339 lines
16 KiB
PHP
339 lines
16 KiB
PHP
<?php
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// im gonna break it down short for anyone
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require_once '../core/config.php';
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require_once '../core/classes.php';
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header('content-type:application/json'); // set the content type to json so it LOOKS COOL!
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$allstatus = [
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1 => "0 or 1 is not an error - it is a sign that we should wait",
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2 => "Success",
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3 => "Disabled",
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4 => "Failed to start",
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5 => "Game ended",
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6 => "GAME_FULL",
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10 => "USER_LEFT"
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]; // statuses for placelauncher
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if(isset($_GET["token"])) {
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$token = $_GET["token"]; // get the token from the url like: ?token=
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$checkifuser = $con->prepare('SELECT COUNT(*) FROM tokens WHERE token=:token'); // check if the token even exists
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$checkifuser->bindParam(':token', $token);
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$checkifuser->execute();
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$momentoftruth = $checkifuser->fetchColumn();
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if ($momentoftruth == 1) {
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$status = '2'; // its defined now!
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$getstuff = $con->prepare('SELECT placeid FROM tokens WHERE token=:token'); // get the placeid
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$getstuff->bindParam(':token', $token);
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$getstuff->execute();
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$china = $getstuff->fetch(PDO::FETCH_BOTH);
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$placeid = $china['placeid'];
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$okbruh = '1'; // random variable i do because pdo does not allow just "0" or '0'
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$haha = $con->prepare('SELECT COUNT(*) FROM tokens WHERE token=:token AND passedplacelauncher=:passed'); // check if it has passed placelauncher yet
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$haha->bindParam(':token', $token);
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$haha->bindParam(':passed', $okbruh);
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$haha->execute();
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$moretrolling = $haha->fetchColumn();
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if ($moretrolling == 1) {
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header("Location: /");
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} else if ($moretrolling == 0) {
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$checkifjobalreadyexists = $con->prepare('SELECT COUNT(*) FROM jobs WHERE placeid=:placeid AND hasended=:hasended'); // check if theres already a job running and HAS NOT ended
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$checkifjobalreadyexists->bindParam(':placeid', $placeid);
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$helppdo = '0'; // random variable i do because pdo does not allow just "0" or '0' (2x)
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$checkifjobalreadyexists->bindParam(':hasended', $helppdo);
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$checkifjobalreadyexists->execute();
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$okcheck = $checkifjobalreadyexists->fetchColumn();
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if ($okcheck == 1) {
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$passedplacelauncher = '1';
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$hahatroll = $con->prepare('UPDATE tokens SET passedplacelauncher = :passedplacelauncher WHERE token=:token'); // make the current token not able to get another placelauncher response
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$hahatroll->bindParam(':passedplacelauncher', $passedplacelauncher);
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$hahatroll->bindParam(':token', $token);
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$hahatroll->execute();
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$getjobforalready = $con->prepare('SELECT jobid FROM jobs WHERE placeid=:placeid AND hasended=:hasended'); // get the jobid if theres already a job running
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$getjobforalready->bindParam(':placeid', $placeid);
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$getjobforalready->bindParam(':hasended', $helppdo);
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$getjobforalready->execute();
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$china2 = $getjobforalready->fetch(PDO::FETCH_BOTH);
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$jobid = $china2['jobid']; // get the jobid from pdo
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$response = [
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"jobId" => $jobid,
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"status" => $status,
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"joinScriptUrl" => $site['url'] ."/game/join?token=". $token ."&jobid=". $jobid,
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"authenticationUrl" => $site['url'] ."/Login/Negotiate.ashx",
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"authenticationTicket" => $token,
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"message" => $allstatus[$status]
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];
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die(json_encode($response)); // DON'T FORGET TO DIE OR ELSE IT MIGHT FOLLOW THE SCRIPT UNTIL IT CAN'T FOLLOW IT ANYMORE
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} elseif ($okcheck == 0) {
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$passedplacelauncher = '1'; // IF THIS IS 0 THEN IT MEANS PLACELAUNCHER HASN'T PASSED MAKE SURE THIS ITS 1 ONLY IN UR TESTING
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$hahatroll = $con->prepare('UPDATE tokens SET passedplacelauncher = :passedplacelauncher WHERE token=:token'); // i don't remember but its the same thing as earlier maybe
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$hahatroll->bindParam(':passedplacelauncher', $passedplacelauncher);
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$hahatroll->bindParam(':token', $token);
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$hahatroll->execute();
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function generateRandomJobId() { // jobid generator
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$chars = '0123456789abcdefghijklmnopqrstuvwxyz';
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$length = 8;
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$p1 = substr(str_shuffle(str_repeat($x=$chars, ceil($length/strlen($x)) )),1,$length);
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$length = 4;
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$p2 = substr(str_shuffle(str_repeat($x=$chars, ceil($length/strlen($x)) )),1,$length);
