grublox/game/PlaceLauncher.php

339 lines
16 KiB
PHP

<?php
// im gonna break it down short for anyone
require_once '../core/config.php';
require_once '../core/classes.php';
header('content-type:application/json'); // set the content type to json so it LOOKS COOL!
$allstatus = [
1 => "0 or 1 is not an error - it is a sign that we should wait",
2 => "Success",
3 => "Disabled",
4 => "Failed to start",
5 => "Game ended",
6 => "GAME_FULL",
10 => "USER_LEFT"
]; // statuses for placelauncher
if(isset($_GET["token"])) {
$token = $_GET["token"]; // get the token from the url like: ?token=
$checkifuser = $con->prepare('SELECT COUNT(*) FROM tokens WHERE token=:token'); // check if the token even exists
$checkifuser->bindParam(':token', $token);
$checkifuser->execute();
$momentoftruth = $checkifuser->fetchColumn();
if ($momentoftruth == 1) {
$status = '2'; // its defined now!
$getstuff = $con->prepare('SELECT placeid FROM tokens WHERE token=:token'); // get the placeid
$getstuff->bindParam(':token', $token);
$getstuff->execute();
$china = $getstuff->fetch(PDO::FETCH_BOTH);
$placeid = $china['placeid'];
$okbruh = '1'; // random variable i do because pdo does not allow just "0" or '0'
$haha = $con->prepare('SELECT COUNT(*) FROM tokens WHERE token=:token AND passedplacelauncher=:passed'); // check if it has passed placelauncher yet
$haha->bindParam(':token', $token);
$haha->bindParam(':passed', $okbruh);
$haha->execute();
$moretrolling = $haha->fetchColumn();
if ($moretrolling == 1) {
header("Location: /");
} else if ($moretrolling == 0) {
$checkifjobalreadyexists = $con->prepare('SELECT COUNT(*) FROM jobs WHERE placeid=:placeid AND hasended=:hasended'); // check if theres already a job running and HAS NOT ended
$checkifjobalreadyexists->bindParam(':placeid', $placeid);
$helppdo = '0'; // random variable i do because pdo does not allow just "0" or '0' (2x)
$checkifjobalreadyexists->bindParam(':hasended', $helppdo);
$checkifjobalreadyexists->execute();
$okcheck = $checkifjobalreadyexists->fetchColumn();
if ($okcheck == 1) {
$passedplacelauncher = '1';
$hahatroll = $con->prepare('UPDATE tokens SET passedplacelauncher = :passedplacelauncher WHERE token=:token'); // make the current token not able to get another placelauncher response
$hahatroll->bindParam(':passedplacelauncher', $passedplacelauncher);
$hahatroll->bindParam(':token', $token);
$hahatroll->execute();
$getjobforalready = $con->prepare('SELECT jobid FROM jobs WHERE placeid=:placeid AND hasended=:hasended'); // get the jobid if theres already a job running
$getjobforalready->bindParam(':placeid', $placeid);
$getjobforalready->bindParam(':hasended', $helppdo);
$getjobforalready->execute();
$china2 = $getjobforalready->fetch(PDO::FETCH_BOTH);
$jobid = $china2['jobid']; // get the jobid from pdo
$response = [
"jobId" => $jobid,
"status" => $status,
"joinScriptUrl" => $site['url'] ."/game/join?token=". $token ."&jobid=". $jobid,
"authenticationUrl" => $site['url'] ."/Login/Negotiate.ashx",
"authenticationTicket" => $token,
"message" => $allstatus[$status]
];
die(json_encode($response)); // DON'T FORGET TO DIE OR ELSE IT MIGHT FOLLOW THE SCRIPT UNTIL IT CAN'T FOLLOW IT ANYMORE
} elseif ($okcheck == 0) {
$passedplacelauncher = '1'; // IF THIS IS 0 THEN IT MEANS PLACELAUNCHER HASN'T PASSED MAKE SURE THIS ITS 1 ONLY IN UR TESTING
$hahatroll = $con->prepare('UPDATE tokens SET passedplacelauncher = :passedplacelauncher WHERE token=:token'); // i don't remember but its the same thing as earlier maybe
$hahatroll->bindParam(':passedplacelauncher', $passedplacelauncher);
$hahatroll->bindParam(':token', $token);
$hahatroll->execute();
function generateRandomJobId() { // jobid generator
$chars = '0123456789abcdefghijklmnopqrstuvwxyz';
$length = 8;
$p1 = substr(str_shuffle(str_repeat($x=$chars, ceil($length/strlen($x)) )),1,$length);
