RBXLegacy-src/3DView.rbxl

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<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">0</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
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<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
<bool name="archivable">true</bool>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>21.9769001</X>
<Y>13.1075497</Y>
<Z>-9.91257381</Z>
<R00>-0.342057496</R00>
<R01>-0.313667655</R01>
<R02>0.885781765</R02>
<R10>-7.45057971e-009</R10>
<R11>0.942642868</R11>
<R12>0.333802998</R12>
<R20>-0.939678967</R20>
<R21>0.114179812</R21>
<R22>-0.322438091</R22>
</CoordinateFrame>
<CoordinateFrame name="Focus">
<X>-0.167192921</X>
<Y>4.76264477</Y>
<Z>-1.85178542</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Model" referent="RBX2">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Base</string>
<Ref name="PrimaryPart">null</Ref>
<bool name="archivable">true</bool>
</Properties>
<Item class="Part" referent="RBX3">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>1.99999952</Y>
<Z>-0.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">2</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>18</X>
<Y>0.400000006</Y>
<Z>18</Z>
</Vector3>
</Properties>
</Item>
<Item class="SpawnLocation" referent="RBX4">
<Properties>
<bool name="AllowTeamChangeOnTouch">false</bool>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>2.39999986</Y>
<Z>-0.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<int name="Duration">0</int>
<float name="Elasticity">0.5</float>
<token name="FormFactor">2</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">SpawnLocation</string>
<bool name="Neutral">true</bool>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<int name="TeamColor">194</int>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
</Item>
<Item class="RunService" referent="RBX5">
<Properties>
<string name="Name">Run Service</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ContentProvider" referent="RBX6">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ContentFilter" referent="RBX7">
<Properties>
<string name="Name">ContentFilter</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="KeyframeSequenceProvider" referent="RBX8">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Players" referent="RBX9">
<Properties>
<int name="MaxPlayers">12</int>
<string name="Name">Players</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterPack" referent="RBX10">
<Properties>
<string name="Name">StarterPack</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterGui" referent="RBX11">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
<bool name="archivable">true</bool>
</Properties>
<Item class="ScreenGui" referent="RBX12">
<Properties>
<string name="Name">3DViewUI</string>
<bool name="archivable">true</bool>
</Properties>
<Item class="TextButton" referent="RBX13">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4288914085</Color3>
<float name="BackgroundTransparency">0.400000006</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">0</int>
<token name="Font">0</token>
<token name="FontSize">0</token>
<string name="Name">Transparency</string>
<UDim2 name="Position">
<XS>1</XS>
<XO>-155</XO>
<YS>1</YS>
<YO>-50</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0</XS>
<XO>150</XO>
<YS>0</YS>
<YO>20</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<string name="Text">Change Base Transparency</string>
<Color3 name="TextColor3">4283256141</Color3>
<float name="TextTransparency">0</float>
<bool name="TextWrap">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
<bool name="archivable">true</bool>
</Properties>
<Item class="LocalScript" referent="RBX14">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">function onClicked()
if (game.Workspace.Base.Part.Transparency == 0) then