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$length = 4;
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$p3 = substr(str_shuffle(str_repeat($x=$chars, ceil($length/strlen($x)) )),1,$length);
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$length = 4;
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$p4 = substr(str_shuffle(str_repeat($x=$chars, ceil($length/strlen($x)) )),1,$length);
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$length = 12;
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$p5 = substr(str_shuffle(str_repeat($x=$chars, ceil($length/strlen($x)) )),1,$length);
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return $p1."-".$p2."-".$p3."-".$p4."-".$p5;
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}
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function generateRandomString($length = 25) { // random string generator used for generating access tokens
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$characters = '0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ';
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$charactersLength = strlen($characters);
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$randomString = '';
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for ($i = 0; $i < $length; $i++) {
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$randomString .= $characters[random_int(0, $charactersLength - 1)];
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}
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return $randomString;
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}
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$port = rand(5000,5999); // generate random port
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$checkport = $con->prepare('SELECT COUNT(*) FROM jobs WHERE placeid=:placeid AND port=:port'); // check if the port has already been used
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$checkport->bindParam(':placeid', $placeid);
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$checkport->bindParam(':port', $port);
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$checkport->execute();
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$okbrahh = $checkport->fetchColumn();
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if ($okbrahh == 1) {
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$port = rand(5000,5999); // great heavens if this ever happens report to me
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} else if ($okbrahh == 0) {
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$accesstoken = generateRandomString(500); // generate a accesstoken used by rcc to get the placefile
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$jobid = generateRandomJobId(); // get a random jobid
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$placeid = $placeid; // idk why i did this but i did it
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$ip = $AvailableGameservers["1"]; // get the ip from the config
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$okaccesstoken = $con->prepare('INSERT INTO accesstokens (ip, accesstoken, placeid, jobid) VALUES (:ip, :accesstoken, :placeid, :jobid)'); // insert the accesstoken
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$okaccesstoken->bindParam(':ip', $ip);
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$okaccesstoken->bindParam(':accesstoken', $accesstoken);
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$okaccesstoken->bindParam(':placeid', $placeid);
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$okaccesstoken->bindParam(':jobid', $jobid);
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$okaccesstoken->execute();
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$RCCServiceSoap = new Roblox\Grid\Rcc\RCCServiceSoap($ip, 64989); // start the job
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// script starts here
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$script = 'print("Starting gameserver at PlaceID: '. $placeid .' on port: '. $port .' with JobID: '. $jobid .'")
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-- Start Game Script Arguments
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local placeId = '. $placeid .'
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local port = '. $port .'
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local gameId = "'. $jobid .'"
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local sleeptime = 0
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local access = "'. $accesstoken .'"
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local deprecated = false
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local timeout = 60
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local machineAddress = "'. $ip .'"
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local gsmInterval = 2
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local baseUrl = "sierraf.tk"
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local maxPlayers = 60
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local maxGameInstances = 1
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local injectScriptAssetID = 0
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local apiKey = "'. $accesstoken .'"
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local libraryRegistrationScriptAssetID = 0
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local deprecated_pingTimesReportInterval = 2
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local gameCode = 0
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local universeId = "'. $jobid .'"
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local preferredPlayerCapacity = 60
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local matchmakingContextId = 0
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local placeVisitAccessKey = "'. $accesstoken .'"
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local assetGameSubdomain = "assetgame"
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local protocol = "https://"
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-----------------------------------"CUSTOM" SHARED CODE----------------------------------
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pcall(function() settings().Network.UseInstancePacketCache = true end)
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pcall(function() settings().Network.UsePhysicsPacketCache = true end)
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pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
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settings().Network.PhysicsSend = Enum.PhysicsSendMethod.TopNErrors
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settings().Network.ExperimentalPhysicsEnabled = true
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settings().Network.WaitingForCharacterLogRate = 100
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pcall(function() settings().Diagnostics:LegacyScriptMode() end)
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-----------------------------------START GAME SHARED SCRIPT------------------------------
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local assetId = placeId -- might be able to remove this now
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local url = nil
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local assetGameUrl = nil
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local accesstoken = placeVisitAccessKey
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if baseUrl~=nil and protocol ~= nil then
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url = protocol .. "www." .. baseUrl --baseUrl is actually the domain, no leading .
