378 lines
19 KiB
Lua
378 lines
19 KiB
Lua
rbxversion = version();
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print("ROBLOX Client version '" .. rbxversion .. "' loaded.");
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settings().Rendering.FrameRateManager = 2;
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-- TODO: Find out why this is glitching
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game:GetService("CoreGui").DescendantAdded:connect(function(Child)
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if (Child:IsA("BaseScript")) and (Child.Name~="SubMenuBuilder") and (Child.Name~="ToolTipper") and (Child.Name~="MainBotChatScript") then
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Child:Remove();
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-- print("Deb:",Child);
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end
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end)
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coroutine.resume(coroutine.create(function()
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while not game:GetService("CoreGui"):FindFirstChild("RobloxGui") do game:GetService("CoreGui").ChildAdded:wait(); end
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game:GetService("CoreGui").RobloxGui.TopLeftControl:Remove();
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end))
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-- Load the fixed resizer CoreScript
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coroutine.resume(coroutine.create(function()
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loadstring('\108\111\99\97\108\32\67\111\114\101\71\117\105\32\61\32\103\97\109\101\58\71\101\116\83\101\114\118\105\99\101\40\34\67\111\114\101\71\117\105\34\41\59\10\119\104\105\108\101\32\110\111\116\32\67\111\114\101\71\117\105\58\70\105\110\100\70\105\114\115\116\67\104\105\108\100\40\34\82\111\98\108\111\120\71\117\105\34\41\32\100\111\10\9\67\111\114\101\71\117\105\46\67\104\105\108\100\65\100\100\101\100\58\119\97\105\116\40\41\59\10\101\110\100\10\108\111\99\97\108\32\82\111\98\108\111\120\71\117\105\32\61\32\67\111\114\101\71\117\105\46\82\111\98\108\111\120\71\117\105\59\10\108\111\99\97\108\32\66\111\116\116\111\109\76\101\102\116\67\111\110\116\114\111\108\32\61\32\82\111\98\108\111\120\71\117\105\58\70\105\110\100\70\105\114\115\116\67\104\105\108\100\40\34\66\111\116\116\111\109\76\101\102\116\67\111\110\116\114\111\108\34\41\10\108\111\99\97\108\32\66\111\116\116\111\109\82\105\103\104\116\67\111\110\116\114\111\108\32\61\32\82\111\98\108\111\120\71\117\105\58\70\105\110\100\70\105\114\115\116\67\104\105\108\100\40\34\66\111\116\116\111\109\82\105\103\104\116\67\111\110\116\114\111\108\34\41\10\108\111\99\97\108\32\84\111\112\76\101\102\116\67\111\110\116\114\111\108\32\61\32\82\111\98\108\111\120\71\117\105\58\70\105\110\100\70\105\114\115\116\67\104\105\108\100\40\34\84\111\112\76\101\102\116\67\111\110\116\114\111\108\34\41\10\108\111\99\97\108\32\66\117\105\108\100\84\111\111\108\115\32\61\32\82\111\98\108\111\120\71\117\105\58\70\105\110\100\70\105\114\115\116\67\104\105\108\100\40\34\66\117\105\108\100\84\111\111\108\115\34\41\10\102\117\110\99\116\105\111\110\32\109\97\107\101\89\82\101\108\97\116\105\118\101\40\41\10\66\111\116\116\111\109\76\101\102\116\67\111\110\116\114\111\108\46\83\105\122\101\67\111\110\115\116\114\97\105\110\116\32\61\32\50\10\66\111\116\116\111\109\82\105\103\104\116\67\111\110\116\114\111\108\46\83\105\122\101\67\111\110\115\116\114\97\105\110\116\32\61\32\50\10\105\102\32\84\111\112\76\101\102\116\67\111\110\116\114\111\108\32\116\104\101\110\32\84\111\112\76\101\102\116\67\111\110\116\114\111\108\46\83\105\122\101\67\111\110\115\116\114\97\105\110\116\32\61\32\50\32\101\110\100\10\105\102\32\66\117\105\108\100\84\111\111\108\115\32\116\104\101\110\32\66\117\105\108\100\84\111\111\108\115\46\70\114\97\109\101\46\83\105\122\101\67\111\110\115\116\114\97\105\110\116\32\61\32\50\32\101\110\100\10\66\111\116\116\111\109\76\101\102\116\67\111\110\116\114\111\108\46\80\111\115\105\116\105\111\110\32\61\32\85\68\105\109\50\46\110\101\119\40\48\44\48\44\49\44\45\66\111\116\116\111\109\76\101\102\116\67\111\110\116\114\111\108\46\65\98\115\111\108\117\116\101\83\105\122\101\46\89\41\10\66\111\116\116\111\109\82\105\103\104\116\67\111\110\116\114\111\108\46\80\111\115\105\116\105\111\110\32\61\32\85\68\105\109\50\46\110\101\119\40\49\44\45\66\111\116\116\111\109\82\105\103\104\116\67\111\110\116\114\111\108\46\65\98\115\111\108\117\116\101\83\105\122\101\46\88\44\49\44\45\66\111\116\116\111\109\82\105\103\104\116\67\111\110\116\114\111\108\46\65\98\115\111\108\117\116\101\83\105\122\101\46\89\41\10\101\110\100\10\102\117\110\99\116\105\111\110\32\109\97\107\101\88\82\101\108\97\116\105\118\101\40\41\10\66\111\116\116\111\109\76\101\102\116\67\111\110\116\114\111\108\46\83\105\122\101\67\111\110\115\116\114\97\105\110\116\32\61\32\49\10\66\111\116\116\111\109\82\105\103\104\116\67\111\110\116\114\111\108\46\83\105\122\101\67\111\110\115\116\114\97\105\110\116\32\61\32\49\10\105\102\32\84\111\112\76\101\102\116\67\111\110\116\114\111\108\32\116\104\101\110\32\84\111\112\76\101\102\116\67\111\110\116\114\111\108\46\83\105\122\101\67\111\110\115\116\114\97\105\110\116\32\61\32\49\32\101\110\100\10\105\102\32\66\117\105\108\100\84\111\111\108\115\32\116\104\101\110\32\66\117\105\108\100\84\111\111\108\115\46\70\114\97\109\101\46\83\105\122\101\67\111\110\115\116\114\97\105\110\116\32\61\32\49\32\101\110\100\10\66\111\116\116\111\109\76\101\102\116\67\111\110\116\114\111\108\46\80\111\115\105\116\105\111\110\32\61\32\85\68\105\109\50\46\110\101\119\40\48\44\48\44\49\44\45\66\