settings().Rendering.frameRateManager = 2; settings().Rendering.graphicsMode = 2; settings().Network.MaxSendBuffer = 1000000; settings().Network.PhysicsReplicationUpdateRate = 1000000; settings().Network.SendRate = 1000000; rbxversion = version(); print("Origins06 version '" .. rbxversion .. "' loaded."); --function made by rbxbanland function newWaitForChild(newParent,name) local returnable = nil if newParent:FindFirstChild(name) then returnable = newParent:FindFirstChild(name) else repeat wait() returnable = newParent:FindFirstChild(name) until returnable ~= nil end return returnable end --we aren't doing anything with shirts or t-shirts or pants yet, we're only doing hats. function LoadCharacterNew(playerApp,newChar) local charparts = {[1] = newWaitForChild(newChar,"Head"),[2] = newWaitForChild(newChar,"Torso"),[3] = newWaitForChild(newChar,"Left Arm"),[4] = newWaitForChild(newChar,"Right Arm"),[5] = newWaitForChild(newChar,"Left Leg"),[6] = newWaitForChild(newChar,"Right Leg")} for _,newVal in pairs(playerApp:GetChildren()) do pcall(function() charparts[newVal.ColorIndex.Value].BrickColor = newVal.Value end) end end function PlayerColors(Player,SkinPattern,LegsPattern,TorsoPattern) HeadColor=BrickColor.DarkGray(); TorsoColor=BrickColor.DarkGray(); LArmColor=BrickColor.DarkGray(); LLegColor=BrickColor.DarkGray(); RArmColor=BrickColor.DarkGray(); RLegColor=BrickColor.DarkGray(); if (Player.Name == "Bitl" and Player.userId == 1915355) then HeadColor=BrickColor.Red(); TorsoColor=BrickColor.Red(); LArmColor=BrickColor.Red(); LLegColor=BrickColor.Red(); RArmColor=BrickColor.DarkGray(); RLegColor=BrickColor.DarkGray(); elseif (Player.Name == "P4ris" and Player.userId == 69) then HeadColor=BrickColor.DarkGray(); TorsoColor=BrickColor.DarkGray(); LArmColor=BrickColor.DarkGray(); LLegColor=BrickColor.DarkGray(); RArmColor=BrickColor.DarkGray(); RLegColor=BrickColor.DarkGray(); elseif (Player.Name == "The Living Bee" and Player.userId == 2) then HeadColor=BrickColor.new("Cool yellow"); TorsoColor=BrickColor.White(); LArmColor=BrickColor.new("Cool yellow"); LLegColor=BrickColor.White(); RArmColor=BrickColor.new("Cool yellow"); RLegColor=BrickColor.White(); else if (SkinPattern==1) then HeadColor=BrickColor.Yellow(); LArmColor=BrickColor.Yellow(); RArmColor=BrickColor.Yellow(); elseif (SkinPattern==2) then HeadColor=BrickColor.new("Cool yellow"); LArmColor=BrickColor.new("Cool yellow"); RArmColor=BrickColor.new("Cool yellow"); elseif (SkinPattern==3) then HeadColor=BrickColor.new("Medium red"); LArmColor=BrickColor.new("Medium red"); RArmColor=BrickColor.new("Medium red"); elseif (SkinPattern==4) then HeadColor=BrickColor.new("Light reddish violet"); LArmColor=BrickColor.new("Light reddish violet"); RArmColor=BrickColor.new("Light reddish violet"); elseif (SkinPattern==5) then HeadColor=BrickColor.new("Dark orange"); LArmColor=BrickColor.new("Dark orange"); RArmColor=BrickColor.new("Dark orange"); elseif (SkinPattern==6) then HeadColor=BrickColor.new("Nougat"); LArmColor=BrickColor.new("Nougat"); RArmColor=BrickColor.new("Nougat"); end if (LegsPattern==1) then RLegColor=BrickColor.new("Br. yellowish green"); LLegColor=BrickColor.new("Br. yellowish green"); elseif (LegsPattern==2) then LLegColor=BrickColor.new("Pastel Blue"); RLegColor=BrickColor.new("Pastel Blue"); elseif (LegsPattern==3) then LLegColor=BrickColor.Blue(); RLegColor=BrickColor.Blue(); elseif (LegsPattern==4) then LLegColor=BrickColor.White(); RLegColor=BrickColor.White(); elseif (LegsPattern==5) then LLegColor=BrickColor.new("Light blue"); RLegColor=BrickColor.new("Light blue"); end if (TorsoPattern==1) then TorsoColor=BrickColor.new("Medium stone grey"); elseif (TorsoPattern==2) then TorsoColor=BrickColor.DarkGray(); elseif (TorsoPattern==3) then TorsoColor=BrickColor.White(); elseif (TorsoPattern==4) then TorsoColor=BrickColor.Red(); elseif (TorsoPattern==5) then TorsoColor=BrickColor.Green(); elseif (TorsoPattern==6) then TorsoColor=BrickColor.Blue(); elseif (TorsoPattern==7) then TorsoColor=BrickColor.new("Light blue"); elseif (TorsoPattern==8) then TorsoColor=BrickColor.new("Pastel Blue"); end end InitalizeClientAppearance(Player,HeadColor,TorsoColor,LArmColor,RArmColor,LLegColor,RLegColor); end function InitalizeClientAppearance(Player,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID) local newCharApp = Instance.new("IntValue",Player); newCharApp.Name = "Appearance"; --BODY COLORS for i=1,6,1 do local BodyColor = Instance.new("BrickColorValue",newCharApp); if (i == 1) then if (HeadColorID ~= nil) then BodyColor.Value = HeadColorID; else