--set this to pre-alpha, pre-alpha-ext, alpha, beta, pre-gamma, gamma, delta-gamma, delta or omega. rbxlegacyversion = "" if (rbxlegacyversion == "pre-alpha") then --mid-2008 and below. currently for the modified clients. settings().Rendering.frameRateManager = 2; settings().Rendering.graphicsMode = 2; settings().Network.MaxSendBuffer = 1000000; settings().Network.PhysicsReplicationUpdateRate = 1000000; settings().Network.SendRate = 1000000; elseif (rbxlegacyversion == "pre-alpha-ext") then --mid-2008 and below. currently for the modified clients. use if needing to use extended customization. settings().Rendering.frameRateManager = 2; settings().Rendering.graphicsMode = 2; settings().Network.MaxSendBuffer = 1000000; settings().Network.PhysicsReplicationUpdateRate = 1000000; settings().Network.SendRate = 1000000; elseif (rbxlegacyversion == "alpha") then --mid-2008 and below settings().Rendering.frameRateManager = 2; settings().Rendering.graphicsMode = 2; settings().Network.MaxSendBuffer = 1000000; settings().Network.PhysicsReplicationUpdateRate = 1000000; settings().Network.SendRate = 1000000; elseif (rbxlegacyversion == "beta") then -- late 2008-early 2009 settings().Rendering.FrameRateManager = 2; settings().Network.SendRate = 30; settings().Network.ReceiveRate = 60; elseif (rbxlegacyversion == "pre-gamma") then -- late 2009-early 2010 settings().Rendering.FrameRateManager = 2; settings().Network.DataSendRate = 30; settings().Network.PhysicsSendRate = 20; settings().Network.ReceiveRate = 60; elseif (rbxlegacyversion == "gamma") then -- mid 2010 settings().Rendering.FrameRateManager = 2; settings().Network.DataSendRate = 30; settings().Network.PhysicsSendRate = 20; settings().Network.ReceiveRate = 60; elseif (rbxlegacyversion == "delta-gamma") then -- october 2010 settings().Rendering.FrameRateManager = 2; settings().Network.DataSendRate = 30; settings().Network.PhysicsSendRate = 20; settings().Network.ReceiveRate = 60; elseif (rbxlegacyversion == "delta") then -- late 2010-early 2011. settings().Rendering.FrameRateManager = 2; game:GetService("CoreGui").DescendantAdded:connect(function(Child) if (Child:IsA("BaseScript")) and (Child.Name~="SubMenuBuilder") and (Child.Name~="ToolTipper") and (Child.Name~="MainBotChatScript") then Child:Remove(); end end) coroutine.resume(coroutine.create(function() while not game:GetService("CoreGui"):FindFirstChild("RobloxGui") do game:GetService("CoreGui").ChildAdded:wait(); end game:GetService("CoreGui").RobloxGui.TopLeftControl:Remove(); end)) coroutine.resume(coroutine.create(function() 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end)) elseif (rbxlegacyversion == "omega") then -- mid 2011 and above, or if you are trying to use RBXPri code. settings().Rendering.FrameRateManager = 2; end rbxversion = version(); print("ROBLOX Client version '" .. rbxversion .. "' loaded."); --function made by rbxbanland function newWaitForChild(newParent,name) local returnable = nil if newParent:FindFirstChild(name) then returnable = newParent:FindFirstChild(name) else repeat wait() returnable = newParent:FindFirstChild(name) until returnable ~= nil end return returnable end --we aren't doing anything with shirts or t-shirts or pants yet, we're only doing hats. function LoadCharacterNew(playerApp,newChar) local charparts = {[1] = newWaitForChild(newChar,"Head"),[2] = newWaitForChild(newChar,"Torso"),[3] = newWaitForChild(newChar,"Left Arm"),[4] = newWaitForChild(newChar,"Right Arm"),[5] = newWaitForChild(newChar,"Left Leg"),[6] = newWaitForChild(newChar,"Right Leg")} for _,newVal in pairs(playerApp:GetChildren()) do if (newVal.CustomizationType.Value == 1) then pcall(function() charparts[newVal.ColorIndex.Value].BrickColor = newVal.Value end) elseif (newVal.CustomizationType.Value == 2) then if (rbxlegacyversion ~= "pre-alpha") then pcall(function() local newHat = game.Workspace:InsertContent("rbxasset://../../../charcustom/hats/"..newVal.Value) if newHat[1] then if newHat[1].className == "Hat" then newHat[1].Parent = newChar else newHat[1]:remove() end end end) end end end