Update PlaceLauncher.php
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935fee821f
commit
898114647c
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@ -64,7 +64,7 @@ if ($momentoftruth == 1) {
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];
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echo json_encode($response);
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} else if ($okcheck == 0) {
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$passedplacelauncher = '1';
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$passedplacelauncher = '0'; // IF THIS IS 0 THEN IT MEANS PLACELAUNCHER HASN'T PASSED MAKE SURE THIS IS ONLY IN UR TESTING
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$hahatroll = $con->prepare('UPDATE tokens SET passedplacelauncher = :passedplacelauncher WHERE token=:token');
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$hahatroll->bindParam(':passedplacelauncher', $passedplacelauncher);
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$hahatroll->bindParam(':token', $token);
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@ -84,6 +84,15 @@ if ($momentoftruth == 1) {
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return $p1."-".$p2."-".$p3."-".$p4."-".$p5;
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}
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$jobid = generateRandomJobId();
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function generateRandomString($length = 25) {
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$characters = '0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ';
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$charactersLength = strlen($characters);
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$randomString = '';
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for ($i = 0; $i < $length; $i++) {
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$randomString .= $characters[random_int(0, $charactersLength - 1)];
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}
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return $randomString;
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}
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$port = rand(5000,5999);
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$checkport = $con->prepare('SELECT COUNT(*) FROM tokens WHERE token=:token AND passedplacelauncher=:passed');
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$checkport->bindParam(':token', $token);
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@ -94,117 +103,116 @@ if ($momentoftruth == 1) {
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$port = rand(5000,5999); // great heavens if this ever happens report to me
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die("How did we get here?");
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} else if ($okbrahh == 0) {
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$RCCServiceSoap = new Roblox\Grid\Rcc\RCCServiceSoap("127.0.0.1", 64989);
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$script = '
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------------------- UTILITY FUNCTIONS --------------------------
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$accesstoken = generateRandomString(500);
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echo $accesstoken;
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$okaccesstoken = $con->prepare('INSERT INTO accesstokens (ip, accesstoken, placeid) VALUES (:ip, :accesstoken, :placeid)');
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$okaccesstoken->bindParam(':ip', $AvailableGameservers[1]);
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$okaccesstoken->bindParam(':accesstoken', $accesstoken);
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$okaccesstoken->bindParam(':placeid', $placeid);
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$okaccesstoken->execute();
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$RCCServiceSoap = new Roblox\Grid\Rcc\RCCServiceSoap("192.168.1.129", 64989);
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$https = "https://";
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$script = 'print("Starting a new gameserver with JobID: " .. "' . $jobid . '" .. " and PlaceID: " .. "' . $placeid . '")
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function waitForChild(parent, childName)
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while true do
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local child = parent:findFirstChild(childName)
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if child then
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return child
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local placeId = ' . (int)$placeid . '
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local url = "'. $https . $soapcfg['url'] . '"
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local accesstoken = "' . $accesstoken . '"
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------------------- UTILITY FUNCTIONS --------------------------
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function waitForChild(parent, childName)
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while true do
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local child = parent:findFirstChild(childName)
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if child then
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return child
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end
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parent.ChildAdded:wait()
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end
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end
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parent.ChildAdded:wait()
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end
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end
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-----------------------------------END UTILITY FUNCTIONS -------------------------
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-----------------------------------"CUSTOM" SHARED CODE----------------------------------
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pcall(function() settings().Network.UseInstancePacketCache = true end)
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pcall(function() settings().Network.UsePhysicsPacketCache = true end)
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--pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.FIFO end)
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pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
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--settings().Network.PhysicsSend = 1 -- 1==RoundRobin
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--settings().Network.PhysicsSend = Enum.PhysicsSendMethod.ErrorComputation2
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settings().Network.PhysicsSend = Enum.PhysicsSendMethod.TopNErrors
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settings().Network.ExperimentalPhysicsEnabled = true
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settings().Network.WaitingForCharacterLogRate = 100
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pcall(function() settings().Diagnostics:LegacyScriptMode() end)
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-----------------------------------START GAME SHARED SCRIPT------------------------------