$length = 4;
$p2 = substr(str_shuffle(str_repeat($x=$chars, ceil($length/strlen($x)) )),1,$length);
$length = 4;
$p3 = substr(str_shuffle(str_repeat($x=$chars, ceil($length/strlen($x)) )),1,$length);
$length = 4;
$p4 = substr(str_shuffle(str_repeat($x=$chars, ceil($length/strlen($x)) )),1,$length);
$length = 12;
$p5 = substr(str_shuffle(str_repeat($x=$chars, ceil($length/strlen($x)) )),1,$length);
return $p1."-".$p2."-".$p3."-".$p4."-".$p5;
}
function generateRandomString($length = 25) { // random string generator used for generating access tokens
$characters = '0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ';
$charactersLength = strlen($characters);
$randomString = '';
for ($i = 0; $i < $length; $i++) {
$randomString .= $characters[random_int(0, $charactersLength - 1)];
}
return $randomString;
}
$port = rand(5000,5999); // generate random port
$checkport = $con->prepare('SELECT COUNT(*) FROM jobs WHERE placeid=:placeid AND port=:port'); // check if the port has already been used
$checkport->bindParam(':placeid', $placeid);
$checkport->bindParam(':port', $port);
$checkport->execute();
$okbrahh = $checkport->fetchColumn();
if ($okbrahh == 1) {
$port = rand(5000,5999); // great heavens if this ever happens report to me
} else if ($okbrahh == 0) {
$accesstoken = generateRandomString(500); // generate a accesstoken used by rcc to get the placefile
$jobid = generateRandomJobId(); // get a random jobid
$placeid = $placeid; // idk why i did this but i did it
$ip = $AvailableGameservers["1"]; // get the ip from the config
$okaccesstoken = $con->prepare('INSERT INTO accesstokens (ip, accesstoken, placeid, jobid) VALUES (:ip, :accesstoken, :placeid, :jobid)'); // insert the accesstoken
$okaccesstoken->bindParam(':ip', $ip);
$okaccesstoken->bindParam(':accesstoken', $accesstoken);
$okaccesstoken->bindParam(':placeid', $placeid);
$okaccesstoken->bindParam(':jobid', $jobid);
$okaccesstoken->execute();
$RCCServiceSoap = new Roblox\Grid\Rcc\RCCServiceSoap($ip, 64989); // start the job
// script starts here
$script = 'print("Starting gameserver at PlaceID: '. $placeid .' on port: '. $port .' with JobID: '. $jobid .'")
-- Start Game Script Arguments
local placeId = '. $placeid .'
local port = '. $port .'
local gameId = "'. $jobid .'"
local sleeptime = 0
local access = "'. $accesstoken .'"
local deprecated = false
local timeout = 60
local machineAddress = "'. $ip .'"
local gsmInterval = 2
local baseUrl = "sierraf.tk"
local maxPlayers = 60
local maxGameInstances = 1
local injectScriptAssetID = 0
local apiKey = "'. $accesstoken .'"
local libraryRegistrationScriptAssetID = 0
local deprecated_pingTimesReportInterval = 2
local gameCode = 0
local universeId = "'. $jobid .'"
local preferredPlayerCapacity = 60
local matchmakingContextId = 0
local placeVisitAccessKey = "'. $accesstoken .'"
local assetGameSubdomain = "assetgame"
local protocol = "https://"
-----------------------------------"CUSTOM" SHARED CODE----------------------------------
pcall(function() settings().Network.UseInstancePacketCache = true end)
pcall(function() settings().Network.UsePhysicsPacketCache = true end)
pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
settings().Network.PhysicsSend = Enum.PhysicsSendMethod.TopNErrors
settings().Network.ExperimentalPhysicsEnabled = true
settings().Network.WaitingForCharacterLogRate = 100
pcall(function() settings().Diagnostics:LegacyScriptMode() end)
-----------------------------------START GAME SHARED SCRIPT------------------------------
local assetId = placeId -- might be able to remove this now
local url = nil
local assetGameUrl = nil
local accesstoken = placeVisitAccessKey
if baseUrl~=nil and protocol ~= nil then
url = protocol .. "www." .. baseUrl --baseUrl is actually the domain, no leading .
