Update test.php

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Mario 2023-05-22 13:20:03 +03:00 committed by GitHub
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1 changed files with 196 additions and 199 deletions

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test.php
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@ -1,4 +1,5 @@
<?php <?php
// THIS IS A TEST DO NOT INCLUDE IN PRODUCTION
require_once 'core/config.php'; require_once 'core/config.php';
require_once 'core/classes.php'; require_once 'core/classes.php';
function generateRandomJobId() { function generateRandomJobId() {
@ -24,92 +25,89 @@ function generateRandomString($length = 25) {
} }
return $randomString; return $randomString;
} }
$accesstoken = 'test'; $accesstoken = generateRandomString(70);
$port = rand(5000,5999); $port = rand(5000,5999);
$jobid = generateRandomJobId(); $jobid = generateRandomJobId();
$zero = 0; $placeid = 1818;
$false = 'false'; $ip = $AvailableGameservers["1"];
$sixty = '60';
$address = '192.168.1.130';
$two = '2';
$one = '1';
$RCCServiceSoap = new Roblox\Grid\Rcc\RCCServiceSoap("127.0.0.1", 64989); $RCCServiceSoap = new Roblox\Grid\Rcc\RCCServiceSoap("127.0.0.1", 64989);
$script = ' $script = 'print("Starting gameserver at placeid: '. $placeid .' on port: '. $port .' with JobID: '. $jobid .'")
-- Start Game Script Arguments -- Start Game Script Arguments
local placeId = '. "1818" .' local placeId = '. $placeid .'
local port = '. $port .' local port = '. $port .'
local gameId = "'. $jobid .'" local gameId = "'. $jobid .'"
local sleeptime = '. $zero .' local sleeptime = 0
local access = "'. $accesstoken .'" local access = "'. $accesstoken .'"
local deprecated = '. $false .' local deprecated = false
local timeout = '. $sixty .' local timeout = 60
local machineAddress = "'. $address .'" local machineAddress = "'. $ip .'"
local gsmInterval = '. $two .' local gsmInterval = 2
local baseUrl = "sierraf.tk" local baseUrl = "sierraf.tk"
local maxPlayers = '. $sixty .' local maxPlayers = 60
local maxGameInstances = '. $one .' local maxGameInstances = 1
local injectScriptAssetID = '. $zero .' local injectScriptAssetID = 0
local apiKey = "'. $accesstoken .'" local apiKey = "'. $accesstoken .'"
local libraryRegistrationScriptAssetID = '. $zero .' local libraryRegistrationScriptAssetID = 0
local deprecated_pingTimesReportInterval = '. $two .' local deprecated_pingTimesReportInterval = 2
local gameCode = '. "0000" .' local gameCode = 0
local universeId = "'. $jobid .'" local universeId = "'. $jobid .'"
local preferredPlayerCapacity = '. $sixty .' local preferredPlayerCapacity = 60
local matchmakingContextId = '. $zero .' local matchmakingContextId = 0
local placeVisitAccessKey = "'. $accesstoken .'" local placeVisitAccessKey = "'. $accesstoken .'"
local assetGameSubdomain = "assetgame" local assetGameSubdomain = "assetgame"
local protocol = "'. "https://" .'" local protocol = "https://"
-----------------------------------"CUSTOM" SHARED CODE---------------------------------- -----------------------------------"CUSTOM" SHARED CODE----------------------------------
pcall(function() settings().Network.UseInstancePacketCache = true end) pcall(function() settings().Network.UseInstancePacketCache = true end)
pcall(function() settings().Network.UsePhysicsPacketCache = true end) pcall(function() settings().Network.UsePhysicsPacketCache = true end)
pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end) pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
settings().Network.PhysicsSend = Enum.PhysicsSendMethod.TopNErrors settings().Network.PhysicsSend = Enum.PhysicsSendMethod.TopNErrors
settings().Network.ExperimentalPhysicsEnabled = true settings().Network.ExperimentalPhysicsEnabled = true
settings().Network.WaitingForCharacterLogRate = 100 settings().Network.WaitingForCharacterLogRate = 100
pcall(function() settings().Diagnostics:LegacyScriptMode() end) pcall(function() settings().Diagnostics:LegacyScriptMode() end)
-----------------------------------START GAME SHARED SCRIPT------------------------------ -----------------------------------START GAME SHARED SCRIPT------------------------------
local assetId = placeId -- might be able to remove this now local assetId = placeId -- might be able to remove this now
local url = nil local url = nil
local assetGameUrl = nil local assetGameUrl = nil
if baseUrl~=nil and protocol ~= nil then local accesstoken = placeVisitAccessKey
if baseUrl~=nil and protocol ~= nil then
url = protocol .. "www." .. baseUrl --baseUrl is actually the domain, no leading . url = protocol .. "www." .. baseUrl --baseUrl is actually the domain, no leading .
