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#include "MeshFileStructs.h"
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#include <vector>
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#include <ostream>
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namespace RBX
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{
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struct FileMeshData
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{
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std::vector<FileMeshVertexNormalTexture3d> vnts;
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std::vector<FileMeshFace> faces;
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// G3D::AABox aabb;
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};
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void writeFileMesh(std::ostream&, const FileMeshData&);
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}
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