assetGameUrl = protocol .. assetGameSubdomain .. "." .. baseUrl
end
local scriptContext = game:GetService("ScriptContext")
pcall(function() scriptContext:AddStarterScript(libraryRegistrationScriptAssetID) end)
scriptContext.ScriptsDisabled = true
game:SetPlaceID(assetId, false)
pcall(function () if universeId ~= nil then game:SetUniverseId(universeId) end end)
game:GetService("ChangeHistoryService"):SetEnabled(false)
-- establish this peer as the Server
local ns = game:GetService("NetworkServer")
-- Detect cloud edit mode by checking for the dedicated cloud edit matchmaking context
local isCloudEdit = matchmakingContextId == 3
if isCloudEdit then
print("Configuring as cloud edit server!")
game:SetServerSaveUrl(url .. "/ide/publish/UploadFromCloudEdit")
ns:ConfigureAsCloudEditServer()
end
local badgeUrlFlagExists, badgeUrlFlagValue = pcall(function () return settings():GetFFlag("NewBadgeServiceUrlEnabled") end)
local newBadgeUrlEnabled = badgeUrlFlagExists and badgeUrlFlagValue
if url~=nil then
local apiProxyUrl = "https://api." .. baseUrl -- baseUrl is really the domain
pcall(function() game:GetService("Players"):SetAbuseReportUrl(url .. "/AbuseReport/InGameChatHandler.ashx") end)
pcall(function() game:GetService("ScriptInformationProvider"):SetAssetUrl(assetGameUrl .. "/Asset/") end)
pcall(function() game:GetService("ContentProvider"):SetBaseUrl(url .. "/") end)
-- pcall(function() game:GetService("Players"):SetChatFilterUrl(assetGameUrl .. "/Game/ChatFilter.ashx") end)
if gameCode then
game:SetVIPServerId(tostring(gameCode))
end
game:GetService("BadgeService"):SetPlaceId(placeId)
if newBadgeUrlEnabled then
game:GetService("BadgeService"):SetAwardBadgeUrl(apiProxyUrl .. "/assets/award-badge?userId=%d&badgeId=%d&placeId=%d")
end
if access ~= nil then
if not newBadgeUrlEnabled then
game:GetService("BadgeService"):SetAwardBadgeUrl(assetGameUrl .. "/Game/Badge/AwardBadge.ashx?UserID=%d&BadgeID=%d&PlaceID=%d")
end
game:GetService("BadgeService"):SetHasBadgeUrl(assetGameUrl .. "/Game/Badge/HasBadge.ashx?UserID=%d&BadgeID=%d")
game:GetService("BadgeService"):SetIsBadgeDisabledUrl(assetGameUrl .. "/Game/Badge/IsBadgeDisabled.ashx?BadgeID=%d&PlaceID=%d")
game:GetService("FriendService"):SetMakeFriendUrl(assetGameUrl .. "/Game/CreateFriend?firstUserId=%d&secondUserId=%d")
game:GetService("FriendService"):SetBreakFriendUrl(assetGameUrl .. "/Game/BreakFriend?firstUserId=%d&secondUserId=%d")
game:GetService("FriendService"):SetGetFriendsUrl(assetGameUrl .. "/Game/AreFriends?userId=%d")
end
game:GetService("BadgeService"):SetIsBadgeLegalUrl("")
game:GetService("InsertService"):SetBaseSetsUrl(assetGameUrl .. "/Game/Tools/InsertAsset.ashx?nsets=10&type=base")
game:GetService("InsertService"):SetUserSetsUrl(assetGameUrl .. "/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d")
game:GetService("InsertService"):SetCollectionUrl(assetGameUrl .. "/Game/Tools/InsertAsset.ashx?sid=%d")
game:GetService("InsertService"):SetAssetUrl(assetGameUrl .. "/Asset/?id=%d")
game:GetService("InsertService"):SetAssetVersionUrl(assetGameUrl .. "/Asset/?assetversionid=%d")
if gameCode then
pcall(function() loadfile(assetGameUrl .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. placeId .. "&gameCode=" .. tostring(gameCode))() end)
else
pcall(function() loadfile(assetGameUrl .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. placeId)() end)
end
pcall(function()
if access then
loadfile(assetGameUrl .. "/Game/PlaceSpecificScript.ashx?PlaceId=" .. placeId)()
end
end)
end
pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true) end)
settings().Diagnostics.LuaRamLimit = 0