assetGameUrl = protocol .. assetGameSubdomain .. "." .. baseUrl assetGameUrl = protocol .. assetGameSubdomain .. "." .. baseUrl
end end
local scriptContext = game:GetService("ScriptContext") local scriptContext = game:GetService("ScriptContext")
pcall(function() scriptContext:AddStarterScript(libraryRegistrationScriptAssetID) end) pcall(function() scriptContext:AddStarterScript(libraryRegistrationScriptAssetID) end)
scriptContext.ScriptsDisabled = true scriptContext.ScriptsDisabled = true
game:SetPlaceID(assetId, false) game:SetPlaceID(assetId, false)
pcall(function () if universeId ~= nil then game:SetUniverseId(universeId) end end) pcall(function () if universeId ~= nil then game:SetUniverseId(universeId) end end)
game:GetService("ChangeHistoryService"):SetEnabled(false) game:GetService("ChangeHistoryService"):SetEnabled(false)
-- establish this peer as the Server -- establish this peer as the Server
local ns = game:GetService("NetworkServer") local ns = game:GetService("NetworkServer")
-- Detect cloud edit mode by checking for the dedicated cloud edit matchmaking context -- Detect cloud edit mode by checking for the dedicated cloud edit matchmaking context
local isCloudEdit = matchmakingContextId == 3 local isCloudEdit = matchmakingContextId == 3
if isCloudEdit then if isCloudEdit then
print("Configuring as cloud edit server!") print("Configuring as cloud edit server!")
game:SetServerSaveUrl(url .. "/ide/publish/UploadFromCloudEdit") game:SetServerSaveUrl(url .. "/ide/publish/UploadFromCloudEdit")
ns:ConfigureAsCloudEditServer() ns:ConfigureAsCloudEditServer()
end end
local badgeUrlFlagExists, badgeUrlFlagValue = pcall(function () return settings():GetFFlag("NewBadgeServiceUrlEnabled") end) local badgeUrlFlagExists, badgeUrlFlagValue = pcall(function () return settings():GetFFlag("NewBadgeServiceUrlEnabled") end)
local newBadgeUrlEnabled = badgeUrlFlagExists and badgeUrlFlagValue local newBadgeUrlEnabled = badgeUrlFlagExists and badgeUrlFlagValue
if url~=nil then if url~=nil then
local apiProxyUrl = "https://api." .. baseUrl -- baseUrl is really the domain local apiProxyUrl = "https://api." .. baseUrl -- baseUrl is really the domain
pcall(function() game:GetService("Players"):SetAbuseReportUrl(url .. "/AbuseReport/InGameChatHandler.ashx") end) pcall(function() game:GetService("Players"):SetAbuseReportUrl(url .. "/AbuseReport/InGameChatHandler.ashx") end)
pcall(function() game:GetService("ScriptInformationProvider"):SetAssetUrl(assetGameUrl .. "/Asset/") end) pcall(function() game:GetService("ScriptInformationProvider"):SetAssetUrl(assetGameUrl .. "/Asset/") end)
pcall(function() game:GetService("ContentProvider"):SetBaseUrl(url .. "/") end) pcall(function() game:GetService("ContentProvider"):SetBaseUrl(url .. "/") end)
pcall(function() game:GetService("Players"):SetChatFilterUrl(assetGameUrl .. "/Game/ChatFilter.ashx") end) -- pcall(function() game:GetService("Players"):SetChatFilterUrl(assetGameUrl .. "/Game/ChatFilter.ashx") end)
if gameCode then if gameCode then
game:SetVIPServerId(tostring(gameCode)) game:SetVIPServerId(tostring(gameCode))
@ -151,12 +149,12 @@ $RCCServiceSoap = new Roblox\Grid\Rcc\RCCServiceSoap("127.0.0.1", 64989);
loadfile(assetGameUrl .. "/Game/PlaceSpecificScript.ashx?PlaceId=" .. placeId)() loadfile(assetGameUrl .. "/Game/PlaceSpecificScript.ashx?PlaceId=" .. placeId)()
end end
end) end)
end end
pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true) end) pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true) end)
settings().Diagnostics.LuaRamLimit = 0 settings().Diagnostics.LuaRamLimit = 0
game:GetService("Players").PlayerAdded:connect(function(player) game:GetService("Players").PlayerAdded:connect(function(player)
print("Player " .. player.userId .. " added") print("Player " .. player.userId .. " added")
if assetGameUrl and access and placeId and player and player.userId then if assetGameUrl and access and placeId and player and player.userId then
@ -165,33 +163,33 @@ $RCCServiceSoap = new Roblox\Grid\Rcc\RCCServiceSoap("127.0.0.1", 64989);
-- game:HttpGet(assetGameUrl .. "/Game/ClientPresence.ashx?action=connect&PlaceID=" .. placeId .. "&UserID=" .. player.userId) -- game:HttpGet(assetGameUrl .. "/Game/ClientPresence.ashx?action=connect&PlaceID=" .. placeId .. "&UserID=" .. player.userId)