111\116\116\111\109\76\101\102\116\67\111\110\116\114\111\108\46\65\98\115\111\108\117\116\101\83\105\122\101\46\89\41\10\66\111\116\116\111\109\82\105\103\104\116\67\111\110\116\114\111\108\46\80\111\115\105\116\105\111\110\32\61\32\85\68\105\109\50\46\110\101\119\40\49\44\45\66\111\116\116\111\109\82\105\103\104\116\67\111\110\116\114\111\108\46\65\98\115\111\108\117\116\101\83\105\122\101\46\88\44\49\44\45\66\111\116\116\111\109\82\105\103\104\116\67\111\110\116\114\111\108\46\65\98\115\111\108\117\116\101\83\105\122\101\46\89\41\10\101\110\100\10\108\111\99\97\108\32\102\117\110\99\116\105\111\110\32\114\101\115\105\122\101\40\41\10\105\102\32\82\111\98\108\111\120\71\117\105\46\65\98\115\111\108\117\116\101\83\105\122\101\46\120\32\62\32\82\111\98\108\111\120\71\117\105\46\65\98\115\111\108\117\116\101\83\105\122\101\46\121\32\116\104\101\110\10\109\97\107\101\89\82\101\108\97\116\105\118\101\40\41\10\101\108\115\101\10\109\97\107\101\88\82\101\108\97\116\105\118\101\40\41\10\101\110\100\10\101\110\100\10\82\111\98\108\111\120\71\117\105\46\67\104\97\110\103\101\100\58\99\111\110\110\101\99\116\40\102\117\110\99\116\105\111\110\40\112\114\111\112\101\114\116\121\41\10\105\102\32\112\114\111\112\101\114\116\121\32\61\61\32\34\65\98\115\111\108\117\116\101\83\105\122\101\34\32\116\104\101\110\10\119\97\105\116\40\41\10\114\101\115\105\122\101\40\41\10\101\110\100\10\101\110\100\41\10\119\97\105\116\40\41\10\114\101\115\105\122\101\40\41\10')()
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end))
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HeadColor=BrickColor.DarkGray();
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TorsoColor=BrickColor.DarkGray();
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LArmColor=BrickColor.DarkGray();
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LLegColor=BrickColor.DarkGray();
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RArmColor=BrickColor.DarkGray();
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RLegColor=BrickColor.DarkGray();
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function PlayerColorize()
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PlayerColorPattern = math.random(5);
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if (PlayerColorPattern==1) then
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HeadColor=BrickColor.random();
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TorsoColor=BrickColor.random();
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LArmColor=BrickColor.random();
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LLegColor=BrickColor.random();
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RArmColor=BrickColor.random();
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RLegColor=BrickColor.random();
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elseif (PlayerColorPattern==2) then
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local pantsColor=BrickColor.random();
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local shirtColor=BrickColor.random();
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local armsColor=BrickColor.random();
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HeadColor=BrickColor.random();
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TorsoColor=shirtColor;
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LArmColor=armsColor;
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LLegColor=pantsColor;
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RArmColor=armsColor;
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RLegColor=pantsColor;
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elseif (PlayerColorPattern==3) then
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local pantsColor=BrickColor.random();
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local shirtColor=BrickColor.random();
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HeadColor=BrickColor.random();
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TorsoColor=shirtColor;
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LArmColor=shirtColor;
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LLegColor=pantsColor;
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RArmColor=shirtColor;
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RLegColor=pantsColor;
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elseif (PlayerColorPattern==4) then
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local pantsColor=BrickColor.random();
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local shirtColor=BrickColor.random();
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local fleshColor=BrickColor.random();
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HeadColor=fleshColor;
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TorsoColor=shirtColor;
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LArmColor=fleshColor;
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LLegColor=pantsColor;
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RArmColor=fleshColor;
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RLegColor=pantsColor;
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elseif (PlayerColorPattern==5) then
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HeadColor=BrickColor.random();
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TorsoColor=BrickColor.random();
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LArmColor=BrickColor.Black();
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LLegColor=BrickColor.Black();
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RArmColor=BrickColor.Black();
