#pragma once namespace RBX { struct FileMeshHeader { unsigned short cbSize; unsigned char cbVerticesStride; unsigned char cbFaceStride; unsigned int numVertices; unsigned int numFaces; }; struct FileMeshVertexNormalTexture3d { float vx, vy, vz; float nx, ny, nz; float tu, tv, tw; // char r, g, b, a; }; struct FileMeshFace { unsigned int a; unsigned int b; unsigned int c; }; }