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local assetId = '. $placeid .' -- might be able to remove this now
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local scriptContext = game:GetService("ScriptContext")
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pcall(function() scriptContext:AddStarterScript(37801172) end)
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scriptContext.ScriptsDisabled = true
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game:SetPlaceID(assetId, false)
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game:GetService("ChangeHistoryService"):SetEnabled(false)
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-- establish this peer as the Server
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local ns = game:GetService("NetworkServer")
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if url~=nil then
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pcall(function() game:GetService("Players"):SetAbuseReportUrl(url .. "/AbuseReport/InGameChatHandler.ashx") end)
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pcall(function() game:GetService("ScriptInformationProvider"):SetAssetUrl(url .. "/Asset/") end)
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pcall(function() game:GetService("ContentProvider"):SetBaseUrl(url .. "/") end)
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pcall(function() game:GetService("Players"):SetChatFilterUrl(url .. "/Game/ChatFilter.ashx") end)
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game:GetService("BadgeService"):SetPlaceId("1818")
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game:GetService("BadgeService"):SetIsBadgeLegalUrl("")
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game:GetService("InsertService"):SetBaseSetsUrl(url .. "/Game/Tools/InsertAsset.ashx?nsets=10&type=base")
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game:GetService("InsertService"):SetUserSetsUrl(url .. "/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d")
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game:GetService("InsertService"):SetCollectionUrl(url .. "/Game/Tools/InsertAsset.ashx?sid=%d")
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game:GetService("InsertService"):SetAssetUrl(url .. "/Asset/?id=%d")
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game:GetService("InsertService"):SetAssetVersionUrl(url .. "/Asset/?assetversionid=%d")
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pcall(function() loadfile(url .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. placeId)() end)
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-- pcall(function()
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-- if access then
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-- loadfile(url .. "/Game/PlaceSpecificScript.ashx?PlaceId=" .. placeId .. "&" .. access)()
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-- end
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-- end)
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end
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--pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true) end)
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settings().Diagnostics.LuaRamLimit = 0
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--settings().Network:SetThroughputSensitivity(0.08, 0.01)
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--settings().Network.SendRate = 35
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--settings().Network.PhysicsSend = 0 -- 1==RoundRobin
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game:GetService("Players").PlayerAdded:connect(function(player)
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print("Player " .. player.userId .. " added")
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end)
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game:GetService("Players").PlayerRemoving:connect(function(player)
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print("Player " .. player.userId .. " leaving")
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end)
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if placeId~=nil and url~=nil then
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-- yield so that file load happens in the heartbeat thread
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wait()
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-- load the game
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game:Load(url .. "/asset/?id=" .. placeId)
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end
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-- Now start the connection
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ns:Start('. $port .')
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scriptContext:SetTimeout(10)
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scriptContext.ScriptsDisabled = false
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------------------------------END START GAME SHARED SCRIPT--------------------------
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-- StartGame --
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game:GetService("RunService"):Run()
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';
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$job = new Roblox\Grid\Rcc\Job($jobid, 9999999999); // pls only set to this amount WHEN ur hosting a gameserver when ur rendering do like 10 minutes
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$funny = new Roblox\Grid\Rcc\ScriptExecution("Script", $script);
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$result = $RCCServiceSoap->BatchJob($job, $funny);
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-----------------------------------END UTILITY FUNCTIONS -------------------------
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-----------------------------------"CUSTOM" SHARED CODE----------------------------------
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pcall(function() settings().Network.UseInstancePacketCache = true end)
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pcall(function() settings().Network.UsePhysicsPacketCache = true end)
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--pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.FIFO end)
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pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
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--settings().Network.PhysicsSend = 1 -- 1==RoundRobin
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--settings().Network.PhysicsSend = Enum.PhysicsSendMethod.ErrorComputation2
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settings().Network.PhysicsSend = Enum.PhysicsSendMethod.TopNErrors
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settings().Network.ExperimentalPhysicsEnabled = true
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settings().Network.WaitingForCharacterLogRate = 100
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pcall(function() settings().Diagnostics:LegacyScriptMode() end)
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-----------------------------------START GAME SHARED SCRIPT------------------------------
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local assetId = placeId -- might be able to remove this now
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local scriptContext = game:GetService("ScriptContext")
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pcall(function() scriptContext:AddStarterScript(37801172) end)