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RLegColor=BrickColor.Black();
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end
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end
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function PlayerNoobify()
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PlayerColorPattern = math.random(3);
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if (PlayerColorPattern==1) then
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HeadColor=BrickColor.Yellow();
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TorsoColor=BrickColor.Blue();
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LArmColor=BrickColor.Yellow();
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LLegColor=BrickColor.new("Br. yellowish green");
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RArmColor=BrickColor.Yellow();
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RLegColor=BrickColor.new("Br. yellowish green");
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elseif (PlayerColorPattern==2) then
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HeadColor=BrickColor.new("Cool yellow");
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TorsoColor=BrickColor.random();
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LArmColor=BrickColor.new("Cool yellow");
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LLegColor=BrickColor.new("Pastel Blue");
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RArmColor=BrickColor.new("Cool yellow");
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RLegColor=BrickColor.new("Pastel Blue");
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elseif (PlayerColorPattern==3) then
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HeadColor=BrickColor.White();
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TorsoColor=BrickColor.random();
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LArmColor=BrickColor.White();
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LLegColor=BrickColor.new("Medium blue");
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RArmColor=BrickColor.White();
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RLegColor=BrickColor.new("Medium blue");
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end
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end
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function CSServer(Port,BodyColors)
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assert((type(Port)~="number" or tonumber(Port)~=nil or Port==nil),"CSRun Error: Port must be nil or a number.");
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local NetworkServer=game:GetService("NetworkServer");
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pcall(NetworkServer.Stop,NetworkServer);
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NetworkServer:Start(Port);
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game:GetService("Players").PlayerAdded:connect(function(Player)
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print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' added");
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Player:LoadCharacter();
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Player.CharacterAdded:connect(function(char)
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if (BodyColors == true) then
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PlayerColorize();
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else
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PlayerNoobify();
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end
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char['Head'].BrickColor = HeadColor;
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char['Torso'].BrickColor = TorsoColor;
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char['Left Arm'].BrickColor = LArmColor;
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char['Left Leg'].BrickColor = LLegColor;
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char['Right Arm'].BrickColor = RArmColor;
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char['Right Leg'].BrickColor = RLegColor;
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end)
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Player.Changed:connect(function(Property)
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if (Property=="Character") and (Player.Character~=nil) then
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local Character=Player.Character;
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local Humanoid=Character:FindFirstChild("Humanoid");
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if (Humanoid~=nil) then
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Humanoid.Died:connect(function() delay(5,function() Player:LoadCharacter() end) end)
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end
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end
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end)
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end)
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game:GetService("Players").PlayerRemoving:connect(function(Player)
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print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' leaving")
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end)
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game:GetService("RunService"):Run();
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pcall(function() game.Close:connect(function() NetworkServer:Stop(); end) end);
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-- ChildAdded is being a retard. Sorry for inefficient code.
