null
nil
-
false
MOTD
local w = game:service("HtmlService"):NewWindow()
w.DocumentComplete:connect(function ()
w:SetBody([==[
<table width="420" height="190" border="0">
<tr>
<td width="490" bgcolor="#FFFFFF"><font color="#000000">
</font><div align="center">
<p><font color="#000000"><b>ROBLOX Virtual Playworld</b></font></p>
<p><font color="#000000">ROBLOX is Free!</font></p>
<br>
<p><font color="#000000"><b>Build your personal Place</b></font></p>
<p><font color="#000000">Create buildings, vehicles, scenery, and traps with thousands of virtual bricks.</font></p>
<br>
<p><font color="#000000"><b>Meet new friends online</b></font></p>
<p><font color="#000000">Visit your friend's place, chat in 3D, and build together.</font></p>
<br>
<p><font color="#000000"><b>Battle in the Brick Arenas</b></font></p>
<p><font color="#000000">Play with the slingshot, rocket, or other brick battle tools. Be careful not to get "bloxxed".</font></p>
</div>
</td>
</tr>
</table>
]==])
w:Show()
end)
w:Navigate()
true
-
226
226
23
Colors
226
23
28
true
-
false
TimeOfDay
minutesAfterMidnight = 0
while true do
minutesAfterMidnight = minutesAfterMidnight + 0.5
game.Lighting:SetMinutesAfterMidnight(minutesAfterMidnight)
wait(0.1)
end
true
-
false
Respawn
while true do
wait(0.001)
if (game.Players.Player.Character ~= nil) then
if (Player.Character.Humanoid.Health == 0) then
wait(5)
game.Players.Player:LoadCharacter()
local Colors = game.Workspace.Colors:Clone()
Colors.Parent = game.Players.Player.Character
elseif (game.Players.Player.Character.Parent == nil) then
wait(5)
game.Players.Player:LoadCharacter()
local Colors = game.Workspace.Colors:Clone()
Colors.Parent = game.Players.Player.Character
end
end
end
true
-
false
ResetCommand
function onChatted(msg, speaker)
source = string.lower(speaker.Name)
msg = string.lower(msg)
-- Note: This one is NOT caps sensitive
if msg == "!!!reset" then
speaker.Character.Humanoid.Health = 0
end
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg) onChatted(msg, newPlayer) end)
end
game.Players.ChildAdded:connect(onPlayerEntered)
true