end function InitalizeClientAppearance(Player,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID) local newCharApp = Instance.new("IntValue",Player); newCharApp.Name = "Appearance"; --TODO - work on parse --BODY COLORS for i=1,6,1 do local BodyColor = Instance.new("BrickColorValue",newCharApp); if (i == 1) then if (HeadColorID ~= nil) then BodyColor.Value = BrickColor.new(HeadColorID); else BodyColor.Value = BrickColor.new(1); end elseif (i == 2) then if (TorsoColorID ~= nil) then BodyColor.Value = BrickColor.new(TorsoColorID); else BodyColor.Value = BrickColor.new(1); end elseif (i == 3) then if (LeftArmColorID ~= nil) then BodyColor.Value = BrickColor.new(LeftArmColorID); else BodyColor.Value = BrickColor.new(1); end elseif (i == 4) then if (RightArmColorID ~= nil) then BodyColor.Value = BrickColor.new(RightArmColorID); else BodyColor.Value = BrickColor.new(1); end elseif (i == 5) then if (LeftLegColorID ~= nil) then BodyColor.Value = BrickColor.new(LeftLegColorID); else BodyColor.Value = BrickColor.new(1); end elseif (i == 6) then if (RightLegColorID ~= nil) then BodyColor.Value = BrickColor.new(RightLegColorID); else BodyColor.Value = BrickColor.new(1); end end BodyColor.Name = "BodyColor"; local indexValue = Instance.new("NumberValue"); indexValue.Name = "ColorIndex"; indexValue.Parent = BodyColor; indexValue.Value = i; local typeValue = Instance.new("NumberValue"); typeValue.Name = "CustomizationType"; typeValue.Parent = BodyColor; typeValue.Value = 1; end --HATS for i=1,3,1 do local newHat = Instance.new("StringValue",newCharApp); if (i == 1) then if (RightLegColorID ~= nil) then newHat.Value = Hat1ID; else newHat.Value = "NoHat.rbxm"; end elseif (i == 2) then if (RightLegColorID ~= nil) then newHat.Value = Hat2ID; else newHat.Value = "NoHat.rbxm"; end elseif (i == 3) then if (RightLegColorID ~= nil) then newHat.Value = Hat3ID; else newHat.Value = "NoHat.rbxm"; end end newHat.Name = "Hat"; local typeValue = Instance.new("NumberValue"); typeValue.Name = "CustomizationType"; typeValue.Parent = newHat; typeValue.Value = 2; end end function CSServer(Port) if (rbxlegacyversion == "delta" or rbxlegacyversion == "delta-gamma" or rbxlegacyversion == "omega") then assert((type(Port)~="number" or tonumber(Port)~=nil or Port==nil),"CSRun Error: Port must be nil or a number."); local NetworkServer=game:GetService("NetworkServer"); pcall(NetworkServer.Stop,NetworkServer); NetworkServer:Start(Port); game:GetService("Players").PlayerAdded:connect(function(Player) print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' added"); Player:LoadCharacter(); Player.CharacterAdded:connect(function(char) LoadCharacterNew(newWaitForChild(Player,"Appearance"),Player.Character); end) Player.Changed:connect(function(Property) if (Property=="Character") and (Player.Character~=nil) then local Character=Player.Character; local Humanoid=Character:FindFirstChild("Humanoid"); if (Humanoid~=nil) then Humanoid.Died:connect(function() delay(5,function() Player:LoadCharacter() LoadCharacterNew(newWaitForChild(Player,"Appearance"),Player.Character) end) end) end end end) end) game:GetService("Players").PlayerRemoving:connect(function(Player) print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' leaving") end) game:GetService("RunService"):Run(); if (rbxlegacyversion == "delta-gamma") then game.Workspace:InsertContent("rbxasset://Fonts//Health2010.rbxm"); elseif (rbxlegacyversion == "delta") then game.Workspace:InsertContent("rbxasset://Fonts//Health2011.rbxm"); end pcall(function() game.Close:connect(function() NetworkServer:Stop(); end) end); NetworkServer.IncommingConnection:connect(IncommingConnection); else Server = game:GetService("NetworkServer") RunService = game:GetService("RunService") Server:start(Port, 20) RunService:run(); if (rbxlegacyversion == "gamma") then game.Workspace:InsertContent("rbxasset://Fonts//Health2010.rbxm"); end game:GetService("Players").PlayerAdded:connect(function(Player) print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' added"); Player:LoadCharacter(); LoadCharacterNew(newWaitForChild(Player,"Appearance"),Player.Character); while