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--[[while wait(0.1) do
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print("OMG",#game.NetworkServer:children())
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for Index,Child in pairs(NetworkServer:GetChildren()) do
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if (Child.className == "") then
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IncommingConnection(nil, Child);
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end
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end
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end]]
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NetworkServer.IncommingConnection:connect(IncommingConnection);
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end
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function CSConnect(UserID,ServerIP,ServerPort,PlayerName,OutfitID,ColorHash,PantsID,ShirtID,TShirtID,Hat1ID,Hat2ID,Hat3ID,Hat1Version,Hat2Version,Hat3Version,Ticket)
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pcall(function() game:SetPlaceID(-1, false) end);
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pcall(function() game:GetService("Players"):SetChatStyle(Enum.ChatStyle.ClassicAndBubble) end);
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pcall(function()
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game:GetService("GuiService").Changed:connect(function()
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pcall(function() game:GetService("GuiService").ShowLegacyPlayerList=true; end);
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pcall(function() game.CoreGui.RobloxGui.PlayerListScript:Remove(); end);
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pcall(function() game.CoreGui.RobloxGui.PlayerListTopRightFrame:Remove(); end);
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pcall(function() game.CoreGui.RobloxGui.BigPlayerListWindowImposter:Remove(); end);
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pcall(function() game.CoreGui.RobloxGui.BigPlayerlist:Remove(); end);
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end);
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end)
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game:GetService("RunService"):Run();
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assert((ServerIP~=nil and ServerPort~=nil),"CSConnect Error: ServerIP and ServerPort must be defined.");
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local function SetMessage(Message) game:SetMessage(Message); end
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local Visit,NetworkClient,PlayerSuccess,Player,ConnectionFailedHook=game:GetService("Visit"),game:GetService("NetworkClient");
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local function GetClassCount(Class,Parent)
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local Objects=Parent:GetChildren();
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local Number=0;
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for Index,Object in pairs(Objects) do
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if (Object.className==Class) then
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Number=Number+1;
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end
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Number=Number+GetClassCount(Class,Object);
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end
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return Number;
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end
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local function RequestCharacter(Replicator)
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local Connection;
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Connection=Player.Changed:connect(function(Property)
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if (Property=="Character") then
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game:ClearMessage();
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end
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end)
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SetMessage("Requesting character...");
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Replicator:RequestCharacter();
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SetMessage("Waiting for character...");
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end
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local function Disconnection(Peer,LostConnection)
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SetMessage("You have lost connection to the game");
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end
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local function ConnectionAccepted(Peer,Replicator)
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Replicator.Disconnection:connect(Disconnection);
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local RequestingMarker=true;
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game:SetMessageBrickCount();
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local Marker=Replicator:SendMarker();
