grublox/game/PlaceLauncher.php

230 lines
9.3 KiB
PHP

<?php
require_once '../core/config.php';
require_once '../core/Roblox/Grid/Rcc/Job.php';
require_once '../core/Roblox/Grid/Rcc/LuaType.php';
require_once '../core/Roblox/Grid/Rcc/LuaValue.php';
require_once '../core/Roblox/Grid/Rcc/RCCServiceSoap.php';
require_once '../core/Roblox/Grid/Rcc/ScriptExecution.php';
require_once '../core/Roblox/Grid/Rcc/Status.php';
header('content-type:application/json');
$allstatus = [
1 => "0 or 1 is not an error - it is a sign that we should wait",
2 => "Success",
3 => "Disabled",
4 => "Failed to start",
5 => "Game ended",
6 => "GAME_FULL",
10 => "USER_LEFT"
];
$token = $_GET["token"];
$checkifuser = $con->prepare('SELECT COUNT(*) FROM tokens WHERE token=:token');
$checkifuser->bindParam(':token', $token);
$checkifuser->execute();
$momentoftruth = $checkifuser->fetchColumn();
if ($momentoftruth == 1) {
$status = '2';
$getstuff = $con->prepare('SELECT placeid FROM tokens WHERE token=:token');
$getstuff->bindParam(':token', $token);
$getstuff->execute();
$china = $getstuff->fetch(PDO::FETCH_BOTH);
$placeid = $china['placeid'];
$haha = $con->prepare('SELECT COUNT(*) FROM tokens WHERE token=:token AND passedplacelauncher=:passed');
$haha->bindParam(':token', $token);
$haha->bindParam(':passed', $okbruh);
$haha->execute();
$moretrolling = $haha->fetchColumn();
if ($moretrolling == 1) {
header("Location: /");
} else if ($moretrolling == 0) {
$checkifjobalreadyexists = $con->prepare('SELECT COUNT(*) FROM jobs WHERE placeid=:placeid AND isonline=:isonline');
$checkifjobalreadyexists->bindParam(':placeid', $placeid);
$helppdo = '1';
$checkifjobalreadyexists->bindParam(':isonline', $helppdo);
$checkifjobalreadyexists->execute();
$okcheck = $checkifjobalreadyexists->fetchColumn();
if ($okcheck == 1) {
$passedplacelauncher = '1';
$hahatroll = $con->prepare('UPDATE tokens SET passedplacelauncher = :passedplacelauncher WHERE token=:token');
$hahatroll->bindParam(':passedplacelauncher', $passedplacelauncher);
$hahatroll->bindParam(':token', $token);
$hahatroll->execute();
$getjobforalready = $con->prepare('SELECT jobid FROM jobs WHERE placeid=:placeid AND isonline=:isonline');
$getjobforalready->bindParam(':placeid', $placeid);
$getjobforalready->bindParam(':isonline', $helppdo);
$getjobforalready->execute();
$china2 = $getjobforalready->fetch(PDO::FETCH_BOTH);
$jobid = $china2['jobid'];
$response = [
"jobId" => $jobid,
"status" => $status,
"joinScriptUrl" => $soapcfg["usehttps"] . $soapcfg['url'] ."/game/join?token=". $token ."&jobid=". $jobid,
"authenticationUrl" => $soapcfg["usehttps"] . $soapcfg['url'] ."/Login/Negotiate.ashx",
"authenticationTicket" => $token,
"message" => $allstatus[$status]
];
echo json_encode($response);
} else if ($okcheck == 0) {
$passedplacelauncher = '1';
$hahatroll = $con->prepare('UPDATE tokens SET passedplacelauncher = :passedplacelauncher WHERE token=:token');
$hahatroll->bindParam(':passedplacelauncher', $passedplacelauncher);
$hahatroll->bindParam(':token', $token);
$hahatroll->execute();
function generateRandomJobId() {
$chars = '0123456789abcdefghijklmnopqrstuvwxyz';
$length = 8;
$p1 = substr(str_shuffle(str_repeat($x=$chars, ceil($length/strlen($x)) )),1,$length);
$length = 4;
$p2 = substr(str_shuffle(str_repeat($x=$chars, ceil($length/strlen($x)) )),1,$length);
$length = 4;
$p3 = substr(str_shuffle(str_repeat($x=$chars, ceil($length/strlen($x)) )),1,$length);
$length = 4;
$p4 = substr(str_shuffle(str_repeat($x=$chars, ceil($length/strlen($x)) )),1,$length);
$length = 12;
$p5 = substr(str_shuffle(str_repeat($x=$chars, ceil($length/strlen($x)) )),1,$length);
return $p1."-".$p2."-".$p3."-".$p4."-".$p5;
}
$jobid = generateRandomJobId();
$port = rand(5000,5999);
$checkport = $con->prepare('SELECT COUNT(*) FROM tokens WHERE token=:token AND passedplacelauncher=:passed');
$checkport->bindParam(':token', $token);
$checkport->bindParam(':passed', $okbruh);
$checkport->execute();
$okbrahh = $checkport->fetchColumn();
if ($okbrahh == 1) {
$port = rand(5000,5999); // great heavens if this ever happens report to me
die("How did we get here?");
} else if ($okbrahh == 0) {
$RCCServiceSoap = new Roblox\Grid\Rcc\RCCServiceSoap("127.0.0.1", 64989);
$script = '
------------------- UTILITY FUNCTIONS --------------------------
function waitForChild(parent, childName)
while true do
local child = parent:findFirstChild(childName)
if child then
return child
end
parent.ChildAdded:wait()
end
end
