status;
|
return response is null ? RESPONSE_FAILURE : response.Status;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static bool LoadLicense(string license)
|
||||||
|
{
|
||||||
|
// the "license" is actually just headers required to access the website.
|
||||||
|
// this can be cloudflare zero-trust headers (like what Kiseki does), or however
|
||||||
|
// else you'd like to do auth-walls. either way; it's just a JSON document
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
HttpClient.DefaultRequestHeaders.Clear();
|
||||||
|
|
||||||
|
var headers = JsonSerializer.Deserialize<Dictionary<string, string>>(license)!;
|
||||||
|
for (int i = 0; i < headers.Count; i++)
|
||||||
|
{
|
||||||
|
HttpClient.DefaultRequestHeaders.Add(headers.ElementAt(i).Key, headers.ElementAt(i).Value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Loading…
Reference in New Issue