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Marker.Received:connect(function()
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RequestingMarker=false;
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RequestCharacter(Replicator);
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end)
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while RequestingMarker do
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Workspace:ZoomToExtents();
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wait(0.5);
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end
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end
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local function ConnectionFailed(Peer, Code, why)
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SetMessage("Failed to connect to the Game. (ID="..Code.." ["..why.."])");
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end
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pcall(function() settings().Diagnostics:LegacyScriptMode(); end);
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pcall(function() game:SetRemoteBuildMode(true); end);
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SetMessage("Connecting to server...");
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NetworkClient.ConnectionAccepted:connect(ConnectionAccepted);
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ConnectionFailedHook=NetworkClient.ConnectionFailed:connect(ConnectionFailed);
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NetworkClient.ConnectionRejected:connect(function()
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pcall(function() ConnectionFailedHook:disconnect(); end);
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SetMessage("Failed to connect to the Game. (Connection rejected)");
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end)
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pcall(function() NetworkClient.Ticket=Ticket or ""; end) -- 2008 client has no ticket :O
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PlayerSuccess,Player=pcall(function() return NetworkClient:PlayerConnect(UserID,ServerIP,ServerPort) end);
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if (not PlayerSuccess) then
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SetMessage("Failed to connect to the Game. (Invalid IP Address)");
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NetworkClient:Disconnect();
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end
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if (not PlayerSuccess) then
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local Error,Message=pcall(function()
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Player=game:GetService("Players"):CreateLocalPlayer(UserID);
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NetworkClient:Connect(ServerIP,ServerPort);
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end);
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if (not Error) then
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SetMessage("Failed to connect to the Game.");
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end
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end
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pcall(function() Player:SetUnder13(false) end);
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pcall(function() Player:SetMembershipType(Enum.MembershipType.BuildersClub) end);
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pcall(function() Player:SetAccountAge(365) end);
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Player:SetSuperSafeChat(false);
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if (OutfitID and OutfitID ~= 0) then
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Player.CharacterAppearance="http://www.roblox.com/Asset/CharacterFetch.ashx?userId="..OutfitID;
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elseif (ColorHash and ColorHash ~= "") then
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local aid = "http://www.roblox.com/asset?id="
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local bcid = "http://assetgame.roblox.com/Asset/BodyColors.ashx?avatarHash="
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local charapp = bcid..ColorHash..";"..aid..PantsID..";"..aid..ShirtID..";"..aid..TShirtID..";"..aid..Hat1ID.."&version="..Hat1Version..";"..aid..Hat2ID.."&version="..Hat2Version..";"..aid..Hat3ID.."&version="..Hat3Version..";"
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Player.CharacterAppearance = charapp
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else
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Player.CharacterAppearance=0;
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end
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pcall(function() Player.Name=PlayerName or ""; end);
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pcall(function() Visit:SetUploadUrl(""); end);
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end
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--same function but with our new localized customization system!
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function CSConnect2(UserID,ServerIP,ServerPort,PlayerName,OutfitID,Hat1ID,Hat2ID,Hat3ID,Ticket)