game.Workspace.Base.Part.Transparency = 0.5
elseif (game.Workspace.Base.Part.Transparency == 0.5) then
game.Workspace.Base.Part.Transparency = 1
elseif (game.Workspace.Base.Part.Transparency == 1) then
game.Workspace.Base.Part.Transparency = 0
end
end
script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="TextButton" referent="RBX15">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4288914085</Color3>
<float name="BackgroundTransparency">0.400000006</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">0</int>
<token name="Font">0</token>
<token name="FontSize">0</token>
<string name="Name">BackgroundColor</string>
<UDim2 name="Position">
<XS>1</XS>
<XO>-155</XO>
<YS>1</YS>
<YO>-75</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0</XS>
<XO>150</XO>
<YS>0</YS>
<YO>20</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<string name="Text">Change Background Color</string>
<Color3 name="TextColor3">4283256141</Color3>
<float name="TextTransparency">0</float>
<bool name="TextWrap">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
<bool name="archivable">true</bool>
</Properties>
<Item class="LocalScript" referent="RBX16">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">function onClicked()
if (game.Lighting.Sky.SkyboxBk == &quot;rbxasset://Sky/blue.jpg&quot;) then
game.Lighting.Sky.SkyboxBk = &quot;rbxasset://Sky/red.jpg&quot;
game.Lighting.Sky.SkyboxDn = &quot;rbxasset://Sky/red.jpg&quot;
game.Lighting.Sky.SkyboxFt = &quot;rbxasset://Sky/red.jpg&quot;
game.Lighting.Sky.SkyboxLf = &quot;rbxasset://Sky/red.jpg&quot;
game.Lighting.Sky.SkyboxRt = &quot;rbxasset://Sky/red.jpg&quot;
game.Lighting.Sky.SkyboxUp = &quot;rbxasset://Sky/red.jpg&quot;
elseif (game.Lighting.Sky.SkyboxBk == &quot;rbxasset://Sky/red.jpg&quot;) then
game.Lighting.Sky.SkyboxBk = &quot;rbxasset://Sky/green.jpg&quot;
game.Lighting.Sky.SkyboxDn = &quot;rbxasset://Sky/green.jpg&quot;
game.Lighting.Sky.SkyboxFt = &quot;rbxasset://Sky/green.jpg&quot;
game.Lighting.Sky.SkyboxLf = &quot;rbxasset://Sky/green.jpg&quot;
game.Lighting.Sky.SkyboxRt = &quot;rbxasset://Sky/green.jpg&quot;
game.Lighting.Sky.SkyboxUp = &quot;rbxasset://Sky/green.jpg&quot;
elseif (game.Lighting.Sky.SkyboxBk == &quot;rbxasset://Sky/green.jpg&quot;) then
game.Lighting.Sky.SkyboxBk = &quot;rbxasset://Sky/orange.jpg&quot;
game.Lighting.Sky.SkyboxDn = &quot;rbxasset://Sky/orange.jpg&quot;
game.Lighting.Sky.SkyboxFt = &quot;rbxasset://Sky/orange.jpg&quot;
game.Lighting.Sky.SkyboxLf = &quot;rbxasset://Sky/orange.jpg&quot;
game.Lighting.Sky.SkyboxRt = &quot;rbxasset://Sky/orange.jpg&quot;
game.Lighting.Sky.SkyboxUp = &quot;rbxasset://Sky/orange.jpg&quot;
elseif (game.Lighting.Sky.SkyboxBk == &quot;rbxasset://Sky/orange.jpg&quot;) then
game.Lighting.Sky.SkyboxBk = &quot;rbxasset://Sky/black.jpg&quot;
game.Lighting.Sky.SkyboxDn = &quot;rbxasset://Sky/black.jpg&quot;
game.Lighting.Sky.SkyboxFt = &quot;rbxasset://Sky/black.jpg&quot;
game.Lighting.Sky.SkyboxLf = &quot;rbxasset://Sky/black.jpg&quot;
game.Lighting.Sky.SkyboxRt = &quot;rbxasset://Sky/black.jpg&quot;
game.Lighting.Sky.SkyboxUp = &quot;rbxasset://Sky/black.jpg&quot;
elseif (game.Lighting.Sky.SkyboxBk == &quot;rbxasset://Sky/black.jpg&quot;) then
game.Lighting.Sky.SkyboxBk = &quot;rbxasset://Sky/white.jpg&quot;
game.Lighting.Sky.SkyboxDn = &quot;rbxasset://Sky/white.jpg&quot;
game.Lighting.Sky.SkyboxFt = &quot;rbxasset://Sky/white.jpg&quot;
game.Lighting.Sky.SkyboxLf = &quot;rbxasset://Sky/white.jpg&quot;
game.Lighting.Sky.SkyboxRt = &quot;rbxasset://Sky/white.jpg&quot;
game.Lighting.Sky.SkyboxUp = &quot;rbxasset://Sky/white.jpg&quot;
elseif (game.Lighting.Sky.SkyboxBk == &quot;rbxasset://Sky/white.jpg&quot;) then
game.Lighting.Sky.SkyboxBk = &quot;rbxasset://Sky/greenscreen.jpg&quot;
game.Lighting.Sky.SkyboxDn = &quot;rbxasset://Sky/greenscreen.jpg&quot;