BodyColor.Value = BrickColor.DarkGray(); end BodyColor.Name = "HeadColor"; elseif (i == 2) then if (TorsoColorID ~= nil) then BodyColor.Value = TorsoColorID; else BodyColor.Value = BrickColor.DarkGray(); end BodyColor.Name = "TorsoColor"; elseif (i == 3) then if (LeftArmColorID ~= nil) then BodyColor.Value = LeftArmColorID; else BodyColor.Value = BrickColor.DarkGray(); end BodyColor.Name = "LeftArmColor"; elseif (i == 4) then if (RightArmColorID ~= nil) then BodyColor.Value = RightArmColorID; else BodyColor.Value = BrickColor.DarkGray(); end BodyColor.Name = "RightArmColor"; elseif (i == 5) then if (LeftLegColorID ~= nil) then BodyColor.Value = LeftLegColorID; else BodyColor.Value = BrickColor.DarkGray(); end BodyColor.Name = "LeftLegColor"; elseif (i == 6) then if (RightLegColorID ~= nil) then BodyColor.Value = RightLegColorID; else BodyColor.Value = BrickColor.DarkGray(); end BodyColor.Name = "RightLegColor"; end local indexValue = Instance.new("NumberValue"); indexValue.Name = "ColorIndex"; indexValue.Parent = BodyColor; indexValue.Value = i; end end function CSR06Server(Port,PlayerLimit) Server = game:GetService("NetworkServer") RunService = game:GetService("RunService") Server:start(Port, 20) RunService:run(); game:GetService("Players").MaxPlayers = PlayerLimit; game:GetService("Players").PlayerAdded:connect(function(Player) if (game:GetService("Players").NumPlayers > game:GetService("Players").MaxPlayers) then local message = Instance.new("Message") message.Text = "You were kicked. Reason: Too many players on server." message.Parent = Player wait(2) Player:remove() print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' kicked. Reason: Too many players on server."); else print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' added"); Player:LoadCharacter(); LoadCharacterNew(newWaitForChild(Player,"Appearance"),Player.Character); end while true do wait(0.001) if (Player.Character ~= nil) then if (Player.Character.Humanoid.Health == 0) then wait(5) Player:LoadCharacter() LoadCharacterNew(newWaitForChild(Player,"Appearance"),Player.Character); elseif (Player.Character.Parent == nil) then wait(5) Player:LoadCharacter() -- to make sure nobody is deleted. LoadCharacterNew(newWaitForChild(Player,"Appearance"),Player.Character); end end end end) game:GetService("Players").PlayerRemoving:connect(function(Player) print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' leaving") end) game:GetService("RunService"):Run(); pcall(function() game.Close:connect(function() Server:Stop(); end) end); Server.IncommingConnection:connect(IncommingConnection); end function CSR06Connect(UserID,ServerIP,ServerPort,PlayerName,SkinPattern,LegsPattern,TorsoPattern) pcall(function() game:SetPlaceID(-1, false) end); local suc, err = pcall(function() client = game:GetService("NetworkClient") player = game:GetService("Players"):CreateLocalPlayer(UserID) player:SetSuperSafeChat(false); pcall(function() player:SetUnder13(false) end); pcall(function() player:SetAccountAge(365) end); player.CharacterAppearance=0; pcall(function() player.Name=PlayerName or ""; end); game:GetService("Visit"); PlayerColors(player,SkinPattern,LegsPattern,TorsoPattern); end) local function dieerror(errmsg) game:SetMessage(errmsg) wait(math.huge) end if not suc then dieerror(err) end local function disconnect(peer,lostconnection) game:SetMessage("You have lost connection to the game") end local function connected(url, replicator) replicator.Disconnection:connect(disconnect) local marker = nil local suc, err = pcall(function() game:SetMessageBrickCount() marker = replicator:SendMarker() end) if not suc then dieerror(err) end marker.Received:connect(function() local suc, err = pcall(function() game:ClearMessage() end) if not suc then dieerror(err) end end) end local function rejected() dieerror("Failed to connect to the Game. (Connection rejected)") end local function failed(peer, errcode, why) dieerror("Failed to connect to the Game. (ID="..errcode.." ["..why.."])") end local suc, err = pcall(function() game:SetMessage("Connecting to server..."); client.ConnectionAccepted:connect(connected) client.ConnectionRejected:connect(rejected) client.ConnectionFailed:connect(failed) client:Connect(ServerIP,ServerPort, 0, 20) game.GuiRoot.MainMenu["Toolbox"]:Remove() game.GuiRoot.MainMenu["Edit Mode"]:Remove() game.GuiRoot.RightPalette.ReportAbuse:Remove() game.GuiRoot.ChatMenuPanel:Remove() end) if not suc then local x = Instance.new("Message") x.Text = err x.Parent = workspace wait(math.huge) end end _G.CSR06Server=CSR06Server; _G.CSR06Connect=CSR06Connect;