-----------------------------------END UTILITY FUNCTIONS -------------------------
-----------------------------------"CUSTOM" SHARED CODE----------------------------------
pcall(function() settings().Network.UseInstancePacketCache = true end)
pcall(function() settings().Network.UsePhysicsPacketCache = true end)
--pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.FIFO end)
pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
--settings().Network.PhysicsSend = 1 -- 1==RoundRobin
--settings().Network.PhysicsSend = Enum.PhysicsSendMethod.ErrorComputation2
settings().Network.PhysicsSend = Enum.PhysicsSendMethod.TopNErrors
settings().Network.ExperimentalPhysicsEnabled = true
settings().Network.WaitingForCharacterLogRate = 100
pcall(function() settings().Diagnostics:LegacyScriptMode() end)
-----------------------------------START GAME SHARED SCRIPT------------------------------
local assetId = '. $placeid .' -- might be able to remove this now
local scriptContext = game:GetService("ScriptContext")
pcall(function() scriptContext:AddStarterScript(37801172) end)
scriptContext.ScriptsDisabled = true
game:SetPlaceID(assetId, false)
game:GetService("ChangeHistoryService"):SetEnabled(false)
-- establish this peer as the Server
local ns = game:GetService("NetworkServer")
if url~=nil then
pcall(function() game:GetService("Players"):SetAbuseReportUrl(url .. "/AbuseReport/InGameChatHandler.ashx") end)
pcall(function() game:GetService("ScriptInformationProvider"):SetAssetUrl(url .. "/Asset/") end)
pcall(function() game:GetService("ContentProvider"):SetBaseUrl(url .. "/") end)
pcall(function() game:GetService("Players"):SetChatFilterUrl(url .. "/Game/ChatFilter.ashx") end)
game:GetService("BadgeService"):SetPlaceId("1818")
game:GetService("BadgeService"):SetIsBadgeLegalUrl("")
game:GetService("InsertService"):SetBaseSetsUrl(url .. "/Game/Tools/InsertAsset.ashx?nsets=10&type=base")
game:GetService("InsertService"):SetUserSetsUrl(url .. "/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d")
game:GetService("InsertService"):SetCollectionUrl(url .. "/Game/Tools/InsertAsset.ashx?sid=%d")
game:GetService("InsertService"):SetAssetUrl(url .. "/Asset/?id=%d")
game:GetService("InsertService"):SetAssetVersionUrl(url .. "/Asset/?assetversionid=%d")
pcall(function() loadfile(url .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. placeId)() end)
-- pcall(function()
-- if access then
-- loadfile(url .. "/Game/PlaceSpecificScript.ashx?PlaceId=" .. placeId .. "&" .. access)()
-- end
-- end)
end
--pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true) end)
settings().Diagnostics.LuaRamLimit = 0
--settings().Network:SetThroughputSensitivity(0.08, 0.01)
--settings().Network.SendRate = 35
--settings().Network.PhysicsSend = 0 -- 1==RoundRobin
game:GetService("Players").PlayerAdded:connect(function(player)
print("Player " .. player.userId .. " added")
end)
game:GetService("Players").PlayerRemoving:connect(function(player)
print("Player " .. player.userId .. " leaving")
end)
if placeId~=nil and url~=nil then
-- yield so that file load happens in the heartbeat thread
wait()
-- load the game
game:Load(url .. "/asset/?id=" .. placeId)
end
-- Now start the connection
ns:Start('. $port .')
scriptContext:SetTimeout(10)
scriptContext.ScriptsDisabled = false
------------------------------END START GAME SHARED SCRIPT--------------------------
-- StartGame --
game:GetService("RunService"):Run()
';
$job = new Roblox\Grid\Rcc\Job($jobid, 9999999999); // pls only set to this amount WHEN ur hosting a gameserver when ur rendering do like 10 minutes
$funny = new Roblox\Grid\Rcc\ScriptExecution("Script", $script);
$result = $RCCServiceSoap->BatchJob($job, $funny);
$sendthatjob = $con->prepare('INSERT INTO jobs (jobid, placeid, port, ip) VALUES (:jobid, :placeid, :port, :ip)');
$sendthatjob->bindParam(':jobid', $jobid);
$sendthatjob->bindParam(':placeid', $placeid); // another temporary thing since we don't have random token generator thing and token table
$sendthatjob->bindParam(':port', $port);
$sendthatjob->bindParam(':ip', $AvailableGameservers[1]);
$sendthatjob->execute();
$response = [
"jobId" => $jobid,
"status" => $status,
"joinScriptUrl" => $soapcfg["usehttps"] . $soapcfg['url'] ."/game/join?token=". $token ."&jobid=". $jobid,
"authenticationUrl" => $soapcfg["usehttps"] . $soapcfg['url'] ."/Login/Negotiate.ashx",
"authenticationTicket" => $token,
"message" => $allstatus[$status]
];
echo json_encode($response);
}
}
} else {
header("Location: /");
}
}
?>