game.Lighting.Sky.SkyboxFt = &quot;rbxasset://Sky/greenscreen.jpg&quot;
game.Lighting.Sky.SkyboxLf = &quot;rbxasset://Sky/greenscreen.jpg&quot;
game.Lighting.Sky.SkyboxRt = &quot;rbxasset://Sky/greenscreen.jpg&quot;
game.Lighting.Sky.SkyboxUp = &quot;rbxasset://Sky/greenscreen.jpg&quot;
elseif (game.Lighting.Sky.SkyboxBk == &quot;rbxasset://Sky/greenscreen.jpg&quot;) then
game.Lighting.Sky.SkyboxBk = &quot;rbxasset://Sky/blue.jpg&quot;
game.Lighting.Sky.SkyboxDn = &quot;rbxasset://Sky/blue.jpg&quot;
game.Lighting.Sky.SkyboxFt = &quot;rbxasset://Sky/blue.jpg&quot;
game.Lighting.Sky.SkyboxLf = &quot;rbxasset://Sky/blue.jpg&quot;
game.Lighting.Sky.SkyboxRt = &quot;rbxasset://Sky/blue.jpg&quot;
game.Lighting.Sky.SkyboxUp = &quot;rbxasset://Sky/blue.jpg&quot;
else
game.Lighting.Sky.SkyboxBk = &quot;rbxasset://Sky/red.jpg&quot;
game.Lighting.Sky.SkyboxDn = &quot;rbxasset://Sky/red.jpg&quot;
game.Lighting.Sky.SkyboxFt = &quot;rbxasset://Sky/red.jpg&quot;
game.Lighting.Sky.SkyboxLf = &quot;rbxasset://Sky/red.jpg&quot;
game.Lighting.Sky.SkyboxRt = &quot;rbxasset://Sky/red.jpg&quot;
game.Lighting.Sky.SkyboxUp = &quot;rbxasset://Sky/red.jpg&quot;
end
end
script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
</Item>
</Item>
<Item class="SoundService" referent="RBX17">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="CollectionService" referent="RBX18">
<Properties>
<string name="Name">CollectionService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="PhysicsService" referent="RBX19">
<Properties>
<string name="Name">PhysicsService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX20">
<Properties>
<string name="Name">BadgeService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Geometry" referent="RBX21">
<Properties>
<string name="Name">Geometry</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="RenderHooksService" referent="RBX22">
<Properties>
<string name="Name">RenderHooksService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="SocialService" referent="RBX23">
<Properties>
<string name="Name">SocialService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Debris" referent="RBX24">
<Properties>
<int name="MaxItems">1000</int>
<string name="Name">Debris</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Timer" referent="RBX25">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX26">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Selection" referent="RBX27">
<Properties>
<string name="Name">Selection</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Lighting" referent="RBX28">
<Properties>
<Color3 name="Ambient">4286874756</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4290230204</Color3>
<string name="TimeOfDay">14:00:00</string>
<bool name="archivable">true</bool>
</Properties>
<Item class="Sky" referent="RBX29">
<Properties>
<bool name="CelestialBodiesShown">false</bool>
<string name="Name">Sky</string>
<Content name="SkyboxBk"><url>rbxasset://Sky/null_plainsky512_bk.jpg</url></Content>
<Content name="SkyboxDn"><url>rbxasset://Sky/null_plainsky512_dn.jpg</url></Content>
<Content name="SkyboxFt"><url>rbxasset://Sky/null_plainsky512_ft.jpg</url></Content>
<Content name="SkyboxLf"><url>rbxasset://Sky/null_plainsky512_lf.jpg</url></Content>
<Content name="SkyboxRt"><url>rbxasset://Sky/null_plainsky512_rt.jpg</url></Content>
<Content name="SkyboxUp"><url>rbxasset://Sky/null_plainsky512_up.jpg</url></Content>
<int name="StarCount">3000</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="ChangeHistoryService" referent="RBX30">
<Properties>
<string name="Name">ChangeHistoryService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="MeshContentProvider" referent="RBX31">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="TextureContentProvider" referent="RBX32">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</roblox>