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assetGameUrl = protocol .. assetGameSubdomain .. "." .. baseUrl
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end
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local scriptContext = game:GetService("ScriptContext")
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pcall(function() scriptContext:AddStarterScript(libraryRegistrationScriptAssetID) end)
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scriptContext.ScriptsDisabled = true
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game:SetPlaceID(assetId, false)
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pcall(function () if universeId ~= nil then game:SetUniverseId(universeId) end end)
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game:GetService("ChangeHistoryService"):SetEnabled(false)
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-- establish this peer as the Server
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local ns = game:GetService("NetworkServer")
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-- Detect cloud edit mode by checking for the dedicated cloud edit matchmaking context
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local isCloudEdit = matchmakingContextId == 3
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if isCloudEdit then
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print("Configuring as cloud edit server!")
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game:SetServerSaveUrl(url .. "/ide/publish/UploadFromCloudEdit")
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ns:ConfigureAsCloudEditServer()
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end
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local badgeUrlFlagExists, badgeUrlFlagValue = pcall(function () return settings():GetFFlag("NewBadgeServiceUrlEnabled") end)
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local newBadgeUrlEnabled = badgeUrlFlagExists and badgeUrlFlagValue
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if url~=nil then
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local apiProxyUrl = "https://api." .. baseUrl -- baseUrl is really the domain
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pcall(function() game:GetService("Players"):SetAbuseReportUrl(url .. "/AbuseReport/InGameChatHandler.ashx") end)
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pcall(function() game:GetService("ScriptInformationProvider"):SetAssetUrl(assetGameUrl .. "/Asset/") end)
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pcall(function() game:GetService("ContentProvider"):SetBaseUrl(url .. "/") end)
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-- pcall(function() game:GetService("Players"):SetChatFilterUrl(assetGameUrl .. "/Game/ChatFilter.ashx") end)
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if gameCode then
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game:SetVIPServerId(tostring(gameCode))
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end
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game:GetService("BadgeService"):SetPlaceId(placeId)
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if newBadgeUrlEnabled then
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game:GetService("BadgeService"):SetAwardBadgeUrl(apiProxyUrl .. "/assets/award-badge?userId=%d&badgeId=%d&placeId=%d")
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end
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if access ~= nil then
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if not newBadgeUrlEnabled then
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game:GetService("BadgeService"):SetAwardBadgeUrl(assetGameUrl .. "/Game/Badge/AwardBadge.ashx?UserID=%d&BadgeID=%d&PlaceID=%d")
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end
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game:GetService("BadgeService"):SetHasBadgeUrl(assetGameUrl .. "/Game/Badge/HasBadge.ashx?UserID=%d&BadgeID=%d")
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game:GetService("BadgeService"):SetIsBadgeDisabledUrl(assetGameUrl .. "/Game/Badge/IsBadgeDisabled.ashx?BadgeID=%d&PlaceID=%d")
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game:GetService("FriendService"):SetMakeFriendUrl(assetGameUrl .. "/Game/CreateFriend?firstUserId=%d&secondUserId=%d")
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game:GetService("FriendService"):SetBreakFriendUrl(assetGameUrl .. "/Game/BreakFriend?firstUserId=%d&secondUserId=%d")
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game:GetService("FriendService"):SetGetFriendsUrl(assetGameUrl .. "/Game/AreFriends?userId=%d")
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end
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game:GetService("BadgeService"):SetIsBadgeLegalUrl("")
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game:GetService("InsertService"):SetBaseSetsUrl(assetGameUrl .. "/Game/Tools/InsertAsset.ashx?nsets=10&type=base")
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game:GetService("InsertService"):SetUserSetsUrl(assetGameUrl .. "/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d")
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game:GetService("InsertService"):SetCollectionUrl(assetGameUrl .. "/Game/Tools/InsertAsset.ashx?sid=%d")
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game:GetService("InsertService"):SetAssetUrl(assetGameUrl .. "/Asset/?id=%d")
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game:GetService("InsertService"):SetAssetVersionUrl(assetGameUrl .. "/Asset/?assetversionid=%d")
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if gameCode then
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pcall(function() loadfile(assetGameUrl .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. placeId .. "&gameCode=" .. tostring(gameCode))() end)
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else
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pcall(function() loadfile(assetGameUrl .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. placeId)() end)
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end
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pcall(function()
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if access then
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loadfile(assetGameUrl .. "/Game/PlaceSpecificScript.ashx?PlaceId=" .. placeId)()
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end
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end)
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end
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pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true) end)
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settings().Diagnostics.LuaRamLimit = 0
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game:GetService("Players").PlayerAdded:connect(function(player)
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print("Player " .. player.userId .. " added")
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if assetGameUrl and access and placeId and player and player.userId then
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local didTeleportIn = "False"
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if player.TeleportedIn then didTeleportIn = "True" end
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-- game:HttpGet(assetGameUrl .. "/Game/ClientPresence.ashx?action=connect&PlaceID=" .. placeId .. "&UserID=" .. player.userId)
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if not isCloudEdit then
