null nil false MOTD local w = game:service("HtmlService"):NewWindow() w.DocumentComplete:connect(function () w:SetBody([==[ <table width="420" height="190" border="0"> <tr> <td width="490" bgcolor="#FFFFFF"><font color="#000000"> </font><div align="center"> <p><font color="#000000"><b>ROBLOX Virtual Playworld</b></font></p> <p><font color="#000000">ROBLOX is Free!</font></p> <br> <p><font color="#000000"><b>Build your personal Place</b></font></p> <p><font color="#000000">Create buildings, vehicles, scenery, and traps with thousands of virtual bricks.</font></p> <br> <p><font color="#000000"><b>Meet new friends online</b></font></p> <p><font color="#000000">Visit your friend's place, chat in 3D, and build together.</font></p> <br> <p><font color="#000000"><b>Battle in the Brick Arenas</b></font></p> <p><font color="#000000">Play with the slingshot, rocket, or other brick battle tools. Be careful not to get "bloxxed".</font></p> </div> </td> </tr> </table> ]==]) w:Show() end) w:Navigate() true 226 226 23 Colors 226 23 28 true false TimeOfDay minutesAfterMidnight = 0 while true do minutesAfterMidnight = minutesAfterMidnight + 0.5 game.Lighting:SetMinutesAfterMidnight(minutesAfterMidnight) wait(0.1) end true false Respawn while true do wait(0.001) if (game.Players.Player.Character ~= nil) then if (Player.Character.Humanoid.Health == 0) then wait(5) game.Players.Player:LoadCharacter() local Colors = game.Workspace.Colors:Clone() Colors.Parent = game.Players.Player.Character elseif (game.Players.Player.Character.Parent == nil) then wait(5) game.Players.Player:LoadCharacter() local Colors = game.Workspace.Colors:Clone() Colors.Parent = game.Players.Player.Character end end end true false ResetCommand function onChatted(msg, speaker) source = string.lower(speaker.Name) msg = string.lower(msg) -- Note: This one is NOT caps sensitive if msg == "!!!reset" then speaker.Character.Humanoid.Health = 0 end end function onPlayerEntered(newPlayer) newPlayer.Chatted:connect(function(msg) onChatted(msg, newPlayer) end) end game.Players.ChildAdded:connect(onPlayerEntered) true