if not isCloudEdit then if not isCloudEdit then
-- game:HttpPost(assetGameUrl .. "/Game/PlaceVisit.ashx?UserID=" .. player.userId .. "&AssociatedPlaceID=" .. placeId .. "&placeVisitAccessKey=" .. placeVisitAccessKey .. "&IsTeleport=" .. didTeleportIn, "") game:HttpPost(assetGameUrl .. "/Game/PlaceVisit.ashx?UserID=" .. player.userId .. "&AssociatedPlaceID=" .. placeId .. "&placeVisitAccessKey=" .. placeVisitAccessKey .. "&IsTeleport=" .. didTeleportIn, "")
end end
end end
end) end)
game:GetService("Players").PlayerRemoving:connect(function(player) game:GetService("Players").PlayerRemoving:connect(function(player)
print("Player " .. player.userId .. " leaving") print("Player " .. player.userId .. " leaving")
local isTeleportingOut = "False" local isTeleportingOut = "False"
if player.Teleported then isTeleportingOut = "True" end if player.Teleported then isTeleportingOut = "True" end
if assetGameUrl and access and placeId and player and player.userId then if assetGameUrl and access and placeId and player and player.userId then
-- game:HttpGet(assetGameUrl .. "/Game/ClientPresence.ashx?action=disconnect&PlaceID=" .. placeId .. "&UserID=" .. player.userId .. "&IsTeleport=" .. isTeleportingOut) game:HttpGet(assetGameUrl .. "/Game/ClientPresence.ashx?action=disconnect&PlaceID=" .. placeId .. "&UserID=" .. player.userId .. "&IsTeleport=" .. isTeleportingOut .. "&placeVisitAccessKey=" .. accesstoken)
end end
end) end)
local onlyCallGameLoadWhenInRccWithAccessKey = newBadgeUrlEnabled local onlyCallGameLoadWhenInRccWithAccessKey = newBadgeUrlEnabled
if placeId ~= nil and assetGameUrl ~= nil and ((not onlyCallGameLoadWhenInRccWithAccessKey) or access ~= nil) then if placeId ~= nil and assetGameUrl ~= nil and ((not onlyCallGameLoadWhenInRccWithAccessKey) or access ~= nil) then
-- yield so that file load happens in the heartbeat thread -- yield so that file load happens in the heartbeat thread
wait() wait()
-- load the game -- load the game
game:Load(assetGameUrl .. "/asset/?id=" .. placeId) game:Load(assetGameUrl .. "/asset/?id=" .. placeId .. "&accesstoken=" .. accesstoken)
end end
-- Configure CloudEdit saving after place has been loaded -- Configure CloudEdit saving after place has been loaded
if isCloudEdit then if isCloudEdit then
local doPeriodicSaves = true local doPeriodicSaves = true
local delayBetweenSavesSeconds = 5 * 60 -- 5 minutes local delayBetweenSavesSeconds = 5 * 60 -- 5 minutes
local function periodicSave() local function periodicSave()
@ -207,19 +205,19 @@ $RCCServiceSoap = new Roblox\Grid\Rcc\RCCServiceSoap("127.0.0.1", 64989);
doPeriodicSaves = false doPeriodicSaves = false
game:ServerSave() game:ServerSave()
end end
end end
-- Now start the connection -- Now start the connection
ns:Start(port, sleeptime) ns:Start(port, sleeptime)
if timeout then if timeout then
scriptContext:SetTimeout(timeout) scriptContext:SetTimeout(timeout)
end end
scriptContext.ScriptsDisabled = false scriptContext.ScriptsDisabled = false
-- StartGame -- -- StartGame --
if not isCloudEdit then if not isCloudEdit then
if injectScriptAssetID and (injectScriptAssetID < 0) then if injectScriptAssetID and (injectScriptAssetID < 0) then
pcall(function() Game:LoadGame(injectScriptAssetID * -1) end) pcall(function() Game:LoadGame(injectScriptAssetID * -1) end)
else else
@ -227,10 +225,9 @@ $RCCServiceSoap = new Roblox\Grid\Rcc\RCCServiceSoap("127.0.0.1", 64989);
end end
Game:GetService("RunService"):Run() Game:GetService("RunService"):Run()
end end
'; ';
$job = new Roblox\Grid\Rcc\Job($jobid, 99999999999); // pls only set to this amount WHEN ur hosting a gameserver when ur rendering do like 10 minutes $job = new Roblox\Grid\Rcc\Job($jobid, 99999999999); // pls only set to this amount WHEN ur hosting a gameserver when ur rendering do like 10 minutes
$funny = new Roblox\Grid\Rcc\ScriptExecution("Script".rand(1,getrandmax()), $script); $funny = new Roblox\Grid\Rcc\ScriptExecution("Script".rand(1,getrandmax()), $script);
$result = $RCCServiceSoap->OpenJob($job, $funny); $result = $RCCServiceSoap->OpenJob($job, $funny);
echo '<pre>' . var_export($RCCServiceSoap, true) . '</pre>';