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pcall(function() game:SetPlaceID(-1, false) end);
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pcall(function() game:GetService("Players"):SetChatStyle(Enum.ChatStyle.ClassicAndBubble) end);
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pcall(function()
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game:GetService("GuiService").Changed:connect(function()
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pcall(function() game:GetService("GuiService").ShowLegacyPlayerList=true; end);
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pcall(function() game.CoreGui.RobloxGui.PlayerListScript:Remove(); end);
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pcall(function() game.CoreGui.RobloxGui.PlayerListTopRightFrame:Remove(); end);
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pcall(function() game.CoreGui.RobloxGui.BigPlayerListWindowImposter:Remove(); end);
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pcall(function() game.CoreGui.RobloxGui.BigPlayerlist:Remove(); end);
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end);
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end)
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game:GetService("RunService"):Run();
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assert((ServerIP~=nil and ServerPort~=nil),"CSConnect Error: ServerIP and ServerPort must be defined.");
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local function SetMessage(Message) game:SetMessage(Message); end
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local Visit,NetworkClient,PlayerSuccess,Player,ConnectionFailedHook=game:GetService("Visit"),game:GetService("NetworkClient");
|
|
|
|
local function GetClassCount(Class,Parent)
|
|
local Objects=Parent:GetChildren();
|
|
local Number=0;
|
|
for Index,Object in pairs(Objects) do
|
|
if (Object.className==Class) then
|
|
Number=Number+1;
|
|
end
|
|
Number=Number+GetClassCount(Class,Object);
|
|
end
|
|
return Number;
|
|
end
|
|
|
|
local function RequestCharacter(Replicator)
|
|
local Connection;
|
|
Connection=Player.Changed:connect(function(Property)
|
|
if (Property=="Character") then
|
|
game:ClearMessage();
|
|
end
|
|
end)
|
|
SetMessage("Requesting character...");
|
|
Replicator:RequestCharacter();
|
|
SetMessage("Waiting for character...");
|
|
end
|
|
|
|
local function Disconnection(Peer,LostConnection)
|
|
SetMessage("You have lost connection to the game");
|
|
end
|
|
|
|
local function ConnectionAccepted(Peer,Replicator)
|
|
Replicator.Disconnection:connect(Disconnection);
|
|
local RequestingMarker=true;
|
|
game:SetMessageBrickCount();
|
|
local Marker=Replicator:SendMarker();
|
|
Marker.Received:connect(function()
|
|
RequestingMarker=false;
|
|
RequestCharacter(Replicator);
|
|
end)
|
|
while RequestingMarker do
|
|
Workspace:ZoomToExtents();
|
|
wait(0.5);
|
|
end
|
|
end
|
|
|
|
local function ConnectionFailed(Peer, Code, why)
|
|
SetMessage("Failed to connect to the Game. (ID="..Code.." ["..why.."])");
|
|
end
|
|
|
|
pcall(function() settings().Diagnostics:LegacyScriptMode(); end);
|
|
pcall(function() game:SetRemoteBuildMode(true); end);
|
|
SetMessage("Connecting to server...");
|
|
NetworkClient.ConnectionAccepted:connect(ConnectionAccepted);
|
|
ConnectionFailedHook=NetworkClient.ConnectionFailed:connect(ConnectionFailed);
|
|
NetworkClient.ConnectionRejected:connect(function()
|
|
pcall(function() ConnectionFailedHook:disconnect(); end);
|
|
SetMessage("Failed to connect to the Game. (Connection rejected)");
|
|
end)
|
|
|
|
pcall(function() NetworkClient.Ticket=Ticket or ""; end) -- 2008 client has no ticket :O
|
|
PlayerSuccess,Player=pcall(function() return NetworkClient:PlayerConnect(UserID,ServerIP,ServerPort) end);
|
|
|
|
if (not PlayerSuccess) then
|
|
SetMessage("Failed to connect to the Game. (Invalid IP Address)");
|
|
NetworkClient:Disconnect();
|
|
end
|
|
|
|
if (not PlayerSuccess) then
|
|
local Error,Message=pcall(function()
|
|
Player=game:GetService("Players"):CreateLocalPlayer(UserID);
|
|
NetworkClient:Connect(ServerIP,ServerPort);
|
|
end);
|
|
if (not Error) then
|
|
SetMessage("Failed to connect to the Game.");
|
|
end
|
|
end
|
|
pcall(function() Player:SetUnder13(false) end);
|
|
pcall(function() Player:SetMembershipType(Enum.MembershipType.BuildersClub) end);
|
|
pcall(function() Player:SetAccountAge(365) end);
|
|
Player:SetSuperSafeChat(false);
|
|
if (OutfitID and OutfitID ~= 0) then
|
|
Player.CharacterAppearance="http://www.roblox.com/Asset/CharacterFetch.ashx?userId="..OutfitID;
|
|
elseif (Hat1ID and Hat1ID ~= 0) then
|
|
Hat1 = "rbxasset://charcustom/hats/"..Hat1ID
|
|
Hat2 = "rbxasset://charcustom/hats/"..Hat2ID
|
|
Hat3 = "rbxasset://charcustom/hats/"..Hat3ID
|
|
local charapp = "rbxasset://charcustom/CharacterColors.rbxm;"..Hat1..";"..Hat2..";"..Hat3
|
|
player.CharacterAppearance = charapp
|
|
else
|
|
Player.CharacterAppearance=0;
|
|
end
|
|
pcall(function() Player.Name=PlayerName or ""; end);
|
|
pcall(function() Visit:SetUploadUrl(""); end);
|
|
end
|
|
|
|
_G.CSServer=CSServer;
|
|
_G.CSConnect=CSConnect;
|
|
_G.CSConnect2=CSConnect2;
|