RBXMeshConverter-old/RBXMeshConverter/Main.cpp

76 lines
1.5 KiB
C++

#include "FileMeshData.h"
#include "OBJ_Loader.h"
#include <iostream>
#include <fstream>
using namespace RBX;
using namespace objl;
int main(int argc, char* argv[])
{
if (argc != 2)
{
std::cout << "Usage: RBXMeshConverter <file>" << std::endl;
std::cin.get();
return 0;
}
std::string filename = argv[1];
Loader objLoader;
if (!objLoader.LoadFile(filename))
{
std::cout << "Failed to open obj!" << std::endl;
std::cin.get();
return 0;
}
FileMeshData meshData;
std::vector<FileMeshVertexNormalTexture3d> vnts;
std::vector<FileMeshFace> faces;
for (size_t i = 0; i < objLoader.LoadedMeshes.size(); ++i)
{
Mesh currentMesh = objLoader.LoadedMeshes[i];
for (size_t j = 0; j < currentMesh.Vertices.size(); ++j)
{
Vertex vertex = currentMesh.Vertices[j];
FileMeshVertexNormalTexture3d vnt;
vnt.vx = vertex.Position.X;
vnt.vy = vertex.Position.Y;
vnt.vz = vertex.Position.Z;
vnt.nx = vertex.Normal.X;
vnt.ny = vertex.Normal.Y;
vnt.nz = vertex.Normal.Z;
vnt.tu = vertex.TextureCoordinate.X;
vnt.tv = 1 - vertex.TextureCoordinate.Y;
vnts.push_back(vnt);
}
for (size_t k = 0; k < currentMesh.Indices.size(); k += 3)
{
FileMeshFace face;
face.a = currentMesh.Indices[k];
face.b = currentMesh.Indices[k + 1];
face.c = currentMesh.Indices[k + 2];
faces.push_back(face);
}
}
meshData.vnts = vnts;
meshData.faces = faces;
std::ofstream result(filename + ".mesh", std::ios::binary);
writeFileMesh(result, meshData);
result.close();
}