true do wait(0.001) if (Player.Character ~= nil) then if (Player.Character.Humanoid.Health == 0) then wait(5) Player:LoadCharacter() LoadCharacterNew(newWaitForChild(Player,"Appearance"),Player.Character); elseif (Player.Character.Parent == nil) then wait(5) Player:LoadCharacter() -- to make sure nobody is deleted. LoadCharacterNew(newWaitForChild(Player,"Appearance"),Player.Character); end end end end) game:GetService("Players").PlayerRemoving:connect(function(Player) print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' leaving") end) game:GetService("RunService"):Run(); pcall(function() game.Close:connect(function() Server:Stop(); end) end); Server.IncommingConnection:connect(IncommingConnection); end end function CSConnect(UserID,ServerIP,ServerPort,PlayerName,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,Ticket) if (rbxlegacyversion == "delta" or rbxlegacyversion == "delta-gamma" or rbxlegacyversion == "omega") then pcall(function() game:SetPlaceID(-1, false) end); pcall(function() game:GetService("Players"):SetChatStyle(Enum.ChatStyle.ClassicAndBubble) end); pcall(function() game:GetService("GuiService").Changed:connect(function() pcall(function() game:GetService("GuiService").ShowLegacyPlayerList=true; end); pcall(function() game.CoreGui.RobloxGui.PlayerListScript:Remove(); end); pcall(function() game.CoreGui.RobloxGui.PlayerListTopRightFrame:Remove(); end); pcall(function() game.CoreGui.RobloxGui.BigPlayerListWindowImposter:Remove(); end); pcall(function() game.CoreGui.RobloxGui.BigPlayerlist:Remove(); end); end); end) game:GetService("RunService"):Run(); assert((ServerIP~=nil and ServerPort~=nil),"CSConnect Error: ServerIP and ServerPort must be defined."); local function SetMessage(Message) game:SetMessage(Message); end local Visit,NetworkClient,PlayerSuccess,Player,ConnectionFailedHook=game:GetService("Visit"),game:GetService("NetworkClient"); local function GetClassCount(Class,Parent) local Objects=Parent:GetChildren(); local Number=0; for Index,Object in pairs(Objects) do if (Object.className==Class) then Number=Number+1; end Number=Number+GetClassCount(Class,Object); end return Number; end local function RequestCharacter(Replicator) local Connection; Connection=Player.Changed:connect(function(Property) if (Property=="Character") then game:ClearMessage(); end end) SetMessage("Requesting character..."); Replicator:RequestCharacter(); SetMessage("Waiting for character..."); end local function Disconnection(Peer,LostConnection) SetMessage("You have lost connection to the game"); end local function ConnectionAccepted(Peer,Replicator) Replicator.Disconnection:connect(Disconnection); local RequestingMarker=true; game:SetMessageBrickCount(); local Marker=Replicator:SendMarker(); Marker.Received:connect(function() RequestingMarker=false; RequestCharacter(Replicator); end) while RequestingMarker do Workspace:ZoomToExtents(); wait(0.5); end end local function ConnectionFailed(Peer, Code, why) SetMessage("Failed to connect to the Game. (ID="..Code.." ["..why.."])"); end pcall(function() settings().Diagnostics:LegacyScriptMode(); end); pcall(function() game:SetRemoteBuildMode(true); end); SetMessage("Connecting to server..."); NetworkClient.ConnectionAccepted:connect(ConnectionAccepted); ConnectionFailedHook=NetworkClient.ConnectionFailed:connect(ConnectionFailed); NetworkClient.ConnectionRejected:connect(function() pcall(function() ConnectionFailedHook:disconnect(); end); SetMessage("Failed to connect to the Game. (Connection rejected)"); end) pcall(function() NetworkClient.Ticket=Ticket or ""; end) -- 2008 client has no ticket :O PlayerSuccess,Player=pcall(function() return NetworkClient:PlayerConnect(UserID,ServerIP,ServerPort) end); if (not PlayerSuccess) then SetMessage("Failed to connect to the Game. (Invalid IP Address)"); NetworkClient:Disconnect(); end if (not PlayerSuccess) then local Error,Message=pcall(function() Player=game:GetService("Players"):CreateLocalPlayer(UserID); NetworkClient:Connect(ServerIP,ServerPort); end); if (not Error) then SetMessage("Failed to connect to the Game."); end end pcall(function() Player:SetUnder13(false) end); pcall(function() Player:SetMembershipType(Enum.MembershipType.BuildersClub) end); pcall(function() Player:SetAccountAge(365) end); Player:SetSuperSafeChat(false); Player.CharacterAppearance=0; pcall(function() Player.Name=PlayerName or ""; end); pcall(function() Visit:SetUploadUrl(""); end); game:GetService("Visit"); InitalizeClientAppearance(Player,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID); else pcall(function() game:SetPlaceID(-1, false) end); pcall(function() game:GetService("Players"):SetChatStyle(Enum.ChatStyle.ClassicAndBubble) end); pcall(function() game:GetService("GuiService").Changed:connect(function() pcall(function() game:GetService("GuiService").ShowLegacyPlayerList=true; end); pcall(function() game.CoreGui.RobloxGui.PlayerListScript:Remove(); end); pcall(function() game.CoreGui.RobloxGui.PlayerListTopRightFrame:Remove(); end); pcall(function() game.CoreGui.RobloxGui.BigPlayerListWindowImposter:Remove(); end); pcall(function() game.CoreGui.RobloxGui.BigPlayerlist:Remove(); end); end); end) local suc, err = pcall(function() client = game:GetService("NetworkClient") player = game:GetService("Players"):CreateLocalPlayer(UserID) player:SetSuperSafeChat(false) pcall(function() player:SetUnder13(false) end); pcall(function() player:SetMembershipType(Enum.MembershipType.BuildersClub) end); pcall(function() player:SetAccountAge(365) end); player.CharacterAppearance=0; pcall(function() player.Name=PlayerName or ""; end); game:GetService("Visit"); InitalizeClientAppearance(player,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID); end) local function dieerror(errmsg) game:SetMessage(errmsg) wait(math.huge) end if not suc then dieerror(err) end local function disconnect(peer,lostconnection) game:SetMessage("You have lost connection to the game") end local function connected(url, replicator) replicator.Disconnection:connect(disconnect) local marker = nil local suc, err = pcall(function() game:SetMessageBrickCount() marker = replicator:SendMarker() end) if not suc then dieerror(err) end marker.Received:connect(function() local suc, err = pcall(function() game:ClearMessage() end) if not suc then dieerror(err) end end) end local function rejected() dieerror("Failed to connect to the Game. (Connection rejected)") end local function failed(peer, errcode, why) dieerror("Failed to connect to the Game. (ID="..errcode.." ["..why.."])") end local suc, err = pcall(function() game:SetMessage("Connecting to server..."); client.ConnectionAccepted:connect(connected) client.ConnectionRejected:connect(rejected) client.ConnectionFailed:connect(failed) client:Connect(ServerIP,ServerPort, 0, 20) if (rbxlegacyversion == "pre-alpha" or rbxlegacyversion == "pre-alpha-ext") then game.GuiRoot.MainMenu["Toolbox"]:Remove() game.GuiRoot.MainMenu["Edit Mode"]:Remove() else game.GuiRoot.MainMenu["Tools"]:Remove() game.GuiRoot.MainMenu["Insert"]:Remove() end end) if not suc then local x = Instance.new("Message") x.Text = err x.Parent = workspace wait(math.huge) end end end function CSSolo(UserID,PlayerName,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,Ticket) local plr = game.Players:CreateLocalPlayer(UserID); game:GetService("RunService"):run(); if (rbxlegacyversion == "gamma" or rbxlegacyversion == "delta-gamma") then game.Workspace:InsertContent("rbxasset://Fonts//Health2010.rbxm"); elseif (rbxlegacyversion == "delta") then game.Workspace:InsertContent("rbxasset://Fonts//Health2011.rbxm"); end plr.Name = PlayerName; plr:LoadCharacter(); plr.CharacterAppearance=0; InitalizeClientAppearance(plr,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID); LoadCharacterNew(newWaitForChild(plr,"Appearance"),plr.Character); game:GetService("Visit"); while true do wait() if (plr.Character.Humanoid.Health == 0) then wait(5) plr:LoadCharacter() LoadCharacterNew(newWaitForChild(plr,"Appearance"),plr.Character); end end end _G.CSServer=CSServer; _G.CSConnect=CSConnect; _G.CSSolo=CSSolo;