game:GetService("Players").PlayerAdded:connect(function(player)
print("Player " .. player.userId .. " added")
if assetGameUrl and access and placeId and player and player.userId then
local didTeleportIn = "False"
if player.TeleportedIn then didTeleportIn = "True" end
-- game:HttpGet(assetGameUrl .. "/Game/ClientPresence.ashx?action=connect&PlaceID=" .. placeId .. "&UserID=" .. player.userId)
if not isCloudEdit then
game:HttpPost(assetGameUrl .. "/Game/PlaceVisit.ashx?UserID=" .. player.userId .. "&AssociatedPlaceID=" .. placeId .. "&placeVisitAccessKey=" .. placeVisitAccessKey .. "&IsTeleport=" .. didTeleportIn, "")
end
end
end)
game:GetService("Players").PlayerRemoving:connect(function(player)
print("Player " .. player.userId .. " leaving")
local isTeleportingOut = "False"
if player.Teleported then isTeleportingOut = "True" end
if assetGameUrl and access and placeId and player and player.userId then
game:HttpGet(assetGameUrl .. "/Game/ClientPresence.ashx?action=disconnect&PlaceID=" .. placeId .. "&UserID=" .. player.userId .. "&IsTeleport=" .. isTeleportingOut .. "&placeVisitAccessKey=" .. accesstoken)
end
end)
local onlyCallGameLoadWhenInRccWithAccessKey = newBadgeUrlEnabled
if placeId ~= nil and assetGameUrl ~= nil and ((not onlyCallGameLoadWhenInRccWithAccessKey) or access ~= nil) then
-- yield so that file load happens in the heartbeat thread
wait()
-- load the game
game:Load(assetGameUrl .. "/asset/?id=" .. placeId .. "&accesstoken=" .. accesstoken)
end
-- Configure CloudEdit saving after place has been loaded
if isCloudEdit then
local doPeriodicSaves = true
local delayBetweenSavesSeconds = 5 * 60 -- 5 minutes
local function periodicSave()
if doPeriodicSaves then
game:ServerSave()
delay(delayBetweenSavesSeconds, periodicSave)
end
end
-- Spawn thread to save in the future
delay(delayBetweenSavesSeconds, periodicSave)
-- Hook into OnClose to save on shutdown
game.OnClose = function()
doPeriodicSaves = false
game:ServerSave()
end
end
-- Now start the connection
ns:Start(port, sleeptime)
if timeout then
scriptContext:SetTimeout(timeout)
end
scriptContext.ScriptsDisabled = false
-- StartGame --
if not isCloudEdit then
if injectScriptAssetID and (injectScriptAssetID < 0) then
pcall(function() Game:LoadGame(injectScriptAssetID * -1) end)
else
pcall(function() Game:GetService("ScriptContext"):AddStarterScript(injectScriptAssetID) end)
end
Game:GetService("RunService"):Run()
end
';
$job = new Roblox\Grid\Rcc\Job($jobid, 99999999999); // pls only set to this amount WHEN ur hosting a gameserver when ur rendering do like 10 minutes
$funny = new Roblox\Grid\Rcc\ScriptExecution("Script".rand(1,getrandmax()), $script); // uhhhh idk but this is related to multiple scripts running or smthing like that
$result = $RCCServiceSoap->OpenJob($job, $funny); // open the job
jobOpened($jobid, 99999999999); // sends message to discord webhook that a job started
$sendthatjob = $con->prepare('INSERT INTO jobs (jobid, placeid, port, ip) VALUES (:jobid, :placeid, :port, :ip)'); // get the job in the database!
$sendthatjob->bindParam(':jobid', $jobid);
$sendthatjob->bindParam(':placeid', $placeid);
$sendthatjob->bindParam(':port', $port);
$sendthatjob->bindParam(':ip', $AvailableGameservers[1]);
$sendthatjob->execute();
// give the response to the client
$response = [
"jobId" => $jobid,
"status" => $status,
"joinScriptUrl" => $site['url'] ."/game/join?token=". $token ."&jobid=". $jobid,
"authenticationUrl" => $site['url'] ."/Login/Negotiate.ashx",
"authenticationTicket" => $token,
"message" => $allstatus[$status]
];
die(json_encode($response)); // make sure to die
}
}
} else {
header("Location: /");
}
}
}
?>