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game:HttpPost(assetGameUrl .. "/Game/PlaceVisit.ashx?UserID=" .. player.userId .. "&AssociatedPlaceID=" .. placeId .. "&placeVisitAccessKey=" .. placeVisitAccessKey .. "&IsTeleport=" .. didTeleportIn, "")
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end
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end
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end)
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game:GetService("Players").PlayerRemoving:connect(function(player)
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print("Player " .. player.userId .. " leaving")
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local isTeleportingOut = "False"
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if player.Teleported then isTeleportingOut = "True" end
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if assetGameUrl and access and placeId and player and player.userId then
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game:HttpGet(assetGameUrl .. "/Game/ClientPresence.ashx?action=disconnect&PlaceID=" .. placeId .. "&UserID=" .. player.userId .. "&IsTeleport=" .. isTeleportingOut .. "&placeVisitAccessKey=" .. accesstoken)
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end
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end)
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local onlyCallGameLoadWhenInRccWithAccessKey = newBadgeUrlEnabled
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if placeId ~= nil and assetGameUrl ~= nil and ((not onlyCallGameLoadWhenInRccWithAccessKey) or access ~= nil) then
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-- yield so that file load happens in the heartbeat thread
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wait()
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-- load the game
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game:Load(assetGameUrl .. "/asset/?id=" .. placeId .. "&accesstoken=" .. accesstoken)
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end
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-- Configure CloudEdit saving after place has been loaded
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if isCloudEdit then
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local doPeriodicSaves = true
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local delayBetweenSavesSeconds = 5 * 60 -- 5 minutes
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local function periodicSave()
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if doPeriodicSaves then
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game:ServerSave()
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delay(delayBetweenSavesSeconds, periodicSave)
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end
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end
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-- Spawn thread to save in the future
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delay(delayBetweenSavesSeconds, periodicSave)
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-- Hook into OnClose to save on shutdown
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game.OnClose = function()
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doPeriodicSaves = false
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game:ServerSave()
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end
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end
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-- Now start the connection
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ns:Start(port, sleeptime)
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if timeout then
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scriptContext:SetTimeout(timeout)
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end
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scriptContext.ScriptsDisabled = false
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-- StartGame --
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if not isCloudEdit then
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if injectScriptAssetID and (injectScriptAssetID < 0) then
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pcall(function() Game:LoadGame(injectScriptAssetID * -1) end)
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else
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pcall(function() Game:GetService("ScriptContext"):AddStarterScript(injectScriptAssetID) end)
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end
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Game:GetService("RunService"):Run()
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end
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';
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$job = new Roblox\Grid\Rcc\Job($jobid, 99999999999); // pls only set to this amount WHEN ur hosting a gameserver when ur rendering do like 10 minutes
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$funny = new Roblox\Grid\Rcc\ScriptExecution("Script".rand(1,getrandmax()), $script); // uhhhh idk but this is related to multiple scripts running or smthing like that
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$result = $RCCServiceSoap->OpenJob($job, $funny); // open the job
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jobOpened($jobid, 99999999999); // sends message to discord webhook that a job started
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$sendthatjob = $con->prepare('INSERT INTO jobs (jobid, placeid, port, ip) VALUES (:jobid, :placeid, :port, :ip)'); // get the job in the database!
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$sendthatjob->bindParam(':jobid', $jobid);
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$sendthatjob->bindParam(':placeid', $placeid);
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$sendthatjob->bindParam(':port', $port);
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$sendthatjob->bindParam(':ip', $AvailableGameservers[1]);
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$sendthatjob->execute();
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// give the response to the client
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$response = [
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"jobId" => $jobid,
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"status" => $status,
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"joinScriptUrl" => $site['url'] ."/game/join?token=". $token ."&jobid=". $jobid,
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"authenticationUrl" => $site['url'] ."/Login/Negotiate.ashx",
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"authenticationTicket" => $token,
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"message" => $allstatus[$status]
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];
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die(json_encode($response)); // make sure to die
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}
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}
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} else {
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header("Location: /");
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}
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}
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}
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?>
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