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scriptContext.ScriptsDisabled = true
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game:SetPlaceID(assetId, false)
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game:GetService("ChangeHistoryService"):SetEnabled(false)
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-- establish this peer as the Server
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local ns = game:GetService("NetworkServer")
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if url~=nil then
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pcall(function() game:GetService("Players"):SetAbuseReportUrl(url .. "/AbuseReport/InGameChatHandler.ashx") end)
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pcall(function() game:GetService("ScriptInformationProvider"):SetAssetUrl(url .. "/Asset/") end)
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pcall(function() game:GetService("ContentProvider"):SetBaseUrl(url .. "/") end)
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--pcall(function() game:GetService("Players"):SetChatFilterUrl(url .. "/Game/ChatFilter.ashx") end)
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game:GetService("BadgeService"):SetPlaceId(placeId)
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game:GetService("BadgeService"):SetIsBadgeLegalUrl("")
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game:GetService("InsertService"):SetBaseSetsUrl(url .. "/Game/Tools/InsertAsset.ashx?nsets=10&type=base")
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game:GetService("InsertService"):SetUserSetsUrl(url .. "/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d")
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game:GetService("InsertService"):SetCollectionUrl(url .. "/Game/Tools/InsertAsset.ashx?sid=%d")
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game:GetService("InsertService"):SetAssetUrl(url .. "/Asset/?id=%d")
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game:GetService("InsertService"):SetAssetVersionUrl(url .. "/Asset/?assetversionid=%d")
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pcall(function() loadfile(url .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. placeId)() end)
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-- pcall(function()
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-- if access then
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-- loadfile(url .. "/Game/PlaceSpecificScript.ashx?PlaceId=" .. placeId .. "&" .. access)()
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-- end
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-- end)
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end
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pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true) end)
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settings().Diagnostics.LuaRamLimit = 0
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--settings().Network:SetThroughputSensitivity(0.08, 0.01)
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--settings().Network.SendRate = 35
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--settings().Network.PhysicsSend = 0 -- 1==RoundRobin
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game:GetService("Players").PlayerAdded:connect(function(player)
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// if game.Players.NumPlayers ~= 0 then
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// print(game:HttpGet("'. $https . $soapcfg['url'] . '/api/UpdatePlayerCount?accesstoken=" .. accesstoken .. "&playercount=" .. game.Players.NumPlayers))
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// print("Successfully Updated Player count for JobID: " . "' . $jobid . '")
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// else
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// print(game:HttpGet("'. $https . $soapcfg['url'] . '/api/CloseJob?accesstoken=" .. accesstoken))
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// print("Job ID: " .. "' . $jobid . '" .. " is closing due to no active players.")
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// end
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print("Player " .. player.userId .. " added")
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end)
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game:GetService("Players").PlayerRemoving:connect(function(player)
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// if game.Players.NumPlayers ~= 0 then
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// print(game:HttpGet("'. $https . $soapcfg['url'] . '/api/UpdatePlayerCount?accesstoken=" .. accesstoken .. "&playercount=" .. game.Players.NumPlayers))
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// print("Successfully Updated Player count for JobID: " . "' . $jobid . '")
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// else
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// print(game:HttpGet("'. $https . $soapcfg['url'] . '/api/CloseJob?accesstoken=" .. accesstoken))
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// print("Job ID: " .. "' . $jobid . '" .. " is closing due to no active players.")
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// end
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print("Player " .. player.userId .. " leaving")
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end)
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if placeId~=nil and url~=nil then
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-- yield so that file load happens in the heartbeat thread
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wait()
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-- load the game
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game:Load(url .. "/asset/?id=" .. placeId .. "?accesstoken=" .. accesstoken)
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end
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-- Now start the connection
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ns:Start(' . $port . ')
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scriptContext:SetTimeout(10)
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scriptContext.ScriptsDisabled = false
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------------------------------END START GAME SHARED SCRIPT--------------------------
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-- StartGame --
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game:GetService("RunService"):Run()
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';
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$job = new Roblox\Grid\Rcc\Job($jobid, 99999999999); // pls only set to this amount WHEN ur hosting a gameserver when ur rendering do like 10 minutes
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$funny = new Roblox\Grid\Rcc\ScriptExecution("Script".rand(1,getrandmax()), $script);
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$result = $RCCServiceSoap->OpenJob($job, $funny);
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$sendthatjob = $con->prepare('INSERT INTO jobs (jobid, placeid, port, ip) VALUES (:jobid, :placeid, :port, :ip)');
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$sendthatjob->bindParam(':jobid', $jobid);
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$sendthatjob->bindParam(':placeid', $placeid); // another temporary thing since we don't have random token generator thing and token table
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